Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 15:45:54 Player: Kotyk77 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (1722) 1722 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 5281 Bonus ------- Follower Combat Kills 14 Cogmind --------- Core Integrity 0/700 Matter 115/300 Energy 35/100 System Corruption 31% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- EMP Blaster > --- INVENTORY (5) ---- Scrap Suit Improved Medium Armor Plating Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Transport Network Coupler Transmission Jammer > --- WEAPON ----------- Gauss Rifle Greatsword > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Scrap Suit Large Storage Unit Advanced Terrain Scan Processor Seismic Detector Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Gauss Rifle Gauss Rifle EMP Blaster Remote Datajack [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Transport Network Coupler Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Field Laser Ballistic Gun Light Assault Rifle Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . Utility 3 | . . 1 . 2 . . . . Weapon 1 | . . . . . 1 . . . Parts Attached 75 | 7 15 10 3 19 9 . 12 . Power 9 | 1 2 1 . 2 1 . 2 . Engine 7 | 1 2 1 . 2 1 . . . Core 2 | . . . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 21 | 2 7 2 1 4 2 . 3 . Treads . | . . . . . . . . . Leg 21 | 2 7 2 1 4 2 . 3 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 2 2 4 . 6 3 . 3 . Device 8 | 1 . 4 . 2 . . 1 . Storage 4 | 1 2 . . . 1 . . . Processor 4 | . . . . 2 1 . 1 . Hackware . | . . . . . . . . . Protection 4 | . . . . 2 1 . 1 . Artifact . | . . . . . . . . . Weapon 25 | 2 4 3 2 7 3 . 4 . Energy Gun 3 | . 1 . . 2 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 16 | 2 2 2 2 3 3 . 2 . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . 1 . . . . 1 . Special Weapon 1 | . 1 . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 2 | . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 32 | . 4 3 . 6 . 1 11 7 Power 5 | . 1 . . 1 . . 2 1 Propulsion 11 | . 1 1 . 3 . . 6 . Utility 10 | . . 1 . 2 . 1 1 5 Weapon 6 | . 2 1 . . . . 2 1 Highest Loss Streak 6 | . 2 2 . 3 . 1 6 6 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 1 7 11 14 13 13 14 10 4 Power 1 | . 1 1 1 1 1 1 . . Propulsion 1 | . 2 4 2 1 1 2 1 . Utility 4 | . 1 1 5 4 6 7 5 2 Weapon 3 | . 2 4 5 6 3 3 2 1 Tool/Special . | . . . . . . . . . Unused Backups 14 | . 1 1 1 . 2 . 7 2 Power 1 | . . . . . 1 . . . Propulsion . | . . . . . . . . . Utility 7 | . . . . . . . 6 1 Weapon 5 | . 1 1 1 . 1 . 1 . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 92 | . 99 97 100 98 99 92 80 32 Engine 8 | . 13 11 11 8 7 7 4 . Leg 28 | . 27 32 33 26 30 30 24 11 Device 15 | . 14 20 22 21 7 7 12 1 Storage 8 | . 14 11 11 9 7 7 5 . Processor 8 | . . . . 9 15 15 17 9 Protection 2 | . . . . 4 7 3 . 1 Energy Gun 1 | . 5 . . 4 . . . . Ballistic Gun 15 | . 21 19 22 12 15 15 8 6 Slashing Weapon 1 | . . . . . 6 3 2 . Peak Build Rating 47 | 9 10 15 16 33 46 46 47 41 Average Rating 25 | 6 9 12 15 29 41 42 39 13 On Entrance 22 | . 9 10 15 16 29 46 39 41 Avg Prop Armor Cover (%) 12 | . . . . . . . 12 . Naked Turns 42 | . . . . . . . . 42 Heaviest Build 48 | 11 28 33 30 37 48 48 40 19 Greatest Support 58 | 20 20 36 36 46 58 58 58 34 Greatest Overweight (x) 3 | . 1 1 . . . . 3 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 8 14 15 15 15 15 12 5 Most Carried 15 | 2 10 15 15 15 15 15 15 5 Average Carried 12 | 1 7 11 14 14 14 15 11 4 Final Capacity 15 | 8 10 15 15 15 15 15 5 5 Final Carried 15 | 2 10 15 15 15 15 15 5 4 Class Distribution -------------------- 49% | Scavenger-Mutant 22% | Assassin 16% | Mutant 7% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Assassin | -7/Factory Skirmisher | -7/Waste Assassin | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Matter Collected 1625 | 226 321 291 51 379 144 . 211 2 Remotely 87 | . . 87 . . . . . . Salvage Created 2369 | 21 504 690 14 542 214 . 307 77 Parts 141 | 2 29 51 3 24 11 . 17 4 Haulers Intercepted 3 | . . 2 . 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Combat Hostiles Destroyed 47 | . 14 11 1 10 1 . 8 2 Melee 1 | . . . . . . . 1 . Guns 40 | . 14 7 1 10 1 . 6 1 AOE 6 | . . 4 . . . . 1 1 Classes Destroyed 12 | 1 2 5 . 2 2 . . . Worker 1 | . . . . . 1 . . . Builder 4 | . . 3 . . . . 1 . Tunneler 1 | 1 . . . . . . . . Hauler 3 | . . 2 . 1 . . . . Recycler 3 | . . 1 . . 2 . . . Watcher 2 | . . 1 . . . . 1 . Swarmer 14 | . 3 3 1 . . . 6 1 Grunt 26 | . 11 7 . 6 . . 1 1 Brawler 1 | . . . . 1 . . . . Sentry 3 | . . 1 . 2 . . . . Hunter 1 | . . . . 1 . . . . Programmer 2 | . . . . . 1 . 1 . Best Kill Streak 10 | 1 7 10 1 3 3 . 4 1 Combat Bots Only 7 | . 7 5 1 3 1 . 3 1 Max Kills in Single Turn 3 | 1 1 3 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . . . . 1 1 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Hostile Shots Fired 482 | . 94 57 3 86 4 2 161 75 Missed 124 | . 20 18 1 16 1 1 44 23 Hits 358 | . 74 39 2 70 3 1 117 52 Melee 9 | . . . . 4 . 1 . 4 Projectile 349 | . 74 39 2 66 3 . 117 48 Critical Strikes 16 | . 1 . . 8 1 1 4 1 Damage Taken 5149 | . 841 421 17 1160 44 54 1734 878 Core 1234 | . 238 66 9 213 . . 238 470 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 61 | 100 4 . 81 61 . . . . Volleys Fired 225 | 2 65 39 3 66 3 . 39 8 Largest 2 | 2 2 2 2 2 2 . 1 2 Hottest 100 | 40 100 100 40 86 56 . 33 56 Shots Fired 371 | 4 123 66 6 112 6 . 40 14 Gun 353 | 4 116 58 6 112 6 . 38 13 Cannon . | . . . . . . . . . Launcher 7 | . . 4 . . . . 2 1 Special 11 | . 7 4 . . . . . . Kinetic 321 | 4 113 58 6 83 6 . 38 13 Thermal 43 | . 10 4 . 29 . . . . Explosive . | . . . . . . . . . Electromagnetic 7 | . . 4 . . . . 2 1 Robot Hit Streak 16 | 2 10 11 9 16 3 . 5 4 Robot Miss Streak 8 | 1 3 4 3 5 1 . 8 2 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 4 | . 1 2 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 Shots Hit Robots 243 | 3 80 43 1 77 8 . 22 9 Core Hits 113 | 2 29 30 2 31 3 . 12 4 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . . 1 . . 1 . Burn 1 | . . . . 1 . . . . Destroy 1 | . . . . . . . 1 . Melee Attacks 16 | . . . . 3 5 . 8 . Impact 1 | . . . . 1 . . . . Slashing 15 | . . . . 2 5 . 8 . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3803 | 26 652 757 22 909 368 . 800 269 Guns 2856 | 26 652 340 18 909 103 . 596 212 Cannons . | . . . . . . . . . Explosions 556 | . . 417 . . . . 101 38 Melee 368 | . . . . . 265 . 103 . Ramming 23 | . . . 4 . . . . 19 Kinetic 2557 | 26 641 340 18 621 103 . 596 212 Thermal 468 | . 11 169 . 288 . . . . Explosive . | . . . . . . . . . Electromagnetic 387 | . . 248 . . . . 101 38 Impact . | . . . . . . . . . Slashing 368 | . . . . . 265 . 103 . Piercing . | . . . . . . . . . Highest Corruption 31 | . . . . 5 . 19 22 31 Average Corruption 15 | . . . . 5 . 13 20 29 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 82 | . . . . 16 . 8 47 11 Message Errors 22 | . . . . 5 . 7 7 3 Matter Fused 19 | . . . . 4 . 1 13 1 Heat Flow Errors 4 | . . . . 1 . . 3 . Energy Discharges 4 | . . . . . . . 3 1 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 7 | . . . . 2 . . 4 1 Data Loss (major) 3 | . . . . 1 . . 2 . Misfires 5 | . . . . 2 . . 3 . Alerts 1 | . . . . . . . 1 . Misdirections 12 | . . . . . . . 9 3 Weapon Failures 3 | . . . . . . . 2 1 Overload Shots . | . . . . . . . . . Overflow Damage 120 | . . . . . 120 . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 120 | . . . . . 120 . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 12 | . . . . . . . . 12 Shots 1 | . . . . . . . . 1 Rammed 5 | . . . . . . . . 5 Targets Rammed 6 | . . . 1 . . . . 5 Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 262 | . 44 36 . 262 . . 257 4 Average Temperature 54 | . 14 10 . 88 . . 110 3 Received Heat Transfer 1503 | . 444 141 . 531 . . 225 162 Effects 1 | . . . . 1 . . . . Energy Bleed 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 1 . 1 . . . . Heat Transferred 1028 | . 25 300 . 703 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . 4 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 170 | 5 170 148 78 55 30 2 156 . Initial 51 | . . 47 51 11 3 2 . . Average 31 | . 98 40 22 15 2 . 24 . Influence Increases 1768 | 5 419 379 78 280 46 . 361 200 Destroy 0b10 Robot/C 980 | . 280 220 60 200 20 . 160 40 Destroy 0b10 Robot/NC 70 | 5 . 35 . 5 15 . 10 . Destroy Leader 190 | . 50 46 10 42 10 . 22 10 Allied During Kill 8 | . . . 8 . . . . . Successful Hack 21 | . 10 11 . . . . . . Select Force Hacks 60 | . 30 30 . . . . . . Disable Machine 15 | . . . . 15 . . . . Destroy Structure 34 | . 4 22 . 3 1 . 4 . Lose Combat Pursuer 390 | . 45 15 . 15 . . 165 150 Influence Decreases 1627 | 5 306 360 180 301 48 7 214 206 Entered New Map 233 | . . 66 81 19 6 5 . 56 Time Decay 1129 | 5 266 264 99 227 42 2 144 80 Lost Part 265 | . 40 30 . 55 . . 70 70 Squads Dispatched 11 | . 3 3 . . 1 . 4 . Investigation 4 | . 3 1 . . . . . . Extermination 3 | . . . . . 1 . 2 . Reinforcement 4 | . . 2 . . . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Distress Signals 6 | . 2 . . 1 . . 3 . Communications Jammed 32 | . . . . . . . 32 . Distress Signals 32 | . . . . . . . 32 . Times Spotted 105 | . 19 15 3 13 1 6 33 15 Peak Tracking Total 8 | . 6 6 3 3 1 6 8 7 Tactical Retreats 11 | . 1 1 . 1 . . 5 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Traps Triggered 10 | . 1 6 . . 2 . 1 . Indirectly 5 | . . 5 . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Machines Disabled 1 | . . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Machines Accessed 11 | . 4 4 . 1 1 . 1 . Terminals 8 | . 3 3 . 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 28 | . 11 12 . 3 1 . 1 . Successful 16 | . 7 8 . . . . 1 . Failed 12 | . 4 4 . 3 1 . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 14 | . 6 8 . . . . . . Terminals 25 | . 10 11 . 3 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 8 | . 4 4 . . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 4 | . 2 2 . . . . . . Branch Access Points 1 | . . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 7 | . 3 4 . . . . . . Terminals 5 | . 2 3 . . . . . . Botnet 5 | . 2 3 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . Tunnel 2 | . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 2 2 . 1 1 . . . Full Trace Events 2 | . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 2 . . . . Highest-Rated Group 40 | . . . 40 32 . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 16 | . . . 5 11 . . . . Total Damage 150 | . . . 50 100 . . . . Kills 2 | . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Active Infowar (turns) 4113 | 20 622 686 414 678 676 188 784 45 Optics 780 | . . . . 644 136 . . . Sensors 2079 | . . . . 645 655 188 579 12 Terrain 1905 | 20 622 686 414 163 . . . . T.N.C. 1714 | . . . . 33 676 188 784 33 Jamming 403 | . . . . . . . 403 . Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Turns Passed 4325 | 55 622 686 414 730 676 188 784 170 Spaces Moved 2814 | 35 315 384 320 391 494 153 526 196 Core 154 | 6 . . . . . . 15 133 Treads . | . . . . . . . . . Legs 2660 | 29 315 384 320 391 494 153 511 63 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 122 50 50 Average Speed 117 | 108 120 133 120 121 122 122 115 67 Slowest Speed 330 | 120 190 190 120 125 122 122 330 105 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 48 32 75 29 12 92 22 42 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 3 | . 1 1 . . . . . 1 Known Exits Taken 2 | . . 1 . . . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 16 | . 7 4 . 2 1 . 2 . Terrain Destroyed 34 | . 7 21 . 2 1 . 2 1 Melee 5 | . . . . 2 1 . 2 . Projectile 12 | . 7 4 . . . . . 1 AOE 17 | . . 17 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Total 3443 | 45 439 491 348 542 557 154 645 222 Wait 187 | . 26 32 10 34 26 2 50 7 Move 2807 | 34 314 383 319 390 494 152 525 196 Hop . | . . . . . . . . . Pick Up 45 | 2 9 8 3 13 6 . 4 . Fast Attach 25 | 7 1 3 . 2 3 . 8 1 Attach 24 | . 3 6 . 7 2 . 5 1 Detach 3 | . . 2 . . 1 . . . Swap 55 | . 15 13 5 13 7 . 2 . Drop 50 | . 6 5 7 14 10 . 4 4 Fire 225 | 2 65 39 3 66 3 . 39 8 Melee 16 | . . . . 3 5 . 8 . Ram 5 | . . . . . . . . 5 Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Core integrity fell below 50% 225 | -10/Materials | Destroyed 7 combat bots 315 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 10) 543 | -10/Materials | Core integrity fell below 20% 656 | -10/Materials | Derelicts attacked the area 671 | -10/Materials | Build established: Scavenger-Mutant 678 | -10/Materials | Entered another Materials area 678 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1030 | -9/Materials | Discovered new exit (range 16) 1098 | -9/Materials | Identified exit to Mines 1098 | -9/Materials | Identified exit to Storage 1364 | -9/Materials | Entered Mines 1367 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1382 | -9/Mines | Learned Materials emergency access door positions 1466 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1472 | -9/Mines | Found Prototype Device 1593 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1597 | -9/Mines | Found Scrap Suit 1609 | -9/Mines | Discovered new exit (range 8) 1716 | -9/Mines | Learned Materials stockpile data 1778 | -9/Mines | Entered Materials 1778 | -8/Materials | Accompanied by 2 allies 1778 | -8/Materials | Evolved 2 slots: Utility x2 1778 | -8/Materials | Identified Exp. Sensor Array 2108 | -8/Materials | Discovered new exit (range 4) 2439 | -8/Materials | Lost 3 parts (1p2n) 2508 | -8/Materials | Entered Factory 2508 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2950 | -7/Factory | Build established: Assassin 3184 | -7/Factory | Sucked down chute 3184 | -7/Factory | Entered Waste 3199 | -7/Waste | EMP discharged 3199 | -7/Waste | System corruption reached 10% 3208 | -7/Waste | Spotted C-40 Crusher 3266 | -7/Waste | Spotted C-40 Crusher 3272 | -7/Waste | Spotted C-40 Crusher 3274 | -7/Waste | Spotted C-40 Crusher 3276 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3297 | -7/Waste | Spotted C-40 Crusher 3299 | -7/Waste | EMP discharged 3315 | -7/Waste | Spotted C-40 Crusher 3358 | -7/Waste | Discovered new exit (range 10) 3367 | -7/Waste | Identified exit to Factory 3372 | -7/Waste | Entered Factory 3904 | -7/Factory | Lost 6 parts (1p4n1w) 3990 | -7/Factory | Lost 4 parts (1p2n1w) 4130 | -7/Factory | Discovered new exit (range 8) 4143 | -7/Factory | Identified exit to Lower Caves 4156 | -7/Factory | Entered Lower Caves 4190 | -7/Lower Caves | System corruption reached 30% 4241 | -7/Lower Caves | Learned location of Zion (-6) 4247 | -7/Lower Caves | Lost 6 parts (1p4u1w) 4257 | -7/Lower Caves | Core integrity fell below 50% 4276 | -7/Lower Caves | Core integrity fell below 20% 4326 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04204_ Dropped VSS Leg. 04210_ 6QKDTZU4GBMG7RE 8JPYT 04216_ Exp. Sensor Array destroyed. 04241_ Acquired derelict log, extracted data. World map updated: -6/Zion. 04245_ System corrupted: Matter fused (-6). 04250_ Dropped Aluminum Leg. 04250_ Dropped VSS Leg. 04251_ Dropped Gauss Rifle. 04252_ Slammed into S-27 Virus. 04260_ System corrupted: Energy discharge (-32). 04260_ Slammed into S-27 Virus. 04280_ K/O&XQ%V&JQSIZ&QPNRWWPVK<3Z,SQ JC 04283_ Adv. Terrain Scan Processor destroyed. 04285_ Acquired 1 matter. 04294_ PP-IY1(k) destroyed. 04295_ I=XS9PCWK0U05OLFA#U0IRLL3BQ6JPQ1I#UD 04298_ 29-M0M(k) breaks down the debris. 04304_ 29-M0M(k) destroyed. 04326_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????## ! #??????????????????? | | ??????????????????????## % #??????????????????? | | ???????????????????????### ###????????????????? | | ????????????????????????## ######???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????## ####?????????? | | ?????????????????????????# ### ## #?????????? | | ?????????????????????????# ##### #????##???? | | ?????????????????????????## ## ##??? ????? | | ??????????????????????????## # #?? #????? | | ???????????????????????????# ## #????? | | ???????????????????????????## # ##???? | | ????????????????????????????### % ##### | | ??????????????????????????????## ## | | ??????????????????????????????## ### | | ?????????????????????????????## ## | | ?????????????????????????????# | | ????????????????????????????## ## | | ????????????????????????????# ## | | ????????????????????????????### ### | | ?????????????????????????????## #?? | | ?????????????????????????????# # | | ?????????????????????????????# | | ???????????????????????####??# ### | | ??????????????????????## @#### #?? | | ??????????????????????# [%## !%! | | ?????????????????????## =s ##### | | ????????????######??## s ##??## | | ???????????## #### #????### ? | | ???????????# ### #??????? #??? | | ??????????## ## #?# #??????# ???? | | ??????????# ### #?# #???????### ???? | | ??????????####?# ### #? #??????????????? | | ???????????????#######?####?### ##??????????????? | | ??????????????????????????????####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 57 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Insider Info Challenges ------------ None Game ------ Seed LegSkeletonStrikerail Manual? 0 Play Time 00:58:10 Cumulative 152.4 hours Start 2026.09.22 @ 14:48:43 End 2026.09.22 @ 15:45:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 46 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30af8af9-e7f3-4458-9e39-7eaabe8eb02f