Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 23:39:25

Player: ThemBee

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (43)      215
Value Destroyed (1042)     1042
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (2)                  2
              TOTAL SCORE: 2479

 Bonus
-------
High Alert Combat Kills    2

 Cogmind 
---------
Core Integrity             0/400
Matter                     146/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
           Structural Scanner
>          --- WEAPON (2) -------
     Heavy Assault Rifle
>          --- INVENTORY (15) ---
  Improved Ion Engine
  Improved Ion Engine
           Seismic Detector
           Beam Rifle
  Improved Medium Laser
     Light Assault Rifle
  Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
    Medium Armor Plating
>          --- WEAPON -----------
           Spread Laser
  Improved Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
  Improved Ion Engine
   Compact Wheel
           Seismic Detector
    Medium Armor Plating
    Medium Armor Plating
           Beam Rifle
  Improved Medium Laser
     Light Assault Rifle
     Heavy Assault Rifle
           Shotgun
           Shotgun
           Shotgun
           Rocket Launcher
[Rating: 16]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             43   | 6   14  14  9   
  Power                    5    | 1   3   .   1   
    Engine                 5    | 1   3   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   3   7   1   
    Treads                 6    | .   3   3   .   
    Leg                    .    | .   .   .   .   
    Wheel                  7    | 2   .   4   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   4   3   2   
    Device                 3    | .   2   1   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   1   2   2   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   4   4   5   
    Energy Gun             6    | 2   3   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | .   1   3   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 24   | .   4   6   14  
  Power                    3    | .   1   .   2   
  Propulsion               9    | .   1   4   4   
  Utility                  5    | .   1   1   3   
  Weapon                   7    | .   1   1   5   
  Highest Loss Streak      14   | .   1   3   14  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   96  93  50  
  Engine                   12   | .   13  11  2   
  Treads                   24   | .   27  20  .   
  Wheel                    3    | .   .   8   2   
  Device                   10   | .   9   11  11  
  Storage                  12   | .   14  11  11  
  Protection               4    | .   1   8   6   
  Energy Gun               13   | .   16  9   4   
  Ballistic Gun            11   | .   11  12  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             41   | 12  32  41  41  
  Greatest Support         60   | 32  40  60  48  
  Greatest Overweight (x)  11   | .   .   2   11  
  Average Overweight (x)   .    | .   .   .   2   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 6   13  15  15  
  Most Carried             15   | 6   15  15  15  
  Average Carried          11   | 4   11  13  10  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   15  15  7   

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           700  | 183 185 328 4   
  Remotely                 .    | .   .   .   .   
Salvage Created            1500 | .   811 632 57  
  Parts                    75   | .   37  38  .   
Haulers Intercepted        4    | .   2   2   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  42   | .   13  19  10  
  Guns                     35   | .   13  19  3   
  AOE                      7    | .   .   .   7   
Classes Destroyed          10   | .   5   3   2   
  Worker                   1    | .   .   1   .   
  Hauler                   4    | .   2   2   .   
  Recycler                 3    | .   2   1   .   
  Mechanic                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  9    | .   .   9   .   
  Grunt                    21   | .   13  8   .   
  Sentry                   2    | .   .   2   .   
  Demolisher               1    | .   .   .   1   
  Assembled                9    | .   .   .   9   
Best Kill Streak           12   | .   3   5   12  
  Combat Bots Only         10   | .   2   5   10  
Max Kills in Single Turn   5    | .   1   2   5   
  Gunslinging              .    | .   .   .   .   
  Exploded                 5    | .   .   .   5   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        334  | .    75   117  142  
  Missed                   86   | .    17   30   39   
Damage Taken               3346 | .    730  881  1735 
  Core                     564  | .    153  48   363  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         69   | 100  38   .    .    
Volleys Fired              146  | .    64   71   11   
  Largest                  2    | .    2    2    2    
  Hottest                  100  | .    100  88   98   
Shots Fired                273  | .    116  136  21   
  Gun                      271  | .    116  136  19   
  Cannon                   .    | .    .    .    .    
  Launcher                 2    | .    .    .    2    
  Special                  .    | .    .    .    .    
  Kinetic                  124  | .    24   83   17   
  Thermal                  147  | .    92   53   2    
  Explosive                2    | .    .    .    2    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         12   | .    10   12   7    
  Robot Miss Streak        6    | .    3    6    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           187  | .    79   92   16   
  Core Hits                108  | .    37   43   28   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         9    | .    7    2    .    
    Burn                   8    | .    7    1    .    
    Destroy                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2910 | .    1033 1215 662  
  Guns                     2480 | .    1020 1215 245  
  Cannons                  .    | .    .    .    .    
  Explosions               417  | .    .    .    417  
  Melee                    .    | .    .    .    .    
  Ramming                  13   | .    13   .    .    
  Kinetic                  965  | .    90   679  196  
  Thermal                  1515 | .    930  536  49   
  Explosive                417  | .    .    .    417  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            4    | .    .    .    4    
  Projectiles              .    | .    .    .    .    
  Explosions               4    | .    .    .    4    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   14   | .    14   .    .    
Targets Rammed             14   | .    14   .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        353  | .    306  353  61   
  Average Temperature      111  | .    110  117  27   
  Received Heat Transfer   818  | .    417  261  140  
  Effects                  7    | .    5    2    .    
    Energy Bleed           2    | .    2    .    .    
    Interference           5    | .    3    2    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             10   | .    7    3    .    
  Heat Transferred         4377 | .    3072 1245 60   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             410  | .   295 410 96  
  Initial                  96   | .   .   7   96  
  Average                  150  | .   118 222 36  
Maximum Alert Level        2    | .   1   2   .   
  Low Security (%)         60   | 100 72  35  100 
  Level 1                  39   | .   27  64  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          9    | .   5   4   .   
  Investigation            5    | .   3   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   2   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           8    | .   3   5   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              77   | .   21  34  22  
  Peak Tracking Total      20   | .   4   6   20  
  Tactical Retreats        5    | .   2   3   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          11   | .   7   4   .   
  Terminals                9    | .   6   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                26   | .   19  7   .   
  Successful               13   | .   11  2   .   
  Failed                   12   | .   7   5   .   
    Catastrophic           3    | .   1   2   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   21   | .   16  5   .   
  Terminals                23   | .   17  6   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   2   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   6   1   .   
  Prototype ID Bank        3    | .   2   1   .   
  Alert Level              1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   4   1   .   
  Terminals                3    | .   3   .   .   
    Botnet                 3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   1   .   
    Tunnel                 2    | .   1   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   5   3   .   
  Full Trace Events        2    | .   1   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  
Turns Passed               2217 | 61   1299 800  57   
Spaces Moved               974  | 48   600  317  9    
  Core                     4    | 3    .    .    1    
  Treads                   758  | .    564  194  .    
  Legs                     .    | .    .    .    .    
  Wheels                   212  | 45   36   123  8    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   100  100  100  
  Average Speed            151  | 96   156  150  167  
  Slowest Speed            600  | 100  160  240  600  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       35   | 4    95   37   7    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          25   | .    .    .    25   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      25   | .    .    .    25   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      1438 | 61  843 505 29  
  Wait                     211  | .   118 93  .   
  Move                     971  | 47  599 316 9   
  Hop                      .    | .   .   .   .   
  Pick Up                  35   | 7   20  8   .   
  Fast Attach              12   | 6   4   2   .   
  Attach                   17   | .   2   7   8   
  Detach                   .    | .   .   .   .   
  Swap                     14   | .   8   5   1   
  Drop                     18   | 1   14  3   .   
  Fire                     146  | .   64  71  11  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    14   | .   14  .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
   76 | -10/Materials | Central database locked down
   81 | -10/Materials | Discovered new exit (range 15)
  302 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Discovered new exit (range 16)
  487 | -10/Materials | Core integrity fell below 50%
  679 | -10/Materials | Discovered new exit (range 4)
  925 | -10/Materials | Discovered new exit (range 5)
 1361 | -10/Materials | Entered another Materials area
 1361 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1726 | -9/Materials  | Build established: Scavenger-Mutant
 1792 | -9/Materials  | Lost 3 parts (2n1u)
 1839 | -9/Materials  | Discovered new exit (range 16)
 2035 | -9/Materials  | Build established: Mutant
 2127 | -9/Materials  | Discovered new exit (range 16)
 2161 | -9/Materials  | Entered Mines
 2162 | -9/Mines      | Assembled infested the area
 2167 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2178 | -9/Mines      | Core integrity fell below 50%
 2189 | -9/Mines      | Core integrity fell below 20%
 2218 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02183_ as-21087 destroyed.
02189_ as-95216 destroyed.
02190_ Med. Armor Plating destroyed.
02193_ Imp. Ion Engine destroyed.
02196_ C-30 ARC bursts open, deploying its
  payload.
02196_ D-53 Grenadier unfolds itself.
02197_ as-07859 destroyed.
02197_ Shotgun destroyed.
02199_ as-03995 destroyed.
02201_ The unstable cave ceiling collapses.
02201_ as-14905 destroyed.
02201_ as-34271 destroyed.
02203_ Shotgun destroyed.
02206_ Med. Armor Plating destroyed.
02208_ as-95996 destroyed.
02209_ D-53 Grenadier destroyed.
02210_ as-60509 destroyed.
02215_ The unstable cave ceiling collapses. <x4>
02218_ Shotgun destroyed.

 Map 
-----
+----------------------------------------------------+
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????######??????????????????????? |
|     ???????????#############?????????????????????? |
|     ??????????#########  #####???????????????????? |
|     ??????####### ## #    #####??????????????????? |
|     ??????######  #         ####?????????????????? |
|     ??????##       %         ###?????????????????? |
|     ?## ?? #            d     ##?????????????????? |
|     ?##            %          ##?????????????????? |
|     ?###                 @  % ##?????????????????? |
|     ??###  " #      = =       ##?????????????????? |
|     ???##                    t##?????????????????? |
|     ???????                       ???????????????? |
|     ??????? ## ###            ### ???????????????? |
|     ???????#######     #####  ### ???????????????? |
|     ????????????### ## #####  ##?????????????????? |
|     ????????????########?????   ?????????????????? |
|     ?????????????######??????     ???????????????? |
|     ?????????????????????????#####???????????????? |
|     ?????????????????????????#####???????????????? |
|     ?????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              SegregatorUltimateGravjet
  Manual?         0
Play Time         00:41:36
  Cumulative      49.8 hours
  Start           2024.04.24 @ 19:25:36
  End             2024.04.24 @ 23:39:25
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          32
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 195e8f0c-2af8-42d9-8df1-0814adcd0e61