Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.02 @ 19:34:09 Player: Skullbearer Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (40) 200 Value Destroyed (945) 945 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1796) 1796 TOTAL SCORE: 7781 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 692 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 14/1000 Matter 121/300 Energy 9/290 System Corruption 0% Temperature Critical (783) Movement Core (1050) Ox20 Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (5) --- Armored Leg Armored Leg Armored Leg > --- UTILITY (6) ------ Advanced Weight Redist. System Improved Signal Interpreter Layered Heavy Armor Plating Advanced Shield Generator Hacking Drone Bay (1/1) > --- WEAPON (4) ------- Heavy Laser Phase Cannon Mass Driver > --- INVENTORY (5) ---- Light Angular Momentum Engine Armored Leg Improved Sensor Array Phasing AFG Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Weight Redist. System Improved Signal Interpreter Layered Heavy Armor Plating Advanced Shield Generator Hacking Drone Bay > --- WEAPON ----------- Heavy Laser Heavy Laser Disruptor Cannon Mass Driver > --- INVENTORY -------- Light Angular Momentum Engine Armored Leg Improved Sensor Array Phasing AFG Remote Datajack [Rating: 91] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Xenon Bombardment Thruster Treads Improved Treads Leg Armored Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Utility Shielding Weapon Remote Datajack Energy Gun Arc Projector Energy Cannon Disruptor Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . 2 Power 1 | . . . . 1 . . . . . . . Propulsion 3 | . . 2 1 . . . . . . . . Utility 4 | . . . 1 1 . . . . 1 . 1 Weapon 2 | . . . . . . . . . 1 . 1 Parts Attached 123 | 5 27 15 11 18 3 12 6 7 1 11 7 Power 19 | 1 5 1 3 2 1 2 . 1 . 3 . Engine 18 | 1 5 1 3 2 1 2 . 1 . 2 . Core 1 | . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 31 | 2 6 8 3 5 . . 1 . . 5 1 Treads 2 | . 2 . . . . . . . . . . Leg 6 | . . . . . . . . . . 5 1 Wheel 4 | 2 2 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 19 | . 2 8 3 5 . . 1 . . . . Utility 43 | . 7 4 4 10 1 2 5 5 1 1 3 Device 29 | . 3 4 2 5 . 2 5 5 . . 3 Storage 3 | . 3 . . . . . . . . . . Processor 5 | . 1 . 1 3 . . . . . . . Hackware 1 | . . . 1 . . . . . . . . Protection 5 | . . . . 2 1 . . . 1 1 . Artifact . | . . . . . . . . . . . . Weapon 30 | 2 9 2 1 1 1 8 . 1 . 2 3 Energy Gun 4 | . . . . 1 . . . 1 . 2 . Energy Cannon 2 | . . . . . . . . . . . 2 Ballistic Gun 10 | 2 5 2 . . . 1 . . . . . Ballistic Cannon 5 | . 3 . . . . 1 . . . . 1 Launcher 3 | . 1 . 1 . 1 . . . . . . Special Weapon 2 | . . . . . . 2 . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 2 . . . . . Unidentified Prototypes 5 | . 1 . 1 1 . . 2 . . . . Parts Lost 23 | . 3 6 3 . 3 2 . 1 . . 5 Power 4 | . . 1 . . . 1 . 1 . . 1 Propulsion 11 | . 2 4 . . 3 . . . . . 2 Utility 3 | . . . 3 . . . . . . . . Weapon 5 | . 1 1 . . . 1 . . . . 2 Highest Loss Streak 4 | . 2 4 3 . 2 2 . 1 . . 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 82 | . 98 93 93 93 83 63 74 72 73 90 85 Engine 8 | . 14 9 9 11 12 6 7 3 6 9 5 Treads 1 | . 7 . . . . . . . . . . Leg 2 | . . . . . . . . . . 31 27 Wheel 2 | . 13 . . . . . . . . . . Flight 20 | . 7 40 39 38 26 15 21 23 20 . . Device 12 | . 12 11 8 5 7 10 15 15 13 13 17 Storage 1 | . 11 . . . . . . . . . . Processor 11 | . 2 11 9 11 15 15 15 15 13 11 5 Hackware 1 | . . . 8 7 5 . . . . . . Protection 1 | . . . . 2 1 3 . . 6 6 5 Energy Gun 2 | . . . . 2 5 . . 6 6 14 12 Ballistic Gun 4 | . 17 20 16 4 . . . . . . . Ballistic Cannon 2 | . 4 . . . . 2 7 . . . 1 Launcher 2 | . 6 . 1 7 7 1 . . . . . Special Weapon 2 | . . . . . . 2 7 7 6 2 . Peak Build Rating 91 | 5 15 10 26 46 45 30 41 43 42 71 91 Average Rating 32 | 3 9 8 18 36 36 27 35 38 42 60 80 On Entrance 27 | . 5 7 8 20 45 26 30 36 39 42 71 Naked Turns . | . . . . . . . . . . . . Heaviest Build 76 | 5 38 11 12 22 22 16 16 23 25 57 76 Greatest Support 89 | 26 46 16 22 30 30 21 27 27 27 89 89 Greatest Overweight (x) 4 | . 1 2 . . 1 . . 2 . . 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 5 12 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 5 15 5 5 5 5 5 5 5 4 5 5 Average Carried 5 | 3 11 4 4 4 4 4 4 5 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 3 5 5 5 3 5 5 4 5 5 Class Distribution -------------------- 35% | Scout 21% | Derelict-Scout 14% | Mutant 7% | Scavenger-Mutant 7% | Scavenger-Sprinter 4% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Derelict-Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scavenger-Skirmisher | -6/DSF Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Matter Collected 1801 | 250 397 84 . 215 419 139 72 70 . 120 35 Remotely . | . . . . . . . . . . . . Salvage Created 827 | . 332 95 . 31 84 . . . . 76 209 Parts 62 | . 31 17 . 3 7 . . . . . 4 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . 4 1 . 18 . . . Prevented 2 | . . . . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Combat Hostiles Destroyed 30 | . 14 7 . . 5 . . . . 1 3 Guns 13 | . 3 7 . . 1 . . . . . 2 Cannons 4 | . 3 . . . . . . . . . 1 AOE 13 | . 8 . . . 4 . . . . 1 . Classes Destroyed 9 | . 5 . . 1 1 . . . . 1 1 Worker 5 | . 4 . . 1 . . . . . . . Recycler 1 | . 1 . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . Watcher 3 | . 2 . . 1 . . . . . . . Swarmer 20 | . 9 7 . . 4 . . . . . . Grunt 6 | . 5 . . . . . . . . . 1 Sentry 2 | . . . . . . . . . . . 2 Specialist 1 | . . . . . . . . . . 1 . Programmer 1 | . . . . . 1 . . . . . . Best Kill Streak 7 | . 6 7 . 2 4 . . . . 1 1 Combat Bots Only 7 | . 3 7 . . 4 . . . . 1 1 Max Kills in Single Turn 3 | . 3 2 . 2 2 . . . . 1 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 3 | . 3 . . . 2 . . . . 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Hostile Shots Fired 336 | . 65 92 28 6 47 5 . 10 . 14 69 Missed 132 | . 17 41 18 3 24 3 . 7 . 4 15 Damage Taken 4481 | . 492 548 255 72 491 75 . 48 . 208 2292 Core 1659 | . 110 213 132 26 151 25 . 16 . . 986 Absorbed by Shields 84 | . . 32 . . . . . . . . 52 Redirected to Shielding 15 | . . . . . 15 . . . . . . Regen/Repaired (Parts) 6 | . . 6 . . . . . . . . . Core Remaining (%) 74 | 100 56 46 76 . . . . 68 . 100 . Volleys Fired 107 | . 35 15 . 2 16 1 . 4 . 8 26 Largest 3 | . 2 2 . 2 2 1 . 1 . 1 3 Hottest 211 | . 78 40 . 50 110 30 . 55 . 55 211 Shots Fired 181 | . 57 30 . 4 19 2 . 4 . 8 57 Gun 121 | . 37 30 . 2 3 . . 4 . 8 37 Cannon 31 | . 10 . . . . 1 . . . . 20 Launcher 29 | . 10 . . 2 16 1 . . . . . Special . | . . . . . . . . . . . . Kinetic 87 | . 47 30 . 2 . 1 . . . . 7 Thermal 44 | . . . . . 3 . . . . . 41 Explosive 29 | . 10 . . 2 16 1 . . . . . Electromagnetic 21 | . . . . . . . . 4 . 8 9 Robot Hit Streak 10 | . 10 6 . 1 5 . . 1 . 5 7 Robot Miss Streak 5 | . 3 4 . 2 5 . . 3 . 2 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 100 | . 32 17 . 1 6 1 . 1 . 6 36 Core Hits 72 | . 34 9 . 3 7 1 . 1 . 3 14 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 2 | . 1 . . . . . . . . . 1 Burn 1 | . . . . . . . . . . . 1 Blast 1 | . 1 . . . . . . . . . . Melee Attacks 2 | . . . . . . 2 . . . . . Impact . | . . . . . . . . . . . . Slashing 2 | . . . . . . 2 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2823 | . 971 158 . 134 367 83 . 9 . 196 905 Guns 975 | . 236 158 . . 24 . . 9 . 54 494 Cannons 519 | . 148 . . . . . . . . . 371 Explosions 1290 | . 585 . . 134 343 46 . . . 142 40 Melee 37 | . . . . . . 37 . . . . . Ramming 2 | . 2 . . . . . . . . . . Kinetic 694 | . 384 158 . . . . . . . . 152 Thermal 883 | . . . . . 24 . . . . 142 717 Explosive 1108 | . 585 . . 134 343 46 . . . . . Electromagnetic 99 | . . . . . . . . 9 . 54 36 Impact . | . . . . . . . . . . . . Slashing 37 | . . . . . . 37 . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . 1 1 . 1 2 2 2 . . . . Average Corruption 1 | . 1 1 . 1 1 2 2 . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 21 | . 9 . . . 5 6 1 . . . . Message Errors 1 | . 1 . . . . . . . . . . Matter Fused 5 | . 2 . . . . 2 1 . . . . Heat Flow Errors 6 | . 2 . . . 2 2 . . . . . Energy Discharges 3 | . . . . . 2 1 . . . . . Data Loss (minor) 1 | . 1 . . . . . . . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . Misfires 2 | . 1 . . . . 1 . . . . . Alerts 1 | . 1 . . . . . . . . . . Weapon Failures 1 | . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 52 | . 5 . . . 5 17 . . . . 25 Projectiles . | . . . . . . . . . . . . Explosions 52 | . 5 . . . 5 17 . . . . 25 Melee . | . . . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 553 | . 79 . . 27 156 40 . . . . 251 Shots 18 | . 5 . . 1 7 1 . . . . 4 Rammed 2 | . 2 . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 834 | . 255 14 29 80 286 266 . 2 . 358 834 Average Temperature 153 | . 74 4 11 32 92 113 . 1 . 136 315 Received Heat Transfer 678 | . 78 135 63 . . 18 . . . 81 303 Effects 54 | . . . . . . . . . . 1 53 Shutdowns 15 | . . . . . . . . . . 1 14 Energy Bleed 4 | . . . . . . . . . . . 4 Interference 5 | . . . . . . . . . . . 5 Matter Decay 3 | . . . . . . . . . . . 3 Short Circuit 9 | . . . . . . . . . . . 9 Damage (minor) 4 | . . . . . . . . . . . 4 Damage (major) 8 | . . . . . . . . . . . 8 Damage (core) 6 | . . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 Heat Transferred 1408 | . . . . . 50 . . . . 50 1308 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Peak Influence 547 | . 268 471 547 354 . . . . 118 263 401 Initial 239 | . . 89 177 239 . . . . 118 82 127 Average 203 | . 147 254 311 308 . . . . 118 179 196 Maximum Alert Level 2 | . 1 2 2 1 . . . . . 1 2 Low Security (%) 50 | 100 63 50 21 . . . . . 100 39 71 Level 1 38 | . 36 9 43 100 . . . . . 60 13 Level 2 11 | . . 39 35 . . . . . . . 15 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . Squads Dispatched 7 | . 2 . 1 . . . . . . 1 3 Investigation 1 | . 1 . . . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 3 | . 1 . 1 . . . . . . 1 . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Distress Signals 10 | . 3 1 6 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 104 | . 24 19 27 2 11 1 . 8 . 6 6 Peak Tracking Total 19 | . 4 8 19 1 4 1 . 4 . 3 3 Tactical Retreats 15 | . 3 3 3 . 5 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Traps Triggered 3 | . 1 1 . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 4 | . . . . . 1 3 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Machines Disabled 9 | . 2 . . 2 . . . . . . 5 Max in Single Turn 5 | . 2 . . 2 . . . . . . 5 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Machines Accessed 16 | . 3 2 5 3 1 . . 1 1 . . Terminals 13 | . 3 1 5 2 . . . 1 1 . . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 38 | . 11 4 11 8 1 . . 1 2 . . Successful 26 | . 9 4 7 3 1 . . 1 1 . . Failed 12 | . 2 . 4 5 . . . . 1 . . Catastrophic 5 | . . . 1 4 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 5 | . . . . . 2 . 3 . . . . Terminals 34 | . 11 2 11 7 . . . 1 2 . . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 24 | . 9 2 7 3 1 . . 1 1 . . Record 9 | . 3 1 4 . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . 1 . . Alert Level 2 | . 1 . 1 . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 3 | . . 1 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used 1 | . . . . 1 . . . . . . . Hacking Detections 10 | . 2 2 3 3 . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 26 | . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Total Allies 6 | . . . . . . . 6 . . . . Largest Group 6 | . . . . . . . 6 6 4 4 . Highest-Rated Group 350 | . . . . . . . 350 350 270 270 . Highest-Rated Ally 96 | . . . . . . . 96 96 96 96 . Total Orders . | . . . . . . . . . . . . Ally Attacks 93 | . . . . . . . . 53 . 40 . Total Damage 2743 | . . . . . . . . 1345 . 1398 . Kills 21 | . . . . . . . . 14 . 7 . Allies Corrupted 1 | . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 2 1 2 2 . . . Drone Launches 2 | . . . . . . . . 1 . . 1 Drone Recoveries 2 | . . . . . . . . 1 . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Turns Passed 7109 | 64 1156 381 313 326 909 592 1716 973 29 231 419 Spaces Moved 10168 | 57 917 558 846 805 1831 1299 2511 928 56 158 202 Core 26 | 5 . . . . . . . 21 . . . Treads 157 | . 157 . . . . . . . . . . Legs 351 | . . . . . . . . . . 149 202 Wheels 431 | 52 379 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 9203 | . 381 558 846 805 1831 1299 2511 907 56 9 . Fastest Speed 26 | 50 37 31 26 26 28 37 34 34 34 34 120 Average Speed 42 | 87 86 33 27 26 37 37 34 37 34 115 140 Slowest Speed 400 | 100 160 200 34 28 117 37 37 150 34 120 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 50 | . 2 7 23 8 3 4 . 3 . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 52 | 3 78 30 57 17 90 91 93 83 2 85 5 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 2 1 . . . . . Known Exits Taken 8 | . 1 1 . 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . . . . . . . . Scrap Searched 21 | . . . . . 9 8 4 . . . . Spaces Dug 110 | . . . . . 110 . . . . . . Terrain Destroyed 255 | . 43 . . 9 147 6 . . . 1 49 Melee . | . . . . . . . . . . . . Projectile 6 | . 1 . . . . . . . . . 5 AOE 249 | . 42 . . 9 147 6 . . . 1 44 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Total 12702 | 68 1232 722 897 906 2038 1402 3350 1539 65 198 285 Wait 2206 | 2 192 129 52 66 184 83 830 602 9 11 46 Move 10062 | 56 912 545 801 789 1824 1290 2510 921 55 157 202 Hop 45 | . 2 5 21 7 3 4 . 3 . . . Pick Up 58 | 5 24 6 6 8 2 2 3 . . . 2 Fast Attach 43 | 5 6 1 6 5 1 4 1 2 . 9 3 Attach 30 | . 7 6 1 7 2 5 . . 1 . 1 Detach 19 | . 8 1 . 4 2 3 . . . 1 . Swap 50 | . 14 8 4 6 . 3 5 5 . 2 3 Drop 74 | . 30 6 6 12 4 5 1 1 . 7 2 Fire 107 | . 35 15 . 2 16 1 . 4 . 8 26 Melee 2 | . . . . . . 2 . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . 2 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 4 | . . . . . . . . 1 . 3 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 577 | -10/Materials | Discovered new exit (range 8) 708 | -10/Materials | Discovered new exit (range 3) 1203 | -10/Materials | Discovered new exit (range 16) 1221 | -10/Materials | Identified exit to Materials 1221 | -10/Materials | Entered another Materials area 1221 | -9/Materials | Evolved 2 slots: Propulsion x2 1281 | -9/Materials | Repaired ECM Suite 1390 | -9/Materials | Discovered new exit (range 16) 1481 | -9/Materials | Destroyed 7 combat bots 1555 | -9/Materials | Core integrity fell below 50% 1580 | -9/Materials | Lost 4 parts (1p2n1w) 1599 | -9/Materials | Discovered new exit (range 9) 1602 | -9/Materials | Identified exit to Materials 1602 | -9/Materials | Entered another Materials area 1602 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1740 | -8/Materials | Discovered new exit (range 8) 1911 | -8/Materials | Discovered new exit (range 16) 1915 | -8/Materials | Entered Factory 1915 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1944 | -7/Factory | Lost 3 parts (3u) 2228 | -7/Factory | Discovered new exit (range 10) 2231 | -7/Factory | Identified exit to Lower Caves 2241 | -7/Factory | Entered Lower Caves 2405 | -7/Lower Caves | Spotted B-75 Beast 2429 | -7/Lower Caves | Build established: Scout 2707 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 2887 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 2955 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 3107 | -7/Lower Caves | Discovered new exit (range 8) 3109 | -7/Lower Caves | Identified exit to Lower Caves 3150 | -7/Lower Caves | Entered another Lower Caves area 3153 | -7/Lower Caves | Discovered new exit (range 7) 3155 | -7/Lower Caves | Identified exit to Factory 3241 | -7/Lower Caves | Encountered a Warlord checkpoint 3256 | -7/Lower Caves | Learned location of Extension (-4) 3273 | -7/Lower Caves | Spotted B-75 Beast 3689 | -7/Lower Caves | Discovered new exit (range 19) 3697 | -7/Lower Caves | Identified exit to Zion 3742 | -7/Lower Caves | Entered Zion 3755 | -7/Zion | Given the Hacking Drone Bay 3756 | -7/Zion | Found Prototype Device 3757 | -7/Zion | Identified Hacking Drone Bay 3770 | -7/Zion | System corruption cleaned by Quarantine Array 3799 | -7/Zion | Received a hallucinogenic algorithm 3815 | -7/Zion | Found Relay Coupler [Programmer] 3878 | -7/Zion | Learned 4 Factory zone layouts 3880 | -7/Zion | Found Prototype Device 3881 | -7/Zion | Identified Phasing AFG 3916 | -7/Zion | Given A8's code to call for help 3945 | -7/Zion | Learned Factory garrison access intel 4126 | -7/Zion | Met Imprinter 4140 | -7/Zion | Imprinted 4142 | -7/Zion | Declared Zion's savior 4299 | -7/Zion | Build established: Derelict-Scout 4452 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4457 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4794 | -7/Zion | Discovered new exit (range 20) 4820 | -7/Zion | Identified exit to Proximity Caves 5458 | -7/Zion | Entered Proximity Caves 5458 | -6/Proximity Caves | Accompanied by 6 allies 6213 | -6/Proximity Caves | Build established: Scout 6331 | -6/Proximity Caves | Discovered exit to Factory (range 4) 6431 | -6/Proximity Caves | Entered Factory 6431 | -6/Factory | Accompanied by 4 allies 6431 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6433 | -6/Factory | Loaded intel: 4 garrison access locations 6459 | -6/Factory | Identified exit to DSF 6460 | -6/Factory | Entered DSF 6460 | -6/DSF | Accompanied by 4 allies 6503 | -6/DSF | Discovered new exit (range 19) 6507 | -6/DSF | Additional patrols routed to DSF 6568 | -6/DSF | Identified exit to Factory 6633 | -6/DSF | Sterilization system engaged 6653 | -6/DSF | Ambient heat levels rising (+10) 6668 | -6/DSF | Ambient heat levels rising (+10) 6683 | -6/DSF | Ambient heat levels rising (+10) 6691 | -6/DSF | Entered Factory 6691 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6692 | -5/Factory | Identified exit to Upper Caves 6828 | -5/Factory | Garrison activated, responded to threat 7031 | -5/Factory | Core integrity fell below 50% 7092 | -5/Factory | Core integrity fell below 20% 7110 | -5/Factory | Self-destructed Last Messages --------------- G-50 Soldier suffers critical hit (Burn). Broken Arm. Leg destroyed. Overheating: Core damaged (-150). K-01 Serf collects debris. Overheating: Broken Arm. Leg damaged (-122). G-50 Soldier heat spikes uncontrollably. K-01 Serf collects debris. G-50 Soldier overheating. Overheating: Broken Arm. Leg damaged (-86). K-01 Serf collects debris. G-50 Soldier overheating. G-50 Soldier heat damages Hvy. Laser. G-50 Soldier overheating. K-01 Serf collects debris. G-50 Soldier overheating. Power failure, Rnf. Deuterium Engine shutdown. Overheating: Matter decay (-32). G-50 Soldier heat damages Carbon-fiber Leg. K-01 Serf collects debris. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????>????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????? ???????????????? | | ????????????????????????# ?????????????? | | ????????????????????? ?# ?????????????? | | ?????????????????????? ## ?????????????? | | ?????????????????????? ## ?????????????? | | ?????????????????################?????????????? | | ?????????????????# #########?????? | | ?????????????????# ####### | | ??????????? ?????# | | ??????????? ?????# | | ??????????? ????## | | ??????????? ????#; | | ??????????? ?????# | | ??????????? ????## k | | ?????????## ????#;% % | | ??????????" #????# % ; ####### | | ??????????# #????# @ k ;#" ######### | | ??????????# #????# g ; # # | | ??????????# "######g ;;### %# | | ??????????# # #Y ;;;;#### +% | | ??????????# # # # #; ^ # # | | ??????????# # ;##### """ # # | | ??????????# # #????# "Y" # # | | ??????????# ; #????#^ " " # # | | ??????????# ;####/######## # ########+ | | ??????????# + """ # #???????? | | ??????????#######+######## """ + ######### | | ????????????# # """ # # | | ????????????# """ """ # # # | | ????????????# """ """ ! #+###### # | | ????????????# """ """ # # | | ????????????# # # | | ????????????# """ """ / """ # | | ????????????# """ """ # "F" + | | ????????????# """ """ # " # | | ????????????# ##### """ # | | ????????????# #???# """ # | | ????????????# ! #???# # | | ????????????# #???# # | | ????????????##############???# + | | ?????????????????????????????# ######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 600 Utility Shielding 66 Evasion (%) 64 Core Analysis 6 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Help From High Places I Spy I'm Back, Baby! The More The Merrier The One Troublemaker Challenges ------------ None Game ------ Seed BlastLobotomyCore Manual? 0 Play Time 02:10:15 Cumulative 7.6 hours Start 2024.11.30 @ 09:45:30 End 2024.12.02 @ 19:34:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1b3cf269-6f04-4044-bd52-dfa431429b5d