Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.16 @ 01:25:15 Player: Spoodle Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (123) 615 Value Destroyed (2714) 2714 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (618) 618 TOTAL SCORE: 7667 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 190 Met Imprinter 300 Was Imprinted 300 Friendly Fire -199 Cogmind --------- Core Integrity 850/850 Matter 87/300 Energy 365/365 System Corruption 1% Temperature Cool (0) Movement Treading (200) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Cold Fusion Reactor > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (6) ------ Cooling System Large Storage Unit Seismic Detector Tactical Coordination Suite Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Bore Cannon Bore Cannon CR-A16's Pointy Stick > --- INVENTORY (15) --- Light Fission Core Medium Treads Advanced Heat Sink Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scanner Tactical Coordination Suite Phase Shifter Improved Medium Armor Plating Barrage Gun Heavy Battle Rifle Coil Gun Heavy Machine Gun Mini Grenade Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Cold Fusion Reactor > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System Large Storage Unit Gravity Neutralizer Seismic Detector Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Bore Cannon Bore Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Light Fission Core Medium Treads Advanced Heat Sink Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scanner Tactical Coordination Suite Phase Shifter Improved Medium Armor Plating Barrage Gun Heavy Battle Rifle Coil Gun Heavy Machine Gun Mini Grenade Launcher Precision Grenade Launcher [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . . . . . 4 Weapon 1 | . . . 1 . . . . Parts Attached 67 | 7 21 . 15 1 2 1 20 Power 8 | 1 2 . 2 . . . 3 Engine 7 | 1 2 . 2 . . . 2 Core . | . . . . . . . . Reactor 1 | . . . . . . . 1 Propulsion 16 | 2 2 . 8 . . . 4 Treads 14 | . 2 . 8 . . . 4 Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 2 6 . 1 . 1 . 7 Device 9 | 1 3 . . . 1 . 4 Storage 3 | 1 2 . . . . . . Processor . | . . . . . . . . Hackware 2 | . 1 . 1 . . . . Protection 3 | . . . . . . . 3 Artifact . | . . . . . . . . Weapon 26 | 2 11 . 4 1 1 1 6 Energy Gun 6 | . 4 . 2 . . . . Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 9 | 2 3 . 2 . . . 2 Ballistic Cannon 3 | . . . . . . . 3 Launcher 5 | . 2 . . 1 . 1 1 Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . 1 . 1 . . . 4 Parts Lost 6 | . 3 . . . . . 3 Power 1 | . 1 . . . . . . Propulsion 2 | . . . . . . . 2 Utility 2 | . 1 . . . . . 1 Weapon 1 | . 1 . . . . . . Highest Loss Streak 2 | . 2 . . . . . 2 To Critical Strikes . | . . . . . . . . Average Backups 13 | 5 11 15 14 15 14 15 14 Power . | . . . . 1 1 1 . Propulsion 3 | 1 2 3 3 5 4 4 3 Utility 3 | . 3 4 2 2 2 3 5 Weapon 6 | 1 5 8 7 7 6 7 5 Tool/Special . | . . . . . . . . Unused Backups 23 | . 7 . 4 . 1 . 11 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 1 . . . 2 Utility 9 | . 2 . 1 . . . 6 Weapon 10 | . 5 . 2 . 1 . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 100 100 100 99 Engine 11 | . 14 14 11 11 11 11 12 Treads 28 | . 17 28 33 33 33 33 25 Leg 1 | . 10 . . . . . . Device 13 | . 13 14 10 11 11 11 22 Storage 10 | . 14 14 11 11 11 11 6 Protection 1 | . . . . . . . 10 Energy Gun 12 | . 3 28 21 21 18 . . Energy Cannon 1 | . 6 . . . . . . Ballistic Gun 12 | . 17 . 11 11 10 29 7 Piercing Weapon 1 | . . . . . 1 . 5 Peak Build Rating 50 | 8 13 12 18 18 22 22 50 Average Rating 19 | 6 9 11 16 17 17 18 43 On Entrance 13 | . 8 11 12 18 17 22 18 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 82 | 11 31 31 39 39 42 42 82 Greatest Support 80 | 20 40 40 60 60 60 60 80 Greatest Overweight (x) 1 | . . . . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 15 15 Average Carried 14 | 5 11 15 14 15 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 8 15 15 15 15 15 15 15 Class Distribution -------------------- 27% | Scavenger-Gunner 26% | Gunner 25% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2163 | 384 328 29 531 36 44 67 744 Remotely . | . . . . . . . . Salvage Created 4435 | 170 703 6 1863 20 . 141 1532 Parts 234 | 19 50 1 99 3 . 10 52 Haulers Intercepted 10 | . 2 . 6 . . . 2 Recyclers Shooed 12 | 1 3 . . . . . 8 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 68 | . 21 1 31 3 . 7 5 Guns 40 | . 6 1 31 . . 2 . Cannons 13 | . 8 . . . . . 5 AOE 14 | . 6 . . 3 . 5 . Classes Destroyed 17 | 3 6 . 3 . . 1 4 Worker 13 | 2 2 . 2 . . . 7 Builder 5 | . 1 . 1 . . . 3 Tunneler 7 | 4 . . 1 1 . . 1 Hauler 10 | . 2 . 6 . . . 2 Recycler 10 | 1 . . 2 . . . 7 Mechanic 1 | . . . . . . . 1 Operator 4 | . 2 . 2 . . . . Drone 1 | . . . . . . 1 . Watcher 4 | . . . 4 . . . . Swarmer 20 | . 9 1 2 3 . 5 . Grunt 31 | . 11 . 20 . . . . Brawler 1 | . . . 1 . . . . Sentry 10 | . . . 8 . . 1 1 Hunter 3 | . . . . . . . 3 Programmer 1 | . . . . . . . 1 Subdweller 1 | . 1 . . . . . . Mutant 1 | . . . . . . . 1 Best Kill Streak 10 | 3 5 1 10 3 . 3 5 Combat Bots Only 8 | . 5 1 8 3 . 3 2 Max Kills in Single Turn 3 | 1 3 1 2 2 . 2 2 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . 3 . . 2 . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 225 | . 56 10 81 5 . 16 57 Missed 65 | . 13 2 25 4 . 6 15 Hits 160 | . 43 8 56 1 . 10 42 Melee 6 | . . . 3 . . . 3 Projectile 154 | . 43 8 53 1 . 10 39 AOE 5 | . . 4 . . . . 1 Critical Strikes 6 | . . . 4 . . . 2 Part Disruptions 1 | . . . . . . . 1 Damage Taken 2664 | . 538 198 712 24 . 160 1032 Core 246 | . 66 42 112 . . 26 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 73 | 100 . 56 . . . 65 . Volleys Fired 268 | 32 66 6 101 2 1 10 50 Largest 3 | 2 2 2 3 1 1 3 2 Hottest 153 | 40 130 130 153 30 100 69 96 Shots Fired 589 | 64 127 12 276 2 1 20 87 Gun 479 | 64 83 12 276 . . 15 29 Cannon 98 | . 40 . . . . . 58 Launcher 11 | . 4 . . 2 . 5 . Special 1 | . . . . . 1 . . Kinetic 331 | 64 57 . 108 . . 15 87 Thermal 247 | . 66 12 168 . 1 . . Explosive 11 | . 4 . . 2 . 5 . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | 8 13 2 15 . . 13 8 Robot Miss Streak 7 | 2 7 2 6 2 . 1 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . . 4 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 367 | 43 78 5 170 . . 14 57 Core Hits 173 | 14 37 1 72 5 . 11 33 Critical Kills 15 | . 3 . . . . . 12 Critical Parts Destroyed 13 | . . . . . . . 13 Critical Strikes 36 | . 3 . 6 . . . 27 Burn 6 | . . . 6 . . . . Meltdown 1 | . 1 . . . . . . Destroy 27 | . 2 . . . . . 25 Impale 2 | . . . . . . . 2 Melee Attacks 9 | . . . . . . . 9 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 9 | . . . . . . . 9 Sneak Attacks 6 | . . . . . . . 6 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7938 | 371 1445 85 2903 169 . 732 2233 Guns 4673 | 371 631 84 2801 . . 162 624 Cannons 1436 | . 479 . . . . . 957 Explosions 1269 | . 313 . . 162 . 570 224 Melee 382 | . . . . . . . 382 Ramming 178 | . 22 1 102 7 . . 46 Kinetic 3351 | 371 348 . 889 . . 162 1581 Thermal 2982 | . 762 84 1912 . . . 224 Explosive 1045 | . 313 . . 162 . 570 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 382 | . . . . . . . 382 Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Matter Fused 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 367 | . 19 . 1 . . 19 328 Projectiles 41 | . 6 . . . . . 35 Explosions 108 | . 13 . . . . 19 76 Melee 218 | . . . 1 . . . 217 Knockbacks 7 | . . . . . . . 7 Impact 1 | . . . . . . . 1 Kinetic 5 | . . . . . . . 5 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 281 | . 9 . . 18 . . 254 Shots 7 | . 2 . . 1 . . 4 Rammed 28 | . 3 3 17 . . . 5 Targets Rammed 32 | . 4 3 19 1 . . 5 Kicked 1 | . 1 . . . . . . Crushed 3 | . . . 2 1 . . . Highest Temperature 356 | . 201 207 356 . 12 9 . Average Temperature 60 | . 61 84 61 . 7 4 . Received Heat Transfer 540 | . 213 . 315 . . . 12 Effects 1 | . . . 1 . . . . Interference 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 2 | . . . 1 . . . 1 Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 11 | . 5 . 6 . . . . Heat Transferred 6773 | . 1628 185 4810 . . . 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 2 | . 1 . 2 1 . . 1 Low Security (%) 72 | 100 42 100 75 65 . . 90 Level 1 20 | . 57 . 6 34 . . 9 Level 2 6 | . . . 18 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 459 | 10 313 101 459 229 . . 273 Initial 173 | . . 90 . 166 . . 173 Average 147 | 1 197 48 177 184 . . 94 Influence Increases 3016 | 35 696 71 1006 88 . 287 833 Destroy 0b10 Robot/C 1480 | . 400 20 620 60 . 180 200 Destroy 0b10 Robot/NC 300 | 35 35 . 90 5 . 5 130 Destroy Leader 404 | . 84 . 210 10 . 20 80 Allied During Kill 169 | . . . . . . 82 87 Successful Hack 24 | . 17 . 7 . . . . Select Force Hacks 120 | . 60 . 60 . . . . Disable Machine 195 | . 45 15 15 . . . 120 Destroy Structure 99 | . 25 6 4 13 . . 51 Advance Influence 150 | . . . . . . . 150 Lose Combat Pursuer 75 | . 30 30 . . . . 15 Influence Decreases 2747 | 35 465 302 579 371 144 249 602 Entered New Map 561 | . . 141 . 261 144 . 15 Time Decay 2016 | 35 435 161 569 110 . 249 457 Lost Part 60 | . 30 . . . . . 30 Lost Ally 110 | . . . 10 . . . 100 Squads Dispatched 16 | . 3 . 6 . . . 7 Investigation 4 | . 2 . 2 . . . . Extermination 3 | . . . . . . . 3 Reinforcement 9 | . 1 . 4 . . . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 1 . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 11 | . 2 . 6 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 117 | . 33 5 48 3 . 10 18 Peak Tracking Total 7 | . 7 3 4 3 . 4 4 Tactical Retreats 4 | . 2 1 . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 13 | . 3 1 1 . . . 8 Max in Single Turn 4 | . 1 1 1 . . . 4 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 21 | . 9 . 10 . 1 . 1 Terminals 14 | . 7 . 7 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 45 | . 21 . 18 . 5 . 1 Successful 40 | . 17 . 17 . 5 . 1 Failed 5 | . 4 . 1 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 34 | . 19 . 5 . . . 10 Terminals 33 | . 19 . 14 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 21 | . 5 . 11 . 5 . . Part Schematic 5 | . . . . . 5 . . Robot Analysis 3 | . 2 . 1 . . . . Prototype ID Bank 5 | . 1 . 4 . . . . Branch Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Locate Traps 4 | . 2 . 2 . . . . Transport Status 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Retrieve Study 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 16 | . 12 . 4 . . . . Terminals 12 | . 10 . 2 . . . . Assimilate 1 | . 1 . . . . . . Botnet 3 | . 2 . 1 . . . . Operators 2 | . 1 . 1 . . . . Skim 6 | . 6 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . Tunnel 4 | . 2 . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 7 . 4 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 19 | . . . . . 19 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 8 | . 1 . . . 4 . 3 Largest Group 7 | . 1 1 1 . 4 4 7 Highest-Rated Group 311 | . 10 10 10 . 158 158 311 Highest-Rated Ally 51 | . 10 10 10 . 42 42 51 Zionite Dispatches 2 | . . . . . . . 2 Recon 1 | . . . . . . . 1 Hacker 1 | . . . . . . . 1 Total Orders 6 | . . . . . . . 6 EXPLORE 3 | . . . . . . . 3 RETURN 3 | . . . . . . . 3 Ally Attacks 43 | . . . . . . 11 32 Total Damage 1234 | . . . . . . 142 1092 Kills 14 | . . . . . . 3 11 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 4702 | 151 526 171 210 175 1553 596 1320 Seismic 4702 | 151 526 171 210 175 1553 596 1320 Robot Analysis Total 3 | . 2 . 1 . . . . Derelict Logs Recovered 5 | . . 2 . 1 2 . . Drone Launches 3 | . . . . . . . 3 Drone Recoveries 3 | . . . . . . . 3 Zionite Intel Received 1 | . . . . . . . 1 Component Stockpiles 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 7709 | 196 1388 379 1940 222 1557 707 1320 Spaces Moved 4142 | 83 774 220 955 133 943 402 632 Core 11 | 11 . . . . . . . Treads 3712 | . 427 220 955 133 943 402 632 Legs 419 | 72 347 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 160 Average Speed 155 | 110 142 160 160 160 160 160 160 Slowest Speed 200 | 120 160 160 160 160 160 160 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 5 94 42 86 46 89 58 19 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 8 | . 3 . 2 . 3 . . Known Exits Taken 3 | . . 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 . . 1 1 . . Scrap Searched 3 | . . . . 1 2 . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 110 | . 25 6 . 15 . 25 39 Melee 1 | . . . . . . . 1 Projectile 17 | . . . . . . . 17 AOE 92 | . 25 6 . 15 . 25 21 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4855 | 135 941 233 1149 138 988 444 827 Wait 184 | 1 29 4 26 . 24 22 78 Move 4135 | 82 773 219 954 132 942 401 632 Hop . | . . . . . . . . Pick Up 68 | 13 23 . 11 . 6 . 15 Fast Attach 15 | 2 4 . 1 . 1 . 7 Attach 19 | 5 3 . 3 . . . 8 Detach 2 | . 1 . 1 . . . . Swap 68 | . 19 1 16 3 7 11 11 Drop 55 | . 19 . 17 . 7 . 12 Fire 268 | 32 66 6 101 2 1 10 50 Melee 9 | . . . . . . . 9 Ram . | . . . . . . . . Kick 1 | . 1 . . . . . . Crush 31 | . 3 3 19 1 . . 5 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 197 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 14) 706 | -10/Materials | Discovered new exit (range 15) 797 | -10/Materials | Derelicts attacked the area 906 | -10/Materials | Discovered new exit (range 4) 1033 | -10/Materials | Discovered new exit (range 9) 1153 | -10/Materials | Loaded intel: 21 trap records 1197 | -10/Materials | Learned location of Mines (-10) 1231 | -10/Materials | Learned location of 2 exits from Subcaves 1254 | -10/Materials | Learned 4 Subcaves zone layouts 1269 | -10/Materials | Identified exit to Materials 1274 | -10/Materials | Identified exit to Subcaves 1287 | -10/Materials | Loaded intel: 2 recycling unit locations 1341 | -10/Materials | Learned 4 Recycling zone layouts 1585 | -10/Materials | Entered Mines 1585 | -10/Mines | Accompanied by 1 ally 1844 | -10/Mines | Assembled infested the area 1849 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1964 | -10/Mines | Entered Materials 1964 | -9/Materials | Accompanied by 1 ally 1964 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2261 | -9/Materials | Build established: Gunner 2454 | -9/Materials | Discovered new exit (range 7) 2646 | -9/Materials | Discovered new exit (range 15) 2768 | -9/Materials | Discovered new exit (range 8) 3103 | -9/Materials | Discovered new exit (range 15) 3349 | -9/Materials | Identified exit to Mines 3585 | -9/Materials | Destroyed 8 combat bots 3904 | -9/Materials | Entered Mines 3930 | -9/Mines | Learned Materials stockpile data 4003 | -9/Mines | Found a hidden stash of uninstalled traps 4036 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4126 | -9/Mines | Entered Zion 4238 | -7/Zion | Build established: Scavenger-Gunner 4359 | -7/Zion | Discovered new exit (range 12) 4647 | -7/Zion | Found CR-A16's Pointy Stick 4666 | -7/Zion | Learned location of 1 exit from Proximity Caves 4809 | -7/Zion | Learned location of Data Miner (-6) 5287 | -7/Zion | Met Imprinter 5314 | -7/Zion | Imprinted 5316 | -7/Zion | Declared Zion's savior 5683 | -7/Zion | Entered Proximity Caves 5683 | -6/Proximity Caves | Accompanied by 4 allies 5684 | -6/Proximity Caves | Identified exit to Factory 5853 | -6/Proximity Caves | Spotter reported a threat 5870 | -6/Proximity Caves | Encountered a Derelict sapper outpost 6054 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6390 | -6/Proximity Caves | Entered Factory 6390 | -6/Factory | Accompanied by 4 allies 6390 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 6796 | -6/Factory | Build established: Scavenger-Mutant 6947 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6948 | -6/Factory | Zion Hacker squad teleported in 6993 | -6/Factory | Zion Recon squad teleported in 7233 | -6/Factory | Lost 3 allies 7710 | -6/Factory | Self-destructed Last Messages --------------- 07697_ Penetrated by Slug. 07697_ K-01 Serf destroyed. 07697_ Penetrated by Slug. 07698_ Extracted 18 matter. 07698_ HV Slug penetrates H-66 Slayer. 07698_ H-66 Slayer suffers critical hit (Destroy). 07698_ Destroyed Lgt. Fission Core. 07701_ U-05 Engineer builds a Wall. 07701_ HV Slug penetrates H-66 Slayer. 07703_ Penetrated by Slug. 07704_ U-05 Engineer builds a Door. 07704_ HV Slug penetrates U-05 Engineer. 07704_ U-05 Engineer suffers critical hit (Destroy). 07704_ Destroyed Welding Torch. 07705_ R-10 Processor collects Lgt. Ion Engine. 07706_ U-05 Engineer builds a Wall. 07707_ Penetrated by Slug. 07707_ HV Slug penetrates Wall. 07709_ U-05 Engineer builds a Wall. 07710_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. Map ----- +----------------------------------------------------+ | ??????????????????????????###"#####?# # #?? | | ??????????????????????????# ?# # #?? | | ????????????!?????????????# # # " " #?? | | ??????????????????????????# # # ""G"" #?? | | ??????????????????????????# + + #?? | | ??????????????????????????# # ##+#######?? | | ??????????????????????????# # #???????? | | ??????????????????????????# " % #???????? | | ??????????????????????????# ?#% #???????? | | ??????????????????????????###########*= [###### | | ???????????????????????????# ==%!* * + | | ???????????????????????????# ########+###### | | ????????????????????????#### # #???? | | ????????????????????????# = " #???? | | ????????????????????????# ######" H #???? | | ????????????????????????# ##??# " #???? | | ????????????????????????#k##??# " #???? | | ????????????????????????#%##??# # #???? | | ????????????????????????#R#???# " #???? | | ???????????? ??????????#R#???# " #???? | | ???????????? ????????#[#???##" #???? | | ?????????????? ??????# #????#" #???? | | ???????????????? ????#!#????## #???? | | ??????????????????? ??# #?????# #???? | | ?????????????????#+###;;# ######### ###+###"##???? | | ?????????? u h%%=u !*@%= ^u + ????? | | ?????????? h [%=*= [ ^ k # ???? | | ??????????u = R + ???? | | ???????????p % % #? ??? | | ???????????u u ^ % #? ???? | | ????????????######+########### #######+####??????? | | ???????????????? ???????"????k#??????? ?????????? | | ??????????????? ????????#?????#?????????????????? | | ????????????? ??????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????*?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 24 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Kinecellerator | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Greatsword | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroFissionBox Manual? 0 Play Time 00:52:01 Cumulative 646.1 hours Start 2026.08.14 @ 21:01:39 End 2026.08.16 @ 01:25:15 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 257 Rogue 257 Adventurer 0 Explorer 0 Win Type - Total 26 Types 14/1/6/2/0/1/1/1/0/0 Lore% 92 Gallery% 82 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53536f3b-d1d4-4dd5-bed5-b89657a1e98c