Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.08 @ 21:25:25 // AFD2020/Player2 Player: Sandwich Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (57) 285 Value Destroyed (2069) 2069 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (417) 417 TOTAL SCORE: 8371 Bonus ------- High Alert Combat Kills 202 Follower Combat Kills 1947 Met Data Miner 300 Friendly Fire -2032 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 308/310 System Corruption 17% Temperature Cool (12) Movement Hovering (121) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (3) --- Flexi-carbon Leg Antigrav System Gyrokinetic Inverter > --- UTILITY (6) ------ Experimental Cooling System Improved Melee Analysis Suite Advanced Focal Shield EM Shield > --- WEAPON (9) ------- Heavy Mace Faulty Centrium Greatsword Centrium Greatsword > --- INVENTORY (4) ---- Experimental Cooling System Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Gyrokinetic Inverter > --- UTILITY ---------- Experimental Cooling System Improved Melee Analysis Suite Improved Heavy Armor Plating Advanced Focal Shield EM Shield > --- WEAPON ----------- Heavy Mace Heavy Mace Centrium Greatsword Centrium Greatsword > --- INVENTORY -------- (None) [Rating: 96] Favorites ----------- Power Light Fission Core Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Gravmag Array Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Chainsword Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . . . 2 2 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . Utility 4 | . . 2 1 1 . . . . . . . Weapon 7 | . . . 1 . 2 . . . . 2 2 Parts Attached 105 | 6 3 2 13 6 13 4 5 . 23 5 25 Power 12 | 1 . . 2 . 4 . 1 . 2 . 2 Engine 6 | 1 . . 2 . 2 . . . 1 . . Core 5 | . . . . . 2 . 1 . 1 . 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 24 | 2 . . 2 2 2 . 2 . 3 2 9 Treads 1 | 1 . . . . . . . . . . . Leg 5 | . . . . . . . . . 3 . 2 Wheel 1 | 1 . . . . . . . . . . . Hover 13 | . . . 2 . 2 . . . . 2 7 Flight 4 | . . . . 2 . . 2 . . . . Utility 33 | 1 3 2 5 1 5 3 . . 6 1 6 Device 16 | . . 1 3 . 2 2 . . 3 . 5 Storage 4 | 1 2 . . . . . . . 1 . . Processor 2 | . . . 1 . . . . . 1 . . Hackware 1 | . . . . 1 . . . . . . . Protection 10 | . 1 1 1 . 3 1 . . 1 1 1 Artifact . | . . . . . . . . . . . . Weapon 36 | 2 . . 4 3 2 1 2 . 12 2 8 Energy Gun 3 | . . . 3 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 3 | 2 . . 1 . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 4 | . . . . . . . . . 2 . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 2 Slashing Weapon 23 | . . . . 3 2 1 2 . 10 2 3 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 2 . . . 1 . 2 Parts Lost 26 | . . . . . . . 3 . 3 . 20 Power 4 | . . . . . . . 1 . 1 . 2 Propulsion 5 | . . . . . . . 1 . 1 . 3 Utility 8 | . . . . . . . 1 . 1 . 6 Weapon 9 | . . . . . . . . . . . 9 Highest Loss Streak 12 | . . . . . . . 2 . 2 . 12 Average Slot Usage (%) 91 | . 97 98 96 93 92 92 90 93 96 95 71 Engine 3 | . 14 11 8 7 4 . . . . 5 2 Core 2 | . . . . . 1 6 5 6 4 . 1 Treads 2 | . 14 11 6 . . . . . . . . Leg 2 | . . . . . . . . . 10 5 1 Wheel 2 | . 14 11 6 . . . . . . . . Hover 7 | . . . 4 15 12 13 10 6 3 7 8 Flight 1 | . . . . 3 . . 2 13 3 . . Device 17 | . . 10 14 30 25 21 24 20 19 17 12 Storage 5 | . 20 22 12 . . . . . 4 5 2 Processor 1 | . . . 1 7 1 . . . 1 5 5 Hackware 1 | . . . . 4 6 4 . . . . . Protection 8 | . 5 10 12 . 4 13 13 13 11 5 3 Energy Gun 1 | . . . 10 12 . . . . . . . Ballistic Gun 4 | . 28 22 16 . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 7 Slashing Weapon 24 | . . . . 10 33 32 33 33 32 41 23 Naked Turns . | . . . . . . . . . . . . Heaviest Build 87 | 11 71 75 87 17 40 41 46 46 52 54 59 Greatest Support 50 | 20 16 16 28 22 45 41 41 19 50 50 45 Greatest Overweight (x) 5 | . 4 4 5 . 1 . 2 2 2 1 4 Average Overweight (x) 1 | . 1 4 2 . . . . 2 1 1 . Largest Inventory Capacity 20 | 6 20 20 20 4 4 4 4 4 4 4 4 Average Capacity 6 | 5 13 20 15 4 4 4 4 4 4 4 4 Most Carried 20 | 3 9 20 19 4 4 4 4 4 4 4 4 Average Carried 5 | 1 5 16 14 2 3 3 3 4 4 2 2 Final Capacity 20 | 6 20 20 4 4 4 4 4 4 4 4 4 Final Carried 20 | 3 9 20 4 4 4 4 4 4 4 4 1 Class Distribution -------------------- 32% | Scavenger-Mutant 25% | Mutant 12% | Hauler-Mutant 10% | Commander-Mutant 8% | Derelict-Mutant 5% | Hauler-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Tank | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Commander-Mutant | -5/Factory Commander-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Matter Collected 2094 | 232 353 234 335 . 180 50 50 . 201 109 350 Remotely . | . . . . . . . . . . . . Salvage Created 3001 | . 66 236 440 . 381 508 164 . 357 70 779 Parts 120 | . 7 13 22 . 8 12 6 . 14 1 37 Haulers Intercepted 2 | . . . 1 . . . . . . . 1 Recyclers Shooed 6 | . . 2 2 . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 74 | . . . . . . 25 9 . 40 . . Prevented 18 | . . . . . . . . . 18 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 39 | . 2 3 7 . 2 4 2 . 6 1 12 Melee 24 | . . . . . 2 4 2 . 5 1 10 Guns 12 | . 2 3 7 . . . . . . . . AOE 3 | . . . . . . . . . 1 . 2 Classes Destroyed 17 | . 3 3 2 . . . 1 . 5 . 3 Worker 4 | . . 1 2 . . . . . . . 1 Builder 4 | . . . 1 . . . . . . . 3 Tunneler 1 | . . . . . . . . . . . 1 Hauler 2 | . . . 1 . . . . . . . 1 Recycler 4 | . . 1 1 . 2 . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . Operator 1 | . 1 . . . . . . . . . . Drone 3 | . . . . . . . . . 3 . . Watcher 1 | . . . . . . . . . 1 . . Swarmer 9 | . 1 . 3 . . . . . 2 . 3 Grunt 21 | . 1 2 4 . 2 4 2 . 1 1 4 Brawler 2 | . . . . . . . . . . . 2 Duelist 1 | . . . . . . . . . 1 . . Sentry 3 | . . 1 . . . . . . 1 . 1 Hunter 2 | . . . . . . . . . 1 . 1 Programmer 1 | . . . . . . . . . . . 1 Tinkerer 2 | . . . . . . . 2 . . . . Best Kill Streak 6 | . 2 2 6 . 2 2 2 . 3 1 6 Combat Bots Only 5 | . 1 1 3 . 2 2 2 . 2 1 5 Max Kills in Single Turn 3 | . 1 1 1 . 1 1 1 . 1 1 3 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . 1 Melee 1 | . . . . . 1 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Damage Taken 4986 | . 103 197 151 . 183 95 493 . 819 40 2905 Core 821 | . 24 29 . . 23 . 60 . 135 . 550 Absorbed by Shields 213 | . . . . . . . . . 24 15 174 Core Remaining (%) 88 | 100 80 92 97 100 . . . . 53 100 . Volleys Fired 73 | . 8 33 23 . . . . . 2 . 7 Largest 3 | . 2 2 3 . . . . . 1 . 1 Hottest 157 | . 40 40 157 . . . . . 43 . 61 Shots Fired 152 | . 16 66 61 . . . . . 2 . 7 Gun 143 | . 16 66 61 . . . . . . . . Cannon 3 | . . . . . . . . . . . 3 Launcher 6 | . . . . . . . . . 2 . 4 Special . | . . . . . . . . . . . . Kinetic 128 | . 16 66 43 . . . . . . . 3 Thermal 14 | . . . 14 . . . . . . . . Explosive 6 | . . . . . . . . . 2 . 4 Electromagnetic 4 | . . . 4 . . . . . . . . Robot Hit Streak 14 | . 3 13 8 . . . . . 10 . 14 Robot Miss Streak 4 | . 4 3 4 . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . Shots Hit Robots 257 | . 9 42 40 . 15 19 16 . 27 7 82 Core Hits 122 | . 6 14 22 . 6 9 6 . 15 2 42 Critical Hits 6 | . . 1 1 . . 1 2 . 1 . . Critical Kills 2 | . . 1 . . . 1 . . . . . Critical Parts Destroyed 3 | . . . 1 . . . 1 . 1 . . Melee Attacks 226 | . . . . . 20 40 22 . 38 7 99 Thermal 1 | . . . . . . . . . 1 . . Impact 24 | . . . . . . . . . . . 24 Slashing 201 | . . . . . 20 40 22 . 37 7 75 Piercing . | . . . . . . . . . . . . Sneak Attacks 15 | . . . . . 6 . 4 . 4 . 1 Combat Hostiles 1 | . . . . . 1 . . . . . . Follow-up Attacks 81 | . . . . . 4 6 7 . 12 5 47 Damage Inflicted 10044 | . 90 346 501 . 968 1233 873 . 1488 268 4277 Guns 937 | . 90 346 501 . . . . . . . . Cannons 79 | . . . . . . . . . . . 79 Explosions 1604 | . . . . . . . . . 315 . 1289 Melee 7424 | . . . . . 968 1233 873 . 1173 268 2909 Ramming . | . . . . . . . . . . . . Kinetic 731 | . 90 346 216 . . . . . . . 79 Thermal 204 | . . . 204 . . . . . . . . Explosive 1604 | . . . . . . . . . 315 . 1289 Electromagnetic 81 | . . . 81 . . . . . . . . Impact 547 | . . . . . . . . . . . 547 Slashing 6877 | . . . . . 968 1233 873 . 1173 268 2362 Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . 1 1 1 . 17 Average Corruption 3 | . . . . . . . 1 1 1 . 13 Corruption Purged . | . . . . . . . . . . . . Effects 36 | . . . . . . . . . 5 . 31 Message Errors 6 | . . . . . . . . . 3 . 3 Matter Fused 6 | . . . . . . . . . . . 6 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . . 2 . 1 Parts Rejected 4 | . . . . . . . . . . . 4 Data Loss (minor) 3 | . . . . . . . . . . . 3 Misdirections 1 | . . . . . . . . . . . 1 Targeting Errors 12 | . . . . . . . . . . . 12 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1323 | . . . . . 145 457 181 . 187 31 322 Projectiles . | . . . . . . . . . . . . Explosions 110 | . . . . . . . . . 18 . 92 Melee 1213 | . . . . . 145 457 181 . 169 31 230 Knockbacks 3 | . . . . . . . . . . . 3 Impact 3 | . . . . . . . . . . . 3 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 31 | . . . . . . . . . 21 . 10 Shots 2 | . . . . . . . . . 1 . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 225 | . 12 12 124 225 . . . . . . 69 Average Temperature 23 | . 6 7 25 117 . . . . . . 15 Received Heat Transfer 1068 | . 12 84 63 . 72 45 48 . 114 18 612 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 2 Impact Corruptions 2 | . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 444 | . . . 444 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Peak Influence 973 | . 115 146 351 68 182 . . . . 372 973 Initial 214 | . . 48 24 68 32 . . . . 214 125 Average 210 | . 49 91 192 68 44 . . . . 240 515 Maximum Alert Level 3 | . . . 1 . . . . . . 1 3 Low Security (%) 66 | 100 100 100 60 100 100 . . . . . 35 Level 1 18 | . . . 39 . . . . . . 100 3 Level 2 7 | . . . . . . . . . . . 29 Level 3 7 | . . . . . . . . . . . 31 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 1 1 2 . 1 . . . . 1 9 Investigation . | . . . . . . . . . . . . Extermination 3 | . . . . . 1 . . . . . 2 Reinforcement 7 | . 1 1 2 . . . . . . 1 2 Assault 4 | . . . . . . . . . . . 4 Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Distress Signals 8 | . . 1 1 . . . . . 1 . 5 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 129 | . 8 8 13 . 4 6 9 . 29 7 45 Peak Tracking Total 8 | . 4 3 3 . 2 3 4 . 5 5 8 Tactical Retreats 8 | . . . 1 . . . . . 5 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Traps Triggered 1 | . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Machines Disabled 4 | . . . . . . . . . 1 . 3 Max in Single Turn . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Machines Accessed 21 | . 4 2 1 1 3 . 1 4 1 3 1 Terminals 13 | . 4 2 1 . 3 . . . 1 1 1 Fabricators 3 | . . . . 1 . . . . . 2 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 63 | . 8 7 2 2 8 . 1 27 1 5 2 Successful 41 | . 2 4 . . 4 . 1 27 1 2 . Failed 22 | . 6 3 2 2 4 . . . . 3 2 Catastrophic 5 | . 1 1 . 1 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 5 | . 3 2 . . . . . . . . . Terminals 29 | . 8 7 2 . 8 . . . 1 1 2 Fabricators 6 | . . . . 2 . . . . . 4 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 38 | . 2 3 . . 4 . 1 27 1 . . Record 11 | . . . . . . . . 11 . . . Part Schematic 6 | . . . . . 1 . . 5 . . . Robot Schematic 8 | . . . . . . . . 8 . . . Robot Analysis 1 | . . 1 . . . . . . . . . Prototype ID Bank 5 | . 1 . . . 1 . . 3 . . . Open Door 2 | . . . . . . . 1 . 1 . . Branch Access Points 2 | . 1 . . . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . Build 2 | . . . . . . . . . . 2 . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . Hacking Detections 15 | . 4 2 1 1 3 . . . . 3 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 8 . . . Robots Built 1 | . . . . . . . . . . 1 . Matter 153 | . . . . . . . . . . 153 . Time 40 | . . . . . . . . . . 40 . Total Robot Build Rating 1 | . . . . . . . . . . 1 . Part Schematics Acquired 6 | . . . . . 1 . . 5 . . . Parts Built 2 | . . . . . . . . . . 2 . Matter 234 | . . . . . . . . . . 234 . Time 117 | . . . . . . . . . . 117 . Total Part Build Rating 14 | . . . . . . . . . . 14 . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . 2 Robots Rewired 12 | . . . . . . . . . 11 1 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Total Allies 15 | . 1 . . . . . . . 12 2 . Largest Group 8 | . 1 1 1 1 1 1 1 1 7 8 6 Highest-Rated Group 352 | . 57 58 75 78 96 98 101 100 320 352 273 Highest-Rated Ally 128 | . 57 58 75 78 96 98 101 100 109 116 128 Total Orders . | . . . . . . . . . . . . Ally Attacks 216 | . 15 . 10 . 6 5 10 . 59 19 92 Total Damage 8661 | . 114 . 226 . 404 261 456 . 3055 786 3359 Kills 75 | . 3 . 4 . 3 4 6 . 24 6 25 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . . 2 . . Drone Launches 3 | . . . . . . . . . 3 . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Turns Passed 5995 | 55 292 578 426 163 647 674 565 147 1175 444 829 Spaces Moved 3719 | 39 191 277 230 144 505 527 380 87 596 249 494 Core 7 | 2 . . 2 . . . . . . . 3 Treads 3 | 3 . . . . . . . . . . . Legs 544 | . . . . . . . . . 417 91 36 Wheels 630 | 34 191 277 128 . . . . . . . . Hover 2535 | . . . 100 144 505 527 380 87 179 158 455 Flight . | . . . . . . . . . . . . Fastest Speed 46 | 50 100 140 46 46 46 51 51 170 120 106 60 Average Speed 100 | 102 119 140 105 46 60 51 81 170 151 122 108 Slowest Speed 250 | 160 140 140 200 46 106 51 170 170 170 150 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 30 | 4 40 31 22 4 12 63 54 71 48 10 12 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . Known Exits Taken 1 | . . . . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 9 | . . . . . . 8 . . 1 . . Spaces Dug 9 | . . . . . . 8 . . . . 1 Terrain Destroyed 76 | . . . . . . 8 . . 7 . 61 Melee 9 | . . . . . . 8 . . . . 1 Projectile 1 | . . . . . . . . . . . 1 AOE 66 | . . . . . . . . . 7 . 59 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Total 5640 | 51 243 416 380 242 829 893 613 86 829 385 673 Wait 1403 | 4 30 84 78 78 281 327 210 . 90 123 98 Move 3706 | 38 190 276 229 143 504 526 377 86 595 248 494 Hop 1 | . . . . . . . 1 . . . . Pick Up 55 | 3 8 17 6 7 4 4 4 . . 2 . Fast Attach 70 | 6 1 . 10 3 6 4 3 . 18 1 18 Attach 20 | . 1 2 2 3 4 . . . . 3 5 Detach 3 | . 1 . . . 1 . . . . . 1 Swap 15 | . 1 . 1 . 3 . 2 . 5 1 2 Drop 91 | . 3 4 31 8 12 8 4 . 15 4 2 Fire 73 | . 8 33 23 . . . . . 2 . 7 Melee 115 | . . . . . 14 24 12 . 17 2 46 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 88 | . . . . . . . . . 87 1 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Discovered new exit (range 11) 345 | -10/Materials | Identified exit to Mines 348 | -10/Materials | Entered another Materials area 348 | -9/Materials | Accompanied by 1 ally 348 | -9/Materials | Evolved 2 slots: Utility x2 490 | -9/Materials | Build established: Hauler-Mutant 884 | -9/Materials | Discovered new exit (range 9) 926 | -9/Materials | Entered another Materials area 926 | -8/Materials | Accompanied by 1 ally 926 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1219 | -8/Materials | Build established: Hauler-Tank 1301 | -8/Materials | Discovered new exit (range 15) 1352 | -8/Materials | Entered Factory 1352 | -7/Factory | Accompanied by 1 ally 1352 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1420 | -7/Factory | Discovered new exit (range 8) 1515 | -7/Factory | Entered another Factory area 1515 | -6/Factory | Accompanied by 1 ally 1515 | -6/Factory | Evolved 2 slots: Weapon x2 1813 | -6/Factory | Identified exit to Lower Caves 1927 | -6/Factory | Build established: Mutant 2162 | -6/Factory | Entered Lower Caves 2162 | -6/Lower Caves | Accompanied by 1 ally 2183 | -6/Lower Caves | Spotted B-75 Beast 2321 | -6/Lower Caves | Learned Factory security intel 2770 | -6/Lower Caves | Encountered a Warlord checkpoint 2802 | -6/Lower Caves | Discovered new exit (range 10) 2836 | -6/Lower Caves | Entered another Lower Caves area 2836 | -6/Lower Caves | Accompanied by 1 ally 2880 | -6/Lower Caves | Discovered new exit (range 11) 3017 | -6/Lower Caves | Found Prototype Device 3033 | -6/Lower Caves | Spotted B-75 Beast 3041 | -6/Lower Caves | Build established: Derelict-Mutant 3386 | -6/Lower Caves | Discovered new exit (range 4) 3393 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3401 | -6/Lower Caves | Entered Data Miner 3401 | -6/Data Miner | Accompanied by 1 ally 3401 | -6/Data Miner | Discovered new exit (range 6) 3434 | -6/Data Miner | Met Data Miner 3475 | -6/Data Miner | Learned location of Section 7 (-3) 3475 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3500 | -6/Data Miner | Received God Mode back door access code from Data Miner 3548 | -6/Data Miner | Entered Proximity Caves 3548 | -5/Proximity Caves | Accompanied by 1 ally 3624 | -5/Proximity Caves | Build established: Scavenger-Mutant 3812 | -5/Proximity Caves | Escorted by Enhanced Grunt 3825 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3854 | -5/Proximity Caves | Learned location of Armory (-3) 4173 | -5/Proximity Caves | Learned 8 Factory zone layouts 4224 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 4446 | -5/Proximity Caves | Discovered new exit (range 8) 4723 | -5/Proximity Caves | Entered Factory 4723 | -5/Factory | Accompanied by 7 allies 4723 | -5/Factory | Evolved 2 slots: Weapon x2 4724 | -5/Factory | Identified exit to Upper Caves 4989 | -5/Factory | Fabricated R-06 Scavenger? 5006 | -5/Factory | Fabricated Adv. Thermal Shield? 5128 | -5/Factory | Discovered new exit (range 7) 5167 | -5/Factory | Entered another Factory area 5167 | -4/Factory | Accompanied by 6 allies 5167 | -4/Factory | Evolved 2 slots: Weapon x2 5188 | -4/Factory | Build established: Commander-Mutant 5492 | -4/Factory | Garrison activated, responded to threat 5610 | -4/Factory | System corruption reached 10% 5654 | -4/Factory | Lost 12 parts (1p2n3u6w) 5667 | -4/Factory | First assault squad dispatched 5735 | -4/Factory | Incoming assault squad redirected 5798 | -4/Factory | Core integrity fell below 50% 5799 | -4/Factory | Found Prototype Slashing Weapon 5799 | -4/Factory | Identified Centrium Greatsword 5804 | -4/Factory | Found Centrium Greatsword 5837 | -4/Factory | Lost 4 parts (1n2u1w) 5935 | -4/Factory | Incoming assault squad redirected 5947 | -4/Factory | Incoming assault squad redirected 5986 | -4/Factory | Core integrity fell below 20% 5996 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05981_ Hvy. Mace follow-up attack on H-77 Assassin. 05982_ Slug penetrates Wall. 05982_ Imp. Heavy Armor Plating destroyed. 05982_ Slug penetrates Player 2. 05982_ Slug penetrates Wall. 05983_ R-10 Processor collects Terrain Scanner. 05984_ System corrupted: Centrium Greatsword targeting data glitched. 05984_ Hvy. Mace follow-up attack on H-77 Assassin. 05985_ Slug penetrates Player 2. 05986_ Slug penetrates H-77 Assassin. 05986_ R-10 Processor collects Unknown Wheel. 05988_ Slug penetrates Player 2. 05988_ Slug penetrates R-10 Processor. 05990_ R-10 Processor collects Med. Treads. 05991_ System corrupted: Centrium Greatsword targeting data glitched. 05991_ Slug penetrates Player 2. 05993_ System corrupted: Hvy. Mace rejected. 05994_ Destroyed Imp. Phase Shifter. 05995_ Slug penetrates Player 2. 05996_ Player 2 attaches Hcp. Storage Unit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ???????????###########???????????############????? | | ???????????# #???????????? """ #????? | | ???????????# #????????????# """ #????? | | ???????##??# #????????????# """ #????? | | ?##???# #??# #????????????# ####?? | | ?# ### #########+#####??????#?????# !!! + ??? | | ### ### #????# #???#########????# !!! #????? | | #" ## #="####?# ##### ###### #????? | | # =*# ### "## #######== ! # #????? | | !!##### # # ############+#####????? | | = %* ###R !!* k ##### #? | | = % % g gg u % %%% #? | | % ###@ g[ k ] #######? | | ##### #?# @[################??????? | | ## ###?#######?###h### % "#?????????????? | | ### # ##???????????## # ##?????????????? | | ### #####?????????????# ### """#??????????????? | | #?####?????????????????# #?# """#??????????????? | | #??????????????????????# #?# """#??????????????? | | #??????????????????????# #?# #??????????????? | | #?????????????????????? ?##+####???????????????? | | ######????????????????? ???????????????????????? | | #???????????????? ???????????????????????? | | #???????????????? ???????????????????????? | | #???????????????# ???????????????????????? | | ????????????????? ???????????????????????? | | "Y???????????????????###???????????????????????? | | """????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 100 Energy Generation 21 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 30 Resistance: EM 25 Evasion (%) 60 Melee Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Imp. Maneuvering Thrusters | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ R-06 Scavenger | x1 | -5/Factory | Preloaded Adv. Thermal Shield | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . 2 2 2 2 . . . . 2 2 . Power 2 | . . 1 . . . . . . 1 . . Propulsion 5 | . 2 . 1 1 . . . . 1 . . Utility 4 | . . 1 1 1 . . . . . 1 . Weapon 1 | . . . . . . . . . . 1 . Parts Attached 94 | . 8 5 19 2 10 1 3 . 15 4 27 Parts Lost 18 | . . . 1 . . . . . 3 . 14 Damage Taken 4820 | . 151 . 62 . 182 120 127 . 1356 18 2804 Core 821 | . 24 . 15 . 19 19 20 . 121 . 603 Player 2/Cogmind (%) 50 | . 50 . 100 . 45 100 25 . 47 . 52 Absorbed by Shields . | . . . . . . . . . . . . Damage Inflicted 7592 | . 114 . 226 . 404 261 456 . 2824 214 3093 Player 2/Cogmind (%) 43 | . 55 . 31 . 29 17 34 . 65 44 41 Combat Hostiles Destroyed 52 | . 1 . 2 . 3 4 6 . 20 2 14 Player 2/Cogmind (%) 57 | . 33 . 22 . 60 50 75 . 76 66 53 Game ------ Seed ArmageddonFissionAutogun Manual? 0 Play Time 00:55:08 Cumulative 172.1 hours Start 2020.11.08 @ 20:32:43 End 2020.11.08 @ 21:25:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 219 Rogue 176 Adventurer 3 Explorer 40 Win Type - Total 4 Types 3/1/0/0/0/0/0/0/0 Lore% 54 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3eb7b14-9715-4193-a4e7-2ced848ff987