Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.26 @ 16:39:35 // Halloween2020/ForbiddenLore Player: leiavoia Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (196) 980 Value Destroyed (9049) 9049 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1112) 1112 TOTAL SCORE: 17721 Bonus ------- High Alert Combat Kills 612 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 30/300 Energy 98/100 System Corruption 30% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Heavy Siege Treads Biometal Medium Treads Armored Heavy Treads > --- UTILITY ---------- Experimental Cooling System Large Storage Unit High-capacity Storage Unit Experimental Energy Well Advanced Signal Interpreter Advanced Terrain Scan Processor SHELL Armor Advanced Hacking Suite > --- WEAPON ----------- Gamma Rifle Potential Cannon Railgun > --- INVENTORY -------- Light Particle Reactor Heavy Siege Treads Advanced Cryofiber Web Advanced Heat Sink Advanced Energy Well Compact Matter Pod Advanced Terrain Scanner Quantum Capacitor Medium Regenerative Plating Heavy Regenerative Plating HERF Cannon Hardcell Cannon Fusion Bomb Launcher Scythe [Rating: 162] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Heavy Siege Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Scythe Energy Gun Tesla Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Railgun Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Scythe Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Slots Evolved 16 | . . . 2 2 2 2 2 2 2 . 2 Power 1 | . . . . . . . . 1 . . . Propulsion 4 | . . . . 1 1 . 1 . . . 1 Utility 9 | . . . 2 1 . 2 1 . 2 . 1 Weapon 2 | . . . . . 1 . . 1 . . . Parts Attached 290 | 8 5 8 7 26 26 29 17 81 15 52 16 Power 40 | 2 . 2 1 3 3 3 2 12 3 8 1 Engine 12 | 2 . 1 1 2 2 1 1 2 . . . Core 17 | . . 1 . 1 1 2 1 8 2 1 . Reactor 11 | . . . . . . . . 2 1 7 1 Propulsion 61 | 2 . 3 2 10 7 8 4 17 1 5 2 Treads 8 | . . . . 1 1 . . 2 . 4 . Leg 36 | . . 2 . 4 6 8 1 12 1 . 2 Wheel 9 | 2 . 1 2 2 . . . 1 . 1 . Hover 4 | . . . . 1 . . 1 2 . . . Flight 4 | . . . . 2 . . 2 . . . . Utility 101 | 1 4 . 3 9 9 10 6 25 7 17 10 Device 45 | . . . . 3 2 6 1 17 7 7 2 Storage 14 | 1 2 . 1 . 1 2 . 1 . 6 . Processor 13 | . 1 . 2 1 1 2 2 1 . 1 2 Hackware 3 | . . . . . 1 . . 1 . . 1 Protection 26 | . 1 . . 5 4 . 3 5 . 3 5 Artifact . | . . . . . . . . . . . . Weapon 88 | 3 1 3 1 4 7 8 5 27 4 22 3 Energy Gun 17 | 1 . . 1 2 1 2 . 6 1 2 1 Energy Cannon 19 | . . . . . 2 1 1 6 2 6 1 Ballistic Gun 10 | 2 1 . . . . 2 . 2 . 3 . Ballistic Cannon 15 | . . 1 . . 1 2 1 5 1 4 . Launcher 12 | . . 1 . 2 3 1 1 2 . 1 1 Special Weapon 2 | . . . . . . . 1 1 . . . Impact Weapon 6 | . . . . . . . . 3 . 3 . Slashing Weapon 5 | . . 1 . . . . . 1 . 3 . Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . Unidentified Prototypes 19 | . . . . 4 1 1 . 2 2 9 . Parts Lost 81 | . . 5 . 5 2 14 5 21 1 15 13 Power 15 | . . 1 . 1 1 1 1 4 . 4 2 Propulsion 22 | . . 2 . 1 . 7 1 4 . 5 2 Utility 21 | . . . . 1 1 3 1 7 1 3 4 Weapon 23 | . . 2 . 2 . 3 2 6 . 3 5 Highest Loss Streak 12 | . . 5 . 2 1 6 4 8 1 10 12 Average Slot Usage (%) 89 | . 94 95 98 94 97 89 91 89 89 83 63 Engine 3 | . 14 3 11 7 6 2 2 1 . . . Core 2 | . . 9 . . . 3 2 4 7 2 . Reactor 1 | . . . . . . . . 1 . 6 5 Treads 2 | . . . . 1 1 . . 2 9 11 . Leg 11 | . . 4 7 4 24 19 14 15 4 1 2 Wheel 4 | . 28 22 14 18 3 . . 1 . . 3 Device 9 | . . . . 8 6 11 10 12 22 12 6 Storage 13 | . 14 14 20 18 15 18 16 10 9 12 11 Processor 9 | . 7 14 21 7 8 8 7 10 9 10 5 Hackware 2 | . . . . . 1 6 5 1 4 4 6 Protection 2 | . 1 . . 9 4 . 3 3 . 1 5 Energy Gun 1 | . 2 . 5 4 . 1 . 2 1 1 2 Energy Cannon 1 | . . . . . 5 1 1 2 2 1 . Ballistic Gun 3 | . 25 20 . . . 3 2 2 . 3 3 Ballistic Cannon 2 | . . . 5 . 3 2 . 4 4 3 3 Launcher 1 | . . 2 . 4 3 1 . . . . 2 Slashing Weapon 4 | . . 1 11 9 7 6 4 2 4 2 . Naked Turns 78 | . . . . . . . . . . . 78 Heaviest Build 156 | 13 40 44 78 86 85 77 86 129 100 156 142 Greatest Support 165 | 20 20 20 20 32 78 76 46 140 140 165 16 Greatest Overweight (x) 9 | 4 1 4 7 4 5 3 2 6 . 7 9 Average Overweight (x) 1 | . . 1 5 3 . . 1 1 . . 4 Largest Inventory Capacity 20 | 6 12 12 20 20 20 18 18 18 18 18 18 Average Capacity 17 | 5 7 12 19 20 18 18 18 18 18 18 16 Most Carried 20 | 4 9 12 20 20 20 18 18 18 18 18 13 Average Carried 15 | 3 6 10 13 18 18 17 17 15 17 16 9 Final Capacity 20 | 6 12 12 20 20 18 18 18 18 18 18 4 Final Carried 20 | 4 9 12 20 19 18 18 18 18 18 11 . Class Distribution -------------------- 34% | Hacker-Mutant 20% | Mutant 14% | Hacker-Assassin 11% | Hauler-Mutant 6% | Scavenger-Mutant 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Hacker-Assassin | -3/Research Hacker-Assassin | -3/Testing Hacker-Mutant | -2/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Matter Collected 5174 | 319 54 262 80 394 361 371 174 1647 28 1249 235 Remotely . | . . . . . . . . . . . . Salvage Created 8098 | 138 148 178 181 723 668 465 485 2159 . 2503 450 Parts 398 | 7 10 5 22 42 31 30 30 101 . 99 21 Haulers Intercepted 5 | . . . . 2 1 . 1 1 . . . Recyclers Shooed 7 | . . . . 1 . 1 . 1 . 2 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Combat Hostiles Destroyed 153 | . 3 11 7 14 16 11 12 36 . 38 5 Melee 40 | . . . 7 8 4 8 4 9 . . . Guns 36 | . 3 9 . . . 1 . 9 . 14 . Cannons 36 | . . . . . 6 2 . 16 . 9 3 AOE 40 | . . 2 . 6 6 . 8 2 . 14 2 Classes Destroyed 16 | 2 3 1 2 4 3 . . . . 1 . Worker 12 | . . . . 1 . . 1 6 . 4 . Builder 12 | . . . . 2 2 . . 2 . 5 1 Tunneler 4 | 3 . . . 1 . . . . . . . Hauler 5 | . . . . 2 1 . 1 1 . . . Recycler 7 | 1 . . . . . . 1 1 . 3 1 Operator 3 | . . . 1 . . . 1 1 . . . Watcher 6 | . 2 . . 1 . . . 1 . 1 1 Swarmer 22 | . 1 . 5 . . 3 9 4 . . . Grunt 61 | . 2 2 1 11 10 1 1 13 . 16 4 Brawler 2 | . . . . . 1 . . . . 1 . Duelist 2 | . . . . . 1 . . . . 1 . Researcher 3 | . . . . . . . . . . 3 . Sentry 15 | . . . 1 2 . 4 . 3 . 5 . Hunter 16 | . . . . 1 2 2 . 2 . 9 . Programmer 26 | . . . . . 2 1 2 14 . 6 1 Assembled 9 | . . 9 . . . . . . . . . Best Kill Streak 12 | 3 2 4 3 5 5 3 7 10 . 12 4 Combat Bots Only 9 | . 2 4 3 4 4 3 6 5 . 9 4 Max Kills in Single Turn 4 | 1 1 1 1 3 2 1 2 2 . 4 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 1 . 2 2 . 2 1 . 3 2 Melee 1 | . . . 1 1 1 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Damage Taken 20604 | . 58 507 131 593 1159 1723 923 5663 448 5732 3667 Core 3381 | . 19 90 25 86 178 281 242 498 . 509 1453 Absorbed by Shields 58 | . . . . . . . . . . . 58 Core Remaining (%) 73 | 100 . 56 93 84 74 66 75 56 . 60 . Volleys Fired 295 | 13 10 36 3 17 29 18 13 70 . 65 21 Largest 4 | 2 2 2 1 1 2 2 1 4 . 4 4 Hottest 310 | 70 70 40 75 69 109 122 90 286 . 310 246 Shots Fired 596 | 26 20 65 3 17 50 36 13 178 . 144 44 Gun 288 | 26 20 60 1 1 . 8 1 83 . 67 21 Cannon 252 | . . . 2 . 39 25 2 93 . 73 18 Launcher 54 | . . 5 . 16 11 3 10 . . 4 5 Special 2 | . . . . . . . . 2 . . . Kinetic 375 | 13 19 60 2 . 10 23 1 120 . 104 23 Thermal 118 | 13 1 . 1 1 29 1 2 39 . 17 14 Explosive 54 | . . 5 . 16 11 3 10 . . 4 5 Electromagnetic 47 | . . . . . . 9 . 17 . 19 2 Robot Hit Streak 31 | 16 9 15 3 13 8 16 13 23 . 31 9 Robot Miss Streak 3 | 1 2 2 1 1 2 3 1 3 . 2 3 Penetration Max 2 | . . . . . . . . 1 . 2 . Secondary Targets 1 | . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 587 | 24 10 52 13 35 50 64 25 187 . 96 31 Core Hits 377 | 5 7 25 8 38 38 21 30 83 . 94 28 Critical Hits 77 | . 1 1 1 1 2 . 1 17 . 52 1 Critical Kills 29 | . 1 . . . 1 . 1 7 . 19 . Critical Parts Destroyed 45 | . . 1 1 1 1 . . 10 . 30 1 Melee Attacks 260 | . . . 14 27 39 48 30 63 14 25 . Impact 32 | . . . . . . . . 8 12 12 . Slashing 203 | . . . 14 27 39 48 29 31 2 13 . Piercing 24 | . . . . . . . . 24 . . . Sneak Attacks 9 | . . . . 2 1 . 2 3 . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 13 | . . . . . . . . 13 . . . Damage Inflicted 25762 | 311 132 673 394 1822 2092 1781 1355 7058 . 8417 1727 Guns 4758 | 311 132 487 . 20 . 143 . 1900 . 1235 530 Cannons 7570 | . . . 51 . 636 512 73 2605 . 3234 459 Explosions 8096 | . . 186 . 1003 914 117 775 613 . 3852 636 Melee 5211 | . . . 343 799 542 1009 507 1915 . 96 . Ramming 127 | . . . . . . . . 25 . . 102 Kinetic 7138 | 159 119 487 51 . 84 446 . 3177 . 2050 565 Thermal 7897 | 152 13 . . 20 552 24 73 1629 . 5027 407 Explosive 4516 | . . 186 . 1003 914 117 775 . . 885 636 Electromagnetic 873 | . . . . . . 185 . 312 . 359 17 Impact 355 | . . . . . . . . 259 . 96 . Slashing 4022 | . . . 343 799 542 1009 507 822 . . . Piercing 834 | . . . . . . . . 834 . . . Highest Corruption 30 | . . . . 4 2 2 2 22 . 10 30 Average Corruption 9 | . . . . 4 1 1 1 16 . 8 21 Corruption Purged 4 | . . . . . . . . 4 . . . Effects 216 | . . . . 14 14 3 . 124 . 48 13 Message Errors 36 | . . . . 2 4 . . 23 . 6 1 Matter Fused 35 | . . . . 6 . . . 17 . 9 3 Heat Flow Errors 13 | . . . . . 2 . . 4 . 6 1 Energy Discharges 21 | . . . . 2 5 2 . 8 . 3 1 Parts Rejected 7 | . . . . 1 . . . 2 . 2 2 Data Loss (minor) 13 | . . . . 2 2 1 . 8 . . . Data Loss (major) 7 | . . . . . . . . 4 . 3 . Misfires 5 | . . . . . . . . 3 . 2 . Alerts 3 | . . . . . . . . 3 . . . Misdirections 23 | . . . . . . . . 17 . 1 5 Targeting Errors 47 | . . . . 1 1 . . 32 . 13 . Weapon Failures 6 | . . . . . . . . 3 . 3 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1579 | . . 39 12 90 24 18 88 327 . 926 55 Projectiles 566 | . . . . . 7 18 18 98 . 384 41 Explosions 664 | . . 39 . 21 13 . 16 90 . 471 14 Melee 349 | . . . 12 69 4 . 54 139 . 71 . Knockbacks 49 | . . . . . 1 3 . 24 . 15 6 Impact 3 | . . . . . . . . 2 . 1 . Kinetic 41 | . . . . . 1 3 . 20 . 12 5 Secondary 5 | . . . . . . . . 2 . 2 1 Self-Inflicted Damage 1063 | . . 93 . 25 16 . 145 404 . 285 95 Shots 26 | . . 3 . 1 1 . 7 7 . 5 2 Rammed 13 | . . . . . . . . 2 . . 11 Targets Rammed 15 | . . . . . . . . 4 . . 11 Kicked 2 | . . . . . . . . 2 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 762 | 43 12 24 30 17 278 132 52 496 . 762 255 Average Temperature 130 | 16 8 5 17 10 88 39 30 194 . 148 73 Received Heat Transfer 2939 | . 36 116 39 333 378 330 81 954 72 519 81 Effects 35 | . . . . . . . . 25 . 10 . Shutdowns 13 | . . . . . . . . 10 . 3 . Energy Bleed 6 | . . . . . . . . 5 . 1 . Interference 9 | . . . . . . . . 7 . 2 . Matter Decay 1 | . . . . . . . . . . 1 . Short Circuit 4 | . . . . . . . . 2 . 2 . Damage (minor) 2 | . . . . . . . . 1 . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 3 | . . . . . . . . . . 1 2 Impact Corruptions 6 | . . . . . . . . 2 . 3 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . 1 . . . 1 . . 3 . 2 . Heat Transferred 7237 | 444 37 . . 37 740 50 50 1708 . 3690 481 Parts Sabotaged 1 | . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 2 . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Peak Influence 863 | 20 146 117 236 443 270 174 275 438 192 863 653 Initial 408 | . 11 47 . 84 172 87 . 111 184 14 408 Average 175 | 5 78 73 105 267 114 61 53 183 131 295 528 Maximum Alert Level 3 | . . . 1 2 1 . 1 2 . 3 2 Low Security (%) 69 | 100 100 100 72 22 87 100 91 66 100 40 . Level 1 16 | . . . 27 70 12 . 8 29 . 23 . Level 2 12 | . . . . 7 . . . 4 . 30 100 Level 3 . | . . . . . . . . . . 6 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 40 | . . 1 2 3 4 3 3 8 1 14 1 Investigation 6 | . . 1 . 1 1 1 1 . . 1 . Extermination 13 | . . . . . 2 2 1 4 1 2 1 Reinforcement 14 | . . . 2 2 1 . 1 1 . 7 . Assault 1 | . . . . . . . . . . 1 . Garrison 6 | . . . . . . . . 3 . 3 . Intercept . | . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 1 . . . . 2 . Haulers Reinforced 2 | . . . . . . . . 1 . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Distress Signals 13 | . . . 1 3 . . 1 4 . 2 2 Communications Jammed 7 | . . . . 4 . . 1 2 . . . Distress Signals 7 | . . . . 4 . . 1 2 . . . Times Spotted 257 | . 7 15 11 22 18 13 20 58 5 55 33 Peak Tracking Total 20 | . 3 4 4 6 4 3 6 12 8 13 20 Tactical Retreats 19 | . 1 1 1 2 1 2 3 5 . 2 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Traps Triggered 13 | . . . . 3 2 5 . 1 . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 2 | . . . . . . . . 1 . 1 . Traps Extracted . | . . . . . . . . . . . . Installed 3 | . . . . . . . . 1 . 2 . Triggered 2 | . . . . . . . . 1 . 1 . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Machines Disabled 27 | . . . . 1 2 . . 12 . 11 1 Max in Single Turn 4 | . . . . 1 1 . . 4 . 3 1 Garrison Access 2 | . . . . . 1 . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Machines Accessed 44 | . 4 1 2 4 8 4 6 8 1 5 1 Terminals 31 | . 4 . 2 3 2 4 4 6 1 5 . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 2 | . . . . . . . 1 . . . 1 Recycling Units 6 | . . . . 1 4 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . . 1 . . . Total Hacks 82 | . 5 1 2 8 16 7 14 16 2 10 1 Successful 44 | . 3 1 2 3 8 3 10 7 2 5 . Failed 38 | . 2 . . 5 8 4 4 9 . 5 1 Catastrophic 6 | . . . . 1 1 1 . 2 . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 18 | . 1 . . . . 1 4 9 . 3 . Terminals 56 | . 5 . 2 5 4 7 8 13 2 10 . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 5 | . . . . . . . 4 . . . 1 Recycling Units 14 | . . . . 3 9 . 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . 3 . . 2 . . . Terminal Hacks 21 | . 3 1 2 1 1 3 1 3 2 4 . Record 1 | . . . . . . . . . 1 . . Open Door 2 | . . 1 . . . . . . . 1 . Level Access Points 2 | . . . . . . . . 1 . 1 . Branch Access Points 2 | . . . 1 . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . Unreport Threat 3 | . . . . . . 2 . 1 . . . Maintenance Status 1 | . . . . . . 1 . . . . . Security Status 1 | . . . . . . . 1 . . . . Transport Status 1 | . . . . . . . . . 1 . . Extermination Status 1 | . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . 1 . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . 1 . . . Repair Station Hacks 4 | . . . . . . . 4 . . . . Scan Component 3 | . . . . . . . 3 . . . . Repair 1 | . . . . . . . 1 . . . . Recycling Unit Hacks 10 | . . . . 2 6 . 2 . . . . Process 1 | . . . . . 1 . . . . . . Report Inventory 5 | . . . . 1 3 . 1 . . . . Retrieve Matter 2 | . . . . . 2 . . . . . . Retrieve Components 2 | . . . . 1 . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . . . Seal Access 2 | . . . . . 1 . . 1 . . . Unauthorized Hacks 6 | . . . . . . . 3 2 . 1 . Terminals 6 | . . . . . . . 3 2 . 1 . Botnet 6 | . . . . . . . 3 2 . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . Hacking Detections 25 | . 3 . . 4 3 2 3 5 1 3 1 Full Trace Events 5 | . . . . 1 1 1 1 . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . Time 32 | . . . . . . . 32 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 86 | . . . . . 86 . . . . . . Retrieved Matter 86 | . . . . . 86 . . . . . . Retrieved Components 6 | . . . . 5 . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . Non-combat 1 | . . . . . . . 1 . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . check_alert 1 | . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Turns Passed 10576 | 120 289 603 316 651 1364 1316 899 2269 578 1461 710 Spaces Moved 5663 | 76 284 462 194 410 760 661 432 1125 260 564 435 Core 152 | 17 . . . . . . . . . . 135 Treads 1061 | . . . . . . . . 252 260 549 . Legs 2481 | . . 27 . . 695 661 432 666 . . . Wheels 1969 | 59 284 435 194 410 65 . . 207 . 15 300 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 110 103 115 125 150 114 180 150 50 Average Speed 138 | 88 84 97 132 113 137 151 161 145 180 170 126 Slowest Speed 500 | 250 90 150 150 120 270 220 180 240 180 200 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . Exploration Rate (%) 27 | 4 47 48 23 41 22 18 15 32 10 50 15 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 . . . . 1 1 1 . Unknown Exits Taken 5 | 1 . . . 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 87 | . . . 3 . 22 12 16 10 10 12 2 Terrain Destroyed 694 | . . 42 3 88 84 49 66 125 10 157 70 Melee 82 | . . . 3 . 22 12 16 10 10 9 . Projectile 61 | . . . . . 3 2 . 30 . 20 6 AOE 551 | . . 42 . 88 59 35 50 85 . 128 64 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Total 7465 | 98 314 555 225 538 965 863 574 1533 356 890 554 Wait 682 | . 7 30 . 33 89 82 70 126 50 137 58 Move 5652 | 75 283 461 193 409 759 660 431 1124 259 563 435 Hop . | . . . . . . . . . . . . Pick Up 102 | 2 6 12 7 8 6 13 4 26 4 11 3 Fast Attach 132 | 6 2 3 3 11 12 13 10 36 9 20 7 Attach 80 | . . 4 . 7 2 7 4 24 5 19 8 Detach 27 | . . . . 2 . . 2 8 2 9 4 Swap 78 | 2 3 1 4 8 12 9 3 21 1 13 1 Drop 148 | . 3 7 1 16 17 13 7 43 13 28 . Fire 295 | 13 10 36 3 17 29 18 13 70 . 65 21 Melee 244 | . . . 14 27 39 48 30 50 13 23 . Ram 11 | . . . . . . . . . . . 11 Kick 3 | . . . . . . . . 3 . . . Crush 1 | . . . . . . . . 1 . . . Escape Stasis 6 | . . . . . . . . . . . 6 Rewire 1 | . . 1 . . . . . . . . . Trap 3 | . . . . . . . . 1 . 2 . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / Min / Sto) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 7) 310 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 9) 383 | -10/Materials | Identified exit to Mines 410 | -10/Materials | Entered Mines 446 | -10/Mines | Assembled infested the area 555 | -10/Mines | Discovered new exit (range 16) 595 | -10/Mines | Learned location of 1 exit from Materials 763 | -10/Mines | Found a hidden stash of uninstalled traps 885 | -10/Mines | Lost 5 parts (1p2n2w) 948 | -10/Mines | Met a Derelict shopkeep closing up shop 1012 | -10/Mines | Identified exit to Materials 1013 | -10/Mines | Entered Materials 1013 | -9/Materials | Evolved 2 slots: Utility x2 1014 | -9/Materials | Identified exit to Materials 1131 | -9/Materials | Identified exit to Mines 1131 | -9/Materials | Identified exit to Storage 1272 | -9/Materials | Discovered exit to Materials (range 8) 1329 | -9/Materials | Entered another Materials area 1329 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1350 | -8/Materials | Build established: Hauler-Mutant 1817 | -8/Materials | Discovered new exit (range 20) 1980 | -8/Materials | Entered Factory 1980 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2614 | -7/Factory | Build established: Mutant 3332 | -7/Factory | Discovered new exit (range 8) 3344 | -7/Factory | Entered another Factory area 3344 | -6/Factory | Evolved 2 slots: Utility x2 3840 | -6/Factory | Build established: Hacker-Mutant 3879 | -6/Factory | Lost 6 parts (1p3n1u1w) 4196 | -6/Factory | Discovered new exit (range 20) 4476 | -6/Factory | Discovered new exit (range 20) 4660 | -6/Factory | Entered another Factory area 4660 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5048 | -5/Factory | Repaired Mni. Grenade Launcher 5457 | -5/Factory | Discovered new exit (range 15) 5548 | -5/Factory | Lost 4 parts (1p1u2w) 5559 | -5/Factory | Entered another Factory area 5559 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 6365 | -4/Factory | System corruption reached 10% 6376 | -4/Factory | Garrison activated, responded to threat 6430 | -4/Factory | Lost 8 parts (1p1n3u3w) 7163 | -4/Factory | Build established: Scavenger-Assassin 7296 | -4/Factory | Lost 6 parts (1p3n1u1w) 7640 | -4/Factory | Identified exit to Research 7660 | -4/Factory | Garrison activated, responded to threat 7828 | -4/Factory | Entered Research 7828 | -3/Research | Evolved 2 slots: Utility x2 7968 | -3/Research | Found Quantum Capacitor 8333 | -3/Research | Build established: Hacker-Assassin 8361 | -3/Research | Discovered new exit (range 9) 8394 | -3/Research | Identified exit to Testing 8401 | -3/Research | Found Fusion Bomb Launcher 8406 | -3/Research | Entered Testing 8465 | -3/Testing | Found Prototype Ballistic Gun 8465 | -3/Testing | Identified Hyp. Multirail 8958 | -3/Testing | Garrison activated, responded to threat 9038 | -3/Testing | Destroyed 7 combat bots 9180 | -3/Testing | Found Prototype Energy Cannon 9180 | -3/Testing | Identified Potential Cannon 9250 | -3/Testing | Crushed by falling debris 9320 | -3/Testing | Scanned by Researcher 9367 | -3/Testing | Found Prototype Protection 9367 | -3/Testing | Identified SHELL Armor 9371 | -3/Testing | Found Prototype Protection 9374 | -3/Testing | Found Prototype Protection 9438 | -3/Testing | System corruption reached 10% 9484 | -3/Testing | Identified exit to Research 9656 | -3/Testing | First assault squad dispatched 9749 | -3/Testing | Build established: Hacker-Mutant 9803 | -3/Testing | Destroyed 9 combat bots 9812 | -3/Testing | Spotted Alpha 7 9819 | -3/Testing | Identified Hvy. Regenerative Plating 9820 | -3/Testing | Identified Med. Regenerative Plating 9867 | -3/Testing | Entered Research 9867 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9886 | -2/Research | Lost 10 parts (4p3n1u2w) 10463 | -2/Research | System corruption reached 10% 10495 | -2/Research | Released all parts (9) 10503 | -2/Research | Lost 12 parts (2p2n3u5w) 10543 | -2/Research | Core integrity fell below 50% 10552 | -2/Research | System corruption reached 30% 10569 | -2/Research | Core integrity fell below 20% 10577 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- cleaned. 10545_ Field strength at 35. 10546_ System corrupted: Matter fused (-5). 10546_ Field strength at 19. 10547_ Stasis field depleted. 10548_ S-43 Plague destroyed. 10549_ P-80 Master resets S-43 Plague, system corruption cleaned. 10551_ P-80 Master resets S-43 Plague, system corruption cleaned. 10551_ Broken SHELL Armor destroyed. 10553_ K-01 Serf collects debris. 10554_ P-80 Master resets K-01 Serf, system corruption cleaned. 10558_ Penetrated by Slug. 10558_ Slug penetrates Wall. 10564_ Slammed into W-44 Eye. 10566_ OK 7,8NGNU0T%,17ECHP:&J 10566_ Slammed into W-44 Eye. 10573_ C-30 ARC bursts open, deploying its payload. 10573_ G-73 Enforcer unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????######/###### | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????#/#########/# | | ?????????????????????????????????????# ## " | | ?????????????????????????????????????# ## # | | ?????????????????????????????????????# ## # | | ?????????????????????????????????????# ## ?# | | ?????????????????????????????????????# ## ?# | | ?????????????????????????????????????# ## ??# | | ?????????????????????????????????????# ######??# | | ?????????????????????????????????????# #?####### # | | ?????????????????????????????????????# #? ![ # # | | ?????????? k######################## # ![ # # | | ?????????? w g s p # ! # # | | ?????????? g @ s + # | | ?????????? g%g u p # # # | | ?????????? ######## ############### # ? | | ?????????????????????# ????????????????####### ? | | ?????????????????????# ??????????????????????? ? | | ?????????????????????# ??????????????????????? ? | | ?????????????????????# ???????????????????????? ? | | ?????????????????????# ???????????????????????? ? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 41 Energy Capacity 2210 Matter Stores 398 Matter Capacity 450 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 410 Jamming Range 12 Base Temperature (-) 200 Armor Coverage 900 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 10 Recoil Reduction 5 Energy Filtering 30 Offensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Origins Challenges ------------ None Game ------ Seed GuidedCorruptionFlakker Manual? 0 Play Time 03:43:46 Cumulative 92.7 hours Start 2020.11.26 @ 18:31:41 End 2020.11.26 @ 16:39:35 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 15 Rogue 0 Adventurer 15 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 49 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d43d91d7-b19c-4b2a-b743-45f5d8a98627