Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.27 @ 18:38:36 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (138) 690 Value Destroyed (3696) 3696 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (1345) 1345 TOTAL SCORE: 11211 Bonus ------- High Alert Combat Kills 343 Follower Combat Kills 119 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -117 Cogmind --------- Core Integrity 378/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (800) Ox15 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (18) --- Light Nuclear Core Reinforced Fission Core Advanced Weight Redist. System Advanced Signal Interpreter Improved ECM Suite Maneuvering Thrusters Powered Armor System Backup Module Improved EM Shotgun Improved EM Shotgun Precision Beam Rifle Minigun Improved Heavy Machine Gun Advanced EMP Blaster Heavy Missile Launcher Remote Datajack Improved Remote Datajack Makeshift Hammer Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Actuator Array Improved Light Armor Plating System Shield > --- WEAPON ----------- Shock Maul Chainsword > --- INVENTORY -------- Light Nuclear Core Reinforced Fission Core Advanced Weight Redist. System Advanced Signal Interpreter Improved ECM Suite Maneuvering Thrusters Powered Armor System Backup Module Improved EM Shotgun Improved EM Shotgun Precision Beam Rifle Minigun Improved Heavy Machine Gun Advanced EMP Blaster Heavy Missile Launcher Remote Datajack Improved Remote Datajack Makeshift Hammer [Rating: 78] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flying Fortress v7 Utility High-capacity Storage Unit Device Actuator Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Impact Weapon Shock Maul Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Slots Evolved 10 | . . . . . 4 . . 2 . . 4 Power . | . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . 1 . . 1 Utility 7 | . . . . . 3 . . 1 . . 3 Weapon . | . . . . . . . . . . . . Parts Attached 132 | 2 16 13 1 2 61 1 9 13 12 . 2 Power 12 | . 1 3 . . 6 . . 2 . . . Engine 7 | . 1 3 . . 3 . . . . . . Core 5 | . . . . . 3 . . 2 . . . Reactor . | . . . . . . . . . . . . Propulsion 42 | 2 7 5 1 . 22 1 3 1 . . . Treads 35 | 1 5 4 . . 21 1 3 . . . . Leg . | . . . . . . . . . . . . Wheel 6 | 1 2 1 1 . 1 . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . . Utility 33 | . 3 . . . 12 . 2 7 7 . 2 Device 8 | . . . . . 1 . . 3 4 . . Storage 8 | . 3 . . . 5 . . . . . . Processor 6 | . . . . . 4 . . 1 . . 1 Hackware 1 | . . . . . . . . . . . 1 Protection 10 | . . . . . 2 . 2 3 3 . . Artifact . | . . . . . . . . . . . . Weapon 45 | . 5 5 . 2 21 . 4 3 5 . . Energy Gun 11 | . 3 2 . 1 5 . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 21 | . 1 2 . 1 13 . 3 . 1 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 6 | . 1 1 . . 2 . 1 . 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . . 1 . . Slashing Weapon 5 | . . . . . . . . 3 2 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 6 . . 1 3 . . Parts Lost 27 | . 2 5 . . 10 1 2 . 1 . 6 Power 5 | . 1 2 . . 2 . . . . . . Propulsion 8 | . . 2 . . 4 1 . . . . 1 Utility 6 | . . . . . 1 . . . 1 . 4 Weapon 8 | . 1 1 . . 3 . 2 . . . 1 Highest Loss Streak 6 | . 1 2 . . 5 1 1 . 1 . 6 Average Slot Usage (%) 94 | . 98 97 71 99 98 100 99 76 75 76 68 Engine 8 | . 14 12 14 14 6 9 9 . . . . Core 1 | . . . . . 2 . . 6 7 7 4 Treads 21 | . 23 25 25 14 24 27 27 1 . . . Wheel 2 | . 4 1 2 14 2 . . . . . . Device 2 | . . . . . . . . 14 14 15 10 Storage 30 | . 26 28 28 28 35 36 36 15 15 15 11 Processor 3 | . . . . . 3 9 3 6 7 7 11 Protection 3 | . . . . . 3 . 5 7 7 7 4 Energy Gun 3 | . 14 18 . 13 1 . . . . . . Ballistic Gun 13 | . 12 9 . 13 16 18 17 . . . . Slashing Weapon 1 | . . . . . . . . 14 13 7 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 114 | 10 72 76 71 76 112 111 114 114 75 71 71 Greatest Support 72 | 10 40 40 40 20 60 60 60 72 72 72 72 Greatest Overweight (x) 11 | . 1 7 7 7 11 1 1 1 1 . . Average Overweight (x) 1 | . . 2 2 6 2 1 1 . . . . Largest Inventory Capacity 32 | 6 20 20 20 20 32 32 32 32 18 18 18 Average Capacity 26 | 6 11 20 20 20 31 32 32 18 18 18 18 Most Carried 32 | 6 20 20 20 20 32 32 32 32 18 18 18 Average Carried 25 | 6 10 19 19 19 30 31 31 18 17 17 17 Final Capacity 32 | 6 20 20 20 20 32 32 32 18 18 18 18 Final Carried 32 | 6 20 20 20 20 32 31 32 18 17 18 18 Class Distribution -------------------- 78% | Hauler-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Scout | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Matter Collected 3149 | 232 317 183 . 65 1664 125 270 52 226 . 15 Remotely . | . . . . . . . . . . . . Salvage Created 4876 | 96 483 264 . . 2742 239 472 76 504 . . Parts 303 | 2 33 27 . 2 144 12 33 6 44 . . Haulers Intercepted 9 | . 2 . . . 6 . . 1 . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Combat Hostiles Destroyed 103 | . 13 11 . . 52 7 12 . 8 . . Melee 8 | . . . . . . . . . 8 . . Guns 82 | . 8 8 . . 47 7 12 . . . . AOE 13 | . 5 3 . . 5 . . . . . . Classes Destroyed 15 | 1 7 2 . . 3 . 1 . 1 . . Worker 4 | . 1 . . . 3 . . . . . . Builder 3 | . 1 . . 1 . . 1 . . . . Tunneler 3 | . . 2 . . 1 . . . . . . Hauler 9 | . 2 . . . 6 . . 1 . . . Recycler 3 | 1 . . . . 2 . . . . . . Mechanic 2 | . . . . . 2 . . . . . . Operator 4 | . 1 . . . 1 . . 1 1 . . Watcher 6 | . 1 . . . 3 . 1 . 1 . . Swarmer 42 | . 9 9 . . 16 3 5 . . . . Grunt 37 | . 4 . . . 25 4 4 . . . . Brawler 1 | . . . . . 1 . . . . . . Duelist 2 | . . . . . 2 . . . . . . Sentry 17 | . . 2 . . 9 . 2 . 4 . . Hunter 1 | . . . . . . . 1 . . . . Programmer 4 | . . . . . . . . . 4 . . Best Kill Streak 9 | 1 5 4 . 1 9 3 2 1 2 . . Combat Bots Only 7 | . 3 3 . . 7 3 2 . 1 . . Max Kills in Single Turn 3 | 1 3 2 . 1 3 1 1 1 1 . . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 3 2 . . 2 . . . . . . Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Damage Taken 7497 | . 455 587 . 10 2904 449 485 . 991 . 1616 Core 1341 | . 45 51 . . 379 67 52 . 125 . 622 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 63 | 100 . . . 61 . . 9 . . 82 . Volleys Fired 334 | 3 52 33 . . 191 20 35 . . . . Largest 2 | 2 2 2 . . 2 2 2 . . . . Hottest 84 | 40 80 80 . . 84 48 50 . . . . Shots Fired 653 | 6 99 63 . . 378 40 67 . . . . Gun 643 | 6 98 61 . . 374 40 64 . . . . Cannon . | . . . . . . . . . . . . Launcher 10 | . 1 2 . . 4 . 3 . . . . Special . | . . . . . . . . . . . . Kinetic 544 | 6 66 18 . . 350 40 64 . . . . Thermal 40 | . 7 13 . . 20 . . . . . . Explosive 10 | . 1 2 . . 4 . 3 . . . . Electromagnetic 59 | . 25 30 . . 4 . . . . . . Robot Hit Streak 43 | 4 12 12 . . 43 29 24 . . . . Robot Miss Streak 7 | 1 3 7 . . 4 1 3 . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 16 | . 2 3 . . 7 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 . . . . Shots Hit Robots 514 | 5 70 30 . . 296 36 46 3 28 . . Core Hits 221 | 2 25 16 . . 128 14 21 2 13 . . Critical Hits 6 | . . . . . . . 4 . 2 . . Critical Kills 5 | . . . . . . . 3 . 2 . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . Melee Attacks 72 | . . . . . 1 . . 6 49 7 9 Impact 7 | . . . . . 1 . . . 2 3 1 Slashing 65 | . . . . . . . . 6 47 4 8 Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 2 1 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . 1 9 . . Damage Inflicted 9992 | 55 1120 468 . 34 5598 567 777 254 1118 . 1 Guns 6995 | 55 675 302 . . 4642 567 754 . . . . Cannons . | . . . . . . . . . . . . Explosions 1428 | . 406 149 . . 873 . . . . . . Melee 1372 | . . . . . . . . 254 1118 . . Ramming 197 | . 39 17 . 34 83 . 23 . . . 1 Kinetic 6105 | 55 415 60 . . 4254 567 754 . . . . Thermal 695 | . 284 36 . . 375 . . . . . . Explosive 1143 | . 153 149 . . 841 . . . . . . Electromagnetic 480 | . 229 206 . . 45 . . . . . . Impact 22 | . . . . . . . . . 22 . . Slashing 1350 | . . . . . . . . 254 1096 . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . 4 4 4 4 . . . . 1 1 . Average Corruption 3 | . 3 4 4 4 . . . . 1 1 . Corruption Purged . | . . . . . . . . . . . . Effects 88 | . 27 31 14 13 . . . . 2 1 . Message Errors 21 | . 8 5 3 3 . . . . 2 . . Matter Fused 23 | . 8 6 4 5 . . . . . . . Heat Flow Errors 9 | . 4 5 . . . . . . . . . Energy Discharges 17 | . 2 7 5 2 . . . . . 1 . Parts Rejected 1 | . 1 . . . . . . . . . . Data Loss (minor) 10 | . 1 4 2 3 . . . . . . . Targeting Errors 6 | . 2 4 . . . . . . . . . Weapon Failures 1 | . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 35 | . 27 . . . 2 . . . 6 . . Projectiles . | . . . . . . . . . . . . Explosions 28 | . 26 . . . 2 . . . . . . Melee 7 | . 1 . . . . . . . 6 . . Knockbacks 2 | . 1 . . . . . . . 1 . . Impact 2 | . 1 . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 267 | . 93 . . . 174 . . . . . . Shots 7 | . 3 . . . 4 . . . . . . Rammed 19 | . 5 2 . 4 4 . 2 . . . 2 Targets Rammed 22 | . 5 3 . 5 4 . 3 . . . 2 Kicked . | . . . . . . . . . . . . Crushed 3 | . . 1 . 1 . . 1 . . . . Highest Temperature 258 | . 249 258 . . 120 36 133 . 14 . . Average Temperature 41 | . 54 82 . . 24 17 30 . 6 . . Received Heat Transfer 1869 | . 54 63 . . 1053 207 135 . 198 . 159 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . 3 . . . . . . . . . . Impact Corruptions 1 | . 1 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1290 | . 425 75 . . 790 . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . 4 . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Peak Influence 849 | 5 286 105 . 167 849 801 454 111 273 61 735 Initial 625 | . 3 35 . . 6 551 390 56 50 28 625 Average 180 | 2 103 56 . 50 237 679 106 85 120 42 630 Maximum Alert Level 3 | . 1 . . . 3 3 2 . 1 . 3 Low Security (%) 74 | 100 94 100 . 100 60 . 82 100 88 100 . Level 1 7 | . 5 . . . 8 . 10 . 11 . 17 Level 2 14 | . . . . . 27 56 6 . . . 47 Level 3 4 | . . . . . 3 43 . . . . 35 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 1 . . . 4 . 2 . 6 . 2 Investigation 3 | . 1 . . . 1 . 1 . . . . Extermination 2 | . . . . . . . . . 2 . . Reinforcement 7 | . . . . . 1 . 1 . 4 . 1 Assault 3 | . . . . . 2 . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Distress Signals 16 | . 3 . . . 7 . 4 . 1 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 189 | . 31 11 . 1 81 8 20 1 19 1 16 Peak Tracking Total 11 | . 5 3 . 4 11 3 3 1 6 4 10 Tactical Retreats 15 | . 1 . . . 8 . 2 . 2 . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Traps Triggered 13 | . 4 . . . 4 4 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Machines Disabled 5 | . 1 1 . 1 1 . . . 1 . . Max in Single Turn 1 | . 1 1 . . 1 . . . 1 . . Garrison Access 3 | . . . . . . . . 1 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Machines Accessed 57 | . 9 . 2 . 16 . 4 8 11 2 5 Terminals 37 | . 7 . . . 9 . 3 5 10 . 3 Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . 1 . . . 2 . 1 . . . . Recycling Units 7 | . 1 . . . 2 . . 1 . 2 1 Scanalyzers 3 | . . . . . 2 . . 1 . . . Garrison Access 4 | . . . . . 1 . . 1 1 . 1 Total Hacks 157 | . 25 . 2 . 52 . 9 23 30 3 13 Successful 100 | . 16 . 2 . 37 . 4 13 18 2 8 Failed 56 | . 8 . . . 15 . 5 10 12 1 5 Catastrophic 11 | . 1 . . . 4 . 1 2 3 . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 85 | . 20 . 1 . 26 . 4 15 13 . 6 Terminals 123 | . 21 . . . 39 . 7 16 29 . 11 Fabricators . | . . . . . . . . . . . . Repair Stations 8 | . 2 . . . 4 . 2 . . . . Recycling Units 11 | . 2 . . . 3 . . 2 . 3 1 Scanalyzers 9 | . . . . . 5 . . 4 . . . Garrison Access 4 | . . . . . 1 . . 1 1 . 1 Terminal Hacks 41 | . 4 . 2 . 19 . 1 . 12 . 3 Record 4 | . . . 1 . 3 . . . . . . Part Schematic 3 | . . . . . 3 . . . . . . Robot Schematic 1 | . . . . . . . . . 1 . . Robot Analysis 4 | . 2 . . . 2 . . . . . . Prototype ID Bank 3 | . 1 . . . 2 . . . . . . Open Door 5 | . . . . . . . . . 5 . . Level Access Points 1 | . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Emergency Access Points 4 | . . . . . 2 . . . 2 . . Repair Station Index 1 | . . . . . 1 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . Unreport Threat 3 | . . . . . 2 . . . . . 1 Locate Traps 4 | . . . . . 2 . . . 1 . 1 Recall Reinforcements 1 | . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . . . 1 . . Zone Layout 3 | . . . . . 1 . . . 1 . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 6 | . 2 . . . 2 . 2 . . . . Scan Component 3 | . 1 . . . 1 . 1 . . . . Repair 3 | . 1 . . . 1 . 1 . . . . Recycling Unit Hacks 9 | . 2 . . . 3 . . 1 . 2 1 Report Inventory 7 | . 1 . . . 2 . . 1 . 2 1 Retrieve Components 2 | . 1 . . . 1 . . . . . . Scanalyzer 9 | . . . . . 5 . . 4 . . . Insert Component 4 | . . . . . 2 . . 2 . . . Analyze 5 | . . . . . 3 . . 2 . . . Garrison Access Hacks 4 | . . . . . 1 . . 1 1 . 1 Unlock Access 1 | . . . . . 1 . . . . . . Seal Access 3 | . . . . . . . . 1 1 . 1 Unauthorized Hacks 31 | . 8 . . . 7 . 1 7 5 . 3 Terminals 31 | . 8 . . . 7 . 1 7 5 . 3 Track 10 | . 2 . . . 2 . 1 1 3 . 1 Assimilate 4 | . 1 . . . 1 . . 2 . . . Botnet 15 | . 4 . . . 3 . . 4 2 . 2 Operators 2 | . 1 . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . Hacking Detections 43 | . 8 . . . 11 . 3 7 10 1 3 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 5 . . 2 . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . 1 . 1 . . . . Time 152 | . 26 . . . 100 . 26 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 16 | . 7 . . . 9 . . . . . . Parts Scanalyzed 4 | . . . . . 2 . . 2 . . . Part Schematics Acquired 4 | . . . . . 2 . . 2 . . . Parts Damaged 1 | . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Used RIF Installer 1 | . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Total Allies 5 | . 1 3 . 1 . . . . . . . Largest Group 4 | . 1 3 3 4 2 . . . . . . Highest-Rated Group 71 | . 10 40 40 71 24 . . . . . . Highest-Rated Ally 31 | . 10 16 16 31 16 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 38 | . . . . 32 6 . . . . . . Total Damage 351 | . . . . 291 60 . . . . . . Kills 9 | . . . . 9 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Robot Analysis Total 4 | . 2 . . . 2 . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Turns Passed 16825 | 16 1555 1174 757 974 4586 776 4694 391 1260 139 503 Spaces Moved 7936 | 6 828 595 434 634 1545 365 811 663 1217 235 603 Core . | . . . . . . . . . . . . Treads 3803 | . 508 495 332 11 1272 365 811 9 . . . Legs . | . . . . . . . . . . . . Wheels 1424 | 6 320 100 102 623 273 . . . . . . Hover . | . . . . . . . . . . . . Flight 2709 | . . . . . . . . 654 1217 235 603 Fastest Speed 50 | 80 80 150 150 150 160 183 183 50 50 50 50 Average Speed 128 | 80 138 174 172 151 180 183 183 51 50 50 50 Slowest Speed 260 | 80 180 180 180 220 260 183 186 186 150 50 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . . 3 4 2 9 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 60 | 2 99 99 77 98 96 63 35 17 80 40 20 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . Known Exits Taken 5 | . . . . . 1 . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 6 | . . 4 . 2 . . . . . . . Spaces Dug 44 | . . . . . 1 . 23 2 7 3 8 Terrain Destroyed 97 | . 22 17 . . 8 . 30 2 7 3 8 Melee 21 | . . . . . 1 . . 2 7 3 8 Projectile . | . . . . . . . . . . . . AOE 76 | . 22 17 . . 7 . 30 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Total 13902 | 10 1144 668 445 646 3055 443 3972 708 1800 247 764 Wait 5238 | . 217 9 . . 1165 47 3107 . 527 10 156 Move 7888 | 5 827 594 433 633 1544 363 810 656 1208 230 585 Hop 18 | . . . . . . . . 3 4 2 9 Pick Up 97 | . 20 7 4 4 39 2 5 9 4 1 2 Fast Attach 37 | . 2 . . . 21 . 1 8 5 . . Attach 31 | . 3 5 . 2 12 1 2 3 1 . 2 Detach 10 | . . 2 . . 5 . . 2 1 . . Swap 64 | 2 11 8 1 . 28 . 6 2 6 . . Drop 103 | . 7 7 7 2 45 2 3 21 9 . . Fire 334 | 3 52 33 . . 191 20 35 . . . . Melee 52 | . . . . . 1 . . 4 35 4 8 Ram 2 | . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . Crush 20 | . 5 3 . 5 4 . 3 . . . . Escape Stasis 8 | . . . . . . 8 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -7/Recycling -5/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 17 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 13) 237 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Build established: Mutant 751 | -10/Materials | Discovered new exit (range 14) 932 | -10/Materials | Central database locked down 1009 | -10/Materials | Discovered new exit (range 3) 1266 | -10/Materials | Repaired EM Pulse Gun 1395 | -10/Materials | Build established: Hauler-Mutant 1415 | -10/Materials | Discovered new exit (range 6) 1572 | -10/Materials | Entered Mines 1572 | -10/Mines | Discovered new exit (range 14) 1580 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1670 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1670 | -10/Mines | Discovered new exit (range 5) 2107 | -10/Mines | Discovered new exit (range 14) 2606 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2746 | -10/Mines | Entered Exiles 2746 | -10/Exiles | Accompanied by 3 allies 2788 | -10/Exiles | Met 8R-AWN 2838 | -10/Exiles | Met EX-HEX 2934 | -10/Exiles | Met EX-DEC 2963 | -10/Exiles | Visited The Gauntlet 3054 | -10/Exiles | Learned location of Zion (-6) 3147 | -10/Exiles | Discovered new exit (range 12) 3257 | -10/Exiles | Met EX-BIN 3282 | -10/Exiles | Aligned with FarCom system 3284 | -10/Exiles | Given EX-Vault access code 3327 | -10/Exiles | Opened EX-Vault 3350 | -10/Exiles | Found Flying Fortress v7 3361 | -10/Exiles | Found PSU Rigger 3392 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3503 | -10/Exiles | Stole two prototypes: Flying Fortress v7, PSU Rigger 3503 | -10/Exiles | Entered Mines 3503 | -9/Mines | Accompanied by 3 allies 3525 | -9/Mines | Discovered new exit (range 6) 3715 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3727 | -9/Mines | Found Prototype Device 3959 | -9/Mines | Received a Mining Laser from a helpful Derelict 4123 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4451 | -9/Mines | Discovered new exit (range 14) 4477 | -9/Mines | Entered Materials 4477 | -8/Materials | Accompanied by 2 allies 4477 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 5586 | -8/Materials | Lost 3 parts (1n1u1w) 5870 | -8/Materials | Discovered new exit (range 15) 6070 | -8/Materials | Identified Exp. Sensor Array 6830 | -8/Materials | Discovered new exit (range 15) 7469 | -8/Materials | Repaired Broken Exp. Sensor Array 7789 | -8/Materials | Discovered new exit (range 13) 8877 | -8/Materials | First assault squad dispatched 8917 | -8/Materials | Core integrity fell below 50% 8951 | -8/Materials | Lost 5 parts (1p2n2w) 8953 | -8/Materials | Destroyed 7 combat bots 9061 | -8/Materials | Identified exit to Garrison 9063 | -8/Materials | Entered Garrison 9310 | -8/Garrison | Triggered checkpoint 9407 | -8/Garrison | Discovered new exit (range 15) 9526 | -8/Garrison | Triggered checkpoint 9586 | -8/Garrison | Discovered new exit (range 13) 9694 | -8/Garrison | Triggered checkpoint 9713 | -8/Garrison | Core integrity fell below 20% 9791 | -8/Garrison | Discovered new exit (range 15) 9830 | -8/Garrison | Installed Relay Interface Framework 9839 | -8/Garrison | Entered Materials 13725 | -8/Materials | Identified exit to Factory 14275 | -8/Materials | Repaired Lgt. Armor Plating 14533 | -8/Materials | Entered Factory 14533 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14534 | -7/Factory | Identified exit to Storage 14535 | -7/Factory | FarCom data flow suspended 14858 | -7/Factory | Build established: Mutant 14924 | -7/Factory | Entered Storage 15170 | -7/Storage | Used back door to open Recycling access 15170 | -7/Storage | Discovered new exit (range 4) 15229 | -7/Storage | Identified exit to Recycling 16184 | -7/Storage | Entered Recycling 16249 | -7/Recycling | Spotter reported a threat 16249 | -7/Recycling | Spotter reported a threat 16249 | -7/Recycling | Spotter reported a threat 16251 | -7/Recycling | Spotter reported a threat 16293 | -7/Recycling | Found Powered Armor 16315 | -7/Recycling | Discovered new exit (range 10) 16323 | -7/Recycling | Identified exit to Factory 16323 | -7/Recycling | Entered Factory 16323 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 16623 | -5/Factory | First assault squad dispatched 16633 | -5/Factory | Build established: Scout 16757 | -5/Factory | Discovered new exit (range 4) 16758 | -5/Factory | Identified exit to Factory 16769 | -5/Factory | Discovered exit to Factory (range 21) 16823 | -5/Factory | Core integrity fell below 50% 16826 | -5/Factory | Self-destructed Last Messages --------------- 16792_ G-67 Veteran unfolds itself. 16792_ G-50 Soldier unfolds itself. 16792_ L-41 Fighter unfolds itself. 16792_ E-15 Imp unfolds itself. 16800_ C-30 ARC bursts open, deploying its payload. 16800_ S-27 Virus unfolds itself. 16805_ Slammed into S-27 Virus. 16806_ Acquired 15 matter. 16806_ Chainsword blown off. 16806_ Enh. Nuclear Core blown off. 16806_ E-15 Imp destroyed. 16809_ Imp. Light Armor Plating destroyed. 16812_ Exp. Sensor Array destroyed. 16815_ Actuator Array destroyed. 16816_ U-05 Engineer builds a Door. 16817_ Slammed into S-27 Virus. 16819_ System Shield destroyed. 16822_ S-27 Virus destroyed. 16822_ Flying Fortress v7 destroyed. 16826_ Shock Maul destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????#####+####### | | ?????????????????????????????? | | ???????????????????????????????? | | ?????????????????????????????????? | | ???????????????????????????????????? | | ?????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ???????????###+###??????????????????????## # | | ???????????# ######################## | | ???????????# T | | ???????????# ######## ############### | | ???????????# #????###+###########???#### | | ???????????# #????#] #??????? | | ???????????### ###????# #??????? | | ?????????????# #??????# #??????? | | ?????????????# ######## #??????? | | ?????????????# # !! #??????? | | ?????????????# #" !! #??????? | | ????# ######## ^ssg #%"! #??????? | | ????# =[*@s +" #??????? | | ????########## =s!lg# #??????? | | ?????????????# ^ /u# #??????? | | ?????????????+ # #??????? | | ?????????????#+####+#################?????## | | ?????????????# #?????????###### | | ?????????????# """""" ########### | | ?????????????# """""" + | | ?????????????#! """""" ########### | | ?????????????# """""" #?????????###+## | | ?????????????# #?????????? #?? | | ?????????????# """""" #???????? """ #?? | | ?????????????# """""" #?????? """ #?? | | ?????????????# """""" #???? ]![ """ #?? | | ?????????????# """""" #?? ]![ #?? | | ?????????????# ## ][[ #?? | | ?????????????# ? ## ??? | | ??????????????####??######?##############??? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 300 Evasion (%) 60 Targeting Accuracy 8 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Hacked Katana | -8/Materials | Hacked Imp. Light Armor Plating | -8/Materials | Hacked Hcp. Storage Unit | -8/Materials | Scanalyzed Lgt. Armor Plating | -7/Factory | Scanalyzed Hvy. Missile Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -7/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorCorruptionSpear Manual? 0 Play Time 01:47:34 Cumulative 88.5 hours Start 2020.10.27 @ 16:45:38 End 2020.10.27 @ 18:38:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 51 Achievement% 40 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fcb88fdf-6fc0-4e10-83f5-9f2c10cc6948