Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.23 @ 19:00:56 Player: Shadow Pussy wanter Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (129) 645 Value Destroyed (4834) 4834 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (226) 226 TOTAL SCORE: 10325 Bonus ------- High Alert Combat Kills 226 Cogmind --------- Core Integrity 784/1150 Matter 166/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (1300) Ox25 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- High-capacity Storage Unit High-capacity Storage Unit Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Target Analyzer > --- WEAPON (3) ------- Heavy Flak Cannon Heavy Pick > --- INVENTORY (20) --- Neutrino Core Micro Fission Core Micro Fission Core Field Propulsion Array Improved Heat Sink Advanced Heat Sink Long-range Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Recoil Stabilizer Advanced Hacking Suite Advanced Hacking Suite High-powered Shock Rifle Tesla Rifle Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Wheel Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Signal Interpreter Advanced Terrain Scanner Target Analyzer Recoil Stabilizer Weapon Cycler Improved Heavy Armor Plating Experimental Field Recycling Unit > --- WEAPON ----------- KE Penetrator Heavy Flak Cannon Heavy Rocket Launcher > --- INVENTORY -------- Micro Fission Core Micro Fission Core Improved Treads Field Propulsion Array Improved Heat Sink Advanced Heat Sink Long-range Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Terrain Scan Processor Advanced Hacking Suite Tesla Rifle Heavy Pick [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 9 | . . 1 1 1 2 2 2 Weapon 1 | . . 1 . . . . . Parts Attached 123 | 6 3 5 12 23 20 37 17 Power 13 | 1 . . 2 3 4 3 . Engine 5 | 1 . . 1 . 3 . . Core 7 | . . . 1 3 1 2 . Reactor 1 | . . . . . . 1 . Propulsion 37 | 2 . . 4 7 5 11 8 Treads 19 | . . . 4 6 2 5 2 Leg 8 | 2 . . . 1 3 1 1 Wheel 7 | . . . . . . 3 4 Hover 2 | . . . . . . 2 . Flight 1 | . . . . . . . 1 Utility 34 | 1 3 4 3 2 5 12 4 Device 16 | . 1 2 1 1 2 7 2 Storage 5 | 1 2 2 . . . . . Processor 4 | . . . . 1 1 1 1 Hackware . | . . . . . . . . Protection 9 | . . . 2 . 2 4 1 Artifact . | . . . . . . . . Weapon 39 | 2 . 1 3 11 6 11 5 Energy Gun 13 | . . . 1 3 2 6 1 Energy Cannon 9 | . . . . 5 3 1 . Ballistic Gun 9 | 2 . 1 2 2 1 1 . Ballistic Cannon 3 | . . . . 1 . 1 1 Launcher 4 | . . . . . . 2 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 1 Parts Lost 76 | . . . 9 12 13 30 12 Power 11 | . . . 2 3 2 3 1 Propulsion 29 | . . . 3 4 5 12 5 Utility 15 | . . . 1 . 1 9 4 Weapon 21 | . . . 3 5 5 6 2 Highest Loss Streak 9 | . . . 3 4 7 9 7 Average Slot Usage (%) 95 | . 88 100 99 98 97 92 80 Engine 3 | . 14 11 3 . 3 1 . Core 3 | . . . 5 6 2 2 5 Treads 12 | . . . 17 28 18 6 1 Leg 8 | . 28 22 9 . 7 5 2 Wheel 1 | . . . . . . 4 9 Device 10 | . 2 11 9 7 13 12 16 Storage 14 | . 14 22 18 15 13 11 10 Processor 6 | . . . . 7 8 11 13 Protection 7 | . . . 9 7 9 10 3 Energy Gun 5 | . . . 5 5 3 9 1 Energy Cannon 2 | . . . . 5 9 1 . Ballistic Gun 12 | . 28 33 21 10 4 3 4 Naked Turns . | . . . . . . . . Heaviest Build 117 | 13 41 75 83 89 99 109 117 Greatest Support 91 | 20 20 20 60 91 91 60 36 Greatest Overweight (x) 35 | 1 2 3 4 1 4 35 26 Average Overweight (x) 2 | . . 2 3 . 1 2 3 Largest Inventory Capacity 20 | 6 16 20 20 20 20 20 20 Average Capacity 19 | 5 6 19 20 20 20 20 20 Most Carried 20 | 4 6 19 20 20 20 20 18 Average Carried 16 | 2 4 12 19 19 19 17 14 Final Capacity 20 | 6 16 20 20 20 20 20 20 Final Carried 20 | 4 6 19 20 17 20 10 16 Class Distribution -------------------- 20% | Scavenger-Gunner 16% | Hauler-Tank 14% | Scavenger-Tank 14% | Hauler-Skirmisher 11% | Scavenger-Mutant 8% | Hauler-Gunner 8% | Hauler-Mutant 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Skirmisher | -9/Materials Hauler-Tank | -8/Materials Hauler-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 2461 | 268 24 311 406 358 302 374 418 Remotely . | . . . . . . . . Salvage Created 5408 | 90 41 520 783 1071 850 1697 356 Parts 281 | 3 8 42 37 48 38 75 30 Haulers Intercepted 3 | . . 2 1 . . . . Recyclers Shooed 6 | . . 1 1 . 1 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 102 | . 3 11 13 19 13 26 17 Melee 3 | . . . . . . . 3 Guns 59 | . 3 11 12 11 3 19 . Cannons 20 | . . . . 5 10 4 1 AOE 18 | . . . 1 1 . 3 13 Classes Destroyed 12 | 1 1 5 3 2 . . . Worker 6 | . . 2 1 1 . 1 1 Builder 6 | . . 1 2 1 . 1 1 Hauler 3 | . . 2 1 . . . . Recycler 8 | 1 . 1 . 2 . 4 . Operator 2 | . . . 2 . . . . Watcher 2 | . . . 1 . 1 . . Swarmer 36 | . 3 7 . 4 . 10 12 Grunt 26 | . . 1 8 9 6 2 . Duelist 1 | . . . . 1 . . . Sentry 18 | . . 3 3 3 5 2 2 Hunter 8 | . . . 2 . 1 5 . Programmer 13 | . . . . 2 1 7 3 Best Kill Streak 8 | 1 3 6 3 8 3 7 5 Combat Bots Only 5 | . 3 5 3 4 3 5 5 Max Kills in Single Turn 4 | 1 1 2 3 2 1 2 4 Gunslinging 1 | . . 1 . . . 1 . Exploded 4 | . . . 1 1 . 2 4 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 11201 | 1 56 300 1271 1742 1763 3701 2367 Core 1609 | . 10 96 154 294 230 459 366 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 75 | 100 96 76 72 58 72 54 . Volleys Fired 249 | 2 4 36 41 46 37 62 21 Largest 3 | 2 2 3 3 3 3 3 3 Hottest 229 | 40 40 60 96 176 176 229 151 Shots Fired 644 | 4 8 108 122 101 111 160 30 Gun 498 | 4 8 108 122 62 55 134 5 Cannon 131 | . . . . 39 56 23 13 Launcher 15 | . . . . . . 3 12 Special . | . . . . . . . . Kinetic 351 | 4 8 108 106 41 29 38 17 Thermal 201 | . . . . 29 64 108 . Explosive 15 | . . . . . . 3 12 Electromagnetic 77 | . . . 16 31 18 11 1 Robot Hit Streak 31 | 2 3 10 16 22 31 19 10 Robot Miss Streak 7 | 1 1 4 3 3 7 4 3 Penetration Max 1 | . . . 1 . . . . Secondary Targets 4 | . . 2 1 . . 1 . Max Gunslinging Chain 1 | . . 1 1 . . 1 . Shots Hit Robots 437 | 3 4 56 89 71 88 100 26 Core Hits 278 | 2 3 25 43 61 44 60 40 Critical Hits 17 | 1 . . . 6 4 5 1 Critical Kills 8 | 1 . . . 2 2 2 1 Critical Parts Destroyed 9 | . . . . 4 2 3 . Melee Attacks 13 | . . . . . . . 13 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 13 | . . . . . . . 13 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11174 | 54 57 659 1586 2314 1723 2902 1879 Guns 5678 | 51 53 659 1409 907 811 1746 42 Cannons 2190 | . . . . 603 905 322 360 Explosions 2799 | . . . 63 792 . 834 1110 Melee 367 | . . . . . . . 367 Ramming 140 | 3 4 . 114 12 7 . . Kinetic 3869 | 51 53 659 1174 566 433 531 402 Thermal 3673 | . . . 63 1302 992 1316 . Explosive 1944 | . . . . . . 834 1110 Electromagnetic 1181 | . . . 235 434 291 221 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 367 | . . . . . . . 367 Highest Corruption 13 | . . . . 1 . 13 11 Average Corruption 6 | . . . . 1 . 8 2 Corruption Purged . | . . . . . . . . Effects 56 | . . . . . . 52 4 Message Errors 7 | . . . . . . 5 2 Matter Fused 12 | . . . . . . 11 1 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 10 | . . . . . . 10 . Parts Rejected 2 | . . . . . . 1 1 Data Loss (minor) 4 | . . . . . . 4 . Data Loss (major) 3 | . . . . . . 3 . Misfires 1 | . . . . . . 1 . Targeting Errors 11 | . . . . . . 11 . Weapon Failures 5 | . . . . . . 5 . Overload Shots . | . . . . . . . . Overflow Damage 526 | . . . 8 393 . 93 32 Projectiles 15 | . . . . . . 4 11 Explosions 503 | . . . . 393 . 89 21 Melee 8 | . . . 8 . . . . Knockbacks 9 | . . . 1 . . 3 5 Impact 1 | . . . 1 . . . . Kinetic 8 | . . . . . . 3 5 Secondary . | . . . . . . . . Self-Inflicted Damage 856 | 1 2 . 1 439 . 144 269 Shots 13 | . . . . 6 . 3 4 Rammed 14 | 1 1 . 8 1 3 . . Targets Rammed 18 | 1 1 . 12 1 3 . . Kicked . | . . . . . . . . Crushed 4 | . . . 4 . . . . Highest Temperature 480 | . . 6 108 270 346 480 61 Average Temperature 101 | . . 4 36 89 105 144 39 Received Heat Transfer 1518 | . . 42 441 402 435 126 72 Effects 8 | . . . . 1 3 4 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . 1 . . . Interference 6 | . . . . . 3 3 . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . Combat Hostiles 2 | . . . . 2 . . . Parts Fried 9 | . . . 2 5 2 . . Impact Corruptions 1 | . . . 1 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 15 | . . . . . 2 13 . Heat Transferred 5653 | . . . 50 1514 1883 2206 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 1 2 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 793 | 5 108 284 299 301 254 476 793 Initial 223 | . 3 45 119 48 147 57 223 Average 169 | . 59 101 196 86 144 136 542 Maximum Alert Level 3 | . . 1 1 1 1 2 3 Low Security (%) 73 | 100 100 86 57 94 83 80 . Level 1 18 | . . 13 42 5 16 13 26 Level 2 5 | . . . . . . 6 46 Level 3 2 | . . . . . . . 27 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 1 2 5 3 1 6 2 Investigation 3 | . . . 2 . . 1 . Extermination 6 | . . . . 2 1 2 1 Reinforcement 9 | . 1 2 2 1 . 2 1 Assault . | . . . . . . . . Garrison 2 | . . . 1 . . 1 . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 7 | . . 2 1 . 2 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 146 | . 7 18 22 21 20 36 22 Peak Tracking Total 6 | . 5 5 4 5 6 5 5 Tactical Retreats 5 | . . . 2 2 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 4 | . . . 2 . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 18 | . . . 2 5 . 6 5 Max in Single Turn 5 | . . . 1 5 . 2 3 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 16 | . 1 5 1 1 1 5 2 Terminals 14 | . 1 5 1 . 1 4 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 50 | . 3 18 4 2 3 15 5 Successful 22 | . 2 10 2 . . 4 4 Failed 28 | . 1 8 2 2 3 11 1 Catastrophic 2 | . . 2 . . . . . Database Lockouts . | . . . . . . . . Manual 24 | . . 7 3 . 3 8 3 Terminals 46 | . 3 18 4 . 3 13 5 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 14 | . 2 7 1 . . 2 2 Record 3 | . . 1 . . . . 2 Prototype ID Bank 4 | . 1 3 . . . . . Emergency Access Points 1 | . . . . . . 1 . Unreport Threat 1 | . . 1 . . . . . Locate Traps 4 | . 1 1 1 . . 1 . Registered Prototypes 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . . 3 1 . . 2 2 Terminals 8 | . . 3 1 . . 2 2 Botnet 8 | . . 3 1 . . 2 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . . 5 1 1 1 5 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 6363 | 69 217 767 1240 1143 967 1374 586 Spaces Moved 2820 | 43 156 302 468 549 390 621 291 Core 9 | 5 . . . . . 3 1 Treads 1551 | . . . 376 549 379 208 39 Legs 766 | 38 156 302 92 . 11 167 . Wheels 494 | . . . . . . 243 251 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 180 180 160 150 110 113 Average Speed 178 | 114 122 208 221 171 180 172 138 Slowest Speed 1800 | 120 180 210 240 180 240 1800 1350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 4 43 39 37 14 9 25 8 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 75 | . . . . 1 . 11 63 Terrain Destroyed 321 | . . . 11 66 . 61 183 Melee . | . . . . . . . . Projectile 5 | . . . . 3 . 2 . AOE 316 | . . . 11 63 . 59 183 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 3628 | 55 174 367 570 665 566 811 420 Wait 303 | . 8 9 25 24 98 71 68 Move 2813 | 42 155 301 467 548 389 620 291 Hop . | . . . . . . . . Pick Up 83 | 4 1 14 12 15 15 16 6 Fast Attach 29 | 6 2 . . 2 7 7 5 Attach 65 | . . 2 11 12 10 24 6 Detach 6 | . 1 . . . . 1 4 Swap 29 | . 1 3 1 9 3 6 6 Drop 20 | . 1 2 1 8 4 4 . Fire 249 | 2 4 36 41 46 37 62 21 Melee 13 | . . . . . . . 13 Ram . | . . . . . . . . Kick 3 | 1 1 . 1 . . . . Crush 15 | . . . 11 1 3 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 15) 254 | -10/Materials | Discovered new exit (range 15) 287 | -10/Materials | Entered another Materials area 287 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 614 | -9/Materials | Build established: Hauler-Skirmisher 723 | -9/Materials | Discovered new exit (range 16) 1048 | -9/Materials | Discovered new exit (range 4) 1054 | -9/Materials | Entered another Materials area 1054 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1345 | -8/Materials | Build established: Hauler-Tank 1485 | -8/Materials | Garrison activated, responded to threat 2149 | -8/Materials | Discovered new exit (range 7) 2153 | -8/Materials | Lost 3 parts (2n1u) 2294 | -8/Materials | Entered Factory 2294 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2867 | -7/Factory | Lost 4 parts (1p1n2w) 3408 | -7/Factory | Lost 4 parts (1p2n1w) 3426 | -7/Factory | Discovered new exit (range 4) 3437 | -7/Factory | Entered another Factory area 3437 | -6/Factory | Evolved 2 slots: Utility x2 3718 | -6/Factory | Build established: Scavenger-Tank 3843 | -6/Factory | Lost 3 parts (1p1n1w) 3978 | -6/Factory | Lost 7 parts (1p2n1u3w) 4039 | -6/Factory | Discovered new exit (range 7) 4103 | -6/Factory | Identified exit to Lower Caves 4284 | -6/Factory | Build established: Scavenger-Gunner 4374 | -6/Factory | Discovered new exit (range 10) 4402 | -6/Factory | Identified exit to Factory 4404 | -6/Factory | Entered another Factory area 4404 | -5/Factory | Evolved 2 slots: Utility x2 4690 | -5/Factory | Lost 3 parts (2n1w) 4745 | -5/Factory | Lost 3 parts (1p1n1w) 5243 | -5/Factory | Build established: Scavenger-Tank 5324 | -5/Factory | Lost 3 parts (2n1u) 5411 | -5/Factory | Garrison activated, responded to threat 5425 | -5/Factory | Lost 4 parts (1n3u) 5720 | -5/Factory | Lost 9 parts (1p3n3u2w) 5740 | -5/Factory | Discovered new exit (range 13) 5746 | -5/Factory | System corruption reached 10% 5775 | -5/Factory | Identified exit to Factory 5778 | -5/Factory | Entered another Factory area 5778 | -4/Factory | Evolved 2 slots: Utility x2 5806 | -4/Factory | Lost 4 parts (3n1u) 6058 | -4/Factory | Build established: Scavenger-Mutant 6226 | -4/Factory | Lost 3 parts (2n1u) 6276 | -4/Factory | Discovered new exit (range 15) 6294 | -4/Factory | Identified exit to Upper Caves 6349 | -4/Factory | System corruption reached 10% 6364 | -4/Factory | Self-destructed Last Messages --------------- 06336_ Penetrated by Slug. 06336_ K-01 Serf collects debris. 06338_ Imp. Treads destroyed. 06338_ Penetrated by Slug. 06341_ Weapon Cycler destroyed. 06342_ Y-64 Sentinel destroyed. 06343_ System corrupted: Matter fused (-5). 06343_ Acquired 58 matter. 06347_ Hvy. Flak Cannon destroyed. 06348_ P-70 Sage knocked back. 06348_ Destroyed Hpw. Shock Rifle. 06348_ P-70 Sage knocked back. 06351_ Slug penetrates Wall. 06354_ Penetrated by Slug. 06360_ Slug penetrates Wall. 06360_ P-70 Sage suffers critical hit. 06360_ P-70 Sage destroyed. 06362_ Mic. Fission Core destroyed. 06362_ Penetrated by Slug. 06363_ Centrium Wheel destroyed. 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""" ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 85 Armor Coverage 600 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Energy Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaScanInterrupter Manual? 0 Play Time 00:51:34 Cumulative 34.2 hours Start 2021.01.22 @ 21:16:08 End 2021.01.23 @ 19:00:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1aa43291-d71d-4fa7-bb99-8e23f934c10d