Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.12.20 @ 18:45:23 Player: kasaphescent Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (282) 1410 Value Destroyed (15722) 15722 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (9490) 9490 TOTAL SCORE: 35262 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5352 Follower Combat Kills 343 Met Data Miner 300 Win 3000 Friendly Fire -5 Cogmind --------- Core Integrity 1333/1600 Matter 290/300 Energy 579/600 System Corruption 22% Temperature Cool (10) Movement Treading (153) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads (fused) > --- UTILITY (14) ----- Experimental Power Amplifier (fused) Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Cooling System Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Advanced Weapon Cycler Advanced Transmission Jammer Advanced Focal Shield > --- WEAPON (3) ------- Enhanced Quantum Rifle Enhanced Nova Cannon Railgun > --- INVENTORY (25) --- Light Quantum Reactor Reinforced Quantum Reactor Armored Heavy Treads Improved Heavy Siege Treads Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Energy Well (500) Advanced Variable Charge Gun Advanced Variable Charge Gun Enhanced Quantum Rifle HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Improved Proton Missile Launcher Fusion Bomb Launcher CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Cooling System Coolant Network Huge Storage Unit Machine Analyzer Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Advanced Weapon Cycler Improved Transmission Jammer Advanced Focal Shield > --- WEAPON ----------- Advanced Variable Charge Gun Advanced Variable Charge Gun Enhanced Nova Cannon > --- INVENTORY -------- Quantum Reactor Armored Heavy Treads Improved Heavy Siege Treads Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Energy Well Heavy Armor Plating Advanced Thermal Shield Enhanced Quantum Rifle Enhanced Quantum Rifle HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Railgun Railgun Improved Proton Missile Launcher Fusion Bomb Launcher CR-A16's Behemoth Slayer [Rating: 200] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Quantum Reactor Propulsion Compact Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Microactuators Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Lance Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Railgun Ballistic Cannon Linear Accelerator Launcher Improved Proton Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . . . . . . . . 2 . Utility 12 | . . . 2 2 . . . . 1 . . . . 1 2 2 . 2 Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Parts Attached 331 | 6 2 7 39 19 2 2 . 16 23 2 9 3 17 16 17 44 63 44 Power 35 | 1 . 2 3 1 . . . . 2 . . . . 2 3 6 10 5 Engine 10 | 1 . 2 3 1 . . . . 2 . . . . 1 . . . . Core 2 | . . . . . . . . . . . . . . 1 . 1 . . Reactor 23 | . . . . . . . . . . . . . . . 3 5 10 5 Propulsion 75 | 2 . 3 12 5 . . . 3 9 . 2 . 5 3 1 14 13 3 Treads 46 | 1 . 1 7 4 . . . . 5 . 2 . 3 1 1 9 9 3 Leg 7 | . . . . . . . . . . . . . . . . 3 4 . Wheel 22 | 1 . 2 5 1 . . . 3 4 . . . 2 2 . 2 . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 109 | 1 2 1 13 7 . . . 4 10 2 . 2 5 6 8 11 21 16 Device 57 | . 1 . 8 3 . . . . 5 2 . 2 3 3 3 6 8 13 Storage 6 | 1 1 . 2 . . . . 1 . . . . . . . . 1 . Processor 15 | . . . 1 . . . . 1 2 . . . . . 2 1 8 . Hackware 1 | . . . 1 . . . . . . . . . . . . . . . Protection 30 | . . 1 1 4 . . . 2 3 . . . 2 3 3 4 4 3 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 112 | 2 . 1 11 6 2 2 . 9 2 . 7 1 7 5 5 13 19 20 Energy Gun 15 | . . . 5 . 1 . . . . . . . . . . . 5 4 Energy Cannon 16 | . . . . . . . . 1 . . 2 . 3 . . . 4 6 Ballistic Gun 20 | 2 . 1 . 1 . . . . . . . . . . . 2 6 8 Ballistic Cannon 2 | . . . 1 . . . . . . . . . . . . 1 . . Launcher 18 | . . . 2 2 . 1 . 3 . . 1 . 1 1 1 3 2 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 14 | . . . 1 1 1 . . 4 1 . 1 . 2 2 . 1 . . Slashing Weapon 13 | . . . 2 2 . 1 . 1 1 . 3 1 . 2 . . . . Piercing Weapon 14 | . . . . . . . . . . . . . 1 . 4 6 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 2 . . . 2 . . . . . . . 1 5 1 Corrupted Parts 2 | . . . . . . . . 1 . . . . . . . 1 . . System Corruption 3 | . . . . . . . . 1 . . . . . . . 2 . . Parts Lost 80 | . . 2 7 1 . . . 5 6 . . . 7 4 . 28 9 11 Power 7 | . . 1 . . . . . . 1 . . . 1 . . 1 1 2 Propulsion 26 | . . . 3 1 . . . 2 3 . . . 4 2 . 9 2 . Utility 34 | . . . 3 . . . . 2 2 . . . 2 1 . 14 3 7 Weapon 13 | . . 1 1 . . . . 1 . . . . . 1 . 4 3 2 Highest Loss Streak 7 | . . 1 3 1 . . . 4 3 . . . 5 1 . 7 3 2 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 89 | . 97 100 95 99 100 100 100 99 97 93 93 93 89 85 90 79 78 83 Engine 5 | . 14 11 9 7 7 7 7 7 12 13 13 13 10 5 2 . . . Reactor 3 | . . . . . . . . . . . . . . . 2 5 7 7 Treads 12 | . 14 22 18 15 15 15 15 15 13 13 13 13 13 11 10 8 11 12 Wheel 8 | . 14 22 17 14 15 15 15 14 12 13 13 13 13 6 5 3 . . Device 15 | . 11 6 15 18 23 23 23 15 13 13 13 13 10 11 14 14 12 23 Storage 5 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 4 4 4 Processor 14 | . . . 2 7 7 7 7 14 13 13 13 13 13 11 17 15 21 21 Protection 5 | . . 4 5 6 7 7 7 7 10 6 6 6 8 10 9 5 2 3 Energy Gun 1 | . . . 5 . . . . . . . . . . . . . 2 4 Ballistic Gun 2 | . 28 22 1 . . . . . . . . . . . . 1 5 4 Impact Weapon 2 | . . . 4 3 6 7 7 6 6 6 6 6 5 4 . . . . Slashing Weapon 3 | . . . 4 10 7 6 7 7 6 6 5 6 6 11 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 13 10 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 185 | 11 27 33 65 75 76 75 75 75 91 87 88 85 91 115 124 126 164 185 Greatest Support 210 | 20 20 40 29 26 26 26 26 32 32 32 32 32 32 28 28 84 210 210 Greatest Overweight (x) 7 | . 1 1 3 6 2 2 2 4 5 2 2 2 3 7 4 7 2 . Average Overweight (x) 1 | . . . 1 2 2 2 2 2 2 2 2 2 2 2 3 3 . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 Average Capacity 20 | 7 13 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 23 25 Most Carried 25 | 6 9 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 Average Carried 19 | 3 8 11 17 19 19 20 20 17 19 20 19 19 17 15 19 16 22 24 Final Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 Final Carried 25 | 6 9 15 20 20 20 20 20 18 20 20 20 20 14 20 20 20 25 23 Class Distribution -------------------- 55% | Mutant 18% | Scavenger-Gunner 17% | Scavenger-Mutant 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Assassin | -3/Research Scavenger-Mutant | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 5961 | 212 128 224 399 266 30 42 . 205 184 61 112 30 131 201 232 876 1233 1395 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 17514 | . 130 411 981 621 130 27 . 888 713 45 25 . 386 624 956 3085 2401 6091 Parts 776 | . 8 22 46 26 5 3 . 12 38 3 3 . 13 8 53 129 124 283 Haulers Intercepted 2 | . . . 1 . . . . . . . . . . . 1 . . . Recyclers Shooed 5 | . . . . . . . . . . . . . . 1 . . 1 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . 9 3 . 16 . 3 5 . 11 . . . . . Prevented 12 | . . . . . . . . 10 . 2 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 250 | . 3 10 17 7 2 3 . 14 12 1 2 . 8 7 17 40 29 78 Melee 69 | . . . 6 2 1 . . 1 10 1 . . 4 3 14 27 . . Guns 98 | . 3 10 7 1 1 . . . . . . . . . . 6 17 53 Cannons 33 | . . . 1 . . . . . . . . . . . . 2 10 20 AOE 18 | . . . 1 3 . 3 . 2 . . 2 . . 2 3 2 . . Classes Destroyed 19 | . 1 3 3 2 . . . . 3 . . . 3 1 . 1 . 2 Worker 8 | . . . . 1 . . . . . . . . . . 1 1 2 3 Builder 1 | . . . . . . . . . . . . . . . . . . 1 Tunneler 3 | . . . . . . . . . . . . . . . . 2 1 . Hauler 2 | . . . 1 . . . . . . . . . . . 1 . . . Recycler 9 | . . . 1 4 . . . . . . . . . 1 . . 1 2 Mechanic 3 | . . 1 . . . . . 1 . . . . . . . 1 . . Operator 2 | . . . . . . . . . 1 . . . . . . 1 . . Drone 2 | . . . . . . . . . . . . . 2 . . . . . Watcher 9 | . . . . . . . . . . . . . . 1 1 1 2 4 Swarmer 34 | . . 3 . . . 3 . . . . 2 . . . 6 . 4 16 Grunt 104 | . 3 5 13 5 . . . 10 2 . . . 2 5 7 25 4 23 Brawler 12 | . . . . 1 . . . 1 . . . . . 2 . 3 . 5 Duelist 11 | . . . 1 . 1 . . 3 . . . . . . . 2 . 4 Sentry 21 | . . 2 3 1 1 . . . 5 . . . . . . 2 3 4 Specialist 4 | . . . . . . . . . 2 . . . . . . . . 2 Hunter 8 | . . . . . . . . . . . . . 2 . . . 4 2 Programmer 49 | . . . . . . . . . 3 1 . . 1 . 4 7 13 20 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 Behemoth 4 | . . . . . . . . . . . . . 1 . . 1 1 1 Best Kill Streak 10 | . 1 5 4 5 1 3 . 4 3 1 2 . 2 3 7 7 6 10 Combat Bots Only 9 | . 1 5 4 4 1 3 . 4 3 1 2 . 2 3 7 6 6 9 Max Kills in Single Turn 4 | . 1 1 1 4 1 2 . 1 1 1 2 . 1 1 1 2 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 Exploded 3 | . . . 1 3 . 2 . 1 . . 2 . . 1 1 1 . . Melee 1 | . . . 1 1 1 . . 1 1 1 . . 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Damage Taken 24143 | . 222 323 1239 289 108 57 . 914 1655 60 70 . 2295 688 748 5926 4439 5110 Core 1827 | . 82 38 154 6 . . . 94 101 . . . 190 77 28 448 342 267 Absorbed by Shields 2518 | . . . . . . . . . 98 . . . . . 602 1818 . . Reduced by Siege Mode 979 | . . . . . . . . . . . . . . . . . 563 416 Redirected to Shielding 154 | . . . . . . . . . . . . . . . . 52 102 . Ignored by Resistances 1648 | . . . . . . . . . . . . . . . . 439 . 1209 Regen/Repaired (Parts) 701 | . . . . . . . . . . . . 701 . . . . . . Core Remaining (%) 81 | 100 67 90 72 . . . . 85 . . . . 65 92 97 65 76 83 Volleys Fired 465 | . 15 37 34 5 10 2 . 14 . . 4 . 3 4 3 48 109 177 Largest 3 | . 2 2 2 1 1 1 . 1 . . 1 . 1 1 1 3 3 3 Hottest 298 | . 40 43 126 36 75 33 . 36 . . 90 . 90 43 43 136 298 280 Shots Fired 980 | . 30 74 59 5 10 2 . 14 . . 4 . 3 4 3 87 226 459 Gun 696 | . 30 74 44 2 10 . . . . . . . . . . 46 150 340 Cannon 231 | . . . 6 . . . . . . . 3 . 3 . . 28 76 115 Launcher 53 | . . . 9 3 . 2 . 14 . . 1 . . 4 3 13 . 4 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 474 | . 30 74 11 2 . . . . . . . . . . . 74 109 174 Thermal 453 | . . . 39 . 10 . . . . . 3 . 3 . . . 117 281 Explosive 6 | . . . . . . 2 . . . . 1 . . . 3 . . . Electromagnetic 47 | . . . 9 3 . . . 14 . . . . . 4 . 13 . 4 Robot Hit Streak 33 | . 6 16 19 2 3 . . 3 . . . . . 2 . 20 24 33 Robot Miss Streak 5 | . 4 2 4 3 2 . . 5 . . . . . 1 . 4 3 4 Penetration Max 2 | . . . . . . . . . . . . . . . . 2 1 2 Secondary Targets 7 | . . . . . . . . . . . . . . . . . 2 5 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 1042 | . 20 57 70 24 7 . . 24 41 1 . . 34 36 52 186 146 344 Core Hits 495 | . 7 21 29 15 4 2 . 11 13 1 1 . 9 12 32 90 59 189 Critical Kills 27 | . . . 2 1 . . . . . . . . . . . 4 9 11 Critical Parts Destroyed 26 | . . . 1 1 . . . 5 2 . . . 3 3 . . 8 3 Critical Strikes 80 | . . . 9 4 . . . 5 2 . . . 4 4 3 18 17 14 Burn 4 | . . . 4 . . . . . . . . . . . . . . . Meltdown 4 | . . . . . . . . . . . . . . . . . 1 3 Destroy 32 | . . . . . . . . . . . . . . . . 5 16 11 Blast 2 | . . . . . . . . . . . . . . . . 2 . . Smash 18 | . . . 3 2 . . . 5 2 . . . 3 3 . . . . Sever 6 | . . . 2 2 . . . . . . . . 1 1 . . . . Impale 14 | . . . . . . . . . . . . . . . 3 11 . . Melee Attacks 549 | . . . 33 33 1 . . 30 77 2 1 13 56 56 81 164 1 1 Impact 142 | . . . 16 14 . . . 22 23 1 . 9 29 16 . 12 . . Slashing 160 | . . . 17 19 1 . . 8 54 1 1 4 15 40 . . . . Piercing 247 | . . . . . . . . . . . . . 12 . 81 152 1 1 Sneak Attacks 21 | . . . 2 5 . . . 3 2 . . . . 4 2 3 . . Combat Hostiles 4 | . . . . . . . . 2 1 . . . . 1 . . . . Follow-up Attacks 82 | . . . 3 1 . . . 2 5 . . . 8 11 13 39 . . Damage Inflicted 41189 | . 206 699 1952 1514 209 260 . 1969 2117 54 163 . 1415 1901 2240 8073 5674 12743 Guns 14730 | . 206 699 632 32 161 . . . . . . . . . . 1180 3220 8600 Cannons 6810 | . . . 105 . . . . . . . . . . . . 916 2386 3403 Explosions 4275 | . . . 420 357 . 260 . 640 . . 163 . . 472 265 1080 . 618 Melee 15184 | . . . 795 1125 48 . . 1329 2117 54 . . 1415 1429 1975 4897 . . Ramming 190 | . . . . . . . . . . . . . . . . . 68 122 Kinetic 9053 | . 206 699 161 32 . . . . . . . . . . . 2096 1960 3899 Thermal 12659 | . . . 576 172 161 . . . . . . . . . . . 3646 8104 Explosive 1076 | . . . . . . 260 . . . . 163 . . 180 265 . . 208 Electromagnetic 3027 | . . . 420 185 . . . 640 . . . . . 292 . 1080 . 410 Impact 4492 | . . . 330 614 . . . 1172 647 . . . 758 519 . 452 . . Slashing 4011 | . . . 465 511 48 . . 157 1470 54 . . 396 910 . . . . Piercing 6681 | . . . . . . . . . . . . . 261 . 1975 4445 . . Highest Corruption 32 | . . . . . . . . 1 5 1 1 1 2 10 . 32 14 22 Average Corruption 8 | . . . . . . . . 1 1 1 1 1 1 7 . 19 7 12 Corruption Purged 11 | . . . . . . . . . 4 . . . . . . . 7 . Corruption Blocked 15 | . . . . . . . . . . . . . . . 8 7 . . Effects 225 | . . . . . . . . . 6 1 3 1 7 19 . 36 59 93 Message Errors 49 | . . . . . . . . . 1 . 1 . . 5 . 7 14 21 Matter Fused 50 | . . . . . . . . . 1 1 . . 1 6 . 11 12 18 Heat Flow Errors 17 | . . . . . . . . . 2 . . . 3 1 . 1 3 7 Energy Discharges 22 | . . . . . . . . . 1 . . . 1 3 . 2 6 9 Parts Rejected 9 | . . . . . . . . . 1 . . . 1 2 . 1 4 . Parts Fused 6 | . . . . . . . . . . . 1 1 . . . . 2 2 Data Loss (minor) 26 | . . . . . . . . . . . . . 1 1 . 2 7 15 Data Loss (major) 10 | . . . . . . . . . . . 1 . . . . . . 9 Misfires 6 | . . . . . . . . . . . . . . . . 1 4 1 Alerts 2 | . . . . . . . . . . . . . . . . . . 2 Misdirections 3 | . . . . . . . . . . . . . . 1 . 1 . 1 Weapon Failures 25 | . . . . . . . . . . . . . . . . 10 7 8 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 2497 | . . . 51 317 . 26 . 547 295 . 25 . 219 315 57 199 262 184 Projectiles 462 | . . . . . . . . . . . . . . . . 20 262 180 Explosions 60 | . . . . . . 26 . . . . 25 . . . . 5 . 4 Melee 1975 | . . . 51 317 . . . 547 295 . . . 219 315 57 174 . . Knockbacks 34 | . . . 2 5 . . . 12 1 . . . 4 3 . 7 . . Impact 27 | . . . 2 5 . . . 12 1 . . . 3 3 . 1 . . Kinetic 5 | . . . . . . . . . . . . . . . . 5 . . Secondary 2 | . . . . . . . . . . . . . 1 . . 1 . . Self-Inflicted Damage 41 | . . . . . . . . 10 . . . . . . 31 . . . Shots 2 | . . . . . . . . 1 . . . . . . 1 . . . Rammed 10 | . . . . . . . . . . . . . . . . . 4 6 Targets Rammed 10 | . . . . . . . . . . . . . . . . . 4 6 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 417 | . . . 417 2 218 . . 20 147 . 104 . 311 143 24 389 72 299 Average Temperature 88 | . . . 141 2 102 . . 5 55 . 41 . 93 28 9 80 49 107 Received Heat Transfer 4689 | . 126 135 630 99 45 18 . 372 458 . . . 524 216 83 1245 306 432 Effects 1 | . . . . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . Siege Activations 31 | . . . . . . . . . . . . . . . . . 9 22 Total Turns 730 | . . . . . . . . . . . . . . . . . 246 484 Longest Duration 65 | . . . . . . . . . . . . . . . . . 65 59 Robots Corrupted 10 | . . . 2 . . . . 5 . . . . . 1 . 1 . 1 Combat Hostiles 10 | . . . 2 . . . . 5 . . . . . 1 . 1 . 1 Parts Fried 38 | . . . 4 3 . . . 14 1 . . . 5 4 . 7 . . Impact Corruptions 51 | . . . 2 6 . . . 19 7 . . . 9 6 . 2 . . Robots Melted 4 | . . . . . . . . . . . . . . . . . 1 3 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . 1 3 Parts Melted 21 | . . . 2 . . . . . . . . . . . . . 7 12 Heat Transferred 12583 | . . . 1406 150 259 . . . . . . . . . . . 2886 7882 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Peak Influence 2319 | . 110 322 428 251 . . . . 357 . . . . 977 700 817 749 2319 Initial 921 | . . 46 135 137 . . . . 235 . . . . 921 372 319 459 448 Average 557 | . 34 197 301 161 . . . . 218 . . . . 817 477 506 475 1186 Maximum Alert Level 5 | . . 1 2 1 . . . . 1 . . . . 3 3 3 3 5 Low Security (%) 15 | 100 100 50 11 76 . . . . 32 . . . . . . . . . Level 1 25 | . . 49 66 23 . . . . 67 . . . . . 34 31 17 . Level 2 35 | . . . 21 . . . . . . . . . . 15 63 54 81 25 Level 3 12 | . . . . . . . . . . . . . . 84 1 13 1 24 Level 4 5 | . . . . . . . . . . . . . . . . . . 24 Level 5 4 | . . . . . . . . . . . . . . . . . . 20 High Security 1 | . . . . . . . . . . . . . . . . . . 5 Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . . 1 2 3 . . . 1 7 . . . . 2 7 11 10 21 Investigation 9 | . . . 1 1 . . . . 2 . . . . . . 3 1 1 Extermination 21 | . . . . 2 . . . . 2 . . . . 1 3 2 5 6 Reinforcement 16 | . . 1 1 . . . . . 3 . . . . 1 2 3 3 2 Assault 19 | . . . . . . . . 1 . . . . . . 2 3 1 12 Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . 2 . . . . Data Miner Redirects 8 | . . . . . . . . . 1 . . . . . . 2 1 4 Construction Impeded 2 | . . . . . . . . . . . . . . . . 1 1 . Haulers Reinforced 3 | . . . . . . . . . . . . . . . 1 . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 14 | . . 1 1 . . . . . 1 . . . 2 . 1 4 3 1 Communications Jammed 35 | . . . . . . . . . . . . . . . . . . 35 Distress Signals 32 | . . . . . . . . . . . . . . . . . . 32 Times Spotted 392 | . 7 13 27 8 7 5 . 30 20 1 2 . 16 16 28 64 38 110 Peak Tracking Total 9 | . 4 4 5 4 3 3 . 9 6 1 2 . 3 4 6 6 4 7 Tactical Retreats 26 | . 1 . 2 2 . . . 3 2 . . . 1 2 2 4 1 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 16 | . . . 2 2 . . . . 3 . . . . . 1 2 6 . Indirectly 1 | . . . . . . . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . 1 . . . 4 . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 14 | . . . 2 1 . . . . 1 . . . . 2 3 . 1 4 Max in Single Turn 2 | . . . 1 1 . . . . 1 . . . . 2 2 . 1 1 Garrison Access 2 | . . . 1 . . . . . . . . . . . 1 . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 49 | . 1 . 3 8 . 1 4 . 10 . . 1 . 5 4 2 3 7 Terminals 25 | . 1 . 2 5 . . . . 3 . . . . 2 3 . 3 6 Fabricators 9 | . . . . 3 . . . . 2 . . . . 3 . 1 . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . . . Recycling Units 3 | . . . . . . . . . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . . . 1 . . . . . 1 1 . 1 Total Hacks 117 | . 1 . 5 22 . 1 27 . 17 . . 6 . 12 7 3 6 10 Successful 66 | . 1 . 3 11 . 1 27 . 9 . . 6 . 3 3 . 1 1 Failed 51 | . . . 2 11 . . . . 8 . . . . 9 4 3 5 9 Catastrophic 18 | . . . 1 3 . . . . 3 . . . . 2 . 2 3 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 41 | . . . 2 15 . . . . 2 . . . . 5 5 2 3 7 Terminals 47 | . 1 . 4 12 . . . . 5 . . . . 4 6 . 6 9 Fabricators 25 | . . . . 10 . . . . 5 . . . . 8 . 2 . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . . . Recycling Units 5 | . . . . . . . . . 5 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . . . 1 . . . . . 1 1 . 1 Terminal Hacks 42 | . 1 . 1 3 . 1 27 . 1 . . 6 . 1 . . 1 . Record 12 | . . . . 1 . . 11 . . . . . . . . . . . Part Schematic 15 | . . . . . . . 9 . . . . 6 . . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 4 | . . . . 1 . . 3 . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . . Branch Access Points 3 | . . . . 1 . . . . 1 . . . . . . . 1 . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 6 | . . . . 2 . . . . 3 . . . . 1 . . . . Network Status 2 | . . . . 1 . . . . . . . . . 1 . . . . Load Schematic 2 | . . . . . . . . . 2 . . . . . . . . . Build 2 | . . . . 1 . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 3 . . . . . . . . . Report Inventory 3 | . . . . . . . . . 3 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . . . 1 . . . Seal Access 2 | . . . 1 . . . . . . . . . . . 1 . . . Unauthorized Hacks 13 | . . . 1 6 . . . . 2 . . . . 1 2 . . 1 Terminals 10 | . . . 1 3 . . . . 2 . . . . 1 2 . . 1 Botnet 10 | . . . 1 3 . . . . 2 . . . . 1 2 . . 1 Fabricators 3 | . . . . 3 . . . . . . . . . . . . . . Fabnet 3 | . . . . 3 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . . . 2 8 . . . . 10 . . . . 5 3 2 3 7 Full Trace Events 4 | . . . . . . . . . 1 . . . . . . 1 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 4 . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . 84 . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . 9 . . . . 18 . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 53 | . . . . 53 . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . 12 . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . 2 . . 2 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . 2 . . 2 . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . 6 6 6 6 6 2 2 . . . . Autooverrided 4 | . . . . . . . . 2 . . 2 . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 9 | . . . . . . . . 5 . . 2 2 . . . . . . Largest Group 3 | . . . . . . . . 3 . . 2 2 2 . . . . . Highest-Rated Group 155 | . . . . . . . . 155 . . 24 59 59 . . . . . Highest-Rated Ally 96 | . . . . . . . . 96 . . 12 31 31 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 52 | . . . . . . . . 42 . . 4 . 6 . . . . . Total Damage 1357 | . . . . . . . . 1284 . . 40 . 33 . . . . . Kills 10 | . . . . . . . . 9 . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 2 1 . 2 . 1 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 16402 | 108 295 358 932 1018 575 417 93 643 1259 319 376 1073 735 798 1084 1515 2327 2477 Spaces Moved 8729 | 56 113 181 559 703 442 342 78 409 717 240 250 804 416 421 561 547 875 1015 Core 1 | 1 . . . . . . . . . . . . . . . . . . Treads 1880 | 55 113 2 . . . . . . . . . . . . . 16 679 1015 Legs 260 | . . . . . . . . . . . . . . . . 64 196 . Wheels 6588 | . . 179 559 703 442 342 78 409 717 240 250 804 416 421 561 467 . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 95 95 110 120 120 120 120 130 130 130 130 125 125 145 136 165 153 Average Speed 140 | 158 208 95 106 122 120 120 120 123 133 130 130 130 134 141 150 163 193 155 Slowest Speed 270 | 160 240 160 125 170 120 120 120 160 175 130 130 130 140 195 160 240 270 165 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 28 21 50 18 64 57 72 71 26 47 51 80 60 14 20 21 27 32 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 5 | . . . . . 1 . 1 1 . . . 1 1 . . . . . Known Exits Taken 4 | . . . . 1 . . . . 1 . 1 . . . 1 . . . Unknown Exits Taken 14 | 1 1 1 1 . 1 1 1 1 . 1 . 1 1 1 . 1 1 . Scrap Searched 17 | . . . . . 2 3 . 2 . 2 4 3 1 . . . . . Spaces Dug 144 | . . . 2 8 . 10 . . 13 . 18 1 6 6 22 5 33 20 Terrain Destroyed 252 | . . . 3 8 2 10 . . 13 . 19 1 6 13 26 13 41 97 Melee 51 | . . . 2 8 . . . . 13 . 1 1 3 6 12 5 . . Projectile 108 | . . . 1 . 2 . . . . . 3 . 3 . . 8 41 50 AOE 91 | . . . . . . 10 . . . . 15 . . 7 14 . . 45 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Total 11503 | 73 147 301 799 849 475 345 77 499 946 244 294 822 524 562 709 879 1313 1645 Wait 1200 | 6 10 59 81 46 19 . . 19 114 2 25 . 44 69 49 97 194 366 Move 8710 | 55 112 180 558 702 441 341 77 408 716 239 249 803 415 420 560 546 874 1014 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 163 | 6 5 12 23 16 1 . . 4 15 . 1 3 . 13 6 18 26 14 Fast Attach 99 | 6 1 1 11 3 . . . . 3 . 1 . 2 3 9 13 32 14 Attach 78 | . . 4 6 5 . . . 5 8 . . . 5 6 1 18 12 8 Detach 19 | . . 1 1 1 . . . . 1 . . . . 1 . 3 9 2 Swap 154 | . 1 2 22 11 2 2 . 11 12 2 8 3 10 7 7 13 19 22 Drop 175 | . 3 5 34 23 1 . . 1 14 . 5 4 . 2 19 10 33 21 Fire 465 | . 15 37 34 5 10 2 . 14 . . 4 . 3 4 3 48 109 177 Melee 408 | . . . 29 29 1 . . 23 63 1 1 9 45 37 55 113 1 1 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 10 | . . . . . . . . . . . . . . . . . 4 6 Escape Stasis 8 | . . . . 8 . . . . . . . . . . . . . . Rewire 14 | . . . . . . . . 14 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 16) 109 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 7) 404 | -10/Materials | Entered another Materials area 404 | -9/Materials | Evolved 2 slots: Propulsion x2 732 | -9/Materials | Discovered new exit (range 16) 762 | -9/Materials | Entered another Materials area 762 | -8/Materials | Evolved 2 slots: Utility x2 1480 | -8/Materials | Lost 3 parts (2n1u) 1640 | -8/Materials | Discovered new exit (range 16) 1694 | -8/Materials | Entered Factory 1694 | -7/Factory | Evolved 2 slots: Utility x2 2087 | -7/Factory | Identified exit to Storage 2087 | -7/Factory | Identified exit to Lower Caves 2180 | -7/Factory | Fabricated Variable Charge Gun (x2) 2481 | -7/Factory | Found Powered Armor 2712 | -7/Factory | Entered Lower Caves 2733 | -7/Lower Caves | Encountered a Warlord checkpoint 2889 | -7/Lower Caves | Learned 8 Factory zone layouts 3050 | -7/Lower Caves | Learned location of Zion (-6) 3198 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3277 | -7/Lower Caves | Discovered new exit (range 9) 3287 | -7/Lower Caves | Entered another Lower Caves area 3594 | -7/Lower Caves | Encountered a Warlord checkpoint 3617 | -7/Lower Caves | Learned Factory interactive machine intel 3646 | -7/Lower Caves | Discovered new exit (range 8) 3704 | -7/Lower Caves | Entered Data Miner 3704 | -7/Data Miner | Discovered new exit (range 6) 3722 | -7/Data Miner | Met Data Miner 3754 | -7/Data Miner | Learned location of Section 7 (-2) 3754 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3770 | -7/Data Miner | Received God Mode back door access code from Data Miner 3797 | -7/Data Miner | Entered Proximity Caves 3847 | -6/Proximity Caves | Escorted by Enhanced Grunt 3847 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3913 | -6/Proximity Caves | Lost 4 parts (1n2u1w) 4066 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4404 | -6/Proximity Caves | Learned 4 Factory zone layouts 4415 | -6/Proximity Caves | Discovered new exit (range 19) 4440 | -6/Proximity Caves | Entered Factory 4440 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4442 | -6/Factory | Loaded intel: 52 interactive machine locations 4655 | -6/Factory | Incoming investigation squad redirected 5275 | -6/Factory | Lost 3 parts (1p2u) 5660 | -6/Factory | Discovered new exit (range 13) 5662 | -6/Factory | Identified exit to Lower Caves 5699 | -6/Factory | Entered Lower Caves 6002 | -6/Lower Caves | Learned 4 Factory zone layouts 6002 | -6/Lower Caves | Discovered new exit (range 13) 6018 | -6/Lower Caves | Entered another Lower Caves area 6246 | -6/Lower Caves | Identified exit to Zion 6394 | -6/Lower Caves | Entered Zion 6482 | -6/Zion | Discovered new exit (range 15) 6571 | -6/Zion | System corruption cleaned by Quarantine Array 6673 | -6/Zion | Visited the Megawrench Repair Shop 6685 | -6/Zion | Megawrench repaired 11 parts 6773 | -6/Zion | Gained Derelict followers 7289 | -6/Zion | Found CR-A16's Pointy Stick 7467 | -6/Zion | Entered Proximity Caves 7467 | -5/Proximity Caves | Accompanied by 2 allies 7469 | -5/Proximity Caves | Spotter reported a threat 7470 | -5/Proximity Caves | Spotter reported a threat 7523 | -5/Proximity Caves | Spotter reported a threat 7587 | -5/Proximity Caves | Spotter reported a threat 7727 | -5/Proximity Caves | Spotted B-75 Beast 7731 | -5/Proximity Caves | Spotter reported a threat 7912 | -5/Proximity Caves | Destroyed B-75 Beast 7938 | -5/Proximity Caves | Lost 5 parts (1p2n2u) 7972 | -5/Proximity Caves | Spotter reported a threat 8068 | -5/Proximity Caves | Spotter reported a threat 8085 | -5/Proximity Caves | Learned location of Armory (-4) 8128 | -5/Proximity Caves | Spotter reported a threat 8192 | -5/Proximity Caves | Discovered new exit (range 7) 8202 | -5/Proximity Caves | Entered Factory 8202 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8502 | -5/Factory | Search patrols dispatched 8744 | -5/Factory | System corruption reached 10% 8802 | -5/Factory | Search patrols dispatched 8958 | -5/Factory | Discovered new exit (range 22) 9000 | -5/Factory | Entered another Factory area 9000 | -4/Factory | Evolved 2 slots: Utility x2 9754 | -4/Factory | Destroyed 7 combat bots 9825 | -4/Factory | Build established: Scavenger-Mutant 10000 | -4/Factory | First assault squad dispatched 10070 | -4/Factory | Discovered new exit (range 11) 10083 | -4/Factory | Identified exit to Research 10084 | -4/Factory | Entered Research 10084 | -3/Research | Evolved 2 slots: Utility x2 10163 | -3/Research | Build established: Scavenger-Assassin 10494 | -3/Research | Build established: Assassin 10802 | -3/Research | Spotted B-86 Titan 10830 | -3/Research | Revealed the true nature of CR-A16's Pointy Stick 10834 | -3/Research | First assault squad dispatched 10835 | -3/Research | Destroyed B-86 Titan 10954 | -3/Research | Incoming investigation squad redirected 10957 | -3/Research | Incoming assault squad redirected 11009 | -3/Research | Cargo convoy interrupted 11069 | -3/Research | Lost 6 parts (4u2w) 11228 | -3/Research | System corruption reached 10% 11297 | -3/Research | Lost 3 parts (2n1u) 11369 | -3/Research | System corruption reached 30% 11419 | -3/Research | Lost 7 parts (3n3u1w) 11517 | -3/Research | Discovered new exit (range 7) 11599 | -3/Research | Entered another Research area 11599 | -2/Research | Evolved 2 slots: Propulsion x2 11997 | -2/Research | Build established: Scavenger-Mutant 12196 | -2/Research | Lost 3 parts (1n1u1w) 12636 | -2/Research | First assault squad dispatched 12653 | -2/Research | Incoming assault squad redirected 12892 | -2/Research | Identified exit to Quarantine 13154 | -2/Research | System corruption reached 10% 13265 | -2/Research | Spotted B-90 Cyclops 13315 | -2/Research | Destroyed B-90 Cyclops 13857 | -2/Research | Found Imp. Powered Armor 13906 | -2/Research | Discovered new exit (range 9) 13909 | -2/Research | Found Prototype Processor 13909 | -2/Research | Identified Exp. Core Analyzer 13926 | -2/Research | Entered Access 13926 | -1/Access | Evolved 2 slots: Utility x2 14079 | -1/Access | Found Fusion Bomb Launcher 14463 | -1/Access | System corruption reached 10% 14963 | -1/Access | First assault squad dispatched 14985 | -1/Access | Incoming assault squad redirected 15029 | -1/Access | Build established: Scavenger-Gunner 15269 | -1/Access | Spotted B-99 Colossus 15273 | -1/Access | Destroyed B-99 Colossus 15278 | -1/Access | Found Unknown Protection 15278 | -1/Access | Identified Hvy. Insulated Plating 15497 | -1/Access | Destroyed 7 combat bots 15700 | -1/Access | Incoming assault squad redirected 15711 | -1/Access | Energy Cycler disabled 15798 | -1/Access | Incoming assault squad redirected 15988 | -1/Access | Incoming assault squad redirected 16278 | -1/Access | High security lockdown imminent 16339 | -1/Access | Destroyed 9 combat bots 16358 | -1/Access | High security lockdown engaged 16395 | -1/Access | Discovered new exit (range 6) 16403 | *** | Escaped! Last Messages --------------- 16328_ Acquired 84 matter. 16330_ System corrupted: Energy discharge (-162). 16331_ Acquired Adv. Heat Sink. 16331_ K-01 Serf collects debris. 16335_ Acquired 35 matter. 16336_ M-36 Artificer repairs Lgt. Ion Engine. 16338_ Acquired Adv. Heat Sink. 16343_ ALERT: Performing unscheduled system reset. 16343_ R-10 Processor collects Biometal Leg. 16347_ R-10 Processor collects Adv. Remote Datajack. 16349_ VIIKFK6 XG%FR6TPI8OF&>ETBQ 16350_ R-10 Processor collects Lgt. Quantum Reactor. 16353_ R-10 Processor collects Sml. Battery. 16358_ ALERT: Lockdown in effect, collecting threat data. 16364_ System corrupted: Energy discharge (-240). 16378_ ALERT: Assault forces dispatched. 16380_ System corrupted: Energy discharge (-228). 16395_ OBGWW4%C O:TVDGK5MM>OIB8RLVJTZMAJXY 16395_ The Access Shell folds into the floor. 16395_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ???????????????????????????# # #????????? | | ???????????????????????????# + #????????? | | ???????????????????????????# ""Y"" # #????????? | | ???????????????????????????# """""??# #????????? | | ???????????????????????????# # #????????? | | ???????????????????????????# ! + #????????? | | ???????????????????????????########### #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# +????????? | | ?????????????????????????????????????# #????????? | | ???????????????????????????# ????????# #????????? | | ???????????????????????????# ??????# #????????? | | ???????????????????????????# "????# #????????? | | ???????????????????????????# """ ??# #????????? | | ???????????????????????????# """ # #????????? | | ???????????????????????????# " + #????????? | | ???????????????????????????# # #????????? | | ???????????????????????????# ??# #????????? | | ???????????????????????????######????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 177 Coolant Potential 100 Energy Generation 61 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Additional Mass Support 9 Corruption Block 15 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EM 30 Core Shielding 30 Utility Shielding 66 Weapon Cycling 25 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 8 Core Analysis 8 Recoil Reduction 6 Particle Charging 25 Force Boost 20 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Imp. Fusion Compressor | -7/Data Miner | Free Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Proton Cannon | -6/Zion | Archive Point Defense System | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Force Field | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free M-22 Extractor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Y-72 Warden | -6/Zion | Archive Fabricated ------------ Variable Charge Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftGatlingMonowheel Manual? 0 Play Time 02:18:43 Cumulative 388.8 hours Start 2023.12.01 @ 20:49:08 End 2023.12.20 @ 18:45:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 270 Rogue 270 Adventurer 0 Explorer 0 Win Type 0 Total 31 Types 27/0/3/1/0/0/0/0/0 Lore% 72 Gallery% 86 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f30a815-0afb-4f44-a550-b7ad52be3447