Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 16:31:46 Player: double j Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (55) 275 Value Destroyed (1492) 1492 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3429 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/550 Matter 269/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Rolling (125) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg Wheel Wheel > --- UTILITY (4) ------ Huge Storage Unit Machine Analyzer Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Heat Sink Structural Scanner Signal Interpreter Improved Terrain Scanner Terrain Scan Processor ECM Suite System Shield Heavy Assault Rifle Mini Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Improved Signal Interpreter Tractor Beam > --- WEAPON ----------- Beam Rifle Improved Grenade Launcher > --- INVENTORY -------- Heat Sink Structural Scanner Signal Interpreter Improved Terrain Scanner Terrain Scan Processor ECM Suite System Shield Heavy Assault Rifle Mini Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Titanium Leg Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 52 | 7 7 14 24 Power 6 | 1 1 2 2 Engine 5 | 1 1 1 2 Core 1 | . . 1 . Reactor . | . . . . Propulsion 21 | 2 3 6 10 Treads . | . . . . Leg 1 | . . . 1 Wheel 20 | 2 3 6 9 Hover . | . . . . Flight . | . . . . Utility 12 | 2 1 4 5 Device 4 | 1 . 1 2 Storage 2 | 1 1 . . Processor 3 | . . 1 2 Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 13 | 2 2 2 7 Energy Gun 6 | 1 2 . 3 Energy Cannon . | . . . . Ballistic Gun 3 | 1 . 1 1 Ballistic Cannon . | . . . . Launcher 4 | . . 1 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 29 | . 1 6 22 Power 3 | . . . 3 Propulsion 12 | . 1 2 9 Utility 7 | . . 4 3 Weapon 7 | . . . 7 Highest Loss Streak 12 | . 1 2 12 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 98 97 80 Engine 8 | . 13 5 2 Core 1 | . . 5 1 Wheel 28 | . 27 32 25 Device 10 | . 14 7 7 Storage 11 | . 14 11 9 Processor 7 | . . 6 17 Protection 1 | . . 6 . Energy Gun 10 | . 13 9 6 Ballistic Gun 9 | . 14 11 1 Launcher 2 | . . 1 8 Naked Turns . | . . . . Heaviest Build 95 | 13 88 94 95 Greatest Support 40 | 26 32 36 40 Greatest Overweight (x) 31 | . 3 3 31 Average Overweight (x) 2 | . 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 23 | 7 24 25 25 Most Carried 18 | 7 17 18 16 Average Carried 12 | 4 11 15 12 Final Capacity 25 | 8 25 25 25 Final Carried 17 | 6 17 17 12 Class Distribution -------------------- 63% | Mutant 26% | Scavenger-Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1160 | 291 213 294 362 Remotely 237 | . . . 237 Salvage Created 1911 | 118 382 823 588 Parts 128 | 8 24 55 41 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 29 | . 6 12 11 Guns 13 | . 6 6 1 AOE 14 | . . 5 9 Classes Destroyed 11 | 2 7 2 . Worker 2 | . . 1 1 Builder 6 | . 1 1 4 Tunneler 2 | 2 . . . Hauler 1 | . 1 . . Recycler 3 | 1 . 1 1 Mechanic 2 | . 1 1 . Operator 2 | . 2 . . Watcher 8 | . 2 4 2 Swarmer 3 | . 3 . . Grunt 18 | . 3 9 6 Sentry 8 | . . 3 5 Best Kill Streak 8 | 3 3 8 6 Combat Bots Only 5 | . 2 5 3 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 176 | . 29 46 101 Missed 43 | . 6 16 21 Damage Taken 2740 | . 266 703 1771 Core 854 | . 99 139 616 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 58 | . 58 . . Core Remaining (%) 75 | 100 60 65 . Volleys Fired 137 | 7 50 46 34 Largest 2 | 2 2 2 2 Hottest 98 | 70 70 60 98 Shots Fired 258 | 14 100 92 52 Gun 219 | 14 100 81 24 Cannon . | . . . . Launcher 39 | . . 11 28 Special . | . . . . Kinetic 106 | 7 50 46 3 Thermal 32 | 7 7 . 18 Explosive 16 | . . . 16 Electromagnetic 104 | . 43 46 15 Robot Hit Streak 13 | 3 10 13 11 Robot Miss Streak 7 | 2 7 3 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 155 | 7 50 58 40 Core Hits 98 | 4 18 32 44 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 3 . Corrupt 3 | . . 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3852 | 121 749 1262 1720 Guns 1822 | 121 683 709 309 Cannons . | . . . . Explosions 1987 | . 36 553 1398 Melee . | . . . . Ramming 43 | . 30 . 13 Kinetic 834 | 59 381 359 35 Thermal 486 | 62 60 123 241 Explosive 953 | . . . 953 Electromagnetic 1536 | . 278 780 478 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . . . 7 Message Errors 3 | . . . 3 Matter Fused 2 | . . . 2 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 100 | . . 79 21 Projectiles . | . . . . Explosions 100 | . . 79 21 Melee . | . . . . Knockbacks 1 | . 1 . . Impact 1 | . 1 . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 525 | . 15 285 225 Shots 17 | . . 6 11 Rammed 3 | . 2 . 1 Targets Rammed 3 | . 2 . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 261 | 27 96 51 261 Average Temperature 37 | 12 38 16 71 Received Heat Transfer 966 | . 126 210 630 Siege Activations . | . . . . Robots Corrupted 3 | . 1 1 1 Combat Hostiles 2 | . . 1 1 Parts Fried 7 | . 1 2 4 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 860 | 185 124 100 451 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 1 2 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 439 | 15 128 354 439 Initial 102 | . 9 53 102 Average 149 | 4 69 146 290 Maximum Alert Level 2 | . . 1 2 Low Security (%) 69 | 100 100 71 20 Level 1 22 | . . 28 54 Level 2 7 | . . . 25 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 3 1 Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 60 | . 20 21 19 Peak Tracking Total 7 | . 4 7 6 Tactical Retreats 6 | . 1 2 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 11 | . 1 6 4 Max in Single Turn 2 | . 1 2 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 13 | . 6 4 3 Terminals 11 | . 4 4 3 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 37 | . 18 14 5 Successful 26 | . 14 8 4 Failed 11 | . 4 6 1 Catastrophic 2 | . . 1 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 29 | . 10 14 5 Fabricators . | . . . . Repair Stations 7 | . 7 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 19 | . 7 8 4 Robot Analysis 2 | . 2 . . Prototype ID Bank 1 | . 1 . . Emergency Access Points 2 | . . 1 1 Alert Level 4 | . 1 3 . Unreport Threat 2 | . . 2 . Dispatch Records 1 | . 1 . . Security Status 1 | . . . 1 Assault Status 1 | . . 1 . Registered Prototypes 1 | . . . 1 Zone Layout 4 | . 2 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 6 . . Scan Component 3 | . 3 . . Repair 3 | . 3 . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . 2 . . Used . | . . . . Hacking Detections 6 | . 2 2 2 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 3 . . Time 78 | . 78 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2539 | 112 1090 586 751 Spaces Moved 1348 | 57 610 322 359 Core 13 | 8 . . 5 Treads . | . . . . Legs . | . . . . Wheels 1335 | 49 610 322 354 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 116 110 Average Speed 126 | 83 129 116 136 Slowest Speed 1600 | 90 135 135 1600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 27 | 6 54 21 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 175 | . 2 51 122 Melee . | . . . . Projectile . | . . . . AOE 175 | . 2 51 122 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1919 | 107 807 439 566 Wait 319 | 21 121 45 132 Move 1345 | 56 609 321 359 Hop . | . . . . Pick Up 56 | 14 16 10 16 Fast Attach 1 | 1 . . . Attach 37 | 6 4 7 20 Detach . | . . . . Swap 14 | . 3 7 4 Drop 7 | 2 2 3 . Fire 137 | 7 50 46 34 Melee . | . . . . Ram 3 | . 2 . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 3) 714 | -10/Materials | Repaired EM Pulse Gun 742 | -10/Materials | Repaired Com. Wheel 770 | -10/Materials | Repaired Lgt. Ion Engine 1203 | -10/Materials | Entered another Materials area 1203 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1579 | -9/Materials | Discovered new exit (range 13) 1789 | -9/Materials | Entered another Materials area 1789 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2100 | -8/Materials | Core integrity fell below 50% 2127 | -8/Materials | Lost 12 parts (1p6n2u3w) 2348 | -8/Materials | Build established: Scavenger-Mutant 2436 | -8/Materials | Core integrity fell below 20% 2469 | -8/Materials | Lost 6 parts (1p3n2w) 2541 | -8/Materials | Crushed by falling debris 2541 | -8/Materials | Smashed by cave-in Last Messages --------------- U-05 Engineer lays Concrete. DFOW1X,TRXMBJ&TGDU LMBVBQQ1RP U-05 Engineer lays Concrete. Acquired 12 matter. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. Crushed by falling debris. Imp. Grenade Launcher destroyed. System corrupted by crushing effect (+1). Tractor Beam destroyed. System corrupted by crushing effect (+2). 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