Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.22 @ 19:35:57 Player: Alexbot Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (42) 210 Value Destroyed (1060) 1060 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2890 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 275/300 Energy 121/125 System Corruption 0% Temperature Cool (13) Movement Flying (37) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Flight Unit Flight Unit > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (4) ---- Light Ion Engine Flight Unit Large Storage Unit Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Large Storage Unit Advanced Targeting Computer Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Plasma Cutter > --- INVENTORY -------- Ion Engine Light Treads Large Storage Unit High-capacity Matter Pod Signal Interpreter Improved Signal Interpreter Advanced Signal Interpreter Hacking Suite Improved Datajack [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 50 | 6 18 12 14 Power 6 | 1 2 1 2 Engine 5 | 1 2 . 2 Core 1 | . . 1 . Reactor . | . . . . Propulsion 13 | 2 5 3 3 Treads 5 | . 2 2 1 Leg 3 | . 2 1 . Wheel 3 | 2 1 . . Hover . | . . . . Flight 2 | . . . 2 Utility 13 | 1 2 6 4 Device 1 | . . 1 . Storage 3 | 1 . 2 . Processor 1 | . . . 1 Hackware . | . . . . Protection 8 | . 2 3 3 Artifact . | . . . . Weapon 18 | 2 9 2 5 Energy Gun 4 | 1 2 1 . Energy Cannon 3 | . 2 1 . Ballistic Gun 9 | 1 4 . 4 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 26 | . 9 7 10 Power 5 | . 2 1 2 Propulsion 8 | . 3 2 3 Utility 4 | . 1 1 2 Weapon 9 | . 3 3 3 Highest Loss Streak 5 | . 5 3 5 Average Slot Usage (%) 82 | . 88 88 57 Engine 7 | . 10 9 1 Core 1 | . . 1 4 Treads 7 | . 7 7 10 Leg 9 | . 8 14 . Wheel 3 | . 9 . . Device 4 | . . 7 6 Storage 16 | . 14 20 13 Protection 10 | . 10 11 8 Energy Gun 4 | . 4 6 . Energy Cannon 6 | . 5 9 . Ballistic Gun 6 | . 16 . 4 Naked Turns 39 | . . . 39 Heaviest Build 50 | 13 20 49 50 Greatest Support 43 | 32 32 43 43 Greatest Overweight (x) 4 | 2 . 4 1 Average Overweight (x) . | . . 2 . Largest Inventory Capacity 18 | 6 6 18 16 Average Capacity 11 | 5 6 15 12 Most Carried 11 | 3 6 10 11 Average Carried 6 | 1 4 7 7 Final Capacity 16 | 6 6 16 4 Final Carried 10 | 3 6 10 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 852 | 232 358 98 164 Remotely . | . . . . Salvage Created 1345 | . 583 606 156 Parts 86 | . 32 35 19 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 37 | . 13 14 10 Melee 1 | . . . 1 Guns 23 | . 10 5 8 Cannons 9 | . 3 5 1 AOE 3 | . . 3 . Classes Destroyed 7 | . 5 2 . Worker 1 | . 1 . . Recycler 2 | . 2 . . Watcher 2 | . 1 1 . Swarmer 16 | . 3 3 10 Grunt 17 | . 10 7 . Duelist 1 | . . 1 . Sentry 3 | . . 3 . Best Kill Streak 6 | . 6 4 5 Combat Bots Only 6 | . 6 4 5 Max Kills in Single Turn 3 | . 1 3 1 Gunslinging . | . . . . Exploded 3 | . . 3 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3836 | . 1245 993 1598 Core 896 | . 206 138 552 Absorbed by Shields . | . . . . Core Remaining (%) 60 | 100 17 65 . Volleys Fired 162 | . 59 49 54 Largest 2 | . 2 2 2 Hottest 120 | . 120 120 40 Shots Fired 234 | . 105 70 59 Gun 172 | . 94 21 57 Cannon 57 | . 8 49 . Launcher 3 | . 3 . . Special 2 | . . . 2 Kinetic 133 | . 76 . 57 Thermal 77 | . 26 49 2 Explosive 3 | . 3 . . Electromagnetic 21 | . . 21 . Robot Hit Streak 18 | . 7 14 18 Robot Miss Streak 9 | . 9 3 3 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 147 | . 59 47 41 Core Hits 70 | . 30 23 17 Critical Hits 2 | . 1 . 1 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2289 | . 974 937 378 Guns 1291 | . 686 265 340 Cannons 575 | . 68 507 . Explosions 383 | . 218 165 . Melee . | . . . . Ramming 18 | . 2 . 16 Kinetic 926 | . 586 . 340 Thermal 862 | . 168 672 22 Explosive 218 | . 218 . . Electromagnetic 265 | . . 265 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 97 | . 43 47 7 Shots 4 | . 3 1 . Rammed 5 | . 1 . 4 Targets Rammed 5 | . 1 . 4 Kicked . | . . . . Crushed . | . . . . Highest Temperature 674 | . 674 329 14 Average Temperature 171 | . 238 105 7 Received Heat Transfer 1092 | . 651 315 126 Effects 30 | . 30 . . Shutdowns 5 | . 5 . . Energy Bleed 6 | . 6 . . Interference 3 | . 3 . . Matter Decay 5 | . 5 . . Short Circuit 4 | . 4 . . Damage (minor) 4 | . 4 . . Damage (major) 1 | . 1 . . Damage (core) 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 3 | . . 3 . Heat Transferred 1754 | . 407 1273 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 266 | . 193 226 266 Average Influence 93 | . 52 111 142 Maximum Alert Level 1 | . . 1 1 Low Security (%) 86 | 100 100 74 86 Level 1 13 | . . 25 13 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 4 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 71 | . 21 25 25 Peak Tracking Total 14 | . 4 6 14 Tactical Retreats 5 | . . 1 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 1 2 . Max in Single Turn 1 | . 1 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 2 3 1 Terminals 6 | . 2 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 5 6 1 Successful 5 | . 2 2 1 Failed 7 | . 3 4 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 11 | . 5 6 . Terminals 12 | . 5 6 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 1 1 Level Access Points 1 | . . . 1 Branch Access Points 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 1 . Terminals 2 | . 1 1 . Botnet 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 2 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1761 | 71 588 748 354 Spaces Moved 900 | 64 317 318 201 Core 93 | 11 . . 82 Treads 226 | . 70 61 95 Legs 377 | . 120 257 . Wheels 180 | 53 127 . . Hover . | . . . . Flight 24 | . . . 24 Fastest Speed 37 | 50 100 120 37 Average Speed 139 | 93 120 187 106 Slowest Speed 240 | 150 160 240 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 3 51 36 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 10 | . 6 4 . Melee . | . . . . Projectile . | . . . . AOE 10 | . 6 4 . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1179 | 72 423 399 285 Wait 10 | . 4 5 1 Move 897 | 63 316 317 201 Hop . | . . . . Pick Up 28 | 3 10 10 5 Fast Attach 31 | 6 11 5 9 Attach 14 | . 5 5 4 Detach 8 | . 4 2 2 Swap 5 | . 2 2 1 Drop 19 | . 11 4 4 Fire 162 | . 59 49 54 Melee . | . . . . Ram 2 | . . . 2 Kick . | . . . . Crush 3 | . 1 . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Identified exit to Mines 265 | -10/Materials | Core integrity fell below 50% 287 | -10/Materials | Lost 5 parts (2n3w) 309 | -10/Materials | Build established: Mutant 634 | -10/Materials | Core integrity fell below 20% 656 | -10/Materials | Discovered new exit (range 3) 660 | -10/Materials | Entered another Materials area 660 | -9/Materials | Evolved 2 slots: Utility x2 998 | -9/Materials | Lost 3 parts (1n1u1w) 1313 | -9/Materials | Lost 3 parts (1p1n1w) 1380 | -9/Materials | Discovered new exit (range 16) 1383 | -9/Materials | Identified exit to Mines 1408 | -9/Materials | Entered another Materials area 1408 | -8/Materials | Evolved 2 slots: Utility x2 1486 | -8/Materials | Identified exit to Factory 1626 | -8/Materials | Lost 5 parts (1p2n1u1w) 1666 | -8/Materials | Released all parts (3) 1672 | -8/Materials | Core integrity fell below 50% 1692 | -8/Materials | Lost 5 parts (1p1n1u2w) 1707 | -8/Materials | Core integrity fell below 20% 1762 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01666_ K-01 Serf cleans the Electrolysis Chamber. 01671_ T-07 Excavator is excavating. 01703_ Slammed into S-10 Pest. 01703_ S-10 Pest destroyed. 01704_ Acquired 18 matter. 01705_ Acquired Lgt. Assault Rifle. 01710_ S-10 Pest destroyed. 01726_ Acquired 13 matter. 01727_ Acquired 19 matter. 01728_ Acquired Lgt. Assault Rifle. 01729_ Acquired 11 matter. 01730_ Acquired Flight Unit. 01732_ Acquired Lgt. Ion Engine. 01734_ Acquired 15 matter. 01736_ Acquired Flight Unit. 01745_ Electrolysis Chamber disabled. 01756_ Dropped Hcp. Matter Pod. 01757_ Acquired Lgt. Ion Engine. 01758_ Dropped Imp. Signal Interpreter. 01759_ Acquired Flight Unit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????##########????????????????????????? | | ??????# #????????????????????????? | | ??????#""" #????????????????????????? | | ###???#""" #??????????####??????????? | | #???#""" #??????????# #??????????? | | #???# ############# ########???? | | #???#""" /g= @ #???? | | #???#""" =#g ! #???? | | #???#"" ################ ######?? | | #???# #??????????????# # # | | #???##########??????????????+ + # | | #???????????????????????????# # # | | ###???????????????????????????# #?? # | | ??????????????????????????????# #???? # | | ?????????????????????????#+#??# #??????? | | ?????????????????????????# #### #??????? | | ##########???????????????# #??????? | | #?????########### #??????? | | #?????#= ! # ######??????? | | #?????# # #? #??????? | | #?????# """ """ # #! #??????? | | #?????# """ """ / # ! #??????? | | #?????# """ """ # + #??????? | | !! #?????# """ """ # ## [/ #??????? | | ! #?????# """ """ # #? /! #??????? | | ####/#####?????# # #?? #??????? | | ???? #?????????##/######## #?? #??????? | | ???# #??????????# #??????# #???! #??????? | | ???# #??????????# #??????# #???###??????? | | ???# #??????????# #??????# #????????????? | | ???# #??????????# ######## #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicCompositeGreatsword Manual? 0 Play Time 00:15:20 Cumulative 790.4 hours Start 2020.07.22 @ 19:24:10 End 2020.07.22 @ 19:35:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 228 Rogue 228 Adventurer 0 Explorer 0 Win Type - Total 41 Types 32/0/2/3/2/1/1 Lore% 96 Gallery% 98 Achievement% 94 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7de3e62e-581d-4d1e-b5eb-cc5dabdc6302