Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.21 @ 05:39:26 Player: Morgweiler Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (1844) 1844 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (108) 108 TOTAL SCORE: 4652 Bonus ------- High Alert Combat Kills 108 Cogmind --------- Core Integrity 130/700 Matter 300/300 Energy 160/160 System Corruption 16% Temperature Cool (0) Movement Walking (180) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (8) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Weight Redist. System Advanced Targeting Computer > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (16) --- Improved Ion Engine Cooled Ion Engine Deuterium Engine Light Nuclear Core Improved Deuterium Engine Carbon-fiber Leg Gravmag System VTOL Module VTOL Module Cesium-ion Thruster Cesium-ion Thruster Improved Heat Sink Hacking Suite Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Flak Gun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VTOL Module VTOL Module Cesium-ion Thruster Cesium-ion Thruster Hacking Suite Improved Field Recycling Unit Beam Rifle Datajack Mining Claw [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 6 | . . 2 2 2 Weapon . | . . . . . Parts Attached 81 | 7 4 19 32 19 Power 12 | 1 1 3 5 2 Engine 10 | 1 1 3 4 1 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 26 | 2 . 3 12 9 Treads 8 | . . . 6 2 Leg 16 | 2 . 3 6 5 Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . . 2 Utility 18 | 2 2 5 5 4 Device 3 | . . 1 . 2 Storage 4 | 2 2 . . . Processor 5 | . . 2 3 . Hackware 1 | . . . 1 . Protection 5 | . . 2 1 2 Artifact . | . . . . . Weapon 25 | 2 1 8 10 4 Energy Gun 14 | 2 1 6 4 1 Energy Cannon . | . . . . . Ballistic Gun 7 | . . 1 5 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . . 1 . . Parts Lost 31 | . . 9 11 11 Power 5 | . . 1 3 1 Propulsion 7 | . . 2 3 2 Utility 7 | . . 1 2 4 Weapon 12 | . . 5 3 4 Highest Loss Streak 11 | . . 6 6 11 Average Slot Usage (%) 92 | . 100 98 94 79 Engine 8 | . 14 10 6 4 Treads 5 | . . . 6 9 Leg 13 | . 28 21 10 2 Device 3 | . . 5 2 5 Storage 19 | . 28 22 18 15 Processor 17 | . . 7 26 22 Protection 5 | . . 8 5 4 Energy Gun 11 | . 28 16 9 4 Ballistic Gun 5 | . . 4 7 6 Naked Turns . | . . . . . Heaviest Build 52 | 15 41 51 52 52 Greatest Support 49 | 20 20 23 40 49 Greatest Overweight (x) 14 | 1 2 3 14 13 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 16 | 8 16 16 16 16 Average Capacity 15 | 6 12 16 16 16 Most Carried 16 | 8 12 14 16 16 Average Carried 11 | 4 8 10 12 13 Final Capacity 16 | 8 16 16 16 16 Final Carried 14 | 8 12 14 8 14 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1350 | 270 20 271 468 321 Remotely . | . . . . . Salvage Created 2519 | 87 105 457 1427 443 Parts 166 | 8 16 28 93 21 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 47 | . 1 12 26 8 Melee 6 | . . . 4 2 Guns 38 | . 1 11 20 6 AOE 3 | . . 1 2 . Classes Destroyed 11 | 2 3 2 4 . Worker 8 | . . . 7 1 Builder 4 | . 3 . 1 . Tunneler 1 | 1 . . . . Hauler 1 | . . . 1 . Recycler 1 | 1 . . . . Operator 1 | . . . 1 . Watcher 5 | . 1 2 2 . Swarmer 13 | . 1 4 8 . Grunt 18 | . . 7 5 6 Sentry 13 | . . 1 11 1 Hunter 3 | . . . 2 1 Best Kill Streak 7 | 2 5 6 7 5 Combat Bots Only 6 | . 1 6 4 4 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . 1 1 . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5207 | . 104 840 2433 1830 Core 1164 | . 22 103 469 570 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 100 91 74 14 . Volleys Fired 177 | 2 12 41 87 35 Largest 2 | 2 2 2 2 2 Hottest 100 | 90 90 100 100 76 Shots Fired 328 | 4 24 77 166 57 Gun 327 | 4 24 76 166 57 Cannon . | . . . . . Launcher . | . . . . . Special 1 | . . 1 . . Kinetic 163 | . . 26 85 52 Thermal 69 | 2 12 38 12 5 Explosive . | . . . . . Electromagnetic 96 | 2 12 13 69 . Robot Hit Streak 43 | 3 6 20 43 23 Robot Miss Streak 4 | . 3 2 2 4 Penetration Max . | . . . . . Secondary Targets 7 | . . 1 6 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 280 | 3 12 62 146 57 Core Hits 155 | 3 6 24 66 56 Critical Hits 3 | . . . 2 1 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . . 2 1 Melee Attacks 20 | . . . 14 6 Impact . | . . . . . Slashing 19 | . . . 14 5 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4442 | 39 202 941 2311 949 Guns 3770 | 39 156 884 1845 846 Cannons . | . . . . . Explosions 325 | . 46 51 228 . Melee 328 | . . . 238 90 Ramming 19 | . . 6 . 13 Kinetic 1788 | . . 285 729 774 Thermal 1055 | 12 110 453 408 72 Explosive . | . . . . . Electromagnetic 1252 | 27 92 197 936 . Impact . | . . . . . Slashing 328 | . . . 238 90 Piercing . | . . . . . Highest Corruption 16 | . . . . 16 Average Corruption 15 | . . . . 15 Corruption Purged . | . . . . . Effects 10 | . . . . 10 Message Errors 4 | . . . . 4 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Misdirections 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 39 | . 26 . 13 . Projectiles . | . . . . . Explosions 26 | . 26 . . . Melee 13 | . . . 13 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 191 | . 32 37 120 2 Shots 5 | . 1 1 3 . Rammed 18 | . . . . 18 Targets Rammed 19 | . . 1 . 18 Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 226 | 42 226 132 174 155 Average Temperature 48 | 21 99 36 50 18 Received Heat Transfer 1707 | . . 225 603 879 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . . 1 4 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 3 1 . Heat Transferred 2448 | 37 235 1247 744 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . 1 1 5 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 594 | 10 112 187 594 291 Initial 231 | . 6 46 26 231 Average 209 | 4 52 72 372 206 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 53 | 100 100 100 13 39 Level 1 28 | . . . 37 60 Level 2 17 | . . . 49 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 1 5 1 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 5 | . 2 . 2 1 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . 1 2 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 5 18 39 14 Peak Tracking Total 6 | . 4 5 5 6 Tactical Retreats 3 | . 1 1 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 4 | . 1 . 3 . Max in Single Turn 1 | . 1 . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 9 | . 2 3 4 . Terminals 7 | . 2 2 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 37 | . 4 18 15 . Successful 26 | . 3 13 10 . Failed 11 | . 1 5 5 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 22 | . 4 5 13 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 15 | . . 13 2 . Garrison Access . | . . . . . Terminal Hacks 12 | . 3 1 8 . Record 1 | . . . 1 . Robot Analysis 2 | . 2 . . . Prototype ID Bank 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . 1 . . Security Status 1 | . . . 1 . Transport Status 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 14 | . . 12 2 . Insert Component 7 | . . 6 1 . Analyze 7 | . . 6 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 3 2 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 7 | . . 6 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 7 | . . 6 1 . Part Schematics Acquired 7 | . . 6 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2792 | 114 333 621 1004 720 Spaces Moved 1106 | 78 202 253 336 237 Core 20 | 8 . . 4 8 Treads 310 | . . . 128 182 Legs 776 | 70 202 253 204 47 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 150 120 Average Speed 168 | 113 138 175 174 195 Slowest Speed 750 | 120 180 210 750 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 40 24 37 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 28 | . 2 4 22 . Melee . | . . . . . Projectile . | . . . . . AOE 28 | . 2 4 22 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1605 | 97 231 348 570 359 Wait 101 | 1 4 14 61 21 Move 1102 | 77 201 252 335 237 Hop . | . . . . . Pick Up 60 | 9 6 13 17 15 Fast Attach 25 | 7 . 6 5 7 Attach 18 | . . 5 10 3 Detach 2 | . . . 2 . Swap 38 | . 4 8 17 9 Drop 43 | 1 4 8 22 8 Fire 177 | 2 12 41 87 35 Melee 20 | . . . 14 6 Ram 17 | . . . . 17 Kick 2 | . . 1 . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 13) 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Utility x2 931 | -9/Materials | Lost 6 parts (1p2n3w) 968 | -9/Materials | Discovered new exit (range 4) 1069 | -9/Materials | Entered another Materials area 1069 | -8/Materials | Evolved 2 slots: Utility x2 1684 | -8/Materials | Garrison activated, responded to threat 1748 | -8/Materials | Lost 6 parts (1p2n1u2w) 1767 | -8/Materials | Core integrity fell below 50% 1848 | -8/Materials | Core integrity fell below 20% 2033 | -8/Materials | Discovered new exit (range 10) 2048 | -8/Materials | Identified exit to Factory 2073 | -8/Materials | Entered Factory 2073 | -7/Factory | Evolved 2 slots: Utility x2 2555 | -7/Factory | System corruption reached 10% 2638 | -7/Factory | Lost 11 parts (1p2n4u4w) 2646 | -7/Factory | Core integrity fell below 50% 2688 | -7/Factory | Core integrity fell below 20% 2793 | -7/Factory | Self-destructed Last Messages --------------- 02706_ Acquired Lgt. Nuclear Core. 02708_ Acquired 2 matter. 02713_ K-01 Serf collects debris. 02721_ Acquired Particle Gun. 02736_ Acquired Aluminum Leg. 02738_ Acquired 2 matter. 02740_ Acquired 3 matter. 02744_ Acquired Aluminum Leg. 02745_ Acquired 3 matter. 02747_ Acquired 4 matter. 02750_ Acquired 1 matter. 02751_ Acquired 2 matter. 02757_ Acquired Imp. Heat Sink. 02764_ Acquired 29 matter. 02768_ K-01 Serf collects debris. 02773_ Dropped Aluminum Leg. 02774_ Acquired 10 matter. 02776_ K-01 Serf collects debris. 02789_ System corrupted: Component data lost. 02792_ K-01 Serf collects debris. 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Ion Engine | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakHackingNegator Manual? 0 Play Time 00:33:20 Cumulative 37.5 hours Start 2020.09.21 @ 05:05:36 End 2020.09.21 @ 05:39:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 32 Adventurer 4 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 32 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ea8dd03-ecd4-44de-91a6-93e609dd9af4