Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.06.28 @ 15:50:17 Player: viper Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (152) 760 Value Destroyed (5887) 5887 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (527) 527 TOTAL SCORE: 10954 Bonus ------- High Alert Combat Kills 646 Friendly Fire -119 Cogmind --------- Core Integrity 0/1000 Matter 2/300 Energy 77/150 System Corruption 4% Temperature Cool (0) Movement Walking (180) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Armored Leg > --- UTILITY (11) ----- Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Large Storage Unit Visual Processing Unit Improved Signal Interpreter Seismic Analyzer Advanced Terrain Scan Processor > --- WEAPON (3) ------- Tri-rail Accelerator > --- INVENTORY (10) --- Light Nuclear Core Micro Fission Core Aluminum Leg Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Leg Armored Leg > --- UTILITY ---------- Cryofiber Web Medium Storage Unit Large Storage Unit Seismic Analyzer Advanced Terrain Scan Processor Power Shielding Thermal Defense Suite Improved Thermal Defense Suite Hacking Suite System Guard Improved System Backup Module > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Micro Fission Core Aluminum Leg Aluminum Leg Flexi-carbon Leg Gauss Rifle Coil Gun Advanced Assault Cannon Heavy Flak Cannon [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Tesla Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 9 | . 1 2 2 . 2 2 Weapon 1 | . . . . 1 . . Parts Attached 108 | 7 14 11 4 16 15 41 Power 16 | 1 1 2 . 6 . 6 Engine 14 | 1 1 2 . 4 . 6 Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 25 | 2 6 3 1 3 2 8 Treads . | . . . . . . . Leg 25 | 2 6 3 1 3 2 8 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 2 1 3 3 4 7 9 Device 14 | . . 2 2 . 6 4 Storage 5 | 1 . 1 . 1 1 1 Processor 6 | . 1 . 1 1 . 3 Hackware 1 | . . . . . . 1 Protection 3 | 1 . . . 2 . . Artifact . | . . . . . . . Weapon 38 | 2 6 3 . 3 6 18 Energy Gun 5 | . 3 . . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 25 | 2 3 3 . 3 3 11 Ballistic Cannon 8 | . . . . . 3 5 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . 1 . . . 1 2 Parts Lost 43 | . . . . 3 8 32 Power 7 | . . . . 1 . 6 Propulsion 5 | . . . . . 1 4 Utility 14 | . . . . 2 4 8 Weapon 17 | . . . . . 3 14 Highest Loss Streak 18 | . . . . 2 6 18 Average Slot Usage (%) 93 | . 91 99 99 99 100 78 Engine 10 | . 9 9 8 11 12 9 Leg 13 | . 21 19 16 13 12 9 Device 17 | . . 20 25 15 23 16 Storage 11 | . 12 10 8 9 14 11 Processor 12 | . 12 10 15 14 8 12 Protection 7 | . 12 10 8 10 8 2 Ballistic Gun 15 | . 21 20 16 20 15 6 Ballistic Cannon 1 | . . . . . 2 4 Naked Turns . | . . . . . . . Heaviest Build 87 | 18 18 24 25 63 75 87 Greatest Support 40 | 20 20 20 20 23 33 40 Greatest Overweight (x) 28 | 4 4 1 2 2 2 28 Average Overweight (x) 1 | . . . 1 1 1 2 Largest Inventory Capacity 20 | 8 8 8 8 14 14 20 Average Capacity 11 | 6 8 8 8 10 14 16 Most Carried 12 | 4 7 8 8 10 12 11 Average Carried 7 | 1 6 6 7 7 7 7 Final Capacity 14 | 8 8 8 8 14 14 10 Final Carried 10 | 4 6 8 8 10 6 3 Class Distribution -------------------- 40% | Hacker-Tank 23% | Scavenger-Skirmisher 17% | Hacker-Mutant 8% | Scavenger-Mutant 4% | Scavenger-Tank 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 4144 | 217 292 278 142 867 513 1835 Remotely 298 | . . 278 20 . . . Salvage Created 6728 | . 302 640 238 1471 492 3585 Parts 292 | . 7 43 14 60 23 145 Haulers Intercepted 4 | . . 1 . 2 . 1 Recyclers Shooed 13 | . . 1 . 5 3 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 106 | . 3 10 7 14 9 63 Guns 78 | . 3 10 7 14 7 37 Cannons 25 | . . . . . 2 23 AOE 3 | . . . . . . 3 Classes Destroyed 15 | . 2 5 1 5 1 1 Worker 13 | . . . . 2 . 11 Builder 6 | . . . . 1 1 4 Tunneler 1 | . . . . . . 1 Hauler 4 | . . 1 . 2 . 1 Recycler 8 | . 2 1 . 5 . . Operator 3 | . . 1 1 . . 1 Drone 1 | . . . . . 1 . Watcher 10 | . . 1 1 2 1 5 Swarmer 5 | . . . 5 . . . Grunt 61 | . 3 4 1 8 4 41 Brawler 6 | . . 1 . 1 2 2 Duelist 3 | . . . . 1 1 1 Sentry 14 | . . 5 1 1 . 7 Hunter 11 | . . . . 1 1 9 Programmer 6 | . . . . 2 1 3 Best Kill Streak 12 | . 2 4 5 5 2 12 Combat Bots Only 10 | . 2 2 5 4 2 10 Max Kills in Single Turn 4 | . 1 1 1 2 1 4 Gunslinging 1 | . . . . . . 1 Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 7493 | . 110 194 89 790 1178 5132 Core 1324 | . 22 30 35 115 121 1001 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 91 92 93 83 85 . Volleys Fired 366 | . 19 28 22 77 44 176 Largest 3 | . 2 2 2 3 3 3 Hottest 134 | . 65 46 46 74 131 134 Shots Fired 860 | . 38 56 44 231 128 363 Gun 725 | . 38 56 44 231 107 249 Cannon 135 | . . . . . 21 114 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 839 | . 33 56 44 231 128 347 Thermal 1 | . . . . . . 1 Explosive . | . . . . . . . Electromagnetic 20 | . 5 . . . . 15 Robot Hit Streak 46 | . 23 15 12 46 20 43 Robot Miss Streak 5 | . 2 2 2 3 5 3 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 11 | . . . . 2 1 8 Max Gunslinging Chain 2 | . . . . 1 1 2 Shots Hit Robots 695 | . 31 44 34 188 92 306 Core Hits 357 | . 10 22 14 64 44 203 Critical Hits 27 | . . 1 . 3 . 23 Critical Kills 13 | . . 1 . 1 . 11 Critical Parts Destroyed 14 | . . . . 2 . 12 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 17246 | . 426 626 501 2814 1493 11386 Guns 11717 | . 426 626 501 2808 1159 6197 Cannons 4631 | . . . . . 320 4311 Explosions 874 | . . . . . . 874 Melee . | . . . . . . . Ramming 24 | . . . . 6 14 4 Kinetic 15888 | . 332 626 501 2808 1479 10142 Thermal 192 | . . . . . . 192 Explosive 614 | . . . . . . 614 Electromagnetic 528 | . 94 . . . . 434 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . 1 . . 1 8 4 Average Corruption 2 | . 1 . . 1 4 2 Corruption Purged 9 | . . . . . 8 1 Effects 36 | . 3 . . . 14 19 Message Errors 7 | . 1 . . . 1 5 Matter Fused 1 | . . . . . 1 . Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 4 | . . . . . 1 3 Data Loss (minor) 1 | . . . . . . 1 Targeting Errors 15 | . 2 . . . 6 7 Weapon Failures 6 | . . . . . 4 2 Overload Shots . | . . . . . . . Overflow Damage 175 | . . . . . . 175 Projectiles 95 | . . . . . . 95 Explosions 80 | . . . . . . 80 Melee . | . . . . . . . Knockbacks 23 | . . . . . 4 19 Impact . | . . . . . . . Kinetic 20 | . . . . . 4 16 Secondary 3 | . . . . . . 3 Self-Inflicted Damage 124 | . . . . 3 5 116 Shots 2 | . . . . . . 2 Rammed 5 | . . . . 1 2 2 Targets Rammed 6 | . . . . 1 3 2 Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 420 | . 2 2 . 150 176 420 Average Temperature 77 | . 2 2 . 29 60 125 Received Heat Transfer 3165 | . 96 123 36 315 312 2283 Effects 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Damage (major) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 187 | . . . . . . 187 Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 831 | . 83 219 315 194 162 831 Average Influence 142 | . 39 102 149 56 32 370 Maximum Alert Level 3 | . . 1 1 . . 3 Low Security (%) 77 | 100 100 91 63 100 100 26 Level 1 8 | . . 8 36 . . 19 Level 2 13 | . . . . . . 52 Level 3 . | . . . . . . 1 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 28 | . . 1 . 5 2 20 Investigation 6 | . . . . 2 1 3 Extermination 6 | . . . . 3 1 2 Reinforcement 11 | . . 1 . . . 10 Assault 2 | . . . . . . 2 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Construction Impeded 5 | . . . . . . 5 Haulers Reinforced 3 | . . . . . . 3 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 7 | . . 1 . . 1 5 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 168 | . 4 13 15 30 18 88 Peak Tracking Total 11 | . 3 3 4 4 5 11 Tactical Retreats 7 | . 1 1 1 . . 4 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . 5 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . 3 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 13 | . . . . . 2 11 Max in Single Turn 6 | . . . . . 2 6 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 13 | . 1 2 2 3 2 3 Terminals 9 | . 1 1 2 1 1 3 Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 42 | . 3 6 7 10 6 10 Successful 29 | . 3 6 7 6 3 4 Failed 13 | . . . . 4 3 6 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 8 | . 1 1 2 1 1 2 Terminals 28 | . 3 2 7 3 3 10 Fabricators . | . . . . . . . Repair Stations 8 | . . 4 . 4 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 6 | . . . . 3 3 . Terminal Hacks 14 | . 2 1 5 2 1 3 Level Access Points 3 | . . . 1 1 . 1 Branch Access Points 1 | . . . 1 . . . Emergency Access Points 2 | . . 1 . 1 . . Locate Traps 2 | . 1 . 1 . . . Reprogram Traps 1 | . 1 . . . . . Zone Layout 5 | . . . 2 . 1 2 Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . 4 . 4 . . Scan Component 4 | . . 2 . 2 . . Repair 4 | . . 2 . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 6 | . 1 1 2 . 1 1 Terminals 6 | . 1 1 2 . 1 1 Track 5 | . . 1 2 . 1 1 Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . Used . | . . . . . . . Hacking Detections 11 | . 1 2 1 2 2 3 Full Trace Events 6 | . . 1 . 2 . 3 Feedback Events 2 | . . . . . . 2 Corruption 2 | . . . . . . 2 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . 2 . 2 . . Time 110 | . . 52 . 58 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . 2 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 6283 | 60 303 715 430 1931 1231 1613 Spaces Moved 2682 | 50 146 362 174 857 539 554 Core 52 | 23 15 . . . . 14 Treads . | . . . . . . . Legs 2630 | 27 131 362 174 857 539 540 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 150 Average Speed 162 | 92 130 143 155 160 170 187 Slowest Speed 1450 | 250 250 150 180 180 180 1450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . . . 2 . Exploration Rate (%) 22 | 3 37 40 21 22 19 16 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 91 | . . . . . 5 86 Melee . | . . . . . . . Projectile 37 | . . . . . 5 32 AOE 54 | . . . . . . 54 Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3860 | 60 215 501 290 1241 747 806 Wait 645 | . 32 92 86 279 133 23 Move 2676 | 49 145 361 173 856 538 554 Hop . | . . . . . . . Pick Up 31 | 4 4 3 3 5 5 7 Fast Attach 43 | 7 9 2 . 5 1 19 Attach 39 | . 3 2 3 5 11 15 Detach 4 | . 1 . . 1 1 1 Swap 26 | . 2 7 1 6 3 7 Drop 18 | . . 6 2 6 2 2 Fire 366 | . 19 28 22 77 44 176 Melee . | . . . . . . . Ram . | . . . . . . . Kick 6 | . . . . 1 3 2 Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 1 | . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / *Sto) -6/Factory -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 61 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Evolved 1 slot: Utility x1 261 | -10/Materials | Identified exit to Materials 261 | -10/Materials | Discovered exit to Materials (range 14) 303 | -10/Materials | Build established: Hacker-Mutant 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Utility x2 431 | -9/Materials | Repaired Aluminum Leg 458 | -9/Materials | Repaired Ion Engine 1014 | -9/Materials | Identified exit to Materials 1014 | -9/Materials | Discovered exit to Materials (range 15) 1079 | -9/Materials | Entered another Materials area 1079 | -8/Materials | Evolved 2 slots: Utility x2 1189 | -8/Materials | Identified exit to Factory 1435 | -8/Materials | Build established: Scavenger-Skirmisher 1509 | -8/Materials | Entered Factory 1509 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1651 | -7/Factory | Identified exit to Factory 2541 | -7/Factory | Repaired Aluminum Leg 2575 | -7/Factory | Repaired Hvy. Assault Rifle 3257 | -7/Factory | Identified exit to Storage 3257 | -7/Factory | Discovered exit to Storage (range 4) 3364 | -7/Factory | Build established: Hacker-Tank 3440 | -7/Factory | Entered another Factory area 3440 | -6/Factory | Evolved 2 slots: Utility x2 3916 | -6/Factory | Spotted B-75 Beast 3947 | -6/Factory | Crushed by falling debris 3963 | -6/Factory | Crushed by falling debris 4006 | -6/Factory | Lost 6 parts (1n4u1w) 4632 | -6/Factory | Identified exit to Factory 4632 | -6/Factory | Discovered exit to Factory (range 12) 4671 | -6/Factory | Entered another Factory area 4671 | -5/Factory | Evolved 2 slots: Utility x2 4769 | -5/Factory | Identified exit to Factory 5212 | -5/Factory | Destroyed 10 combat bots 5271 | -5/Factory | First assault squad dispatched 5517 | -5/Factory | Destroyed 9 combat bots 5692 | -5/Factory | Lost 18 parts (3p2n5u8w) 5705 | -5/Factory | Core integrity fell below 50% 6105 | -5/Factory | Destroyed 7 combat bots 6110 | -5/Factory | Lost 3 parts (1p1u1w) 6224 | -5/Factory | Core integrity fell below 20% 6283 | -5/Factory | Destroyed 8 combat bots 6284 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06276_ Terminal disabled. 06276_ H-66 Slayer knocked back. 06276_ U-05 Engineer lays Concrete. 06276_ K-01 Serf collects debris. 06277_ Penetrated by Slug. 06277_ R-10 Processor collects Lgt. Angular Momentum Engine. 06277_ U-05 Engineer lays Concrete. 06278_ K-01 Serf collects debris. 06278_ H-66 Slayer knocked back. 06278_ U-05 Engineer lays Concrete. 06279_ K-01 Serf collects debris. 06280_ Penetrated by Slug. 06280_ U-05 Engineer lays Concrete. 06280_ Slug penetrates Wall. 06281_ U-05 Engineer lays Concrete. 06281_ K-01 Serf collects debris. 06282_ U-05 Engineer lays Concrete. 06283_ Penetrated by Slug. 06283_ U-05 Engineer lays Concrete. 06284_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?###########?????????????????????????????????????? | | ## ##################????????????????????? | | # # # #????????????????????? | | # # "" # #????????????????????? | | # # Y" # #????????????????????? | | # # """ "" # #????????????????????? | | # # """ # #????????????????????? | | # # """ = # #????????????????????? | | # # # ########?????????????? | | #####+##### ? # # #?????????????? | | ### ###?###+#### # """#?????????????? | | ##### ## # """#?????????????? | | ## # """#?????????????? | | % % % % + # #?????????????? | | ## # #?????????????? | | ##### #####;#####+####?########????? | | ### # #?### ###### ##### ????? | | #########?????# + """ ""????? | | #?????????????# % ##### """ ""????? | | #???????????### R """ #???# """ ""????? | | #??????????? # @[ "T" #???# ????? | | #??????????? # %!% " #???# ????? | | #?????????? + %%=% #???# ????? | | #???????" # % % k #???# ????? | | #???????? ? # u= #######+####????? | | ###??????????? # ! Y % ????? | | ?????????????? # h ????? | | ?????????????? + ""G""????? | | ???????????? # % k " " ????? | | ??????????? # ;;;;;# g " " ????? | | ?????????? * # % ; #;; #;### ????? | | ?????????"" ?? # ;######### ###?# ????? | | ?????????""??? # #?# #???# ????? | | ?????????????? ; ###+##### ????? | | ?????????????? # # ## ????? | | ?????????????? # # T ## ""????? | | ????????????????# ???????????????????????????? | | ????????????????# ???????????????????????????? | | ????????????????# ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ???????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 29 Energy Capacity 480 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 260 Cloak Strength 2 Base Temperature (-) 100 Corruption Prevention 12 Armor Coverage 225 Resistance: KI 35 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronHoverCycler Manual? 0 Play Time 01:05:02 Cumulative 803.0 hours Start 2020.06.28 @ 14:47:58 End 2020.06.28 @ 15:50:17 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 632 Rogue 62 Adventurer 0 Explorer 570 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51215aec-8089-46a2-8d82-02815b94cd8e