Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 03:47:19

Player: luckinvolved

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (93)      465
Value Destroyed (2518)     2518
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (1439)               1439
              TOTAL SCORE: 10062

 Bonus
-------
High Alert Combat Kills    49
Follower Combat Kills      311
Entered DSFs               500
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -21

 Cogmind 
---------
Core Integrity             939/1000
Matter                     261/300
Energy                     325/325
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
           Antimatter Reactor
>          --- PROPULSION (6) ---
     Heavy Treads
>          --- UTILITY (8) ------
    Medium Storage Unit
  Improved Signal Interpreter
  Advanced Terrain Scan Processor
  Improved System Shield
>          --- WEAPON (2) -------
     Heavy Laser
>          --- INVENTORY (10) ---
  Advanced Cryofiber Web
           Energy Well (350)
   Layered Medium Armor Plating
   Layered Medium Armor Plating
  Improved System Shield
           Missile Launcher
           Remote Datajack
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Airjet
    Cooled Aerolev Unit
           Gravmag Array
>          --- UTILITY ----------
    Medium Storage Unit
           Structural Scanner
  Improved Signal Interpreter
  Advanced Terrain Scan Processor
           Particle Charger
  Hardened Medium Armor Plating
  Improved Light Armor Plating
           Supersonic Drone Bay
>          --- WEAPON -----------
           Matter Neutralizer
           Matter Neutralizer
>          --- INVENTORY --------
  Improved Deuterium Engine
           Particle Gun
  Improved EM Pulse Cannon
           Missile Launcher
           Missile Launcher
     Heavy Rocket Launcher
           Remote Datajack
           Plasma Cutter
           Power Maul
[Rating: 66]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Enhanced Flexi-carbon Leg
  Hover Unit               Airjet
  Flight Unit              Nuclear Pulse Thruster
Utility                    Improved Targeting Computer
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac 
Slots Evolved              10   | .   .   2   .   .   .   2   2   .   .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   
  Utility                  6    | .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             125  | 8   2   14  .   1   7   12  35  4   2   2   8   14  9   7   
  Power                    6    | 1   .   2   .   .   .   .   .   .   .   .   1   .   1   1   
    Engine                 4    | 1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               31   | 2   .   8   .   .   .   3   10  .   .   .   2   4   2   .   
    Treads                 21   | 2   .   7   .   .   .   3   7   .   .   .   .   .   2   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   
    Flight                 5    | .   .   1   .   .   .   .   2   .   .   .   1   1   .   .   
  Utility                  25   | 1   2   1   .   1   1   1   9   .   .   .   1   6   1   1   
    Device                 9    | .   .   .   .   1   .   1   3   .   .   .   .   3   1   .   
    Storage                5    | 1   1   1   .   .   .   .   1   .   .   .   .   1   .   .   
    Processor              4    | .   1   .   .   .   1   .   1   .   .   .   .   1   .   .   
    Hackware               3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
    Protection             4    | .   .   .   .   .   .   .   2   .   .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   63   | 4   .   3   .   .   6   8   16  4   2   2   4   4   5   5   
    Energy Gun             15   | 1   .   .   .   .   1   3   8   .   .   .   .   .   .   2   
    Energy Cannon          15   | .   .   2   .   .   .   .   1   3   .   1   2   2   4   .   
    Ballistic Gun          11   | 3   .   1   .   .   3   2   2   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   .   .   .   2   .   2   .   2   .   .   3   
    Special Weapon         10   | .   .   .   .   .   2   3   3   1   .   .   .   1   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   .   1   .   .   4   .   .   .   1   .   .   .   
Parts Lost                 37   | .   .   2   .   .   4   .   10  1   1   .   6   .   10  3   
  Power                    4    | .   .   1   .   .   .   .   .   .   .   .   1   .   2   .   
  Propulsion               11   | .   .   1   .   .   .   .   4   1   .   .   3   .   1   1   
  Utility                  11   | .   .   .   .   .   .   .   4   .   1   .   2   .   4   .   
  Weapon                   11   | .   .   .   .   .   4   .   2   .   .   .   .   .   3   2   
  Highest Loss Streak      7    | .   .   2   .   .   4   .   2   1   1   .   3   .   7   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   90  75  77  78  85  90  98  92  91  84  72  72  66  47  
  Engine                   6    | .   14  10  11  11  11  9   7   7   7   7   2   .   2   .   
  Treads                   20   | .   28  21  22  22  22  27  29  23  23  23  10  .   4   10  
  Device                   7    | .   .   .   .   1   2   8   7   15  15  15  9   14  11  .   
  Storage                  8    | .   14  11  11  11  11  9   7   7   7   7   7   6   6   5   
  Processor                11   | .   5   11  11  11  17  18  15  15  14  7   7   8   13  11  
  Hackware                 2    | .   .   .   .   .   .   .   9   .   .   .   .   .   .   5   
  Protection               3    | .   .   .   .   .   .   .   3   7   7   7   7   8   2   .   
  Energy Gun               2    | .   .   .   .   .   5   13  8   .   .   .   .   .   .   .   
  Energy Cannon            9    | .   .   11  22  22  4   .   1   14  14  7   11  7   7   .   
  Ballistic Gun            2    | .   28  9   .   .   4   1   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 13  48  48  32  33  33  32  67  70  70  64  72  81  44  36  
  Greatest Support         140  | 40  40  40  40  40  40  89  89  83  60  60  60  37  140 140 
  Greatest Overweight (x)  6    | .   1   6   .   .   .   .   1   1   1   1   3   4   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   
Largest Inventory Capacity 20   | 8   20  20  15  15  15  15  20  20  20  20  20  20  10  10  
  Average Capacity         16   | 7   8   16  15  15  15  15  18  20  20  20  20  16  10  10  
  Most Carried             20   | 2   8   13  12  12  14  15  20  20  20  20  20  19  10  9   
  Average Carried          14   | .   5   9   12  12  12  14  16  19  20  20  18  15  8   7   
  Final Capacity           20   | 8   20  15  15  15  15  15  20  20  20  20  20  10  10  10  
  Final Carried            20   | 2   8   12  12  12  14  15  20  20  20  20  18  10  8   8   

 Class Distribution 
--------------------
 46% | Mutant
 45% | Scavenger-Mutant
  7% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/DSF
           Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  
Matter Collected           2012 | 186  131  253  .    .    74   84   381  128  43   .    334  10   67   321  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3394 | .    108  601  25   .    105  106  1921 124  43   .    254  .    47   60   
  Parts                    165  | .    10   33   2    .    1    7    83   3    2    .    8    .    6    10   
Haulers Intercepted        11   | .    1    4    .    .    .    2    4    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    3    .    .    .    .    3    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    .    3    2    .    6    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac 
Combat Hostiles Destroyed  57   | .   3   5   2   .   2   .   22  6   3   .   10  .   3   1   
  Guns                     15   | .   3   1   .   .   2   .   9   .   .   .   .   .   .   .   
  Cannons                  21   | .   .   3   2   .   .   .   8   4   .   .   2   .   2   .   
  AOE                      18   | .   .   .   .   .   .   .   4   2   3   .   8   .   .   1   
Classes Destroyed          11   | .   2   7   .   .   .   .   1   .   .   .   .   .   1   .   
  Worker                   6    | .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   
  Builder                  5    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   
  Hauler                   11   | .   1   4   .   .   .   2   4   .   .   .   .   .   .   .   
  Recycler                 10   | .   .   1   .   .   .   .   9   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   
  Swarmer                  19   | .   3   .   2   .   .   .   7   3   .   .   4   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Grunt                    26   | .   .   3   .   .   2   .   11  2   3   .   5   .   .   .   
  Duelist                  2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   4    | .   .   1   .   .   .   .   2   .   .   .   1   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
Best Kill Streak           15   | .   2   2   2   .   2   1   15  3   3   .   6   .   3   3   
  Combat Bots Only         6    | .   2   2   2   .   2   .   4   3   3   .   6   .   3   1   
Max Kills in Single Turn   5    | .   1   2   1   .   1   1   5   1   2   .   3   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   3   1   2   .   3   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  
Hostile Shots Fired        595  | .    34   37   3    .    21   7    146  17   21   .    70   20   179  40   
  Missed                   166  | .    10   9    1    .    4    4    42   2    4    .    25   7    48   10   
Damage Taken               7176 | .    234  470  13   .    279  22   1821 393  357  .    637  137  2162 651  
  Core                     1109 | .    18   72   .    .    63   .    177  32   62   .    143  .    481  61   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
Core Remaining (%)         73   | 100  92   .    .    .    66   100  .    .    .    .    40   .    43   .    
Volleys Fired              246  | .    21   42   2    .    16   19   103  11   7    .    12   .    5    8    
  Largest                  2    | .    2    2    2    .    2    2    2    2    2    .    2    .    2    2    
  Hottest                  210  | .    40   128  128  .    128  163  155  95   155  .    155  .    210  105  
Shots Fired                448  | .    42   84   4    .    25   33   184  20   14   1    25   .    6    10   
  Gun                      250  | .    42   33   .    .    16   27   125  .    .    .    .    .    .    7    
  Cannon                   140  | .    .    51   4    .    2    .    38   13   6    1    19   .    6    .    
  Launcher                 26   | .    .    .    .    .    .    .    3    6    8    .    6    .    .    3    
  Special                  32   | .    .    .    .    .    7    6    18   1    .    .    .    .    .    .    
  Kinetic                  99   | .    42   33   .    .    14   4    6    .    .    .    .    .    .    .    
  Thermal                  313  | .    .    51   4    .    11   29   166  13   6    1    19   .    6    7    
  Explosive                26   | .    .    .    .    .    .    .    3    6    8    .    6    .    .    3    
  Electromagnetic          8    | .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | .    6    12   4    .    9    6    13   9    3    .    7    .    4    4    
  Robot Miss Streak        4    | .    3    3    .    .    1    3    3    1    4    .    1    .    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           278  | .    25   60   3    .    15   12   116  14   5    .    18   .    5    5    
  Core Hits                146  | .    7    22   2    .    6    6    65   8    8    .    16   .    2    4    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    .    .    2    2    .    .    .    .    .    1    .    
    Burn                   4    | .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              3    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
  Impact                   3    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8801 | .    269  963  57   .    162  172  3830 713  457  .    1619 .    258  301  
  Guns                     2244 | .    269  281  .    .    123  172  1360 .    .    .    .    .    .    39   
  Cannons                  3175 | .    .    682  57   .    39   .    1326 267  56   .    550  .    198  .    
  Explosions               3315 | .    .    .    .    .    .    .    1137 446  401  .    1069 .    .    262  
  Melee                    60   | .    .    .    .    .    .    .    .    .    .    .    .    .    60   .    
  Ramming                  7    | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    
  Kinetic                  718  | .    269  281  .    .    98   26   44   .    .    .    .    .    .    .    
  Thermal                  4606 | .    .    682  57   .    64   146  2547 267  56   .    550  .    198  39   
  Explosive                3315 | .    .    .    .    .    .    .    1137 446  401  .    1069 .    .    262  
  Electromagnetic          95   | .    .    .    .    .    .    .    95   .    .    .    .    .    .    .    
  Impact                   60   | .    .    .    .    .    .    .    .    .    .    .    .    .    60   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    .    6    6    6    6    6    .    10   .    
  Average Corruption       5    | .    .    .    .    .    .    .    2    6    6    6    6    .    5    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  117  | .    .    .    .    .    .    .    24   25   21   11   34   .    2    .    
    Message Errors         24   | .    .    .    .    .    .    .    4    5    4    5    5    .    1    .    
    Matter Fused           33   | .    .    .    .    .    .    .    6    4    6    1    16   .    .    .    
    Heat Flow Errors       13   | .    .    .    .    .    .    .    .    5    4    1    3    .    .    .    
    Energy Discharges      11   | .    .    .    .    .    .    .    3    2    1    2    3    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      19   | .    .    .    .    .    .    .    5    5    4    1    4    .    .    .    
    Data Loss (major)      5    | .    .    .    .    .    .    .    1    1    1    .    2    .    .    .    
    Misfires               6    | .    .    .    .    .    .    .    2    2    .    1    1    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Overload Shots             38   | .    .    .    .    .    .    .    26   .    3    .    9    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overflow Damage            334  | .    .    .    .    .    .    .    205  20   5    .    71   .    15   18   
  Projectiles              148  | .    .    .    .    .    .    .    113  6    .    .    29   .    .    .    
  Explosions               171  | .    .    .    .    .    .    .    92   14   5    .    42   .    .    18   
  Melee                    15   | .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      532  | .    .    .    .    .    .    .    248  107  65   .    49   .    .    63   
  Shots                    13   | .    .    .    .    .    .    .    4    3    2    .    2    .    .    2    
  Rammed                   1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        378  | .    .    312  114  .    66   144  378  239  201  197  344  .    75   37   
  Average Temperature      88   | .    .    101  58   .    18   59   81   110  78   106  145  .    23   16   
  Received Heat Transfer   1548 | .    .    105  .    .    171  .    354  54   153  .    210  12   351  138  
  Effects                  2    | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
Siege Activations          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Longest Duration         8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              3    | .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    
  Combat Hostiles          3    | .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    
  Parts Melted             21   | .    .    6    .    .    1    .    12   2    .    .    .    .    .    .    
  Heat Transferred         7664 | .    .    1369 111  .    148  481  4280 370  50   .    596  .    185  74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac 
Peak Influence             571  | .   71  152 140 .   52  132 571 .   .   .   .   17  101 136 
  Initial                  36   | .   .   1   36  .   .   .   21  .   .   .   .   11  10  21  
  Average                  69   | .   40  54  75  .   32  53  127 .   .   .   .   6   61  30  
Maximum Alert Level        2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Low Security (%)         94   | 100 100 100 100 .   100 100 83  .   .   .   .   100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Level 2                  4    | .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   3   .   .   .   .   7   .   .   .   .   2   2   5   
  Investigation            5    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   1   
  Extermination            3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Reinforcement            11   | .   .   3   .   .   .   .   3   .   .   .   .   .   2   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac 
Distress Signals           11   | .   .   .   .   .   .   4   7   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              116  | .   3   15  4   .   2   10  28  6   3   .   12  1   14  18  
  Peak Tracking Total      10   | .   3   4   4   .   2   4   5   3   3   .   7   1   8   10  
  Tactical Retreats        7    | .   .   .   .   .   .   2   .   .   .   .   .   1   4   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac 
Traps Triggered            10   | .   2   4   .   .   .   .   1   .   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac 
Machines Disabled          12   | .   .   .   .   .   .   2   9   .   .   .   .   .   .   1   
  Max in Single Turn       4    | .   .   .   .   .   .   2   4   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac 
Machines Accessed          25   | .   2   .   .   3   .   1   8   .   .   4   .   4   .   3   
  Terminals                13   | .   2   .   .   .   .   1   7   .   .   .   .   2   .   1   
  Fabricators              4    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                92   | .   5   .   .   18  .   4   17  .   .   30  .   9   .   9   
  Successful               72   | .   2   .   .   18  .   1   11  .   .   30  .   6   .   4   
  Failed                   20   | .   3   .   .   .   .   3   6   .   .   .   .   3   .   5   
    Catastrophic           7    | .   .   .   .   .   .   3   3   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   6   .   .   1   .   4   14  .   .   1   .   2   .   .   
  Terminals                31   | .   5   .   .   .   .   4   16  .   .   .   .   3   .   3   
  Fabricators              11   | .   .   .   .   .   .   .   1   .   .   .   .   6   .   4   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             56   | .   .   .   .   18  .   .   6   .   .   30  .   1   .   1   
  Record                   29   | .   .   .   .   18  .   .   .   .   .   11  .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
  Branch Access Points     2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   2   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   2   .   .   .   .   1   5   .   .   .   .   .   .   .   
  Terminals                7    | .   2   .   .   .   .   1   4   .   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   .   .   .   .   1   3   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Download               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   .   .   .   .   1   4   .   .   .   .   3   .   2   
  Full Trace Events        5    | .   1   .   .   .   .   .   1   .   .   .   .   2   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   84  
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   258  | .   .   .   .   .   .   .   .   .   .   .   .   258 .   .   
  Total Part Build Rating  11   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac 
Total Allies               7    | .   .   .   3   .   .   .   1   .   .   .   1   .   .   2   
  Largest Group            3    | .   .   .   3   3   3   .   1   .   .   .   1   .   .   2   
  Highest-Rated Group      98   | .   .   .   40  40  40  .   10  .   .   .   96  .   .   98  
  Highest-Rated Ally       96   | .   .   .   16  16  16  .   10  .   .   .   96  .   .   49  
Total Orders               11   | .   .   .   .   .   1   3   2   .   .   .   .   2   .   3   
  ROAM                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  AID                      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  EXPLORE                  5    | .   .   .   .   .   1   3   1   .   .   .   .   .   .   .   
  RETURN                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Ally Attacks               34   | .   .   .   6   .   10  .   .   .   .   .   5   .   .   13  
  Total Damage             748  | .   .   .   66  .   132 .   .   .   .   .   92  .   .   458 
  Kills                    9    | .   .   .   2   .   1   .   .   .   .   .   1   .   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
Drone Launches             7    | .   .   .   .   .   1   3   1   .   .   .   .   2   .   .   
  Drone Recoveries         6    | .   .   .   .   .   1   3   .   .   .   .   .   2   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  
Turns Passed               12301 | 75   493  677  518  1765 441  514  2314 1001 899  323  1408 814  183  876  
Spaces Moved               5746  | 41   236  271  320  1100 151  235  984  403  365  134  533  467  139  367  
  Core                     4     | 2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4832  | 39   236  269  320  1100 151  235  984  403  365  134  205  .    24   367  
  Legs                     502   | .    .    .    .    .    .    .    .    .    .    .    328  174  .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    393   | .    .    .    .    .    .    .    .    .    .    .    .    278  115  .    
  Flight                   15    | .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    
  Fastest Speed            43    | 50   160  160  160  160  160  160  160  160  240  240  240  48   43   160  
  Average Speed            180   | 154  163  180  160  160  160  160  160  239  240  240  254  158  82   160  
  Slowest Speed            400   | 160  240  350  160  160  160  160  240  240  240  240  400  357  160  160  
  Overloaded Moves         82    | .    .    .    .    .    .    .    .    .    .    .    .    .    82   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 4    29   31   61   93   55   74   30   67   49   75   74   8    78   11   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             9     | .    .    .    1    .    2    .    .    3    1    .    2    .    .    .    
Spaces Dug                 9     | .    .    .    .    .    2    5    .    .    .    .    .    2    .    .    
Terrain Destroyed          228   | .    .    .    .    .    2    5    55   47   57   .    46   2    1    13   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Projectile               21    | .    .    .    .    .    2    5    5    1    4    .    3    .    1    .    
  AOE                      205   | .    .    .    .    .    .    .    50   46   53   .    43   .    .    13   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  
Total                      7098 | 49   306  378  322  1105 294  324  1452 420  373  135  558  542  198  642  
  Wait                     829  | .    43   39   1    .    103  56   262  1    .    .    4    41   23   256  
  Move                     5732 | 40   235  270  319  1099 150  234  983  402  364  133  532  466  138  367  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  57   | 1    5    8    .    .    5    2    23   1    .    .    1    4    3    4    
  Fast Attach              41   | 6    1    8    .    1    1    2    11   .    .    .    2    4    4    1    
  Attach                   39   | .    .    5    .    .    4    1    9    .    .    .    2    10   4    4    
  Detach                   8    | .    .    3    .    .    1    .    .    .    .    .    .    3    1    .    
  Swap                     45   | 2    1    1    .    .    2    9    15   4    2    2    4    .    1    2    
  Drop                     38   | .    .    2    .    .    .    1    17   1    .    .    1    12   4    .    
  Fire                     246  | .    21   42   2    .    16   19   103  11   7    .    12   .    5    8    
  Melee                    3    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    
  Rewire                   5    | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            40   | .    .    .    .    .    12   .    28   .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Low / DSF)
-6/DSF
-5/Factory

 History 
---------
  Turn | Location           | Event
    26 | -11/Scrapyard      | Discovered new exit (range 15)
    76 | -11/Scrapyard      | Entered Materials
   305 | -10/Materials      | Build established: Mutant
   407 | -10/Materials      | Discovered new exit (range 6)
   569 | -10/Materials      | Entered another Materials area
   569 | -9/Materials       | Evolved 2 slots: Utility x2
   753 | -9/Materials       | Discovered new exit (range 16)
  1134 | -9/Materials       | Discovered new exit (range 12)
  1246 | -9/Materials       | Entered Mines
  1262 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1275 | -9/Mines           | Learned location of 1 exit from Lower Caves
  1645 | -9/Mines           | Discovered new exit (range 12)
  1754 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1756 | -9/Mines           | Discovered new exit (range 5)
  1764 | -9/Mines           | Entered Exiles
  1764 | -9/Exiles          | Accompanied by 3 allies
  1804 | -9/Exiles          | Met 8R-AWN
  1832 | -9/Exiles          | Met EX-HEX
  1932 | -9/Exiles          | Met EX-DEC
  1964 | -9/Exiles          | Visited The Gauntlet
  2286 | -9/Exiles          | Discovered new exit (range 14)
  2582 | -9/Exiles          | Met EX-BIN
  2617 | -9/Exiles          | Aligned with FarCom system
  2619 | -9/Exiles          | Given EX-Vault access code
  2688 | -9/Exiles          | Opened EX-Vault
  2715 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3294 | -9/Exiles          | Found Prototype Device
  3294 | -9/Exiles          | Identified Supersonic Drone Bay
  3529 | -9/Exiles          | Left Exiles lab with Supersonic Drone Bay
  3529 | -9/Exiles          | Entered Mines
  3529 | -8/Mines           | Accompanied by 3 allies
  3532 | -8/Mines           | Discovered new exit (range 44)
  3652 | -8/Mines           | Lost 3 allies
  3668 | -8/Mines           | Lost 4 parts (4w)
  3924 | -8/Mines           | Identified exit to Materials
  3970 | -8/Mines           | Entered Materials
  3970 | -8/Materials       | Evolved 2 slots: Propulsion x2
  4014 | -8/Materials       | Discovered new exit (range 39)
  4027 | -8/Materials       | Discovered new exit (range 67)
  4314 | -8/Materials       | Discovered new exit (range 62)
  4482 | -8/Materials       | Identified exit to Factory
  4484 | -8/Materials       | Entered Factory
  4484 | -7/Factory         | Evolved 2 slots: Utility x2
  4593 | -7/Factory         | Identified exit to Lower Caves
  4783 | -7/Factory         | Build established: Hacker-Mutant
  5671 | -7/Factory         | Build established: Mutant
  6017 | -7/Factory         | Build established: Scavenger-Mutant
  6441 | -7/Factory         | Crushed by falling debris
  6798 | -7/Factory         | Entered Lower Caves
  6799 | -7/Lower Caves     | Identified exit to Lower Caves
  7799 | -7/Lower Caves     | Entered another Lower Caves area
  8635 | -7/Lower Caves     | Discovered new exit (range 15)
  8693 | -7/Lower Caves     | Identified exit to Data Miner
  8698 | -7/Lower Caves     | Entered Data Miner
  8701 | -7/Data Miner      | Discovered new exit (range 6)
  8733 | -7/Data Miner      | Identified exit to Proximity Caves
  8764 | -7/Data Miner      | Met Data Miner
  8908 | -7/Data Miner      | Learned location of Section 7 (-3)
  8908 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8929 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9021 | -7/Data Miner      | Entered Proximity Caves
  9435 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9462 | -6/Proximity Caves | Lost 3 parts (1n2u)
 10153 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10158 | -6/Proximity Caves | Core integrity fell below 50%
 10244 | -6/Proximity Caves | Learned Factory machine intel
 10270 | -6/Proximity Caves | Discovered new exit (range 15)
 10304 | -6/Proximity Caves | Identified exit to Factory
 10429 | -6/Proximity Caves | Entered Factory
 10429 | -6/Factory         | Evolved 2 slots: Utility x2
 10430 | -6/Factory         | Identified exit to Lower Caves
 10431 | -6/Factory         | Loaded intel: 259 machine locations
 10813 | -6/Factory         | Incoming investigation squad redirected
 10856 | -6/Factory         | Incoming investigation squad redirected
 10903 | -6/Factory         | Fabricated Nuclear Pulse Array (x1)
 10983 | -6/Factory         | Fabricated Cld. Aerolev Unit (x1)
 11165 | -6/Factory         | Spotted B-75 Beast
 11243 | -6/Factory         | Identified exit to DSF
 11243 | -6/Factory         | Entered DSF
 11266 | -6/DSF             | Additional patrols routed to DSF
 11358 | -6/DSF             | Lost 3 parts (1p1n1u)
 11358 | -6/DSF             | Discovered new exit (range 16)
 11416 | -6/DSF             | Core integrity fell below 50%
 11417 | -6/DSF             | System corruption reached 10%
 11424 | -6/DSF             | Identified exit to Factory
 11426 | -6/DSF             | Entered Factory
 11426 | -5/Factory         | Evolved 2 slots: Propulsion x2
 11447 | -5/Factory         | Lost 7 parts (1p3u3w)
 11658 | -5/Factory         | Build established: Mutant
 11740 | -5/Factory         | Fabricated Y-64 Sentinel?
 12302 | -5/Factory         | Self-destructed

 Last Messages 
---------------
12265_ *sigma destroyed.
12265_ Acquired 79 matter.
12270_ U-05 Engineer destroyed.
12270_ Hvy. Rocket Launcher destroyed.
12270_ Destroyed Hvy. Rocket Launcher.
12270_ U-05 Engineer lays Concrete. <x6>
12274_ P-70 Sage destroyed.
12274_ Destroyed Imp. Heat Sink.
12274_ U-05 Engineer destroyed.
12275_ U-05 Engineer lays Concrete.
12275_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
12275_ P-70 Sage resets U-05 Engineer, system corruption cleaned.
12276_ U-05 Engineer lays Concrete. <x3>
12277_ U-05 Engineer destroyed.
12277_ Acquired 9 matter.
12278_ U-05 Engineer lays Concrete. <x2>
12280_ Missile Launcher destroyed.
12280_ U-05 Engineer lays Concrete. <x9>
12298_ Hvy. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       210
Armor Coverage             450
Evasion (%)                56
Targeting Accuracy         6
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
            Cld. Aerolev Unit | -7/Data Miner | Free
           Cld. Plasma Cannon | -7/Data Miner | Free
        Thermal Defense Suite | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
             Combat Drone Bay | -7/Data Miner | Free
          Nuclear Pulse Array | -7/Data Miner | Free
              Antigrav System | -7/Data Miner | Free
          Imp. Linear Gravjet | -7/Data Miner | Free
 Imp. Proton Missile Launcher | -7/Data Miner | Free
           Adv. Plasma Cannon | -7/Data Miner | Free
           Imp. Weapon Cycler | -7/Data Miner | Free

 Robot Schematics 
------------------
   G-47 Trooper | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
  Y-64 Sentinel | -7/Data Miner | Free

 Fabricated
------------
 Nuclear Pulse Array | x1 | -6/Factory 
   Cld. Aerolev Unit | x1 | -6/Factory 
       Y-64 Sentinel | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              LightBiocellProtection
  Manual?         0
Play Time         01:33:08
  Cumulative      53.9 hours
  Start           2024.04.28 @ 01:48:14
  End             2024.04.28 @ 03:47:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           82
  Adventurer      5
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          52
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dac66270-8165-46d5-803c-774d8e1df418