Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.12 @ 04:03:13 Player: H3-MLN Result: Destroyed by DW-4LL with DW-4LL's Megashotty Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (128) 640 Value Destroyed (3770) 3770 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (599) 599 TOTAL SCORE: 7009 Bonus ------- High Alert Combat Kills 599 Cogmind --------- Core Integrity 0/550 Matter 199/300 Energy 94/100 System Corruption 67% Temperature Cool (75) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine High-capacity Matter Pod (200) Improved Light Armor Plating Hacking Suite Hacking Suite Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Advanced Treads Titanium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Titanium Leg Titanium Leg Huge Storage Unit High-capacity Matter Pod Advanced Targeting Computer Transmission Jammer Medium Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Light EM Pulse Cannon Grenade Launcher Datajack [Rating: 35] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Titanium Leg Treads Advanced Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | . . 2 . . Parts Attached 77 | 7 21 35 2 12 Power 7 | 1 2 3 . 1 Engine 7 | 1 2 3 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 21 | 2 9 7 1 2 Treads 1 | . . . . 1 Leg 20 | 2 9 7 1 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 2 5 6 1 7 Device 3 | 1 . . . 2 Storage 4 | 1 2 1 . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 13 | . 3 5 1 4 Artifact . | . . . . . Weapon 28 | 2 5 19 . 2 Energy Gun 16 | 1 2 13 . . Energy Cannon 1 | . . . . 1 Ballistic Gun 9 | 1 3 5 . . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 33 | . 6 5 2 20 Power 4 | . 1 1 . 2 Propulsion 7 | . 2 . 1 4 Utility 13 | . 2 2 1 8 Weapon 9 | . 1 2 . 6 Highest Loss Streak 20 | . 2 2 1 20 To Critical Strikes . | . . . . . Average Backups 14 | 1 7 16 19 18 Power 1 | . . 1 2 1 Propulsion 2 | . 1 2 1 1 Utility 7 | . 3 8 12 11 Weapon 2 | . 1 3 3 2 Tool/Special . | . . . . . Unused Backups 20 | . 1 6 1 12 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 13 | . . 3 . 10 Weapon 3 | . 1 2 . . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 98 | . 97 99 99 92 Engine 11 | . 13 10 11 8 Leg 23 | . 27 22 22 16 Device 1 | . 1 . . 7 Storage 11 | . 14 11 11 8 Protection 11 | . 10 10 10 16 Energy Gun 15 | . 14 20 11 8 Ballistic Gun 22 | . 13 22 33 23 Peak Build Rating 35 | 7 9 29 28 35 Average Rating 19 | 4 7 22 27 30 On Entrance 14 | . 7 8 28 27 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 72 | 14 31 63 67 72 Greatest Support 34 | 20 20 34 34 34 Greatest Overweight (x) 3 | . 1 1 3 2 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 Average Capacity 15 | 6 9 17 20 19 Most Carried 20 | 2 12 20 20 20 Average Carried 14 | 1 7 16 19 18 Final Capacity 20 | 8 15 20 20 5 Final Carried 20 | 2 12 20 20 5 Class Distribution -------------------- 56% | Tank 23% | Mutant 10% | Scavenger-Tank 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 2328 | 285 627 1085 127 204 Remotely . | . . . . . Salvage Created 4553 | 118 1158 2589 313 375 Parts 250 | 8 56 153 21 12 Haulers Intercepted 8 | . 2 6 . . Recyclers Shooed 3 | . 1 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 96 | . 27 55 7 7 Guns 92 | . 27 51 7 7 AOE 4 | . . 4 . . Classes Destroyed 11 | 2 6 3 . . Worker 5 | . 2 2 1 . Builder 4 | . . 4 . . Tunneler 3 | 2 . . 1 . Hauler 8 | . 2 6 . . Recycler 5 | 1 1 2 1 . Operator 1 | . 1 . . . Watcher 6 | . 1 4 . 1 Swarmer 17 | . 6 8 3 . Grunt 67 | . 21 37 3 6 Duelist 3 | . . 2 1 . Sentry 9 | . . 8 . 1 Best Kill Streak 8 | 2 4 8 3 3 Combat Bots Only 7 | . 4 7 2 3 Max Kills in Single Turn 3 | 1 1 3 2 1 Gunslinging 1 | . . 1 . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 762 | . 151 176 15 420 Missed 144 | . 25 31 4 84 Hits 618 | . 126 145 11 336 Melee 9 | . . 8 1 . Projectile 609 | . 126 137 10 336 Critical Strikes 6 | . 2 2 . 2 Damage Taken 6475 | . 1348 1918 138 3071 Core 1094 | . 238 284 17 555 Absorbed by Shields 176 | . . . . 176 Regen/Repaired (Parts) 86 | . . 86 . . Core Remaining (%) 42 | 100 4 . 24 . Volleys Fired 295 | 5 118 128 13 31 Largest 4 | 2 2 4 4 4 Hottest 201 | 60 80 201 125 158 Shots Fired 789 | 10 223 400 52 104 Gun 784 | 10 223 398 52 101 Cannon 3 | . . . . 3 Launcher 2 | . . 2 . . Special . | . . . . . Kinetic 454 | 5 106 219 39 85 Thermal 330 | 5 117 179 13 16 Explosive 2 | . . 2 . . Electromagnetic 3 | . . . . 3 Robot Hit Streak 18 | 4 18 15 7 8 Robot Miss Streak 7 | 1 5 7 5 3 Penetration Max . | . . . . . Secondary Targets 10 | . 2 6 1 1 Max Gunslinging Chain 2 | . 1 2 1 1 Shots Hit Robots 469 | 6 139 243 19 62 Core Hits 230 | 4 58 137 13 18 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . 3 . . Critical Strikes 25 | . 10 13 1 1 Burn 21 | . 10 10 1 . Destroy 3 | . . 3 . . Corrupt 1 | . . . . 1 Melee Attacks 1 | . . . . 1 Impact 1 | . . . . 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6981 | 72 1731 3922 345 911 Guns 6658 | 72 1731 3602 345 908 Cannons 3 | . . . . 3 Explosions 320 | . . 320 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 3691 | 41 780 1849 231 790 Thermal 2967 | 31 951 1753 114 118 Explosive 320 | . . 320 . . Electromagnetic 3 | . . . . 3 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 59 | . . . . 59 Average Corruption 35 | . . . . 35 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 10 | . . 10 . . Projectiles . | . . . . . Explosions 10 | . . 10 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 622 | . 334 622 171 327 Average Temperature 122 | . 87 146 71 131 Received Heat Transfer 1529 | . 564 714 30 221 Effects 17 | . 2 13 . 2 Shutdowns 2 | . . 1 . 1 Energy Bleed 5 | . 1 3 . 1 Interference 5 | . 1 4 . . Matter Decay 1 | . . 1 . . Short Circuit 1 | . . 1 . . Damage (minor) 2 | . . 2 . . Damage (core) 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . 5 3 . . Heat Transferred 8027 | 75 3351 4121 333 147 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 4 | . 1 4 2 . Low Security (%) 39 | 100 75 20 . 100 Level 1 27 | . 24 27 42 . Level 2 19 | . . 19 57 . Level 3 7 | . . 18 . . Level 4 5 | . . 15 . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . 1 . . Peak Influence 1402 | 10 366 1402 582 117 Initial 542 | . . 136 542 96 Average 359 | . 149 563 417 53 Influence Increases 3236 | 15 902 1938 200 181 Destroy 0b10 Robot/C 1920 | . 540 1100 140 140 Destroy 0b10 Robot/NC 160 | 15 35 90 15 5 Destroy Leader 468 | . 136 270 30 32 Successful Hack 28 | . 5 23 . . Select Force Hacks 440 | . 110 330 . . Disable Machine 15 | . . 15 . . Destroy Structure 25 | . 1 20 . 4 Lose Combat Pursuer 180 | . 75 90 15 . Influence Decreases 3236 | 15 578 870 1344 429 Entered New Map 1190 | . . 188 850 152 Time Decay 1809 | 15 518 632 474 170 Lost Part 237 | . 60 50 20 107 Squads Dispatched 27 | . 11 14 1 1 Investigation 25 | . 10 14 1 . Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Unchained Authorized 1 | . . . . 1 Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 7 | . 2 5 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 136 | . 47 68 7 14 Peak Tracking Total 8 | . 8 6 3 5 Tactical Retreats 9 | . 4 4 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 4 | . 2 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . . 3 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged 7 | . 1 6 . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 22 | . 9 12 1 . Terminals 15 | . 6 9 . . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 3 | . 2 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 64 | . 19 44 1 . Successful 38 | . 10 27 1 . Failed 26 | . 9 17 . . Catastrophic 5 | . 3 2 . . Database Lockouts . | . . . . . Manual 38 | . 15 23 . . Terminals 47 | . 13 34 . . Fabricators . | . . . . . Repair Stations 6 | . 1 5 . . Recycling Units 7 | . 5 2 . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 8 | . 1 6 1 . Prototype ID Bank 4 | . 1 3 . . Open Door 1 | . . . 1 . Branch Access Points 1 | . . 1 . . Terminal Index 1 | . . 1 . . Alert Level 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Recycling Unit Hacks 3 | . 2 1 . . Report Inventory 3 | . 2 1 . . Scanalyzer 3 | . . 3 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 21 | . 7 14 . . Terminals 16 | . 4 12 . . Track 2 | . . 2 . . Botnet 1 | . . 1 . . Sabotage 12 | . 3 9 . . Search 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Patch 2 | . 1 1 . . Recycling Units 3 | . 2 1 . . Tunnel 3 | . 2 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 5 11 . . Full Trace Events 3 | . 2 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . 1 . . Time 51 | . . 51 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 195 | 28 167 . . . Seismic 195 | 28 167 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 5610 | 114 1710 2200 1201 385 Spaces Moved 2322 | 76 798 782 571 95 Core 25 | 25 . . . . Treads 2 | . . . . 2 Legs 2295 | 51 798 782 571 93 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 200 200 Average Speed 180 | 96 147 197 200 266 Slowest Speed 340 | 120 190 200 340 305 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 56 | 4 97 69 93 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 4 | . 2 1 1 . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 14 | . 1 13 . . Melee . | . . . . . Projectile 1 | . 1 . . . AOE 13 | . . 13 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 3159 | 103 1118 1187 597 154 Wait 349 | 14 153 168 8 6 Move 2318 | 75 797 781 570 95 Hop . | . . . . . Pick Up 52 | 2 15 28 3 4 Fast Attach 17 | 7 2 7 . 1 Attach 24 | . 5 7 2 10 Detach 2 | . . 2 . . Swap 46 | . 15 28 . 3 Drop 55 | . 13 38 1 3 Fire 295 | 5 118 128 13 31 Melee 1 | . . . . 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 11) 515 | -10/Materials | Discovered new exit (range 3) 615 | -10/Materials | Derelicts attacked the area 643 | -10/Materials | Core integrity fell below 50% 872 | -10/Materials | Discovered new exit (range 11) 1038 | -10/Materials | Core integrity fell below 20% 1071 | -10/Materials | Discovered new exit (range 11) 1135 | -10/Materials | Build established: Scavenger-Mutant 1563 | -10/Materials | Discovered new exit (range 6) 1638 | -10/Materials | Build established: Mutant 1698 | -10/Materials | Discovered new exit (range 16) 1825 | -10/Materials | Entered another Materials area 1825 | -9/Materials | Evolved 2 slots: Weapon x2 2129 | -9/Materials | Build established: Scavenger-Tank 2694 | -9/Materials | Discovered new exit (range 10) 2748 | -9/Materials | Build established: Tank 3131 | -9/Materials | Discovered new exit (range 4) 3283 | -9/Materials | Core integrity fell below 50% 3376 | -9/Materials | Identified exit to Mines 3740 | -9/Materials | Repaired Imp. Assault Rifle 3846 | -9/Materials | Sterilization system engaged 3846 | -9/Materials | Non-combat units ordered to evacuate 3859 | -9/Materials | Destroyed 7 combat bots 3946 | -9/Materials | Combat units ordered to evacuate 4025 | -9/Materials | Entered Mines 4093 | -9/Mines | Discovered new exit (range 15) 4121 | -9/Mines | Learned location of 1 exit from Proximity Caves 4440 | -9/Mines | Discovered new exit (range 12) 4543 | -9/Mines | Learned location of Storage (-8) 4819 | -9/Mines | Learned location of 1 exit from Materials 5026 | -9/Mines | Met a Derelict shopkeep closing up shop 5226 | -9/Mines | Entered Materials 5226 | -8/Materials | Evolved 2 slots: Utility x2 5227 | -8/Materials | Identified exit to Storage 5256 | -8/Materials | Unchained authorized (DW-4LL) 5560 | -8/Materials | DW-4LL burst out of a wall 5568 | -8/Materials | System corruption reached 10% 5577 | -8/Materials | System corruption reached 30% 5595 | -8/Materials | Core integrity fell below 50% 5609 | -8/Materials | Core integrity fell below 20% 5611 | -8/Materials | Destroyed by DW-4LL with DW-4LL's Megashotty Last Messages --------------- 05585_ System corrupted by crushing effect (+1). 05586_ Cld. Ion Engine destroyed. 05586_ System corrupted by crushing effect (+3). 05589_ System corrupted: Matter fused (-10). 05592_ Titanium Leg destroyed. 05592_ System corrupted by crushing effect (+3). 05592_ Med. Armor Plating destroyed. 05592_ System corrupted by crushing effect (+3). 05598_ Acquired Hvy. Mace. 05599_ Titanium Leg destroyed. 05599_ System corrupted by crushing effect (+4). 05605_ Adv. Treads destroyed. 05605_ System corrupted by crushing effect (+3). 05605_ Hcp. Storage Unit destroyed. 05605_ System corrupted by crushing effect (+4). 05610_ System corrupted: Heat flow error (+101). 05611_ Hvy. Mace destroyed. 05611_ System corrupted by crushing effect (+5). 05611_ Hrd. Light Armor Plating destroyed. 05611_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ???????????# ## # #???? | | ???????????# ! ## ! # ##### # | | ???????????# ## + # | | ???????????# """" ## """ # # | | ???????????# """" #? 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"" # [ *= % | | ????"" + ! ### | | ????"" # !% % #?? | | ???????????# ###+########## [ #?? | | ???????????# ; ]8! #??# #?? | | ???????????# # !/@!!! #??# #?? | | ???????????# # ! !! #??# #?? | | ???????????# # #??# #?? | | ???????????# ###########??# #?? | | ???????????# ???????????? ####+###?? | | ???????????# ???????????? +????????? | | ???????????# ???????????? ###????????? | | ???????????# #????????????##+##??????????? | | ???????????# ????????????????????????????? | | ??????????? ????????????????????????????? | | ??????????? ????????????????????????????? | | ????????????!% ????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 38% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalCoolingFocus Manual? 0 Play Time 00:41:54 Cumulative 918.2 hours Start 2025.10.11 @ 16:34:19 End 2025.10.12 @ 04:03:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 343 Rogue 338 Adventurer 4 Explorer 1 Win Type - Total 18 Types 12/1/1/1/0/1/0/0/1/1 Lore% 95 Gallery% 90 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c22631e-0bab-48ea-b746-cc99f561e941