Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.31 @ 14:26:17

Player: YARUOMI

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (35)      175
Value Destroyed (1142)     1142
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3197

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     280/300
Energy                     275/275
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (450) Ox8
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Deuterium Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Ion Engine
     Light Nuclear Core
   Compact Wheel

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
  Advanced Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Improved Targeting Computer
           Recoil Stabilizer
>          --- WEAPON -----------
           Ion Cannon
           Minigun
           Axe
>          --- INVENTORY --------
  Improved Ion Engine
           Deuterium Engine
     Light Nuclear Core
   Compact Wheel
     Heavy EM Pulse Gun
[Rating: 25]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Minigun
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   2   .   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             47   | 7   9   8   2   21  
  Power                    6    | 2   .   1   1   2   
    Engine                 6    | 2   .   1   1   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   2   1   .   2   
    Treads                 5    | .   2   1   .   2   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 1   3   2   .   6   
    Device                 5    | .   1   1   .   3   
    Storage                3    | 1   2   .   .   .   
    Processor              3    | .   .   1   .   2   
    Hackware               1    | .   .   .   .   1   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | 2   4   4   1   11  
    Energy Gun             6    | .   2   1   1   2   
    Energy Cannon          5    | .   2   .   .   3   
    Ballistic Gun          8    | 2   .   3   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 20   | .   .   7   .   13  
  Power                    2    | .   .   1   .   1   
  Propulsion               5    | .   .   2   .   3   
  Utility                  5    | .   .   1   .   4   
  Weapon                   8    | .   .   3   .   5   
  Highest Loss Streak      9    | .   .   6   .   9   
Average Slot Usage (%)     85   | .   97  89  74  79  
  Engine                   10   | .   14  11  11  8   
  Treads                   17   | .   17  20  11  16  
  Leg                      2    | .   10  .   .   .   
  Device                   11   | .   11  17  11  7   
  Storage                  10   | .   14  11  11  9   
  Processor                8    | .   .   8   11  12  
  Hackware                 1    | .   .   .   .   2   
  Energy Gun               10   | .   13  16  8   5   
  Energy Cannon            4    | .   12  .   .   4   
  Ballistic Gun            6    | .   1   3   11  10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             37   | 13  25  29  28  37  
  Greatest Support         42   | 20  40  40  20  42  
  Greatest Overweight (x)  8    | .   1   1   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  
  Average Capacity         9    | 4   8   10  10  10  
  Most Carried             7    | 4   7   5   2   7   
  Average Carried          3    | 2   4   3   1   3   
  Final Capacity           10   | 6   10  10  10  10  
  Final Carried            4    | 4   2   2   1   3   

 Class Distribution 
--------------------
 48% | Mutant
 23% | Scavenger-Mutant
 20% | Skirmisher
  8% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
       Skirmisher | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           992  | 158 147 235 24  428 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1315 | .   147 465 66  637 
  Parts                    76   | .   6   33  7   30  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  29   | .   3   10  4   12  
  Melee                    1    | .   .   .   .   1   
  Guns                     22   | .   .   10  4   8   
  Cannons                  5    | .   3   .   .   2   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          8    | .   3   3   .   2   
  Worker                   1    | .   1   .   .   .   
  Builder                  1    | .   .   1   .   .   
  Watcher                  4    | .   1   2   .   1   
  Swarmer                  5    | .   .   1   4   .   
  Grunt                    19   | .   3   7   .   9   
  Brawler                  2    | .   .   .   .   2   
  Sentry                   2    | .   .   2   .   .   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           4    | .   4   4   4   3   
  Combat Bots Only         4    | .   2   4   4   3   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               3149 | .    241  1027 80   1801 
  Core                     894  | .    109  213  17   555  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         66   | 100  56   .    42   .    
Volleys Fired              133  | .    15   61   4    53   
  Largest                  3    | .    2    2    2    3    
  Hottest                  130  | .    120  90   65   130  
Shots Fired                235  | .    26   101  8    100  
  Gun                      189  | .    .    101  8    80   
  Cannon                   46   | .    26   .    .    20   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  119  | .    .    48   4    67   
  Thermal                  99   | .    26   53   .    20   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          17   | .    .    .    4    13   
  Robot Hit Streak         25   | .    4    25   5    17   
  Robot Miss Streak        5    | .    3    5    .    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    1    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    1    
Shots Hit Robots           167  | .    14   69   4    80   
  Core Hits                63   | .    5    25   4    29   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              5    | .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    
  Slashing                 5    | .    .    .    .    5    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2642 | .    227  821  51   1543 
  Guns                     1840 | .    .    821  51   968  
  Cannons                  572  | .    227  .    .    345  
  Explosions               108  | .    .    .    .    108  
  Melee                    122  | .    .    .    .    122  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1221 | .    .    381  .    840  
  Thermal                  1120 | .    227  440  .    453  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          179  | .    .    .    51   128  
  Impact                   .    | .    .    .    .    .    
  Slashing                 122  | .    .    .    .    122  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    
  Average Corruption       3    | .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  17   | .    .    .    .    17   
    Message Errors         3    | .    .    .    .    3    
    Matter Fused           3    | .    .    .    .    3    
    Heat Flow Errors       2    | .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    2    
    Targeting Errors       6    | .    .    .    .    6    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            34   | .    6    .    .    28   
  Projectiles              6    | .    6    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    28   | .    .    .    .    28   
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        667  | .    667  144  40   286  
  Average Temperature      124  | .    315  52   23   85   
  Received Heat Transfer   1275 | .    114  324  .    837  
  Effects                  19   | .    16   .    .    3    
    Shutdowns              2    | .    2    .    .    .    
    Energy Bleed           2    | .    2    .    .    .    
    Interference           6    | .    3    .    .    3    
    Matter Decay           1    | .    1    .    .    .    
    Short Circuit          1    | .    1    .    .    .    
    Damage (minor)         2    | .    2    .    .    .    
    Damage (major)         4    | .    4    .    .    .    
    Damage (core)          1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    1    2    .    2    
  Heat Transferred         2334 | .    481  1248 .    605  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             170  | .   113 165 146 170 
  Average Influence        65   | .   53  83  70  63  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   2   .   2   
  Investigation            2    | .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              47   | .   5   18  4   20  
  Peak Tracking Total      6    | .   3   6   4   5   
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          2    | .   1   1   .   .   
  Max in Single Turn       1    | .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          10   | .   4   1   .   5   
  Terminals                7    | .   3   1   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                36   | .   16  1   .   19  
  Successful               27   | .   10  1   .   16  
  Failed                   9    | .   6   .   .   3   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                27   | .   14  1   .   12  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   5   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             20   | .   9   1   .   10  
  Robot Analysis           1    | .   .   1   .   .   
  Prototype ID Bank        2    | .   1   .   .   1   
  Alert Level              4    | .   .   .   .   4   
  Locate Traps             3    | .   2   .   .   1   
  Reprogram Traps          1    | .   1   .   .   .   
  Dispatch Records         2    | .   2   .   .   .   
  Maintenance Status       3    | .   1   .   .   2   
  Security Status          1    | .   1   .   .   .   
  Patrol Status            1    | .   .   .   .   1   
  Hauler Manifests         2    | .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   4   
  Scan Component           2    | .   .   .   .   2   
  Repair                   2    | .   .   .   .   2   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Recycle Component        1    | .   1   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   
  Insert Component         1    | .   .   .   .   1   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   4   .   .   5   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   
  Time                     76   | .   .   .   .   76  
Parts Recycled             1    | .   1   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               2309 | 69  455 657 167 961 
Spaces Moved               979  | 48  243 271 86  331 
  Core                     14   | 7   .   .   .   7   
  Treads                   821  | .   140 271 86  324 
  Legs                     144  | 41  103 .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 160 160 145 
  Average Speed            155  | 109 143 161 179 159 
  Slowest Speed            450  | 120 160 180 180 450 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       23   | 4   40  25  26  22  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          7    | .   .   .   .   7   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   
  AOE                      6    | .   .   .   .   6   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1538 | 65  324 391 92  666 
  Wait                     324  | .   42  45  .   237 
  Move                     975  | 47  242 270 85  331 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  42   | 10  8   6   1   17  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   26   | 7   2   5   2   10  
  Detach                   1    | 1   .   .   .   .   
  Swap                     21   | .   7   3   .   11  
  Drop                     11   | .   8   1   .   2   
  Fire                     133  | .   15  61  4   53  
  Melee                    5    | .   .   .   .   5   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   70 | -11/Scrapyard | Entered Materials
  326 | -10/Materials | Build established: Mutant
  434 | -10/Materials | Discovered new exit (range 16)
  525 | -10/Materials | Entered another Materials area
  525 | -9/Materials  | Evolved 2 slots: Utility x2
 1041 | -9/Materials  | Build established: Skirmisher
 1078 | -9/Materials  | Discovered new exit (range 10)
 1178 | -9/Materials  | Lost 6 parts (2n1u3w)
 1178 | -9/Materials  | Core integrity fell below 50%
 1182 | -9/Materials  | Entered Mines
 1275 | -9/Mines      | Discovered new exit (range 17)
 1334 | -9/Mines      | Discovered new exit (range 8)
 1349 | -9/Mines      | Entered Materials
 1349 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1439 | -8/Materials  | Build established: Scavenger-Mutant
 1906 | -8/Materials  | Lost 3 parts (1n1u1w)
 2059 | -8/Materials  | Repaired Axe
 2098 | -8/Materials  | Repaired Minigun
 2275 | -8/Materials  | Core integrity fell below 50%
 2297 | -8/Materials  | Core integrity fell below 20%
 2310 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02245_ Hvy. EM Pulse Gun destroyed.
02249_ System corrupted: Minigun targeting data glitched.
02253_ Recoil Stabilizer destroyed.
02257_ Imp. Ion Engine destroyed.
02259_ System corrupted: Component data lost.
02261_ Lgt. Treads destroyed.
02263_ Minigun destroyed.
02266_ U-05 Engineer lays Concrete.
02266_ Adv. Treads destroyed.
02267_ U-05 Engineer builds a Wall.
02268_ Imp. Targeting Computer destroyed.
02271_ U-05 Engineer builds a Wall.
02275_ Destroyed Hvy. Laser.
02281_ U-05 Engineer builds a Wall.
02284_ Imp. Heat Sink destroyed.
02284_ G-47 Trooper destroyed.
02285_ U-05 Engineer builds a Wall.
02288_ Axe destroyed.
02290_ U-05 Engineer builds a Wall.
02303_ System corrupted: Matter fused (-10).

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????#????????????#### |
| ??????????????????????????????########????????#    |
| ???????????????????##########;#==    #?########    |
| ???????????????????#     @/g=%+[*    #?#           |
| ???????????????????#    =%###;#=!" " #?# ######    |
| ???????????????????#      #???#[="R" #?# #????#    |
| ???????????????????#    g +??%+[=""" #?# #????###  |
| ???????????????????#      #?###=     #?# #??????#  |
| ???????????????????#      #???####+##### #??#####+ |
| ???????????????????##+##+#########       #??#      |
| ??????????????????                    ####??#      |
| ??????????????????#                   #?????#      |
| ??????????????????#                *[!#?????# """  |
| ??????????????????#   """ """   !  % %####### """  |
| ??????????????????# ???"""""""      %  %    + """  |
| ??????????????????#?  """"" "         #######%!=   |
| ???????????????????                   #?????# =    |
| ???????????????????                   #?????#"#### |
| ???????????????????                   #?????#      |
| ???????????????????#   ##########     #?????#      |
| ??????????????????????????    +       +?????# !!!  |
| ??????????????????????????????#       #?????# !!!  |
| ?????????????????????????"""  #       ####### !!   |
| ?????????????????????????"""  +        [    +      |
| ???????????????????????#      #######+#######      |
| ???????????????????????# ???! ???#  = * #???#!     |
| ???????????????????????????##????# * "" #???###### |
| ?????????????????????????????????#   """#??????### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           10
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Axe | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubatomicAutogunDoomcannon
  Manual?         0
Play Time         00:40:08
  Cumulative      18.4 hours
  Start           2020.05.31 @ 13:45:11
  End             2020.05.31 @ 14:26:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           2
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             10
Gallery%          19
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e78e3904-7c4d-4514-a521-15a50ee7b84b