Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.28 @ 22:04:34 Player: Dicaso9 Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (1160) 1160 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (235) 235 TOTAL SCORE: 4285 Bonus ------- Follower Combat Kills 35 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 230/300 Energy 80/100 System Corruption 8% Temperature Cool (18) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Terrain Scan Processor Terrain Scan Processor Terrain Scan Processor Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Precision Beam Rifle Heavy Flail Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Terrain Scanner Terrain Scan Processor Terrain Scan Processor Terrain Scan Processor Improved Terrain Scan Processor Seismic Detector Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Aluminum Leg Heavy EM Pulse Gun Precision Beam Rifle Mini Grenade Launcher Heavy Flail [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Terrain Scan Processor Device Seismic Detector Storage Small Storage Unit Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 5 | . . 2 . 2 1 . Weapon . | . . . . . . . Parts Attached 29 | 8 1 3 4 8 5 . Power 3 | 1 . 1 . 1 . . Engine 2 | 1 . 1 . . . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 5 | 2 . . 1 1 1 . Treads . | . . . . . . . Leg 5 | 2 . . 1 1 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 2 . 2 2 2 2 . Device 4 | 1 . 2 1 . . . Storage 1 | 1 . . . . . . Processor 4 | . . . 1 2 1 . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 11 | 3 1 . 1 4 2 . Energy Gun 7 | 2 . . . 3 2 . Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon 1 | . 1 . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 15 | . . . . 5 8 2 Power 2 | . . . . 1 1 . Propulsion 5 | . . . . 2 3 . Utility 3 | . . . . . 3 . Weapon 5 | . . . . 2 1 2 Highest Loss Streak 6 | . . . . 5 6 2 To Critical Strikes . | . . . . . . . Average Backups 5 | 2 5 4 7 5 4 3 Power . | . 1 1 2 . . . Propulsion . | . . . . . . . Utility 1 | . 1 . 1 1 . 1 Weapon 2 | 1 2 3 2 2 3 2 Tool/Special . | . . . . . . . Unused Backups 5 | . . . 4 . . 1 Power 3 | . . . 3 . . . Propulsion . | . . . . . . . Utility 2 | . . . 1 . . 1 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 100 99 100 90 80 41 Engine 8 | . 14 11 11 8 4 . Leg 17 | . 28 22 22 17 12 . Device 19 | . 14 32 30 18 12 . Storage 5 | . 14 11 11 3 . . Processor 16 | . . . 2 26 29 30 Protection 2 | . . . . . 6 . Energy Gun 11 | . 22 19 7 9 8 2 Ballistic Gun 1 | . . 2 6 1 . . Launcher 2 | . . . 7 3 . 2 Impact Weapon 2 | . . . . 3 4 4 Peak Build Rating 28 | 7 7 12 15 20 28 16 Average Rating 16 | 5 7 11 13 17 24 14 On Entrance 10 | . 7 7 12 15 19 13 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 20 | 14 14 20 20 18 18 5 Greatest Support 20 | 20 20 20 20 20 20 3 Greatest Overweight (x) 1 | . . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 8 6 5 5 Most Carried 8 | 5 6 6 8 8 5 4 Average Carried 5 | 2 5 4 7 5 4 3 Final Capacity 8 | 8 8 8 8 5 5 5 Final Carried 8 | 4 6 6 8 5 4 3 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 765 | 280 . 56 160 42 227 . Remotely . | . . . . . . . Salvage Created 1000 | 153 39 59 93 297 303 56 Parts 51 | 15 6 5 2 13 8 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | 1 . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 24 | . 3 1 4 6 8 2 Melee 1 | . . . . . 1 . Guns 12 | . 3 1 . 1 6 1 AOE 10 | . . . 4 5 . 1 Classes Destroyed 11 | 2 1 1 2 3 2 . Worker 2 | . . . . . 2 . Builder 1 | . . . . 1 . . Tunneler 4 | 4 . . . . . . Recycler 3 | 1 . . . 2 . . Operator 1 | . . . . 1 . . Swarmer 7 | . 3 . . 1 3 . Grunt 9 | . . . 3 2 2 2 Sentry 3 | . . 1 . 2 . . Hunter 1 | . . . . 1 . . Programmer 3 | . . . . . 3 . Assembled 1 | . . . 1 . . . Best Kill Streak 8 | 5 3 1 3 8 3 2 Combat Bots Only 5 | . 3 1 3 5 2 2 Max Kills in Single Turn 2 | 1 1 1 2 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 2 . 1 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 302 | . 13 9 11 47 152 70 Missed 117 | . 6 2 1 19 65 24 Hits 185 | . 7 7 10 28 87 46 Projectile 185 | . 7 7 10 28 87 46 Critical Strikes 6 | . . . . 1 5 . Damage Taken 2300 | . 56 108 134 506 1055 441 Core 941 | . 17 14 59 144 414 293 Absorbed by Shields 18 | . . . . . 18 . Core Remaining (%) 86 | 100 93 . 81 73 . . Volleys Fired 69 | 10 9 4 6 17 17 6 Largest 2 | 2 2 2 2 2 2 2 Hottest 160 | 90 100 90 120 90 160 110 Shots Fired 120 | 20 16 8 10 24 31 11 Gun 98 | 20 14 8 4 16 31 5 Cannon . | . . . . . . . Launcher 18 | . . . 4 8 . 6 Special 4 | . 2 . 2 . . . Kinetic 9 | . . 2 4 3 . . Thermal 91 | 20 16 6 2 11 31 5 Explosive 18 | . . . 4 8 . 6 Electromagnetic 2 | . . . . 2 . . Robot Hit Streak 13 | 5 7 2 1 13 8 4 Robot Miss Streak 6 | 3 3 5 2 2 6 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 79 | 13 8 2 1 17 32 6 Core Hits 65 | 6 3 2 9 18 18 9 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . . 3 . Critical Strikes 7 | 2 . . . 2 3 . Burn 4 | 2 . . . 2 . . Smash 3 | . . . . . 3 . Melee Attacks 19 | . . . . 2 17 . Impact 19 | . . . . 2 17 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2483 | 152 104 27 259 547 1027 367 Guns 993 | 152 104 27 . 130 525 55 Cannons . | . . . . . . . Explosions 964 | . . . 255 397 . 312 Melee 502 | . . . . . 502 . Ramming 24 | . . . 4 20 . . Kinetic 25 | . . 14 . 11 . . Thermal 949 | 152 104 13 . 100 525 55 Explosive 964 | . . . 255 397 . 312 Electromagnetic 19 | . . . . 19 . . Impact 502 | . . . . . 502 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . 7 8 Average Corruption 5 | . . . . . 4 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . 5 1 Message Errors 1 | . . . . . 1 . Matter Fused 1 | . . . . . 1 . Heat Flow Errors 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 327 | . . . . 3 324 . Projectiles . | . . . . . . . Explosions 3 | . . . . 3 . . Melee 324 | . . . . . 324 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 192 | . . . 16 99 . 77 Shots 8 | . . . 1 4 . 3 Rammed . | . . . . . . . Targets Rammed 4 | . . . 1 3 . . Kicked 4 | . . . 1 3 . . Crushed . | . . . . . . . Highest Temperature 389 | 120 90 42 12 89 389 75 Average Temperature 78 | 47 31 17 6 51 141 34 Received Heat Transfer 615 | . . 36 66 144 243 126 Effects 2 | . . . . . 2 . Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 2 | . . . . . 2 . Impact Corruptions 7 | . . . . . 7 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | 1 1 . . 1 4 . Heat Transferred 2524 | 545 273 37 . 444 1100 125 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 84 Level 1 . | . . . . . . 15 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 211 | 10 70 30 79 171 100 211 Initial 46 | . . 10 3 . 32 46 Average 40 | 3 17 5 16 97 41 130 Influence Increases 1114 | 25 77 30 97 363 356 166 Destroy 0b10 Robot/C 560 | . 60 20 60 220 160 40 Destroy 0b10 Robot/NC 55 | 25 . . . 20 10 . Destroy Leader 130 | . 10 10 10 50 50 . Allied During Kill 20 | . . . . 20 . . Successful Hack 31 | . 5 . . . 26 . Anti-Garrison Action 100 | . . . . . . 100 Destroy Structure 83 | . 2 . 27 38 5 11 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 120 | . . . . 15 105 . Influence Decreases 922 | 25 52 45 107 290 362 41 Entered New Map 84 | . . 15 7 . 41 21 Time Decay 653 | 25 52 30 100 180 266 . Lost Part 125 | . . . . 50 55 20 Lost Ally 60 | . . . . 60 . . Squads Dispatched 8 | . 1 . . 1 6 . Investigation 2 | . . . . 1 1 . Extermination 3 | . . . . . 3 . Reinforcement 3 | . 1 . . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 5 | . . 1 . 1 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 8 5 4 14 26 4 Peak Tracking Total 10 | . 3 4 3 5 10 4 Tactical Retreats 4 | . . . . 1 3 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 2 | . . . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Garrison Access 1 | . . . . 1 . . Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 14 | . 3 2 . 4 4 1 Terminals 12 | . 3 2 . 3 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 48 | . 8 6 . 17 12 5 Successful 13 | . 2 1 . 5 5 . Failed 35 | . 6 5 . 12 7 5 Catastrophic 5 | . . 1 . 2 1 1 Database Lockouts . | . . . . . . . Manual 19 | . 1 6 . 11 1 . Terminals 44 | . 8 6 . 16 9 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 1 3 . Terminal Hacks 11 | . 2 1 . 4 4 . Level Access Points 1 | . . 1 . . . . Emergency Access Points 2 | . . . . 1 1 . Terminal Index 1 | . . . . 1 . . Alert Level 2 | . 1 . . 1 . . Maintenance Status 1 | . . . . . 1 . Transport Status 2 | . 1 . . . 1 . Investigation Status 1 | . . . . . 1 . Recall Investigation 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . Unlock Access 1 | . . . . . 1 . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 13 | . 3 2 . 3 4 1 Full Trace Events 4 | . 1 . . 1 1 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Machine Destruction 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 3 . . Highest-Rated Group 40 | . . . 40 40 . . Highest-Rated Ally 16 | . . . 16 16 . . Total Orders 3 | . . . . 3 . . ROAM 1 | . . . . 1 . . FOLLOW 2 | . . . . 2 . . Ally Attacks 19 | . . . . 19 . . Total Damage 174 | . . . . 174 . . Kills 5 | . . . . 5 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Active Infowar (turns) 1746 | 19 241 182 409 363 532 . Terrain 1486 | . . 182 409 363 532 . Seismic 1676 | 19 241 182 409 363 462 . ECM 74 | . . 74 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 2038 | 112 241 182 409 363 686 45 Spaces Moved 1378 | 59 171 125 295 214 472 42 Core 165 | 13 . . . . 110 42 Treads . | . . . . . . . Legs 1213 | 46 171 125 295 214 362 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 Average Speed 112 | 104 120 120 120 120 105 57 Slowest Speed 190 | 120 120 120 120 120 190 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 3 | . . . 3 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 47 21 76 21 15 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 11 | . 2 . 2 2 5 . Terrain Destroyed 138 | . 2 . 42 61 5 28 Melee 7 | . . . . 2 5 . Projectile 4 | . 2 . 2 . . . AOE 127 | . . . 40 59 . 28 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 1690 | 88 186 148 335 291 592 50 Wait 105 | 2 3 14 11 36 39 . Move 1372 | 58 170 124 294 213 471 42 Hop . | . . . . . . . Pick Up 30 | 10 2 2 7 6 3 . Fast Attach 4 | 1 . . . . 3 . Attach 19 | 6 . 2 . 8 2 1 Detach . | . . . . . . . Swap 28 | 1 2 2 10 4 8 1 Drop 13 | . . . 6 2 5 . Fire 69 | 10 9 4 6 17 17 6 Melee 19 | . . . . 2 17 . Ram . | . . . . . . . Kick 4 | . . . 1 3 . . Crush . | . . . . . . . Escape Stasis 27 | . . . . . 27 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 5 exits: Mat x3 / [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: Low / Gar) -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Utility x2 453 | -9/Materials | Discovered new exit (range 12) 505 | -9/Materials | Discovered new exit (range 13) 516 | -9/Materials | Identified exit to Materials 536 | -9/Materials | Entered Mines 537 | -9/Mines | Assembled infested the area 869 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 934 | -9/Mines | Discovered exit to Materials (range 5) 942 | -9/Mines | Build established: Scavenger-Mutant 945 | -9/Mines | Entered Materials 945 | -8/Materials | Accompanied by 3 allies 945 | -8/Materials | Evolved 2 slots: Utility x2 1071 | -8/Materials | Lost 3 allies 1093 | -8/Materials | Lost 5 parts (1p2n2w) 1243 | -8/Materials | Discovered new exit (range 6) 1308 | -8/Materials | Entered Factory 1308 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1309 | -7/Factory | Identified exit to Lower Caves 1928 | -7/Factory | Lost 6 parts (2n3u1w) 1982 | -7/Factory | Core integrity fell below 50% 1987 | -7/Factory | Identified exit to Garrison 1994 | -7/Factory | Entered Garrison 2006 | -7/Garrison | Triggered checkpoint 2033 | -7/Garrison | Core integrity fell below 20% 2039 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 01987_ EXIT=UNLOCKED: GARRISON 01987_ ALERT: Suspicious activity at Garrison Access F003. Dispatching Investigation squad. 01991_ Destroyed Lgt. Nuclear Core. 01991_ G-47 Trooper system corrupted by crushing effect. LOCATION=GARRISON GOAL=ESCAPE 02006_ Beams of light sweep through the air. An alarm sounds. 02011_ Connecting with Garrison Terminal... Feedback: System corruption (+1%). 02011_ ALERT: Suspicious activity at Terminal G003. Transmitting hostile system tracking data. 02023_ System corrupted: Substantial component data lost. 02026_ G-47 Trooper destroyed. 02034_ Gatling Laser destroyed. 02036_ Mni. Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ???????????????????????????????? | | ???????????????? #???????????????????????????????? | | ???????????????? #???????????????????????????????? | | ???????????????? #???????????????????????????????? | | ??????????????? #???????????????????????????????? | | ??????????????? #???????????????????????????????? | | ??????????????? #???????????????????????????????? | | ??????????????? #???????????????????????????????? | | ??????????????? #???????????????????????????????? | | ??????????????? ####????????????????????????????? | | ??????????????? ?????????????????????????????? | | ?????########## #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# ##### ###???????????????????????????????? | | ?????# #???# #?????????????????????????????????? | | ?????#####???# #????# ??#######??????????????????? | | ?????????????# #????# ?# ###????????????????? | | ???????# ### ####### ##Y ## #????????????????? | | ???????# %@Y #????????????????? | | ???????#T ######### # #????????????????? | | ???????????????????# # ##????????????????? | | ???????????????????###?# # ##?????????????????? | | ???????????????????????#### # #??????????????????? | | ??????????????????????????### ##?????????????????? | | ????????????????????????????# "#?????????????????? | | ????????????????????????????# T#?????????????????? | | ????????????????????????????#""#?????????????????? | | ????????????????????????????####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 335 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- GoHome() Resistances Are Futile Throw Away The Key Challenges ------------ None Game ------ Seed ChargeProtonHammer Manual? 0 Play Time 00:41:20 Cumulative 4.3 hours Start 2026.09.28 @ 21:22:38 End 2026.09.28 @ 22:04:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1c422cd5-921d-4a55-8c85-d662cd48cfef