Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 13:23:54 Player: TurnLeft25 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (63) 315 Value Destroyed (2217) 2217 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-210) -210 TOTAL SCORE: 6022 Bonus ------- Friendly Fire -210 Cogmind --------- Core Integrity 545/850 Matter 12/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Heat Sink (fused) Medium Storage Unit Improved Signal Interpreter Salvage Targeting Computer Salvage Targeting Computer Weapon Cycler Utility Shielding > --- WEAPON (3) ------- Scatter Rocket Array > --- INVENTORY (10) --- Light Fission Core Salvage Targeting Computer Plasma Rifle Phase Cannon Flak Gun Flak Gun Assault Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Salvage Targeting Computer Salvage Targeting Computer Weapon Cycler Utility Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle Scatter Rocket Array > --- INVENTORY -------- Light Fission Core Salvage Targeting Computer Plasma Rifle Phase Cannon Flak Gun Flak Gun Assault Cannon Grenade Launcher [Rating: 43] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Gauss Rifle Energy Gun Improved Spread Laser Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Slots Evolved 8 | . . . . 4 2 . . 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 6 | . . . . 3 1 . . 2 Weapon 1 | . . . . 1 . . . . Parts Attached 60 | 6 2 2 6 12 4 12 . 16 Power 7 | 1 . 1 1 1 1 1 . 1 Engine 5 | 1 . 1 1 . 1 . . 1 Core 2 | . . . . 1 . 1 . . Reactor . | . . . . . . . . . Propulsion 9 | 2 . . 1 1 1 2 . 2 Treads 6 | 2 . . 1 1 1 1 . . Leg 3 | . . . . . . 1 . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 2 . . 5 1 3 . 8 Device 6 | . 1 . . 1 1 1 . 2 Storage 3 | 1 1 . . . . . . 1 Processor 7 | . . . . 4 . 1 . 2 Hackware . | . . . . . . . . . Protection 4 | . . . . . . 1 . 3 Artifact . | . . . . . . . . . Weapon 24 | 2 . 1 4 5 1 6 . 5 Energy Gun 5 | . . . . 2 . 2 . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | 2 . . 2 2 . 2 . 3 Ballistic Cannon 4 | . . . 1 1 1 1 . . Launcher 4 | . . 1 1 . . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . . 1 Corrupted Parts 2 | . . . . . . . . 2 System Corruption 13 | . . . . . . . . 13 Parts Lost 34 | . . 1 5 . . 15 . 13 Power 5 | . . 1 1 . . 2 . 1 Propulsion 9 | . . . 2 . . 5 . 2 Utility 7 | . . . . . . 2 . 5 Weapon 13 | . . . 2 . . 6 . 5 Highest Loss Streak 9 | . . 1 4 . . 9 . 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 79 | . 96 100 81 89 90 72 61 70 Engine 6 | . 14 14 7 5 2 4 . 3 Treads 9 | . 28 28 16 12 18 2 . . Leg 1 | . . . . . . . . 5 Device 11 | . 10 14 14 9 10 12 7 9 Storage 9 | . 14 14 14 9 7 7 7 5 Processor 13 | . . . . 24 23 20 15 17 Protection 1 | . . . . . . . 7 10 Energy Gun 4 | . . . . 7 7 6 7 4 Ballistic Gun 12 | . 28 26 16 9 7 4 15 10 Ballistic Cannon 6 | . . . 11 8 7 9 . . Naked Turns . | . . . . . . . . . Heaviest Build 42 | 11 17 19 23 27 42 42 26 42 Greatest Support 60 | 40 40 40 40 40 60 60 3 30 Greatest Overweight (x) 13 | 2 . . 1 1 . 13 8 13 Average Overweight (x) 1 | . . . . . . 6 8 2 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 9 Most Carried 10 | 5 10 10 10 10 10 10 7 9 Average Carried 7 | 2 7 9 9 9 9 7 7 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 2 10 9 10 10 10 7 7 8 Class Distribution -------------------- 46% | Gunner 38% | Mutant 7% | Scavenger-Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Matter Collected 1626 | 215 83 50 156 204 152 315 159 292 Remotely . | . . . . . . . . . Salvage Created 2057 | . 140 58 140 322 143 596 127 531 Parts 124 | . 11 8 10 21 8 35 5 26 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 46 | . . . 9 . . 33 4 . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Combat Hostiles Destroyed 57 | . 4 3 5 7 3 21 2 12 Guns 35 | . 4 3 2 4 3 6 2 11 Cannons 10 | . . . 1 3 . 6 . . AOE 12 | . . . 2 . . 9 . 1 Classes Destroyed 9 | . 4 1 1 1 1 . 1 . Worker 2 | . 1 . . . . . . 1 Tunneler 2 | . . 1 . . . . . 1 Watcher 2 | . 1 . . . 1 . . . Swarmer 25 | . 2 3 1 . . 13 . 6 Grunt 19 | . 2 . . 5 2 6 . 4 Brawler 1 | . . . . . 1 . . . Sentry 6 | . . . . 2 . 2 1 1 Hunter 2 | . . . . . . . 1 1 Subdweller 4 | . . . 4 . . . . . Best Kill Streak 10 | . 2 3 4 2 2 10 2 6 Combat Bots Only 10 | . 2 3 4 2 2 10 2 5 Max Kills in Single Turn 3 | . 1 1 2 1 1 3 1 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 2 . . 3 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Hostile Shots Fired 407 | . 12 23 41 29 10 160 35 97 Missed 128 | . 3 9 10 14 1 54 13 24 Damage Taken 4639 | . 113 156 524 232 137 1727 176 1574 Core 733 | . 24 29 31 27 16 229 72 305 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 107 | . . . . . . . 48 59 Regen/Repaired (Parts) 151 | . . . . . . . . 151 Core Remaining (%) 78 | 100 . . 66 95 . . 54 . Volleys Fired 146 | . 12 15 6 14 14 36 7 42 Largest 3 | . 2 2 2 3 3 3 3 3 Hottest 162 | . 40 40 65 140 153 162 131 147 Shots Fired 334 | . 24 25 11 42 42 84 21 85 Gun 256 | . 24 20 6 28 28 48 21 81 Cannon 60 | . . . 2 14 14 30 . . Launcher 18 | . . 5 3 . . 6 . 4 Special . | . . . . . . . . . Kinetic 246 | . 24 20 8 28 28 63 14 61 Thermal 76 | . . . . 14 14 21 7 20 Explosive 12 | . . 5 3 . . . . 4 Electromagnetic . | . . . . . . . . . Robot Hit Streak 13 | . 7 2 6 4 9 13 13 7 Robot Miss Streak 7 | . 2 4 1 7 6 7 2 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . . 1 . . . . . 2 Max Gunslinging Chain 1 | . . 1 . . . . . 1 Shots Hit Robots 208 | . 15 7 9 29 27 53 13 55 Core Hits 163 | . 9 6 14 22 20 51 5 36 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 6 | . . . . 1 . 1 . 4 Burn 2 | . . . . . . . . 2 Destroy 3 | . . . . 1 . . . 2 Blast 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6044 | . 181 127 760 547 556 2194 210 1469 Guns 2990 | . 170 65 69 439 338 620 210 1079 Cannons 647 | . . . 33 108 218 288 . . Explosions 2374 | . . 40 658 . . 1286 . 390 Melee . | . . . . . . . . . Ramming 33 | . 11 22 . . . . . . Kinetic 3807 | . 170 65 102 327 321 1797 149 876 Thermal 1116 | . . . . 220 235 397 61 203 Explosive 1088 | . . 40 658 . . . . 390 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . . . . 14 Average Corruption 13 | . . . . . . . . 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 20 | . . . . . . . . 20 Message Errors 5 | . . . . . . . . 5 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . 5 Overload Shots . | . . . . . . . . . Overflow Damage 109 | . . 1 7 . 5 92 . 4 Projectiles 7 | . . . . . 5 2 . . Explosions 102 | . . 1 7 . . 90 . 4 Melee . | . . . . . . . . . Knockbacks 7 | . . . . 1 4 2 . . Impact . | . . . . . . . . . Kinetic 7 | . . . . 1 4 2 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 307 | . . 46 18 . . 182 . 61 Shots 10 | . . 2 1 . . 4 . 3 Rammed 8 | . 2 6 . . . . . . Targets Rammed 9 | . 3 6 . . . . . . Kicked . | . . . . . . . . . Crushed 1 | . 1 . . . . . . . Highest Temperature 223 | . 36 . . 141 223 42 7 126 Average Temperature 54 | . 15 . . 52 82 11 3 65 Received Heat Transfer 930 | . 63 . 66 135 99 210 30 327 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 1405 | . . . . 185 195 396 111 518 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Peak Influence 237 | . 100 96 . 215 206 . . 237 Initial 97 | . . 16 . . 97 . . 52 Average 72 | . 33 75 . 82 157 . . 75 Maximum Alert Level 1 | . . . . 1 1 . . 1 Low Security (%) 91 | 100 100 100 . 82 54 . . 98 Level 1 8 | . . . . 17 45 . . 1 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . . . 4 2 . . 4 Investigation 3 | . . . . 1 1 . . 1 Extermination 1 | . . . . . 1 . . . Reinforcement 3 | . . . . . . . . 3 Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Distress Signals 2 | . 1 . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 80 | . 8 5 16 8 5 22 2 14 Peak Tracking Total 17 | . 3 17 9 2 4 11 2 3 Tactical Retreats 3 | . 1 . . . 1 1 . . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -10 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Machines Disabled 10 | . . . . . . 5 . 5 Max in Single Turn 3 | . . . . . . 2 . 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Machines Accessed 12 | . 5 . 1 1 1 2 . 2 Terminals 7 | . 5 . . . . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . Total Hacks 32 | . 14 . 2 3 2 6 . 5 Successful 14 | . 3 . 2 . . 6 . 3 Failed 18 | . 11 . . 3 2 . . 2 Catastrophic 5 | . 4 . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . 5 . 1 . . . . . Terminals 22 | . 14 . . . . 5 . 3 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . 3 2 . . . Terminal Hacks 12 | . 3 . 2 . . 6 . 1 Record 8 | . . . 2 . . 6 . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 2 | . 1 . . . . . . 1 Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 4 . . 1 1 1 . 1 Full Trace Events 7 | . 3 . . 1 1 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 Time 26 | . . . . . . . . 26 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Turns Passed 5706 | 55 640 329 804 381 262 2186 248 801 Spaces Moved 2112 | 32 368 175 479 155 131 491 51 230 Core 378 | 18 . . . . . 287 51 22 Treads 1442 | 14 368 175 479 155 131 120 . . Legs 292 | . . . . . . 84 . 208 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 450 190 Average Speed 240 | 132 160 160 161 201 160 410 450 273 Slowest Speed 700 | 160 160 160 240 240 160 700 450 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 68 37 33 14 3 60 7 8 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . 1 1 . . 1 . . Known Exits Taken 3 | . 1 . . . . 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . Scrap Searched 5 | . . . 3 . . 2 . . Spaces Dug 42 | . . 42 . . . . . . Terrain Destroyed 213 | . . 42 9 . 2 78 2 80 Melee . | . . . . . . . . . Projectile 9 | . . . . . 2 6 1 . AOE 203 | . . 42 9 . . 72 . 80 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Total 2461 | 45 396 197 498 192 153 592 57 331 Wait 49 | . 1 . 2 . 1 19 . 26 Move 2104 | 31 367 174 478 154 130 490 50 230 Hop . | . . . . . . . . . Pick Up 52 | 8 10 . 4 3 1 9 . 17 Fast Attach 11 | . . . 1 8 2 . . . Attach 38 | 6 1 1 3 1 . 11 . 15 Detach . | . . . . . . . . . Swap 11 | . 1 1 2 3 2 1 . 1 Drop 17 | . 1 . 2 9 3 2 . . Fire 146 | . 12 15 6 14 14 36 7 42 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 9 | . 3 6 . . . . . . Escape Stasis . | . . . . . . . . . Rewire 24 | . . . . . . 24 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: Mat / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: [*Fac] / Low x2) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 3) 638 | -10/Materials | Identified exit to Mines 696 | -10/Materials | Entered Mines 711 | -10/Mines | Identified exit to Materials 805 | -10/Mines | Learned location of Zion (-7) 934 | -10/Mines | Assembled infested the area 1009 | -10/Mines | Discovered new exit (range 14) 1025 | -10/Mines | Entered Subcaves 1109 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1172 | -10/Subcaves | Ambushed by swarm of Subdwellers 1172 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1172 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1180 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1217 | -10/Subcaves | Lost 4 parts (2n2w) 1532 | -10/Subcaves | Learned Materials terminal intel 1575 | -10/Subcaves | Met a Zionite searching for "candidates" 1615 | -10/Subcaves | Visited Clippyterm 1796 | -10/Subcaves | Discovered new exit (range 14) 1829 | -10/Subcaves | Entered Materials 1829 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1830 | -8/Materials | Loaded intel: 12 terminal locations 1993 | -8/Materials | Garrison activated, responded to threat 2156 | -8/Materials | Build established: Gunner 2163 | -8/Materials | Discovered new exit (range 8) 2210 | -8/Materials | Entered Factory 2210 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2242 | -7/Factory | Discovered new exit (range 5) 2458 | -7/Factory | Discovered new exit (range 9) 2472 | -7/Factory | Entered Lower Caves 2481 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2671 | -7/Lower Caves | Build established: Scavenger-Gunner 2707 | -7/Lower Caves | Lost 5 parts (3n2w) 3028 | -7/Lower Caves | Build established: Gunner 4060 | -7/Lower Caves | Destroyed 10 combat bots 4070 | -7/Lower Caves | Lost 9 parts (1p2n2u4w) 4133 | -7/Lower Caves | Learned Research garrison access intel 4133 | -7/Lower Caves | Learned Armory stockpile data 4206 | -7/Lower Caves | Attracted the attention of an 0b10 base 4542 | -7/Lower Caves | Discovered new exit (range 15) 4598 | -7/Lower Caves | Identified exit to Lower Caves 4658 | -7/Lower Caves | Entered another Lower Caves area 4660 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4830 | -7/Lower Caves | Discovered new exit (range 12) 4875 | -7/Lower Caves | Identified exit to Factory 4906 | -7/Lower Caves | Entered Factory 4906 | -6/Factory | Evolved 2 slots: Utility x2 4981 | -6/Factory | Lost 3 parts (3u) 5151 | -6/Factory | Repaired Med. Storage Unit 5207 | -6/Factory | System corruption reached 10% 5219 | -6/Factory | Lost 3 parts (1n1u1w) 5469 | -6/Factory | Identified exit to Lower Caves 5484 | -6/Factory | Found Prototype Launcher 5607 | -6/Factory | Build established: Scavenger-Tank 5682 | -6/Factory | Discovered new exit (range 16) 5683 | -6/Factory | Cargo convoy interrupted 5684 | -6/Factory | Identified Scatter Rocket Array 5707 | -6/Factory | Self-destructed Last Messages --------------- 05688_ The unstable cave ceiling collapses. 05688_ Nuclear Reactor explodes. 05689_ Lgt. Angular Momentum Engine destroyed. 05689_ Knocked back. 05689_ Slug penetrates Earth. 05690_ K-01 Serf collects debris. 05693_ The unstable cave ceiling collapses. 05693_ K-01 Serf collects debris. 05695_ Knocked back. 05697_ K-01 Serf destroyed. 05698_ The unstable cave ceiling collapses. 05700_ Carbon-fiber Leg destroyed. 05700_ Slug penetrates Reinforced Barrier. 05700_ Y-54 Guardian destroyed. 05701_ System corrupted: Gauss Rifle rejected. 05701_ The unstable cave ceiling collapses. 05704_ Hrd. Medium Armor Plating destroyed. 05706_ The unstable cave ceiling collapses. 05706_ Knocked back. 05707_ The unstable cave ceiling collapses. 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