Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.12 @ 23:03:27 Player: Sunvar Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (455) 455 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (321) 321 TOTAL SCORE: 2186 Bonus ------- Follower Combat Kills 21 Aligned with FarCom 300 Cogmind --------- Core Integrity 143/250 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Seismic Detector > --- WEAPON (2) ------- Heavy Assault Rifle Autogun > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Light Treads Light Treads Light Treads High-capacity Matter Pod (200) Experimental Sensor Array Seismic Detector Makeshift Medium Armor Plating Hacking Suite Hacking Suite Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Grenade Launcher Rocket Launcher Field Lobotomy Kit (5) Mace Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Light Treads Light Treads Light Treads High-capacity Matter Pod Seismic Detector Seismic Detector Hacking Suite Hacking Suite Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Grenade Launcher Rocket Launcher Mace [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Impact Weapon Mace Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 16 | 1 12 3 . . Power 1 | . 1 . . . Engine 1 | . 1 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 3 | . 3 . . . Treads 2 | . 2 . . . Leg 1 | . 1 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 4 2 . . Device 4 | 1 2 1 . . Storage 3 | . 2 1 . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 5 | . 4 1 . . Energy Gun 1 | . 1 . . . Energy Cannon . | . . . . . Ballistic Gun 3 | . 2 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 2 | . 2 . . . Power 1 | . 1 . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . 1 . . . Highest Loss Streak 1 | . 1 . . . To Critical Strikes . | . . . . . Average Backups 13 | 6 11 15 18 . Power . | 1 . . 2 . Propulsion 2 | 4 2 3 3 . Utility 4 | . 4 5 5 . Weapon 5 | 1 4 7 8 . Tool/Special . | . . . . . Unused Backups 39 | 6 15 . . 18 Power 5 | 1 2 . . 2 Propulsion 9 | 2 4 . . 3 Utility 8 | 1 2 . . 5 Weapon 16 | 2 7 . . 7 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 99 | . 99 100 100 . Engine 13 | . 13 14 14 . Treads 24 | . 21 28 28 . Leg 3 | . 6 . . . Device 14 | . 14 14 14 . Storage 14 | . 14 14 14 . Energy Gun 8 | . 14 . . . Ballistic Gun 18 | . 12 28 28 . Peak Build Rating 19 | 7 11 19 14 . Average Rating 10 | 6 8 11 12 . On Entrance 10 | 6 7 11 12 14 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 52 | 15 32 52 52 . Greatest Support 40 | 20 40 40 40 . Greatest Overweight (x) 1 | . . 1 1 . Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 20 | 8 15 20 20 . Average Capacity 15 | 8 13 18 20 . Most Carried 20 | 6 15 18 20 . Average Carried 13 | 6 11 15 18 . Final Capacity 20 | 8 15 20 20 20 Final Carried 20 | 6 15 18 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 816 | 255 464 97 . . Remotely . | . . . . . Salvage Created 821 | 145 605 71 . . Parts 51 | 16 32 3 . . Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 11 | . 11 . . . Guns 11 | . 11 . . . Classes Destroyed 8 | 2 6 . . . Builder 1 | . 1 . . . Tunneler 6 | 5 1 . . . Hauler 2 | . 2 . . . Recycler 2 | 1 . 1 . . Operator 2 | . 2 . . . Watcher 2 | . 2 . . . Swarmer 3 | . 3 . . . Grunt 8 | . 8 . . . Best Kill Streak 3 | 3 3 1 . . Combat Bots Only 3 | . 3 . . . Max Kills in Single Turn 1 | 1 1 1 . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 67 | . 67 . . . Missed 11 | . 11 . . . Hits 56 | . 56 . . . Projectile 56 | . 56 . . . Damage Taken 643 | . 643 . . . Core 107 | . 107 . . . Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 114 | . 114 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 90 | 15 73 2 . . Largest 2 | 2 2 2 . . Hottest 100 | 70 100 46 . . Shots Fired 180 | 30 146 4 . . Gun 180 | 30 146 4 . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 79 | 15 60 4 . . Thermal 101 | 15 86 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | 5 11 2 . . Robot Miss Streak 3 | 1 3 1 . . Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 118 | 19 97 2 . . Core Hits 41 | 7 33 1 . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 8 | 1 7 . . . Burn 7 | 1 6 . . . Destroy 1 | . 1 . . . Melee Attacks 3 | . 3 . . . Impact 3 | . 3 . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1557 | 249 1278 30 . . Guns 1555 | 249 1276 30 . . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 2 | . 2 . . . Kinetic 641 | 114 497 30 . . Thermal 914 | 135 779 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 205 | 54 205 6 . . Average Temperature 52 | 24 58 4 . . Received Heat Transfer 288 | . 288 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | 2 2 . . . Heat Transferred 3219 | 481 2738 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 119 | 10 119 73 . . Initial 12 | . . 12 . . Average 24 | 1 31 10 . . Influence Increases 468 | 30 352 86 . . Destroy 0b10 Robot/C 280 | . 220 60 . . Destroy 0b10 Robot/NC 75 | 30 40 5 . . Destroy Leader 78 | . 68 10 . . Allied During Kill 11 | . . 11 . . Successful Hack 3 | . 3 . . . Destroy Structure 6 | . 6 . . . Lose Combat Pursuer 15 | . 15 . . . Influence Decreases 468 | 30 321 117 . . Entered New Map 19 | . . 19 . . Time Decay 439 | 30 311 98 . . Lost Part 10 | . 10 . . . Squads Dispatched 3 | . 3 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 26 | . 23 3 . . Peak Tracking Total 3 | . 3 2 . . Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 4 | . 2 . 2 . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . 3 . 2 . Successful 5 | . 3 . 2 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . 1 . 1 . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 2 . Record 1 | . . . 1 . Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Track 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 6 | . . 6 . . Total Damage 80 | . . 80 . . Kills 3 | . . 3 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Active Infowar (turns) 3182 | 52 1807 805 518 . Sensors 2 | . . 2 . . Seismic 3180 | 52 1807 803 518 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 3261 | 131 1807 805 518 . Spaces Moved 1599 | 52 953 379 215 . Core . | . . . . . Treads 1278 | . 684 379 215 . Legs 321 | 52 269 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 240 . Average Speed 173 | 120 148 204 240 . Slowest Speed 240 | 120 160 240 240 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 3 98 89 61 9 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug 3 | . 3 . . . Terrain Destroyed 3 | . 3 . . . Melee 3 | . 3 . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 1910 | 90 1198 404 218 . Wait 147 | 23 109 13 2 . Move 1595 | 51 952 378 214 . Hop . | . . . . . Pick Up 33 | . 26 5 2 . Fast Attach 3 | 1 2 . . . Attach 3 | . 3 . . . Detach . | . . . . . Swap 13 | . 9 4 . . Drop 22 | . 20 2 . . Fire 90 | 15 73 2 . . Melee 3 | . 3 . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 132 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 8) 442 | -10/Materials | Discovered new exit (range 14) 693 | -10/Materials | Discovered new exit (range 16) 702 | -10/Materials | Discovered new exit (range 13) 999 | -10/Materials | Discovered new exit (range 14) 1499 | -10/Materials | Discovered new exit (range 12) 1646 | -10/Materials | Repaired Lgt. Treads 1939 | -10/Materials | Entered Mines 1949 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2020 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2208 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2214 | -10/Mines | Found Prototype Device 2215 | -10/Mines | Identified Exp. Sensor Array 2223 | -10/Mines | Learned Materials non-interactive machine intel 2250 | -10/Mines | Learned location of Storage (-8) 2599 | -10/Mines | Discovered new exit (range 6) 2731 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2731 | -10/Mines | Discovered new exit (range 5) 2744 | -10/Mines | Entered Exiles 2744 | -10/Exiles | Accompanied by 3 allies 2809 | -10/Exiles | Met 8R-AWN 2843 | -10/Exiles | Met EX-HEX 2910 | -10/Exiles | Met EX-BIN 2939 | -10/Exiles | Aligned with FarCom system 2941 | -10/Exiles | Given EX-Vault access code 2996 | -10/Exiles | Opened EX-Vault 3011 | -10/Exiles | Found Field Lobotomy Kit 3060 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3138 | -10/Exiles | Met EX-DEC 3150 | -10/Exiles | Learned location of Zion (-6) 3241 | -10/Exiles | Discovered new exit (range 10) 3262 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 3262 | -10/Exiles | Entered Mines 3262 | -9/Mines | Accompanied by 3 allies 3262 | -9/Mines | Self-destructed Last Messages --------------- And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 03125_ Acquired Mak. Medium Armor Plating. EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 03140_ EX-DEC: "Oops, I hope HEX didn't hear that..." 03150_ Connecting with EX-Message Board... >>Record "MSG001714-01*" PINNED - TO ALL TESTERS: Stay away from Zion. Imprinter means us harm and is serious about it. World map updated: -6/Zion. 03241_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03262_ Receiving FarCom transmissions... 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Treads | 18% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EmergencySubatomicRailgun Manual? 0 Play Time 00:14:47 Cumulative 262.1 hours Start 2026.09.12 @ 22:47:58 End 2026.09.12 @ 23:03:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 169 Adventurer 0 Explorer 0 Win Type - Total 24 Types 11/0/4/9/0/0/0/0/0/0 Lore% 72 Gallery% 61 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2353ff35-3bbb-4f4c-a7f2-047649b91b35