Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 21:02:35 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (146) 730 Value Destroyed (4779) 4779 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1225) 1225 TOTAL SCORE: 11374 Bonus ------- High Alert Combat Kills 944 Follower Combat Kills 255 Met Data Miner 300 Friendly Fire -274 Cogmind --------- Core Integrity 0/850 Matter 246/300 Energy 100/100 System Corruption 8% Temperature Cool (30) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Improved Hacking Suite Disruptor Cannon Peak State ------------ > --- POWER ------------ Backup Power III > --- PROPULSION ------- Xenon Bombardment Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Targeting Computer Target Analyzer Core Analyzer System Shield > --- WEAPON ----------- Heavy EM Shotgun Energy Construct/G Ballistic HMG Construct/G > --- INVENTORY -------- Target Analyzer Missile Launcher Missile Launcher Missile Launcher Missile Launcher [Rating: 67] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Improved Cesium-ion Thruster Utility System Shield Device Armored Scrap Engine Storage Medium Storage Unit Processor Target Analyzer Hackware System Shield Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Constructs Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . 4 2 . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . Utility 5 | . . . 1 . . 3 1 . . . . Weapon 2 | . . . . . . 1 1 . . . . Parts Attached 90 | . 13 . 11 13 1 16 12 9 3 . 12 Power 7 | . 2 . . 1 . . 2 1 1 . . Engine 3 | . 2 . . 1 . . . . . . . Core 4 | . . . . . . . 2 1 1 . . Reactor . | . . . . . . . . . . . . Propulsion 16 | . 4 . 3 4 . 4 . . . . 1 Treads 8 | . 2 . 2 3 . 1 . . . . . Leg . | . . . . . . . . . . . . Wheel 2 | . . . 1 1 . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight 5 | . 2 . . . . 3 . . . . . Utility 24 | . 3 . 4 . . 6 6 2 . . 3 Device 4 | . . . . . . 2 1 . . . 1 Storage 2 | . 1 . . . . . 1 . . . . Processor 8 | . . . 1 . . 2 2 2 . . 1 Hackware 7 | . . . 2 . . 2 2 . . . 1 Protection 3 | . 2 . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 43 | . 4 . 4 8 1 6 4 6 2 . 8 Energy Gun 4 | . 1 . . . . . 2 1 . . . Energy Cannon 14 | . 3 . 2 4 1 . . 2 . . 2 Ballistic Gun 3 | . . . . . . . . 1 1 . 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 22 | . . . 2 4 . 6 2 2 1 . 5 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . 1 . . 1 . 1 1 . . . 1 Parts Lost 29 | . 1 . 1 2 . 8 2 . 1 . 14 Power 2 | . 1 . . . . 1 . . . . . Propulsion 8 | . . . 1 1 . 2 . . 1 . 3 Utility 10 | . . . . . . 1 2 . . . 7 Weapon 9 | . . . . 1 . 4 . . . . 4 Highest Loss Streak 6 | . 1 . 1 1 . 6 1 . 1 . 6 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 83 | . 98 100 97 99 100 74 80 81 76 73 46 Engine 7 | . 13 14 11 11 11 5 2 . . . . Core 1 | . . . . . . . 3 6 5 6 4 Treads 12 | . 5 28 24 27 22 13 . . . . . Leg 2 | . 20 . . . . . . . . . . Wheel 2 | . . . 7 5 11 2 . . . . . Flight 4 | . 1 . . . . 1 20 20 17 13 6 Device 3 | . . . . . . 12 7 . . . . Storage 7 | . 14 14 11 11 11 7 1 . . . . Processor 8 | . . . 2 . . 11 20 24 26 26 17 Hackware 11 | . . . 13 22 22 5 10 20 20 20 12 Protection 2 | . 13 14 5 . . . . . . . . Energy Gun 3 | . 6 . . . . 5 10 2 . . . Energy Cannon 8 | . 5 28 17 16 22 5 . 1 . . . Ballistic Gun 2 | . 16 . . . . . . 2 5 6 . Launcher 2 | . . . 5 5 . . 1 2 . . 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 32 | 11 29 29 30 30 26 32 21 19 13 12 12 Greatest Support 60 | 20 40 40 60 60 10 46 18 18 18 12 12 Greatest Overweight (x) 5 | . 5 . 2 2 2 3 1 1 . . 2 Average Overweight (x) . | . . . 1 1 2 1 . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 5 5 5 5 Average Capacity 8 | . 9 10 10 10 10 10 6 5 5 5 5 Most Carried 10 | . 10 9 10 10 10 10 10 5 5 5 5 Average Carried 8 | . 8 9 9 9 9 9 5 4 5 5 4 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 5 5 5 Final Carried 10 | 6 9 9 10 10 10 8 5 5 5 5 3 Scrap Engine Consumption 30 | . . . . . . 16 14 . . . . Constructs Created 4 | . . . . . . 2 2 . . . . Constructs Modified 2 | . . . . . . 1 1 . . . . Class Distribution -------------------- 31% | Hacker-Mutant 30% | Mutant 14% | Hacker-Sprinter 13% | Gunner 5% | Sprinter 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -9/Recycling Gunner | -7/Factory Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Dat Pro Matter Collected 2203 | 200 251 . 230 358 12 352 181 192 130 . 297 Remotely . | . . . . . . . . . . . . Salvage Created 4991 | . 358 123 505 962 245 1440 756 59 190 . 353 Parts 278 | . 26 10 39 77 11 48 36 12 10 . 9 Haulers Intercepted 12 | . . . 3 5 . 2 1 . . . 1 Recyclers Shooed 3 | . 2 . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . 9 9 . 8 Prevented 1 | . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 103 | . 10 3 11 23 4 25 10 4 5 . 8 Guns 16 | . 10 . . . . 2 2 1 1 . . Cannons 30 | . . 3 7 7 2 10 . 1 . . . AOE 51 | . . . 4 14 2 9 8 2 4 . 8 Classes Destroyed 16 | . 5 . 4 1 1 5 . . . . . Worker 9 | . 1 . 2 . . 3 3 . . . . Builder 4 | . . . 2 2 . . . . . . . Tunneler 3 | . . . . . . 1 2 . . . . Hauler 12 | . . . 3 5 . 2 1 . . . 1 Recycler 5 | . 1 1 . 1 1 . 1 . . . . Mechanic 2 | . . . . . . 2 . . . . . Operator 4 | . 1 . . 1 . 1 1 . . . . Watcher 2 | . . . . 1 . 1 . . . . . Swarmer 23 | . 6 3 2 7 . 1 . 4 . . . Grunt 62 | . 4 . 6 11 1 20 9 . 3 . 8 Brawler 2 | . . . 1 . 1 . . . . . . Duelist 2 | . . . . . . 1 . . 1 . . Sentry 10 | . . . 2 5 1 2 . . . . . Demolisher 1 | . . . . . 1 . . . . . . Hunter 2 | . . . . . . 1 1 . . . . Programmer 3 | . . . . . . 2 . . 1 . . Best Kill Streak 11 | . 4 3 8 11 5 8 6 4 4 . 6 Combat Bots Only 8 | . 3 3 3 8 4 7 4 4 4 . 5 Max Kills in Single Turn 5 | . 1 2 4 5 3 5 3 2 2 . 2 Gunslinging . | . . . . . . . . . . . . Exploded 5 | . . . 2 5 2 4 1 2 2 . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Dat Pro Hostile Shots Fired 459 | . 84 2 19 56 10 119 57 6 14 . 92 Missed 157 | . 26 1 7 22 5 32 22 3 7 . 32 Damage Taken 5202 | . 499 10 217 510 132 1773 671 41 113 . 1236 Core 1528 | . 80 . 41 106 6 432 170 . 16 . 677 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 183 | . . . 35 . . 148 . . . . . Core Remaining (%) 66 | 100 . 68 . . 61 38 . . . . . Volleys Fired 267 | . 37 3 26 49 4 71 32 2 13 . 30 Largest 3 | . 2 2 2 2 2 2 3 2 1 . 1 Hottest 182 | . 112 112 112 112 112 182 138 119 36 . 81 Shots Fired 455 | . 74 6 41 94 7 122 65 4 13 . 29 Gun 193 | . 72 . . . . 53 55 2 8 . 3 Cannon 181 | . 2 6 31 76 7 54 . 1 . . 4 Launcher 81 | . . . 10 18 . 15 10 1 5 . 22 Special . | . . . . . . . . . . . . Kinetic 84 | . 58 . . . . . 15 . 8 . 3 Thermal 53 | . 14 . . . . . 37 2 . . . Explosive 81 | . . . 10 18 . 15 10 1 5 . 22 Electromagnetic 237 | . 2 6 31 76 7 107 3 1 . . 4 Robot Hit Streak 14 | . 6 5 11 8 4 14 13 3 5 . 9 Robot Miss Streak 4 | . 3 . 4 2 1 4 2 2 3 . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 265 | . 43 3 25 44 5 74 41 3 8 . 19 Core Hits 231 | . 19 4 24 36 5 57 40 5 10 . 31 Critical Kills 3 | . 1 . . . . . 1 . 1 . . Critical Parts Destroyed 2 | . . . . . . . . . 2 . . Critical Strikes 8 | . 1 . . . 1 2 1 . 3 . . Destroy 5 | . 1 . . . . . 1 . 3 . . Corrupt 3 | . . . . . 1 2 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12944 | . 497 79 1327 2201 253 3935 1919 231 464 . 2038 Guns 1681 | . 470 . . . . 560 582 39 30 . . Cannons 3227 | . 25 79 442 831 120 1656 . 26 . . 48 Explosions 7984 | . . . 860 1362 129 1706 1337 166 434 . 1990 Melee . | . . . . . . . . . . . . Ramming 52 | . 2 . 25 8 4 13 . . . . . Kinetic 582 | . 363 . . . . . 189 . 30 . . Thermal 1291 | . 107 . 30 85 129 463 438 39 . . . Explosive 7098 | . . . 830 1277 . 1147 1254 166 434 . 1990 Electromagnetic 3921 | . 25 79 442 831 120 2312 38 26 . . 48 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . 1 1 . 2 2 9 . . 1 1 8 Average Corruption 2 | . 1 1 . 2 2 3 . . 1 1 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 32 | . 1 . . 2 2 17 . . . 1 9 Message Errors 4 | . . . . . 1 2 . . . . 1 Matter Fused 5 | . . . . 2 . 3 . . . . . Heat Flow Errors 8 | . 1 . . . . 4 . . . . 3 Energy Discharges 3 | . . . . . . 2 . . . . 1 Parts Rejected 1 | . . . . . . 1 . . . . . Data Loss (minor) 5 | . . . . . . 4 . . . . 1 Data Loss (major) 4 | . . . . . . 1 . . . 1 2 Weapon Failures 2 | . . . . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 268 | . . . 16 30 . 141 49 . . . 32 Projectiles 32 | . . . 10 . . 22 . . . . . Explosions 236 | . . . 6 30 . 119 49 . . . 32 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 1089 | . . . 83 156 50 567 160 . . . 73 Shots 27 | . . . 2 4 1 14 4 . . . 2 Rammed 9 | . 1 . 3 3 1 1 . . . . . Targets Rammed 11 | . 1 . 3 4 1 2 . . . . . Kicked . | . . . . . . . . . . . . Crushed 2 | . . . . 1 . 1 . . . . . Highest Temperature 307 | . 259 126 96 307 162 288 114 48 23 . 260 Average Temperature 71 | . 37 54 35 79 93 102 19 21 19 . 74 Received Heat Transfer 1170 | . 90 . 30 108 30 354 186 . 36 . 336 Effects 2 | . . . . 2 . . . . . . . Interference 2 | . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 9 | . . . . 3 . 6 . . . . . Combat Hostiles 6 | . . . . 2 . 4 . . . . . Parts Fried 26 | . . . 1 3 . 22 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . . 2 . . . . Heat Transferred 1468 | . 250 . 50 150 150 300 568 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . . 1 1 1 2 2 . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Dat Pro Peak Influence 1257 | . 221 141 372 903 444 1162 1257 . . . . Initial 569 | . . 66 54 84 326 162 569 . . . . Average 464 | . 124 138 158 601 363 628 809 . . . . Maximum Alert Level 4 | . 1 . 1 3 2 4 4 . . . . Low Security (%) 34 | . 96 100 60 14 15 9 . . . . . Level 1 13 | . 3 . 39 10 36 11 . . . . . Level 2 23 | . . . . 15 48 39 53 . . . . Level 3 23 | . . . . 59 . 30 23 . . . . Level 4 5 | . . . . . . 9 22 . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 27 | . 3 . . 5 . 7 11 . . . 1 Investigation 15 | . 2 . . 4 . 3 6 . . . . Extermination 2 | . . . . . . 2 . . . . . Reinforcement 7 | . 1 . . 1 . 1 4 . . . . Assault 3 | . . . . . . 1 1 . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced 3 | . . . . . . 1 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Dat Pro Distress Signals 5 | . 1 . 3 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 155 | . 17 1 22 28 4 36 13 4 5 . 25 Peak Tracking Total 8 | . 5 . 5 8 3 5 5 2 4 . 7 Tactical Retreats 7 | . . . . . . 2 1 . . . 4 Traps | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Dat Pro Traps Triggered 9 | . . . . 2 . 4 3 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Dat Pro Machines Disabled 40 | . 1 . 3 9 . 22 5 . . . . Max in Single Turn 6 | . 1 . 2 1 . 6 3 . . . . Garrison Access 2 | . . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged 1 | . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Dat Pro Machines Accessed 34 | . 6 1 4 4 2 6 6 . 1 4 . Terminals 20 | . 5 1 3 3 1 4 3 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . 1 . 1 . . 1 1 . . . . Recycling Units 2 | . . . . 1 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . 1 1 . . . . Total Hacks 134 | . 18 2 19 19 11 15 18 . 4 28 . Successful 75 | . 7 . 13 6 5 8 4 . 4 28 . Failed 59 | . 11 2 6 13 6 7 14 . . . . Catastrophic 18 | . 4 1 2 3 1 1 6 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 52 | . 11 2 10 7 10 4 8 . . . . Terminals 85 | . 17 2 17 15 10 12 12 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . 1 . 2 . . 2 2 . . . . Recycling Units 5 | . . . . 4 1 . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . Garrison Access 3 | . . . . . . 1 2 . . . . Terminal Hacks 60 | . 6 . 9 4 4 3 2 . 4 28 . Record 15 | . . . . . . . . . 4 11 . Part Schematic 10 | . . . 1 . . . . . . 9 . Robot Schematic 9 | . . . 2 . . . 2 . . 5 . Prototype ID Bank 8 | . 2 . 1 1 1 . . . . 3 . Open Door 1 | . . . . 1 . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 3 | . . . 1 1 1 . . . . . . Unreport Threat 5 | . . . 3 . 2 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . Investigation Status 1 | . . . . . . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 5 | . . . 2 . . 2 1 . . . . Scan Component 2 | . . . 1 . . 1 . . . . . Repair 2 | . . . 1 . . 1 . . . . . Refit 1 | . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 8 | . 1 . 2 1 1 2 1 . . . . Terminals 5 | . 1 . 2 . . 2 . . . . . Botnet 3 | . . . 2 . . 1 . . . . . Operators 1 | . 1 . . . . . . . . . . Sabotage 1 | . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . 1 1 . . . . . . Tunnel 2 | . . . . 1 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Extract 1 | . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 6 1 3 2 1 3 5 . . . . Full Trace Events 16 | . 4 1 2 2 1 1 5 . . . . Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . 2 . . . 2 . . 5 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 20 | . . . 1 . . . 10 . . 9 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . 1 . . . . . Time 58 | . . . 26 . . 32 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Dat Pro Total Allies 6 | . . 3 . . 2 . . . . . 1 Largest Group 3 | . . 3 3 1 2 2 . . . . 1 Highest-Rated Group 96 | . . 40 40 16 13 13 . . . . 96 Highest-Rated Ally 96 | . . 16 16 16 8 8 . . . . 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 63 | . . . 47 3 . 4 . . . . 9 Total Damage 965 | . . . 484 51 . 15 . . . . 415 Kills 12 | . . . 10 . . . . . . . 2 Allies Corrupted 1 | . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Dat Pro Turns Passed 4189 | . 603 85 440 700 209 998 372 147 132 33 470 Spaces Moved 3944 | 1 276 48 246 393 159 648 610 368 318 99 778 Core 223 | . . . . . . 13 . . . . 210 Treads 573 | . 68 48 75 180 . 202 . . . . . Legs 201 | 1 200 . . . . . . . . . . Wheels 815 | . . . 171 213 159 272 . . . . . Hover 20 | . . . . . . . . . . . 20 Flight 2112 | . 8 . . . . 161 610 368 318 99 548 Fastest Speed 30 | 120 120 160 110 110 110 30 30 30 30 32 32 Average Speed 76 | 120 154 160 125 133 110 110 30 32 30 32 48 Slowest Speed 435 | 120 435 160 240 240 110 200 100 100 32 32 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 8 | . . . . . . 2 4 1 1 . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 2 38 8 30 52 36 19 18 62 61 80 81 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . . . 1 1 . . . . 1 . Known Exits Taken 5 | . . . 1 1 . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . . . . Scrap Searched 22 | . . . . . . . . 14 3 . 5 Spaces Dug 14 | . . . . 14 . . . . . . . Terrain Destroyed 822 | . . . 78 168 2 250 106 10 26 . 182 Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . 1 . . . . . AOE 821 | . . . 78 168 2 249 106 10 26 . 182 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Dat Pro Total 4629 | . 384 50 331 465 186 814 734 393 335 99 838 Wait 141 | . 36 . 33 . . 47 13 . 2 1 9 Move 3917 | . 275 47 245 392 158 643 601 365 315 98 778 Hop 8 | . . . . . . 2 4 1 1 . . Pick Up 38 | . 6 . 7 1 2 13 2 5 . . 2 Fast Attach 36 | . 10 . 4 2 . 7 4 4 1 . 4 Attach 24 | . 1 . 2 1 . 9 4 2 . . 5 Detach 26 | . 3 . 1 1 . 8 6 3 . . 4 Swap 31 | . 2 . 5 11 1 . 4 3 2 . 3 Drop 59 | . 13 . 5 4 3 12 10 8 1 . 3 Fire 267 | . 37 3 26 49 4 71 32 2 13 . 30 Melee . | . . . . . . . . . . . . Ram 3 | . . . 2 . 1 . . . . . . Kick . | . . . . . . . . . . . . Crush 8 | . 1 . 1 4 . 2 . . . . . Escape Stasis 54 | . . . . . . . 54 . . . . Rewire 17 | . . . . . 17 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner -5/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 580 | -10/Materials | Discovered new exit (range 15) 604 | -10/Materials | Entered Mines 660 | -10/Mines | Discovered new exit (range 11) 679 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 689 | -10/Mines | Entered Materials 689 | -9/Materials | Accompanied by 3 allies 689 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 746 | -9/Materials | Repaired Lgt. Armor Plating 939 | -9/Materials | Identified exit to Mines 939 | -9/Materials | Identified exit to Storage 1129 | -9/Materials | Entered Storage 1129 | -9/Storage | Accompanied by 1 ally 1224 | -9/Storage | Build established: Hacker-Mutant 1263 | -9/Storage | Destroyed 8 combat bots 1450 | -9/Storage | Destroyed 8 combat bots 1792 | -9/Storage | Identified exit to Recycling 1807 | -9/Storage | Used back door to open Recycling access 1829 | -9/Storage | Entered Recycling 1830 | -9/Recycling | Found Scrap Engine 2020 | -9/Recycling | Discovered new exit (range 16) 2038 | -9/Recycling | Entered Factory 2038 | -7/Factory | Accompanied by 2 allies 2038 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 2475 | -7/Factory | Repaired Imp. Treads 2591 | -7/Factory | Build established: Gunner 2838 | -7/Factory | First assault squad dispatched 2934 | -7/Factory | Core integrity fell below 50% 2960 | -7/Factory | Lost 6 parts (2n1u3w) 2968 | -7/Factory | Destroyed 7 combat bots 3028 | -7/Factory | Discovered new exit (range 4) 3029 | -7/Factory | Discovered new exit (range 9) 3036 | -7/Factory | Entered another Factory area 3036 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3395 | -6/Factory | Discovered new exit (range 15) 3408 | -6/Factory | Entered Lower Caves 3493 | -6/Lower Caves | Encountered a Warlord checkpoint 3551 | -6/Lower Caves | Discovered new exit (range 14) 3555 | -6/Lower Caves | Identified exit to Lower Caves 3555 | -6/Lower Caves | Entered another Lower Caves area 3561 | -6/Lower Caves | Discovered new exit (range 14) 3575 | -6/Lower Caves | Learned Extension trap positions 3575 | -6/Lower Caves | Learned Factory stockpile data 3575 | -6/Lower Caves | Learned Research security intel 3575 | -6/Lower Caves | Learned Armory garrison access intel 3588 | -6/Lower Caves | Build established: Hacker-Sprinter 3670 | -6/Lower Caves | Identified exit to Data Miner 3687 | -6/Lower Caves | Entered Data Miner 3687 | -6/Data Miner | Discovered new exit (range 6) 3692 | -6/Data Miner | Met Data Miner 3700 | -6/Data Miner | Learned location of Section 7 (-3) 3700 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3705 | -6/Data Miner | Received God Mode back door access code from Data Miner 3719 | -6/Data Miner | Identified exit to Proximity Caves 3720 | -6/Data Miner | Entered Proximity Caves 3753 | -5/Proximity Caves | Escorted by Enhanced Grunt 3773 | -5/Proximity Caves | Spotted B-75 Beast 3774 | -5/Proximity Caves | Lost 3 parts (2u1w) 4048 | -5/Proximity Caves | Core integrity fell below 50% 4096 | -5/Proximity Caves | Lost 6 parts (2n3u1w) 4132 | -5/Proximity Caves | Core integrity fell below 20% 4182 | -5/Proximity Caves | Lost 3 parts (1u2w) 4186 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4186 | -5/Proximity Caves | Discovered new exit (range 10) 4190 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04109_ Found Neutrino Core. 04109_ Found Utility Shielding. 04109_ Found 19 Matter. 04110_ Dropped Prc. Energy Filter. 04110_ Acquired Neutrino Core. 04112_ Acquired 4 matter. 04121_ System corrupted: Heat flow error (+255). 04129_ Missile Launcher destroyed. 04143_ The unstable cave ceiling collapses. 04151_ Hacking Suite destroyed. 04165_ System corrupted: Heat flow error (+259). 04184_ System corrupted: Substantial component data lost. 04186_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 04186_ EXIT=FOUND 04190_ Y-72 Warden: "REQUESTING BACKUP." 04190_ C-30 ARC bursts open, deploying its payload. 04190_ G-67 Veteran unfolds itself. 04190_ L-41 Fighter unfolds itself. 04190_ G-50 Soldier unfolds itself. 04190_ E-15 Imp unfolds itself. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???####????????????????????????????????????????? | | ### ##???????????????????????????????????????? | | ##??????????????????????????????????????? | | #???????? ??#????????????????????????? | | ? ?? ???????????????????????? | | #### ? ?# #?????##????????????????? | | ###???? #### ?# ?# #????? ?????????????????? | | #???????#???????# ## #???? ?????????????????? | | ##???????????????# #??? ??????????????????? | | #??????????????### #### ???????????????????? | | #??????????????# # /????????????????????? | | #???????????????# #?????#??????????????? | | #????????????????# #?### #??????????????? | | ??????????????????# ? #??????????????? | | ??????????????????# ### #??????????????? | | ??????????????????# e #???????????????? | | ??????????????????# glg#????????????????? | | ??????????????????# @ g#?????????????????? | | ##???????#????????# ; ## $##?????????????????? | | ##????? #????????# ####? #??????????????????? | | ###### #????????# ##??? ####???????????????? | | ####?????# #??? #???????????????? | | ######## #??##### #??? #???????????????? | | ####### #### ## #??# #???????????????? | | # ## ## ##? ##??????????????? | | # """ #?# ## #??????????????? | | # """ ### ## ##??????????????? | | # """ ## ##???????????????? | | # """ #### #?????????????????? | | ###### #?????????????????? | | #### ##?## #?????????????????? | | ##?## #??# ####?????????????????? | | #### #??# ##????????????????????? | | ## #??# #?????????????????????? | | ##?? #?????????????????????? | | ### ######?? #?????????????????????? | | #??##########???????### ##?????????????????????? | | ??????????????????????###??????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 30 Item Schematics ----------------- Hammer | -9/Materials | Hacked Hacking Suite | -6/Factory | Extracted Particle Charger | -6/Factory | Extracted Nuclear Pulse Thruster | -6/Factory | Extracted Thermic Laser | -6/Factory | Extracted Sml. Matter Pod | -6/Factory | Extracted Insulated Plating | -6/Factory | Extracted Hvy. Machine Gun | -6/Factory | Extracted Imp. Reaction Control System | -6/Factory | Extracted Imp. Sensor Array | -6/Factory | Extracted Weapon Cycler | -6/Factory | Extracted Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Adv. Concussive RPG | -6/Data Miner | Free Adv. Force Field | -6/Data Miner | Free Robot Schematics ------------------ O-16 Technician | -9/Materials | Hacked Y-45 Defender | -9/Materials | Hacked T-07 Excavator | -6/Factory | Hacked S-27 Virus | -6/Factory | Hacked B-60 Warrior | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeCompositeTearclaws Manual? 0 Play Time 00:41:50 Cumulative 730.6 hours Start 2024.05.11 @ 14:27:44 End 2024.05.11 @ 21:02:35 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 792 Rogue 517 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 83 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 951da878-11af-4874-b371-4b40d3958d2d