Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 23:18:37 Player: vault Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (66) 330 Value Destroyed (2489) 2489 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6959 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 185/300 Energy 14/100 System Corruption 0% Temperature Critical (727) Movement Hovering (80) Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- Combat Airjet > --- UTILITY (3) ------ Armor Integrity Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Combat Airjet Hardened Heavy Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- High-capacity Storage Unit Armor Integrity Analyzer > --- WEAPON ----------- Heavy Laser Plasma Rifle Plasma Rifle Gauss Cannon Gauss Cannon > --- INVENTORY -------- Nuclear Core Reinforced Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Armored Wheel Armored Huge Wheel Combat Airjet Combat Airjet Combat Airjet Improved Heat Sink Enhanced Optical Array Hardened Heavy Armor Plating Force Field Particle Gun Plasma Rifle Long-range Proton Cannon Antimatter Cannon [Rating: 68] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 3 | . . . . . . . 2 1 Propulsion 3 | . . 2 1 . . . . . Utility 1 | . . . . 1 . . . . Weapon 3 | . . . 1 1 . . . 1 Parts Attached 74 | 6 4 6 18 11 9 1 14 5 Power 10 | 1 1 . 2 1 . 1 3 1 Engine 6 | 1 1 . 2 . . . 2 . Core 4 | . . . . 1 . 1 1 1 Reactor . | . . . . . . . . . Propulsion 21 | 2 . 4 7 1 1 . 6 . Treads 4 | . . 1 3 . . . . . Leg 10 | 2 . 3 4 . . . 1 . Wheel 2 | . . . . 1 1 . . . Hover 5 | . . . . . . . 5 . Flight . | . . . . . . . . . Utility 10 | 1 2 . 1 3 2 . 1 . Device 1 | . . . 1 . . . . . Storage 5 | 1 2 . . 2 . . . . Processor 3 | . . . . 1 1 . 1 . Hackware . | . . . . . . . . . Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 33 | 2 1 2 8 6 6 . 4 4 Energy Gun 14 | 1 . 1 2 3 2 . 3 2 Energy Cannon 3 | . . . 2 . 1 . . . Ballistic Gun 9 | 1 1 1 1 3 2 . . . Ballistic Cannon 7 | . . . 3 . 1 . 1 2 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . Parts Lost 57 | . 2 2 11 13 10 . 4 15 Power 9 | . 1 . 1 1 1 . 1 4 Propulsion 18 | . . 2 6 5 1 . . 4 Utility 7 | . . . . 2 2 . 2 1 Weapon 23 | . 1 . 4 5 6 . 1 6 Highest Loss Streak 15 | . 1 1 3 6 7 . 2 15 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 68 | . 93 97 80 77 51 53 82 89 Engine 4 | . 13 11 7 2 . . 10 8 Core 1 | . . . . 2 . 7 8 9 Treads 2 | . . . 10 6 . . . . Leg 8 | . 28 40 18 12 . . . . Hover 3 | . . . . . . . 20 29 Storage 14 | . 27 22 15 14 13 7 6 5 Processor 5 | . . . . 2 7 15 11 5 Energy Gun 12 | . 3 5 7 16 13 7 17 16 Energy Cannon 1 | . . . 6 . . . . . Ballistic Gun 9 | . 20 16 4 8 13 . . . Ballistic Cannon 2 | . . . 7 2 . 7 2 11 Naked Turns . | . . . . . . . . . Heaviest Build 86 | 11 17 19 28 65 60 53 74 86 Greatest Support 60 | 20 20 40 60 40 28 28 60 60 Greatest Overweight (x) 18 | . . . 6 6 18 1 2 1 Average Overweight (x) 3 | . . . . 2 11 1 1 1 Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 20 Average Capacity 16 | 6 8 8 8 19 20 20 20 19 Most Carried 20 | 5 8 8 8 11 14 8 19 20 Average Carried 10 | 2 7 7 6 7 13 8 12 18 Final Capacity 20 | 8 8 8 8 20 20 20 20 5 Final Carried 19 | 4 8 8 8 11 9 8 19 5 Class Distribution -------------------- 54% | Gunner 21% | Mutant 11% | Scavenger-Gunner 7% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Matter Collected 1757 | . 459 . 748 162 161 . 227 . Remotely . | . . . . . . . . . Salvage Created 2495 | . 184 97 1033 462 268 . 293 158 Parts 128 | . 13 7 59 22 10 . 14 3 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 3 | . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . . . Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 58 | . 6 2 24 9 9 . 5 3 Guns 35 | . 6 2 7 9 6 . 4 1 Cannons 19 | . . . 16 . . . 1 2 AOE 3 | . . . . . 3 . . . Classes Destroyed 11 | . 2 1 4 2 . . 2 . Worker 3 | . . . 2 1 . . . . Builder 1 | . . . 1 . . . . . Hauler 1 | . . . 1 . . . . . Mechanic 1 | . . . . . . . 1 . Watcher 2 | . . . 1 . . . 1 . Swarmer 13 | . 3 . 4 . 4 . 2 . Grunt 32 | . 3 1 14 5 4 . 2 3 Brawler 1 | . . . . 1 . . . . Sentry 10 | . . 1 6 2 1 . . . Hunter 1 | . . . . 1 . . . . Programmer 1 | . . . . . . . 1 . Best Kill Streak 5 | . 3 1 5 2 4 . 2 3 Combat Bots Only 4 | . 3 1 4 2 4 . 2 3 Max Kills in Single Turn 3 | . 1 1 2 2 3 . 2 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 3 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 584 | . 46 19 140 149 126 . 23 81 Missed 142 | . 7 5 18 48 48 . 6 10 Damage Taken 7784 | . 418 173 2001 1435 1045 . 388 2324 Core 2119 | . 70 38 449 158 307 . 78 1019 Absorbed by Shields 180 | . . . 83 97 . . . . Core Remaining (%) 67 | 100 72 90 18 . . 33 90 . Volleys Fired 193 | . 33 16 70 25 22 . 18 9 Largest 4 | . 2 2 3 4 4 . 4 4 Hottest 284 | . 60 63 165 226 176 . 284 246 Shots Fired 448 | . 46 32 182 72 51 . 39 26 Gun 291 | . 46 32 61 71 37 . 32 12 Cannon 157 | . . . 121 1 14 . 7 14 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 252 | . 41 29 100 32 29 . 7 14 Thermal 168 | . . . 69 40 16 . 32 11 Explosive . | . . . . . . . . . Electromagnetic 28 | . 5 3 13 . 6 . . 1 Robot Hit Streak 14 | . 7 4 14 10 8 . 6 4 Robot Miss Streak 9 | . 2 5 6 8 9 . 4 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . 2 1 . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . Shots Hit Robots 282 | . 36 17 114 51 30 . 22 12 Core Hits 158 | . 13 5 53 42 19 . 17 9 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 15 | . . . 5 2 1 . 2 5 Burn 8 | . . . 1 2 1 . 2 2 Meltdown 1 | . . . 1 . . . . . Blast 6 | . . . 3 . . . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5519 | . 351 202 2493 815 741 . 606 311 Guns 2874 | . 351 194 678 806 381 . 373 91 Cannons 2050 | . . . 1591 . 173 . 66 220 Explosions 408 | . . . 221 . 187 . . . Melee . | . . . . . . . . . Ramming 187 | . . 8 3 9 . . 167 . Kinetic 2660 | . 299 161 1219 358 337 . 66 220 Thermal 2435 | . . . 1164 448 359 . 373 91 Explosive . | . . . . . . . . . Electromagnetic 237 | . 52 33 107 . 45 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . 1 . . . 11 . Average Corruption 3 | . . . 1 . . . 3 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . 1 . . . 16 . Message Errors 2 | . . . 1 . . . 1 . Matter Fused 1 | . . . . . . . 1 . Heat Flow Errors 4 | . . . . . . . 4 . Energy Discharges 4 | . . . . . . . 4 . Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . . 1 . Alerts 3 | . . . . . . . 3 . Overload Shots . | . . . . . . . . . Overflow Damage 136 | . . . 38 55 21 . 22 . Projectiles . | . . . . . . . . . Explosions 114 | . . . 38 55 21 . . . Melee 22 | . . . . . . . 22 . Knockbacks 16 | . . . 13 . 2 . 1 . Impact . | . . . . . . . . . Kinetic 14 | . . . 11 . 2 . 1 . Secondary 2 | . . . 2 . . . . . Self-Inflicted Damage 314 | . . . 49 184 . . 81 . Shots 3 | . . . 1 2 . . . . Rammed 10 | . . . 1 . . . 9 . Targets Rammed 20 | . . 5 3 3 . . 9 . Kicked 10 | . . 5 2 3 . . . . Crushed . | . . . . . . . . . Highest Temperature 813 | . 124 10 559 276 150 . 444 813 Average Temperature 171 | . 59 4 198 74 53 . 161 606 Received Heat Transfer 2891 | . 168 72 1035 538 495 . 117 466 Effects 54 | . . . 21 . . . 6 27 Shutdowns 8 | . . . 1 . . . 3 4 Energy Bleed 5 | . . . 2 . . . 1 2 Interference 13 | . . . 7 . . . 2 4 Matter Decay 8 | . . . 6 . . . . 2 Short Circuit 2 | . . . 2 . . . . . Damage (minor) 2 | . . . . . . . . 2 Damage (major) 11 | . . . 3 . . . . 8 Damage (core) 5 | . . . . . . . . 5 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . . . . . . . 2 . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 4 | . . . 2 . . . 1 1 Heat Transferred 5165 | . . . 2162 1006 631 . 966 400 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Peak Influence 376 | . 145 168 376 270 . . 102 159 Initial 119 | . . 61 5 119 . . 46 49 Average 87 | . 64 93 121 130 . . 33 67 Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 89 | 100 100 100 76 79 . . 100 100 Level 1 10 | . . . 23 20 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 2 1 3 2 . . 2 1 Investigation 3 | . 1 . 1 . . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 6 | . 1 1 2 2 . . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Distress Signals 6 | . . . 6 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 90 | . 10 9 30 10 11 . 12 8 Peak Tracking Total 6 | . 3 3 5 4 4 . 4 6 Tactical Retreats 3 | . . . 1 . 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 3 | . 1 . 2 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 5 | . . . . 2 . . . 3 Max in Single Turn 2 | . . . . 2 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 7 | . . 1 2 1 1 . 2 . Terminals 5 | . . 1 2 1 . . 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 13 | . . 2 4 3 1 . 3 . Successful 7 | . . 2 3 . 1 . 1 . Failed 6 | . . . 1 3 . . 2 . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 10 | . . 2 4 3 . . 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . . 2 3 . 1 . 1 . Record 3 | . . . 2 . 1 . . . Robot Analysis 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . . 1 . Assault Status 1 | . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . 1 2 1 . . 1 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Turns Passed 7536 | 60 398 501 1252 620 3518 20 1012 155 Spaces Moved 2673 | 46 243 349 519 259 584 17 577 79 Core 365 | 15 . . 25 . 325 . . . Treads 74 | . . . 74 . . . . . Legs 1182 | 31 243 349 420 139 . . . . Wheels 571 | . . . . 120 259 17 175 . Hover 481 | . . . . . . . 402 79 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 123 115 115 115 138 Average Speed 238 | 97 120 120 158 180 583 115 135 138 Slowest Speed 950 | 120 120 120 350 340 950 115 138 138 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 3 26 33 47 4 74 4 13 2 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 4 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 45 | . . . 5 28 4 . 4 4 Melee . | . . . . . . . . . Projectile 10 | . . . 1 . 1 . 4 4 AOE 35 | . . . 4 28 3 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total 3487 | 61 314 403 805 357 649 17 776 105 Wait 419 | . 20 14 168 45 28 . 135 9 Move 2665 | 45 242 348 518 258 583 16 576 79 Hop . | . . . . . . . . . Pick Up 93 | 10 11 9 20 13 6 . 21 3 Fast Attach . | . . . . . . . . . Attach 72 | 6 4 6 18 11 9 1 14 3 Detach 6 | . . . 1 1 1 . 3 . Swap 2 | . . . . . . . . 2 Drop 17 | . 4 5 7 1 . . . . Fire 193 | . 33 16 70 25 22 . 18 9 Melee . | . . . . . . . . . Ram 10 | . . . 1 . . . 9 . Kick 10 | . . 5 2 3 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 16) 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Propulsion x2 946 | -9/Materials | Discovered new exit (range 12) 960 | -9/Materials | Entered another Materials area 960 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1248 | -8/Materials | Build established: Scavenger-Gunner 1424 | -8/Materials | Lost 3 parts (2n1w) 1480 | -8/Materials | Lost 3 parts (2n1w) 1612 | -8/Materials | Core integrity fell below 50% 1950 | -8/Materials | Core integrity fell below 20% 2190 | -8/Materials | Discovered new exit (range 16) 2212 | -8/Materials | Entered Factory 2212 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2290 | -7/Factory | Build established: Tank 2386 | -7/Factory | Discovered new exit (range 11) 2555 | -7/Factory | Lost 6 parts (4n1u1w) 2701 | -7/Factory | Lost 3 parts (1n2w) 2799 | -7/Factory | Discovered new exit (range 11) 2832 | -7/Factory | Entered Lower Caves 3003 | -7/Lower Caves | Build established: Gunner 5657 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5929 | -7/Lower Caves | Core integrity fell below 50% 5949 | -7/Lower Caves | Lost 7 parts (1u6w) 6178 | -7/Lower Caves | Build established: Mutant 6292 | -7/Lower Caves | Learned 4 Factory zone layouts 6292 | -7/Lower Caves | Discovered new exit (range 5) 6350 | -7/Lower Caves | Entered another Lower Caves area 6360 | -7/Lower Caves | Discovered new exit (range 7) 6370 | -7/Lower Caves | Entered Factory 6370 | -6/Factory | Evolved 2 slots: Power x2 6639 | -6/Factory | Build established: Scavenger-Mutant 7067 | -6/Factory | Build established: Scavenger-Gunner 7176 | -6/Factory | System corruption reached 10% 7366 | -6/Factory | Spotted B-75 Beast 7370 | -6/Factory | Discovered new exit (range 9) 7382 | -6/Factory | Entered another Factory area 7382 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7482 | -5/Factory | Build established: Gunner 7489 | -5/Factory | Spotted B-75 Beast 7511 | -5/Factory | Garrison activated, responded to threat 7517 | -5/Factory | Core integrity fell below 50% 7536 | -5/Factory | Core integrity fell below 20% 7538 | -5/Factory | Core destroyed Last Messages --------------- (-6). Critical hit (Burn: +50). Penetrated by Slug. Overheating: Energy bleed (-3). Penetrated by Slug. Cmb. Airjet destroyed. Overheating: Matter decay (-23). Penetrated by Slug. Overheating: Plasma Rifle damaged (-14). Overheating: Cmb. Airjet damaged (-9). Tesla Rifle destroyed. Gauss Cannon destroyed. Critical hit (Burn: +37). Penetrated by Slug. Cmb. Airjet destroyed. Plasma Rifle destroyed. Hcp. Storage Unit destroyed. Cmb. Airjet destroyed. Penetrated by Slug. Overheating: Core damaged (-150). Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????????############ | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????# """" # | | ??????????????????####### """" # | | ??????????????????# # """" # | | ??????????????????# # """" # | | ??????????????????# # # | | ??????????????????# + """" # | | ??????????????????# # "" " # | | ??????????????????# # "" " # | | ???????????????#### # " " # | | ???????????????? # # # | | ????????????????? " # # | | ??????????????????# # # | | ??????????????????+ # # | | ??????????????????# ##[###;###"# | | ??????????????????# #=]* # | | ??????????????????# #@!= """ # | | ?????????? # *[*=% """" # | | ????????##########" %% !]! ! """" # | | ??????? %%%BB[ ; """" # | | ??????? /!%BB%[ ; % """" # | | ???????????""" gg # """" # | | ???????????""" ; # | | ???????????""" # # | | ???????????""" Y # # | | ??????????? # ! # | | ??????????""" " """"Y # ![ # | | ???????????""" " """"" # ![ # | | ????????????"" """""" # ""T"" # | | ?????????????? ???"""" # """"" # | | ???????????????????? ############ | | ?????????????????????" #??????????? | | ?????????????????????" #??????????? | | ?????????????????????G #??????????? | | ?????????????????????" ???????????? | | ?????????????????????? ???????????? | | ?????????????????????? ???????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 33 Energy Capacity 520 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 210 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed BoreFactoryLog Manual? 0 Play Time 00:56:55 Cumulative 3.9 hours Start 2024.05.24 @ 22:22:24 End 2024.05.24 @ 23:18:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dd9bb9fe-bfff-4e00-87f7-9379f63be956