Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.23 @ 18:53:55 Player: willyarr Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (310) 1550 Value Destroyed (12231) 12231 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (255) 255 TOTAL SCORE: 20156 Bonus ------- Follower Combat Kills 255 Cogmind --------- Core Integrity 0/1150 Matter 54/550 Energy 375/700 System Corruption 3% Temperature Cool (0) Movement Treading (240) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (8) ------ Huge Storage Unit Experimental Energy Well Matter Compressor Advanced Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Power Amplifier Coolant Network Improved Salvage Targeting Computer Advanced Target Analyzer Improved Kinecellerator Weapon Cycler Makeshift Transmission Jammer Advanced Transmission Jammer Phase Shifter Improved Cloaking Device Makeshift Ablative Armor Improved Component Analysis Suite System Restoration Module System Restoration Module Drone Bay (2/2) Grenade Launcher Concussive RPG (1) Heavy Missile Launcher Thermoblaster Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Wheel Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Experimental Energy Well Matter Compressor Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Heavy Neutron Cannon Helical Railgun Compact Linear Accelerator Thermoblaster Thermoblaster > --- INVENTORY -------- Antimatter Reactor Power Amplifier Cryofiber Web Coolant Network Advanced Visual Processing Unit Improved Salvage Targeting Computer Improved Target Analyzer Improved Kinecellerator Weapon Cycler Makeshift Transmission Jammer Advanced Transmission Jammer Phase Shifter Makeshift Ablative Armor Improved Component Analysis Suite System Restoration Module System Restoration Module Drone Bay PD Laser Grenade Launcher Concussive RPG Heavy Missile Launcher Sapper Charge [Rating: 108] Favorites ----------- Power Cold Fusion Reactor Engine Deuterium Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Improved Titanium Leg Treads Armored Medium Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Makeshift Ablative Armor Weapon Gauss Cannon Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Thermoblaster Build | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 . 2 . 2 2 2 . . . . 2 Power 1 | . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . . . 1 . . . . 1 Utility 6 | . . 1 . 1 . 1 1 1 . . . . 1 Weapon 3 | . . 1 . 1 . 1 . . . . . . . Parts Attached 138 | 6 7 13 2 16 4 4 20 12 5 13 . 4 32 Power 21 | 1 1 3 . 3 2 1 4 1 . 1 . . 4 Engine 13 | 1 1 3 . 3 2 1 2 . . . . . . Core 4 | . . . . . . . 1 1 . 1 . . 1 Reactor 4 | . . . . . . . 1 . . . . . 3 Propulsion 35 | 2 4 5 . 4 . . 1 2 3 1 . 1 12 Treads 4 | . . . . . . . . . . . . 1 3 Leg 19 | . 4 5 . 3 . . 1 2 3 1 . . . Wheel 11 | 2 . . . . . . . . . . . . 9 Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . . . Utility 31 | 1 2 2 1 2 . 2 6 3 1 6 . 1 4 Device 15 | . 1 . . 1 . 2 2 3 1 3 . 1 1 Storage 6 | 1 . 1 . . . . 2 . . 1 . . 1 Processor 9 | . 1 1 1 1 . . 2 . . 2 . . 1 Hackware . | . . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 51 | 2 . 3 1 7 2 1 9 6 1 5 . 2 12 Energy Gun 8 | . . . . 1 1 1 1 . . . . 1 3 Energy Cannon 5 | . . 1 . . . . 1 1 . . . . 2 Ballistic Gun 22 | 2 . 2 1 3 . . 4 2 1 4 . . 3 Ballistic Cannon 10 | . . . . 3 . . 3 2 . . . 1 1 Launcher 6 | . . . . . 1 . . 1 . 1 . . 3 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 2 1 1 1 . . 1 . 1 5 Parts Lost 57 | . 1 1 . . 1 . 5 5 2 16 . 3 23 Power 8 | . . . . . 1 . 1 1 . 2 . . 3 Propulsion 12 | . 1 . . . . . 1 . 1 2 . 1 6 Utility 11 | . . . . . . . 1 2 . 7 . . 1 Weapon 26 | . . 1 . . . . 2 2 1 5 . 2 13 Highest Loss Streak 13 | . 1 1 . . 1 . 2 3 1 13 . 1 13 To Critical Strikes 2 | . . 1 . . . . . . . . . 1 . Average Backups 18 | 3 7 11 15 14 14 14 19 24 24 17 18 21 22 Power . | . 2 1 1 1 . . . . . . . . . Propulsion 1 | 2 3 3 3 2 2 2 2 1 1 . . . . Utility 6 | . . 2 4 4 4 4 6 8 9 6 7 10 14 Weapon 8 | . 2 4 7 6 6 5 8 13 12 9 10 10 6 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 48 | . 4 8 . 9 1 1 2 1 2 1 . . 19 Power 3 | . . 1 . 2 . . . . . . . . . Propulsion 8 | . 3 2 . 2 . . . . 1 . . . . Utility 21 | . . 2 . 3 . . 1 . . 1 . . 14 Weapon 15 | . 1 3 . 2 1 1 1 1 1 . . . 4 Tool/Special 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 96 99 100 99 99 99 99 99 99 88 82 88 85 Engine 5 | . 14 11 11 9 8 7 6 2 . . . . . Core 1 | . . . . . . . . 2 5 4 5 5 . Reactor 2 | . . . . . . . 4 5 5 1 . . 9 Leg 15 | . 21 22 22 17 18 15 13 17 17 12 11 9 2 Device 13 | . 8 . . 8 8 14 19 22 23 13 5 10 8 Storage 8 | . 14 11 11 9 9 7 6 5 5 9 11 11 11 Processor 15 | . 2 22 22 18 18 15 12 11 11 14 17 17 15 Energy Gun 4 | . . . . 3 8 15 11 4 . . . . 1 Energy Cannon 2 | . . 10 11 . . . 1 4 5 1 . . . Ballistic Gun 15 | . 28 21 22 16 8 7 12 5 15 25 29 24 14 Ballistic Cannon 8 | . . . . 15 18 15 6 11 6 1 . 3 4 Peak Build Rating 108 | 6 9 19 21 40 40 48 71 83 84 84 71 89 108 Average Rating 59 | 4 8 13 20 36 39 46 61 78 83 75 71 81 93 On Entrance 45 | . 6 8 19 21 39 39 47 68 83 84 71 71 84 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 162 | 13 14 31 32 52 52 57 137 145 142 138 129 138 162 Greatest Support 69 | 26 26 34 34 40 40 40 40 60 55 55 35 35 69 Greatest Overweight (x) 34 | 1 1 1 . 2 1 1 3 3 2 3 3 5 34 Average Overweight (x) 1 | . . . . 1 1 1 2 2 2 2 3 3 4 Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 25 25 25 25 25 25 25 Average Capacity 20 | 7 8 13 15 15 15 15 21 25 25 25 25 25 25 Most Carried 25 | 8 8 15 15 15 15 15 25 25 25 25 18 25 25 Average Carried 18 | 3 7 11 14 14 14 14 19 24 24 17 18 22 24 Final Capacity 25 | 8 8 15 15 15 15 15 25 25 25 25 25 25 25 Final Carried 25 | 8 8 15 15 15 14 15 25 25 25 18 18 25 20 Class Distribution -------------------- 40% | Skirmisher 24% | Gunner 16% | Scavenger-Skirmisher 6% | Scavenger-Gunner 3% | Commander-Gunner 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Commander-Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Skirmisher | -5/Zhirov Skirmisher | -4/Proximity Caves Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Matter Collected 8797 | 219 217 536 77 1312 590 405 1394 897 968 616 . 681 885 Remotely . | . . . . . . . . . . . . . . Salvage Created 12106 | 30 393 1432 57 1403 811 687 1892 1288 917 634 . 637 1925 Parts 600 | 3 20 94 6 90 47 36 62 63 33 19 . 32 95 Haulers Intercepted 2 | . . . . . 1 . . . . . . . 1 Recyclers Shooed 7 | . . . . . 1 . . 1 . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . . . . . 23 19 . 29 . Prevented 15 | . . . . . . . . . 10 3 . 2 . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 240 | . 11 33 4 32 20 12 31 23 16 15 . 15 28 Guns 133 | . 11 17 2 19 13 5 21 7 5 11 . 13 9 Cannons 90 | . . 15 2 13 7 7 10 13 11 . . 1 11 AOE 15 | . . . . . . . . 3 . 4 . 1 7 Classes Destroyed 18 | 1 3 3 . 2 2 1 3 . . 1 . 1 1 Worker 15 | . . 2 . 2 . 1 1 3 . . . . 6 Builder 8 | . . . . 1 . 2 . 1 . . . . 4 Tunneler 2 | 1 . . . . . . . . . . . . 1 Hauler 2 | . . . . . 1 . . . . . . . 1 Recycler 9 | . . . . . 2 1 3 1 . . . . 2 Operator 6 | . . 1 . 4 1 . . . . . . . . Drone 2 | . . . . . . . . . . . . 2 . Watcher 27 | . 1 5 . 4 2 4 4 5 . . . . 2 Swarmer 53 | . 3 8 4 6 8 3 5 5 1 4 . 5 1 Grunt 94 | . 8 16 . 15 3 6 12 8 11 4 . 3 8 Brawler 5 | . . . . 1 . . . . . 3 . 1 . Duelist 6 | . . . . . . . 2 1 1 1 . . 1 Protector 1 | . . . . . . . . . . 1 . . . Sentry 41 | . . 9 . 10 9 3 3 2 1 1 . . 3 Specialist 2 | . . . . . . . 1 . . . . . 1 Hunter 17 | . . . . . . . 2 4 . 1 . 4 6 Programmer 19 | . . . . . . 1 6 3 2 . . . 7 Executioner 1 | . . . . . . . . . . . . . 1 Best Kill Streak 11 | 1 6 7 4 4 6 6 7 8 4 8 . 5 11 Combat Bots Only 8 | . 6 7 4 3 5 3 7 7 4 8 . 5 4 Max Kills in Single Turn 4 | 1 1 2 1 2 2 4 2 3 2 3 . 2 3 Gunslinging 1 | . . . . . . . . . . 1 . . . Exploded 2 | . . . . . . . . 2 . 2 . 1 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1112 | . 53 103 9 92 58 47 219 116 30 65 . 74 246 Missed 317 | . 13 25 4 25 18 18 63 33 11 13 . 18 76 Hits 795 | . 40 78 5 67 40 29 156 83 19 52 . 56 170 Melee 11 | . . . . . . . . . . 11 . . . Projectile 784 | . 40 78 5 67 40 29 156 83 19 41 . 56 170 Critical Strikes 28 | . 1 1 . 3 2 1 1 3 1 2 . 2 11 Part Disruptions 1 | . . . . . . . . 1 . . . . . Damage Taken 11652 | . 338 742 32 787 401 283 1904 1007 299 1353 . 786 3720 Core 2282 | . 33 145 7 92 82 85 320 174 . 125 . 48 1171 Absorbed by Shields 174 | . . . . . . . . 96 . . . . 78 Ignored by Resistances 3167 | . 102 218 10 227 120 84 544 312 79 309 . 221 941 Regen/Repaired (Parts) 552 | . . 246 . 24 159 . 123 . . . . . . Core Remaining (%) 75 | 100 86 . 62 . 68 87 62 . . . . 65 . Volleys Fired 524 | 1 32 78 4 78 38 20 79 52 32 26 . 25 59 Largest 5 | 2 2 3 3 4 4 5 5 5 5 5 . 5 5 Hottest 726 | 40 40 105 105 183 183 263 268 300 238 215 . 169 726 Shots Fired 1947 | 2 64 224 12 283 139 86 349 217 147 105 . 111 208 Gun 1229 | 2 64 147 8 181 65 46 260 77 67 90 . 98 124 Cannon 683 | . . 77 4 102 72 40 89 137 80 11 . 13 58 Launcher 35 | . . . . . 2 . . 3 . 4 . . 26 Special . | . . . . . . . . . . . . . . Kinetic 1514 | 2 64 147 8 268 108 60 219 156 120 97 . 109 156 Thermal 381 | . . 77 4 15 29 26 130 55 . . . . 45 Explosive 16 | . . . . . 2 . . 3 . 4 . . 7 Electromagnetic 36 | . . . . . . . . 3 27 4 . 2 . Robot Hit Streak 36 | . 21 36 3 13 19 24 29 11 13 28 . 13 21 Robot Miss Streak 12 | . 2 2 2 12 3 5 4 5 3 2 . 7 5 Penetration Max 2 | . . . . . 1 1 1 1 1 1 . 1 2 Secondary Targets 9 | . 5 . . . . . . . . 2 . 2 . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . 1 . Autonomous 2 | . . . . . . . . . . . . . 2 Shots Hit Robots 1252 | . 50 154 5 174 74 56 248 117 83 76 . 73 142 Core Hits 676 | 1 23 60 4 78 41 37 102 57 36 64 . 53 120 Critical Kills 26 | . . 1 . 1 . . 1 3 7 1 . 1 11 Critical Parts Destroyed 31 | . . . . . . . . 6 16 1 . 1 7 Critical Strikes 88 | . . 1 . 5 1 5 11 16 23 4 . 2 20 Burn 9 | . . . . . . . 6 1 . . . . 2 Meltdown 1 | . . 1 . . . . . . . . . . . Destroy 61 | . . . . 2 . . 1 11 23 4 . 2 18 Blast 17 | . . . . 3 1 5 4 4 . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 30296 | 15 558 2231 75 3417 1663 1679 5686 3880 1948 2239 . 1403 5502 Guns 16227 | 15 558 1075 24 1991 873 761 3835 1284 865 1538 . 1245 2163 Cannons 10370 | . . 1156 51 1421 790 673 1489 2323 1083 112 . 33 1239 Explosions 3694 | . . . . . . 245 362 273 . 589 . 125 2100 Melee . | . . . . . . . . . . . . . . Ramming 5 | . . . . 5 . . . . . . . . . Kinetic 18858 | 15 558 1075 24 3162 1077 854 2741 2382 1383 1624 . 1225 2738 Thermal 8551 | . . 1156 51 250 586 825 2833 1189 . . . 125 1536 Explosive 1960 | . . . . . . . 112 273 . 589 . . 986 Electromagnetic 922 | . . . . . . . . 36 565 26 . 53 242 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . . 1 1 . . . 2 5 7 14 14 14 3 Average Corruption 6 | . . 1 1 . . . 1 4 6 13 14 14 1 Corruption Purged 9 | . . . . . . . 2 . 7 . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 198 | . . 1 9 . . . 14 19 31 43 1 74 6 Message Errors 56 | . . . 3 . . . 2 4 12 15 1 18 1 Matter Fused 50 | . . . 4 . . . 4 9 10 11 . 11 1 Heat Flow Errors 20 | . . 1 . . . . 1 1 1 5 . 10 1 Energy Discharges 23 | . . . 1 . . . 1 1 2 4 . 11 3 Parts Fused 2 | . . . . . . . . . 1 . . 1 . Data Loss (minor) 26 | . . . 1 . . . 5 1 3 4 . 12 . Data Loss (major) 10 | . . . . . . . . 2 . 1 . 7 . Misfires 4 | . . . . . . . . . 1 1 . 2 . Alerts 3 | . . . . . . . 1 . . 1 . 1 . Weapon Failures 4 | . . . . . . . . 1 1 1 . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 379 | . . 10 . 79 22 15 144 34 1 36 . . 38 Projectiles 227 | . . 10 . 79 22 15 41 34 1 . . . 25 Explosions 152 | . . . . . . . 103 . . 36 . . 13 Melee . | . . . . . . . . . . . . . . Knockbacks 30 | . . . . 4 3 . 8 6 2 . . . 7 Impact . | . . . . . . . . . . . . . . Kinetic 30 | . . . . 4 3 . 8 6 2 . . . 7 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 377 | . . . . . . . 229 . . 110 . . 38 Shots 10 | . . . . . . . 4 . . 4 . . 2 Rammed . | . . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 1190 | . 18 288 121 191 90 223 441 348 394 266 . 367 1190 Average Temperature 136 | . 9 87 58 55 25 78 128 91 117 71 . 136 266 Received Heat Transfer 2663 | . 180 375 . 432 189 132 477 102 153 166 . 30 427 Effects 88 | . . . . . . . 9 . 7 . . 3 69 Shutdowns 24 | . . . . . . . 1 . . . . . 23 Energy Bleed 9 | . . . . . . . . . 1 . . . 8 Interference 30 | . . . . . . . 8 . 6 . . 2 14 Matter Decay 9 | . . . . . . . . . . . . 1 8 Short Circuit 7 | . . . . . . . . . . . . . 7 Damage (major) 7 | . . . . . . . . . . . . . 7 Damage (core) 2 | . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . 1 . . . . . . . . . . 1 Combat Hostiles 2 | . . 1 . . . . . . . . . . 1 Parts Melted 29 | . . 1 . 1 . 2 12 3 . . . . 10 Heat Transferred 16724 | . . 2442 111 561 1325 1500 6300 2150 . . . 100 2235 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 1 1 Alert | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Maximum Alert Level 1 | . . 1 . . 1 . . . . . . . 1 Low Security (%) 93 | 100 100 64 100 100 99 100 100 100 . . . . 75 Level 1 6 | . . 35 . . . . . . . . . . 24 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 379 | 5 170 317 106 124 203 194 158 183 . . . . 379 Initial 150 | . . 43 56 . . . 5 . . . . . 150 Average 57 | . 82 173 16 33 41 53 27 51 . . . . 107 Influence Increases 7838 | 5 271 919 90 1082 698 716 1055 723 410 305 . 310 1254 Destroy 0b10 Robot/C 4880 | . 220 660 80 640 400 380 620 460 320 280 . 260 560 Destroy 0b10 Robot/NC 375 | 5 5 45 . 55 30 50 40 50 . 5 . 10 80 Destroy Leader 1062 | . 42 160 10 158 126 92 158 100 30 20 . 40 126 Allied During Kill 76 | . . . . . 10 66 . . . . . . . Successful Hack 232 | . 4 29 . 57 7 47 34 22 . . . . 32 Disable Machine 378 | . . 9 . 72 36 54 108 27 . . . . 72 Destroy Structure 490 | . . 1 . 55 74 27 95 64 . . . . 174 Advance Influence 150 | . . . . . . . . . . . . . 150 Lose Combat Pursuer 195 | . . 15 . 45 15 . . . 60 . . . 60 Influence Decreases 7509 | 5 150 868 262 1082 698 703 1068 610 523 305 . 310 925 Entered New Map 253 | . . 78 116 . . . 8 . 51 . . . . Time Decay 6378 | 5 140 780 146 1002 688 512 935 560 452 165 . 280 713 Lost Part 532 | . 10 10 . . 10 . 50 50 20 140 . 30 212 Lost Ally 191 | . . . . . . 191 . . . . . . . Purge Threat 155 | . . . . 80 . . 75 . . . . . . Squads Dispatched 32 | . 1 1 . 2 2 4 9 5 . 1 . . 7 Investigation 5 | . 1 1 . 1 . 1 1 . . . . . . Extermination 14 | . . . . . . 2 6 3 . . . . 3 Reinforcement 8 | . . . . 1 1 1 2 2 . . . . 1 Assault 1 | . . . . . . . . . . 1 . . . Garrison 4 | . . . . . 1 . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Distress Signals 7 | . 1 1 . . . 1 1 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 317 | . 15 39 6 51 22 21 43 28 19 18 . 14 41 Peak Tracking Total 8 | . 4 7 4 5 4 3 6 6 5 8 . 5 5 Tactical Retreats 11 | . . 1 . 2 1 . . . 3 . . . 4 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 8 | . . 4 . 1 1 . . . . . . . 2 Indirectly 1 | . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 42 | . . 1 . 8 4 6 12 3 . . . . 8 Max in Single Turn 5 | . . 1 . 1 2 5 3 1 . . . . 4 Garrison Access 3 | . . . . 1 1 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 73 | . 6 14 . 13 13 6 9 6 1 . . . 5 Terminals 46 | . 5 9 . 7 10 2 7 2 . . . . 4 Fabricators 7 | . . . . . . 3 1 2 . . . . 1 Repair Stations 6 | . . 2 . 1 1 . 1 1 . . . . . Recycling Units 6 | . 1 1 . 2 1 1 . . . . . . . Scanalyzers 4 | . . 2 . 2 . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . 1 . . . . . Total Hacks 216 | . 16 52 . 52 43 10 19 12 1 . . . 11 Successful 142 | . 10 37 . 44 24 6 9 5 1 . . . 6 Failed 73 | . 6 14 . 8 19 4 10 7 . . . . 5 Catastrophic 13 | . . 4 . 1 6 2 . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 120 | . 13 27 . 24 27 3 13 4 . . . . 9 Fabricators 13 | . . . . . . 5 3 3 . . . . 2 Repair Stations 32 | . . 12 . 3 10 . 3 4 . . . . . Recycling Units 15 | . 3 1 . 6 3 2 . . . . . . . Scanalyzers 30 | . . 12 . 18 . . . . . . . . . Garrison Access 5 | . . . . 1 3 . . 1 . . . . . Terminal Hacks 70 | . 7 15 . 18 13 2 6 2 1 . . . 6 Record 22 | . 1 10 . 4 5 . . . . . . . 2 Part Schematic 1 | . . . . . . . . . . . . . 1 Prototype ID Bank 6 | . 1 1 . 2 1 . 1 . . . . . . Open Door 2 | . . . . . 1 . . . 1 . . . . Open DSF 5 | . . . . . . 1 1 2 . . . . 1 Branch Access Points 1 | . . 1 . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Alert Level 7 | . . 1 . 2 1 . 2 . . . . . 1 Unreport Threat 2 | . . . . 1 . . 1 . . . . . . Locate Traps 6 | . 1 1 . 1 1 1 . . . . . . 1 Dispatch Records 2 | . . 1 . 1 . . . . . . . . . Maintenance Status 4 | . . . . 3 1 . . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . Hauler Manifests 3 | . 1 . . 2 . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . Zone Layout 4 | . 2 . . 1 1 . . . . . . . . Fabricator Hacks 5 | . . . . . . 3 1 1 . . . . . Load Schematic 2 | . . . . . . 1 1 . . . . . . Build 3 | . . . . . . 2 . 1 . . . . . Repair Station Hacks 21 | . . 9 . 2 7 . 2 1 . . . . . Scan Component 12 | . . 5 . 1 4 . 1 1 . . . . . Repair 9 | . . 4 . 1 3 . 1 . . . . . . Recycling Unit Hacks 14 | . 3 1 . 6 3 1 . . . . . . . Process 3 | . 1 . . 1 1 . . . . . . . . Report Inventory 7 | . 1 1 . 3 1 1 . . . . . . . Retrieve Matter 2 | . 1 . . . 1 . . . . . . . . Retrieve Components 2 | . . . . 2 . . . . . . . . . Scanalyzer 29 | . . 12 . 17 . . . . . . . . . Insert Component 14 | . . 6 . 8 . . . . . . . . . Analyze 15 | . . 6 . 9 . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . . 1 . . . . . Seal Access 3 | . . . . 1 1 . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 5 | . . 1 . 3 1 . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . Hacking Detections 58 | . 2 12 . 9 13 5 9 4 . . . . 4 Full Trace Events 4 | . 1 1 . . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 2 | . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 49 | . . . . . . 49 . . . . . . . Total Robot Build Rating 4 | . . . . . . 4 . . . . . . . Part Schematics Acquired 14 | . . 6 . 7 . . . . . . . . 1 Parts Built 3 | . . . . . . 1 . 2 . . . . . Authchips . | . . . . . . . . . . . . . . Time 78 | . . . . . . 25 . 53 . . . . . Total Part Build Rating 13 | . . . . . . 1 . 12 . . . . . Parts Repaired 9 | . . 4 . 1 3 . 1 . . . . . . Time 302 | . . 116 . 22 139 . 25 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 560 | . 5 . . 237 318 . . . . . . . . Retrieved Matter 5 | . 5 . . . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . . . . . Parts Scanalyzed 13 | . . 6 . 7 . . . . . . . . . Part Schematics Acquired 13 | . . 6 . 7 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . 2 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Total Allies 12 | . . . . . 10 2 . . . . . . . Largest Group 12 | . . . . . 10 12 . . . . . . . Highest-Rated Group 203 | . . . . . 173 203 . . . . . . . Highest-Rated Ally 29 | . . . . . 29 29 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 80 | . . . . . . 80 . . . . . . . Total Damage 1025 | . . . . . . 1025 . . . . . . . Kills 9 | . . . . . . 9 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 22960 | . 66 1574 874 3028 2380 1269 3518 1669 3477 1502 7 1938 1658 Optics 22907 | . 66 1574 874 3028 2380 1269 3517 1669 3425 1502 7 1938 1658 Sensors 4374 | . . . . . . . . . . 1015 7 1938 1414 Terrain 9890 | . . . . . . 1266 3437 1669 3121 397 . . . Traps 9099 | . . . . . . . 3516 1669 3477 437 . . . Seismic 1 | . . . . . . . . . . 1 . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . . . 1 . . 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Turns Passed 23375 | 66 334 1574 874 3028 2380 1269 3538 1669 3477 1502 7 1938 1719 Spaces Moved 8683 | 49 200 777 619 1273 1001 549 1103 526 1235 454 3 507 387 Core 4 | 2 . . . . . . . . . . . . 2 Treads 267 | . . . . . . . . . . . . 63 204 Legs 8125 | . 141 777 619 1273 1001 549 1103 526 1235 454 3 444 . Wheels 287 | 47 59 . . . . . . . . . . . 181 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 130 200 200 200 200 266 263 260 330 330 120 Average Speed 233 | 89 112 147 130 200 200 200 279 267 263 306 330 359 371 Slowest Speed 1750 | 100 190 195 130 270 200 200 340 340 266 330 330 570 1750 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . Exploration Rate (%) 52 | 3 49 85 97 92 95 21 27 18 94 56 7 72 14 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 4 | . . . 2 . . . . . 1 . . 1 . Known Exits Taken 4 | . . 1 . . . . . . . 1 1 1 . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 1 1 . . . . Scrap Searched 9 | . . . 2 . . . . . 1 3 . 3 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 498 | . . . . 54 70 29 135 37 3 39 . 25 106 Melee . | . . . . . . . . . . . . . . Projectile 184 | . . . . 54 44 7 24 17 3 8 . 12 15 AOE 314 | . . . . . 26 22 111 20 . 31 . 13 91 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Total 10603 | 69 253 1053 680 1573 1284 668 1351 669 1392 502 2 566 541 Wait 984 | . . 141 51 168 227 78 115 56 113 . . 21 14 Move 8670 | 48 199 776 618 1272 1000 548 1102 525 1234 453 2 506 387 Hop . | . . . . . . . . . . . . . . Pick Up 151 | 14 6 25 2 15 7 9 20 11 3 8 . 10 21 Fast Attach 18 | . 3 . . 3 . . 5 . . . . 1 6 Attach 83 | 6 . 7 . 4 6 5 6 8 2 14 . 3 22 Detach 2 | . . . . . . 1 . . . . . . 1 Swap 62 | . 4 9 2 10 2 1 11 7 5 . . . 11 Drop 108 | . 9 17 3 22 4 6 13 10 3 1 . . 20 Fire 524 | 1 32 78 4 78 38 20 79 52 32 26 . 25 59 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 7) 381 | -10/Materials | Discovered new exit (range 8) 401 | -10/Materials | Entered another Materials area 401 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 501 | -9/Materials | Discovered new exit (range 17) 689 | -9/Materials | Build established: Scavenger-Gunner 736 | -9/Materials | Destroyed 7 combat bots 770 | -9/Materials | Identified exit to Mines 1124 | -9/Materials | Repaired Assault Rifle 1152 | -9/Materials | Repaired Beam Cannon 1180 | -9/Materials | Repaired Lgt. Assault Rifle 1189 | -9/Materials | Discovered new exit (range 12) 1612 | -9/Materials | Discovered new exit (range 17) 1697 | -9/Materials | Build established: Gunner 1813 | -9/Materials | Central database locked down 1876 | -9/Materials | Repaired Titanium Leg 1975 | -9/Materials | Entered Mines 2045 | -9/Mines | Learned location of Storage (-8) 2099 | -9/Mines | Learned Materials emergency access door positions 2102 | -9/Mines | Discovered new exit (range 5) 2266 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2278 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2357 | -9/Mines | Discovered new exit (range 5) 2372 | -9/Mines | Learned location of Zion (-6) 2849 | -9/Mines | Entered Materials 2849 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3135 | -8/Materials | Build established: Scavenger-Gunner 3494 | -8/Materials | Build established: Gunner 3952 | -8/Materials | Discovered new exit (range 11) 4064 | -8/Materials | Repaired Imp. Cooling System 5501 | -8/Materials | Discovered new exit (range 8) 5617 | -8/Materials | Discovered new exit (range 11) 5877 | -8/Materials | Entered Storage 6330 | -8/Storage | Garrison activated, responded to threat 6707 | -8/Storage | Discovered new exit (range 12) 7468 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7768 | -8/Storage | Repaired Gatling Laser 7790 | -8/Storage | Build established: Commander-Gunner 7813 | -8/Storage | Repaired Imp. Cooling System 7866 | -8/Storage | Repaired Imp. Assault Rifle 8257 | -8/Storage | Entered Factory 8257 | -7/Factory | Accompanied by 10 allies 8257 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8364 | -7/Factory | Fabricated Grenade Launcher (x1) 8446 | -7/Factory | Fabricated Y-45 Defender (x2) 8547 | -7/Factory | Build established: Commander-Skirmisher 9047 | -7/Factory | Lost 4 allies 9295 | -7/Factory | Build established: Skirmisher 9384 | -7/Factory | Discovered new exit (range 5) 9526 | -7/Factory | Entered another Factory area 9526 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9536 | -6/Factory | Identified exit to DSF 9954 | -6/Factory | Destroyed 7 combat bots 10535 | -6/Factory | Discovered new exit (range 17) 11089 | -6/Factory | Repaired Imp. Assault Rifle 13064 | -6/Factory | Entered another Factory area 13064 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13091 | -5/Factory | Identified exit to DSF 13378 | -5/Factory | Fabricated Adv. System Restoration Module (x2) 14440 | -5/Factory | Discovered new exit (range 22) 14491 | -5/Factory | Lost 3 parts (1u2w) 14513 | -5/Factory | Destroyed 7 combat bots 14733 | -5/Factory | Entered Upper Caves 14813 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15001 | -5/Upper Caves | Build established: Scavenger-Skirmisher 16497 | -5/Upper Caves | Entered a destroyed Warlord outpost 17865 | -5/Upper Caves | Learned location of Warlord (-4) 18013 | -5/Upper Caves | Discovered new exit (range 9) 18210 | -5/Upper Caves | Entered another Upper Caves area 18604 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 18659 | -5/Upper Caves | Crushed by falling debris 18659 | -5/Upper Caves | System corruption reached 10% 18690 | -5/Upper Caves | Lost 13 parts (1p2n5u5w) 18701 | -5/Upper Caves | Destroyed 8 combat bots 18938 | -5/Upper Caves | Build established: Skirmisher 19665 | -5/Upper Caves | Discovered new exit (range 2) 19669 | -5/Upper Caves | Identified exit to Zhirov 19712 | -5/Upper Caves | Entered Zhirov 19712 | -5/Zhirov | Discovered new exit (range 3) 19716 | -5/Zhirov | Identified exit to Proximity Caves 19719 | -5/Zhirov | Entered Proximity Caves 19722 | -4/Proximity Caves | Spotter reported a threat 19914 | -4/Proximity Caves | Encountered a Derelict sapper outpost 21032 | -4/Proximity Caves | Learned location of 1 exit from Research 21634 | -4/Proximity Caves | Discovered new exit (range 5) 21651 | -4/Proximity Caves | Identified exit to Factory 21657 | -4/Proximity Caves | Entered Factory 21657 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22577 | -4/Factory | Build established: Derelict-Skirmisher 22896 | -4/Factory | Spotted Executioner 22897 | -4/Factory | Cargo convoy interrupted 22924 | -4/Factory | Destroyed Executioner 22950 | -4/Factory | Lost 5 parts (5w) 23102 | -4/Factory | Found Prototype Energy Cannon 23140 | -4/Factory | Core integrity fell below 50% 23198 | -4/Factory | Discovered new exit (range 6) 23207 | -4/Factory | Identified exit to Upper Caves 23323 | -4/Factory | Core integrity fell below 20% 23337 | -4/Factory | Identified Exp. Thermic Cannon 23376 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 23359_ U-05 Engineer lays Concrete. 23360_ R-10 Processor collects Imp. Medium Armor Plating. 23360_ U-05 Engineer lays Concrete. 23363_ System corrupted: Energy discharge (-207). 23363_ U-05 Engineer lays Concrete. 23364_ R-10 Processor collects KE Penetrator. 23364_ U-05 Engineer lays Concrete. 23365_ Acquired Imp. Treads. 23365_ U-05 Engineer lays Concrete. 23368_ R-10 Processor collects Imp. Treads. 23368_ U-05 Engineer lays Concrete. 23370_ Acquired Imp. Treads. 23371_ K-01 Serf collects debris. 23372_ U-05 Engineer lays Concrete. 23373_ Acquired 7 matter. 23373_ U-05 Engineer lays Concrete. 23375_ Discarded Broken Adv. Targeting Computer. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | !# ##### # """ ## #??????????? | | # """"""""" !#???# # """ ## #??????????? | | ## #???# # """ ## #??????????? | | ?# """"""""" #???# # # ??????????? | | ?# #???### ########## ??????????? | | ?# """"""""" #?????# #????????? ??????????? | | ?# #?????# #????????? ??????????? | | ?# """"""""" /#?????# +??"?????? #?????????? | | ?# #?????# #??""????? #?????????? | | ?# = !#????## H #? "?????? #?????????? | | ########+############ #? ?????? #?????????? | | ^ #? ??????? ??????????? | | ^ # ??????? ??????????? | | ^ # ???????? ??????????? | | ^ [ % ! # ???????? ??????????? | | ^ ! | ! % ;????????? #?????????? | | #########+###########%%k R;?????????? #?????????? | | #??????? ???##% ########## ##????????? | | #?????""""" #???#^ = #????????? | | #???""""""" #???#] % %u #s ??????? | | #? """"""" #???#% % u /s ?????? | | #?? """"""" #???# [ %% u #????????? | | #?? #???# =! #????????? | | !#???""""""" #???#"" u u #????????? | | #?????""""" #???#""% =%= #????????? | | ###????????"" #???#G%%%@ [ ????? | | ????????????" #???#""% R ????? | | ???????????? #???#"" ????? | | ???????????? ! #???# ?????? | | ????????????#####???# ?????? | | ????????????????????####;;#################??????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 43 Energy Capacity 1150 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 100 EM Shielding 3 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Disposable Heat Sink | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Gatling Laser | -8/Materials | Scanalyzed Imp. Titanium Leg | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Hpw. Shotgun | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Trap Scanner | -8/Materials | Scanalyzed Adv. Cryofiber Web | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Grenade Launcher | x1 | -7/Factory Y-45 Defender | x2 | -7/Factory | Preloaded Adv. System Restoration Module | x2 | -5/Factory | Preloaded Repaired ---------- Assault Rifle | 9% | -9/Materials Beam Cannon | 20% | -9/Materials Lgt. Assault Rifle | 52% | -9/Materials Titanium Leg | 74% | -9/Materials Imp. Cooling System | 65% | -8/Materials Gatling Laser | 29% | -8/Storage Imp. Cooling System | 70% | -8/Storage Imp. Assault Rifle | 44% | -8/Storage Imp. Assault Rifle | 12% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club Dynamic Key Everything Is Under Control Hey, That's Mine! I Spy More Dakka Please My Command Is Your Wish One Hack Too Far Prolific Hacker Remodeling Respectable Loadout Safety First Sniper Tank Challenges ------------ None Game ------ Seed ShrapnelScanTearclaws Manual? 0 Play Time 03:16:14 Cumulative 6.7 hours Start 2025.05.23 @ 14:58:10 End 2025.05.23 @ 18:53:55 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: caf56702-5584-4cee-92a1-6d6fc4aaf0a9