Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.09 @ 17:22:13 Player: Problob Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (139) 695 Value Destroyed (4507) 4507 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (-383) -383 TOTAL SCORE: 9299 Bonus ------- High Alert Combat Kills 198 Follower Combat Kills 653 Entered Garrisons 200 Friendly Fire -1434 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Improved Sensor Array Kinecellerator Hacking Suite Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Sensor Array Advanced Signal Interpreter Precision Matter Filter Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Beamcaster Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine VSS Leg VSS Leg Improved VSS Leg Improved VSS Leg Energy Filter Kinecellerator Hardened Medium Armor Plating Experimental Hacking Suite Improved System Shield Gamma Rifle Backup Laser III Beamcaster [Rating: 71] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Experimental Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Mace Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Gar Slots Evolved 8 | . . 2 . 2 2 . . 2 . . . Power . | . . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . 1 . . . Utility 4 | . . 1 . 1 1 . . 1 . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 149 | 5 5 13 16 19 30 10 4 14 11 10 12 Power 19 | 1 . 2 3 3 3 1 2 1 1 . 2 Engine 15 | 1 . 2 3 2 2 1 1 1 . . 2 Core 3 | . . . . 1 1 . 1 . . . . Reactor 1 | . . . . . . . . . 1 . . Propulsion 44 | 2 1 3 5 7 9 3 . 5 2 5 2 Treads 8 | . . 3 2 . . . . . 1 2 . Leg 31 | 2 1 . 3 7 9 3 . 1 . 3 2 Wheel . | . . . . . . . . . . . . Hover 3 | . . . . . . . . 3 . . . Flight 2 | . . . . . . . . 1 1 . . Utility 31 | . 2 2 2 3 4 4 2 2 4 4 2 Device 12 | . . 1 . 2 . 1 1 1 3 2 1 Storage 3 | . 1 . . . 1 . 1 . . . . Processor 6 | . 1 . 1 1 1 1 . 1 . . . Hackware 2 | . . . . . 1 . . . . 1 . Protection 8 | . . 1 1 . 1 2 . . 1 1 1 Artifact . | . . . . . . . . . . . . Weapon 55 | 2 2 6 6 6 14 2 . 6 4 1 6 Energy Gun 19 | . . . . . 9 1 . 3 2 1 3 Energy Cannon 6 | . . . . . 1 1 . 1 . . 3 Ballistic Gun 18 | 2 2 4 3 4 1 . . . 2 . . Ballistic Cannon 1 | . . . . . . . . 1 . . . Launcher 3 | . . . 1 2 . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon 6 | . . 2 2 . 2 . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 . 3 1 2 . . Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . . . 3 Parts Lost 35 | . . 1 3 1 1 5 3 3 . . 18 Power 5 | . . 1 2 . . . . . . . 2 Propulsion 11 | . . . . . . 1 2 3 . . 5 Utility 9 | . . . . 1 1 2 1 . . . 4 Weapon 10 | . . . 1 . . 2 . . . . 7 Highest Loss Streak 10 | . . 1 1 1 1 3 3 1 . . 10 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 82 | . 83 98 98 97 93 91 45 44 73 88 61 Engine 5 | . 14 10 10 7 2 7 . . 3 . 2 Core 1 | . . . . 1 4 . 7 5 . . . Treads 8 | . . 31 28 . . . . . 4 7 2 Leg 15 | . 28 . 4 34 29 29 18 4 2 13 12 Device 8 | . . 10 5 7 3 4 7 9 18 20 12 Storage 8 | . 8 11 11 9 9 8 7 6 6 6 4 Processor 6 | . 3 3 5 16 12 7 4 3 6 3 . Protection 6 | . . 7 11 . 6 11 . . 3 8 3 Energy Gun 5 | . . . . . 16 13 . 1 5 6 5 Energy Cannon 1 | . . . . . . 4 . 1 1 . 1 Ballistic Gun 8 | . 28 19 14 17 . . . . 9 13 6 Impact Weapon 1 | . . 2 4 . . . . . . . . Peak Build Rating 71 | 5 8 21 23 23 44 46 39 58 69 71 71 Average Rating 34 | 4 6 18 20 20 37 40 35 43 53 66 44 On Entrance 28 | . 5 8 21 14 23 41 17 32 57 57 71 Naked Turns 7 | . . . . . . . . . . . 7 Heaviest Build 70 | 6 26 37 40 34 47 56 38 58 64 70 62 Greatest Support 140 | 20 20 60 63 40 71 71 37 19 70 140 70 Greatest Overweight (x) 15 | . 1 1 3 1 1 . 3 15 2 1 6 Average Overweight (x) . | . . . . . . . 1 4 . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 10 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | 5 15 15 15 15 15 15 14 7 12 15 14 Average Carried 11 | 2 8 13 13 12 14 14 6 5 8 11 9 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 14 13 12 11 15 15 6 7 10 14 4 Class Distribution -------------------- 54% | Mutant 13% | Scavenger-Mutant 11% | Scavenger-Skirmisher 9% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Hacker-Tank | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Gar Matter Collected 3287 | 274 119 286 532 477 448 217 . 287 287 259 101 Remotely . | . . . . . . . . . . . . Salvage Created 5203 | 56 282 689 1437 774 581 501 . 391 . 214 278 Parts 259 | 3 27 31 69 49 24 17 . 17 . 13 9 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 . . . . . Prevented 7 | . . . . . . 7 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Gar Combat Hostiles Destroyed 106 | 1 11 16 22 16 9 10 . 11 . 4 6 Melee 8 | . . 2 4 . 2 . . . . . . Guns 73 | 1 11 13 15 16 6 5 . . . 4 2 Cannons 16 | . . . . . . 4 . 10 . . 2 AOE 1 | . . . . . . 1 . . . . . Classes Destroyed 13 | 2 1 3 1 2 1 . . 2 . . 1 Worker 8 | 1 . . 3 1 3 . . . . . . Builder 1 | . . . . . . . . 1 . . . Recycler 5 | . . . 4 1 . . . . . . . Operator 1 | . . . . 1 . . . . . . . Watcher 11 | . . 3 2 1 3 . . 2 . . . Swarmer 25 | . 6 3 6 3 . 3 . 2 . . 2 Grunt 53 | 1 5 8 13 8 5 6 . 3 . 1 3 Brawler 4 | . . 1 . . 1 1 . . . 1 . Duelist 1 | . . . . . . . . 1 . . . Sentry 19 | . . 4 10 3 1 . . . . 1 . Hunter 5 | . . . . 2 . . . 2 . 1 . Programmer 5 | . . . . . 2 . . 3 . . . Behemoth 1 | . . . . . . . . . . . 1 Best Kill Streak 7 | 1 5 7 5 5 3 3 . 3 . 2 3 Combat Bots Only 7 | 1 5 7 4 4 3 3 . 3 . 2 3 Max Kills in Single Turn 8 | 1 2 2 8 2 2 1 . 1 . 1 1 Gunslinging 1 | . 1 1 . 1 . . . . . . . Exploded 1 | . . . . . . 1 . . . . . Melee 1 | . . 1 1 . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Gar Hostile Shots Fired 1050 | 9 60 65 149 95 63 150 29 108 . 71 251 Missed 302 | 6 16 18 39 29 26 44 5 27 . 28 64 Damage Taken 8966 | 25 336 439 1138 735 357 1447 346 1079 . 402 2662 Core 1541 | 9 95 36 164 125 72 102 81 273 . 33 551 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 2609 | 8 106 135 339 217 108 417 98 303 . 122 756 Regen/Repaired (Parts) 49 | . . . . . . . . . 49 . . Core Remaining (%) 68 | 96 58 . 50 77 . . 63 . . . . Volleys Fired 335 | 9 23 33 58 56 23 32 . 59 . 14 28 Largest 3 | 2 2 2 2 2 3 3 . 2 . 3 3 Hottest 215 | 40 40 50 50 58 215 182 . 145 . 147 135 Shots Fired 595 | 18 46 47 92 112 53 68 . 73 2 37 47 Gun 505 | 18 46 47 90 110 53 57 . 14 1 37 32 Cannon 85 | . . . . . . 11 . 58 1 . 15 Launcher 4 | . . . 2 2 . . . . . . . Special 1 | . . . . . . . . 1 . . . Kinetic 404 | 18 46 47 90 110 . . . 44 1 28 20 Thermal 99 | . . . . . 40 29 . 14 1 9 6 Explosive 4 | . . . 2 2 . . . . . . . Electromagnetic 87 | . . . . . 13 39 . 14 . . 21 Robot Hit Streak 31 | 6 26 9 19 25 31 12 . 13 7 13 8 Robot Miss Streak 4 | 1 1 2 2 4 2 3 . 4 . 1 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 10 | . 3 1 1 2 1 . . . . 1 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . 1 1 Shots Hit Robots 526 | 11 41 55 99 84 54 48 . 65 2 31 36 Core Hits 270 | 4 18 22 41 43 33 20 3 60 1 9 16 Critical Kills 4 | . 1 1 1 . . . . . . 1 . Critical Parts Destroyed 9 | . . 1 7 1 . . . . . . . Critical Strikes 18 | . 1 2 8 1 1 2 . . . 1 2 Burn 3 | . . . . . 1 2 . . . . . Destroy 4 | . 1 . 1 1 . . . . . 1 . Corrupt 2 | . . . . . . . . . . . 2 Smash 9 | . . 2 7 . . . . . . . . Melee Attacks 60 | . . 18 30 . 12 . . . . . . Impact 58 | . . 18 30 . 10 . . . . . . Slashing . | . . . . . . . . . . . . Piercing 2 | . . . . . 2 . . . . . . Sneak Attacks 6 | . . . 4 . 2 . . . . . . Combat Hostiles 2 | . . . 1 . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11468 | 122 405 999 2916 1508 1328 1130 9 1440 48 661 902 Guns 6713 | 114 401 589 1208 1451 847 684 . 225 18 653 523 Cannons 1838 | . . . . . . 218 . 1215 30 . 375 Explosions 967 | . . . 691 48 . 228 . . . . . Melee 1901 | . . 410 1017 . 474 . . . . . . Ramming 49 | 8 4 . . 9 7 . 9 . . 8 4 Kinetic 5453 | 114 401 589 1208 1451 . . . 874 18 446 352 Thermal 1988 | . . . . . 703 629 . 341 30 207 78 Explosive 739 | . . . 691 48 . . . . . . . Electromagnetic 1338 | . . . . . 144 501 . 225 . . 468 Impact 1816 | . . 410 1017 . 389 . . . . . . Slashing . | . . . . . . . . . . . . Piercing 85 | . . . . . 85 . . . . . . Highest Corruption 10 | . . . . . 6 6 10 4 4 4 7 Average Corruption 4 | . . . . . 4 6 7 2 4 4 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 98 | . . . . . 13 44 1 7 14 14 5 Message Errors 21 | . . . . . 3 11 . 2 3 1 1 Matter Fused 27 | . . . . . 4 11 1 1 6 2 2 Heat Flow Errors 11 | . . . . . . 6 . 2 1 1 1 Energy Discharges 11 | . . . . . . 5 . 1 1 4 . Parts Rejected 2 | . . . . . 1 1 . . . . . Parts Fused 2 | . . . . . 1 1 . . . . . Data Loss (minor) 8 | . . . . . 1 2 . 1 1 3 . Data Loss (major) 5 | . . . . . 1 2 . . . 2 . Misfires 6 | . . . . . . 2 . . 2 1 1 Alerts 2 | . . . . . 1 1 . . . . . Weapon Failures 3 | . . . . . 1 2 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 528 | . . 47 390 . 78 11 . 2 . . . Projectiles 3 | . . . 1 . . . . 2 . . . Explosions 14 | . . . 3 . . 11 . . . . . Melee 511 | . . 47 386 . 78 . . . . . . Knockbacks 43 | . . . 5 . 1 . . 37 . . . Impact 5 | . . . 4 . 1 . . . . . . Kinetic 37 | . . . . . . . . 37 . . . Secondary 1 | . . . 1 . . . . . . . . Self-Inflicted Damage 161 | . . . 84 5 . 70 . . . . 2 Shots 5 | . . . 2 1 . 2 . . . . . Rammed 2 | . . . . . . . . . . 1 1 Targets Rammed 15 | 3 1 . . 2 1 . 6 . . 1 1 Kicked 13 | 3 1 . . 2 1 . 6 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 530 | 6 26 16 67 16 432 530 10 360 268 519 374 Average Temperature 129 | 6 13 6 23 5 156 200 5 96 127 166 120 Received Heat Transfer 3621 | 18 162 177 510 333 159 603 225 162 . 126 1146 Effects 26 | . . . . . 5 14 . 1 . 3 3 Shutdowns 4 | . . . . . 1 2 . . . 1 . Energy Bleed 4 | . . . . . . 3 . . . . 1 Interference 9 | . . . . . 2 4 . 1 . . 2 Matter Decay 4 | . . . . . 1 2 . . . 1 . Short Circuit 3 | . . . . . . 3 . . . . . Damage (minor) 2 | . . . . . 1 . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 13 | . . 2 7 . 1 . . 1 . . 2 Combat Hostiles 8 | . . 1 3 . 1 . . 1 . . 2 Parts Fried 21 | . . 3 8 . 2 3 . 2 . . 3 Impact Corruptions 23 | . . 4 17 . 2 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 10 | . . . . . 7 1 . 1 . 1 . Heat Transferred 3489 | . . . . . 1415 1075 . 407 37 333 222 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Gar Peak Influence 572 | 25 296 311 572 450 281 . . 126 36 521 568 Initial 308 | . 13 34 111 172 175 . . 2 36 . 308 Average 175 | 3 102 128 364 315 140 . . 46 21 182 424 Maximum Alert Level 2 | . 1 1 2 2 1 . . . . 2 2 Low Security (%) 62 | 100 79 87 6 10 81 . . 100 100 60 . Level 1 24 | . 20 12 48 74 18 . . . . 30 23 Level 2 13 | . . . 44 14 . . . . . 9 76 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 21 | . 2 1 6 3 3 . . 4 . 2 . Investigation 10 | . 2 1 2 2 1 . . 1 . 1 . Extermination 4 | . . . . . 1 . . 3 . . . Reinforcement 3 | . . . 1 1 1 . . . . . . Assault . | . . . . . . . . . . . . Garrison 4 | . . . 3 . . . . . . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Gar Distress Signals 9 | . . 4 3 1 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 180 | 1 11 23 35 24 14 17 4 15 . 12 24 Peak Tracking Total 10 | 1 4 6 7 6 3 7 4 5 . 8 10 Tactical Retreats 19 | . 1 3 3 . 1 5 . 1 . 1 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Gar Traps Triggered 6 | . 1 . 1 . 2 . . 2 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Gar Machines Disabled 13 | . . 1 3 2 . 1 . 2 . 4 . Max in Single Turn 2 | . . 1 2 1 . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Gar Machines Accessed 23 | . 1 1 5 3 7 1 . 2 . 3 . Terminals 17 | . 1 1 5 3 5 . . 1 . 1 . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . 1 . . . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 56 | . 3 3 13 11 14 1 . 5 . 6 . Successful 36 | . 3 2 8 6 9 1 . 3 . 4 . Failed 20 | . . 1 5 5 5 . . 2 . 2 . Catastrophic 1 | . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 47 | . 3 3 13 11 11 . . 4 . 2 . Fabricators 2 | . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . 1 . . . Scanalyzers 3 | . . . . . . . . . . 3 . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 29 | . 3 2 8 6 6 1 . 2 . 1 . Record 9 | . 3 . 3 . 3 . . . . . . Prototype ID Bank 3 | . . . . 2 . . . . . 1 . Open Door 1 | . . . . . . 1 . . . . . Open DSF 2 | . . . . . 2 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . Alert Level 2 | . . . 1 . . . . 1 . . . Locate Traps 1 | . . 1 . . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Zone Layout 4 | . . . 2 1 1 . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . Network Status 1 | . . . . . 1 . . . . . . Build 1 | . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 . . 1 . . . Process 1 | . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 1 1 4 2 5 . . 2 . 2 . Full Trace Events 7 | . 1 1 1 2 1 . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Built 2 | . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . Time 106 | . . . . . 106 . . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 23 | . . . . . . . . 23 . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 5 | . . . . . 5 . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Gar Total Allies 31 | . . . 10 . . . . . 21 . . Largest Group 21 | . . . 10 2 . . . . 21 9 2 Highest-Rated Group 806 | . . . 88 16 . . . . 806 359 73 Highest-Rated Ally 50 | . . . 16 8 . . . . 50 50 50 Total Orders . | . . . . . . . . . . . . Ally Attacks 115 | . . . 15 4 . . . . . 89 7 Total Damage 3621 | . . . 158 10 . . . . . 2794 659 Kills 30 | . . . 3 . . . . . . 21 6 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Gar Turns Passed 9182 | 199 412 757 1511 693 1041 1358 49 1598 684 641 239 Spaces Moved 4531 | 142 211 333 687 358 686 975 15 371 346 335 72 Core 69 | 19 . . . . . . . 41 . . 9 Treads 1420 | . . 324 585 . . . . . 277 189 45 Legs 2859 | 123 211 9 102 358 686 975 15 216 . 146 18 Wheels . | . . . . . . . . . . . . Hover 180 | . . . . . . . . 111 69 . . Flight 3 | . . . . . . . . 3 . . . Fastest Speed 50 | 50 120 170 166 120 120 122 190 176 121 160 50 Average Speed 163 | 110 151 170 173 124 121 122 210 385 155 168 181 Slowest Speed 835 | 120 190 250 330 190 195 125 330 835 176 180 360 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 6 28 32 86 30 20 88 5 6 97 8 14 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . 1 1 . . . . . . . 1 . Unknown Exits Taken 6 | 1 . . 1 1 1 1 1 . . . . Scrap Searched 2 | . . . . . . 2 . . . . . Spaces Dug 11 | . . . . 11 . . . . . . . Terrain Destroyed 56 | . . . 18 24 . 13 . 1 . . . Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . . . AOE 55 | . . . 18 24 . 13 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Gar Total 5663 | 165 263 450 883 494 820 1081 30 464 493 385 135 Wait 371 | . 10 28 67 31 31 54 . 12 118 2 18 Move 4521 | 141 210 332 686 357 685 974 14 371 345 334 72 Hop . | . . . . . . . . . . . . Pick Up 96 | 6 11 11 11 13 16 4 . 3 5 14 2 Fast Attach 49 | 5 1 5 2 1 14 . . 11 9 . 1 Attach 47 | . 2 2 8 4 5 3 1 3 1 9 9 Detach 11 | . . . 2 . 1 . . 1 2 4 1 Swap 53 | . 2 6 6 14 11 7 3 . 1 1 2 Drop 104 | 1 3 15 13 16 21 6 6 4 12 6 1 Fire 335 | 9 23 33 58 56 23 32 . 59 . 14 28 Melee 60 | . . 18 30 . 12 . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick 13 | 3 1 . . 2 1 . 6 . . . . Crush 1 | . . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 165 | -11/Scrapyard | Discovered new exit (range 8) 200 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 9) 610 | -10/Materials | Identified exit to Materials 612 | -10/Materials | Entered another Materials area 612 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1003 | -9/Materials | Identified exit to Mines 1003 | -9/Materials | Identified exit to Storage 1091 | -9/Materials | Destroyed 7 combat bots 1369 | -9/Materials | Entered Storage 1567 | -9/Storage | Garrison activated, responded to threat 2005 | -9/Storage | Discovered new exit (range 16) 2523 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2712 | -9/Storage | Murdered 7 allies 2880 | -9/Storage | Entered Materials 2880 | -8/Materials | Accompanied by 2 allies 2880 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3003 | -8/Materials | Build established: Scavenger-Mutant 3492 | -8/Materials | Discovered new exit (range 4) 3573 | -8/Materials | Entered Factory 3573 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4395 | -7/Factory | Build established: Mutant 4497 | -7/Factory | Fabricated Mass Driver? 4589 | -7/Factory | Discovered new exit (range 16) 4614 | -7/Factory | Entered Lower Caves 4892 | -7/Lower Caves | Learned Factory terminal intel 5132 | -7/Lower Caves | Learned 4 Factory zone layouts 5150 | -7/Lower Caves | Found Prototype Device 5193 | -7/Lower Caves | Build established: Tank 5199 | -7/Lower Caves | Encountered a Warlord checkpoint 5406 | -7/Lower Caves | Discovered new exit (range 14) 5732 | -7/Lower Caves | Attracted the attention of an 0b10 base 5849 | -7/Lower Caves | Lost 3 parts (2u1w) 5972 | -7/Lower Caves | Entered another Lower Caves area 5974 | -7/Lower Caves | Identified Heart of Steel 5983 | -7/Lower Caves | Discovered new exit (range 9) 6006 | -7/Lower Caves | System corruption reached 10% 6021 | -7/Lower Caves | Entered Factory 6021 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6023 | -6/Factory | Loaded intel: 26 terminal locations 6047 | -6/Factory | Lost 3 parts (2n1u) 6058 | -6/Factory | Build established: Mutant 7619 | -6/Factory | Sucked down chute 7619 | -6/Factory | Entered Waste 7620 | -6/Waste | Met a frightened Derelict 7620 | -6/Waste | Joined by Warlord forces that had cleared the area 7785 | -6/Waste | Found Prototype Hackware 7919 | -6/Waste | Build established: Scavenger-Skirmisher 8015 | -6/Waste | Discovered new exit (range 15) 8301 | -6/Waste | Identified exit to Factory 8303 | -6/Waste | Entered Factory 8303 | -6/Factory | Accompanied by 9 allies 8805 | -6/Factory | Identified Exp. Hacking Suite 8869 | -6/Factory | Cargo convoy interrupted 8870 | -6/Factory | Garrison activated, responded to threat 8937 | -6/Factory | Identified exit to Garrison 8944 | -6/Factory | Entered Garrison 8944 | -6/Garrison | Accompanied by 2 allies 8975 | -6/Garrison | Lost 5 allies 9013 | -6/Garrison | Spotted B-75 Beast 9020 | -6/Garrison | Triggered checkpoint 9051 | -6/Garrison | Destroyed B-75 Beast 9052 | -6/Garrison | Core integrity fell below 50% 9097 | -6/Garrison | Lost 10 parts (4n3u3w) 9122 | -6/Garrison | Triggered checkpoint 9123 | -6/Garrison | Released all parts (4) 9132 | -6/Garrison | Core integrity fell below 20% 9168 | -6/Garrison | Lost 6 parts (1p1n1u3w) 9183 | -6/Garrison | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 09143_ Adv. Heat Sink fried. 09148_ G-50 Soldier destroyed. 09150_ Acquired Corrupted Hvy. Laser. 09166_ System corrupted: FCS attempts to trigger Imp. EM Pulse Cannon. 09166_ System corrupted: Imp. EM Pulse Cannon misfires. 09167_ Critical hit (Burn: +37). 09168_ G-50 Soldier system terminally corrupted. 09168_ Adv. Heat Sink fried. 09176_ Penetrated by Slug. 09176_ Imp. EM Pulse Cannon destroyed. 09177_ G-50 Soldier IFF system glitched. 09178_ Integrated Corrupted Hvy. Laser (+3). 09178_ Corrupted Hvy. Laser temporarily disabled. 09179_ Dropped Hvy. Laser. 09179_ Acquired 70 matter. 09180_ Penetrated by Slug. 09180_ Angular Momentum Engine destroyed. 09182_ System corrupted: Matter fused (-6). 09182_ Slammed into G-50 Soldier. 09183_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????####??????????????????????????? | | ???????????????????# ?????????????????????????? | | ????????????????????? ###??????????????????????? | | ????##+###?????????????!]*#??????????????????????? | | ????# #??????????????#g#??????????????????????? | | ????# #??????????????#@#??????????????????????? | | ????# #??????????????# #???####???????????????? | | ????### #??????????????#[#???"""#???????????????? | | ??????# #??????????????# #???" "#???????????????? | | ?###??# #??????????????#=#???" "#???????????????? | | ## ### #??????????????#%##??" "#???????????????? | | # ## #???????????####= #?? #???????????????? | | # ############# =h=#### #????????????????? | | ## ### = =%*= % #????????????????? | | ?###??# = % *% #????????????????? | | ??????############## # #### #????????????????? | | ???????????????????# ######?# #????????????????? | | ???????????????????# #??????# #????????????????? | | ???????????????????# #??????# #????????????????? | | ???????????????????# ######## #????????????????? | | ???????????????????# # % ##???????????????? | | ???????????????????# ########= #???????????????? | | ???????????????????# #??????#%% #???????????????? | | ???????????????????# #?????#!=!*[%??????????????? | | ???????????????????# ???? =%%= ????????????? | | ???????????????????# ??? !* ??????????? | | ???????????????????####??#### "% ##?????????? | | ????????????????????????????# # " #??????????? | | ????????????????????????????" ?????????? | | ????????????????????????????" ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 21 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 4 Matter Filtering 50 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 26 Item Schematics ----------------- Exp. Hacking Suite | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Mass Driver | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab Collateral Damage GoHome() I Spy Just What I Needed Safety First The More The Merrier Tourist We Are Legion Challenges ------------ None Game ------ Seed ReactiveMassCoupler Manual? 0 Play Time 03:27:27 Cumulative 7.0 hours Start 2024.08.07 @ 17:36:31 End 2024.08.09 @ 17:22:13 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 7% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f75d4c52-e871-4d95-ba0b-1d7a2790f4b2