Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 14:31:39 Player: terics Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (96) 480 Value Destroyed (3630) 3630 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (817) 817 TOTAL SCORE: 9627 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 169 Met Imprinter 300 Was Imprinted 300 Friendly Fire -9 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 159/160 System Corruption 2% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Advanced ECM Suite > --- WEAPON (4) ------- Heavy Laser Phasing Sabre > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Makeshift Leg Makeshift Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Compact Battery Armor Integrity Analyzer Makeshift System Restoration Module Hacking Drone Bay > --- WEAPON ----------- Beamcaster Autogun High-powered Shotgun Makeshift Sword > --- INVENTORY -------- Compact Matter Pod Improved Signal Interpreter ECM Suite Heavy Laser High-powered Shotgun Heavy Missile Launcher Phasing Sabre CR-A16's Pointy Stick [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Makeshift Leg Treads Improved Treads Leg Makeshift Leg Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit Xenon Bombardment Thruster Utility Armor Integrity Analyzer Device Makeshift System Restoration Module Storage Medium Storage Unit Processor Armor Integrity Analyzer Protection Hardened Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Slots Evolved 8 | . . . 2 . 2 . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . . . . . . Utility 3 | . . . 1 . 1 . 1 . . . . . . Weapon 2 | . . . . . 1 . . . . . . 1 . Parts Attached 150 | 8 2 8 14 5 18 18 16 2 11 4 1 34 9 Power 17 | 1 . 3 1 . 3 2 . . . . 1 4 2 Engine 15 | 1 . 3 1 . 3 2 . . . . . 4 1 Core 1 | . . . . . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . . 1 . . Propulsion 52 | 5 . 3 7 3 5 5 6 . 7 1 . 8 2 Treads 20 | 1 . . . 1 5 5 1 . 3 . . 3 1 Leg 14 | 3 . . . 2 . . . . 3 1 . 5 . Wheel 11 | 1 . 3 7 . . . . . . . . . . Hover 2 | . . . . . . . 1 . . . . . 1 Flight 5 | . . . . . . . 4 . 1 . . . . Utility 30 | . 2 . 2 1 4 2 5 . 2 1 . 10 1 Device 19 | . . . 1 . 3 1 3 . 1 1 . 8 1 Storage 6 | . 1 . . . 1 1 1 . 1 . . 1 . Processor 4 | . 1 . 1 . . . 1 . . . . 1 . Hackware . | . . . . . . . . . . . . . . Protection 1 | . . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 51 | 2 . 2 4 1 6 9 5 2 2 2 . 12 4 Energy Gun 26 | . . 1 2 1 3 5 4 2 . . . 6 2 Energy Cannon 2 | . . . . . . . . . . . . 2 . Ballistic Gun 7 | 2 . . 1 . 1 . . . 1 1 . 1 . Ballistic Cannon 3 | . . . . . 2 1 . . . . . . . Launcher 6 | . . 1 1 . . 1 1 . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . Slashing Weapon 5 | . . . . . . 1 . . 1 1 . 1 1 Piercing Weapon 1 | . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 . . 1 . . . Parts Lost 85 | . . 3 7 3 5 10 4 1 5 . . 28 19 Power 12 | . . 2 1 . . 2 . . 1 . . 3 3 Propulsion 27 | . . 1 3 3 . 2 2 . 2 . . 8 6 Utility 16 | . . . 1 . 1 1 1 . 1 . . 7 4 Weapon 30 | . . . 2 . 4 5 1 1 1 . . 10 6 Highest Loss Streak 9 | . . 2 6 9 2 5 2 1 3 . . 9 9 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 93 98 95 78 96 90 92 100 79 92 96 77 64 Engine 5 | . 14 12 11 11 9 8 7 7 . . . 3 5 Treads 8 | . . . . 9 25 25 12 . 6 6 . 4 1 Leg 10 | . 28 10 . 9 . . . . 1 23 30 13 5 Wheel 2 | . . 17 31 4 . . . . . . . . . Flight 2 | . . . . . . . 12 23 9 . . . . Device 11 | . . . 3 . 13 17 13 15 8 12 15 11 19 Storage 10 | . 10 14 11 11 9 9 7 7 10 15 15 8 . Processor 10 | . 10 14 18 11 9 9 15 15 15 9 7 7 4 Energy Gun 8 | . . 4 13 11 8 9 19 23 16 . . 7 11 Ballistic Gun 7 | . 28 14 5 . 5 . . . 3 14 15 4 . Ballistic Cannon 1 | . . . . . 10 3 . . . . . . . Slashing Weapon 3 | . . . . . . 4 . . . 7 7 5 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 62 | 6 11 13 15 20 36 62 58 28 28 25 37 54 40 Greatest Support 80 | 20 20 32 48 20 68 67 69 18 60 80 80 80 50 Greatest Overweight (x) 13 | 1 . . . 1 1 2 3 1 7 . . 13 13 Average Overweight (x) . | . . . . . . . . 1 1 . . . 1 Largest Inventory Capacity 20 | 5 8 8 8 8 10 20 20 10 10 10 10 10 5 Average Capacity 10 | 5 7 8 8 8 9 19 15 10 10 10 10 8 5 Most Carried 20 | 5 6 8 8 6 10 13 20 9 10 10 10 9 5 Average Carried 8 | 3 5 4 7 3 8 10 12 8 9 9 9 5 3 Final Capacity 20 | 5 8 8 8 8 10 20 10 10 10 10 10 5 5 Final Carried 12 | 5 6 8 7 4 10 12 9 9 9 10 10 5 . Class Distribution -------------------- 27% | Derelict-Mutant 19% | Scavenger-Gunner 19% | Scavenger-Mutant 16% | Mutant 11% | Gunner 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Matter Collected 2462 | 253 21 227 112 45 713 468 55 110 21 83 80 228 46 Remotely . | . . . . . . . . . . . . . . Salvage Created 3939 | . 21 84 275 106 980 632 158 59 92 79 245 833 375 Parts 223 | . 5 5 23 4 55 30 6 4 3 1 10 60 17 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . 6 3 2 13 . 18 Prevented 8 | . . . . . . . . 1 . . 6 . 1 Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Combat Hostiles Destroyed 87 | . . 13 5 3 19 11 6 1 2 . 4 15 8 Melee 20 | . . . . 1 . 6 . . . . 4 6 3 Guns 32 | . . 6 4 2 8 1 1 1 1 . . 5 3 Cannons 15 | . . . . . 10 3 . . . . . . 2 AOE 17 | . . 7 1 . . . 5 . . . . 4 . Classes Destroyed 16 | . 1 3 3 . 6 . . . . . . 3 . Worker 4 | . . . . . 3 . . . . . . 1 . Builder 4 | . . . . . . . . . . . . 4 . Tunneler 1 | . . . . . 1 . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . Recycler 2 | . . . . . 1 1 . . . . . . . Operator 2 | . . . 1 . . 1 . . . . . . . Watcher 4 | . 1 . . . 2 1 . . . . . . . Swarmer 16 | . . 3 . . 3 . 3 . . . . 3 4 Grunt 35 | . . . 2 3 9 4 3 1 . . 4 6 3 Duelist 3 | . . . . . 2 . . . . . . 1 . Sentry 14 | . . . 3 . 3 6 . . . . . 1 1 Demolisher 1 | . . 1 . . . . . . . . . . . Hunter 6 | . . . . . 2 1 . . 2 . . 1 . Programmer 2 | . . . . . . . . . . . . 2 . Heavy 1 | . . . . . . . . . . . . 1 . Assembled 9 | . . 9 . . . . . . . . . . . Best Kill Streak 8 | . 1 8 2 1 8 3 3 1 1 . 4 5 4 Combat Bots Only 8 | . . 8 2 1 6 2 3 1 1 . 4 3 4 Max Kills in Single Turn 4 | . 1 3 1 1 2 1 3 1 1 . 1 4 1 Gunslinging 2 | . . . . . . . . . . . . 2 . Exploded 3 | . . 3 1 . . . 3 . . . . 3 . Melee 1 | . . . . 1 . 1 . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Hostile Shots Fired 801 | . 11 32 51 41 146 85 23 6 26 . 50 196 134 Missed 218 | . 5 8 9 13 38 28 12 3 7 . 14 44 37 Damage Taken 10290 | . 82 552 628 361 1434 846 697 65 294 . 520 3166 1645 Core 1894 | . 10 122 191 100 200 94 174 14 37 . 95 548 309 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 149 | . . . . . . 149 . . . . . . . Core Remaining (%) 54 | 100 . 47 . 27 . 46 . . . . 54 . . Volleys Fired 164 | . 1 14 13 19 51 14 7 3 8 1 2 19 12 Largest 3 | . 2 2 2 1 3 3 3 3 3 2 2 3 3 Hottest 228 | . 40 70 112 56 156 163 180 180 180 48 48 219 228 Shots Fired 386 | . 2 28 26 19 150 30 21 9 17 2 4 46 32 Gun 274 | . 2 19 25 19 80 20 20 9 17 2 4 37 20 Cannon 98 | . . . . . 70 10 . . . . . 6 12 Launcher 14 | . . 9 1 . . . 1 . . . . 3 . Special . | . . . . . . . . . . . . . . Kinetic 160 | . 2 14 3 . 113 10 . . . 2 4 12 . Thermal 160 | . . 5 22 19 7 20 14 6 16 . . 25 26 Explosive 14 | . . 9 1 . . . 1 . . . . 3 . Electromagnetic 52 | . . . . . 30 . 6 3 1 . . 6 6 Robot Hit Streak 19 | . 1 2 6 7 15 15 19 5 7 2 1 4 5 Robot Miss Streak 5 | . . 2 4 2 5 2 2 3 2 1 2 3 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . . . . 2 . Max Gunslinging Chain 2 | . . . . . . . . . . . . 2 . Shots Hit Robots 310 | . 1 12 17 13 89 46 16 5 11 3 11 61 25 Core Hits 170 | . 1 25 11 3 42 16 10 3 4 1 8 34 12 Critical Kills 1 | . . . . . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . . . . . . Critical Strikes 29 | . . 1 1 4 . 8 . . 3 . 2 7 3 Burn 13 | . . 1 . 4 . 3 . . 3 . . . 2 Destroy 1 | . . . 1 . . . . . . . . . . Blast 1 | . . . . . . 1 . . . . . . . Smash 2 | . . . . . . 2 . . . . . . . Sever 9 | . . . . . . 2 . . . . 2 4 1 Impale 3 | . . . . . . . . . . . . 3 . Melee Attacks 107 | . . . . . . 26 . . . 2 12 51 16 Impact 5 | . . . . . . 5 . . . . . . . Slashing 78 | . . . . . . 21 . . . 2 12 29 14 Piercing 24 | . . . . . . . . . . . . 22 2 Sneak Attacks 6 | . . . . . . 2 . . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . 3 . Damage Inflicted 9151 | . 14 560 327 225 1994 1240 865 76 174 164 357 2370 785 Guns 3089 | . 14 113 244 221 1004 261 273 74 174 20 28 439 224 Cannons 1518 | . . . . . 936 197 . . . . . 158 227 Explosions 1608 | . . 447 83 . 43 . 592 . . . . 443 . Melee 2913 | . . . . . . 776 . . . 144 329 1330 334 Ramming 23 | . . . . 4 11 6 . 2 . . . . . Kinetic 1940 | . 14 75 18 . 1426 197 . . . 20 28 162 . Thermal 2193 | . . 38 226 221 143 261 365 51 163 . . 309 416 Explosive 1371 | . . 447 83 . . . 398 . . . . 443 . Electromagnetic 711 | . . . . . 414 . 102 23 11 . . 126 35 Impact 176 | . . . . . . 176 . . . . . . . Slashing 2223 | . . . . . . 600 . . . 144 329 849 301 Piercing 514 | . . . . . . . . . . . . 481 33 Highest Corruption 2 | . . . . . . . . . . . . 2 2 Average Corruption 1 | . . . . . . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 13 | . . . . . . . . . . . . 10 3 Message Errors 2 | . . . . . . . . . . . . 2 . Matter Fused 3 | . . . . . . . . . . . . 2 1 Heat Flow Errors 1 | . . . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . . . . . . . 4 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 317 | . . 7 . . 7 68 46 . . 92 . 78 19 Projectiles 7 | . . . . . 7 . . . . . . . . Explosions 53 | . . 7 . . . . 46 . . . . . . Melee 257 | . . . . . . 68 . . . 92 . 78 19 Knockbacks 16 | . . . . . 13 3 . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . Kinetic 13 | . . . . . 11 2 . . . . . . . Secondary 2 | . . . . . 2 . . . . . . . . Self-Inflicted Damage 589 | . . 91 40 . 53 . 364 1 . . . 40 . Shots 13 | . . 5 1 . 1 . 5 . . . . 1 . Rammed 10 | . . . . 2 6 1 . 1 . . . . . Targets Rammed 11 | . . . . 3 6 1 . 1 . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . Highest Temperature 307 | . . 18 111 307 222 113 63 171 63 . . 186 165 Average Temperature 67 | . . 9 39 164 59 54 23 88 30 . . 49 52 Received Heat Transfer 2493 | . 45 . 246 228 603 279 54 27 . . 183 522 306 Effects 4 | . . . . 4 . . . . . . . . . Energy Bleed 4 | . . . . 4 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . Parts Fried 4 | . . . . . 4 . . . . . . . . Impact Corruptions 2 | . . . . . . 2 . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . Parts Melted 10 | . . . . . 1 5 . . 3 . . 1 . Heat Transferred 5277 | . . 185 518 777 272 851 520 111 592 . . 583 868 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Peak Influence 551 | . 26 169 320 73 551 343 401 . . . . 146 . Initial 176 | . . 9 65 33 27 176 129 . . . . . . Average 139 | . 19 111 160 60 200 224 231 . . . . 48 . Maximum Alert Level 2 | . . . 1 . 2 1 2 . . . . . . Low Security (%) 72 | 100 100 100 70 100 54 46 37 . . . . 100 . Level 1 22 | . . . 29 . 26 53 57 . . . . . . Level 2 4 | . . . . . 19 . 5 . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . 4 . 4 1 . . . . . 8 . Investigation 5 | . . . 3 . 1 . . . . . . 1 . Extermination 2 | . . . . . . . . . . . . 2 . Reinforcement 10 | . 1 . 1 . 2 1 . . . . . 5 . Assault 1 | . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Distress Signals 9 | . 1 . 1 . 3 3 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 167 | . 7 15 14 3 41 18 9 1 2 1 12 29 15 Peak Tracking Total 10 | . 5 6 8 3 10 3 4 1 1 1 4 6 7 Tactical Retreats 18 | . . . 3 . 4 2 1 . . . . 5 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Traps Triggered 7 | . . . 2 . . 2 3 . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Machines Disabled 7 | . . 2 . . 2 . 3 . . . . . . Max in Single Turn 2 | . . 1 . . 1 . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Machines Accessed 17 | . 3 . 3 . 4 2 2 . 1 1 . 1 . Terminals 10 | . 3 . 1 . 3 1 2 . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations 2 | . . . . . 1 1 . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 44 | . 10 . 8 . 10 6 4 . 1 3 . 2 . Successful 28 | . 5 . 5 . 3 5 4 . 1 3 . 2 . Failed 15 | . 4 . 3 . 7 1 . . . . . . . Catastrophic 3 | . . . . . 3 . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 6 | . . . . . . . . . . . . 6 . Terminals 24 | . 10 . 1 . 8 1 4 . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . Repair Stations 7 | . . . . . 2 5 . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 17 | . 5 . . . 3 1 4 . 1 3 . . . Record 5 | . 3 . . . . . 2 . . . . . . Part Schematic 3 | . . . . . . . . . . 3 . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Alert Level 2 | . . . . . 1 . 1 . . . . . . Zone Layout 3 | . 1 . . . 1 . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . 1 . Repair Station Hacks 4 | . . . . . . 4 . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . Repair 2 | . . . . . . 2 . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . 3 . 2 . 3 1 2 . . . . 1 . Full Trace Events 5 | . 1 . 1 . 2 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . 2 . . . . . . 11 . . . Parts Built 2 | . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . . 95 . Total Part Build Rating 10 | . . . . . . . . . . . . 10 . Parts Repaired 2 | . . . . . . 2 . . . . . . . Time 70 | . . . . . . 70 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Total Allies 4 | . . . . . . . . . . 4 . . . Largest Group 4 | . . . . . . . . . . 4 4 . . Highest-Rated Group 151 | . . . . . . . . . . 151 151 . . Highest-Rated Ally 39 | . . . . . . . . . . 39 39 . . Zionite Dispatches 1 | . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 26 | . . . . . . . . . . . 26 . . Total Damage 749 | . . . . . . . . . . . 749 . . Kills 4 | . . . . . . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 . . . 1 . 3 2 . . Drone Launches 4 | . . . . . . . . . . 1 1 . 2 Drone Recoveries 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Turns Passed 7427 | 85 230 230 408 155 841 680 405 339 595 1435 550 1073 401 Spaces Moved 4299 | 59 180 161 294 55 342 284 248 278 329 989 382 550 148 Core 75 | 11 . . . . . . . . 37 . . 11 16 Treads 964 | 3 . . . 14 328 284 104 . 149 . . 82 . Legs 2306 | 32 180 56 . 41 14 . . . 26 989 382 457 129 Wheels 412 | 13 . 105 294 . . . . . . . . . . Hover 48 | . . . . . . . . . 45 . . . 3 Flight 494 | . . . . . . . 144 278 72 . . . . Fastest Speed 50 | 50 120 100 90 160 150 150 111 114 110 135 135 120 120 Average Speed 139 | 107 120 106 94 182 159 157 133 114 164 139 135 146 204 Slowest Speed 700 | 160 120 120 100 190 240 305 274 114 400 140 135 700 700 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 41 29 25 18 37 42 10 52 59 91 58 12 23 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . . . 1 2 . . Known Exits Taken 5 | . 1 1 . . 1 . . . . . 1 1 . Unknown Exits Taken 8 | 1 . . 1 1 . 1 1 1 1 1 . . . Scrap Searched 4 | . . . . . . . . 1 2 1 . . . Spaces Dug 17 | . . 17 . . . . . . . . . . . Terrain Destroyed 209 | . . 62 7 . 22 2 79 . . . . 32 5 Melee . | . . . . . . . . . . . . . . Projectile 23 | . . . . . 14 2 . . . . . 2 5 AOE 186 | . . 62 7 . 8 . 79 . . . . 30 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Total 5211 | 79 191 188 399 89 532 447 305 292 369 1036 401 687 196 Wait 368 | 4 7 3 66 7 88 93 15 8 5 34 3 25 10 Move 4287 | 58 179 160 293 54 342 283 247 277 328 988 381 549 148 Hop . | . . . . . . . . . . . . . . Pick Up 78 | 6 2 3 6 1 16 11 11 1 6 3 1 10 1 Fast Attach 62 | 6 1 . 4 1 5 8 5 . 8 2 1 18 3 Attach 62 | 2 1 3 7 4 6 9 5 1 3 . . 15 6 Detach 2 | 1 . . . . . . . . 1 . . . . Swap 26 | . . 5 3 . 7 1 6 1 . 2 . 1 . Drop 49 | 2 . . 7 . 12 1 9 . 10 4 1 3 . Fire 164 | . 1 14 13 19 51 14 7 3 8 1 2 19 12 Melee 102 | . . . . . . 26 . . . 2 12 46 16 Ram 1 | . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . Crush 9 | . . . . 3 5 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 13) 237 | -10/Materials | Discovered new exit (range 3) 238 | -10/Materials | Identified exit to Mines 270 | -10/Materials | Central database locked down 310 | -10/Materials | Build established: Mutant 316 | -10/Materials | Entered Mines 317 | -10/Mines | Assembled infested the area 322 | -10/Mines | Assisted by a Guerilla fighting off Assembled 504 | -10/Mines | Discovered new exit (range 5) 507 | -10/Mines | Destroyed 8 combat bots 513 | -10/Mines | Core integrity fell below 50% 530 | -10/Mines | Identified exit to Materials 546 | -10/Mines | Entered Materials 546 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 856 | -9/Materials | Build established: Scavenger-Mutant 937 | -9/Materials | Discovered new exit (range 12) 954 | -9/Materials | Entered Mines 956 | -9/Mines | Core integrity fell below 50% 997 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1022 | -9/Mines | Lost 9 parts (1p5n1u2w) 1026 | -9/Mines | Learned location of 1 exit from Proximity Caves 1090 | -9/Mines | Discovered new exit (range 8) 1109 | -9/Mines | Entered Materials 1109 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1767 | -8/Materials | Build established: Gunner 1909 | -8/Materials | First assault squad dispatched 1922 | -8/Materials | Discovered new exit (range 9) 1922 | -8/Materials | Identified exit to Storage 1950 | -8/Materials | Entered Storage 1986 | -8/Storage | Repaired Adv. Treads 2018 | -8/Storage | Repaired Imp. Treads 2289 | -8/Storage | Lost 5 parts (1p2n2w) 2295 | -8/Storage | Core integrity fell below 50% 2573 | -8/Storage | Discovered new exit (range 15) 2630 | -8/Storage | Entered Factory 2630 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2923 | -7/Factory | Build established: Scavenger-Gunner 3007 | -7/Factory | Discovered new exit (range 11) 3035 | -7/Factory | Entered Lower Caves 3220 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3330 | -7/Lower Caves | Discovered new exit (range 9) 3374 | -7/Lower Caves | Entered another Lower Caves area 3494 | -7/Lower Caves | Lost 3 parts (1p1n1u) 3762 | -7/Lower Caves | Encountered a Warlord checkpoint 3821 | -7/Lower Caves | Discovered new exit (range 10) 3969 | -7/Lower Caves | Entered Zion 4223 | -7/Zion | Build established: Derelict-Mutant 4318 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4343 | -7/Zion | Learned Factory security intel 4454 | -7/Zion | Given the Hacking Drone Bay 4469 | -7/Zion | Found Prototype Device 4469 | -7/Zion | Identified Hacking Drone Bay 4654 | -7/Zion | Imprinted 4656 | -7/Zion | Declared Zion's savior 4907 | -7/Zion | Found CR-A16's Pointy Stick 4957 | -7/Zion | Learned Factory security intel 4999 | -7/Zion | Learned Factory emergency access door positions 5375 | -7/Zion | Discovered new exit (range 12) 5404 | -7/Zion | Entered Proximity Caves 5404 | -6/Proximity Caves | Accompanied by 5 allies 5405 | -6/Proximity Caves | Identified exit to Factory 5418 | -6/Proximity Caves | Learned location of Extension (-5) 5948 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5954 | -6/Proximity Caves | Entered Factory 5954 | -6/Factory | Accompanied by 1 ally 5954 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6070 | -6/Factory | Fabricated 0b10 Decoder Chip [Scout]? 6260 | -6/Factory | Lost 9 parts (1p4n1u3w) 6561 | -6/Factory | Lost 9 parts (1p2n2u4w) 6677 | -6/Factory | Core integrity fell below 50% 6712 | -6/Factory | Lost 7 parts (1p1n3u2w) 6947 | -6/Factory | Zion Recon squad teleported in 6947 | -6/Factory | Discovered new exit (range 16) 6981 | -6/Factory | Identified exit to Lower Caves 7008 | -6/Factory | Spotted B-75 Beast 7027 | -6/Factory | Entered Lower Caves 7052 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7120 | -6/Lower Caves | Lost 9 parts (2p3n1u3w) 7347 | -6/Lower Caves | Core integrity fell below 20% 7401 | -6/Lower Caves | Lost 9 parts (1p3n3u2w) 7428 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07329_ Hvy. Laser destroyed. 07335_ Lgt. Angular Momentum Engine destroyed. 07343_ Critical hit (Destroy). 07343_ Adv. Heat Sink destroyed. 07346_ System corrupted: Component data lost. 07346_ S-27 Virus destroyed. 07350_ Z-Drone Bay destroyed. 07351_ >> Lost connection to Z-Drone. 07354_ Gravmag System destroyed. 07360_ Hvy. Plasma Cannon destroyed. 07362_ VTOL Module fries itself beyond repair. 07362_ Autogun fries itself beyond repair. 07370_ Lgt. Treads destroyed. 07373_ S-27 Virus destroyed. 07376_ Destroyed VTOL Module. 07376_ S-27 Virus destroyed. 07380_ Autogun fries itself beyond repair. 07380_ Acquired Lgt. Nuclear Core. 07385_ Acquired 10 matter. 07419_ Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###??????????#######???? | | ?????????????????????######;############ ##??? | | ??????????????????#### %% ##?# | | ??????????????????# n ### | | ??????????????????## ### | | ???????????????????## #####?## | | ????????????????????## ##?????## | | ?????????????????????####@ ##?????# | | ????????????????????????# #?????## | | ???????????????????????## #??????# | | ??????????????????# ## s #??????# | | ???????????????????# !% s %## #??????# | | ???????????????????# s #?# #?????## | | ??????????????? %! #?? #?????# | | ????????????# ##?? #?????# | | ???????????? #### # ##???# ? | | ???????????? ?????# ## #????? | | ???????????? ???????# ?# #????? ###### | | ???????????????????? ??# #?????# ##????## | | ???????????????????# ??# #??????# ##????##" | | ???????????????????## ?? #???????###?????#" | | ????????????????????#??? # #???????????????# | | ???????????????????????? # #???????????????# | | ???????????????????????? ?#????????????????## | | ??????????????????????? ???????????????????## ## | | ?????????????????????????????????????????????###?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 34 Energy Capacity 490 Matter Stores 335 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Phase Shifting 5 Evasion (%) 60 Armor Integrity Analysis 30 Recoil Reduction 7 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Imp. Reaction Control System | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Recalibrator | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Battle Rifle | -7/Zion | Free Plasma Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ 0b10 Decoder Chip [Scout] | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed HeartAlertMallet Manual? 0 Play Time 01:16:00 Cumulative 21.5 hours Start 2024.03.30 @ 22:47:22 End 2024.03.31 @ 14:31:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c3efa8d-bcc3-4c5d-9be3-ab1ec7da1048