Cogmind - Beta 9.3 *** ADVENTURER MODE // 2020.01.04 @ 02:14:44 Player: Gurmil Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1571) 1571 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 4247 Bonus ------- High Alert Combat Kills 56 Cogmind --------- Core Integrity 700/700 Matter 214/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Advanced Sensor Array Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON (4) ------- Gatling Laser Heavy Particle Cannon Minigun Advanced Assault Cannon > --- INVENTORY (8) ---- Deuterium Engine Nuclear Core Heavy Laser Gatling Laser EM Pulse Cannon Heavy Assault Rifle Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser Heavy Particle Cannon Minigun Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Nuclear Core Heavy Laser Gatling Laser EM Pulse Cannon Heavy Assault Rifle Rocket Launcher Rocket Launcher [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon 2 | . . . . 2 Parts Attached 63 | 6 14 15 22 6 Power 8 | 1 1 2 3 1 Engine 5 | 1 1 1 2 . Core 3 | . . 1 1 1 Reactor . | . . . . . Propulsion 13 | 2 2 5 4 . Treads . | . . . . . Leg 13 | 2 2 5 4 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | . 6 3 4 1 Device 4 | . 2 . 2 . Storage 4 | . 1 2 1 . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 4 | . 2 1 1 . Artifact . | . . . . . Weapon 28 | 3 5 5 11 4 Energy Gun 10 | 1 2 1 5 1 Energy Cannon 2 | . 1 . . 1 Ballistic Gun 11 | 2 1 3 4 1 Ballistic Cannon 1 | . . . . 1 Launcher 3 | . . 1 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 7 | . . 2 5 . Power . | . . . . . Propulsion 3 | . . . 3 . Utility 3 | . . 1 2 . Weapon 1 | . . 1 . . Highest Loss Streak 3 | . . 1 3 . Average Slot Usage (%) 96 | . 93 99 94 92 Engine 9 | . 14 9 8 . Core 1 | . . 1 . 7 Leg 30 | . 28 32 32 23 Device 3 | . 4 . 8 7 Storage 18 | . 13 22 17 12 Protection 8 | . 4 10 8 7 Energy Gun 5 | . 9 1 8 7 Energy Cannon 5 | . 4 9 . 7 Ballistic Gun 11 | . 14 10 8 13 Naked Turns . | . . . . . Heaviest Build 45 | 6 21 27 37 45 Greatest Support 60 | 20 26 45 60 43 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 4 6 12 10 10 Average Capacity 8 | 4 5 8 9 9 Most Carried 11 | 3 6 11 10 10 Average Carried 6 | . 5 5 9 8 Final Capacity 10 | 4 6 10 10 8 Final Carried 10 | 3 6 8 10 8 Class Distribution -------------------- 87% | Mutant 7% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1187 | 261 174 340 353 59 Remotely 61 | . 61 . . . Salvage Created 1778 | 49 202 718 750 59 Parts 108 | 2 8 40 56 2 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 46 | 1 6 21 17 1 Guns 32 | 1 6 12 12 1 Cannons 6 | . . 6 . . AOE 8 | . . 3 5 . Classes Destroyed 10 | 1 3 3 3 . Worker 4 | . . 3 1 . Builder 1 | . . . 1 . Tunneler 1 | . . . 1 . Hauler 1 | . . 1 . . Recycler 1 | . 1 . . . Watcher 6 | . 1 2 3 . Swarmer 17 | . 6 7 4 . Grunt 20 | 1 . 13 6 . Sentry 8 | . . 1 6 1 Hunter 1 | . . . 1 . Best Kill Streak 7 | 1 3 6 7 1 Combat Bots Only 6 | 1 3 6 5 1 Max Kills in Single Turn 3 | 1 2 2 3 1 Gunslinging 1 | . 1 . . . Exploded 1 | . . 1 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1740 | 8 102 667 963 . Core 169 | . 12 49 108 . Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 95 87 80 . Volleys Fired 127 | 1 20 55 49 2 Largest 4 | 2 2 2 2 4 Hottest 203 | 60 80 93 103 203 Shots Fired 256 | 2 40 108 98 8 Gun 206 | 2 36 71 91 6 Cannon 40 | . 4 34 . 2 Launcher 10 | . . 3 7 . Special . | . . . . . Kinetic 126 | 1 20 52 49 4 Thermal 103 | . 20 53 26 4 Explosive 10 | . . 3 7 . Electromagnetic 17 | 1 . . 16 . Robot Hit Streak 23 | 2 9 16 23 11 Robot Miss Streak 4 | . 2 2 4 . Penetration Max . | . . . . . Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 190 | 2 30 79 75 4 Core Hits 103 | 2 12 43 43 3 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3610 | 21 314 1472 1682 121 Guns 2251 | 21 263 717 1154 96 Cannons 512 | . 51 436 . 25 Explosions 847 | . . 319 528 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1090 | 8 120 448 462 52 Thermal 1474 | . 194 705 506 69 Explosive 808 | . . 319 489 . Electromagnetic 238 | 13 . . 225 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 3 . Average Corruption 3 | . . . 3 . Corruption Purged . | . . . . . Effects 4 | . . . 4 . Message Errors 2 | . . . 2 . Matter Fused 1 | . . . 1 . Targeting Errors 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 116 | . 4 35 77 . Projectiles 4 | . 4 . . . Explosions 112 | . . 35 77 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 114 | . . 34 80 . Shots 5 | . . 2 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 382 | 20 72 382 319 255 Average Temperature 111 | 10 34 126 111 132 Received Heat Transfer 615 | 6 . 294 315 . Effects 4 | . . 3 1 . Energy Bleed 1 | . . . 1 . Short Circuit 1 | . . 1 . . Damage (minor) 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 3289 | . 436 1591 1125 137 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 501 | 20 129 366 501 210 Average Influence 149 | 3 88 77 332 148 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 69 | 100 100 83 11 91 Level 1 25 | . . 16 67 8 Level 2 5 | . . . 20 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 3 1 . Investigation 3 | . 1 1 1 . Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . . 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | 1 13 36 28 1 Peak Tracking Total 5 | 1 3 5 5 1 Tactical Retreats 3 | . 1 . 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 3 | . 1 . 2 . Max in Single Turn 1 | . 1 . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 14 | . 3 5 5 1 Terminals 9 | . 1 3 4 1 Fabricators . | . . . . . Repair Stations 3 | . 1 1 1 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 50 | . 7 24 17 2 Successful 47 | . 6 23 17 1 Failed 3 | . 1 1 . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 24 | . 2 9 11 2 Fabricators . | . . . . . Repair Stations 12 | . 3 3 6 . Recycling Units 2 | . 2 . . . Scanalyzers 12 | . . 12 . . Garrison Access . | . . . . . Terminal Hacks 22 | . 1 9 11 1 Record 20 | . . 8 11 1 Emergency Access Points 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . 3 2 6 . Scan Component 6 | . 2 1 3 . Repair 5 | . 1 1 3 . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer 12 | . . 12 . . Insert Component 6 | . . 6 . . Analyze 6 | . . 6 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . . 2 5 1 Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . 6 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . 1 1 3 . Time 154 | . 26 32 96 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 3 | . 3 . . . Retrieved Components . | . . . . . Parts Scanalyzed 6 | . . 6 . . Part Schematics Acquired 6 | . . 6 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4205 | 103 800 1796 1046 460 Spaces Moved 2257 | 80 587 647 640 303 Core 16 | 16 . . . . Treads . | . . . . . Legs 2241 | 64 587 647 640 303 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 122 | 106 120 120 120 144 Slowest Speed 150 | 120 120 120 150 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 31 | 8 60 44 40 7 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 75 | . . 15 60 . Melee . | . . . . . Projectile . | . . . . . AOE 75 | . . 15 60 . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3451 | 93 645 1561 832 320 Wait 916 | 4 3 820 89 . Move 2252 | 79 586 646 638 303 Hop . | . . . . . Pick Up 46 | 3 8 12 18 5 Fast Attach 34 | 5 12 7 10 . Attach 10 | . . 3 3 4 Detach 2 | . . 1 1 . Swap 19 | 1 2 5 9 2 Drop 44 | . 14 12 14 4 Fire 127 | 1 20 55 49 2 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 1 | . . . 1 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 104 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Repaired EM Pulse Gun 332 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 15) 840 | -10/Materials | Discovered new exit (range 10) 904 | -10/Materials | Entered another Materials area 904 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1030 | -9/Materials | Repaired Imp. Aluminum Leg 2627 | -9/Materials | Discovered new exit (range 14) 2700 | -9/Materials | Entered another Materials area 2700 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3265 | -8/Materials | Repaired Hvy. Assault Rifle 3307 | -8/Materials | Repaired Carbon-fiber Leg 3337 | -8/Materials | Repaired Med. Storage Unit 3403 | -8/Materials | Crushed by falling debris 3462 | -8/Materials | Lost 3 parts (2n1u) 3665 | -8/Materials | Discovered new exit (range 12) 3746 | -8/Materials | Entered Factory 3746 | -7/Factory | Evolved 2 slots: Weapon x2 4041 | -7/Factory | Build established: Tank 4206 | -7/Factory | Self-destructed Last Messages --------------- prototypes are gradually filtered down to these levels, and older robot variants are responsible for their oversight and maintenance. Acquired Prototype Power Core. Dropped Nuclear Core. Identified Enh. Nuclear Core. Dropped Gatling Laser. Acquired Imp. Targeting Computer. Dropped Sml. Storage Unit. Acquired Gatling Laser. K-01 Serf cleans the Matter Pump. Y-54 Guardian destroyed. Acquired 59 matter. R-06 Scavenger collects Imp. Heat Sink. Dropped Rocket Launcher. R-06 Scavenger collects Lgt. Treads. Acquired Adv. Assault Cannon. K-01 Serf pushes K-01 Serf. K-01 Serf latches onto K-01 Serf. K-01 Serf pushes K-01 Serf. Connecting with Fabricator... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? * ?????????????????????? | | ????????????????????? ?????????????????????? | | ??????????????????? ?????????????????????? | | ??????????????????? ?????????????????????? | | ???????????????????? ""????????????????????? | | ??????????????????? """ ??????????????????? | | ???????????????????? 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""" # # #??# ?""" #?????????????? | | "T """ +[""" """ # #### """ #?????????????? | | "" """ # """ """ + + #?????????????? | | "" # """ """ #### # """ #?????????????? | | """ # #??# # """ #?????????????? | | """ # #??# + """ #?????????????? | | """ ###########??# # #?????????????? | | #????????????# ##+#######?????????????? | | """ """ ############## #???????????????????? | | """ """ # !!! # #???????????????????? | | """ """ # "" !!! # #########???????????? | | # "" !!! # / ""????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Sml. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Challenges ------------ None Game ------ Seed CompositeNetworkCarapace Manual? 0 Play Time 00:59:34 Cumulative 5.8 hours Start 2020.01.03 @ 03:37:37 End 2020.01.04 @ 02:14:44 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 75x55 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: faa448e5-cfb3-4abd-a84a-d462ff2ce8ef