Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.22 @ 13:42:40 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (281) 281 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2906 Bonus ------- None Cogmind --------- Core Integrity 648/700 Matter 288/300 Energy 280/280 System Corruption 3% Temperature Cool (0) Movement Hovering (120) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Hover Unit > --- UTILITY (6) ------ Medium Storage Unit Weight Redist. System Improved Signal Interpreter > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (10) --- Improved Flight Unit Improved Flight Unit Medium Storage Unit Medium Storage Unit Signal Interpreter Heavy Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Hover Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Improved Signal Interpreter Salvage Targeting Computer > --- WEAPON ----------- Heavy Hammer > --- INVENTORY -------- Ion Engine Hover Unit Hover Unit Improved Hover Unit Improved Hover Unit Medium Storage Unit Weight Redist. System Signal Interpreter Heavy Hammer [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Improved Signal Interpreter Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 . 1 2 Weapon . | . . . . . . Parts Attached 40 | . 20 2 5 9 4 Power 9 | . 6 . 1 1 1 Engine 9 | . 6 . 1 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | . 4 1 3 5 2 Treads . | . . . . . . Leg 2 | . 2 . . . . Wheel . | . . . . . . Hover 6 | . . . . 4 2 Flight 7 | . 2 1 3 1 . Utility 8 | . 3 . 1 3 1 Device 4 | . 2 . . 1 1 Storage 2 | . 1 . . 1 . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 8 | . 7 1 . . . Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | . 4 . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 3 | . 2 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 14 | . 6 . . 4 4 Power 2 | . 1 . . 1 . Propulsion 7 | . 2 . . 2 3 Utility 2 | . . . . 1 1 Weapon 3 | . 3 . . . . Highest Loss Streak 4 | . 2 . . 4 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 89 77 88 89 71 Engine 10 | . 11 11 11 9 6 Leg 14 | . 22 . . . . Hover 4 | . . . . 9 27 Flight 10 | . 3 33 33 27 . Device 10 | . 9 11 11 14 12 Storage 12 | . 14 11 11 9 7 Processor 3 | . . . 11 12 7 Energy Gun 5 | . 8 . . . . Ballistic Gun 10 | . 15 . . . . Impact Weapon 4 | . 1 11 11 9 7 Naked Turns . | . . . . . . Heaviest Build 22 | 12 19 16 21 21 22 Greatest Support 32 | 20 20 18 21 25 32 Greatest Overweight (x) 6 | . 6 . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 Average Capacity 9 | . 9 10 10 10 10 Most Carried 10 | . 10 10 10 10 8 Average Carried 9 | . 9 9 10 9 6 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 6 10 10 10 8 6 Class Distribution -------------------- 87% | Mutant 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 655 | 197 298 . . 132 28 Remotely . | . . . . . . Salvage Created 478 | . 395 . . 55 28 Parts 37 | . 34 . . 3 . Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 10 | . 10 . . . . Guns 9 | . 9 . . . . AOE 1 | . 1 . . . . Classes Destroyed 7 | . 6 . . 1 . Worker 3 | . 2 . . . 1 Builder 1 | . 1 . . . . Hauler 1 | . . . . 1 . Recycler 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 6 | . 6 . . . . Grunt 4 | . 4 . . . . Best Kill Streak 8 | . 8 . . 1 1 Combat Bots Only 4 | . 4 . . . . Max Kills in Single Turn 3 | . 3 . . 1 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 1392 | . 607 36 131 229 389 Core 264 | . 82 11 29 90 52 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 67 . 90 83 . Volleys Fired 31 | . 31 . . . . Largest 2 | . 2 . . . . Hottest 70 | . 70 . . . . Shots Fired 61 | . 61 . . . . Gun 61 | . 61 . . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 33 | . 33 . . . . Thermal 28 | . 28 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 8 . . . . Robot Miss Streak 4 | . 4 . . . . Penetration Max . | . . . . . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 39 | . 37 . . 1 1 Core Hits 20 | . 20 . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 29 | . 1 3 8 4 13 Impact 29 | . 1 3 8 4 13 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 1 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1010 | . 827 4 . 88 91 Guns 461 | . 461 . . . . Cannons . | . . . . . . Explosions 366 | . 366 . . . . Melee 179 | . . . . 88 91 Ramming 4 | . . 4 . . . Kinetic 237 | . 237 . . . . Thermal 590 | . 590 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 179 | . . . . 88 91 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 1 . 1 . 3 Average Corruption 1 | . 1 . 1 . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . 3 . 1 . 1 Message Errors 2 | . 1 . . . 1 Matter Fused 1 | . 1 . . . . Heat Flow Errors 2 | . 1 . 1 . . Overload Shots . | . . . . . . Overflow Damage 241 | . 139 . . 28 74 Projectiles . | . . . . . . Explosions 162 | . 139 . . . 23 Melee 79 | . . . . 28 51 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 208 | . 93 2 . . 113 Shots 2 | . 1 . . . 1 Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 185 | . 113 4 185 . . Average Temperature 47 | . 36 4 122 . . Received Heat Transfer 297 | . 174 18 54 27 24 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 3 | . . . . 1 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 783 | . 783 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 347 | . 315 121 279 347 171 Initial 148 | . . 67 50 117 148 Average 161 | . 159 80 152 209 154 Maximum Alert Level 1 | . 1 . 1 1 . Low Security (%) 74 | . 71 100 67 63 100 Level 1 25 | . 28 . 32 36 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 16 12 14 20 3 Peak Tracking Total 18 | . 4 10 14 18 3 Tactical Retreats 6 | . . . 3 3 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 5 | . 2 . 2 . 1 Max in Single Turn 1 | . 1 . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 9 | . 6 . 3 . . Terminals 7 | . 4 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 10 . 7 . . Successful 16 | . 10 . 6 . . Failed 1 | . . . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 12 | . 6 . 6 . . Terminals 12 | . 5 . 7 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 5 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 . 5 . . Robot Analysis 2 | . . . 2 . . Open Door 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 3 | . 3 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 6 . 1 . . Terminals 5 | . 4 . 1 . . Track 5 | . 4 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Reject 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 . 2 . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total 2 | . . . 2 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 1163 | . 742 58 93 155 115 Spaces Moved 1373 | 1 600 149 187 316 120 Core 6 | . 6 . . . . Treads . | . . . . . . Legs 383 | 1 382 . . . . Wheels . | . . . . . . Hover 128 | . . . . 8 120 Flight 856 | . 212 149 187 308 . Fastest Speed 29 | 120 32 29 29 32 48 Average Speed 60 | 120 93 29 32 34 49 Slowest Speed 350 | 120 350 29 34 52 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 24 | . 4 8 3 9 . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 30 | 2 73 23 53 30 3 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 22 | . 1 3 4 3 11 Terrain Destroyed 66 | . 20 3 4 3 36 Melee 22 | . 1 3 4 3 11 Projectile . | . . . . . . AOE 44 | . 19 . . . 25 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 1568 | . 722 150 201 344 151 Wait 79 | . 39 2 1 23 14 Move 1325 | . 591 135 180 299 120 Hop 20 | . 4 6 3 7 . Pick Up 15 | . 13 2 . . . Fast Attach 15 | . 10 . 3 2 . Attach 11 | . 4 2 . 3 2 Detach 4 | . 3 . . 1 . Swap 14 | . 6 . 2 4 2 Drop 25 | . 20 . 4 1 . Fire 31 | . 31 . . . . Melee 29 | . 1 3 8 4 13 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / [Rec]) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 12) 396 | -10/Materials | Discovered new exit (range 11) 520 | -10/Materials | Discovered new exit (range 15) 562 | -10/Materials | Build established: Mutant 743 | -10/Materials | Entered another Materials area 743 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 771 | -9/Materials | Discovered new exit (range 9) 773 | -9/Materials | Discovered new exit (range 10) 801 | -9/Materials | Entered Storage 846 | -9/Storage | Discovered new exit (range 9) 889 | -9/Storage | Discovered new exit (range 16) 894 | -9/Storage | Entered Materials 894 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1039 | -8/Materials | Discovered new exit (range 15) 1048 | -8/Materials | Identified exit to Factory 1049 | -8/Materials | Entered Factory 1049 | -7/Factory | Evolved 2 slots: Utility x2 1078 | -7/Factory | Lost 4 parts (1p2n1u) 1135 | -7/Factory | Crushed by falling debris 1164 | -7/Factory | Self-destructed Last Messages --------------- 01078_ Destroyed Wheel. 01078_ Destroyed Lgt. Ion Engine. 01078_ K-01 Serf system corrupted by crushing effect. 01079_ K-01 Serf system terminally corrupted. 01079_ Med. Matter Pod fried. 01081_ Acquired 28 matter. 01135_ The unstable cave ceiling collapses. 01135_ Crushed by falling debris. 01135_ Reaction Control System destroyed. 01135_ System corrupted by crushing effect (+2). 01135_ Imp. Hover Unit destroyed. 01135_ System corrupted by crushing effect (+1). 01152_ 6VUZPWQ JPGLHIZLC|L:LCD>QFNBKGUA 01153_ ALERT: All DSF locations entering lockdown mode. 01160_ Nuclear Reactor explodes. 01160_ Hover Unit destroyed. 01160_ Destroyed Hover Unit. 01160_ Imp. Hover Unit destroyed. 01160_ Destroyed Imp. Hover Unit. 01161_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#########????????? | | ????????????????????????????????# #????????? | | ??????????????????##????????????# #????????? | | ??????????????????#;############# #????????? | | ???????????????????# # #????????? | | ???????????????????# # #????????? | | ???????????????????# # ###########? | | ???????????????????# # # ? | | ???????????????????# """ """ # # " " " "?? | | ??????????????????## """ """ + + " " " "?? | | ??????????????????# """ """ # # " " " "?? | | ???????????######## # # " " " "?? | | ???? g Y """ # # " " " "?" | | ???????????######## """ # # " " " " " | | ?????????????????# @ """ # # " " " " " | | ?????????????????# # # " " " " " | | ?????????????????# #### # " " " " " | | ?????????????????### # # ###### # | | ???????????????????## ]# # | | ????????????????????####""" # ## ######## | | ???????????????????????#""" # #####??????? | | ???????????????????????#""" ] # #??????????? | | ???????????????????????# # #??????????? | | ???????????????????????#""" + #??????????? | | ???????????????????????#""" # #??????????? | | ???????????????????????#""" # #??????????? | | ???????????????????????# # #??????????? | | ??????????????????????# ### #####+#+#########????? | | ??????????????????????##??## #????? | | ???????????????????????????# """"""""" #????? | | ???????????????????????????# #????? | | ???????????????????????????# """"""""" #????? | | ???????????????????????????# #????? | | ???????????????????????????# """"""""" #????? | | ???????????????????????????# #????? | | ???????????????????????????# """"""""" #????? | | ???????????????????????????# #????? | | ??????????????????????????# ################ #???? | | ??????????????????????????##????????????????##???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 71 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreBehemothBattery Manual? 0 Play Time 00:22:41 Cumulative 129.0 hours Start 2022.07.22 @ 13:16:18 End 2022.07.22 @ 13:42:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 170 Rogue 169 Adventurer 0 Explorer 1 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 65 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8ec8bb6-903f-4035-aea8-d8ca4a4b136a