Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.26 @ 23:49:05

Player: Asada

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (57)      285
Value Destroyed (1300)     1300
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (30)                 30
              TOTAL SCORE: 3415

 Bonus
-------
High Alert Combat Kills    30

 Cogmind 
---------
Core Integrity             0/550
Matter                     25/400
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (3) ------
   Large Storage Unit
  Medium Matter Pod
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (15) ---
         Particle Gun
         Gauss Rifle

 Peak State 
------------
>        --- POWER ------------
   Light Deuterium Engine
   Light Nuclear Core
>        --- PROPULSION -------
         Aluminum Leg
>        --- UTILITY ----------
   Large Storage Unit
  Medium Matter Pod
>        --- WEAPON -----------
         Gauss Rifle
         Hammer
>        --- INVENTORY --------
         Particle Gun
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Tractor Beam
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Mining Claw
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Hammer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             59   | 11  16  12  6   14  
  Power                    9    | 2   1   1   1   4   
    Engine                 8    | 2   1   1   1   3   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | 5   5   1   4   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    6    | 3   .   1   .   2   
    Wheel                  6    | 2   .   .   4   .   
    Hover                  2    | .   2   .   .   .   
    Flight                 3    | .   3   .   .   .   
  Utility                  15   | 1   7   5   .   2   
    Device                 9    | 1   5   2   .   1   
    Storage                5    | .   2   2   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 3   3   5   1   6   
    Energy Gun             6    | 1   1   2   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   1   
    Ballistic Cannon       2    | .   .   1   .   1   
    Launcher               3    | .   1   1   1   .   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          2    | .   .   1   .   1   
    Slashing Weapon        1    | .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 21   | .   1   3   1   16  
  Power                    6    | .   .   1   .   5   
  Propulsion               7    | .   1   1   1   4   
  Utility                  4    | .   .   1   .   3   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      5    | .   1   1   1   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     75   | .   96  74  80  50  
  Engine                   8    | .   14  6   11  4   
  Core                     1    | .   .   .   .   5   
  Leg                      2    | .   6   .   .   4   
  Wheel                    2    | .   .   .   7   4   
  Hover                    1    | .   4   .   .   .   
  Flight                   9    | .   15  14  7   .   
  Device                   7    | .   17  10  .   .   
  Storage                  15   | .   9   15  22  17  
  Protection               3    | .   .   6   11  .   
  Energy Gun               1    | .   .   2   5   1   
  Ballistic Gun            3    | .   7   .   .   3   
  Ballistic Cannon         1    | .   .   4   .   1   
  Launcher                 5    | .   7   4   5   2   
  Impact Weapon            2    | .   .   .   11  4   
  Slashing Weapon          6    | .   11  10  .   .   
Peak Build Rating          14   | 6   10  10  11  14  
  Average Rating           8    | 4   8   7   9   9   
  On Entrance              7    | .   6   9   9   11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             38   | 6   31  34  34  38  
  Greatest Support         30   | 20  20  8   30  10  
  Greatest Overweight (x)  11   | .   3   11  11  11  
  Average Overweight (x)   2    | .   .   4   4   4   
Largest Inventory Capacity 15   | 5   15  15  15  15  
  Average Capacity         12   | 5   7   15  15  15  
  Most Carried             10   | 5   5   8   10  8   
  Average Carried          4    | 2   3   4   7   2   
  Final Capacity           15   | 5   15  15  15  15  
  Final Carried            9    | 3   3   7   9   2   

 Class Distribution 
--------------------
 74% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           948  | 320 158 288 105 77  
  Remotely                 326  | .   126 200 .   .   
Salvage Created            1190 | 70  338 343 143 296 
  Parts                    109  | 5   30  33  26  15  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  36   | 1   14  7   4   10  
  Melee                    1    | .   .   .   .   1   
  Guns                     12   | 1   8   1   .   2   
  Cannons                  4    | .   .   4   .   .   
  AOE                      19   | .   6   2   4   7   
Classes Destroyed          10   | 2   3   4   .   1   
  Worker                   5    | .   .   2   2   1   
  Builder                  5    | .   .   3   1   1   
  Tunneler                 4    | 1   .   .   3   .   
  Recycler                 4    | .   2   1   1   .   
  Watcher                  3    | .   1   1   .   1   
  Swarmer                  13   | .   9   .   4   .   
  Grunt                    18   | 1   5   5   .   7   
  Brawler                  1    | .   .   1   .   .   
  Sentry                   3    | .   .   1   .   2   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           8    | 2   8   5   6   6   
  Combat Bots Only         8    | 1   8   2   4   4   
Max Kills in Single Turn   4    | 1   2   4   3   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   1   1   3   2   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        223  | 5    42   23   12   141  
  Missed                   61   | 1    12   7    3    38   
Damage Taken               2234 | 33   450  202  108  1441 
  Core                     860  | 9    206  81   12   552  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   638  | 10   134  57   35   402  
  Regen/Repaired (Parts)   5    | .    5    .    .    .    
Core Remaining (%)         62   | 96   14   .    76   .    
Volleys Fired              125  | 5    47   27   6    40   
  Largest                  2    | 2    2    1    1    1    
  Hottest                  65   | 40   65   56   30   65   
Shots Fired                131  | 10   48   27   6    40   
  Gun                      65   | 10   36   3    .    16   
  Cannon                   20   | .    .    18   .    2    
  Launcher                 45   | .    12   6    6    21   
  Special                  1    | .    .    .    .    1    
  Kinetic                  74   | 10   31   18   .    15   
  Thermal                  12   | .    5    3    .    4    
  Explosive                45   | .    12   6    6    21   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         43   | 7    32   43   16   19   
  Robot Miss Streak        3    | 1    2    1    .    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           113  | 8    45   22   5    33   
  Core Hits                93   | 3    30   19   15   26   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              11   | .    1    .    .    10   
  Impact                   10   | .    .    .    .    10   
  Slashing                 1    | .    1    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4041 | 66   923  800  615  1637 
  Guns                     601  | 66   301  44   .    190  
  Cannons                  333  | .    .    297  .    36   
  Explosions               2778 | .    597  459  615  1107 
  Melee                    325  | .    25   .    .    300  
  Ramming                  4    | .    .    .    .    4    
  Kinetic                  775  | 66   220  297  .    192  
  Thermal                  206  | .    128  44   .    34   
  Explosive                2731 | .    550  459  615  1107 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   300  | .    .    .    .    300  
  Slashing                 25   | .    25   .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            132  | .    11   34   22   65   
  Projectiles              .    | .    .    .    .    .    
  Explosions               104  | .    11   34   22   37   
  Melee                    28   | .    .    .    .    28   
Knockbacks                 3    | .    .    2    .    1    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  2    | .    .    2    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      478  | .    211  39   63   165  
  Shots                    20   | .    7    1    3    9    
  Rammed                   3    | .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        122  | 6    122  34   .    54   
  Average Temperature      15   | 6    20   11   .    13   
  Received Heat Transfer   861  | 24   75   150  .    612  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    2    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         420  | .    235  111  .    74   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             604  | 40  604 300 223 316 
  Initial                  175  | .   22  175 78  73  
  Average                  203  | 10  296 190 149 192 
Maximum Alert Level        2    | .   2   1   1   1   
  Low Security (%)         53   | 100 32  58  64  54  
  Level 1                  34   | .   21  41  35  45  
  Level 2                  11   | .   45  .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   2   1   .   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           4    | .   .   2   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              61   | 1   30  11  4   15  
  Peak Tracking Total      8    | 1   8   3   4   4   
  Tactical Retreats        6    | .   6   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          10   | .   4   3   .   3   
  Max in Single Turn       3    | .   3   2   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          2    | .   2   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   9   .   .   .   
  Successful               5    | .   5   .   .   .   
  Failed                   4    | .   4   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   
  Recycling Units          6    | .   6   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   
  Recycle Component        1    | .   1   .   .   .   
  Process                  1    | .   1   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             1    | .   1   .   .   .   
  Recycled Matter          174  | .   174 .   .   .   
  Retrieved Matter         174  | .   174 .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               2321 | 116 583 716 319 587 
Spaces Moved               814  | 102 329 151 111 121 
  Core                     114  | 24  .   5   39  46  
  Treads                   .    | .   .   .   .   .   
  Legs                     171  | 7   89  .   .   75  
  Wheels                   143  | 71  .   .   72  .   
  Hover                    74   | .   74  .   .   .   
  Flight                   312  | .   166 146 .   .   
  Fastest Speed            50   | 50  56  277 95  260 
  Average Speed            233  | 75  134 425 265 366 
  Slowest Speed            600  | 120 277 600 600 600 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       25   | 6   51  19  32  20  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 10   | .   .   .   10  .   
Terrain Destroyed          269  | .   101 45  35  88  
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   
  AOE                      268  | .   101 45  35  87  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1083 | 132 428 199 127 197 
  Wait                     10   | .   10  .   .   .   
  Move                     810  | 101 328 150 110 121 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  44   | 11  15  8   5   5   
  Fast Attach              1    | 1   .   .   .   .   
  Attach                   26   | 5   4   4   3   10  
  Detach                   2    | .   .   1   .   1   
  Swap                     32   | 5   12  8   3   4   
  Drop                     19   | 4   11  1   .   3   
  Fire                     125  | 5   47  27  6   40  
  Melee                    11   | .   1   .   .   10  
  Ram                      3    | .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   75 | -11/Scrapyard | Discovered new exit (range 8)
  117 | -11/Scrapyard | Entered Materials
  249 | -10/Materials | Repaired Heat Sink?
  311 | -10/Materials | Build established: Mutant
  384 | -10/Materials | Destroyed 8 combat bots
  441 | -10/Materials | Discovered new exit (range 13)
  498 | -10/Materials | Core integrity fell below 50%
  499 | -10/Materials | Core integrity fell below 20%
  700 | -10/Materials | Entered another Materials area
  700 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1276 | -9/Materials  | Discovered new exit (range 9)
 1416 | -9/Materials  | Entered Mines
 1485 | -9/Mines      | Met a Derelict bent on vengeance
 1702 | -9/Mines      | Found a hidden stash of uninstalled traps
 1726 | -9/Mines      | Discovered new exit (range 10)
 1735 | -9/Mines      | Entered Materials
 1735 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1821 | -8/Materials  | Lost 4 parts (2p1n1u)
 1893 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 1908 | -8/Materials  | Core integrity fell below 50%
 2184 | -8/Materials  | Core integrity fell below 20%
 2322 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
Sneak attack on K-01 Serf.
Destroyed Wheel.
Destroyed Sml. Matter Pod.
K-01 Serf system corrupted by crushing effect.
  <x2>
K-01 Serf system terminally corrupted.
[Achievement: Power Corrupts]
Acquired Plasma Cutter.
Plasma Cutter destroyed.
Hammer destroyed.
Slammed into Y-45 Defender.
Ramming works as a last resort when unarmed or
  blocked, but can have serious negative
  consequences.
Slammed into Y-45 Defender.
Lgt. Nuclear Core destroyed.
Slammed into Y-45 Defender.
Destabilizing: Core damaged (-16).
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????##?????????????? |
| ??????????????????????########???  ??????????????? |
| ??????????????????????#      #??  ???????????????? |
| ???????????####+#######      #?"""???????????????? |
| ????????????                 # """???????????????? |
| ?????????????????   a        + "?????????????????? |
| ??????????????????????# Y@   #???????????????????? |
| ??????????????????????#      #???????????????????? |
| ??????????????????????### ####???????????????????? |
| ????????????????????????# #??????????????????????? |
| ?????????????????????####a###????????????????????? |
| ?????????????????????#      #????????????????????? |
| ?????????????????????#   "" #????????????????????? |
| ?????????????????????#  ""S #????????????????????? |
| ??????????#??????????#  ""  #????????????????????? |
| ??????????# ?????????#      #????????????????????? |
| ??????????#  ????????#      #????????????????????? |
| ??????????#   ##########+###########?????????????? |
| ????      #       %                #?????????????? |
| ??????""  +                        #?????????????? |
| ??????????#      %                 #?????????????  |
| ??????????########   ###+#######   #???###??####?  |
| ?????????????????#   #?   ?????#   #???#  ??    #  |
| ?????????????????#   #? ||?????#   #???#  "?"   #  |
| ?????????????????#   #  |!!????#   #???#  """   #  |
| ?????????????????#   #  |! ????#   #???#  """   #  |
| ?????????????????#   #!     ???#   #???#        #  |
| ?????????????????#   ###########   #???#  """   #  |
| ?????????????????#   #         #   #???#  """   #  |
| ?????????????????#   #         #   #???#  """   #  |
| ?????????????????#   #         #!! #????!       #  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          23
Energy Capacity            350
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
One Hack Too Far
Oops
Part-time Mechanic
Power Corrupts
Remodeling
Uninvited Guest
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionAmuletBuckler
  Manual?         0
Play Time         00:36:03
  Cumulative      0.5 hours
  Start           2024.10.26 @ 03:09:33
  End             2024.10.26 @ 23:49:05
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6805bc61-250c-44da-b5ae-24f1e68b3d90