Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.09 @ 12:01:50

Player: MooMoo

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (27)      135
Value Destroyed (726)      726
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 2372

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/400
Matter                     160/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (500) Ox9
Location                   -6/Proximity Caves

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (3) ---
                 (None)
>            --- UTILITY (3) ------
       Small Storage Unit
   Makeshift ECM Suite
             Power Shielding
>            --- WEAPON (2) -------
   Makeshift Axe
             CR-A16's Pointy Stick
>            --- INVENTORY (8) ----
   Makeshift Power Source
             Terrain Scanner
             Terrain Scan Processor
   Makeshift Salvage Targeting Computer
             Hacking Drone Bay
             Rocket Launcher
             Rocket Launcher
   Makeshift Spear

 Peak State 
------------
>            --- POWER ------------
   Makeshift Power Source
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
       Small Storage Unit
             Power Shielding
       Light Armor Plating
>            --- WEAPON -----------
   Makeshift Axe
   Makeshift Spear
>            --- INVENTORY --------
  Reinforced Ion Engine
             Terrain Scanner
             Terrain Scan Processor
   Makeshift Salvage Targeting Computer
   Makeshift ECM Suite
             Hacking Drone Bay
             Rocket Launcher
             Rocket Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Power Shielding
  Device                   Makeshift ECM Suite
  Storage                  Small Storage Unit
  Protection               Power Shielding
Weapon                     Rocket Launcher
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             30   | 5   1   11  6   7   .   
  Power                    5    | 1   .   .   2   2   .   
    Engine                 5    | 1   .   .   2   2   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   3   3   .   .   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    6    | .   .   3   3   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | .   1   3   1   1   .   
    Device                 1    | .   .   .   .   1   .   
    Storage                1    | .   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   1   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 2   .   5   .   4   .   
    Energy Gun             4    | 2   .   1   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   3   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        2    | .   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 16   | .   .   11  2   .   3   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               8    | .   .   3   2   .   3   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   5    | .   .   5   .   .   .   
  Highest Loss Streak      5    | .   .   5   3   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   77  70  79  87  88  
  Engine                   11   | .   14  9   11  11  11  
  Treads                   6    | .   28  8   .   .   .   
  Leg                      22   | .   .   15  22  33  22  
  Device                   1    | .   .   .   .   2   11  
  Storage                  8    | .   .   5   11  11  11  
  Protection               14   | .   6   12  12  19  11  
  Energy Gun               9    | .   28  9   11  2   .   
  Launcher                 3    | .   .   8   11  .   .   
  Slashing Weapon          2    | .   .   .   .   3   11  
  Piercing Weapon          2    | .   .   .   .   4   11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             30   | 9   10  19  26  30  30  
  Greatest Support         40   | 40  40  40  30  30  30  
  Greatest Overweight (x)  9    | .   .   4   5   .   9   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 8    | 5   5   8   8   8   8   
  Average Capacity         7    | 5   5   6   8   8   8   
  Most Carried             8    | 2   4   8   6   8   8   
  Average Carried          6    | .   3   5   5   7   8   
  Final Capacity           8    | 5   5   8   8   8   8   
  Final Carried            8    | 2   4   6   6   8   8   

 Class Distribution 
--------------------
 64% | Scavenger-Mutant
 35% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           531  | 239 11  140 122 19  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            807  | .   212 419 176 .   .   
  Parts                    52   | .   10  30  12  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  21   | .   4   12  5   .   .   
  Guns                     7    | .   4   2   1   .   .   
  AOE                      14   | .   .   10  4   .   .   
Classes Destroyed          9    | .   4   5   .   .   .   
  Worker                   1    | .   1   .   .   .   .   
  Builder                  2    | .   .   2   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   
  Grunt                    13   | .   1   9   3   .   .   
  Brawler                  3    | .   .   1   2   .   .   
  Sentry                   2    | .   .   2   .   .   .   
Best Kill Streak           12   | .   5   12  3   .   .   
  Combat Bots Only         8    | .   3   8   3   .   .   
Max Kills in Single Turn   6    | .   2   6   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   3   2   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        164  | .    32   95   2    .    35   
  Missed                   41   | .    8    23   1    .    9    
Damage Taken               1808 | .    213  1014 80   .    501  
  Core                     425  | .    7    202  11   .    205  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  49   | .    .    18   .    .    31   
Core Remaining (%)         98   | 100  97   .    .    .    .    
Volleys Fired              42   | .    17   21   4    .    .    
  Largest                  2    | .    2    2    2    .    .    
  Hottest                  90   | .    90   90   89   .    .    
Shots Fired                74   | .    34   32   8    .    .    
  Gun                      53   | .    34   15   4    .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 21   | .    .    17   4    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    1    .    .    .    
  Thermal                  28   | .    17   7    4    .    .    
  Explosive                21   | .    .    17   4    .    .    
  Electromagnetic          24   | .    17   7    .    .    .    
  Robot Hit Streak         7    | .    2    4    7    .    .    
  Robot Miss Streak        4    | .    4    3    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           38   | .    13   17   6    .    2    
  Core Hits                46   | .    8    30   7    .    1    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    2    
  Piercing                 3    | .    .    .    .    .    3    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    2    
Damage Inflicted           1498 | .    201  921  313  .    63   
  Guns                     355  | .    201  110  44   .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1080 | .    .    811  269  .    .    
  Melee                    63   | .    .    .    .    .    63   
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  207  | .    112  51   44   .    .    
  Explosive                1080 | .    .    811  269  .    .    
  Electromagnetic          148  | .    89   59   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 63   | .    .    .    .    .    63   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    1    .    
  Average Corruption       1    | .    .    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  6    | .    .    4    1    1    .    
    Message Errors         2    | .    .    1    1    .    .    
    Matter Fused           2    | .    .    1    .    1    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            29   | .    .    .    29   .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               29   | .    .    .    29   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      118  | .    .    50   68   .    .    
  Shots                    4    | .    .    2    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        246  | .    246  182  47   .    8    
  Average Temperature      78   | .    91   77   23   .    8    
  Received Heat Transfer   636  | .    36   423  6    .    171  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         592  | .    333  148  111  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             444  | .   127 444 235 .   .   
  Initial                  87   | .   .   53  87  .   .   
  Average                  166  | .   93  246 180 .   .   
Maximum Alert Level        2    | .   .   2   1   .   .   
  Low Security (%)         71   | 100 100 39  76  .   .   
  Level 1                  18   | .   .   33  23  .   .   
  Level 2                  9    | .   .   26  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   .   5   .   .   .   
  Investigation            3    | .   .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           2    | .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              38   | .   8   20  5   .   5   
  Peak Tracking Total      6    | .   6   6   3   .   3   
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            2    | .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          1    | .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          9    | .   2   6   .   1   .   
  Terminals                7    | .   2   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                25   | .   4   14  .   7   .   
  Successful               18   | .   3   8   .   7   .   
  Failed                   7    | .   1   6   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                14   | .   4   10  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             14   | .   3   4   .   7   .   
  Record                   5    | .   1   4   .   .   .   
  Part Schematic           7    | .   .   .   .   7   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   2   4   .   .   .   
  Full Trace Events        3    | .   .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   2   .   8   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  -6  
-------------              Run  | Yrd Mat Mat Min Zio Pro 
Turns Passed               2064 | 81  323 413 301 908 38  
Spaces Moved               1360 | 46  163 245 152 739 15  
  Core                     20   | 2   .   13  3   .   2   
  Treads                   291  | 44  163 84  .   .   .   
  Legs                     1049 | .   .   148 149 739 13  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 120 120 120 120 
  Average Speed            135  | 155 160 138 171 120 184 
  Slowest Speed            500  | 160 160 250 300 120 500 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       32   | 4   37  32  42  74  5   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          138  | .   .   97  41  .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      138  | .   .   97  41  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      1490 | 54  191 284 181 761 19  
  Wait                     34   | .   9   .   20  4   1   
  Move                     1355 | 45  162 244 151 738 15  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  18   | 4   2   7   .   5   .   
  Fast Attach              17   | 3   1   7   4   2   .   
  Attach                   9    | 2   .   4   1   2   .   
  Detach                   2    | .   .   .   .   2   .   
  Swap                     4    | .   .   .   1   3   .   
  Drop                     6    | .   .   1   .   5   .   
  Fire                     42   | .   17  21  4   .   .   
  Melee                    3    | .   .   .   .   .   3   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   12 | -11/Scrapyard      | Discovered new exit (range 13)
   82 | -11/Scrapyard      | Entered Materials
  241 | -10/Materials      | Discovered new exit (range 15)
  308 | -10/Materials      | Build established: Mutant
  322 | -10/Materials      | Discovered new exit (range 19)
  405 | -10/Materials      | Entered another Materials area
  405 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  604 | -9/Materials       | Lost 5 parts (2n1u2w)
  622 | -9/Materials       | Destroyed 8 combat bots
  800 | -9/Materials       | Discovered new exit (range 16)
  809 | -9/Materials       | Lost 4 parts (1p1n2w)
  818 | -9/Materials       | Entered Mines
  819 | -9/Mines           | Core integrity fell below 50%
  853 | -9/Mines           | Lost 3 parts (2n1u)
 1024 | -9/Mines           | Build established: Scavenger-Mutant
 1116 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1119 | -9/Mines           | Entered Zion
 1178 | -7/Zion            | System corruption cleaned by Quarantine Array
 1510 | -7/Zion            | Learned Factory trap positions
 1529 | -7/Zion            | Given the Hacking Drone Bay
 1532 | -7/Zion            | Found Prototype Device
 1680 | -7/Zion            | Learned location of Warlord (-5)
 1774 | -7/Zion            | Learned Factory garrison access intel
 1798 | -7/Zion            | Found CR-A16's Pointy Stick
 2010 | -7/Zion            | Discovered new exit (range 14)
 2027 | -7/Zion            | Entered Proximity Caves
 2055 | -6/Proximity Caves | Core integrity fell below 20%
 2065 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
  Machinery.
LV-NBR(z): I'm pretty sure the "cloak
  generators" don't actually do anything.
They're just here to make us feel better.
01958_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine
  Array scanned 1 system, cleaned 0.
01978_ System quarantine in progress...
01978_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine
  Array scanned 3 systems, cleaned 0.
02010_ EXIT=FOUND
02024_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine
  Array scanned 1 system, cleaned 1.
LOCATION=UNKNOWN
GOAL=ESCAPE
02042_ Mak. Axe follow-up attack on G-67
  Veteran.
02047_ Aluminum Leg destroyed.
02048_ Mak. Axe follow-up attack on G-67
  Veteran.
02051_ Aluminum Leg destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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| ????????    ???????#      ####   #???????????????? |
| ???????       ######      #??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Power Shielding            33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Hvy. Assault Rifle | -9/Materials | Scanalyzed
       Mining Laser | -9/Materials | Scanalyzed
        Enh. Flamer | -7/Zion      | Free
             Ripper | -7/Zion      | Free
        Slug Cannon | -7/Zion      | Free
      Battle Cannon | -7/Zion      | Free
        Barrage Gun | -7/Zion      | Free
      Hvy. Riot Gun | -7/Zion      | Free
         Beamcaster | -7/Zion      | Free
  Hvy. Phase Cannon | -7/Zion      | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Party Time
Robot Respite

 Challenges 
------------
None

 Game 
------
Seed              ScatterEtherialBrace
  Manual?         0
Play Time         00:38:02
  Cumulative      6.7 hours
  Start           2024.06.29 @ 13:35:34
  End             2024.07.09 @ 12:01:50
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          11
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c44ec627-b149-414c-8b34-e0134a889241