Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.30 @ 15:15:50 Player: maon Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (77) 385 Value Destroyed (1964) 1964 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (5875) 5875 TOTAL SCORE: 16764 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 184 Aligned with FarCom 300 Met Data Miner 300 MAIN.C Attacked Proxy Base 500 Win 3000 Win Speed 1558 Cogmind --------- Core Integrity 1600/1600 Matter 300/300 Energy 214/220 System Corruption 0% Temperature Hot (214) Movement Flying (20) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION (8) --- Improved VTOL Module Improved VTOL Module Cooled Nuclear Pulse Thruster Nuclear Pulse Array Field Propulsion Array Cooled Q-thruster > --- UTILITY (13) ----- Advanced Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Microactuators Advanced Transmission Jammer ECM Suite Improved Reaction Control System Hardened Light Armor Plating Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- Enhanced Nova Cannon Longsword +1 > --- INVENTORY (5) ---- Cooled Cesium-ion Thruster Graphene Brace Heavy Shock Bomb Launcher Fusion Bomb Launcher Lance Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Antimatter Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Cooled Nuclear Pulse Thruster Nuclear Pulse Array Field Propulsion Array Cooled Q-thruster > --- UTILITY ---------- Advanced Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Microactuators Advanced Transmission Jammer ECM Suite Improved Reaction Control System Hardened Light Armor Plating Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon Longsword +1 > --- INVENTORY -------- Cooled Cesium-ion Thruster Graphene Brace Heavy Shock Bomb Launcher Fusion Bomb Launcher Lance [Rating: 134] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Flight Unit Improved VTOL Module Utility Microactuators Device Microactuators Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Longsword +1 Energy Gun Small Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Longsword +1 Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . Propulsion 6 | . . . . . 2 . 1 . . . . 1 . 2 . . Utility 11 | . . . . . 2 2 1 . . . . 1 1 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 80 | 4 5 6 3 1 7 7 6 . . . 8 11 4 4 7 7 Power 9 | . . 1 . 1 . 1 1 . . . 1 1 . 1 1 1 Engine 5 | . . 1 . 1 . . 1 . . . 1 1 . . . . Core 1 | . . . . . . 1 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . 1 1 1 Propulsion 21 | 2 1 . 2 . 2 1 1 . . . 5 2 2 1 1 1 Treads 3 | 2 1 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 18 | . . . 2 . 2 1 1 . . . 5 2 2 1 1 1 Utility 32 | 1 2 2 . . 4 3 4 . . . 1 6 1 . 4 4 Device 15 | 1 . 2 . . 1 . 1 . . . 1 4 1 . 2 2 Storage . | . . . . . . . . . . . . . . . . . Processor 9 | . 1 . . . 2 1 2 . . . . 1 . . 1 1 Hackware 2 | . . . . . . . . . . . . . . . 1 1 Protection 6 | . 1 . . . 1 2 1 . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 18 | 1 2 3 1 . 1 2 . . . . 1 2 1 2 1 1 Energy Gun 3 | . 2 1 . . . . . . . . . . . . . . Energy Cannon 5 | . . . . . . 1 . . . . . 1 1 1 . 1 Ballistic Gun 2 | 1 . 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . 1 . . 1 1 . Special Weapon 2 | . . 1 . . 1 . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . . . . 1 1 . 1 Parts Lost 11 | . . 4 . . 1 . . . . . 4 2 . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 5 | . . 1 . . 1 . . . . . 3 . . . . . Utility 3 | . . 1 . . . . . . . . 1 1 . . . . Weapon 3 | . . 2 . . . . . . . . . 1 . . . . Highest Loss Streak 2 | . . 2 . . 1 . . . . . 2 1 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 4 | . 4 4 4 3 4 4 4 5 5 5 4 4 4 4 4 4 Power . | . 1 . . . . . . 1 1 1 . . . . . . Propulsion . | . 1 2 1 . . . . . . . . . . . . . Utility 1 | . 1 1 2 2 1 1 1 2 2 2 1 1 1 2 1 1 Weapon 2 | . . . 1 1 2 2 2 2 2 2 2 3 2 2 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 12 | 1 2 2 . 1 1 . . . . . 1 2 1 . 1 . Power 3 | . 1 . . . . . . . . . 1 1 . . . . Propulsion 3 | . 1 2 . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . 1 . . 1 . Weapon 4 | 1 . . . 1 1 . . . . . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 75 73 61 85 73 87 99 100 100 100 98 78 86 89 90 91 Engine 3 | . . . . 8 9 3 4 6 6 6 6 5 5 4 4 4 Treads 5 | . 28 22 9 . . . . . . . . . . . . . Flight 20 | . . . 9 28 20 29 33 33 33 33 32 23 26 29 26 24 Device 16 | . 14 12 14 14 16 7 12 13 13 13 12 20 17 19 20 24 Processor 16 | . 1 14 14 14 17 15 20 20 20 20 20 21 21 19 17 16 Hackware 1 | . . . . . . . . . . . . . . . 3 6 Protection 6 | . 10 . . . . 17 13 13 13 13 12 . 5 4 4 4 Energy Gun 3 | . 18 12 14 5 . . . . . . . . . . . . Special Weapon 1 | . . 9 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 6 5 5 6 4 . . . . . Slashing Weapon 4 | . . . . 14 9 7 6 6 6 6 5 4 5 4 4 4 Peak Build Rating 134 | 4 6 6 13 14 27 42 53 55 55 53 58 72 87 110 118 134 Average Rating 55 | 2 5 5 5 13 18 35 52 53 53 53 54 55 78 99 115 130 On Entrance 43 | . 4 5 4 13 13 27 42 53 53 53 53 38 67 87 110 117 Avg Prop Armor Cover (%) 26 | 33 31 23 20 . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 52 | 2 4 3 6 7 10 19 23 23 23 23 25 25 32 43 45 52 Greatest Support 53 | 3 3 3 8 8 18 20 26 26 26 26 26 27 36 49 52 53 Greatest Overweight (x) 1 | . 1 . . . . . . . . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 4 4 4 3 4 4 4 4 5 5 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 3 4 5 5 5 5 5 5 5 4 5 5 5 5 Class Distribution -------------------- 26% | Mutant 14% | Scout 10% | Scavenger-Scout 10% | Sprinter 9% | Ninja 8% | Scavenger-Ninja 7% | Infiltrator-Ninja 6% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Scout | -8/Materials Scout | -7/Factory Scout | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Scavenger-Sprinter | -5/Proximity Caves Scavenger-Ninja | -5/Factory Scavenger-Scout | -4/Factory Scout | -3/Research Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Matter Collected 1515 | 261 59 71 . 57 40 115 29 51 . . 137 153 114 21 337 70 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2378 | 47 374 141 . 35 103 341 29 . . . 145 341 114 37 431 240 Parts 138 | 7 21 22 . 3 3 17 . . . . 14 17 2 1 19 12 Haulers Intercepted 9 | . 1 . . . 1 3 . . . . . 1 1 . 2 . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . 3 2 . 26 . . . . . Prevented 40 | . . . . . . . . . . . 40 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 48 | . 11 8 . . 1 2 . . . . 13 6 . 2 5 . Melee 8 | . . 2 . . 1 2 . . . . 1 1 . . 1 . Guns 16 | . 11 5 . . . . . . . . . . . . . . Cannons 2 | . . 1 . . . . . . . . . 1 . . . . AOE 22 | . . . . . . . . . . . 12 4 . 2 4 . Classes Destroyed 13 | 1 5 1 . . . 1 . . . . 1 4 . . . . Worker 2 | . . 1 . . . 1 . . . . . . . . . . Tunneler 5 | 2 . 1 . 2 . . . . . . . . . . . . Hauler 9 | . 1 . . . 1 3 . . . . . 1 1 . 2 . Recycler 1 | . 1 . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . 1 . . . . Watcher 11 | . 1 . . . . 1 1 . . . . . . . 2 6 Swarmer 35 | . 9 8 . . . . . . . . 10 2 . 2 4 . Saboteur 3 | . . . . . . . . . . . 3 . . . . . Grunt 4 | . 2 . . . 1 1 . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . 1 . . . . Sentry 1 | . . . . . . 1 . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . 1 . . . . Programmer 3 | . . . . . . . . . . . . 2 . . 1 . Best Kill Streak 13 | 1 5 3 . 2 2 4 1 . . . 13 2 1 2 4 2 Combat Bots Only 13 | . 3 3 . . 1 1 . . . . 13 2 . 2 4 . Max Kills in Single Turn 2 | 1 1 1 . 1 1 1 1 . . . 2 2 1 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 2 . 2 2 . Melee 1 | . . 1 . . 1 1 . . . . 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Hostile Shots Fired 270 | . 49 52 . . 14 25 . 19 3 . 57 28 . 8 13 2 Missed 114 | . 14 13 . . 10 14 . 7 1 . 28 14 . 4 8 1 Hits 156 | . 35 39 . . 4 11 . 12 2 . 29 14 . 4 5 1 Melee 2 | . . . . . . . . . . . 2 . . . . . Projectile 154 | . 35 39 . . 4 11 . 12 2 . 27 14 . 4 5 1 Critical Strikes 3 | . . . . . 1 . . . . . 2 . . . . . Damage Taken 2071 | . 300 342 . . 61 89 . 161 34 . 570 241 . 59 187 27 Core 538 | . 121 41 . . . . . . 20 . 140 101 . . 115 . Absorbed by Shields 10 | . . . . . . . . . . . . 10 . . . . Redirected to Shielding 3 | . 3 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 39 | . . . . . . . . . . . 4 14 . . 21 . Core Remaining (%) 89 | 100 . . . 35 100 100 . . . . 81 89 100 100 92 100 Volleys Fired 169 | 30 54 23 . . 3 1 . 4 1 . 9 13 1 1 15 14 Largest 2 | 1 2 2 . . 1 1 . 1 1 . 1 1 1 1 1 1 Hottest 140 | 20 80 140 . . 100 65 . 65 65 . 33 85 85 52 90 120 Shots Fired 207 | 30 83 32 . . 3 1 . 4 1 . 9 13 1 1 15 14 Gun 133 | 30 83 20 . . . . . . . . . . . . . . Cannon 41 | . . . . . . 1 . 4 1 . . 9 1 . 11 14 Launcher 18 | . . . . . . . . . . . 9 4 . 1 4 . Special 15 | . . 12 . . 3 . . . . . . . . . . . Kinetic 31 | 30 . 1 . . . . . . . . . . . . . . Thermal 156 | . 83 29 . . 3 1 . 4 1 . . 9 1 . 11 14 Explosive 16 | . . . . . . . . . . . 9 4 . 1 2 . Electromagnetic 4 | . . 2 . . . . . . . . . . . . 2 . Robot Hit Streak 10 | 5 10 5 . . . . . . . . 7 6 . . 4 . Robot Miss Streak 4 | 3 4 3 . . . . . . . . 1 2 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 160 | 20 50 16 . 2 5 15 1 . . . 7 13 6 . 14 11 Core Hits 107 | 5 19 12 . 1 2 7 1 . . . 26 11 1 2 14 6 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 5 | . . . . . 1 2 . . . . . . 1 . . 1 Sever 5 | . . . . . 1 2 . . . . . . 1 . . 1 Melee Attacks 132 | . . . . 2 8 21 7 1 1 . 2 17 9 5 39 20 Impact 3 | . . . . . . 2 1 . . . . . . . . . Slashing 128 | . . . . 2 8 19 6 1 1 . 2 17 9 5 38 20 Piercing 1 | . . . . . . . . . . . . . . . 1 . Sneak Attacks 16 | . . . . 2 2 4 1 . . . . 2 1 . 3 1 Combat Hostiles 2 | . . . . . 1 . . . . . . 1 . . . . Follow-up Attacks 4 | . . . . . . 2 1 . . . . . . . 1 . Damage Inflicted 7409 | 153 549 233 . 185 323 901 104 . . . 1053 1085 342 233 1517 731 Guns 854 | 153 549 152 . . . . . . . . . . . . . . Cannons 213 | . . . . . . . . . . . . 213 . . . . Explosions 2387 | . . . . . . . . . . . 1006 487 . 233 661 . Melee 3874 | . . . . 185 323 901 104 . . . 47 385 342 . 856 731 Ramming 33 | . . 33 . . . . . . . . . . . . . . Kinetic 159 | 153 . 6 . . . . . . . . . . . . . . Thermal 1272 | . 549 181 . . . . . . . . . 542 . . . . Explosive 1927 | . . . . . . . . . . . 1006 158 . 233 530 . Electromagnetic 144 | . . 13 . . . . . . . . . . . . 131 . Impact 55 | . . . . . . 55 . . . . . . . . . . Slashing 3782 | . . . . 185 323 846 104 . . . 47 385 342 . 819 731 Piercing 37 | . . . . . . . . . . . . . . . 37 . Highest Corruption 3 | . . 3 3 3 . . . . . . . 2 . . 1 . Average Corruption 1 | . . 2 3 3 . . . . . . . 1 . . 1 . Corruption Purged 2 | . . . . . . . . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 14 | . . 3 1 1 . . . . . . . 4 . . 5 . Message Errors 3 | . . . . . . . . . . . . 1 . . 2 . Matter Fused 5 | . . 1 . 1 . . . . . . . 2 . . 1 . Heat Flow Errors 1 | . . 1 . . . . . . . . . . . . . . Energy Discharges 4 | . . . 1 . . . . . . . . 1 . . 2 . Misfires 1 | . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 414 | . . . . 71 6 98 . . . . 17 98 35 9 . 80 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 71 | . . . . . . . . . . . 17 45 . 9 . . Melee 343 | . . . . 71 6 98 . . . . . 53 35 . . 80 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 28 | . . 15 . . . . . . . . 13 . . . . . Shots 1 | . . . . . . . . . . . 1 . . . . . Rammed 11 | . . 11 . . . . . . . . . . . . . . Targets Rammed 11 | . . 11 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 312 | . 21 105 . . 27 38 5 96 24 . 68 104 36 200 312 238 Average Temperature 49 | . 8 18 . . 14 8 5 33 9 . 10 44 7 88 71 73 Received Heat Transfer 343 | . 36 24 . . 9 30 . 51 9 . 163 21 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 . . . . Heat Transferred 2059 | . 1250 400 . . . . . . . . . 409 . . . . Parts Sabotaged 4 | . . . . . . . . . . . 4 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Maximum Alert Level 2 | . . . . . . . . . . . . 2 1 1 1 . Low Security (%) 66 | 100 100 100 . 100 100 100 100 . . . . . . 85 30 100 Level 1 30 | . . . . . . . . . . . . 80 100 14 69 . Level 2 3 | . . . . . . . . . . . . 19 . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 553 | 5 127 95 . 10 17 45 30 . . . . 553 270 221 269 160 Initial 351 | . 3 36 . . . 6 16 . . . . 351 270 129 118 130 Average 135 | 1 58 43 . . 2 13 4 . . . . 379 247 142 200 111 Influence Increases 2964 | 10 293 273 . 10 66 115 39 150 45 . 738 492 66 122 410 135 Destroy 0b10 Robot/C 1160 | . 220 200 . . 20 40 . . . . 420 120 . 40 100 . Destroy 0b10 Robot/NC 145 | 10 15 10 . 10 5 25 5 . . . . 10 5 . 20 30 Destroy Leader 200 | . 44 40 . . 2 18 2 . . . 20 22 2 10 28 12 Allied During Kill 30 | . . 2 . . . . . . . . 28 . . . . . Successful Hack 258 | . 14 . . . 21 12 . . . . . 26 51 28 67 39 Disable Machine 90 | . . . . . 15 . . . . . . 75 . . . . Destroy Structure 391 | . . 6 . . 3 5 2 . . . . 104 8 44 165 54 Partial Spotted 75 | . . . . . . . 30 . . . . 30 . . 15 . Lose Combat Pursuer 615 | . . 15 . . . 15 . 150 45 . 270 105 . . 15 . Influence Decreases 2879 | 5 203 359 9 10 51 95 74 90 42 63 180 497 373 157 403 268 Entered New Map 961 | . 2 59 9 . . 9 19 . 12 63 . 207 283 117 93 88 Time Decay 1718 | 5 201 230 . 10 41 86 55 90 30 . 80 270 90 40 310 180 Lost Part 110 | . . 40 . . 10 . . . . . 40 20 . . . . Lost Ally 90 | . . 30 . . . . . . . . 60 . . . . . Squads Dispatched 17 | . 1 . . . 2 2 1 . . . . 2 1 . 5 3 Investigation 4 | . 1 . . . 2 . . . . . . 1 . . . . Extermination 11 | . . . . . . 1 1 . . . . 1 1 . 4 3 Reinforcement 2 | . . . . . . 1 . . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Distress Signals 12 | . 1 . . . 1 1 . . . . . 3 . 1 5 . Communications Jammed 2 | . . . . . . . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . . . . . . . 2 Times Spotted 166 | . 16 17 . . 4 5 1 9 3 . 52 24 . 6 19 10 Peak Tracking Total 20 | . 4 20 . . 6 3 1 5 3 . 15 8 . 5 6 4 Tactical Retreats 30 | . . 1 . . . 1 . 4 2 . 7 6 . . 8 1 ECM-based Alert Blocks 27 | . . . . . . . . . . . . 7 . . 19 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Traps Triggered 6 | . 1 . . . . . . . . . . 3 . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Machines Disabled 6 | . . . . . 1 . . . . . . 5 . . . . Max in Single Turn 5 | . . . . . 1 . . . . . . 5 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Machines Accessed 59 | . 6 . 2 . 7 4 . 1 . 4 3 5 8 3 8 8 Terminals 32 | . 5 . . . 6 1 . 1 . . 1 3 5 2 4 4 Fabricators 1 | . . . . . . 1 . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . 1 1 1 . 1 . Recycling Units 5 | . 1 . . . . . . . . . 1 1 1 . 1 . Scanalyzers 9 | . . . . . 1 2 . . . . . . 1 1 2 2 Garrison Access 2 | . . . . . . . . . . . . . . . . 2 Total Hacks 148 | . 14 . 2 . 17 5 . 1 . 28 4 15 25 7 18 12 Successful 83 | . 3 . 2 . 6 3 . 1 . 28 3 6 14 2 9 6 Failed 64 | . 11 . . . 10 2 . . . . 1 9 11 5 9 6 Catastrophic 11 | . 2 . . . 2 1 . . . . . 2 1 2 1 . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . Manual 32 | . 6 . 1 . 7 . . 1 . . . 1 9 3 3 1 Terminals 83 | . 12 . . . 14 1 . 1 . . 1 11 18 6 12 7 Fabricators 1 | . . . . . . 1 . . . . . . . . . . Repair Stations 7 | . . . . . . . . . . . 1 1 3 . 2 . Recycling Units 9 | . 2 . . . . . . . . . 2 3 1 . 1 . Scanalyzers 16 | . . . . . 3 3 . . . . . . 3 1 3 3 Garrison Access 2 | . . . . . . . . . . . . . . . . 2 Terminal Hacks 59 | . 2 . 2 . 4 . . 1 . 28 1 4 8 2 4 3 Record 18 | . . . 1 . . . . 1 . 11 . 1 . 1 2 1 Part Schematic 8 | . . . . . . . . . . 8 . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . Robot Analysis 2 | . . . . . 2 . . . . . . . . . . . Prototype ID Bank 6 | . 1 . . . 1 . . . . 3 . . 1 . . . Open Door 2 | . . . . . . . . . . . 1 . . . . 1 Branch Access Points 3 | . . . . . . . . . . . . 1 1 . 1 . Locate Traps 3 | . . . . . 1 . . . . . . . 1 . 1 . Recall Extermination 1 | . . . . . . . . . . . . . . . . 1 Hauler Manifests 2 | . 1 . . . . . . . . . . . 1 . . . Zone Layout 7 | . . . . . . . . . . . . 2 4 1 . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . 2 . 2 . Scan Component 3 | . . . . . . . . . . . . . 2 . 1 . Repair 1 | . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 6 | . 1 . . . . . . . . . 2 1 1 . 1 . Report Inventory 4 | . 1 . . . . . . . . . 1 1 1 . . . Retrieve Components 2 | . . . . . . . . . . . 1 . . . 1 . Scanalyzer 7 | . . . . . 2 3 . . . . . . . . 1 1 Insert Component 1 | . . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . Retrieve Study 5 | . . . . . . 3 . . . . . . . . 1 1 Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 6 | . . . . . . . . . . . . 1 3 . 1 1 Terminals 5 | . . . . . . . . . . . . . 3 . 1 1 Botnet 5 | . . . . . . . . . . . . . 3 . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . Patch 1 | . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 6 . . . 7 4 . 1 . . 2 3 6 3 8 7 Full Trace Events 2 | . . . . . 2 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . 1 . . . . 8 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . . 3 . . . . . . . . 1 1 Parts Repaired 1 | . . . . . . . . . . . . . . . 1 . Time 19 | . . . . . . . . . . . . . . . 19 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . 3 . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . 6 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Total Allies 10 | . . 3 . . . . . . . . 7 . . . . . Largest Group 6 | . . 3 1 . . . . . . . 6 . . . . . Highest-Rated Group 154 | . . 40 16 . . . . . . . 154 . . . . . Highest-Rated Ally 41 | . . 16 16 . . . . . . . 41 . . . . . Total Orders 3 | . . . . . . . . . . . 3 . . . . . GUARD 3 | . . . . . . . . . . . 3 . . . . . Ally Attacks 43 | . . 19 . . . . . . . . 24 . . . . . Total Damage 924 | . . 215 . . . . . . . . 709 . . . . . Kills 11 | . . 3 . . . . . . . . 8 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Active Infowar (turns) 4424 | 5 509 432 110 70 246 214 278 214 69 22 335 594 180 82 691 373 Optics 3297 | . . . . . 245 214 278 214 69 22 335 594 180 82 691 373 Terrain 1781 | . . . . . . . . . . . . 474 180 82 672 373 Structural 1425 | . . 114 . . 244 214 278 214 69 22 270 . . . . . Seismic 1242 | 5 509 318 110 70 230 . . . . . . . . . . . Cloaking 327 | . . . . . . . . . . . 52 275 . . . . Jamming 624 | . . . . . . . . . . . . . . . 251 373 ECM 628 | . . . . . . . . . . . . 169 . . 435 24 Robot Analysis Total 2 | . . . . . 2 . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . . 2 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Turns Passed 4573 | 93 509 493 110 70 246 214 278 214 69 22 335 594 180 82 691 373 Spaces Moved 9323 | 61 529 609 236 163 387 461 521 687 250 87 918 1251 519 224 1623 797 Core 1335 | 61 529 609 136 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 7988 | . . . 100 163 387 461 521 687 250 87 918 1251 519 224 1623 797 Fastest Speed 19 | 50 50 50 37 37 28 27 25 25 25 25 23 25 24 19 19 20 Average Speed 29 | 50 60 50 44 37 35 27 25 25 25 25 25 26 24 21 20 20 Slowest Speed 101 | 50 100 50 50 37 37 30 25 25 25 25 101 29 25 22 25 21 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 32 | . . . . . 1 3 4 3 . . 9 3 . 2 5 2 Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 67 73 60 41 36 19 12 65 53 77 65 29 15 9 45 28 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 4 | . . 1 1 . . . . . 1 1 . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 . . . . 1 . . . . . Unknown Exits Taken 9 | 1 . . . . . . 1 1 1 1 . 1 1 1 1 . Scrap Searched 5 | . . 1 . 1 . . . 1 1 . 1 . . . . . Spaces Dug 97 | . . 2 . . 5 5 2 3 2 . . 12 4 5 37 20 Terrain Destroyed 264 | . . 6 . . 5 5 2 3 2 . 49 72 4 27 69 20 Melee 65 | . . . . . 2 4 2 1 1 . . 12 3 5 26 9 Projectile 38 | . . 6 . . 3 1 . 2 1 . . 2 1 . 11 11 AOE 161 | . . . . . . . . . . . 49 58 . 22 32 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Total 10811 | 97 634 742 240 171 476 525 658 720 253 86 1002 1486 566 248 1931 976 Wait 966 | . 30 86 . 1 65 31 127 28 . . 20 167 26 14 234 137 Move 9243 | 60 528 608 235 162 384 454 512 680 249 86 900 1244 518 219 1612 792 Hop 31 | . . . . . 1 3 4 3 . . 8 3 . 2 5 2 Pick Up 38 | 2 8 3 1 2 4 3 2 1 . . 3 4 2 1 2 . Fast Attach 47 | 4 3 4 . 1 2 4 . . . . 3 8 3 2 9 4 Attach 28 | . 2 2 3 . 3 3 2 . . . 2 7 . 1 1 2 Detach 17 | . 2 1 . 1 1 2 . . . . 1 5 1 . 1 2 Swap 31 | . 1 . . . 3 1 4 2 2 . 4 1 2 2 8 1 Drop 45 | 1 6 4 1 2 2 4 1 1 . . 6 4 4 1 6 2 Fire 169 | 30 54 23 . . 3 1 . 4 1 . 9 13 1 1 15 14 Melee 128 | . . . . 2 8 19 6 1 1 . 2 17 9 5 38 20 Ram 11 | . . 11 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . 13 . . . . Rewire 44 | . . . . . . . . . . . 44 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Met a group of wandering Federalists 311 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 7) 528 | -10/Materials | Discovered new exit (range 5) 542 | -10/Materials | Identified exit to Materials 593 | -10/Materials | Discovered new exit (range 11) 598 | -10/Materials | Identified exit to Mines 603 | -10/Materials | Entered Mines 606 | -10/Mines | Learned 2 Materials zone layouts 691 | -10/Mines | Learned location of 1 exit from Materials 694 | -10/Mines | Discovered exit to Materials (range 10) 705 | -10/Mines | Core integrity fell below 50% 768 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 821 | -10/Mines | Learned location of Storage (-7) 840 | -10/Mines | Discovered new exit (range 6) 860 | -10/Mines | Identified exit to Subcaves 872 | -10/Mines | Assembled infested the area 1036 | -10/Mines | Discovered exit to Materials (range 11) 1039 | -10/Mines | Met 8R-AWN 1087 | -10/Mines | Discovered new exit (range 5) 1089 | -10/Mines | Identified exit to Exiles 1096 | -10/Mines | Entered Exiles 1096 | -10/Exiles | Accompanied by 1 ally 1103 | -10/Exiles | Discovered new exit (range 15) 1111 | -10/Exiles | Identified exit to Mines 1121 | -10/Exiles | Welcomed by 8R-AWN 1130 | -10/Exiles | Met EX-HEX 1144 | -10/Exiles | Met EX-BIN 1150 | -10/Exiles | Aligned with FarCom system 1150 | -10/Exiles | Given EX-Vault access code 1162 | -10/Exiles | Opened EX-Vault 1167 | -10/Exiles | Found Longsword +1 1176 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1187 | -10/Exiles | Met EX-DEC 1189 | -10/Exiles | Learned location of Zion (-7) 1203 | -10/Exiles | Discovered exit to Mines (range 10) 1206 | -10/Exiles | Left Exiles lab with Longsword +1 1206 | -10/Exiles | Entered Mines 1257 | -9/Mines | Discovered new exit (range 12) 1269 | -9/Mines | Identified exit to Materials 1272 | -9/Mines | Learned Materials garrison access intel 1276 | -9/Mines | Entered Materials 1276 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1277 | -8/Materials | Identified exit to Factory 1279 | -8/Materials | Loaded intel: 1 garrison access location 1348 | -8/Materials | Central database locked down 1515 | -8/Materials | Discovered exit to Factory (range 7) 1522 | -8/Materials | Entered Factory 1522 | -7/Factory | Evolved 2 slots: Utility x2 1526 | -7/Factory | Discovered new exit (range 7) 1528 | -7/Factory | Identified exit to Lower Caves 1675 | -7/Factory | Discovered new exit (range 18) 1714 | -7/Factory | Identified exit to Factory 1736 | -7/Factory | Entered another Factory area 1736 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1789 | -6/Factory | Discovered new exit (range 17) 1804 | -6/Factory | Build established: Scout 1830 | -6/Factory | Discovered new exit (range 11) 2014 | -6/Factory | Entered Lower Caves 2023 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2057 | -6/Lower Caves | Learned location of 1 exit from Factory 2058 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 2062 | -6/Lower Caves | Encountered a Warlord checkpoint 2224 | -6/Lower Caves | Discovered new exit (range 17) 2228 | -6/Lower Caves | Entered another Lower Caves area 2247 | -6/Lower Caves | Encountered a Warlord checkpoint 2296 | -6/Lower Caves | Discovered new exit (range 7) 2297 | -6/Lower Caves | Entered Data Miner 2297 | -6/Data Miner | Discovered new exit (range 6) 2302 | -6/Data Miner | Met Data Miner 2310 | -6/Data Miner | Learned location of Section 7 (-2) 2310 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2314 | -6/Data Miner | Build established: Sprinter 2314 | -6/Data Miner | Received God Mode back door access code from Data Miner 2319 | -6/Data Miner | Entered Proximity Caves 2320 | -5/Proximity Caves | Identified exit to Factory 2320 | -5/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 2381 | -5/Proximity Caves | Former 0b10 base attacked by MAIN.C 2461 | -5/Proximity Caves | P-70 Sage assimilated allied Marauder 1.7 2461 | -5/Proximity Caves | Spotted Marauder 1.7 2499 | -5/Proximity Caves | Learned 4 Factory zone layouts 2514 | -5/Proximity Caves | Lost 6 allies 2593 | -5/Proximity Caves | Lost 3 allies 2654 | -5/Proximity Caves | Entered Factory 2654 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2655 | -5/Factory | Identified exit to Extension 2662 | -5/Factory | Destroyed 13 combat bots 3205 | -5/Factory | Identified exit to Upper Caves 3234 | -5/Factory | Discovered new exit (range 17) 3248 | -5/Factory | Entered another Factory area 3248 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3375 | -4/Factory | Identified exit to Upper Caves 3375 | -4/Factory | Identified exit to Armory 3395 | -4/Factory | Discovered new exit (range 12) 3428 | -4/Factory | Entered Research 3428 | -3/Research | Evolved 2 slots: Propulsion x2 3449 | -3/Research | Found Fusion Bomb Launcher 3470 | -3/Research | Spotted B-86 Titan 3507 | -3/Research | Discovered new exit (range 17) 3510 | -3/Research | Entered another Research area 3510 | -2/Research | Evolved 2 slots: Utility x2 3799 | -2/Research | Repaired Imp. Terrain Scanner 4074 | -2/Research | Identified exit to Testing 4196 | -2/Research | Discovered new exit (range 15) 4201 | -2/Research | Entered Access 4201 | -1/Access | Evolved 2 slots: Utility x2 4265 | -1/Access | Build established: Infiltrator-Ninja 4571 | -1/Access | Discovered new exit (range 13) 4574 | *** | Escaped! Last Messages --------------- 04514_ W-44 Eye destroyed. 04517_ Connecting with Scanalyzer... 04527_ Connecting with Terminal... >>Query(Warp Gun) This weapon is capable of redirecting a highly-concentrated plasma beam mid-flight by momentarily warping space in its path, though it is currently only possible to create one redirection field in the time of a single shot. After testing is complete, I hope to apply this technology to remote deflection of projectiles for defensive purposes. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 04570_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 5K. 04571_ EXIT=FOUND 04572_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 04573_ The Access Shell folds into the floor. [Achievement: Epsilon Run] [Achievement: Travel Light] Map ----- +----------------------------------------------------+ | ??????????????????????????# ???? ???# | | ??????????????????????????# ??? ? ?# | | ?????????????????????###### #####/########## | | ????????????????????? | | ???????????????????? | | ???????????????????? | | ???????????????????? | | ?????????????????????????? ??######### #####+##### | | ????????????????????????????????????## # # | | ???????????????????????? ?????????#?## # # | | ????????????????????????? ?? ???###??# # " # | | ??????????????????????????? ???#???#?# #""" # | | ??????????????????????????? ? #?##???# # """ # | | ???????????????????????? ?? ???####### # " ! # | | ?????????????????????BB????BB ???###?# # # | | ?????????????????????BB? ??BB???#??#?# #! # | | ??????????????????????? ???? #??#####+########### | | ???????????????????????""?"""?####?# ####???# | | ?????????????????????"??""??""#?#?## ] #??#???# | | ????????????????????"""?""""????##?# =! #?##???# | | ?????????????????#?#""""""""""#?#?## =! #####??# | | ???????????????????# #??### ######?? | | ???????????????#???# ##?### ] #??#?##? | | ??????????????????## #??#?###"####?????#? | | ??????????????????## "" ########"#??#???#??? | | ????????????#??????# "@ ### ####?##??##? | | ????????? ?????????# ### #?###??#???? | | ??????????????#????# # " ##?#??###??? | | ????????????#????### # " ] ]#?#???#? ? ? | | ??????????##??????## ### ###????????? | | ??????????????????# ## ##??#??? ?? | | ???????????????#??##"" ### ##?#?#? "?? | | ???????????????????#"" ### #?###?# ?? | | ???????????????????#"" #?# #???###? ??? | | ???????????????????#T ### #???#?#? ? | | ???????????????????#"" #?# !######??? ? | | ??????????????????##"" #?# ##???#?? ??? | | ???????????#???????#"" #####+#########?#??? | | ??????????? | | ?????????? | | ????????????##############################+####### | | ????????????????????????#?#??###?##?#? ? ??????? | | ???????????????? ????????????####?##??? ????????? | | ??????????????? ?????#??????#?#?#####????????????? | | ????????????????????????#??#???????????????? ????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??????????????????????????? ??? | | ????????????????????"???#??????????#?????????????? | | ?????????????????????????????????#???????????????? | | ????????????????????"??????????????#????? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 100 Energy Generation 35 Energy Capacity 220 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Cloak Strength 2 Armor Coverage 450 Resistance: EM 15 Utility Shielding 33 Melee Speed Boost 40 Evasion (%) 76 Melee Accuracy 14 Recoil Reduction 1 Offensive Hacking 22 Item Schematics ----------------- Seismic Detector | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Imp. Terrain Scanner | 4% | -2/Research Studied --------- VTOL Module | -7/Factory | Hacked Flight Unit | -7/Factory | Hacked Rocket Launcher | -7/Factory | Hacked Field Propulsion Array | -2/Research | Hacked Lgt. Angular Momentum Engine | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- Deadly Force Epsilon Run Oh No You Don't! Slippery One The Oracle Travel Light Challenges ------------ None Game ------ Seed TimingBarrageReplica Manual? 0 Play Time 02:24:18 Cumulative 33.2 hours Start 2026.10.30 @ 12:30:38 End 2026.10.30 @ 15:15:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 28 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 130x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 777a69ec-4454-460c-84fe-864ee3da1c3e