Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.16 @ 11:52:22 Player: Azken Zutik Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (16) 3200 Robots Destroyed (201) 1005 Value Destroyed (10313) 10313 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (9962) 9962 TOTAL SCORE: 25620 Bonus ------- Gauntlet 3789 High Alert Combat Kills 1266 Follower Combat Kills 103 Entered Garrisons 1400 Used RIF Installer 3500 Friendly Fire -96 Cogmind --------- Core Integrity 0/550 Matter 8/300 Energy 82/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Mini Grenade Launcher > --- INVENTORY (4) ---- Improved Shield Generator Heavy Assault Rifle Rocket Launcher Chainsword Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Medium Reactive Plating Improved Shield Generator > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Gauss Rifle Chainsword > --- INVENTORY -------- Light Nuclear Core Advanced Treads Improved Heat Sink Large Storage Unit High-capacity Matter Pod Core Shielding Medium Reactive Plating Powered Armor Improved Shield Generator Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Sentry] Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Mini Grenade Launcher Datajack [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Hackware Relay Coupler [Grunt] Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 2 | . . 2 . . . . . . . . . . . . . . Weapon 2 | . . . 2 . . . . . . . . . . . . . Parts Attached 186 | 7 5 12 8 21 21 11 1 9 11 17 8 15 4 15 11 10 Power 13 | 1 1 2 1 1 . . . . . 2 . 3 1 . 1 . Engine 9 | 1 1 2 1 1 . . . . . 1 . 1 . . 1 . Core 4 | . . . . . . . . . . 1 . 2 1 . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 13 | 2 . 4 1 . 4 . . . 1 1 . . . . . . Treads 13 | 2 . 4 1 . 4 . . . 1 1 . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 71 | 2 4 3 3 10 6 5 . 5 3 4 4 6 2 6 4 4 Device 25 | . 1 2 2 4 2 1 . 1 1 1 1 2 . 2 2 3 Storage 23 | 2 3 . . 2 2 2 . 2 . 2 2 2 2 2 . . Processor . | . . . . . . . . . . . . . . . . . Hackware 7 | . . . . . 1 . . . 2 . 1 . . 1 2 . Protection 16 | . . 1 1 4 1 2 . 2 . 1 . 2 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 89 | 2 . 3 3 10 11 6 1 4 7 10 4 6 1 9 6 6 Energy Gun 9 | 1 . 1 1 1 2 2 . . . 1 . . . . . . Energy Cannon 3 | . . 1 . 2 . . . . . . . . . . . . Ballistic Gun 42 | 1 . 1 2 3 7 1 1 1 4 6 2 2 . 5 3 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 21 | . . . . 2 . 2 . 2 2 3 1 4 . 2 . 3 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . Slashing Weapon 7 | . . . . 1 1 1 . 1 . . . . 1 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 6 | . . . . . 1 . . . 1 . 1 . . 1 2 . Unidentified Prototypes 4 | . . 3 1 . . . . . . . . . . . . . Parts Lost 5 | . . 2 . 1 2 . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 2 | . . 1 . 1 . . . . . . . . . . . . Weapon 3 | . . 1 . . 2 . . . . . . . . . . . Highest Loss Streak 2 | . . 2 . 1 1 . . . . . . . . . . . Average Slot Usage (%) 99 | . 99 99 99 99 99 99 100 99 100 99 100 99 100 99 100 95 Engine 7 | . 14 10 9 9 9 9 9 9 9 8 9 . . . 8 8 Core 1 | . . . . . . . . . . . . 8 9 9 . . Treads 18 | . 28 22 18 18 17 18 18 18 18 18 18 18 18 18 18 17 Device 13 | . 8 10 9 15 8 16 9 14 6 14 8 14 9 13 8 17 Storage 8 | . 18 22 18 4 18 3 18 6 18 6 18 6 18 7 18 . Protection 13 | . . 11 9 15 8 16 9 14 9 14 9 14 9 14 9 17 Energy Gun 3 | . 14 7 4 . 8 2 9 9 9 5 . . . . . . Ballistic Gun 25 | . 14 11 26 22 26 27 27 22 22 25 34 27 27 32 34 29 Launcher 4 | . . . . 7 . 5 . 4 2 4 . 8 1 2 . 4 Slashing Weapon 1 | . . . . 3 . . . . . . . . 7 . 1 . Naked Turns 11 | . . . . . . . . . . . . . . . . 11 Heaviest Build 109 | 17 39 52 57 74 87 77 75 75 66 66 66 76 109 108 109 77 Greatest Support 42 | 40 40 40 40 40 42 42 42 42 42 40 40 40 40 40 40 40 Greatest Overweight (x) 2 | . . 1 2 1 2 1 1 1 1 1 1 1 2 2 2 1 Average Overweight (x) . | . . 1 1 . 1 . 1 . 1 . 1 . 1 1 2 . Largest Inventory Capacity 22 | 8 16 16 16 16 22 16 16 16 16 16 16 16 20 20 20 12 Average Capacity 9 | 6 10 16 16 7 16 6 16 8 16 8 16 8 19 10 20 4 Most Carried 20 | 2 15 16 16 16 18 16 16 16 16 16 16 16 19 20 20 12 Average Carried 9 | 1 9 15 15 6 15 6 16 7 15 8 15 7 17 10 19 4 Final Capacity 20 | 8 16 16 16 16 16 16 16 16 16 16 16 16 20 20 20 4 Final Carried 20 | 2 15 16 16 16 15 16 16 16 16 16 16 16 19 20 20 4 Class Distribution -------------------- 43% | Mutant 23% | Scavenger-Mutant 15% | Tank 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Mutant | -8/Garrison Tank | -8/Materials Mutant | -8/Garrison Tank | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Matter Collected 6678 | 282 403 211 386 704 589 496 95 322 241 655 493 843 . 704 73 181 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7304 | 87 565 651 624 663 809 606 143 402 481 554 593 488 . 347 31 260 Parts 388 | 3 33 33 32 39 41 32 10 24 27 26 29 27 . 13 2 17 Haulers Intercepted 7 | . 2 2 1 . . . . . 1 . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Combat Hostiles Destroyed 180 | . 10 11 11 20 16 21 3 9 11 18 13 18 . 9 2 8 Guns 90 | . 8 7 10 6 16 9 3 2 6 6 10 4 . . 2 1 Cannons 9 | . . 2 1 6 . . . . . . . . . . . . AOE 81 | . 2 2 . 8 . 12 . 7 5 12 3 14 . 9 . 7 Classes Destroyed 11 | 1 6 1 1 1 1 . . . . . . . . . . . Worker 2 | . 1 . . . . . . . 1 . . . . . . . Hauler 7 | . 2 2 1 . . . . . 1 . 1 . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . . Operator 6 | . 3 . 1 . 1 . . . 1 . . . . . . . Watcher 5 | . 2 1 . . 1 . . . 1 . . . . . . . Swarmer 30 | . 3 . . 4 . 6 . 3 3 3 3 . . 3 2 . Grunt 103 | . 7 8 10 10 7 12 1 2 6 12 5 13 . 5 . 5 Brawler 3 | . . . 1 . . 2 . . . . . . . . . . Duelist 4 | . . . . . 1 . . . . . . 3 . . . . Sentry 29 | . . 3 . 5 5 1 2 2 2 1 4 2 . . . 2 Hunter 11 | . . . . 1 3 . . 2 . 2 1 . . 1 . 1 Best Kill Streak 10 | 1 7 3 3 5 2 5 2 4 10 4 4 3 . 3 2 3 Combat Bots Only 6 | . 3 3 3 5 2 5 2 4 6 4 3 3 . 3 2 3 Max Kills in Single Turn 4 | 1 3 2 1 3 2 2 1 2 3 2 4 2 . 2 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . 2 2 . 3 . 2 . 2 2 2 3 2 . 2 . 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Damage Taken 4829 | . 213 305 419 628 812 337 43 55 237 330 344 262 . 141 79 624 Core 623 | . 30 27 29 49 60 61 . . 33 12 15 16 . . 27 264 Absorbed by Shields 1567 | . 84 109 157 180 198 129 17 22 77 131 131 104 . 54 33 141 Core Remaining (%) 93 | 100 88 93 . . . . . . . . . . . . . . Volleys Fired 492 | 4 58 33 30 54 42 44 3 20 18 44 23 52 . 35 6 26 Largest 4 | 2 2 2 4 4 4 4 4 4 4 4 4 3 . 4 4 4 Hottest 134 | 60 60 91 134 134 132 132 132 132 132 132 99 79 . 99 104 104 Shots Fired 1138 | 8 109 64 120 134 162 103 12 25 45 84 89 70 . 54 15 44 Gun 950 | 8 109 57 115 87 162 86 12 10 36 63 88 37 . 37 15 28 Cannon 39 | . . 7 5 27 . . . . . . . . . . . . Launcher 149 | . . . . 20 . 17 . 15 9 21 1 33 . 17 . 16 Special . | . . . . . . . . . . . . . . . . . Kinetic 752 | 4 51 33 90 87 122 65 9 7 27 52 88 37 . 37 15 28 Thermal 151 | . . 7 30 27 40 21 3 3 9 11 . . . . . . Explosive 149 | . . . . 20 . 17 . 15 9 21 1 33 . 17 . 16 Electromagnetic 86 | 4 58 24 . . . . . . . . . . . . . . Robot Hit Streak 27 | 5 23 21 15 17 12 14 6 14 8 13 27 14 . 10 3 12 Robot Miss Streak 4 | 1 3 2 2 2 2 4 1 2 1 3 3 2 . 3 3 4 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 10 | . . . 4 . 2 3 . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 1 . . . . 1 . . . . . Shots Hit Robots 716 | 7 76 50 76 74 107 57 6 30 28 44 65 38 . 27 10 21 Core Hits 404 | 2 25 25 29 50 38 41 4 22 23 36 27 43 . 22 2 15 Critical Hits 15 | . . 1 3 6 1 . 1 1 . 1 . 1 . . . . Critical Kills 6 | . . . 1 2 . . 1 . . 1 . 1 . . . . Critical Parts Destroyed 8 | . . 1 2 4 . . . 1 . . . . . . . . Melee Attacks 50 | . . . . 5 4 . . 14 7 . 2 . 3 7 8 . Impact . | . . . . . . . . . . . . . . . . . Slashing 30 | . . . . 5 1 . . 14 . . . . 3 5 2 . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . 3 . . . 2 . . . . 1 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 19297 | 91 1181 939 1075 1586 1390 1678 116 2302 982 1648 1351 2607 . 1452 48 851 Guns 8283 | 91 922 667 972 409 1390 746 116 121 353 475 1137 388 . 117 48 331 Cannons 614 | . . 109 103 402 . . . . . . . . . . . . Explosions 8528 | . 259 163 . 775 . 932 . 708 629 1173 214 2219 . 936 . 520 Melee 1872 | . . . . . . . . 1473 . . . . . 399 . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 5742 | 37 301 357 572 409 856 566 74 79 189 281 1137 388 . 117 48 331 Thermal 2592 | . 259 272 503 402 534 180 42 42 164 194 . . . . . . Explosive 8106 | . . . . 775 . 932 . 708 629 1173 214 2219 . 936 . 520 Electromagnetic 985 | 54 621 310 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 1872 | . . . . . . . . 1473 . . . . . 399 . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 416 | . . . . . . 43 . 286 1 14 . 38 . 34 . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 148 | . . . . . . 43 . 26 1 14 . 38 . 26 . . Melee 268 | . . . . . . . . 260 . . . . . 8 . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 453 | . 39 30 . 38 80 . . 6 . 56 . 91 . 60 . 53 Shots 15 | . 1 1 . 1 1 . . 1 . 3 . 3 . 2 . 2 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 514 | . 29 319 514 132 418 372 72 30 248 112 248 . . 167 106 . Average Temperature 103 | . 14 47 143 56 148 148 38 11 111 42 94 . . 72 58 . Received Heat Transfer 1492 | . 60 118 192 186 294 168 12 6 48 84 126 114 . 18 24 42 Effects 13 | . . . 3 . 8 . . . 2 . . . . . . . Shutdowns 2 | . . . 1 . 1 . . . . . . . . . . . Energy Bleed 5 | . . . . . 5 . . . . . . . . . . . Interference 4 | . . . . . 2 . . . 2 . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 5 | . 5 . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . 1 2 . . . . . . . . . . . . Heat Transferred 4159 | . 250 285 925 703 962 333 74 74 296 257 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 4 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Peak Influence 1194 | 5 230 329 256 934 614 718 430 617 495 824 821 1194 581 904 546 351 Initial 581 | . 3 34 64 166 455 106 349 279 300 234 401 533 581 295 440 73 Average 572 | 1 115 130 136 741 424 557 388 518 251 666 579 967 460 625 333 193 Maximum Alert Level 4 | . 1 1 1 3 2 3 2 2 2 3 3 4 2 3 2 1 Low Security (%) 15 | 100 80 79 86 3 5 3 . . 31 . . . . . 37 60 Level 1 14 | . 19 20 13 4 24 24 43 19 63 8 . . . 16 1 39 Level 2 28 | . . . . 17 70 33 56 80 5 39 76 13 100 29 61 . Level 3 35 | . . . . 74 . 37 . . . 51 23 42 . 54 . . Level 4 5 | . . . . . . . . . . . . 43 . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 5 1 2 . 5 . . . 2 . 3 . . . . . Investigation 2 | . 2 . . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 9 | . 3 1 1 . 2 . . . 1 . 1 . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison 7 | . . . 1 . 3 . . . 1 . 2 . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Alert ID Control Effect 1 | . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Distress Signals 15 | . 2 . 2 . 2 . 2 . 3 . 4 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 246 | . 22 17 22 26 22 20 4 7 17 22 16 17 2 17 5 10 Peak Tracking Total 8 | . 3 3 6 8 4 5 4 3 4 4 4 3 2 3 2 3 Tactical Retreats 31 | . 1 5 2 6 . 3 . . 1 2 1 1 . 9 . . Traps | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Traps Triggered 35 | . 1 . . 2 1 5 . 3 . 3 . 11 . 8 . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Machines Disabled 25 | . 3 2 1 3 1 2 . 1 1 2 . 3 . 4 1 1 Max in Single Turn 1 | . 1 1 1 1 1 1 . 1 1 1 . 1 . 1 1 1 Garrison Relay 13 | . . . . 3 . 1 . 1 . 2 . 3 . 2 . 1 Phase Generator 1 | . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Machines Accessed 25 | . 4 3 5 . 4 . 1 . 2 . 2 . 3 . 1 . Terminals 16 | . 4 2 4 . 2 . . . 1 . 1 . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . Total Hacks 76 | . 14 10 22 . 15 . 1 . 3 . 3 . 7 . 1 . Successful 44 | . 8 3 16 . 8 . 1 . 2 . 2 . 3 . 1 . Failed 32 | . 6 7 6 . 7 . . . 1 . 1 . 4 . . . Catastrophic 5 | . . . 2 . 1 . . . . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 17 | . 5 . 2 . 6 . . . 1 . 1 . 2 . . . Terminals 63 | . 14 7 20 . 12 . . . 2 . 2 . 6 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . . . Recycling Units 3 | . . 3 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . 2 . 1 . 1 . 1 . 1 . 1 . 1 . Terminal Hacks 33 | . 7 3 15 . 4 . . . 1 . 1 . 2 . . . Record 5 | . . . 5 . . . . . . . . . . . . . Robot Analysis 5 | . 3 . 1 . 1 . . . . . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . . . . . Unreport Threat 4 | . . 1 . . 1 . . . 1 . . . 1 . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . . . . . Zone Layout 7 | . 1 . 2 . 2 . . . . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . Unlock Access 7 | . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . Unauthorized Hacks 2 | . 1 . . . 1 . . . . . . . . . . . Terminals 2 | . 1 . . . 1 . . . . . . . . . . . Assimilate 2 | . 1 . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 4 3 3 . 3 . . . 1 . 1 . 2 . . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . Time 19 | . . . . . 19 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Used RIF Installer 7 | . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 Command Fork 1 | . . . . . . . . . . . . . . 1 . . Zone Cloak 2 | . . . . . . . . 1 . . . 1 . . . . Robot Detection 1 | . . . . . . . . . . 1 . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . 1 Alert ID Control 1 | . . . . . . 1 . . . . . . . . . . Robots Hacked 7 | . . . . . 1 . . . 2 . 1 . . 1 2 . Non-combat 2 | . . . . . 1 . . . . . . . . . 1 . Combat 5 | . . . . . . . . . 2 . 1 . . 1 1 . Robot Hacks Applied 14 | . . . . . 3 . . . 3 . 2 . . 1 5 . purge_threat 6 | . . . . . 3 . . . . . . . . . 3 . find_garrison 3 | . . . . . . . . . 1 . 1 . . . 1 . formatsys_high 5 | . . . . . . . . . 2 . 1 . . 1 1 . Relay Couplers Released 54 | . . . . 14 . 5 . 4 . 7 . 12 . 9 . 3 Machine Destruction 54 | . . . . 14 . 5 . 4 . 7 . 12 . 9 . 3 Attached 7 | . . . . . 1 . . . 2 . 1 . . 1 2 . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Total Allies 6 | . 1 . . . . . . . 2 . 1 . . 1 1 . Largest Group 2 | . 1 . . . . . . . 2 . 1 . . 1 1 . Highest-Rated Group 31 | . 10 . . . . . . . 31 . 16 . . 15 15 . Highest-Rated Ally 16 | . 10 . . . . . . . 16 . 16 . . 15 15 . Total Orders 2 | . 1 . . . . . . . 1 . . . . . . . STAY 2 | . 1 . . . . . . . 1 . . . . . . . Ally Attacks 21 | . . . . . . . . . 6 . 4 . . 8 3 . Total Damage 475 | . . . . . . . . . 152 . 58 . . 171 94 . Kills 3 | . . . . . . . . . . . . . . 2 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Robot Analysis Total 5 | . 3 . 1 . 1 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Turns Passed 18923 | 92 1149 667 571 4045 1081 2283 108 1148 490 1858 313 2419 115 1587 350 647 Spaces Moved 8482 | 44 572 270 187 1922 420 939 32 554 199 936 87 1171 48 678 136 287 Core 46 | 2 . . . . . . . . . . . . . . . 44 Treads 8436 | 42 572 270 187 1922 420 939 32 554 199 936 87 1171 48 678 136 243 Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 190 170 177 157 177 157 177 170 190 170 190 190 210 50 Average Speed 180 | 155 160 184 190 175 178 176 177 176 180 177 190 189 207 198 210 168 Slowest Speed 210 | 160 160 190 210 190 197 177 177 177 190 190 190 190 210 210 210 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 38 | 4 69 29 25 85 32 57 5 46 25 72 13 69 12 46 19 38 Regions Visited 16 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 . 1 . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 42 | . . . . . 1 . . 10 11 . . . 3 . 7 10 Terrain Destroyed 714 | . 14 2 . 43 28 54 . 69 70 58 13 121 3 159 7 73 Melee 6 | . . . . . 1 . . . . . . . 3 . 2 . Projectile 8 | . . . . . . . . . . . . . . . 5 3 AOE 700 | . 14 2 . 43 27 54 . 69 70 58 13 121 . 159 . 70 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Total 11207 | 56 699 386 327 2498 642 1488 77 680 288 1071 175 1302 58 868 179 413 Wait 1612 | . 43 41 93 440 132 452 38 54 50 35 51 15 . 81 8 79 Move 8473 | 43 571 269 187 1921 420 938 32 553 199 935 87 1170 48 677 136 287 Hop . | . . . . . . . . . . . . . . . . . Pick Up 183 | 2 14 14 4 28 10 20 1 17 2 18 1 17 2 25 4 4 Fast Attach 66 | 7 3 4 2 9 7 5 . 4 . 8 1 9 . 4 2 1 Attach 22 | . . 4 3 5 4 . . 2 . 1 . . . . 2 1 Detach 4 | . 2 . . 1 1 . . . . . . . . . . . Swap 98 | . 2 4 3 7 10 6 1 3 11 8 7 6 4 11 7 8 Drop 147 | . 6 17 5 24 12 13 2 9 1 16 3 15 1 12 6 5 Fire 492 | 4 58 33 30 54 42 44 3 20 18 44 23 52 . 35 6 26 Melee 50 | . . . . 5 4 . . 14 7 . 2 . 3 7 8 . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 60 | . . . . 4 . 10 . 4 . 6 . 18 . 16 . 2 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 13) 618 | -10/Materials | Discovered new exit (range 7) 799 | -10/Materials | Discovered new exit (range 16) 1242 | -10/Materials | Entered another Materials area 1242 | -9/Materials | Evolved 2 slots: Utility x2 1390 | -9/Materials | Discovered new exit (range 16) 1529 | -9/Materials | Identified exit to Materials 1909 | -9/Materials | Entered another Materials area 1909 | -8/Materials | Evolved 2 slots: Weapon x2 2109 | -8/Materials | Discovered new exit (range 16) 2241 | -8/Materials | Build established: Tank 2409 | -8/Materials | Garrison activated, responded to threat 2480 | -8/Materials | Identified exit to Garrison 2480 | -8/Materials | Entered Garrison 2490 | -8/Garrison | Installed Relay Interface Framework 2609 | -8/Garrison | Triggered checkpoint 2708 | -8/Garrison | Triggered checkpoint 2933 | -8/Garrison | Build established: Scavenger-Tank 3166 | -8/Garrison | Triggered checkpoint 3210 | -8/Garrison | Triggered checkpoint 3234 | -8/Garrison | Discovered new exit (range 15) 3541 | -8/Garrison | Discovered new exit (range 14) 3676 | -8/Garrison | Triggered checkpoint 3781 | -8/Garrison | Build established: Scavenger-Mutant 4122 | -8/Garrison | Triggered checkpoint 4200 | -8/Garrison | Discovered new exit (range 15) 4805 | -8/Garrison | Build established: Mutant 4984 | -8/Garrison | Garrison Relay disabled 5140 | -8/Garrison | Garrison Relay disabled 5312 | -8/Garrison | Garrison Relay disabled 6525 | -8/Garrison | Entered Materials 6862 | -8/Materials | Repaired Arm. Treads 7001 | -8/Materials | Build established: Tank 7143 | -8/Materials | Discovered new exit (range 5) 7290 | -8/Materials | Discovered new exit (range 9) 7363 | -8/Materials | Garrison activated, responded to threat 7606 | -8/Materials | Identified exit to Garrison 7606 | -8/Materials | Entered Garrison 7736 | -8/Garrison | Triggered checkpoint 7850 | -8/Garrison | Triggered checkpoint 7990 | -8/Garrison | Garrison Relay disabled 8045 | -8/Garrison | Spotted B-75 Beast 8045 | -8/Garrison | Spotted B-75 Beast 8249 | -8/Garrison | Triggered checkpoint 8278 | -8/Garrison | Triggered checkpoint 8288 | -8/Garrison | Build established: Mutant 8779 | -8/Garrison | Discovered new exit (range 11) 8889 | -8/Garrison | Triggered checkpoint 9040 | -8/Garrison | Discovered new exit (range 14) 9074 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 9889 | -8/Garrison | Entered Materials 9997 | -8/Materials | Identified exit to Garrison 9997 | -8/Materials | Entered Garrison 10214 | -8/Garrison | Triggered checkpoint 10353 | -8/Garrison | Discovered new exit (range 13) 10383 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 10559 | -8/Garrison | Triggered checkpoint 10591 | -8/Garrison | Garrison Relay disabled 10887 | -8/Garrison | Found Powered Armor 10927 | -8/Garrison | Build established: Tank 11145 | -8/Garrison | Entered Materials 11258 | -8/Materials | Discovered new exit (range 9) 11493 | -8/Materials | Crushed by falling debris 11536 | -8/Materials | Garrison activated, responded to threat 11635 | -8/Materials | Identified exit to Garrison 11635 | -8/Materials | Entered Garrison 11760 | -8/Garrison | Triggered checkpoint 12010 | -8/Garrison | Discovered new exit (range 14) 12172 | -8/Garrison | Discovered new exit (range 14) 12179 | -8/Garrison | Build established: Mutant 12255 | -8/Garrison | Triggered checkpoint 12341 | -8/Garrison | Discovered new exit (range 15) 12380 | -8/Garrison | Expanded RIF knowledge: Robot Detection 12491 | -8/Garrison | Triggered checkpoint 12527 | -8/Garrison | Garrison Relay disabled 12676 | -8/Garrison | Triggered checkpoint 12725 | -8/Garrison | Garrison Relay disabled 13247 | -8/Garrison | Build established: Scavenger-Tank 13493 | -8/Garrison | Entered Materials 13649 | -8/Materials | Garrison activated, responded to threat 13806 | -8/Materials | Identified exit to Garrison 13806 | -8/Materials | Entered Garrison 13887 | -8/Garrison | Triggered checkpoint 14035 | -8/Garrison | Triggered checkpoint 14365 | -8/Garrison | Triggered checkpoint 14392 | -8/Garrison | Discovered new exit (range 15) 14416 | -8/Garrison | Build established: Scavenger-Mutant 14447 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 14619 | -8/Garrison | Garrison Relay disabled 14756 | -8/Garrison | Triggered checkpoint 15153 | -8/Garrison | Triggered checkpoint 15239 | -8/Garrison | Garrison Relay disabled 16197 | -8/Garrison | Discovered new exit (range 14) 16225 | -8/Garrison | Entered Materials 16340 | -8/Materials | Identified exit to Garrison 16340 | -8/Materials | Entered Garrison 16365 | -8/Garrison | Expanded RIF knowledge: Command Fork 16451 | -8/Garrison | Triggered checkpoint 16486 | -8/Garrison | Garrison Relay disabled 16720 | -8/Garrison | Triggered checkpoint 16820 | -8/Garrison | Discovered new exit (range 13) 16914 | -8/Garrison | Triggered checkpoint 17062 | -8/Garrison | Garrison Relay disabled 17832 | -8/Garrison | Phase Generator disabled 17927 | -8/Garrison | Entered Materials 18009 | -8/Materials | Core integrity fell below 50% 18277 | -8/Materials | Identified exit to Garrison 18277 | -8/Materials | Entered Garrison 18295 | -8/Garrison | Expanded RIF knowledge: Watcher Feeds 18374 | -8/Garrison | Triggered checkpoint 18544 | -8/Garrison | Discovered new exit (range 9) 18646 | -8/Garrison | Triggered checkpoint 18714 | -8/Garrison | Garrison Relay disabled 18865 | -8/Garrison | Triggered checkpoint 18898 | -8/Garrison | Released all parts (11) 18906 | -8/Garrison | Core integrity fell below 20% 18924 | -8/Garrison | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 18885_ The unstable cave ceiling collapses. 18885_ Adv. Heat Sink crushed. 18887_ The unstable cave ceiling collapses. 18888_ Slug penetrates Earth. 18891_ Slug penetrates Wall. 18891_ Slug penetrates D-53 Grenadier. 18898_ Released Imp. Ion Engine. 18898_ Released Arm. Treads. 18898_ Released Imp. Heat Sink. 18898_ Released Core Shielding. 18898_ Released Med. Reactive Plating. 18898_ Released Hvy. Assault Rifle. 18898_ Released Hpw. Shotgun. 18898_ Released Gauss Rifle. 18898_ Released Imp. Shield Generator. 18898_ Released Gauss Rifle. 18900_ The unstable cave ceiling collapses. 18901_ I-25 Savior destroyed. 18902_ Acquired 15 matter. 18920_ Acquired Chainsword. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ????????????????????????????????????## ##""""#### | | ???????????????????????????????????## | | ??????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????????????????????# ## # | | ??????????????????????????????????### ## # | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ?????????????????????????????###### | | ?????????????????????????????# # ### # | | ??????????????????????????#### # ### # | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# # =! | | ??????????????????????????# ### # # # = # % | | ???????????????????######## ######### ### # [ | | ???????????????????# ## ## #???# #?###### | | ?????????????????#### ### ##### #????# | | ?????????????????# /! d #???## | | ?????????????????#! !! @ #######???# | | ?????????????????#!!! ## ### ##?????????# | | ?????????????????#=![##### #?####??????????# [![ | | ?????????????????##[##???# #???????????????# !=*! | | ?????????????????#" "#???# #???????????????# [=! | | ?????????????????#" "#???# #???????????????# | | ?????????????????#"*"#???# #???????????????## | | ?????????????????#"""#???# #????????????????## | | ?????????????????#####???# #?????????????????##### | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Resistance: KI 30 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Relay Coupler Types 31 Relay Coupler Value 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maximum Efficiency Short-term Sacrifices Challenges ------------ Gauntlet Game ------ Seed OverloadSlugChronowheel Manual? 0 Play Time 02:19:19 Cumulative 140.9 hours Start 2021.12.16 @ 08:42:01 End 2021.12.16 @ 11:52:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/1/0/0/1/0/0/0/0 Lore% 47 Gallery% 67 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9dbf852f-fdf9-4f93-bd41-ef82960c46b4