Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 18:42:28 Player: Exceptionally Mediocre Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (98) 490 Value Destroyed (2387) 2387 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 5490 Bonus ------- High Alert Combat Kills 42 Friendly Fire -29 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 68/100 System Corruption 0% Temperature Cool (0) Movement Flying (1160) Ox16 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit Signal Interpreter > --- WEAPON (2) ------- Maul > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Cesium-ion Thruster Medium Matter Pod (78) Large Matter Pod (150) Advanced Weight Redist. System Improved Signal Interpreter Melee Analysis Suite Melee Analysis Suite Microactuators Improved Weapon Shielding Light Armor Plating Hacking Suite System Shield Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Structural Scanner Signal Interpreter Improved Utility Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Large Matter Pod Advanced Weight Redist. System Melee Analysis Suite Melee Analysis Suite Microactuators Improved Weapon Shielding Light Armor Plating Hacking Suite System Shield Assault Cannon Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Maul Maul [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Signal Interpreter Device Structural Scanner Storage Huge Storage Unit Processor Signal Interpreter Protection Improved Utility Shielding Weapon Advanced Assault Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 73 | 7 7 1 17 16 25 Power 7 | 1 . . 3 2 1 Engine 6 | 1 . . 3 1 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 28 | 2 2 . 4 6 14 Treads 16 | 2 2 . 4 5 3 Leg . | . . . . . . Wheel 5 | . . . . . 5 Hover . | . . . . . . Flight 7 | . . . . 1 6 Utility 13 | 2 2 1 3 2 3 Device 4 | 1 . . 2 . 1 Storage 5 | 1 2 . . 1 1 Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 3 | . . . 1 1 1 Artifact . | . . . . . . Weapon 25 | 2 3 . 7 6 7 Energy Gun 7 | 1 1 . 2 . 3 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . . 2 1 . Ballistic Cannon 8 | . . . 1 4 3 Launcher 5 | . 2 . 2 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . . 4 1 Parts Lost 34 | . . 1 7 2 24 Power 5 | . . 1 1 1 2 Propulsion 16 | . . . 2 1 13 Utility 4 | . . . 1 . 3 Weapon 9 | . . . 3 . 6 Highest Loss Streak 15 | . . 1 5 1 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 100 93 98 94 83 Engine 9 | . 14 7 11 7 6 Treads 25 | . 28 28 21 26 23 Flight 1 | . . . . 4 1 Device 10 | . 14 12 17 9 5 Storage 9 | . 14 14 11 9 7 Processor 6 | . . 1 11 9 7 Protection 7 | . . . 4 8 13 Energy Gun 3 | . 13 . 3 . 2 Ballistic Gun 4 | . 14 14 10 . . Ballistic Cannon 9 | . . . 2 17 12 Launcher 1 | . . 14 5 . . Naked Turns . | . . . . . . Heaviest Build 111 | 12 28 28 35 103 111 Greatest Support 80 | 40 40 40 40 80 80 Greatest Overweight (x) 32 | . . . 1 2 32 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 25 | 8 15 15 15 25 25 Average Capacity 19 | 7 11 15 15 24 25 Most Carried 25 | 3 15 15 15 25 25 Average Carried 17 | 1 8 14 14 21 22 Final Capacity 25 | 8 15 15 15 25 25 Final Carried 25 | 2 15 15 15 25 15 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2538 | 281 141 57 375 720 964 Remotely . | . . . . . . Salvage Created 2950 | 124 212 59 777 779 999 Parts 178 | 6 19 6 68 39 40 Haulers Intercepted 7 | . 1 . 1 3 2 Recyclers Shooed 3 | . 1 . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 59 | . 6 2 23 12 16 Guns 13 | . 2 1 8 . 2 Cannons 25 | . . . 1 12 12 AOE 19 | . 4 1 14 . . Classes Destroyed 12 | 3 4 . 2 1 2 Worker 9 | 1 2 . 1 3 2 Builder 5 | . . . 4 . 1 Tunneler 4 | 2 . . 2 . . Hauler 7 | . 1 . 1 3 2 Recycler 9 | 1 . . . 2 6 Operator 1 | . . . . 1 . Watcher 4 | . 1 . 1 2 . Swarmer 14 | . 3 . 7 3 1 Grunt 30 | . 3 2 12 6 7 Sentry 13 | . . . 4 3 6 Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 7 | 3 4 2 6 5 7 Combat Bots Only 6 | . 3 2 6 5 3 Max Kills in Single Turn 4 | 1 3 1 4 2 2 Gunslinging . | . . . . . . Exploded 4 | . 3 1 4 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 846 | . 27 7 122 44 646 Missed 308 | . 5 2 36 8 257 Damage Taken 5024 | . 222 133 1080 493 3096 Core 1013 | . 10 . 177 123 703 Absorbed by Shields 180 | . . . . . 180 Redirected to Shielding 158 | . . . 52 . 106 Regen/Repaired (Parts) 50 | . . . 50 . . Core Remaining (%) 82 | 100 . 96 55 77 . Volleys Fired 239 | 11 29 7 72 36 84 Largest 2 | 2 2 2 2 2 2 Hottest 96 | 70 70 50 70 96 96 Shots Fired 407 | 22 54 8 94 72 157 Gun 187 | 22 52 7 77 . 29 Cannon 203 | . . . 3 72 128 Launcher 17 | . 2 1 14 . . Special . | . . . . . . Kinetic 306 | 11 27 7 61 72 128 Thermal 84 | 11 25 . 19 . 29 Explosive 17 | . 2 1 14 . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | 5 6 5 8 7 17 Robot Miss Streak 9 | 2 9 3 4 4 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 249 | 14 24 5 59 40 107 Core Hits 151 | 5 15 5 61 27 38 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | 1 . . . . . Critical Strikes 10 | 1 . . . 5 4 Burn 1 | . . . . . 1 Destroy 1 | 1 . . . . . Blast 8 | . . . . 5 3 Melee Attacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6760 | 155 517 149 1796 1199 2944 Guns 1607 | 155 295 39 527 . 591 Cannons 3562 | . . . 38 1199 2325 Explosions 1563 | . 222 110 1231 . . Melee 28 | . . . . . 28 Ramming . | . . . . . . Kinetic 4117 | 55 108 39 391 1199 2325 Thermal 1096 | 100 187 44 174 . 591 Explosive 1519 | . 222 66 1231 . . Electromagnetic . | . . . . . . Impact 28 | . . . . . 28 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 2 . . Average Corruption 1 | . 2 2 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . 5 1 4 . . Message Errors 3 | . 2 . 1 . . Matter Fused 2 | . 1 . 1 . . Heat Flow Errors 1 | . 1 . . . . Energy Discharges 2 | . . 1 1 . . Data Loss (minor) 1 | . 1 . . . . Misfires 1 | . . . 1 . . Overload Shots 5 | . . . . . 5 Overflow Damage 72 | . . . 17 17 38 Projectiles 55 | . . . . 17 38 Explosions 17 | . . . 17 . . Melee . | . . . . . . Knockbacks 19 | . . . . 7 12 Impact . | . . . . . . Kinetic 18 | . . . . 7 11 Secondary 1 | . . . . . 1 Self-Inflicted Damage 88 | . . 64 24 . . Shots 3 | . . 2 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 306 | 160 192 31 30 244 306 Average Temperature 70 | 74 53 16 9 60 89 Received Heat Transfer 1879 | . 108 60 516 189 1006 Effects 6 | . . . . . 6 Interference 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 5 | 1 . . . . 4 Heat Transferred 2546 | 296 555 50 518 . 1127 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 500 | 20 162 91 500 283 211 Initial 211 | . 13 4 35 211 80 Average 151 | 6 45 46 282 180 120 Maximum Alert Level 2 | . . . 2 1 1 Low Security (%) 69 | 100 100 100 30 47 99 Level 1 23 | . . . 33 52 . Level 2 6 | . . . 36 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 . 2 1 6 Investigation 3 | . 1 . . 1 1 Extermination 1 | . . . . . 1 Reinforcement 3 | . . . 2 . 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 2 . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 13 2 25 14 22 Peak Tracking Total 4 | . 4 2 4 4 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 5 | . 2 . 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 2 | . . 1 . 1 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 16 | . 6 . 5 3 2 Terminals 14 | . 5 . 4 3 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 11 . 8 7 4 Successful 18 | . 7 . 7 3 1 Failed 12 | . 4 . 1 4 3 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 24 | . 8 . 6 6 4 Terminals 25 | . 8 . 6 7 4 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 . 1 1 . Record 1 | . . . . 1 . Terminal Index 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . 5 . 4 2 1 Terminals 12 | . 5 . 4 2 1 Botnet 12 | . 5 . 4 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 . 2 3 2 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . . 1 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 40 | . . . . . 40 Highest-Rated Ally 40 | . . . . . 40 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4414 | 118 802 91 790 1473 1140 Spaces Moved 1738 | 48 439 46 346 533 326 Core 4 | 1 . . . . 3 Treads 1706 | 47 439 46 346 533 295 Legs . | . . . . . . Wheels 22 | . . . . . 22 Hover . | . . . . . . Flight 6 | . . . . . 6 Fastest Speed 50 | 50 160 160 160 160 110 Average Speed 204 | 157 160 160 160 245 257 Slowest Speed 1650 | 160 160 160 240 320 1650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 63 8 42 39 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 131 | . 14 17 68 15 17 Melee . | . . . . . . Projectile 32 | . . . . 15 17 AOE 99 | . 14 17 68 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2217 | 68 491 57 498 632 471 Wait 46 | . . . 32 . 14 Move 1733 | 47 438 45 345 532 326 Hop . | . . . . . . Pick Up 70 | 3 13 2 20 25 7 Fast Attach 24 | 6 . . 2 7 9 Attach 29 | 1 . . 9 4 15 Detach 4 | . . . . 1 3 Swap 20 | . 7 1 6 5 1 Drop 49 | . 4 2 12 22 9 Fire 239 | 11 29 7 72 36 84 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 12) 415 | -10/Materials | Discovered new exit (range 13) 617 | -10/Materials | Discovered new exit (range 15) 921 | -10/Materials | Entered Mines 958 | -10/Mines | Discovered new exit (range 9) 1009 | -10/Mines | Identified exit to Materials 1012 | -10/Mines | Entered Materials 1012 | -9/Materials | Evolved 2 slots: Utility x2 1410 | -9/Materials | Lost 5 parts (2n1u2w) 1718 | -9/Materials | Build established: Scavenger-Mutant 1789 | -9/Materials | Repaired Hvy. Assault Rifle 1794 | -9/Materials | Discovered new exit (range 5) 1800 | -9/Materials | Identified exit to Materials 1802 | -9/Materials | Entered another Materials area 1802 | -8/Materials | Evolved 2 slots: Propulsion x2 2128 | -8/Materials | Build established: Mutant 2381 | -8/Materials | Discovered new exit (range 9) 2404 | -8/Materials | Identified exit to Storage 3194 | -8/Materials | Discovered new exit (range 13) 3273 | -8/Materials | Identified exit to Factory 3275 | -8/Materials | Entered Factory 3275 | -7/Factory | Evolved 2 slots: Utility x2 3353 | -7/Factory | Build established: Scavenger-Mutant 4145 | -7/Factory | Garrison activated, responded to threat 4222 | -7/Factory | Core integrity fell below 50% 4255 | -7/Factory | Lost 15 parts (1p8n2u4w) 4385 | -7/Factory | Core integrity fell below 20% 4415 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04393_ U-05 Engineer lays Concrete. 04394_ Acquired 61 matter. 04394_ U-05 Engineer lays Concrete. 04394_ Com. Wheel destroyed. 04394_ U-05 Engineer lays Concrete. 04397_ U-05 Engineer builds a Wall. 04398_ U-05 Engineer lays Concrete. 04400_ T-07 Excavator is excavating. 04400_ U-05 Engineer lays Concrete. 04405_ T-07 Excavator is excavating. 04405_ U-05 Engineer lays Concrete. 04406_ Y-54 Guardian heat damages Imp. Light Armor Plating, Gatling Laser. 04406_ U-05 Engineer lays Concrete. 04411_ Y-54 Guardian heat damages Imp. Heat Sink. 04411_ U-05 Engineer lays Concrete. 04413_ Acquired Imp. Heat Sink. 04413_ R-06 Scavenger collects Tractor Beam. 04413_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ????????????????????????????????? ???????????## | | ???????????????????????????????## ?????????## | | ???????????????????????????????## ????????## | | ???????????????!???????????????## #####?????## | | ????????????? ??###???????## #####?????## | | ???????????# ??# #####?### # ????? | | ???????????" ??# # ### # ????????? | | ??????????#" ?? ### # ?????????? | | ?????????? "?## ### + ?????????? | | ?????????# "?# ### # ?????????? | | ?????????# ? u ### # ??????? | | ????????? " ?? ### ############ | | ????????##"" ### ## ########## | | ????????#" ######## ### % | | ????????#" % % | | ??????? % | | ?????? uu r % %%% | | ?????? u @[Y | | ?????????# % *!%!%% % % | | ?????????# ;;;;######+### % | | ?????????###;;;;;; # #! ########## | | ????????? ###???"""?? #################### | | ????????""""""""???????"????? ############??????## | | ??????????? ???????????????####??????????????## | | ????????????""??????????????????????????????????## | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightFlightDatajack Manual? 0 Play Time 00:29:55 Cumulative 132.7 hours Start 2024.04.28 @ 18:04:26 End 2024.04.28 @ 18:42:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 58 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd27fdb3-0e7b-49c0-b974-9352a010bf5f