Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.21 @ 03:42:54

Player: Desos

Result: Destroyed by HX-FPL(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (962)      962
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1542

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     157/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (130) Ox2
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
     Subdweller Power Source
>               --- PROPULSION (2) ---
          Light Treads
     Subdweller Monowheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Seismic Detector
>               --- WEAPON (2) -------
                Battle Cannon
>               --- INVENTORY (20) ---
          Light Ion Engine
       Improved Ion Engine
     Subdweller Power Source
        Compact Wheel
        Compact Wheel
        Compact Wheel
       Improved Heat Sink
                Cooling System
                Cooling System
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (153)
                Sensor Array
                Signal Interpreter
                Targeting Computer
      Makeshift System Shield
         Medium Laser
          Light Cannon
                Grenade Launcher
     Subdweller Shrapnel Launcher

 Peak State 
------------
>               --- POWER ------------
     Subdweller Power Source
>               --- PROPULSION -------
        Compact Wheel
     Subdweller Monowheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Seismic Detector
>               --- WEAPON -----------
          Light Cannon
                Battle Cannon
>               --- INVENTORY --------
          Light Ion Engine
       Improved Ion Engine
     Subdweller Power Source
          Light Treads
        Compact Wheel
        Compact Wheel
       Improved Heat Sink
                Cooling System
                Cooling System
  High-capacity Matter Pod
  High-capacity Matter Pod
                Sensor Array
                Signal Interpreter
                Targeting Computer
      Makeshift System Shield
         Medium Laser
                Battle Cannon
                Grenade Launcher
     Subdweller Shrapnel Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Subdweller Shrapnel Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             55   | 7   29  19  
  Power                    5    | 1   3   1   
    Engine                 4    | 1   2   1   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               30   | 3   16  11  
    Treads                 13   | 2   6   5   
    Leg                    .    | .   .   .   
    Wheel                  17   | 1   10  6   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  10   | 1   7   2   
    Device                 6    | .   4   2   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   3   5   
    Energy Gun             3    | 2   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       6    | .   2   4   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 12   | .   5   7   
  Power                    3    | .   2   1   
  Propulsion               3    | .   1   2   
  Utility                  1    | .   .   1   
  Weapon                   5    | .   2   3   
  Highest Loss Streak      3    | .   2   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   93  95  
  Engine                   12   | .   11  13  
  Core                     1    | .   2   .   
  Treads                   6    | .   10  2   
  Wheel                    20   | .   17  23  
  Device                   9    | .   4   13  
  Storage                  14   | .   14  14  
  Processor                3    | .   7   .   
  Energy Gun               6    | .   13  .   
  Ballistic Cannon         16   | .   11  21  
  Launcher                 2    | .   .   4   
Peak Build Rating          13   | 6   11  13  
  Average Rating           9    | 3   8   10  
  On Entrance              5    | .   6   10  
Naked Turns                .    | .   .   .   
Heaviest Build             58   | 12  53  58  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  3    | .   1   3   
  Average Overweight (x)   1    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         17   | 6   16  20  
  Most Carried             20   | 4   19  20  
  Average Carried          15   | 2   13  18  
  Final Capacity           20   | 8   20  20  
  Final Carried            19   | 3   19  19  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           1679 | 193 631 855 
  Remotely                 .    | .   .   .   
Salvage Created            812  | .   474 338 
  Parts                    59   | .   30  29  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      4    | .   .   4   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  25   | .   13  12  
  Guns                     5    | .   5   .   
  Cannons                  8    | .   3   5   
  AOE                      11   | .   4   7   
Classes Destroyed          6    | .   3   3   
  Watcher                  3    | .   3   .   
  Swarmer                  3    | .   3   .   
  Grunt                    10   | .   10  .   
  Sentry                   1    | .   .   1   
  Artisan                  1    | .   .   1   
  Subdweller               11   | .   .   11  
Best Kill Streak           5    | .   3   5   
  Combat Bots Only         5    | .   3   5   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        139  | .    73   66   
  Missed                   44   | .    24   20   
Damage Taken               1830 | .    722  1108 
  Core                     261  | .    97   164  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              99   | .    53   46   
  Largest                  2    | .    2    2    
  Hottest                  90   | .    90   78   
Shots Fired                176  | .    94   82   
  Gun                      58   | .    58   .    
  Cannon                   107  | .    36   71   
  Launcher                 11   | .    .    11   
  Special                  .    | .    .    .    
  Kinetic                  118  | .    36   82   
  Thermal                  13   | .    13   .    
  Explosive                .    | .    .    .    
  Electromagnetic          45   | .    45   .    
  Robot Hit Streak         8    | .    7    8    
  Robot Miss Streak        5    | .    5    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           91   | .    50   41   
  Core Hits                39   | .    19   20   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    2    1    
    Burn                   2    | .    2    .    
    Blast                  1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2204 | .    922  1282 
  Guns                     393  | .    393  .    
  Cannons                  971  | .    327  644  
  Explosions               840  | .    202  638  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1609 | .    327  1282 
  Thermal                  317  | .    317  .    
  Explosive                .    | .    .    .    
  Electromagnetic          278  | .    278  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    1    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  29   | .    16   13   
    Message Errors         7    | .    5    2    
    Matter Fused           8    | .    6    2    
    Heat Flow Errors       2    | .    1    1    
    Energy Discharges      3    | .    .    3    
    Data Loss (minor)      4    | .    2    2    
    Misfires               4    | .    2    2    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            51   | .    51   .    
  Projectiles              19   | .    19   .    
  Explosions               32   | .    32   .    
  Melee                    .    | .    .    .    
Knockbacks                 17   | .    9    8    
  Impact                   .    | .    .    .    
  Kinetic                  17   | .    9    8    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      136  | .    83   53   
  Shots                    5    | .    3    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        270  | .    239  270  
  Average Temperature      59   | .    46   143  
  Received Heat Transfer   924  | .    372  552  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              3    | .    3    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    1    .    
  Combat Hostiles          1    | .    1    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         581  | .    581  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      3    | .    3    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             277  | .   277 .   
  Initial                  .    | .   .   .   
  Average                  73   | .   75  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         96   | 100 95  .   
  Level 1                  3    | .   4   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              39   | .   23  16  
  Peak Tracking Total      6    | .   6   4   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            3    | .   1   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          11   | .   10  1   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                31   | .   28  3   
  Successful               21   | .   18  3   
  Failed                   10   | .   10  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   24   | .   24  .   
  Terminals                22   | .   22  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          6    | .   6   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   2   3   
  Record                   3    | .   .   3   
  Prototype ID Bank        1    | .   1   .   
  Unreport Threat          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Process                  1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         14   | .   14  .   
  Terminals                10   | .   10  .   
    Botnet                 2    | .   2   .   
    Operators              2    | .   2   .   
    Skim                   6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
    Reject                 1    | .   1   .   
    Recyclers              2    | .   2   .   
    Mask                   1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   8   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          103  | .   103 .   
  Retrieved Matter         103  | .   103 .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               4898 | 77   2203 2618 
Spaces Moved               3170 | 48   1148 1974 
  Core                     14   | 14   .    .    
  Treads                   279  | 34   244  1    
  Legs                     .    | .    .    .    
  Wheels                   2877 | .    904  1973 
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   115  
  Average Speed            121  | 127  120  121  
  Slowest Speed            240  | 160  240  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       60   | 4    99   78   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     3    | .    .    3    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             5    | .    .    5    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          97   | .    11   86   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      97   | .    11   86   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      4049 | 64   1874 2111 
  Wait                     671  | .    613  58   
  Move                     3168 | 47   1147 1974 
  Hop                      .    | .    .    .    
  Pick Up                  44   | 9    25   10   
  Fast Attach              1    | .    1    .    
  Attach                   20   | 7    6    7    
  Detach                   1    | 1    .    .    
  Swap                     34   | .    22   12   
  Drop                     11   | .    7    4    
  Fire                     99   | .    53   46   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   78 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  674 | -10/Materials | Discovered new exit (range 6)
  765 | -10/Materials | Discovered new exit (range 5)
 1137 | -10/Materials | Discovered new exit (range 9)
 1139 | -10/Materials | Discovered new exit (range 16)
 1156 | -10/Materials | Identified exit to Mines
 1164 | -10/Materials | Identified exit to Materials
 1395 | -10/Materials | Learned 2 Storage zone layouts
 1444 | -10/Materials | Learned Storage interactive machine intel
 1483 | -10/Materials | Loaded intel: 8 terminal locations
 1512 | -10/Materials | Learned 2 Storage zone layouts
 1538 | -10/Materials | Learned Storage security intel
 1558 | -10/Materials | Learned 4 Recycling zone layouts
 1589 | -10/Materials | Learned Storage emergency access door positions
 1631 | -10/Materials | Learned 2 Storage zone layouts
 1683 | -10/Materials | Learned Storage interactive machine intel
 1708 | -10/Materials | Discovered exit to Materials (range 9)
 2249 | -10/Materials | Discovered new exit (range 5)
 2275 | -10/Materials | Identified exit to Subcaves
 2281 | -10/Materials | Entered Subcaves
 2429 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 2476 | -10/Subcaves  | Learned location of Zion (-7)
 2476 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2704 | -10/Subcaves  | Visited Clippyterm
 2707 | -10/Subcaves  | Learned location of Section 7 (-2)
 2937 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3164 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 3349 | -10/Subcaves  | Core integrity fell below 50%
 3365 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3389 | -10/Subcaves  | Learned Materials machine intel
 3409 | -10/Subcaves  | Discovered new exit (range 14)
 3456 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
 3471 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 3482 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 3482 | -10/Subcaves  | Discovered new exit (range 14)
 3515 | -10/Subcaves  | Lost 3 parts (1p1u1w)
 3594 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Power Source
 3923 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
 3925 | -10/Subcaves  | Core integrity fell below 20%
 4877 | -10/Subcaves  | Disturbed a concealed Subdweller
 4899 | -10/Subcaves  | Destroyed by HX-FPL(R) with Subdweller Machine Gun

 Last Messages 
---------------
04571_ Destroyed Scrap Shield.
04571_ YW-TDY(R) Sub. Power Source blasted off.
04571_ YW-TDY(R) destroyed.
04578_ Acquired 3 matter.
04579_ Acquired 1 matter.
04580_ Acquired 7 matter.
04586_ Acquired 14 matter.
04587_ Acquired 3 matter.
04595_ Acquired 17 matter.
04596_ Acquired 6 matter.
04597_ Acquired 7 matter.
04624_ Acquired derelict log, extracted data.
World map updated: -10/Materials.
04687_ System corrupted: Component data lost.
04877_ System corrupted: FCS attempts to trigger Battle
  Cannon.
04877_ System corrupted: Battle Cannon misfires.
04877_ HX-FPL(R) angrily emerges from the Twisted
  Machinery.
04896_ Battle Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
|          ??????????????##    ##??#   ##     ##   # |
|          ??????????????#      #??####              |
|          ??????????????#      #?????#              |
|          ??????????????##    ##?????##   ##        |
|          ??????????????##   ##???????#   ###       |
|          ??????????????#    ##?####??#   #?#       |
|          ?????#######??#     ###  #??#    ##       |
|          ?????"" " " ####         #??#             |
|          ????" "" ""  "###        #??#           # |
|          ????? """ "    ## #     ##??#    ##### ## |
|          ???#"   "" "   ## #     #???##  ##???###? |
|          ????## ""##"   #  #     #????###????????? |
|          ?????##???### ##        #???????????????? |
|          ???????????#  #"        #???????????????? |
|          ???????????#            #???????????????? |
|          ???????????#            #???????????????? |
|          ???????????# #""  #     #???????????????? |
|          ???????????#####" #    ##???????????????? |
|          ???????????????#  #    #????????????????? |
|          ???????????????##      ###??????????????? |
|          ??????????????###        #??????????????? |
|          ??????????????#    ##      #????????????? |
|          ??????????????##  ##?       #???????????? |
|          ??????????????#    #?   #####???????????? |
|          ??????????????##  ##?  ##???????????????? |
|          ??????????????# @ #?? ##????????????????? |
|          ??????????????##  ##?#??????????????????? |
|          ??????????????#    #?????????# ?????????? |
|          ??????????????##   ##?????      ????????? |
|          ???????????????#    ####         ???????? |
|          ???????????????#             #??????????? |
|          ???????????????#            #???????????? |
|          ??????????????##   ##       #???????????? |
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|          ??????????????#   ##????      ??????????? |
|          ?????????#????##   ##???     ???????????? |
|          ?????????# ?### R   #????   ????????????? |
|          ?????????#$?# #"    #???????????????????? |
|          ?????????#$ #       #???????????????????? |
|          ?????????#& # #"    #???????????????????? |
|          ??????????#  "##    #???????????????????? |
|          ??????????######    #???????????????????? |
|          ???????????????#    #???????????????????? |
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|          ????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetingIonBasin
  Manual?         0
Play Time         00:43:57
  Cumulative      27.1 hours
  Start           2025.04.21 @ 02:59:13
  End             2025.04.21 @ 03:42:54
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          18
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        0
Font              36/Terminus
Map View          59x39
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2bcb7907-51b5-4d62-8fcd-7fc5184ca098