Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.26 @ 05:53:11 Player: woegarden Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (115) 575 Value Destroyed (4260) 4260 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1034) 1034 TOTAL SCORE: 12349 Bonus ------- High Alert Combat Kills 34 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 298/300 Energy 89/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Humpback 0b10 Decoder Chip [Looter] Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cryofiber Web Humpback Advanced Targeting Computer Layered Heavy Armor Plating Improved Force Field > --- WEAPON ----------- Force Rifle Enhanced Autogun Hypervelocity Gauss Rifle Power Sword > --- INVENTORY -------- Neutrino Core Armored Medium Treads Armored Medium Treads Antigrav System Antigrav System Antigrav System Antigrav System Antigrav System Improved Linear Gravjet Humpback Humpback High-capacity Battery High-capacity Matter Pod Matter Compressor 0b10 Decoder Chip [Looter] Hardened Heavy Armor Plating Improved Force Field Gauss Rifle AWS/Gauss [Rating: 94] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Humpback Device Advanced Sensor Array Storage Humpback Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Force Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Slots Evolved 12 | . . . . . 4 . . 2 . . 2 2 . . 2 Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . . . 1 1 . . 1 Utility 5 | . . . . . . . . 2 . . 1 1 . . 1 Weapon 2 | . . . . . 2 . . . . . . . . . . Parts Attached 88 | 7 2 . 1 . 3 3 8 10 5 . 9 6 2 . 32 Power 12 | 1 . . . . 1 . . . 1 . 3 . 1 . 5 Engine 3 | 1 . . . . 1 . . . . . 1 . . . . Core 9 | . . . . . . . . . 1 . 2 . 1 . 5 Reactor . | . . . . . . . . . . . . . . . . Propulsion 31 | 2 . . . . 1 1 4 . 1 . 2 4 1 . 15 Treads 20 | 2 . . . . . . 3 . 1 . 2 4 1 . 7 Leg 3 | . . . . . 1 1 1 . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . 1 Hover 7 | . . . . . . . . . . . . . . . 7 Flight . | . . . . . . . . . . . . . . . . Utility 16 | 2 1 . 1 . . . . 2 . . 3 . . . 7 Device 5 | . . . . . . . . . . . 1 . . . 4 Storage 6 | 2 1 . 1 . . . . . . . . . . . 2 Processor 3 | . . . . . . . . 2 . . 1 . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 2 | . . . . . . . . . . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 29 | 2 1 . . . 1 2 4 8 3 . 1 2 . . 5 Energy Gun 4 | . . . . . . . 1 1 . . . . . . 2 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 22 | 2 1 . . . 1 1 3 6 2 . 1 2 . . 3 Ballistic Cannon 1 | . . . . . . 1 . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . . . . Parts Lost 41 | . . . . . . . . . 4 . 8 2 . 1 26 Power 6 | . . . . . . . . . 1 . 3 1 . . 1 Propulsion 18 | . . . . . . . . . 1 . 4 1 . . 12 Utility 9 | . . . . . . . . . . . 1 . . 1 7 Weapon 8 | . . . . . . . . . 2 . . . . . 6 Highest Loss Streak 10 | . . . . . . . . . 4 . 5 1 . 1 10 Average Slot Usage (%) 84 | . 100 100 87 85 81 81 81 87 84 92 88 80 81 81 69 Engine 9 | . 14 14 14 14 18 18 18 15 11 7 4 5 5 5 3 Core 3 | . . . . . . . . . 2 7 7 3 4 5 5 Treads 24 | . 28 28 28 28 18 13 11 23 23 23 24 28 28 29 22 Leg 1 | . . . . . 9 13 15 . . . . . . . . Device 1 | . . . . . . . . . . . 4 . . . 8 Storage 8 | . 28 28 16 14 9 9 9 7 7 7 6 5 5 5 4 Processor 6 | . . . . . . . . 15 15 15 11 5 5 5 4 Protection 1 | . . . . . . . . . . . 1 5 5 4 3 Ballistic Gun 20 | . 28 28 28 28 27 18 24 25 17 23 17 17 17 17 9 Slashing Weapon 2 | . . . . . . . . . . 7 6 5 5 5 2 Naked Turns 97 | . . . . . . . . . . . . . . . 97 Heaviest Build 150 | 16 29 29 89 89 104 105 106 108 105 104 128 132 137 137 150 Greatest Support 160 | 40 40 40 40 40 40 40 60 60 60 60 96 126 133 133 160 Greatest Overweight (x) 5 | . . . 2 2 2 5 5 1 1 1 4 1 1 1 2 Average Overweight (x) 1 | . . . 1 2 2 3 2 1 1 1 1 1 1 . . Largest Inventory Capacity 24 | 8 12 12 24 24 24 24 24 24 24 24 24 24 24 24 24 Average Capacity 22 | 5 8 12 21 24 24 24 24 24 24 24 24 24 24 24 21 Most Carried 24 | 4 6 5 13 16 15 15 22 23 24 24 24 23 22 23 24 Average Carried 18 | 3 4 5 9 13 12 13 18 20 22 24 22 18 21 22 14 Final Capacity 24 | 8 12 12 24 24 24 24 24 24 24 24 24 24 24 24 4 Final Carried 24 | 4 5 5 13 16 12 15 22 23 24 24 24 21 22 23 3 Class Distribution -------------------- 38% | Hauler-Gunner 23% | Hauler-Mutant 14% | Hauler-Assassin 9% | Mutant 8% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -8/Garrison Hauler-Skirmisher | -8/Materials Hauler-Gunner | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Assassin | -6/Factory Scavenger-Skirmisher | -5/Factory Hauler-Gunner | -5/Upper Caves Hauler-Gunner | -5/Upper Caves Hauler-Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Matter Collected 3582 | 249 16 . 133 28 . 333 227 152 174 . 836 107 199 190 938 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5432 | 96 138 . . 42 44 305 1121 761 194 . 1290 301 127 363 650 Parts 256 | 2 6 . . 6 5 13 53 32 3 . 59 13 7 17 40 Haulers Intercepted 3 | . . . . . . . 2 . . . 1 . . . . Recyclers Shooed 5 | . . . . . . . . . . . 3 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . 1 . . . 6 17 . Prevented 2 | . . . . . . . . . 2 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Combat Hostiles Destroyed 86 | . 5 . . 3 3 8 15 14 5 . 12 7 2 5 7 Melee 2 | . . . . . . . . . . . 1 1 . . . Guns 78 | . 5 . . 3 3 6 15 12 3 . 11 6 2 5 7 Cannons 2 | . . . . . . 2 . . . . . . . . . AOE 4 | . . . . . . . . 2 2 . . . . . . Classes Destroyed 15 | 1 2 . . . . 1 6 1 1 . 1 1 . . 1 Worker 7 | . . . . . . . 1 2 . . 3 . . . 1 Builder 1 | . . . . . . . 1 . . . . . . . . Tunneler 1 | . . . . . . . . . . . . 1 . . . Hauler 3 | . . . . . . . 2 . . . 1 . . . . Recycler 7 | 1 . . . . . . 1 1 . . 3 . . . 1 Mechanic 2 | . . . . . . . . . . . 1 1 . . . Operator 2 | . . . . . . . 1 1 . . . . . . . Watcher 6 | . . . . . . . 4 . . . 2 . . . . Swarmer 18 | . 3 . . 3 3 3 . . . . 2 4 . . . Grunt 38 | . 2 . . . . 4 12 8 3 . 4 2 . 2 1 Brawler 4 | . . . . . . 1 . 2 1 . . . . . . Duelist 5 | . . . . . . . . . 1 . 2 . . 2 . Sentry 9 | . . . . . . . 3 1 . . 2 1 1 1 . Hunter 2 | . . . . . . . . . . . . . . . 2 Programmer 10 | . . . . . . . . 3 . . 2 . 1 . 4 Best Kill Streak 9 | 1 3 . . 2 3 5 7 8 3 . 5 9 1 3 2 Combat Bots Only 8 | . 3 . . 2 3 5 7 8 3 . 2 7 1 3 2 Max Kills in Single Turn 2 | 1 1 . . 1 1 1 1 2 1 . 1 2 1 1 2 Gunslinging 1 | . . . . . . . . 1 . . . . . . 1 Exploded 1 | . . . . . . . . 1 1 . . . . . . Melee 1 | . . . . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Damage Taken 9779 | . 93 . . 118 20 87 250 411 362 . 1114 942 47 326 6009 Core 1463 | . 19 . . 25 . . 32 32 37 . 112 36 . 14 1156 Absorbed by Shields 573 | . . . . . . . . . . . . . . . 573 Core Remaining (%) 91 | 100 . . . 82 . . 94 . . 90 86 . . 95 . Volleys Fired 212 | 5 13 . . 11 1 6 22 18 17 . 52 9 3 19 36 Largest 4 | 2 2 . . 2 2 2 2 4 4 . 3 3 3 3 4 Hottest 166 | 40 40 . . 40 40 55 55 112 109 . 81 88 88 88 166 Shots Fired 579 | 10 26 . . 22 6 40 106 59 40 . 89 27 9 53 92 Gun 563 | 10 26 . . 22 6 34 104 57 34 . 89 27 9 53 92 Cannon 8 | . . . . . . 6 2 . . . . . . . . Launcher 8 | . . . . . . . . 2 6 . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 561 | 10 26 . . 22 6 40 106 57 34 . 89 27 9 53 82 Thermal 10 | . . . . . . . . . . . . . . . 10 Explosive 8 | . . . . . . . . 2 6 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 37 | 9 25 . . 8 9 13 29 18 28 . 35 21 29 37 34 Robot Miss Streak 4 | . 1 . . 4 . 2 2 2 1 . 1 1 . 1 2 Penetration Max 1 | . . . . . . . . 1 . . 1 1 . 1 1 Secondary Targets 9 | . . . . 1 . . . 2 2 . . 2 . 1 1 Max Gunslinging Chain 1 | . . . . 1 . . . 1 1 . . 1 . 1 1 Autonomous 114 | . . . . . 4 28 62 20 . . . . . . . Shots Hit Robots 497 | 9 23 . . 13 6 31 92 46 35 . 82 24 8 46 82 Core Hits 220 | 2 8 . . 3 3 12 35 29 13 . 44 11 4 18 38 Critical Hits 44 | . . . . . . . 3 7 8 . 3 5 2 6 10 Critical Kills 13 | . . . . . . . 1 4 . . 1 2 1 1 3 Critical Parts Destroyed 31 | . . . . . . . 2 3 8 . 2 3 1 5 7 Melee Attacks 8 | . . . . . . . . . . . 7 1 . . . Impact . | . . . . . . . . . . . . . . . . Slashing 8 | . . . . . . . . . . . 7 1 . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11856 | 95 291 . . 170 172 694 2237 1574 1223 . 2150 800 167 757 1526 Guns 10048 | 95 291 . . 170 172 628 2220 1223 674 . 1741 417 160 757 1500 Cannons 83 | . . . . . . 66 17 . . . . . . . . Explosions 1193 | . . . . . . . . 341 549 . . 303 . . . Melee 447 | . . . . . . . . . . . 405 42 . . . Ramming 85 | . . . . . . . . 10 . . 4 38 7 . 26 Kinetic 9917 | 95 291 . . 170 172 694 2237 1223 674 . 1741 417 160 757 1286 Thermal 517 | . . . . . . . . . . . . 303 . . 214 Explosive 855 | . . . . . . . . 306 549 . . . . . . Electromagnetic 35 | . . . . . . . . 35 . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 447 | . . . . . . . . . . . 405 42 . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 8 | . 1 1 1 1 . . . . . . 8 . . . 5 Average Corruption 3 | . 1 1 1 1 . . . . . . 6 . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 64 | . 1 . 4 1 . . . . . . 54 . . . 4 Message Errors 16 | . . . 1 . . . . . . . 15 . . . . Matter Fused 10 | . . . . . . . . . . . 10 . . . . Heat Flow Errors 9 | . . . . . . . . . . . 8 . . . 1 Energy Discharges 11 | . 1 . . . . . . . . . 9 . . . 1 Parts Rejected 2 | . . . . . . . . . . . 1 . . . 1 Data Loss (minor) 7 | . . . 3 . . . . . . . 3 . . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . Misfires 1 | . . . . . . . . . . . 1 . . . . Targeting Errors 7 | . . . . 1 . . . . . . 6 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 298 | . . . . . . . . 12 8 . 109 169 . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 189 | . . . . . . . . 12 8 . . 169 . . . Melee 109 | . . . . . . . . . . . 109 . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 66 | . . . . . . . . . . . . 54 . . 12 Shots 1 | . . . . . . . . . . . . 1 . . . Rammed 10 | . . . . . . . . . . . 1 . 1 . 8 Targets Rammed 12 | . . . . . . . . 1 . . 1 1 1 . 8 Kicked . | . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . 1 . . . 1 . . . Highest Temperature 395 | . 2 . . . . 9 49 63 110 . 323 216 101 371 395 Average Temperature 93 | . 2 . . . . 5 16 20 45 . 89 87 43 162 130 Received Heat Transfer 2382 | . 54 . . . . 36 162 198 144 . 417 192 . 99 1080 Effects 10 | . . . . . . . . . . . 6 . . 4 . Shutdowns 1 | . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . Interference 8 | . . . . . . . . . . . 6 . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 . . . Heat Transferred 533 | . . . . . . . . . . . . 200 . . 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Peak Influence 453 | 5 152 . . 70 94 253 453 294 . . 185 347 . . 160 Initial 176 | . 2 . . . 22 53 106 176 . . 46 78 . . 24 Average 91 | . 58 . . 60 71 157 230 128 . . 45 156 . . 42 Maximum Alert Level 2 | . . . . . . 1 2 1 . . . 1 . . . Low Security (%) 87 | 100 100 100 . 100 100 55 50 80 . . 100 68 . . 100 Level 1 10 | . . . . . . 44 32 20 . . . 31 . . . Level 2 1 | . . . . . . . 16 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . . . . . . 1 3 . . 7 2 . . 5 Investigation 5 | . . . . . . . . 1 . . 2 . . . 2 Extermination 6 | . . . . . . . . 2 . . 2 . . . 2 Reinforcement 3 | . . . . . . . 1 . . . . 1 . . 1 Assault . | . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . 3 1 . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Distress Signals 8 | . 1 . . . . . . . . . 1 2 . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 151 | . 6 . . 3 2 8 19 14 9 . 27 13 2 9 39 Peak Tracking Total 16 | . 4 . . 3 2 5 4 8 4 . 6 8 1 4 16 Tactical Retreats 15 | . . . . . . 1 1 . 5 . 3 . . 1 4 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Traps Triggered 8 | . 1 . . . . . . . . . 5 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 2 . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Machines Disabled 11 | . . . . . . . 3 4 . . . 4 . . . Max in Single Turn 4 | . . . . . . . 1 2 . . . 4 . . . Garrison Access 2 | . . . . . . . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Machines Accessed 10 | . . . 1 1 1 . . 1 . . 3 1 1 . 1 Terminals 3 | . . . . . . . . 1 . . 1 . . . 1 Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . 1 1 . . . Total Hacks 17 | . . . 1 1 1 . . 2 . . 6 1 1 . 4 Successful 7 | . . . 1 1 1 . . . . . 2 1 1 . . Failed 10 | . . . . . . . . 2 . . 4 . . . 4 Catastrophic 4 | . . . . . . . . . . . 2 . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . . . . Terminals 8 | . . . . . . . . 2 . . 2 . . . 4 Fabricators 3 | . . . . . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . 1 1 . . . Terminal Hacks 3 | . . . 1 1 . . . . . . . . 1 . . Open Door 2 | . . . . 1 . . . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . 1 1 . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . . . 1 . . 1 . . 2 . . . 1 Full Trace Events 4 | . . . . . . . . 1 . . 2 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . . . . 3 . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 . . . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Turns Passed 11061 | 95 547 74 1330 113 56 302 652 1165 777 171 1999 240 1288 1452 800 Spaces Moved 5478 | 45 310 47 690 40 24 122 265 443 399 96 924 110 700 770 493 Core 174 | 5 . . . . . . . . . . . . . . 169 Treads 5022 | 40 310 47 690 40 24 71 110 443 399 96 924 110 700 770 248 Legs 206 | . . . . . . 51 155 . . . . . . . . Wheels 8 | . . . . . . . . . . . . . . . 8 Hover 68 | . . . . . . . . . . . . . . . 68 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 200 200 200 180 180 180 180 180 180 180 162 50 Average Speed 178 | 147 160 160 191 200 200 229 217 180 180 180 182 180 181 181 118 Slowest Speed 270 | 160 160 160 200 200 200 270 270 180 180 180 240 180 182 182 217 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 58 20 91 14 4 35 30 9 60 11 25 4 78 70 15 Regions Visited 15 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . 1 . . . . 4 . . . 1 1 . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 172 | . . . . . 2 5 28 18 81 . 1 35 2 . . Melee . | . . . . . . . . . . . . . . . . Projectile 49 | . . . . . 2 5 28 8 3 . 1 . 2 . . AOE 123 | . . . . . . . . 10 78 . . 35 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Total 6392 | 62 336 46 698 52 30 134 310 776 424 95 1148 135 708 789 649 Wait 469 | . 4 . . . . . 3 295 . . 130 . . . 37 Move 5463 | 44 309 46 689 39 24 120 264 442 398 95 923 109 699 769 493 Hop . | . . . . . . . . . . . . . . . . Pick Up 90 | 6 4 . 6 2 1 4 10 2 4 . 14 5 3 1 28 Fast Attach 18 | 5 . . 1 . . . . 1 1 . 4 . . . 6 Attach 49 | 2 . . . . 3 . . 6 4 . 5 5 2 . 22 Detach 10 | . . . . . . . . 4 . . . . . . 6 Swap 21 | . 2 . . . . 3 8 3 . . . 1 . . 4 Drop 39 | . 4 . 2 . 1 1 3 4 . . 10 4 . . 10 Fire 212 | 5 13 . . 11 1 6 22 18 17 . 52 9 3 19 36 Melee 8 | . . . . . . . . . . . 7 1 . . . Ram 7 | . . . . . . . . . . . . . . . 7 Kick . | . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . 1 . . 1 1 1 . . Escape Stasis 2 | . . . . . . . . . . . 2 . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 96 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 12) 517 | -10/Materials | Discovered new exit (range 15) 643 | -10/Materials | Entered Mines 711 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 711 | -10/Mines | Discovered new exit (range 5) 717 | -10/Mines | Entered Exiles 756 | -10/Exiles | Met 8R-AWN 785 | -10/Exiles | Met EX-HEX 860 | -10/Exiles | Met EX-DEC 989 | -10/Exiles | Discovered new exit (range 15) 1220 | -10/Exiles | Visited The Gauntlet 1233 | -10/Exiles | Build established: Hauler-Mutant 1754 | -10/Exiles | Met EX-BIN 1782 | -10/Exiles | Aligned with FarCom system 1784 | -10/Exiles | Given EX-Vault access code 1844 | -10/Exiles | Opened EX-Vault 1856 | -10/Exiles | Found AWS/Gauss 1899 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2047 | -10/Exiles | Left Exiles lab with AWS/Gauss 2047 | -10/Exiles | Entered Mines 2055 | -9/Mines | Met a Derelict bent on vengeance 2098 | -9/Mines | Discovered new exit (range 13) 2129 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2160 | -9/Mines | Entered Materials 2160 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Weapon x2 2216 | -8/Materials | Identified exit to Garrison 2216 | -8/Materials | Entered Garrison 2226 | -8/Garrison | Installed Relay Interface Framework 2368 | -8/Garrison | Triggered checkpoint 2485 | -8/Garrison | Discovered new exit (range 11) 2518 | -8/Garrison | Entered Materials 2951 | -8/Materials | Build established: Hauler-Skirmisher 3050 | -8/Materials | Destroyed 7 combat bots 3078 | -8/Materials | Discovered new exit (range 11) 3170 | -8/Materials | Entered Factory 3170 | -7/Factory | Evolved 2 slots: Utility x2 3459 | -7/Factory | Build established: Hauler-Gunner 4254 | -7/Factory | Destroyed 8 combat bots 4308 | -7/Factory | Discovered new exit (range 11) 4335 | -7/Factory | Entered Lower Caves 4336 | -7/Lower Caves | Encountered a Warlord checkpoint 4474 | -7/Lower Caves | Build established: Hauler-Mutant 4855 | -7/Lower Caves | Lost 4 parts (1p1n2w) 5001 | -7/Lower Caves | Discovered new exit (range 15) 5052 | -7/Lower Caves | Learned Factory emergency access door positions 5112 | -7/Lower Caves | Entered another Lower Caves area 5129 | -7/Lower Caves | Build established: Hauler-Gunner 5276 | -7/Lower Caves | Discovered new exit (range 5) 5283 | -7/Lower Caves | Entered Factory 5283 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5635 | -6/Factory | Build established: Hauler-Assassin 6820 | -6/Factory | Garrison activated, responded to threat 7160 | -6/Factory | Discovered new exit (range 14) 7208 | -6/Factory | Lost 5 parts (2p3n) 7218 | -6/Factory | Build established: Hauler-Mutant 7282 | -6/Factory | Entered another Factory area 7282 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7395 | -5/Factory | Garrison activated, responded to threat 7475 | -5/Factory | Discovered new exit (range 3) 7491 | -5/Factory | Destroyed 7 combat bots 7522 | -5/Factory | Entered Upper Caves 7821 | -5/Upper Caves | Build established: Hauler-Gunner 8049 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8795 | -5/Upper Caves | Discovered new exit (range 9) 8810 | -5/Upper Caves | Entered another Upper Caves area 8865 | -5/Upper Caves | Discovered new exit (range 11) 8912 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8950 | -5/Upper Caves | Learned Factory stockpile data 10262 | -5/Upper Caves | Entered Factory 10262 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10745 | -4/Factory | Lost 3 parts (1n1u1w) 10799 | -4/Factory | Lost 3 parts (1p1n1w) 10891 | -4/Factory | Lost 9 parts (3n4u2w) 10953 | -4/Factory | Released all parts (2) 10954 | -4/Factory | Core integrity fell below 50% 10980 | -4/Factory | Lost 10 parts (6n2u2w) 10993 | -4/Factory | Core integrity fell below 20% 11062 | -4/Factory | Core destroyed Last Messages --------------- 10988_ Slammed into G-67 Veteran. 10988_ W-44 Eye distress signal alerts nearby ally. 10989_ Slammed into G-67 Veteran. 10989_ Destabilizing: System corrupted (+1). 10989_ K-01 Serf collects debris. 10991_ Slug penetrates G-67 Veteran. 10991_ G-67 Veteran suffers critical hit. 10991_ Com. Wheel destroyed. 10991_ K-01 Serf destroyed. 10992_ Dropped Mic. Fission Core. 11035_ Slammed into G-67 Veteran. 11035_ Slug penetrates Power Conduit. 11056_ System corrupted: Energy discharge (-28). 11058_ Triggered Ambush Trap. 11058_ L-61 Swordsman emerges from a hatch in the floor. 11058_ S-27 Virus emerges from a hatch in the floor. 11058_ G-67 Veteran emerges from a hatch in the floor. 11058_ U-05 Engineer lays Concrete. 11062_ Slammed into A-15 Conveyor. 11062_ Destabilizing: Core damaged (-11). Map ----- +----------------------------------------------------+ | ???????????? #?????????????# | | ?????????????"?? """ """ #?????????????# " " | | ????????????????""""" """ #?????????????# " " | | ????????????""" 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"""????????????????????? | | """" """" !!!! #? """????????????????????? | | """" """" !!=% #?? ????????????????????? | | """" "" |! !!%%#??###????????????????????? | | ! !*[=#?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #####+############ #?????????????????????????? | | ?# #??????# % #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 32 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredMolecularTendrils Manual? 0 Play Time 01:16:50 Cumulative 55.0 hours Start 2022.02.26 @ 04:38:44 End 2022.02.26 @ 05:53:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 66 Rogue 29 Adventurer 37 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 42 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97839d18-53ab-43a0-94c7-02d5f7379354