Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 09:16:12 Player: spruce Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (163) 815 Value Destroyed (6249) 6249 Prototype IDs (64) 1280 Alien Tech Used (2) 400 Bonus (6479) 6479 TOTAL SCORE: 25723 Bonus ------- High Alert Combat Kills 232 Follower Combat Kills 72 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Friendly Fire -25 Cogmind --------- Core Integrity 0/1600 Matter 280/300 Energy 19/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Q-thruster > --- UTILITY (15) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Weight Redist. System Experimental Thermal Shield Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Power Amplifier Advanced Cooling System Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Experimental Target Analyzer Improved Core Analyzer Advanced Armor Integrity Analyzer Quantum Capacitor > --- WEAPON ----------- Compact HERF Cannon Enhanced Force Lance > --- INVENTORY -------- Combat Antigrav System Q-thruster Advanced Target Analyzer Improved Particle Charger Improved Stasis Canceller Advanced Phase Shifter Experimental Thermal Shield Advanced Force Field Advanced Dynamic Insulation System Enhanced Quantum Rifle HERF Cannon HERF Cannon Enhanced Nova Cannon Linear Accelerator Ragnarok Missile Launcher [Rating: 165] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Combat Airjet Treads Light Treads Leg Myomer Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Flight Unit Impulse Thruster Array Utility Hacking Suite Device Improved Cooling System Storage High-capacity Storage Unit Processor Experimental Target Analyzer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Hardcell Cannon Energy Gun Tesla Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Special Weapon Welding Torch Impact Weapon Makeshift Hammer Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . 1 Utility 13 | . . . 2 . . . 2 . . . . . 1 . . . . 2 . . . . 1 . . . . 2 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 304 | 6 1 . 10 4 1 . 11 22 7 3 . 11 7 9 3 2 2 20 4 1 12 10 36 4 9 5 9 28 33 34 Power 35 | 1 . . 2 . . . . 2 3 . . . . . . 1 1 3 . . 3 2 4 . 1 1 . 5 5 1 Engine 9 | 1 . . 1 . . . . 1 3 . . . . . . 1 . . . . . . . . . . . 1 1 . Core 11 | . . . 1 . . . . 1 . . . . . . . . 1 3 . . 2 1 1 . . . . . . 1 Reactor 15 | . . . . . . . . . . . . . . . . . . . . . 1 1 3 . 1 1 . 4 4 . Propulsion 64 | 2 . . 2 1 . . 2 2 . . . . 1 4 2 . . 8 . . . . 13 . 4 . 2 7 8 6 Treads 6 | . . . 2 1 . . . . . . . . . 1 1 . . . . . . . . . 1 . . . . . Leg 22 | 2 . . . . . . . . . . . . . 1 1 . . 4 . . . . 4 . 3 . 2 4 1 . Wheel 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hover 29 | . . . . . . . 2 1 . . . . 1 2 . . . 4 . . . . 9 . . . . 3 7 . Flight 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Utility 108 | 1 1 . 1 2 1 . 7 7 2 2 . 3 1 4 . 1 . 9 1 1 6 2 11 3 1 4 3 7 17 10 Device 63 | . . . 1 1 . . 4 2 . 1 . 1 1 3 . . . 6 1 . 5 2 9 2 1 1 2 5 8 7 Storage 10 | 1 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . 2 . . 2 2 Processor 15 | . . . . . . . . . . 1 . . . . . . . 1 . . 1 . 1 1 . . . 2 7 1 Hackware 4 | . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . Protection 16 | . . . . 1 . . 3 3 2 . . 2 . 1 . 1 . . . 1 . . . . . 1 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 97 | 2 . . 5 1 . . 2 11 2 1 . 8 5 1 1 . 1 . 3 . 3 6 8 1 3 . 4 9 3 17 Energy Gun 21 | . . . 1 . . . 1 . . . . . . . . . . . 1 . 3 3 4 1 2 . 2 . . 3 Energy Cannon 30 | . . . . 1 . . 1 7 1 1 . 3 1 1 . . . . 1 . . 1 . . 1 . . 5 1 5 Ballistic Gun 11 | 2 . . 1 . . . . 2 . . . . . . . . . . 1 . . . 1 . . . 2 2 . . Ballistic Cannon 10 | . . . 2 . . . . 2 . . . 3 2 . 1 . . . . . . . . . . . . . . . Launcher 12 | . . . 1 . . . . . 1 . . 2 2 . . . 1 . . . . 1 . . . . . . 1 3 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 10 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 6 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . . . 1 . . . . . 1 . . . . 2 . . 5 . 1 . . 4 1 . 6 3 Parts Lost 96 | . . 1 3 . . . . . 4 2 . 1 1 1 2 . 2 1 2 . 1 16 10 1 2 . 19 8 . 19 Power 14 | . . 1 . . . . . . 2 . . . . . . . 1 . . . . 2 1 . . . 2 2 . 3 Propulsion 24 | . . . . . . . . . . . . . 1 . 1 . 1 . . . . 4 3 . 2 . 6 1 . 5 Utility 30 | . . . . . . . . . 2 1 . . . 1 . . . . 2 . . 5 3 . . . 5 2 . 9 Weapon 28 | . . . 3 . . . . . . 1 . 1 . . 1 . . 1 . . 1 5 3 1 . . 6 3 . 2 Highest Loss Streak 15 | . . 1 2 . . . . . 4 2 . 1 1 2 2 . 2 1 2 . 1 15 7 1 1 . 14 8 . 8 Average Slot Usage (%) 87 | . 85 85 71 94 100 100 98 92 90 91 92 91 85 89 92 100 96 98 89 90 98 75 85 77 84 88 80 38 89 67 Engine 6 | . 14 14 2 11 11 11 9 10 8 15 15 15 13 13 13 13 10 1 . . . . . . . . . . . . Core 2 | . . . 8 . . . . 3 5 . . . . . . . 2 8 11 11 11 7 1 5 5 3 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 7 5 5 6 9 2 7 5 Treads 4 | . . . 13 22 22 22 . . . . . . . 3 9 13 10 . . . . . . . . 5 1 . . . Leg 4 | . 28 28 8 . . . . . . . . . . 3 6 13 13 15 . . . . 1 . 10 15 19 2 9 . Wheel 1 | . . . . . . . . 6 7 7 7 7 6 6 2 . . . . . . . . . . . . . . . Hover 7 | . . . . . . . 17 7 7 7 7 7 7 4 . . . 6 23 23 23 14 18 10 5 . . 3 11 . Device 16 | . . . 5 19 22 22 28 15 13 11 15 11 11 24 26 26 26 26 18 17 19 12 14 12 10 7 7 9 14 10 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 3 4 5 5 5 4 . 6 6 Processor 7 | . . . . . . . . . . 6 7 2 . . . . . 1 . . 1 5 9 12 15 15 15 14 28 32 Hackware 6 | . . . . . . . . 2 13 7 7 7 6 6 6 6 6 11 17 17 17 17 15 15 15 15 11 . . . Protection 6 | . . . . 8 11 11 15 19 8 10 7 15 20 5 6 6 6 5 . 1 5 2 . . . 2 2 . . . Energy Gun 1 | . . . 1 . . . 7 . . . . . . . . . . . . 5 5 3 3 5 5 5 3 . . . Energy Cannon 4 | . . . . 8 11 11 9 11 12 14 15 6 . 6 2 . . . 1 5 5 2 . . 4 5 2 1 3 1 Ballistic Gun 1 | . 28 28 11 . . . . 1 . . . . . . . . . . 5 . . . 1 . . . . . . . Ballistic Cannon 2 | . . . 5 2 . . . . . . . 4 9 6 9 13 9 5 3 . . . . . . . . . . . Launcher 1 | . . . 3 11 11 11 1 . 2 . . 2 2 . . . 2 4 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 100 | 11 23 23 32 38 54 54 66 84 90 90 84 96 98 97 100 100 94 92 88 80 87 85 69 73 69 69 60 45 98 87 Greatest Support 140 | 20 20 20 40 40 40 40 44 75 28 28 28 28 28 28 56 56 56 94 94 94 94 94 89 32 75 75 125 112 140 77 Greatest Overweight (x) 4 | 1 1 1 1 . 1 1 1 2 3 3 2 3 3 3 3 1 3 3 . . . . 2 2 4 . . 4 2 1 Average Overweight (x) . | . . . . . . 1 1 1 2 2 2 2 3 2 2 1 1 . . . . . . 1 . . . . . . Largest Inventory Capacity 16 | 6 12 10 10 10 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 10 10 10 10 10 4 16 16 Average Capacity 11 | 5 8 10 10 10 10 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 9 9 10 10 10 9 4 13 12 Most Carried 16 | 4 5 8 10 10 11 11 12 12 12 11 9 12 12 12 10 12 12 12 12 12 12 12 10 10 10 10 10 4 16 16 Average Carried 10 | 2 4 6 9 9 10 11 11 11 11 9 9 11 11 8 8 11 11 11 11 11 11 7 8 9 9 9 9 3 10 12 Final Capacity 16 | 6 10 10 10 10 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 10 10 10 10 4 4 16 4 Final Carried 16 | 4 5 8 10 10 11 11 12 12 9 9 9 12 12 9 10 12 12 12 12 12 12 2 10 10 10 10 4 4 16 3 Class Distribution -------------------- 40% | Mutant 28% | Hacker-Mutant 24% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 4537 | 151 . 135 193 179 . 61 106 276 53 47 . 214 193 167 81 212 47 . 118 239 120 19 468 86 126 . 106 184 439 517 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6225 | . . 81 290 149 . . 219 943 121 216 . 383 340 111 50 . 150 . 28 80 . 30 1072 63 324 . 156 160 143 1116 Parts 337 | . . 4 27 8 . . 9 53 15 9 . 18 21 5 4 . 4 . 2 3 . 3 49 5 21 . 4 14 7 52 Haulers Intercepted 9 | . . . . . . . 2 1 . . . . 1 . . . . . . . . . 1 . . . . . 1 3 Recyclers Shooed 5 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 89 | . . . . . . . . . 7 1 . 13 . 2 4 1 2 . 4 . 40 1 . 6 8 . . . . . Prevented 47 | . . . . . . . . . 9 6 . 6 . 2 . . 4 . . 2 3 . . . 13 . 2 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 127 | . . 2 15 11 . . 2 16 3 4 . 7 3 2 3 . 5 . 1 1 . 1 13 3 7 . 2 5 . 21 Melee 13 | . . . . . . . . . . . . . . . . . . . . . . . 8 1 . . . . . 4 Guns 22 | . . 2 8 . . . 1 3 . . . . . . . . . . 1 . . . 5 . 1 . . 1 . . Cannons 42 | . . . 4 1 . . 1 12 . 2 . 4 2 2 3 . 1 . . . . . . . 5 . . 4 . 1 AOE 39 | . . . 3 9 . . . . 2 1 . 1 1 . . . 4 . . . . 1 . 2 . . 1 . . 14 Classes Destroyed 17 | . . 1 2 1 . . 1 5 1 . . 2 1 . 1 . . . . . . . 2 . . . . . . . Worker 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 4 Builder 10 | . . . . . . . . . . . . . 7 . . . . . . . . . 1 . . . . 1 . 1 Hauler 9 | . . . . . . . 2 1 . . . . 1 . . . . . . . . . 1 . . . . . 1 3 Recycler 4 | . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . Operator 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Watcher 5 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 1 1 Swarmer 57 | . . . 11 8 . . . 6 2 . . . . . . . 5 . 1 . . 1 2 3 4 . . . . 14 Grunt 22 | . . 2 2 2 . . 1 3 . 3 . . 1 1 . . . . . . . . 4 . . . . 1 . 2 Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Duelist 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Protector 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Sentry 12 | . . . 2 . . . 1 2 . . . 1 . 1 1 . . . . 1 . . 2 . . . . . . 1 Demolisher 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Hunter 8 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . 2 2 . . Programmer 17 | . . . . . . . . 4 . . . . 2 . . . . . . . . . 4 . 1 . . 2 . 4 Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | . . 2 5 4 . . 3 4 2 4 . 2 12 3 1 . 5 . 1 1 . 1 3 3 4 . 2 3 1 12 Combat Bots Only 10 | . . 2 5 4 . . 2 4 2 4 . 2 1 2 1 . 5 . 1 1 . 1 3 3 4 . 2 3 . 10 Max Kills in Single Turn 5 | . . 1 2 3 . . 2 1 1 1 . 1 4 1 1 . 2 . 1 1 . 1 1 2 1 . 1 1 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 3 . . . . 1 1 . 1 1 . . . 2 . . . . 1 . 2 . . 1 . . 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 16533 | . . 185 720 103 . . . 602 483 185 . 255 743 88 622 . 420 229 177 138 213 2384 1360 160 317 . 2247 1461 205 3236 Core 4336 | . . 36 130 13 . . . 42 22 16 . 26 86 14 90 . 38 25 27 . 20 594 238 30 59 . 730 470 13 1617 Absorbed by Shields 1329 | . . . . 21 . . . 232 58 . . . . 10 227 . 44 . 64 . . . 516 115 . . 42 . . . Core Remaining (%) 70 | 100 . 85 . . . 64 100 . . . . 84 . . . . 73 . . . . 33 . . . . 2 63 99 . Volleys Fired 461 | . . 8 52 15 . . 6 53 12 8 . 36 19 5 26 . 6 7 4 3 . 14 43 4 31 . 15 51 14 29 Largest 2 | . . 2 2 1 . . 2 2 2 2 . 2 2 2 2 . 1 1 2 2 . 2 2 1 1 . 2 1 1 1 Hottest 143 | . . 40 60 56 . . 143 143 138 138 . 138 130 134 134 . 65 65 98 141 . 120 98 65 81 . 81 105 94 94 Shots Fired 613 | . . 16 86 15 . . 10 93 15 15 . 45 33 9 32 . 6 7 8 6 . 16 56 5 31 . 16 50 14 29 Gun 224 | . . 16 66 . . . 6 15 . . . . . . . . . . 4 3 . 14 56 5 14 . 9 14 . 2 Cannon 351 | . . . 18 9 . . 4 78 12 15 . 42 28 8 32 . 1 7 4 3 . . . . 17 . 7 32 14 20 Launcher 34 | . . . 2 6 . . . . 3 . . 3 5 1 . . 5 . . . . 2 . . . . . . . 7 Special 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Kinetic 223 | . . 16 73 1 . . . 10 . . . 13 28 4 30 . 1 7 8 . . . 17 . . . 1 14 . . Thermal 126 | . . . 11 . . . 8 35 . . . . . . . . . . . . . . 20 . 14 . . 36 . 2 Explosive 18 | . . . 2 6 . . . . 3 . . . . . . . . . . . . . . . . . . . . 7 Electromagnetic 232 | . . . . 8 . . 2 48 12 15 . 32 5 5 2 . 5 . . 6 . 2 19 5 17 . 15 . 14 20 Entropic 14 | . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . Robot Hit Streak 28 | . . 13 14 8 . . 8 14 12 20 . 8 4 9 12 . 2 . 2 7 . 12 28 1 4 . 3 8 7 21 Robot Miss Streak 5 | . . 2 4 1 . . 1 2 2 2 . 2 2 1 2 . 2 . 3 2 . 2 5 4 2 . 5 4 4 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 135 | . . . . . . . . . . . . . . . . . . . . . . . 26 5 31 . 14 25 14 20 Shots Hit Robots 448 | . . 13 57 11 . . 8 67 12 11 . 23 13 8 24 . 3 . 3 5 . 15 62 3 20 . 8 34 11 37 Core Hits 255 | . . 6 22 11 . . 5 30 6 4 . 14 21 4 6 . 6 . 2 4 . 6 32 3 9 . 4 19 7 34 Critical Hits 40 | . . . . 1 . . 1 7 . . . . 1 . . . . . 1 1 . 2 8 1 2 . 1 8 1 5 Critical Kills 10 | . . . . . . . . 3 . . . . 1 . . . . . 1 . . . 3 . . . . 1 . 1 Critical Parts Destroyed 24 | . . . . 1 . . 1 4 . . . . . . . . . . . . . . 5 . 2 . . 7 1 3 Melee Attacks 93 | . . . . . . . . . . . . . . . . . . . . . . . 51 2 . . . 1 . 39 Impact 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 85 | . . . . . . . . . . . . . . . . . . . . . . . 43 2 . . . 1 . 39 Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19315 | . . 103 693 774 . . 194 1756 380 414 . 675 2496 246 734 . 316 . 109 101 23 1180 1767 240 668 . 409 1306 503 4228 Guns 3425 | . . 103 396 . . . 106 256 . . . . . . . . . . 43 43 . 845 931 39 241 . 109 313 . . Cannons 7613 | . . . 167 186 . . 88 1500 215 299 . 662 636 218 734 . 44 . 66 58 . . . . 427 . 111 932 503 767 Explosions 6464 | . . . 125 586 . . . . 165 115 . 13 1836 28 . . 272 . . . . 335 28 89 . . 187 . . 2685 Melee 1734 | . . . . . . . . . . . . . . . . . . . . . . . 808 112 . . . 50 . 764 Ramming 68 | . . . 5 2 . . . . . . . . 24 . . . . . . . 23 . . . . . 2 . . 12 Kinetic 3431 | . . 103 452 23 . . . 241 . . . 214 636 114 734 . 44 . 109 . . . 439 . . . 9 313 . . Thermal 2813 | . . . 111 . . . 147 614 . 115 . . . . . . . . . . . 135 231 89 241 . 187 943 . . Explosive 5171 | . . . 125 586 . . . . 165 . . . 1610 . . . . . . . . . . . . . . . . 2685 Electromagnetic 5253 | . . . . 163 . . 47 901 215 299 . 461 226 132 . . 272 . . 101 . 200 289 39 427 . 211 . 503 767 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1734 | . . . . . . . . . . . . . . . . . . . . . . . 808 112 . . . 50 . 764 Entropic 845 | . . . . . . . . . . . . . . . . . . . . . . 845 . . . . . . . . Highest Corruption 24 | . . 1 4 4 4 4 . 2 2 2 2 2 1 1 1 1 1 . 6 6 8 4 12 12 3 3 3 13 . 24 Average Corruption 3 | . . 1 3 4 4 4 . 1 2 2 2 2 1 1 1 1 1 . 6 6 6 4 5 8 3 3 3 12 . 5 Corruption Purged 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . Effects 258 | . . . 14 20 11 9 . 14 6 4 . 7 2 3 3 3 . . 7 18 1 5 14 42 14 4 8 10 . 39 Message Errors 73 | . . . 3 7 2 4 . 3 4 1 . 3 . 2 1 1 . . 2 6 . . 3 13 6 . 3 2 . 7 Matter Fused 42 | . . . 1 6 3 3 . . . . . . . . . . . . 1 3 . 3 3 9 2 1 1 1 . 5 Heat Flow Errors 24 | . . . 2 2 1 1 . . . . . 2 . . . . . . 1 1 1 1 1 4 . . 2 1 . 4 Energy Discharges 37 | . . . 2 4 2 1 . 6 1 1 . . 2 1 1 . . . . 3 . . 2 3 3 2 . 1 . 2 Data Loss (minor) 36 | . . . . 1 3 . . 4 . 2 . 2 . . 1 2 . . 1 4 . 1 2 5 2 1 1 2 . 2 Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . 1 . . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Misdirections 17 | . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . . . 12 Targeting Errors 19 | . . . 6 . . . . 1 1 . . . . . . . . . . 1 . . 1 . 1 . 1 1 . 6 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 501 | . . . 1 20 . . . 59 8 . . . 200 . 26 . 14 . . . . 13 3 28 6 . . 27 3 93 Projectiles 186 | . . . 1 3 . . . 59 . . . . 58 . 26 . . . . . . . . . 6 . . 27 3 3 Explosions 246 | . . . . 17 . . . . 8 . . . 142 . . . 14 . . . . 13 . . . . . . . 52 Melee 69 | . . . . . . . . . . . . . . . . . . . . . . . 3 28 . . . . . 38 Knockbacks 15 | . . . 4 . . . . 1 . . . . 5 . 5 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . . 4 . . . . 1 . . . . 5 . 5 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 614 | . . . 2 44 . . . . 67 42 . 9 12 . . . 88 . . . 11 81 . 46 . . 107 . . 105 Shots 20 | . . . . 3 . . . . 2 1 . 1 1 . . . 5 . . . . 3 . 1 . . 2 . . 1 Rammed 8 | . . . 1 1 . . . . . . . . 2 . . . . . . . 1 1 . . . . . . . 2 Targets Rammed 9 | . . . 1 1 . . . . . . . . 2 . . . . . . . 1 1 . . . . 1 . . 2 Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 405 | . . 18 222 229 95 177 15 363 166 268 . 313 . 28 53 . . 39 280 279 185 259 300 153 385 . 267 405 72 124 Average Temperature 87 | . . 11 46 73 56 98 6 113 66 144 . 81 . 18 22 . . 17 124 138 89 96 59 72 175 . 116 166 30 41 Received Heat Transfer 1447 | . . 81 132 20 . . . 142 66 81 . 30 123 22 21 . 18 36 49 27 42 153 146 9 . . 9 60 36 144 Effects 7 | . . . . . . . . 2 . . . 1 . . . . . . . . . . 3 . . . . 1 . . Shutdowns 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 14 | . . . . 1 . . . 2 1 1 . 2 . . . . . . . 1 . . 1 . 1 . 1 . . 3 Combat Hostiles 11 | . . . . 1 . . . 1 1 1 . 2 . . . . . . . 1 . . . . 1 . 1 . . 2 Parts Fried 47 | . . . . 1 . . . 13 2 . . 12 3 . . . 1 . . . . . 2 . 1 . 1 . 2 9 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . 2 . . . . 1 . . . . . . . . . . . . . . 1 2 . . . . . 1 Heat Transferred 3735 | . . . 250 . . . 259 1036 . 100 . . . . . . . . . . . 150 444 100 296 . 100 1000 . . Parts Sabotaged 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . 1 . . . . . . . . . . . 1 1 1 . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 769 | . . 50 405 245 . . 57 155 . . . . 769 . . . . 69 . . . . 184 . . . . 110 37 680 Initial 79 | . . . 15 79 . . . 9 . . . . 2 . . . . 63 . . . . . . . . . . 8 . Average 103 | . . 24 190 100 . . 24 77 . . . . 337 . . . . 38 . . . . 57 . . . . 21 10 414 Maximum Alert Level 3 | . . . 2 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . 2 Low Security (%) 85 | 100 100 100 43 92 . 100 100 100 . . . . 47 . . . . 100 . . . . 100 . . . . 100 100 10 Level 1 6 | . . . 41 7 . . . . . . . . 1 . . . . . . . . . . . . . . . . 31 Level 2 8 | . . . 14 . . . . . . . . . 33 . . . . . . . . . . . . . . . . 57 Level 3 . | . . . . . . . . . . . . . 17 . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . . 1 . . . . 3 . . . . 3 . . . . . . . . . 4 . . . . 4 1 5 Investigation . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Extermination 9 | . . . . . . . . 3 . . . . . . . . . . . . . . 2 . . . . 1 . 3 Reinforcement 6 | . . . 1 . . . . . . . . . 1 . . . . . . . . . 2 . . . . . 1 1 Assault 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 25 | . . . 2 . . . . 1 . . . 7 . . . . . . . . . . 1 . . . . 1 6 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 299 | . 1 4 24 14 . . 4 26 3 4 . 11 22 2 3 . 9 3 9 1 12 7 23 5 9 . 19 11 20 53 Peak Tracking Total 14 | . . 2 6 4 . . 2 4 2 4 . 2 14 1 2 . 5 2 9 1 14 6 5 4 4 . 8 5 5 13 Tactical Retreats 30 | . . . . 1 . . . 2 . . . . 1 . . . 1 1 4 . . 2 2 . 1 . 2 2 1 10 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 11 | . . . 2 . . . . 1 . . . . 1 . . . . . . . . . 4 . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . 1 . . . . . . . . . . . 1 . . 2 . . . 5 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 37 | . . . . 2 . . . 2 . . . 6 23 . . . . . . . . . 2 . . . . 1 . 1 Max in Single Turn 13 | . . . . 1 . . . 1 . . . 2 13 . . . . . . . . . 1 . . . . 1 . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 48 | . . . . . 1 . . 9 . . 4 . 2 . 1 1 . 4 . . 6 . 7 . 1 4 . 2 . 6 Terminals 22 | . . . . . . . . 7 . . . . 1 . . . . 3 . . . . 5 . . . . 1 . 5 Fabricators 6 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Hacks 110 | . . . . . 1 . . 14 . . 25 . 3 . 1 6 . 8 . . 10 . 13 . 1 17 . 4 . 7 Successful 78 | . . . . . 1 . . 5 . . 25 . 2 . 1 6 . 4 . . 10 . 4 . 1 17 . 1 . 1 Failed 32 | . . . . . . . . 9 . . . . 1 . . . . 4 . . . . 9 . . . . 3 . 6 Catastrophic 11 | . . . . . . . . 3 . . . . . . . . . . . . . . 3 . . . . 1 . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 24 | . . . . . 1 . . 7 . . . . 1 . . . . 4 . . 1 . 9 . . . . . . 1 Terminals 33 | . . . . . . . . 10 . . . . 1 . . . . 5 . . . . 9 . . . . 2 . 6 Fabricators 13 | . . . . . . . . 2 . . . . 2 . . . . 3 . . . . 4 . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Hacks 68 | . . . . . 1 . . 2 . . 25 . 1 . 1 6 . 2 . . 10 . 1 . 1 17 . . . 1 Record 25 | . . . . . . . . . . . 11 . . . . . . . . . 8 . . . 1 5 . . . . Part Schematic 17 | . . . . . . . . . . . 7 . . . . 6 . . . . . . . . . 4 . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . 4 . . . . Open Door 4 | . . . . . . . . . . . . . . . 1 . . 1 . . 2 . . . . . . . . . Branch Access Points 4 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . Zone Layout 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . 2 . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . Build 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . . . . . . . . 8 . . . . 1 . . . . 3 . . . . 7 . . . . 2 . 6 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . . . 7 . . . . 6 . . . . . . . . . 4 . . . . Parts Built 4 | . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . Matter 446 | . . . . . . . . 234 . . . . . . . . . 212 . . . . . . . . . . . . Time 111 | . . . . . . . . 58 . . . . . . . . . 53 . . . . . . . . . . . . Total Part Build Rating 26 | . . . . . . . . 14 . . . . . . . . . 12 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . 2 . . . . . . . . 5 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 11 | . . . . 1 . . . . . . . 3 . . . . . . . . 5 . 2 . . . . . . . Largest Group 5 | . . . . 1 . . . . . . . 2 2 . . . . . . . 5 . 1 . . . . . . . Highest-Rated Group 248 | . . . . 31 . . . . . . . 94 68 . . . . . . . 248 . 26 . . . . . . . Highest-Rated Ally 94 | . . . . 31 . . . . . . . 94 34 . . . . . . . 60 . 26 . . . . . . . Total Orders 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 STAY 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 21 | . . . . 8 . . . . . . . 6 5 . . . . . . . 2 . . . . . . . . . Total Damage 830 | . . . . 108 . . . . . . . 220 413 . . . . . . . 89 . . . . . . . . . Kills 7 | . . . . 1 . . . . . . . 1 5 . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 13 | . . 1 . 1 . . . . 2 . . 2 . 2 . . . . 1 1 . . . 2 1 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 20351 | 69 144 224 484 1011 652 373 748 2076 282 415 93 1190 393 256 540 1528 373 712 245 544 652 270 1262 1220 631 220 470 885 1235 1154 Spaces Moved 15513 | 56 103 132 211 598 384 180 224 1251 199 313 78 850 234 178 298 845 190 533 332 592 881 323 1075 691 442 171 365 591 1340 1853 Core 918 | 21 . . . . . . . . . . . . . . . . . . . . . 124 86 . . . 51 279 . 357 Treads 2455 | . . . 138 598 384 180 . . . . . . . . 152 845 158 . . . . . . . . . . . . . Legs 1882 | 35 103 132 73 . . . . . . . . . . . . . 32 271 . . . . 71 . 326 171 314 94 260 . Wheels 3192 | . . . . . . . . 1194 199 313 78 850 234 178 146 . . . . . . . . . . . . . . . Hover 5570 | . . . . . . . 224 57 . . . . . . . . . 262 332 592 881 199 918 691 116 . . 218 1080 . Flight 1496 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1496 Fastest Speed 34 | 50 120 120 150 160 160 180 146 72 120 120 120 120 130 120 130 180 180 68 68 68 68 50 44 116 116 120 50 50 53 34 Average Speed 108 | 100 137 149 157 160 169 180 146 117 121 123 120 126 130 129 157 180 186 112 68 68 68 61 73 173 126 120 110 114 75 42 Slowest Speed 300 | 120 150 150 180 160 180 180 146 120 130 130 120 130 130 130 220 180 220 290 68 68 68 80 180 176 300 120 120 280 206 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 48 | 3 28 37 24 93 87 53 17 30 42 55 68 84 8 32 50 84 41 14 59 55 95 47 27 84 58 63 65 14 28 46 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 8 | . . 1 . . . . . . . . 1 . . . . 3 . . . . . . . . . 3 . . . . Known Exits Taken 11 | . . . . . . . . 1 . 1 1 1 1 1 . . 1 1 1 . . . 1 . . . . . 1 . Unknown Exits Taken 19 | 1 1 1 1 1 1 1 1 . 1 . . . . . 1 1 . . . 1 1 1 . 1 1 1 1 1 . . Scrap Searched 27 | . . 2 . 1 . 2 . . 1 1 . 3 . . . 4 2 . 2 3 . 1 . 2 2 . 1 . . . Spaces Dug 56 | . . . . . . . . . . . . 3 6 . . . . 7 . . . . 21 . . . . . . 19 Terrain Destroyed 404 | . . . 5 48 . . . . 28 3 . 3 75 1 8 . . 7 3 . . 7 31 7 . . 26 5 . 147 Melee 40 | . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . 19 Projectile 49 | . . . . . . . . . . . . 3 11 1 8 . . 7 3 . . 5 6 . . . . 5 . . AOE 315 | . . . 5 48 . . . . 28 3 . . 64 . . . . . . . . 2 4 7 . . 26 . . 128 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 18457 | 65 105 145 294 643 386 229 636 1769 224 328 77 921 286 193 336 853 202 642 341 727 936 378 1434 708 511 186 432 764 1565 2141 Wait 1713 | . . 3 2 . . 50 380 401 6 2 . 11 22 . 8 . 1 59 1 129 9 29 182 2 22 1 32 80 143 138 Move 15463 | 55 102 131 210 597 383 179 223 1250 198 312 77 849 234 177 297 844 189 532 331 591 880 322 1074 690 441 170 364 590 1339 1832 Hop 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Pick Up 147 | 4 1 3 11 11 1 . 5 18 . 2 . 7 2 . 2 4 2 7 1 2 4 . 22 2 3 2 3 5 12 11 Fast Attach 150 | 6 1 . 4 3 . . 7 3 1 . . 1 1 3 2 1 1 8 . . 9 1 27 2 6 6 2 18 26 11 Attach 96 | . . . 5 . . . 3 6 3 3 . 3 1 5 1 . . 7 1 1 1 8 4 2 . . 8 10 3 21 Detach 47 | . . . . . . . 2 3 . 1 . 1 . 2 . . . 1 . . 3 1 1 1 . . 1 6 2 22 Swap 60 | . . . 1 1 1 . 1 13 3 . . 7 5 1 . 1 1 5 3 . 2 1 5 . 3 . . . 4 2 Drop 189 | . 1 . 8 13 1 . 9 22 1 . . 4 1 . . 3 2 16 . 1 13 1 25 3 5 7 6 3 22 22 Fire 461 | . . 8 52 15 . . 6 53 12 8 . 36 19 5 26 . 6 7 4 3 . 14 43 4 31 . 15 51 14 29 Melee 93 | . . . . . . . . . . . . . . . . . . . . . . . 51 2 . . . 1 . 39 Ram 6 | . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . . . . . 3 Kick 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Crush 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Rewire 17 | . . . . 1 . . . . . . . 2 . . . . . . . . 14 . . . . . . . . . Trap 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 15) 214 | -10/Materials | Entered Mines 294 | -10/Mines | Met a Derelict bent on vengeance 315 | -10/Mines | Build established: Mutant 379 | -10/Mines | Discovered new exit (range 8) 438 | -10/Mines | Entered Materials 438 | -9/Materials | Evolved 2 slots: Utility x2 882 | -9/Materials | Discovered new exit (range 14) 922 | -9/Materials | Entered Mines 925 | -9/Mines | Received a Mining Laser from a helpful Derelict 962 | -9/Mines | Found a hidden stash of uninstalled traps 1122 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1196 | -9/Mines | Learned Materials emergency access door positions 1300 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1303 | -9/Mines | Found Prototype Device 1320 | -9/Mines | Assembled infested the area 1346 | -9/Mines | Met 8R-AWN 1356 | -9/Mines | Discovered new exit (range 14) 1926 | -9/Mines | Discovered new exit (range 5) 1933 | -9/Mines | Entered Exiles 1973 | -9/Exiles | Welcomed by 8R-AWN 2001 | -9/Exiles | Met EX-HEX 2063 | -9/Exiles | Met EX-DEC 2098 | -9/Exiles | Visited The Gauntlet 2324 | -9/Exiles | Met EX-BIN 2351 | -9/Exiles | Aligned with FarCom system 2353 | -9/Exiles | Given EX-Vault access code 2395 | -9/Exiles | Opened EX-Vault 2407 | -9/Exiles | Found Cloak of Protection 2446 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2570 | -9/Exiles | Discovered new exit (range 10) 2585 | -9/Exiles | Left Exiles lab with Cloak of Protection 2585 | -9/Exiles | Entered Mines 2905 | -8/Mines | Discovered new exit (range 7) 2958 | -8/Mines | Entered Materials 2958 | -8/Materials | Evolved 2 slots: Utility x2 3344 | -8/Materials | Build established: Skirmisher 3684 | -8/Materials | Discovered new exit (range 15) 3706 | -8/Materials | Entered Factory 3706 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4080 | -7/Factory | Build established: Mutant 5009 | -7/Factory | Fabricated Hardcell Cannon (x2) 5433 | -7/Factory | Identified exit to Lower Caves 5738 | -7/Factory | Build established: Hacker-Mutant 5782 | -7/Factory | Entered Lower Caves 5900 | -7/Lower Caves | Learned 8 Factory zone layouts 5972 | -7/Lower Caves | Spotted B-75 Beast 6016 | -7/Lower Caves | Destroyed B-75 Beast 6023 | -7/Lower Caves | Discovered new exit (range 15) 6045 | -7/Lower Caves | Lost 4 parts (2p2u) 6055 | -7/Lower Caves | Learned location of 1 exit from Factory 6064 | -7/Lower Caves | Entered another Lower Caves area 6064 | -7/Lower Caves | Discovered new exit (range 7) 6090 | -7/Lower Caves | Identified exit to Factory 6304 | -7/Lower Caves | Build established: Mutant 6463 | -7/Lower Caves | Discovered new exit (range 11) 6473 | -7/Lower Caves | Identified exit to Data Miner 6479 | -7/Lower Caves | Entered Data Miner 6479 | -7/Data Miner | Discovered new exit (range 6) 6502 | -7/Data Miner | Met Data Miner 6523 | -7/Data Miner | Learned location of Section 7 (-3) 6523 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6545 | -7/Data Miner | Received God Mode back door access code from Data Miner 6571 | -7/Data Miner | Identified exit to Proximity Caves 6572 | -7/Data Miner | Entered Proximity Caves 6666 | -6/Proximity Caves | Learned 4 Factory zone layouts 6962 | -6/Proximity Caves | Learned Factory stockpile data 7007 | -6/Proximity Caves | Escorted by Enhanced Grunt 7176 | -6/Proximity Caves | Discovered exit to Factory (range 15) 7762 | -6/Proximity Caves | Entered Factory 7762 | -6/Factory | Accompanied by 2 allies 7762 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7763 | -6/Factory | Identified exit to Factory 7994 | -6/Factory | Identified exit to Lower Caves 8112 | -6/Factory | First assault squad dispatched 8155 | -6/Factory | Entered Lower Caves 8157 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8223 | -6/Lower Caves | Identified exit to Lower Caves 8323 | -6/Lower Caves | Learned Factory garrison access intel 8411 | -6/Lower Caves | Entered another Lower Caves area 8412 | -6/Lower Caves | Encountered a Warlord checkpoint 8469 | -6/Lower Caves | Build established: Scavenger-Mutant 8688 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8892 | -6/Lower Caves | Discovered new exit (range 14) 8951 | -6/Lower Caves | Entered Zion 9049 | -6/Zion | Discovered new exit (range 16) 9257 | -6/Zion | System corruption cleaned by Quarantine Array 9475 | -6/Zion | Learned Factory repair station intel 9511 | -6/Zion | Given the Hacking Drone Bay 9517 | -6/Zion | Found Prototype Device 9566 | -6/Zion | Learned location of Armory (-4) 9756 | -6/Zion | Rebuked by Imprinter 9928 | -6/Zion | Received a visual enhancement algorithm 10024 | -6/Zion | Given A8's code to call for help 10479 | -6/Zion | Entered Proximity Caves 10823 | -5/Proximity Caves | Discovered exit to Factory (range 14) 10852 | -5/Proximity Caves | Entered Factory 10852 | -5/Factory | Evolved 2 slots: Utility x2 10852 | -5/Factory | Identified Hacking Drone Bay 10853 | -5/Factory | Loaded intel: 6 repair station locations 10854 | -5/Factory | Loaded intel: 4 garrison access locations 10993 | -5/Factory | Build established: Derelict-Mutant 11354 | -5/Factory | Fabricated Cmb. Gravmag System (x2) 11356 | -5/Factory | Build established: Hacker-Mutant 11411 | -5/Factory | Discovered new exit (range 5) 11454 | -5/Factory | Identified exit to Upper Caves 11454 | -5/Factory | Identified exit to Extension 11564 | -5/Factory | Entered Upper Caves 11589 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11664 | -5/Upper Caves | Identified exit to Upper Caves 11809 | -5/Upper Caves | Entered another Upper Caves area 12000 | -5/Upper Caves | Discovered new exit (range 7) 12141 | -5/Upper Caves | Learned Factory garrison access intel 12161 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12284 | -5/Upper Caves | Discovered new exit (range 16) 12353 | -5/Upper Caves | Entered Warlord 12377 | -5/Warlord | System corruption cleaned by Quarantine Array 12431 | -5/Warlord | Learned Research emergency access door positions 12431 | -5/Warlord | Learned Quarantine emergency access door positions 12432 | -5/Warlord | Learned 4 Research zone layouts 12570 | -5/Warlord | Found Signal Generator 12656 | -5/Warlord | Visited the Vortex Lab 12660 | -5/Warlord | Found Prototype Energy Gun 12660 | -5/Warlord | Identified Vortex Shotgun 12667 | -5/Warlord | Found Vortex Shotgun 12670 | -5/Warlord | Found Vortex Shotgun 12673 | -5/Warlord | Found Vortex Shotgun 12675 | -5/Warlord | Warlord's base attacked by MAIN.C 12782 | -5/Warlord | Met Warlord 12788 | -5/Warlord | Opened Warlord's prototype stash 12792 | -5/Warlord | Found Prototype Reactor 12792 | -5/Warlord | Identified Vortex Chain Reactor 12804 | -5/Warlord | Found Prototype Device 12804 | -5/Warlord | Identified Exp. Phase Shifter 12812 | -5/Warlord | Found Prototype Processor 12812 | -5/Warlord | Identified Exp. Target Analyzer 12923 | -5/Warlord | Opened side exit 12998 | -5/Warlord | Discovered new exit (range 12) 12999 | -5/Warlord | Spotted Striker 12999 | -5/Warlord | Spotted Striker 13005 | -5/Warlord | Entered Proximity Caves 13055 | -4/Proximity Caves | Spotted B-86 Titan 13182 | -4/Proximity Caves | Crushed by falling debris 13192 | -4/Proximity Caves | Core integrity fell below 50% 13222 | -4/Proximity Caves | Lost 15 parts (2p4n4u5w) 13270 | -4/Proximity Caves | Discovered new exit (range 11) 13275 | -4/Proximity Caves | Entered Factory 13275 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13276 | -4/Factory | Loaded intel: 4 garrison access locations 13491 | -4/Factory | Spotted B-86 Titan 13641 | -4/Factory | Found Unknown Device 13641 | -4/Factory | Identified Quantum Capacitor 13660 | -4/Factory | Spotted B-86 Titan 14095 | -4/Factory | Identified exit to Upper Caves 14095 | -4/Factory | Identified exit to Armory 14405 | -4/Factory | System corruption reached 10% 14442 | -4/Factory | Lost 7 parts (1p3n2u1w) 14537 | -4/Factory | Entered Upper Caves 14538 | -4/Upper Caves | Encountered a Warlord checkpoint 14597 | -4/Upper Caves | Learned 8 Research zone layouts 14647 | -4/Upper Caves | Spotted B-86 Titan 15274 | -4/Upper Caves | Learned Research security intel 15701 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15753 | -4/Upper Caves | Discovered new exit (range 6) 15757 | -4/Upper Caves | Entered another Upper Caves area 15778 | -4/Upper Caves | Learned Research trap positions 16321 | -4/Upper Caves | Discovered new exit (range 7) 16388 | -4/Upper Caves | Entered Zhirov 16388 | -4/Zhirov | Discovered new exit (range 3) 16410 | -4/Zhirov | Met Zhirov 16439 | -4/Zhirov | Learned location of Quarantine (-3) 16439 | -4/Zhirov | Learned location of Testing (-2) 16439 | -4/Zhirov | Learned location of Command (-1) 16459 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16485 | -4/Zhirov | Found Alien Artifact 16485 | -4/Zhirov | Identified Integrated Dissipator 16485 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16553 | -4/Zhirov | Found Alien Artifact 16608 | -4/Zhirov | Entered Proximity Caves 16671 | -3/Proximity Caves | Spotted B-86 Titan 16835 | -3/Proximity Caves | Lost 3 parts (1u2w) 17045 | -3/Proximity Caves | Identified Transdimensional Reconstructor 17045 | -3/Proximity Caves | Warped through subspace 17051 | -3/Proximity Caves | Core integrity fell below 50% 17069 | -3/Proximity Caves | Discovered new exit (range 18) 17072 | -3/Proximity Caves | Core integrity fell below 20% 17078 | -3/Proximity Caves | Entered Research 17078 | -3/Research | Evolved 2 slots: Utility x2 17080 | -3/Research | Loaded intel: 92 trap records 17100 | -3/Research | Lost 14 parts (2p5n4u3w) 17326 | -3/Research | Build established: Mutant 17701 | -3/Research | Garrison activated, responded to threat 17755 | -3/Research | System corruption reached 10% 17818 | -3/Research | Lost 8 parts (2p1n2u3w) 17913 | -3/Research | Discovered new exit (range 19) 17941 | -3/Research | Found Enh. Force Lance 17963 | -3/Research | Entered another Research area 17963 | -2/Research | Warlord forces began assault on 0b10 17963 | -2/Research | Evolved 2 slots: Utility x2 18073 | -2/Research | Research machine network offline 18222 | -2/Research | Found Prototype Launcher 18222 | -2/Research | Identified Ragnarok Missile Launcher 18224 | -2/Research | Found Prototype Device 18224 | -2/Research | Identified Exp. Thermal Shield 18290 | -2/Research | Found Prototype Processor 18290 | -2/Research | Identified Exp. Melee Analysis Suite 18437 | -2/Research | Spotted Striker 18561 | -2/Research | Met up with Warlord 18576 | -2/Research | Borebot progress halted 18608 | -2/Research | Borebot progress halted 18648 | -2/Research | Build established: Scavenger-Mutant 18842 | -2/Research | Discovered new exit (range 7) 18970 | -2/Research | Spotted Executioner 19098 | -2/Research | Warlord invited to help at Command 19099 | -2/Research | Spotted Striker 19196 | -2/Research | Identified exit to Access 19198 | -2/Research | Entered Access 19198 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 19308 | -1/Access | Found Quantum Capacitor 19358 | -1/Access | Destroyed 10 combat bots 19377 | -1/Access | Garrison activated, responded to threat 19958 | -1/Access | System corruption reached 10% 19988 | -1/Access | Lost 4 parts (2p1n1u) 20146 | -1/Access | Crushed by falling debris 20191 | -1/Access | Lost 8 parts (1p4n2u1w) 20289 | -1/Access | Core integrity fell below 50% 20341 | -1/Access | Core integrity fell below 20% 20347 | -1/Access | Lost 4 parts (4u) 20348 | -1/Access | Energy Cycler disabled 20352 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 20282_ Adv. Armor Integrity Analyzer destroyed. 20284_ Penetrated by Slug. 20284_ Slug penetrates Wall. 20287_ Slammed into U-05 Engineer. 20291_ System corrupted: Heat flow error (+196). 20291_ Acquired 57 matter. 20300_ Critical hit. 20300_ Exp. Target Analyzer destroyed. 20301_ W-44 Eye sends out distress signal. 20316_ Imp. Targeting Computer destroyed. 20333_ P-80 Master resets P-80 Master, system corruption cleaned. 20336_ USPPZ/E3Y8KX/VUBHMHHALJOX|AV 20341_ P-80 Master resets K-01 Serf, system corruption cleaned. 20342_ K-01 Serf destroyed. 20342_ K-01 Serf collects debris. 20343_ P-80 Master resets K-01 Serf, system corruption cleaned. 20347_ System corrupted: Enh. Quantum Rifle targeting data glitched. 20348_ ALERT: Power surge detected, dispatching additional patrols. 20348_ Energy Cycler explodes. 20349_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????????????# ?# #? | | ???????????????????????????# ??##########? | | ???????????????????????????# ????????????? | | ???????????????????????????#########?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????#k ?#######????????????????? | | ????????????????????# # #????????######### | | ????????????????????# # #????????# | | ????????????????????# # #????????# | | ????????????????????# # ##???????# | | ????????????????????# ; ;######### ?? | | ????????????????????# ; ; # #??? | | ????????????????????# ; ; # #??? | | ????????????????????# ; ; # #??? | | ????????????????????# @ ; " + #??? | | ????????????????????+ ; ; """ # #??? | | ????????????????????# ; ; """ # #??? | | ????????????????????# p ; ; " # #??? | | ????????????????????# ; ; # #??? | | ????????????????????# pp# # # #??? | | ????????????????????# p ############+#### #??? | | ????????????????????# *p #??? | | ????????????????????#=%k #??? | | ????????????????????# ! #??? | | ????????????????????# p #??? | | ?????????????######## #########+### #??? | | ?????? #???????????# #### | | ?????????????######### #???????????# # | | ?????????????????????# w #???????????# + | | ?????????????????????# #???????????# # | | ?????????????????????# #???????????# # | | ?????????????????????# #???????????# # | | ?????????????????????# #???????????# # | | ?????????????????????# #???????????# # | | ?????????????????????# #???????????# # | | ?????????????????????# #???????????# # | | ?????????????????????# #???????????# # ! | | ?????????????????????# #???????????# # | | ?????????????????????# #???????????# #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 61 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 610 Cloak Strength 5 Power Amplification 40 Additional Mass Support 9 Armor Coverage 450 Resistance: TH 30 Core Shielding 40 Phase Shifting 20 Evasion (%) 71 Targeting Accuracy 14 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 2 Particle Charging 20 Kinecelleration 30 Offensive Hacking 32 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Hvy. Beamcaster | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Hardcell Cannon | x2 | -7/Factory | Preloaded Cmb. Gravmag System | x2 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SmallSpectralBoomstick Manual? 0 Play Time 02:52:30 Cumulative 197.2 hours Start 2020.09.28 @ 06:03:29 End 2020.09.28 @ 09:16:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 245 Rogue 245 Adventurer 0 Explorer 0 Win Type - Total 10 Types 2/3/0/1/1/3/0/0/0 Lore% 92 Gallery% 91 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7d5d215-f606-445c-8e9c-8fdf33388413