Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.03 @ 10:44:54 Player: maykstuff Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (165) 825 Value Destroyed (5026) 5026 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1771) 1771 TOTAL SCORE: 10322 Bonus ------- High Alert Combat Kills 1771 Cogmind --------- Core Integrity 0/700 Matter 271/300 Energy 54/100 System Corruption 27% Temperature Warm (169) Movement Treading (245) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads Medium Treads > --- UTILITY (5) ------ Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Hacking Suite Hacking Suite > --- WEAPON (3) ------- Heavy Ion Cannon > --- INVENTORY (25) --- Light Ion Engine Micro Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Compact Wheel Compact Wheel Compact Wheel Compact Wheel Xenon Bombardment Thruster High-capacity Storage Unit Improved Melee Analysis Suite Hardened Medium Armor Plating System Restoration Module Precision Beam Rifle Improved EM Pulse Cannon Heavy Ion Cannon Advanced Assault Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Launcher Guidance Computer Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Gatling Laser Improved EM Pulse Cannon > --- INVENTORY -------- Light Ion Engine Armored Treads Medium Treads Medium Treads Medium Treads Improved Titanium Leg Compact Wheel Compact Wheel Compact Wheel Compact Wheel Xenon Bombardment Thruster High-capacity Storage Unit Improved Melee Analysis Suite Hardened Medium Armor Plating Hacking Suite System Restoration Module Precision Beam Rifle Improved EM Pulse Cannon Heavy Ion Cannon Heavy Ion Cannon Advanced Assault Cannon [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Titanium Leg Wheel Wheel Utility Improved Signal Interpreter Device Shield Generator Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Grenade Launcher Energy Gun Precision Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 3 | . . . 1 2 . Weapon 1 | . . . . . 1 Parts Attached 116 | 6 5 1 18 33 53 Power 18 | 1 1 . . 4 12 Engine 12 | 1 . . . 3 8 Core 6 | . 1 . . 1 4 Reactor . | . . . . . . Propulsion 35 | 2 1 . 6 8 18 Treads 20 | . . . 6 5 9 Leg 11 | . . . . 3 8 Wheel 4 | 2 1 . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 2 . 5 9 6 Device 4 | . . . 2 1 1 Storage 6 | 1 . . 1 3 1 Processor 4 | . . . . 3 1 Hackware 2 | . . . . . 2 Protection 7 | . 2 . 2 2 1 Artifact . | . . . . . . Weapon 40 | 2 1 1 7 12 17 Energy Gun 11 | . . . 4 4 3 Energy Cannon 8 | . . . . . 8 Ballistic Gun 6 | 2 . 1 . 1 2 Ballistic Cannon . | . . . . . . Launcher 15 | . 1 . 3 7 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 Corrupted Parts 4 | . . . . . 4 System Corruption 22 | . . . . . 22 Parts Lost 44 | . . . 4 13 27 Power 9 | . . . . 2 7 Propulsion 12 | . . . . 4 8 Utility 8 | . . . 3 3 2 Weapon 15 | . . . 1 4 10 Highest Loss Streak 5 | . . . 3 4 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 99 100 93 93 92 Engine 1 | . 5 . . 2 2 Core 7 | . 8 14 11 3 4 Treads 16 | . . . 32 17 9 Leg 8 | . . . . 8 18 Wheel 4 | . 28 28 . . . Device 1 | . . . 5 . . Storage 9 | . 14 14 11 9 7 Processor 11 | . . . . 24 20 Hackware 1 | . . . . . 5 Protection 8 | . 13 14 10 10 2 Energy Gun 5 | . . . 10 4 4 Energy Cannon 3 | . . . . . 9 Ballistic Gun 3 | . 14 14 . . 2 Launcher 8 | . 13 14 10 12 1 Naked Turns . | . . . . . . Heaviest Build 108 | 14 16 16 42 62 108 Greatest Support 102 | 20 20 20 60 66 102 Greatest Overweight (x) 2 | . . . . 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 8 15 20 25 Average Capacity 15 | 7 8 8 11 17 22 Most Carried 22 | 6 8 8 14 20 22 Average Carried 13 | 4 7 7 9 16 19 Final Capacity 25 | 8 8 8 15 20 25 Final Carried 20 | 5 8 8 14 19 20 Class Distribution -------------------- 70% | Mutant 19% | Bomber 5% | Hacker-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Bomber | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 3286 | 238 142 247 575 1148 936 Remotely 290 | . . . . 66 224 Salvage Created 4988 | . 203 91 739 1576 2379 Parts 320 | . 26 7 68 86 133 Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed 11 | . . . 2 3 6 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 114 | . 8 2 22 50 32 Guns 19 | . 1 . 7 4 7 Cannons 16 | . . . . . 16 AOE 77 | . 7 2 15 46 7 Classes Destroyed 16 | . 5 . 3 6 2 Worker 18 | . 1 2 3 6 6 Builder 19 | . 2 1 2 2 12 Tunneler 1 | . . . . 1 . Hauler 2 | . . . 1 1 . Recycler 9 | . . . . 3 6 Carrier 1 | . . . . 1 . Watcher 11 | . 3 . 4 3 1 Swarmer 13 | . 3 . 3 3 4 Grunt 72 | . 5 2 12 34 19 Duelist 2 | . . . 1 1 . Protector 2 | . . . . 2 . Sentry 16 | . . . 6 7 3 Specialist 2 | . . . . 2 . Hunter 3 | . . . . . 3 Programmer 3 | . . . . . 3 Heavy 1 | . . . . 1 . Best Kill Streak 13 | . 5 3 7 12 13 Combat Bots Only 7 | . 4 2 4 7 5 Max Kills in Single Turn 6 | . 2 1 5 5 6 Gunslinging . | . . . . . . Exploded 5 | . 2 1 3 5 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 692 | . 21 6 67 181 417 Missed 208 | . 5 5 18 51 129 Damage Taken 7802 | . 168 67 1028 2358 4181 Core 1281 | . 44 25 172 324 716 Absorbed by Shields 126 | . . . 126 . . Redirected to Shielding 24 | . 8 5 11 . . Regen/Repaired (Parts) 3 | . 3 . . . . Core Remaining (%) 67 | 100 . 72 57 41 . Volleys Fired 265 | . 25 5 51 84 100 Largest 3 | . 2 2 2 2 3 Hottest 210 | . 50 50 117 122 210 Shots Fired 503 | . 43 10 96 130 224 Gun 220 | . 25 5 53 34 103 Cannon 104 | . . . . . 104 Launcher 179 | . 18 5 43 96 17 Special . | . . . . . . Kinetic 100 | . 25 5 12 11 47 Thermal 204 | . . . 41 23 140 Explosive 162 | . 18 5 43 96 . Electromagnetic 37 | . . . . . 37 Robot Hit Streak 16 | . 4 3 13 16 16 Robot Miss Streak 5 | . 3 1 4 5 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 292 | . 16 3 49 80 144 Core Hits 332 | . 24 8 52 149 99 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 17 | . . . 5 3 9 Burn 16 | . . . 5 3 8 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 15370 | . 758 266 2102 6541 5703 Guns 2401 | . 109 13 524 466 1289 Cannons 1946 | . . . . . 1946 Explosions 10823 | . 649 212 1534 6058 2370 Melee . | . . . . . . Ramming 200 | . . 41 44 17 98 Kinetic 762 | . 109 13 69 108 463 Thermal 4359 | . . . 455 524 3380 Explosive 8287 | . 649 212 1534 5892 . Electromagnetic 1762 | . . . . . 1762 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 27 | . . . 10 . 27 Average Corruption 12 | . . . 10 . 14 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 131 | . . . 66 . 65 Message Errors 25 | . . . 10 . 15 Matter Fused 35 | . . . 18 . 17 Heat Flow Errors 16 | . . . 11 . 5 Energy Discharges 20 | . . . 10 . 10 Parts Rejected 1 | . . . . . 1 Parts Fused 3 | . . . 1 . 2 Data Loss (minor) 12 | . . . 8 . 4 Data Loss (major) 8 | . . . 4 . 4 Misfires 5 | . . . 2 . 3 Alerts 2 | . . . 2 . . Misdirections 1 | . . . . . 1 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 440 | . . . 11 181 248 Projectiles 22 | . . . . . 22 Explosions 418 | . . . 11 181 226 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 517 | . 1 45 128 105 238 Shots 23 | . 1 2 9 3 8 Rammed 17 | . . 3 9 . 5 Targets Rammed 26 | . . 3 9 1 13 Kicked 8 | . . . . 1 7 Crushed 1 | . . . . . 1 Highest Temperature 501 | . 14 7 430 144 501 Average Temperature 103 | . 6 4 104 33 128 Received Heat Transfer 2441 | . 63 9 218 765 1386 Effects 15 | . . . 3 . 12 Shutdowns 5 | . . . 1 . 4 Interference 7 | . . . 2 . 5 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 17 | . . . 2 1 14 Heat Transferred 8025 | . . . 1369 1149 5507 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . . . 6 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 1502 | . 438 192 619 1502 969 Initial 671 | . . 92 . 209 671 Average 595 | . 258 123 407 1008 703 Maximum Alert Level 4 | . 2 . 2 4 3 Low Security (%) 13 | 100 29 100 7 . . Level 1 15 | . 53 . 32 10 . Level 2 36 | . 16 . 60 7 49 Level 3 23 | . . . . 29 50 Level 4 10 | . . . . 52 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . 1 . Squads Dispatched 37 | . 1 . 3 16 17 Investigation 9 | . 1 . 1 4 3 Extermination 3 | . . . . . 3 Reinforcement 15 | . . . 2 4 9 Assault 7 | . . . . 5 2 Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 7 | . . . 1 1 5 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 7 | . . . 2 2 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 181 | . 12 2 28 64 75 Peak Tracking Total 10 | . 3 2 5 8 10 Tactical Retreats 7 | . 1 . . 2 4 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 3 | . . . 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 26 | . 2 . 10 6 8 Max in Single Turn 2 | . 1 . 2 2 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 18 | . 3 . 5 4 6 Terminals 13 | . 2 . 4 3 4 Fabricators 1 | . . . . . 1 Repair Stations 1 | . 1 . . . . Recycling Units 2 | . . . 1 1 . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 60 | . 13 . 16 14 17 Successful 31 | . 4 . 12 7 8 Failed 29 | . 9 . 4 7 9 Catastrophic 5 | . 1 . . 3 1 Database Lockouts . | . . . . . . Manual 5 | . . . . 2 3 Terminals 44 | . 8 . 14 11 11 Fabricators 2 | . . . . . 2 Repair Stations 5 | . 5 . . . . Recycling Units 5 | . . . 2 3 . Scanalyzers 4 | . . . . . 4 Garrison Access . | . . . . . . Terminal Hacks 22 | . 2 . 10 5 5 Record 4 | . . . 2 2 . Prototype ID Bank 4 | . . . 4 . . Open DSF 2 | . . . . . 2 Branch Access Points 1 | . . . . 1 . Emergency Access Points 2 | . . . 1 . 1 Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . . . 1 Locate Traps 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Zone Layout 3 | . . . . 2 1 Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 4 | . . . 2 2 . Process 1 | . . . 1 . . Report Inventory 1 | . . . . 1 . Retrieve Matter 1 | . . . 1 . . Retrieve Components 1 | . . . . 1 . Scanalyzer 2 | . . . . . 2 Insert Component 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 3 . 5 4 4 Full Trace Events 9 | . 2 . 1 4 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 13 | . 13 . . . . Parts Recycled . | . . . . . . Recycled Matter 248 | . . . 248 . . Retrieved Matter 389 | . . . 389 . . Retrieved Components 1 | . . . . 1 . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired . | . . . . . . Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 6430 | 53 503 526 1818 1332 2198 Spaces Moved 3744 | 48 504 622 958 675 937 Core 13 | 13 . . . . . Treads 1605 | . . . 950 396 259 Legs 957 | . . . . 279 678 Wheels 1169 | 35 504 622 8 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 80 130 125 Average Speed 140 | 71 80 80 168 152 178 Slowest Speed 320 | 80 80 80 170 320 246 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 48 | 3 47 96 75 43 26 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 13 | . . . 6 7 . Terrain Destroyed 848 | . 118 50 250 367 63 Melee . | . . . . . . Projectile 7 | . . . . . 7 AOE 841 | . 118 50 250 367 56 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 4436 | 64 559 642 1060 845 1266 Wait 155 | 3 19 6 . 2 125 Move 3739 | 47 503 621 957 674 937 Hop . | . . . . . . Pick Up 87 | 8 5 3 16 31 24 Fast Attach 20 | 3 2 . 2 7 6 Attach 46 | 3 1 . 6 11 25 Detach 4 | . . . 1 . 3 Swap 51 | . 2 1 10 15 23 Drop 39 | . 2 3 8 20 6 Fire 265 | . 25 5 51 84 100 Melee . | . . . . . . Ram 3 | . . 3 . . . Kick 8 | . . . . 1 7 Crush 15 | . . . 9 . 6 Escape Stasis 2 | . . . . . 2 Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Repaired Core Shielding 259 | -10/Materials | Discovered new exit (range 6) 314 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 13) 557 | -10/Materials | Entered Mines 631 | -10/Mines | Met a Derelict bent on vengeance 923 | -10/Mines | Discovered new exit (range 10) 930 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1031 | -10/Mines | Learned location of Storage (-8) 1075 | -10/Mines | Discovered new exit (range 8) 1083 | -10/Mines | Entered Materials 1083 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1252 | -9/Materials | Crushed by falling debris 1252 | -9/Materials | System corruption reached 10% 1283 | -9/Materials | Lost 3 parts (2u1w) 1285 | -9/Materials | Discovered new exit (range 11) 1407 | -9/Materials | Discovered new exit (range 11) 2077 | -9/Materials | Discovered new exit (range 13) 2901 | -9/Materials | Entered another Materials area 2901 | -8/Materials | Evolved 2 slots: Utility x2 2902 | -8/Materials | Discovered new exit (range 8) 3253 | -8/Materials | Discovered new exit (range 14) 3301 | -8/Materials | First assault squad dispatched 3305 | -8/Materials | Lost 4 parts (1n2u1w) 3392 | -8/Materials | Destroyed 7 combat bots 3604 | -8/Materials | Met 7R-MNS 3716 | -8/Materials | Identified exit to Factory 3768 | -8/Materials | Core integrity fell below 50% 4049 | -8/Materials | Identified exit to Storage 4115 | -8/Materials | Sterilization system engaged 4115 | -8/Materials | Non-combat units ordered to evacuate 4215 | -8/Materials | Combat units ordered to evacuate 4233 | -8/Materials | Entered Factory 4233 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4234 | -7/Factory | Caught up to 7R-MNS 4617 | -7/Factory | Build established: Bomber 4794 | -7/Factory | Lost 3 parts (1p1u1w) 5202 | -7/Factory | Discovered new exit (range 6) 5433 | -7/Factory | First assault squad dispatched 5527 | -7/Factory | System corruption reached 10% 5627 | -7/Factory | Core integrity fell below 50% 5657 | -7/Factory | Lost 3 parts (1p2w) 5817 | -7/Factory | Lost 3 parts (2p1w) 6004 | -7/Factory | Core integrity fell below 20% 6086 | -7/Factory | Lost 5 parts (1p1n3w) 6358 | -7/Factory | Build established: Hacker-Mutant 6431 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06355_ System corrupted: Matter fused (-9). 06370_ System corrupted: Matter fused (-6). 06390_ System corrupted: Matter fused (-10). 06406_ W-25 Informer sends out distress signal. 06407_ K-01 Serf cleans the DSF Access. 06407_ C-30 ARC bursts open, deploying its payload. 06407_ G-50 Soldier unfolds itself. 06407_ G-47 Trooper unfolds itself. 06409_ K-01 Serf collects debris. 06413_ System corrupted: Energy discharge (-57). 06415_ Med. Treads destroyed. 06415_ U-05 Engineer builds a Wall. 06417_ Destroyed Aluminum Leg. 06419_ Critical hit (Burn: +37). 06423_ G-47 Trooper IFF system glitched. 06427_ Lgt. Nuclear Core destroyed. 06429_ Arm. Treads destroyed. 06431_ System corrupted: Matter fused (-9). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##############??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# #??????? | | ?????????????????###########?# #??##### | | ?????????????????# ! #?# / #??# | | ?????????????????# #?# #??# """ | | ?????????????????# #?# #??# """ | | ?????????????????# #?# #??# "S | | ?????????????????# ! #?# #??# """ | | ?????????????????# #?# ! #??# "" | | ?????????????????# #?# % #??# | | ?????????????????# =% #?# #??# [ | | ?????????????#########+#############;;############ | | ?????????????# = tk [ [%* | | ?????????????# @ | | ?????????????# | | ?????????????# | | ?????????????# g ggg | | ?????????????# ########## #################### | | ?????????????# ########## #???# ! # | | ?????????????# ?# # ##### | | ?????????????# ?# #% # / | | ?????????????# ??# # | | ?????????????+ T # % | | ???????????? # # # + | | ?????????????#?????# # # * | | ???????????????????########## # | | ????????????????????######### # | | ????????????? # | | ????????????? # | | ????????????? H # = | | ?????????????? * ##+##### ### | | ?????????????? ##%# ### #?## | | ??????????????? ########### #### ######?# #??? | | ??????????????? #???????????# #??# ######## #??? | | ??????????????? ??????????????#+#??# #??? | | ???????????????????????????????????# ######## ???? | | ???????????????????????????????????# #??????? ???? | | ???????????????????????????????????# #??????? ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Launcher Accuracy 20 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Hey, That's Mine! Maybe Next Time I'll Detach My Launcher Preemptive Strike Quick And Dirty Serviceable Loadout Unlikely Earthworm Challenges ------------ None Game ------ Seed SpikedAutogunComputer Manual? 0 Play Time 01:17:58 Cumulative 5.5 hours Start 2024.07.02 @ 19:11:11 End 2024.07.03 @ 10:44:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 10 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 469baffe-e395-4996-9b82-c437177de7c1