Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.08.23 @ 17:32:48 Player: Squirrel Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (190) 950 Value Destroyed (7451) 7451 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (357) 357 TOTAL SCORE: 13318 Bonus ------- High Alert Combat Kills 157 Entered Garrisons 200 Cogmind --------- Core Integrity 852/1000 Matter 98/300 Energy 150/150 System Corruption 7% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Cooling System Improved Coolant Injector Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- System Restoration Module Improved Field Recycling Unit (76) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core Micro Fission Core > --- PROPULSION ------- Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Advanced Cooling System Enhanced Optical Array Recoil Stabilizer Thermal Shield Force Field Hacking Suite > --- WEAPON ----------- Heavy Laser Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Coolant Injector System Restoration Module Improved Field Recycling Unit [Rating: 78] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Hacking Suite Device Improved Heat Sink Storage Small Matter Pod Processor Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Advanced Beam Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Slots Evolved 11 | . 1 2 . 2 . . 2 2 2 Power 2 | . 1 . . . . . . . 1 Propulsion 2 | . . . . . . . . 2 . Utility 6 | . . 2 . 2 . . 1 . 1 Weapon 1 | . . . . . . . 1 . . Parts Attached 129 | 9 10 18 7 11 6 24 13 22 9 Power 26 | 1 2 4 1 2 2 4 5 3 2 Engine 21 | 1 2 4 1 1 . 4 5 3 . Core 5 | . . . . 1 2 . . . 2 Reactor . | . . . . . . . . . . Propulsion 22 | 2 2 3 2 2 2 4 1 3 1 Treads . | . . . . . . . . . . Leg 10 | . . . 2 2 2 4 . . . Wheel 12 | 2 2 3 . . . . 1 3 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 57 | 4 5 7 3 6 2 9 5 11 5 Device 36 | 1 3 3 1 2 1 6 4 11 4 Storage 2 | 1 . 1 . . . . . . . Processor 5 | . 1 . . 2 . 1 . . 1 Hackware 1 | . . 1 . . . . . . . Protection 13 | 2 1 2 2 2 1 2 1 . . Artifact . | . . . . . . . . . . Weapon 24 | 2 1 4 1 1 . 7 2 5 1 Energy Gun 2 | . 1 . . . . . . 1 . Energy Cannon 7 | . . . 1 1 . 3 1 1 . Ballistic Gun 6 | 2 . 3 . . . 1 . . . Ballistic Cannon 6 | . . 1 . . . 2 1 1 1 Launcher 3 | . . . . . . 1 . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 23 | . . 1 1 1 1 2 . 4 13 Power 7 | . . 1 1 . 1 1 . 1 2 Propulsion 2 | . . . . . . . . . 2 Utility 11 | . . . . 1 . 1 . 3 6 Weapon 3 | . . . . . . . . . 3 Highest Loss Streak 10 | . . 1 1 1 1 2 . 2 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 99 98 93 82 91 89 95 79 86 Engine 12 | . 24 18 15 2 8 13 14 10 4 Core 3 | . . . . 4 7 2 . . 8 Leg 8 | . . . 10 11 16 16 6 . . Wheel 7 | . 25 20 8 . . . 3 11 12 Device 17 | . 12 10 9 13 8 15 31 29 35 Processor 4 | . 2 . . 4 8 8 3 . 1 Hackware 6 | . . 9 10 8 8 8 7 6 5 Protection 10 | . 9 19 19 19 16 8 6 . . Energy Gun 1 | . 8 2 . . . . . 1 4 Energy Cannon 6 | . . . 1 10 16 7 4 4 2 Ballistic Gun 3 | . 16 13 10 5 . . . . . Ballistic Cannon 5 | . . 4 8 . . 7 16 4 7 Naked Turns . | . . . . . . . . . . Heaviest Build 92 | 8 11 92 25 29 29 37 62 57 61 Greatest Support 56 | 20 20 22 22 30 30 30 30 56 48 Greatest Overweight (x) 8 | . . 4 2 2 1 1 2 1 8 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 25 | 5 5 25 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 4 Average Carried 3 | . 3 3 3 2 2 3 3 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 2 4 3 4 4 5 3 2 Class Distribution -------------------- 71% | Hacker-Mutant 14% | Hacker-Skirmisher 13% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Matter Collected 3654 | 314 126 359 290 115 129 427 486 1029 379 Remotely . | . . . . . . . . . . Salvage Created 6957 | 64 344 798 650 306 1050 786 791 1637 531 Parts 381 | 5 22 36 43 19 44 41 53 78 40 Haulers Intercepted 1 | . . . . . . . . . 1 Recyclers Shooed 3 | . . . . . . . . 3 . Parts Field Recycled 16 | . . . . . . . 16 . . Retrieved Matter 256 | . . . . . . . 256 . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Combat Hostiles Destroyed 148 | 1 6 18 14 4 22 15 15 39 14 Guns 35 | 1 6 15 8 . . . . . 5 Cannons 95 | . . 3 6 4 20 15 14 24 9 AOE 15 | . . . . . . . . 15 . Classes Destroyed 17 | 2 4 2 . 1 . . 3 4 1 Worker 9 | 1 . . . . . 2 2 3 1 Builder 6 | . 1 . 1 . . 1 1 2 . Tunneler 1 | . . . . . . . . 1 . Hauler 1 | . . . . . . . . . 1 Recycler 8 | . 2 . 1 1 . 2 1 1 . Mechanic 1 | . . . . . . . . 1 . Operator 3 | . . . . . . . 1 1 1 Watcher 24 | . 2 4 1 . 1 4 4 3 5 Swarmer 33 | . 4 3 . . 8 2 3 3 10 Grunt 62 | 1 2 9 11 . 12 9 4 14 . Brawler 2 | . . . . . . . 1 1 . Duelist 3 | . . 1 . . 1 . 1 . . Sentry 19 | . . 5 3 2 1 2 3 3 . Demolisher 2 | . . . . . . . . 2 . Hunter 6 | . . . . 2 . 2 . . 2 Programmer 10 | . . . . . . . 3 5 2 Assembled 11 | . . . . . . . . 11 . Best Kill Streak 13 | 1 4 8 5 2 9 5 5 13 5 Combat Bots Only 11 | 1 2 7 4 2 9 3 4 11 4 Max Kills in Single Turn 3 | 1 2 2 1 1 1 3 2 3 2 Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . . . . . . . 3 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Damage Taken 5531 | . 136 482 294 178 781 697 325 1195 1443 Core 924 | . 9 80 72 63 96 304 19 133 148 Absorbed by Shields 683 | . . . . . . . . 250 433 Redirected to Shielding 421 | . 12 68 46 10 82 100 39 64 . Regen/Repaired (Parts) 656 | . . 36 32 . . 343 28 79 138 Core Remaining (%) 75 | 100 96 . 62 . . 15 97 84 . Volleys Fired 412 | 5 22 57 36 13 74 45 37 68 55 Largest 3 | 2 2 2 2 2 2 2 3 3 3 Hottest 202 | 40 70 70 91 136 136 136 176 202 202 Shots Fired 893 | 10 44 113 66 25 139 81 111 159 145 Gun 253 | 10 44 103 36 10 . . . 10 40 Cannon 606 | . . 10 30 15 139 80 111 116 105 Launcher 34 | . . . . . . 1 . 33 . Special . | . . . . . . . . . . Kinetic 497 | 10 40 86 64 10 . 30 86 82 89 Thermal 362 | . 4 27 2 15 139 50 25 44 56 Explosive 20 | . . . . . . 1 . 19 . Electromagnetic 14 | . . . . . . . . 14 . Robot Hit Streak 43 | 4 16 33 18 10 42 16 11 38 43 Robot Miss Streak 4 | 1 3 1 2 1 3 2 4 3 4 Penetration Max 1 | . . . . . . 1 1 1 . Secondary Targets 7 | . 2 5 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 657 | 8 35 100 51 18 109 62 59 116 99 Core Hits 317 | 4 17 41 23 7 40 36 29 81 39 Critical Kills 4 | . 1 . . . 1 . 1 . 1 Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 30 | . 1 4 2 . 1 6 7 4 5 Burn 3 | . . 3 . . . . . . . Meltdown 3 | . . . . . 1 . 1 . 1 Destroy 3 | . 1 1 1 . . . . . . Blast 21 | . . . 1 . . 6 6 4 4 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16640 | 85 593 1191 1056 325 2282 1695 1768 5004 2641 Guns 2846 | 85 370 1023 506 100 . . . 172 590 Cannons 10990 | . . 168 550 225 2282 1481 1701 2532 2051 Explosions 2759 | . 223 . . . . 214 58 2264 . Melee . | . . . . . . . . . . Ramming 45 | . . . . . . . 9 36 . Kinetic 7730 | 85 345 864 1035 100 . 580 1343 1662 1716 Thermal 6620 | . 25 327 21 225 2282 901 358 1556 925 Explosive 1625 | . 223 . . . . 214 58 1130 . Electromagnetic 620 | . . . . . . . . 620 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . . 1 2 7 Average Corruption 1 | . . . . . . . 1 1 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 20 | . . . . . . . 6 7 7 Message Errors 5 | . . . . . . . 3 . 2 Matter Fused 5 | . . . . . . . . 3 2 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . 2 1 . Data Loss (minor) 2 | . . . . . . . 1 1 . Data Loss (major) 2 | . . . . . . . . 1 1 Misfires 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 451 | . 3 . 5 . 11 39 52 272 69 Projectiles 189 | . . . 5 . 11 39 34 38 62 Explosions 262 | . 3 . . . . . 18 234 7 Melee . | . . . . . . . . . . Knockbacks 45 | . . 1 2 . . 2 7 18 15 Impact . | . . . . . . . . . . Kinetic 43 | . . 1 2 . . 2 7 17 14 Secondary 2 | . . . . . . . . 1 1 Self-Inflicted Damage 301 | . . . . . . 4 4 174 119 Shots 14 | . . . . . . 1 . 11 2 Rammed 5 | . . . . . . . 1 4 . Targets Rammed 5 | . . . . . . . 1 4 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 562 | . 130 262 45 39 333 562 72 376 233 Average Temperature 79 | . 41 42 13 18 115 137 19 63 81 Received Heat Transfer 2286 | . 57 324 222 9 567 360 126 239 382 Effects 19 | . . . . . 5 14 . . . Shutdowns 3 | . . . . . . 3 . . . Energy Bleed 1 | . . . . . . 1 . . . Interference 8 | . . . . . 4 4 . . . Matter Decay 2 | . . . . . 1 1 . . . Short Circuit 1 | . . . . . . 1 . . . Damage (major) 1 | . . . . . . 1 . . . Damage (core) 3 | . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . . . . . . . . 6 . Impact Corruptions . | . . . . . . . . . . Robots Melted 6 | . . . . . 4 . 1 . 1 Combat Hostiles 3 | . . . . . 2 . 1 . . Parts Melted 21 | . 2 3 . 1 9 2 1 . 3 Heat Transferred 11239 | . 74 1184 37 407 4107 1628 700 1771 1331 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Peak Influence 1290 | 25 268 282 322 185 1290 663 278 382 252 Initial 460 | . . . 30 30 . 460 49 67 78 Average 284 | 11 45 100 105 90 760 312 94 180 95 Maximum Alert Level 4 | . 1 1 1 . 4 2 1 1 1 Low Security (%) 58 | 100 93 89 85 100 6 31 86 53 84 Level 1 17 | . 6 10 14 . 14 24 13 46 15 Level 2 10 | . . . . . 20 43 . . . Level 3 8 | . . . . . 35 . . . . Level 4 5 | . . . . . 23 . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 1 3 3 . . 2 3 7 1 Investigation 6 | . 1 1 1 . . . 1 2 . Extermination 6 | . . . . . . . 2 3 1 Reinforcement 8 | . . 2 2 . . 2 . 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Distress Signals 5 | . 1 1 . . . 1 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 202 | 1 10 24 18 5 23 22 23 46 30 Peak Tracking Total 10 | 1 4 5 3 3 6 5 3 6 10 Tactical Retreats 2 | . . 1 1 . . . . . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Traps Triggered 29 | . 3 . 5 . 13 1 3 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 5 | . . . . . . 1 . 4 . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Machines Disabled 39 | . 2 . . . 4 3 8 15 7 Max in Single Turn 4 | . 2 . . . 1 1 2 4 2 Garrison Relay 4 | . . . . . 4 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Machines Accessed 55 | . 8 7 8 5 . 5 9 7 6 Terminals 34 | . 8 3 5 3 . 3 4 4 4 Fabricators 1 | . . . . . . . 1 . . Repair Stations 10 | . . 1 2 . . 2 1 2 2 Recycling Units 6 | . . 2 1 1 . . 2 . . Scanalyzers 2 | . . 1 . . . . . 1 . Garrison Access 2 | . . . . 1 . . 1 . . Total Hacks 160 | . 22 23 18 14 . 21 17 20 25 Successful 138 | . 15 21 18 13 . 21 13 17 20 Failed 22 | . 7 2 . 1 . . 4 3 5 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . 2 . . . . . . Terminals 106 | . 22 11 12 11 . 9 9 12 20 Fabricators 1 | . . . . . . . 1 . . Repair Stations 31 | . . 2 4 . . 12 2 6 5 Recycling Units 11 | . . 5 2 1 . . 3 . . Scanalyzers 7 | . . 5 . . . . . 2 . Garrison Access 4 | . . . . 2 . . 2 . . Terminal Hacks 92 | . 15 11 12 10 . 9 8 11 16 Record 22 | . 5 3 3 . . 1 6 1 3 Part Schematic 2 | . . . 1 . . . 1 . . Robot Schematic 3 | . . . . . . . . 1 2 Robot Analysis 3 | . . . . 2 . 1 . . . Prototype ID Bank 7 | . 1 1 2 2 . . . . 1 Open Door 1 | . . . 1 . . . . . . Open DSF 2 | . . . . . . . 1 1 . Branch Access Points 3 | . 1 . . . . . . 1 1 Emergency Access Points 3 | . . 1 . 1 . . . . 1 Terminal Index 2 | . 1 . . . . . . . 1 Scanalyzer Index 1 | . . 1 . . . . . . . Alert Level 10 | . 3 1 1 2 . 1 . 1 1 Unreport Threat 4 | . . 1 2 . . . . . 1 Locate Traps 5 | . 1 1 1 . . 1 . 1 . Disarm Traps 4 | . . . . . . 1 . 3 . Dispatch Records 2 | . 1 . . . . . . . 1 Maintenance Status 3 | . 1 . . . . 1 . . 1 Security Status 1 | . . . . . . . . . 1 Surveillance Status 2 | . 1 . . . . . . 1 . Extermination Status 1 | . . . 1 . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . Assault Status 2 | . . . . . . 2 . . . Recall Assault 1 | . . . . . . . . . 1 Hauler Manifests 1 | . . . . 1 . . . . . Registered Components 1 | . . . . . . . . . 1 Zone Layout 5 | . . 1 . 2 . 1 . 1 . Fabricator Hacks 1 | . . . . . . . 1 . . Network Status 1 | . . . . . . . 1 . . Repair Station Hacks 28 | . . 2 4 . . 12 2 4 4 Scan Component 14 | . . 1 2 . . 6 1 2 2 Repair 14 | . . 1 2 . . 6 1 2 2 Recycling Unit Hacks 10 | . . 5 2 1 . . 2 . . Process 4 | . . 2 1 . . . 1 . . Report Inventory 4 | . . 2 1 1 . . . . . Retrieve Matter 2 | . . 1 . . . . 1 . . Scanalyzer 5 | . . 3 . . . . . 2 . Insert Component 4 | . . 3 . . . . . 1 . Analyze 1 | . . . . . . . . 1 . Garrison Access Hacks 2 | . . . . 2 . . . . . Unlock Access 1 | . . . . 1 . . . . . Coupler Status 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 1 1 1 Used . | . . . . . . . . . . Hacking Detections 40 | . 8 4 7 3 . 2 6 6 4 Full Trace Events 6 | . 2 1 1 . . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 1 2 Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . 1 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 12 | . . 1 2 . . 6 1 1 1 Time 524 | . . 26 39 . . 280 19 66 94 Parts Recycled . | . . . . . . . . . . Recycled Matter 566 | . . 306 159 . . . 101 . . Retrieved Matter 426 | . . 426 . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 17 | . . . . . 17 . . . . Machine Destruction 17 | . . . . . 17 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Robot Analysis Total 3 | . . . . 2 . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . 2 . . . . . Drone Recoveries 1 | . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Turns Passed 12138 | 655 960 1019 753 416 2934 1460 1506 1361 1074 Spaces Moved 6958 | 311 836 778 441 241 1405 553 839 902 652 Core 28 | 26 . . . . . . . . 2 Treads . | . . . . . . . . . . Legs 2725 | . . . 211 241 1405 553 315 . . Wheels 4205 | 285 836 778 230 . . . 524 902 650 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 85 120 120 120 115 100 86 Average Speed 128 | 77 80 88 128 147 186 167 150 102 101 Slowest Speed 450 | 80 80 140 260 260 190 190 190 115 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 18 98 53 66 17 82 30 20 18 15 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 365 | . 16 . . . . 21 37 219 72 Melee . | . . . . . . . . . . Projectile 64 | . . . . . . 11 20 16 17 AOE 301 | . 16 . . . . 10 17 203 55 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Total 9396 | 718 1087 1005 561 278 1585 1009 1001 1200 952 Wait 1568 | 378 198 116 62 . 20 345 72 158 219 Move 6945 | 310 835 777 440 240 1400 552 838 901 652 Hop . | . . . . . . . . . . Pick Up 151 | 11 14 19 11 9 11 25 19 22 10 Fast Attach 3 | . . . . 1 . 1 . 1 . Attach 66 | 9 2 4 5 7 1 10 4 16 8 Detach 3 | 1 . . . . . 1 . 1 . Swap 60 | . 8 14 2 3 5 13 9 5 1 Drop 104 | 4 8 18 5 5 9 17 16 15 7 Fire 412 | 5 22 57 36 13 74 45 37 68 55 Melee . | . . . . . . . . . . Ram 5 | . . . . . . . 1 4 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 78 | . . . . . 65 . 5 8 . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Storage -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 111 | -11/Scrapyard | Identified exit to Materials 111 | -11/Scrapyard | Discovered exit to Materials (range 8) 656 | -11/Scrapyard | Entered Materials 656 | -10/Materials | Evolved 1 slot: Power x1 657 | -10/Materials | Build established: Hacker-Mutant 787 | -10/Materials | Identified exit to Materials 787 | -10/Materials | Discovered exit to Materials (range 15) 1061 | -10/Materials | Identified exit to Mines 1309 | -10/Materials | Discovered exit to Materials (range 11) 1540 | -10/Materials | Discovered exit to Materials (range 11) 1616 | -10/Materials | Entered another Materials area 1616 | -9/Materials | Evolved 2 slots: Utility x2 1676 | -9/Materials | Identified exit to Mines 1676 | -9/Materials | Discovered exit to Mines (range 14) 1770 | -9/Materials | Destroyed 7 combat bots 1979 | -9/Materials | Identified exit to Materials 1979 | -9/Materials | Discovered exit to Materials (range 16) 2045 | -9/Materials | Repaired Weapon Shielding 2230 | -9/Materials | Discovered exit to Materials (range 9) 2397 | -9/Materials | Identified exit to Storage 2397 | -9/Materials | Discovered exit to Storage (range 11) 2635 | -9/Materials | Entered Storage 2686 | -9/Storage | Repaired Seismic Detector 2726 | -9/Storage | Repaired Propulsion Shielding 3351 | -9/Storage | Discovered exit to Materials (range 7) 3388 | -9/Storage | Entered Materials 3388 | -8/Materials | Evolved 2 slots: Utility x2 3800 | -8/Materials | Identified exit to Garrison 3804 | -8/Materials | Entered Garrison 3960 | -8/Garrison | Destroyed 9 combat bots 4024 | -8/Garrison | Triggered checkpoint 4052 | -8/Garrison | Triggered checkpoint 4084 | -8/Garrison | Identified exit to Materials 4084 | -8/Garrison | Discovered exit to Materials (range 10) 4138 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4222 | -8/Garrison | Triggered checkpoint 4299 | -8/Garrison | Discovered exit to Materials (range 14) 4396 | -8/Garrison | Triggered checkpoint 4558 | -8/Garrison | Triggered checkpoint 4724 | -8/Garrison | Triggered checkpoint 4809 | -8/Garrison | Discovered exit to Materials (range 14) 5080 | -8/Garrison | Triggered checkpoint 5300 | -8/Garrison | Triggered checkpoint 5530 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5706 | -8/Garrison | Garrison Relay disabled 5876 | -8/Garrison | Garrison Relay disabled 6042 | -8/Garrison | Garrison Relay disabled 6191 | -8/Garrison | Garrison Relay disabled 6738 | -8/Garrison | Entered Materials 6927 | -8/Materials | Repaired Deuterium Engine 7218 | -8/Materials | Repaired Adv. Beam Cannon 7271 | -8/Materials | Repaired Adv. Beam Cannon 7289 | -8/Materials | Core integrity fell below 50% 7376 | -8/Materials | Repaired Deuterium Engine 7416 | -8/Materials | Repaired Imp. Propulsion Shielding 7482 | -8/Materials | Repaired Broken Adv. Beam Cannon 7752 | -8/Materials | Identified exit to Factory 7752 | -8/Materials | Discovered exit to Factory (range 15) 8094 | -8/Materials | Core integrity fell below 20% 8198 | -8/Materials | Entered Factory 8198 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8302 | -7/Factory | Repaired Imp. Propulsion Shielding 8449 | -7/Factory | Identified exit to Factory 8449 | -7/Factory | Discovered exit to Factory (range 8) 8494 | -7/Factory | Build established: Hacker-Skirmisher 9644 | -7/Factory | Discovered exit to Factory (range 16) 9704 | -7/Factory | Entered another Factory area 9704 | -6/Factory | Evolved 2 slots: Propulsion x2 9739 | -6/Factory | Identified exit to Lower Caves 9739 | -6/Factory | Identified exit to Extension 9867 | -6/Factory | Assembled infested ambush trap array 9939 | -6/Factory | Destroyed 11 combat bots 10460 | -6/Factory | Build established: Hacker-Tank 10559 | -6/Factory | Destroyed 7 combat bots 10806 | -6/Factory | Repaired Imp. Deuterium Engine 10977 | -6/Factory | Identified exit to Factory 10977 | -6/Factory | Discovered exit to Factory (range 8) 11065 | -6/Factory | Entered another Factory area 11065 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11213 | -5/Factory | Repaired Arm. Huge Wheel 11421 | -5/Factory | Spotted B-75 Beast 11487 | -5/Factory | Identified exit to Upper Caves 11798 | -5/Factory | Lost 3 parts (1p1n1u) 12036 | -5/Factory | Cargo convoy interrupted 12139 | -5/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. Acquired 22 matter. R-10 Processor collects Prototype Launcher. System corrupted: Matter fused (-6). Acquired 27 matter. K-01 Serf collects debris. Acquired 21 matter. Gauss Cannon destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. Arm. Huge Wheel destroyed. Magnetic Acceleration Cannon destroyed. K-01 Serf collects debris. Adv. Heat Sink destroyed. Power Amplifier destroyed. Thermal Shield destroyed. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Wall. Neutrino Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? +???????????????????? | | ???????????????????????# #?""????????????????? | | ???????????????????????# #? ? ?????????????? | | ???????????????????????# # ? ?????????????? | | ???????????????????????# u# ? ??????????????? | | ???????????????????????# ###"############????? | | ???????????????????????# # ?????? | | ???????????????????????# u ?????? | | ???????????????????????# # ?????? | | ???????????????????????# # ! """"?#???? | | ???????? #?????????????# * # """" #???? | | ??????? ??????????##??#=%= # = """" #???? | | ######+#############;### * # """" #???? | | T * %; % !! """" #???? | | ==%kx% !! """" #???? | | " @ xxi ! ##### | | "" = %x ######+############ | | " """ ]!= #????# #??# ### # | | " """ #### #### ]]!########???## #??# | | " """ ####+#### %]]#??????????#% ##### | | # # ]%#??????????#" "## # % | | "" # # =! #????????###" "####%" != | | "" # ! #% #????????# %" %+%%" | | | " """ + !! # #????????## "#"## # " | | " """ # !! #% #?????????# #?### # | | " """ # # #?????????##????# | | ######### #???????????????# # | | #???????????????## | | +????????????????## | | #????????????????## | | #?????????????????#####+#+## | | #????????????????????## % ? | | #########+#########?????????????????????# | | #??# #???????????????????????# | | " #??# """#???????????????????????# | | " #??# T"#???????????????????????# | | " #??# """#???????????????????????# | | #??# #???????????????????????# %" | | #??# """"""""" #???????????????????????# "" | | #### #???????????????????????# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 80 Energy Generation 49 Energy Capacity 480 Matter Stores 318 Matter Capacity 350 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 150 Resistance: KI 35 Resistance: TH 55 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 30 Trap Extractor Capacity 6 Item Schematics ----------------- Trap Extractor | -9/Storage | Hacked Gravmag Array | -7/Factory | Hacked Thermal Shield | -6/Factory | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -6/Factory | Hacked G-50 Soldier | -5/Factory | Hacked R-06 Scavenger | -5/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Everything Is Under Control Oops Prolific Hacker Shopping List Challenges ------------ None Game ------ Seed ImprovedQuantumTriangulator Manual? 0 Play Time 02:10:46 Cumulative 6.5 hours Start 2022.08.23 @ 10:59:57 End 2022.08.23 @ 17:32:48 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 22ffad0d-c374-42fa-b6a7-cade813b3e24