Cogmind - Beta 17 --- EXPLORER MODE // 2026.07.28 @ 18:22:54 Player: 0xKSL Result: Core melted Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (133) 665 Value Destroyed (5202) 5202 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (902) 902 TOTAL SCORE: 11769 Bonus ------- Follower Combat Kills 418 Entered DSFs 500 Friendly Fire -16 Cogmind --------- Core Integrity 0/1000 Matter 58/300 Energy 325/325 System Corruption 0% Temperature Critical (2475) Movement Core (900) Ox17 Location -5/DSF Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (5) --- Medium Treads Armored Medium Treads Armored Medium Treads Field Propulsion Drive Cooled Nuclear Pulse Thruster > --- UTILITY (6) ------ Improved Weapon Cycler Improved Propulsion Shielding > --- WEAPON (6) ------- Wave Gun Variable Charge Gun Advanced Plasma Cannon KE Penetrator Heavy Shock Bomb Launcher > --- INVENTORY (5) ---- Makeshift Power Source Nuclear Pulse Thruster Layered Medium Armor Plating Remote Datajack Power Sword Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Nuclear Pulse Thruster Field Propulsion Drive Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Improved Weapon Cycler Improved Propulsion Shielding Damper Plating > --- WEAPON ----------- Wave Gun Variable Charge Gun Advanced Plasma Cannon KE Penetrator KE Penetrator Heavy Shock Bomb Launcher > --- INVENTORY -------- Makeshift Power Source ECM Suite Layered Medium Armor Plating Hacking Suite Power Sword [Rating: 107] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Slug Cannon Energy Gun Heavy Beamcaster Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Slug Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac DSF Slots Evolved 11 | . 1 2 2 2 . . . 2 2 . . . Power . | . . . . . . . . . . . . . Propulsion 3 | . 1 1 . . . . . 1 . . . . Utility 4 | . . . 1 1 . . . 1 1 . . . Weapon 4 | . . 1 1 1 . . . . 1 . . . Parts Attached 82 | 7 2 8 10 8 4 2 4 9 10 12 . 6 Power 8 | 1 1 2 1 1 . . . 1 . 1 . . Engine 6 | 1 1 2 1 . . . . 1 . . . . Core 1 | . . . . 1 . . . . . . . . Reactor 1 | . . . . . . . . . . 1 . . Propulsion 30 | 2 1 2 5 . 1 . 2 3 5 4 . 5 Treads 20 | 2 . 2 5 . 1 . 2 3 2 . . 3 Leg 1 | . 1 . . . . . . . . . . . Wheel 2 | . . . . . . . . . 2 . . . Hover . | . . . . . . . . . . . . . Flight 7 | . . . . . . . . . 1 4 . 2 Utility 13 | 2 . . 2 3 . . 1 1 2 2 . . Device 4 | . . . 1 1 . . . 1 1 . . . Storage 1 | 1 . . . . . . . . . . . . Processor 2 | 1 . . . . . . . . 1 . . . Hackware . | . . . . . . . . . . . . . Protection 6 | . . . 1 2 . . 1 . . 2 . . Artifact . | . . . . . . . . . . . . . Weapon 31 | 2 . 4 2 4 3 2 1 4 3 5 . 1 Energy Gun 6 | . . . . . . 1 . 1 2 2 . . Energy Cannon 1 | . . . . . . . . . . 1 . . Ballistic Gun 11 | 2 . 2 1 1 . . 1 2 1 1 . . Ballistic Cannon 5 | . . 2 . 1 1 1 . . . . . . Launcher 4 | . . . . 2 . . . 1 . 1 . . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon 2 | . . . . . 2 . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . . 1 1 . . Parts Lost 19 | . . . . 1 3 . 5 1 9 . . . Power . | . . . . . . . . . . . . . Propulsion 10 | . . . . . 1 . 3 . 6 . . . Utility 3 | . . . . 1 . . 1 . 1 . . . Weapon 6 | . . . . . 2 . 1 1 2 . . . Highest Loss Streak 5 | . . . . 1 1 . 5 1 3 . . . To Critical Strikes . | . . . . . . . . . . . . . Average Backups 8 | 5 7 9 9 9 8 9 8 9 7 5 5 4 Power 1 | . 1 1 1 1 1 1 2 1 1 1 1 1 Propulsion 1 | 1 1 1 5 4 2 1 . 1 1 . . . Utility 3 | 2 3 3 3 2 3 4 4 3 3 3 3 2 Weapon 1 | 1 1 2 . 2 1 2 1 3 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 23 | . 1 2 3 1 3 1 . 5 2 . . 5 Power 6 | . 1 1 1 . . 1 . 1 . . . 1 Propulsion 5 | . . . 2 . 3 . . . . . . . Utility 8 | . . . . 1 . . . 2 2 . . 3 Weapon 4 | . . 1 . . . . . 2 . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 98 98 99 99 100 99 96 83 54 83 78 Engine 3 | . 12 9 8 5 . . . 4 4 . . . Core 2 | . . . . 1 7 7 7 1 . . . . Treads 26 | . 25 34 32 28 27 28 27 28 20 . . 7 Flight 1 | . . . . . . . . . . 24 27 18 Device 6 | . . . 2 6 7 7 7 12 9 5 5 5 Storage 6 | . 12 10 8 7 7 7 7 6 4 . . . Processor 6 | . 12 10 8 7 7 7 7 6 9 . . . Protection 5 | . . . 5 7 7 7 6 6 4 1 11 9 Energy Gun 2 | . . . . . . 3 7 1 10 5 11 11 Ballistic Gun 9 | . 25 11 15 14 9 3 1 9 9 7 11 8 Ballistic Cannon 8 | . . 17 16 7 3 10 14 7 2 . . . Launcher 3 | . . . . 6 4 7 5 4 . 2 5 5 Impact Weapon 4 | . . . . . 10 10 7 6 4 . . . Slashing Weapon 1 | . . . . 6 6 . . . . . . . Peak Build Rating 107 | 7 10 18 31 46 46 50 50 51 60 104 104 107 Average Rating 43 | 3 8 15 28 40 44 47 48 48 50 60 104 97 On Entrance 40 | . 7 10 17 31 46 46 50 42 51 21 104 104 Avg Prop Armor Cover (%) 8 | . 6 4 5 . . . . . 11 9 . 4 Naked Turns 4 | . . . . . . . . . 4 . . . Heaviest Build 102 | 17 21 32 40 49 48 53 53 58 60 102 102 102 Greatest Support 104 | 40 40 80 88 88 88 88 88 104 104 30 19 82 Greatest Overweight (x) 19 | 3 . . . . . . . . 19 5 5 5 Average Overweight (x) . | . . . . . . . . . . . 5 2 Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 5 5 5 Average Capacity 9 | 9 10 10 10 10 10 10 10 10 9 5 5 5 Most Carried 10 | 10 10 10 10 10 10 10 9 10 9 5 5 5 Average Carried 8 | 5 7 9 9 9 8 9 8 9 7 5 5 4 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 7 9 9 10 10 9 9 7 9 5 5 5 5 Class Distribution -------------------- 62% | Hacker-Gunner 14% | Hacker-Mutant 9% | Hacker-Executioner 5% | Hacker-Bomber 3% | Derelict-Gunner 3% | Scavenger-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Gunner | -7/Zion Hacker-Bomber | -6/Proximity Caves Hacker-Gunner | -6/Factory Hacker-Executioner | -5/Factory Hacker-Executioner | -5/Waste Hacker-Executioner | -5/Factory Scavenger-Executioner | -5/DSF Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac DSF Matter Collected 4134 | 77 221 178 882 387 696 14 274 647 577 . . 181 Remotely . | . . . . . . . . . . . . . Salvage Created 4378 | . 65 317 878 371 703 . 95 913 1009 . . 27 Parts 210 | . 7 22 43 21 22 . 5 44 46 . . . Haulers Intercepted 2 | . . 1 . 1 . . . . . . . . Recyclers Shooed 3 | 1 . . 1 . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac DSF Combat Hostiles Destroyed 106 | . 2 6 22 10 22 . 6 18 19 . . 1 Melee 5 | . . . . 2 3 . . . . . . . Guns 41 | . 2 1 3 4 8 . 2 9 11 . . 1 Cannons 40 | . . 5 19 2 1 . 4 3 6 . . . AOE 18 | . . . . 2 9 . . 6 1 . . . Classes Destroyed 15 | . 2 3 5 1 . . 1 1 2 . . . Worker 2 | . . . . . . . . . 2 . . . Builder 9 | . . . 1 1 . . . 7 . . . . Hauler 2 | . . 1 . 1 . . . . . . . . Recycler 2 | . . . 1 . . . . 1 . . . . Mechanic 1 | . . . . . . . . 1 . . . . Operator 1 | . . . . . . . . . 1 . . . Watcher 10 | . 1 3 1 2 . . . 2 1 . . . Swarmer 23 | . 2 . 2 . 4 . 5 3 7 . . . Grunt 40 | . . 4 13 4 7 . . 5 6 . . 1 Brawler 8 | . . . 1 . 6 . . 1 . . . . Duelist 5 | . . . 2 . 3 . . . . . . . Sentry 16 | . . 2 3 3 2 . . 5 1 . . . Hunter 4 | . . . 1 1 . . . 2 . . . . Programmer 8 | . . . . 2 . . . 2 4 . . . Behemoth 2 | . . . . . . . 1 . 1 . . . Best Kill Streak 11 | . 2 5 7 4 8 . 2 11 10 . . 1 Combat Bots Only 9 | . 2 4 7 2 8 . 2 4 9 . . 1 Max Kills in Single Turn 6 | . 1 2 2 2 5 . 1 6 2 . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 5 | . . . . 1 5 . . 3 1 . . . Melee 1 | . . . . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac DSF Hostile Shots Fired 657 | . 5 11 76 151 125 . 46 106 137 . . . Missed 247 | . 1 4 24 61 52 . 11 42 52 . . . Hits 410 | . 4 7 52 90 73 . 35 64 85 . . . Melee 4 | . . . 1 . 3 . . . . . . . Projectile 406 | . 4 7 51 90 70 . 35 64 85 . . . Critical Strikes 14 | . . . 4 2 4 . . 1 3 . . . Damage Taken 5033 | . 18 56 490 633 639 . 578 454 1155 . . 1010 Core 1265 | . 4 . 69 53 84 . 11 12 102 . . 930 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 2522 | . 14 37 298 422 401 . 336 295 670 . . 49 Regen/Repaired (Parts) 80 | . . . 80 . . . . . . . . . Core Remaining (%) 93 | 100 98 100 87 . . . 78 98 . . . . Volleys Fired 205 | . 8 10 44 24 27 . 16 32 43 . . 1 Largest 5 | . 2 3 4 4 2 . 4 4 5 . . 5 Hottest 320 | . 40 97 122 132 65 . 200 160 241 . . 320 Shots Fired 639 | . 16 30 176 77 46 . 51 107 131 . . 5 Gun 377 | . 16 10 88 43 23 . 21 61 111 . . 4 Cannon 228 | . . 20 88 24 11 . 27 37 20 . . 1 Launcher 34 | . . . . 10 12 . 3 9 . . . . Special . | . . . . . . . . . . . . . Kinetic 512 | . 16 30 176 67 34 . 32 95 60 . . 2 Thermal 68 | . . . . . . . 16 . 49 . . 3 Explosive 34 | . . . . 10 12 . 3 9 . . . . Electromagnetic 25 | . . . . . . . . 3 22 . . . Robot Hit Streak 47 | . 10 25 47 25 24 . 21 25 21 . . 22 Robot Miss Streak 4 | . 1 1 4 2 2 . 3 1 2 . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . Shots Hit Robots 488 | . 12 17 119 71 53 . 36 80 99 . . 1 Core Hits 318 | 1 4 25 92 43 51 . 8 50 43 . . 1 Critical Kills 2 | . . . . . . . . 1 1 . . . Critical Parts Destroyed 11 | . . . . . 4 . 2 4 1 . . . Critical Strikes 25 | . . . . 2 5 . 4 6 8 . . . Burn 7 | . . . . . . . 1 . 6 . . . Destroy 11 | . . . . . 1 . 3 5 2 . . . Blast 3 | . . . . 2 1 . . . . . . . Corrupt 1 | . . . . . . . . 1 . . . . Smash 3 | . . . . . 3 . . . . . . . Melee Attacks 25 | . . . . 5 19 . . 1 . . . . Impact 12 | . . . . . 11 . . 1 . . . . Slashing 13 | . . . . 5 8 . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . . . . . . Damage Inflicted 13971 | 5 179 394 2086 2118 2673 . 1042 2948 2502 . . 24 Guns 6200 | . 179 133 917 804 500 . 386 1160 2097 . . 24 Cannons 3650 | . . 261 1165 529 178 . 520 652 345 . . . Explosions 3218 | . . . . 616 1341 . 136 1065 60 . . . Melee 883 | . . . . 169 654 . . 60 . . . . Ramming 20 | 5 . . 4 . . . . 11 . . . . Kinetic 8018 | . 179 394 2082 1333 678 . 595 1734 1023 . . . Thermal 1476 | . . . . . . . 311 . 1141 . . 24 Explosive 3158 | . . . . 616 1341 . 136 1065 . . . . Electromagnetic 416 | . . . . . . . . 78 338 . . . Impact 466 | . . . . . 406 . . 60 . . . . Slashing 417 | . . . . 169 248 . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 . 1 . . . . Average Corruption 1 | . . . . 1 1 1 . 1 . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 15 | . . . . 2 9 . . 4 . . . . Message Errors 2 | . . . . . 1 . . 1 . . . . Matter Fused 5 | . . . . 1 3 . . 1 . . . . Energy Discharges 2 | . . . . . 1 . . 1 . . . . Data Loss (minor) 3 | . . . . . 3 . . . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . . . Alerts 1 | . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 315 | . . . 1 49 183 . . 82 . . . . Projectiles 33 | . . . 1 27 . . . 5 . . . . Explosions 76 | . . . . 22 2 . . 52 . . . . Melee 206 | . . . . . 181 . . 25 . . . . Knockbacks 51 | . . 5 33 5 4 . 1 3 . . . . Impact . | . . . . . . . . . . . . . Kinetic 48 | . . 5 30 5 4 . 1 3 . . . . Secondary 3 | . . . 3 . . . . . . . . . Self-Inflicted Damage 101 | . . . . 95 6 . . . . . . . Shots 5 | . . . . 4 1 . . . . . . . Rammed 6 | 3 . . 1 . . . . 2 . . . . Targets Rammed 6 | 3 . . 1 . . . . 2 . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 2475 | . . 83 352 127 32 . 516 259 749 . . 2475 Average Temperature 220 | . . 34 121 52 8 . 181 72 256 . . 841 Received Heat Transfer 1722 | . . 42 405 273 333 . 108 207 354 . . . Effects 95 | . . . 3 . . . 5 3 38 . . 46 Shutdowns 17 | . . . . . . . 1 . 6 . . 10 Energy Bleed 7 | . . . 2 . . . . . 4 . . 1 Interference 14 | . . . . . . . 2 3 9 . . . Matter Decay 14 | . . . . . . . 1 . 6 . . 7 Short Circuit 8 | . . . 1 . . . . . 4 . . 3 Damage (minor) 4 | . . . . . . . 1 . . . . 3 Damage (major) 23 | . . . . . . . . . 9 . . 14 Damage (core) 8 | . . . . . . . . . . . . 8 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Fried 4 | . . . . . . . . 3 1 . . . Impact Corruptions 5 | . . . . . 4 . . 1 . . . . Robots Melted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Melted 7 | . . . . . . . 2 . 5 . . . Heat Transferred 2627 | . . . . . . . 555 . 2035 . . 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac DSF Maximum Alert Level 1 | . . . 1 . . . . . . . . 1 Low Security (%) 90 | 100 100 100 50 100 . . . 100 100 100 100 47 Level 1 9 | . . . 50 . . . . . . . . 52 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . 1 Peak Influence 310 | . 50 108 310 126 . . . 124 174 2 . 279 Initial 57 | . . . . 57 . . . . . 2 . . Average 48 | . 5 28 149 18 . . . 24 49 . . 156 Influence Increases 3519 | . 69 198 617 391 495 . 216 641 570 . 3 319 Destroy 0b10 Robot/C 2320 | . 40 120 440 200 440 . 140 380 380 . . 180 Destroy 0b10 Robot/NC 150 | . 5 20 15 20 5 . . 55 20 . . 10 Destroy Leader 564 | . 12 58 102 66 50 . 40 124 82 . . 30 Allied During Kill 86 | . . . . . . . 21 . . . . 65 Successful Hack 23 | . 12 . . 3 . . . 5 . . 3 . Disable Machine 20 | . . . . 12 . . . . 8 . . . Destroy Structure 221 | . . . . 90 . . . 77 20 . . 34 Lose Combat Pursuer 135 | . . . 60 . . . 15 . 60 . . . Influence Decreases 3240 | . 69 195 445 527 534 . 216 641 559 11 . 43 Entered New Map 154 | . . . 3 118 21 . . . . 9 . 3 Time Decay 2915 | . 69 195 442 408 493 . 216 621 469 2 . . Lost Part 111 | . . . . 1 20 . . . 90 . . . Lost Ally 60 | . . . . . . . . 20 . . . 40 Squads Dispatched 25 | . . 3 5 5 . . . 3 7 . . 2 Investigation 1 | . . . 1 . . . . . . . . . Extermination 7 | . . . . 2 . . . 2 3 . . . Reinforcement 11 | . . 3 1 3 . . . 1 1 . . 2 Assault . | . . . . . . . . . . . . . Garrison 6 | . . . 3 . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 2 . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac DSF Distress Signals 8 | . 1 2 4 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 150 | . 6 11 33 13 18 . 7 23 30 . . 9 Peak Tracking Total 9 | . 3 3 7 2 9 . 2 3 5 . . 6 Tactical Retreats 6 | . . . 3 . . . 1 . 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac DSF Traps Triggered 7 | . 2 1 . 1 . . . 2 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac DSF Machines Disabled 6 | . . . . 3 1 . . . 2 . . . Max in Single Turn 1 | . . . . 1 1 . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac DSF Machines Accessed 16 | . 2 2 3 3 . . 1 3 1 . 1 . Terminals 10 | . 2 1 1 1 . . 1 2 1 . 1 . Fabricators 2 | . . . . 2 . . . . . . . . Repair Stations 2 | . . . 1 . . . . 1 . . . . Recycling Units 2 | . . 1 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 24 | . 3 2 7 4 . . 2 4 1 . 1 . Successful 19 | . 2 2 6 2 . . 2 4 . . 1 . Failed 5 | . 1 . 1 2 . . . . 1 . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 13 | . 3 1 1 1 . . 2 3 1 . 1 . Fabricators 3 | . . . . 3 . . . . . . . . Repair Stations 4 | . . . 3 . . . . 1 . . . . Recycling Units 4 | . . 1 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 11 | . 2 1 1 1 . . 2 3 . . 1 . Record 2 | . . . . . . . 2 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . Open DSF 2 | . . . . 1 . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . 1 . . . . Locate Traps 3 | . 2 . . . . . . 1 . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . Repair Station Hacks 4 | . . . 3 . . . . 1 . . . . Scan Component 3 | . . . 2 . . . . 1 . . . . Repair 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks 3 | . . 1 2 . . . . . . . . . Report Inventory 2 | . . 1 1 . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . 1 . 1 1 . . . 1 . . 1 . Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac DSF Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac DSF Total Allies 25 | . . . . . . 5 . . . 20 . . Largest Group 20 | . . . . . . 5 5 1 . 20 20 20 Highest-Rated Group 857 | . . . . . . 115 115 31 . 857 857 857 Highest-Rated Ally 50 | . . . . . . 31 31 31 . 50 50 50 Total Orders . | . . . . . . . . . . . . . Ally Attacks 104 | . . . . . . . 44 15 . . . 45 Total Damage 3309 | . . . . . . . 704 250 . . . 2355 Kills 14 | . . . . . . . 3 1 . . . 10 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac DSF Active Infowar (turns) 6208 | . . . 240 1144 1257 1022 904 1094 547 . . . Sensors 6208 | . . . 240 1144 1257 1022 904 1094 547 . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac DSF Turns Passed 8849 | 123 329 449 746 1147 1257 1022 904 1447 805 278 17 325 Spaces Moved 5237 | 64 179 244 381 706 776 700 578 782 510 228 5 84 Core 47 | 12 . . . . . . . . 11 24 . . Treads 4733 | 52 179 244 381 706 776 700 578 782 298 . . 37 Legs . | . . . . . . . . . . . . . Wheels 107 | . . . . . . . . . 107 . . . Hover . | . . . . . . . . . . . . . Flight 350 | . . . . . . . . . 94 204 5 47 Fastest Speed 27 | 50 160 160 145 145 145 145 145 152 40 27 414 245 Average Speed 146 | 153 160 160 145 145 145 145 146 153 125 91 414 289 Slowest Speed 1000 | 200 160 160 160 145 145 145 152 154 1000 414 414 414 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . . Potential Cave-ins 5 | . . . . 5 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 5 31 30 32 16 81 71 72 19 13 85 . 62 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 . . . . . . Known Exits Taken 9 | 1 1 1 1 1 . 1 1 1 . . 1 . Unknown Exits Taken 1 | . . . . . 1 . . . . . . . Scrap Searched 8 | . . . . . 5 2 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 403 | . . . . 129 131 . 52 81 9 . . 1 Melee . | . . . . . . . . . . . . . Projectile 26 | . . . . 2 2 . 9 7 5 . . 1 AOE 377 | . . . . 127 129 . 43 74 4 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac DSF Total 5974 | 86 206 286 466 767 838 708 598 964 589 295 4 167 Wait 288 | . 11 3 9 11 . . . 115 21 55 . 63 Move 5224 | 63 178 243 380 705 775 699 577 781 508 227 4 84 Hop 1 | . . . . . . . . . 1 . . . Pick Up 63 | 12 5 11 10 4 5 3 . 10 2 . . 1 Fast Attach 34 | 3 . . 1 . 1 1 3 2 6 12 . 5 Attach 37 | 4 1 6 4 3 5 1 2 4 5 . . 2 Detach 10 | . . 2 1 . 1 . . 2 1 . . 3 Swap 27 | . 1 4 7 8 2 . . 4 1 . . . Drop 56 | 1 2 7 9 7 5 4 . 11 1 1 . 8 Fire 205 | . 8 10 44 24 27 . 16 32 43 . . 1 Melee 23 | . . . . 5 17 . . 1 . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 6 | 3 . . 1 . . . . 2 . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -5/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 16) 124 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Evolved 1 slot: Propulsion x1 316 | -10/Materials | Build established: Hacker-Mutant 393 | -10/Materials | Identified exit to Materials 393 | -10/Materials | Discovered exit to Materials (range 15) 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 693 | -9/Materials | Identified exit to Mines 693 | -9/Materials | Discovered exit to Mines (range 16) 742 | -9/Materials | Build established: Hacker-Gunner 827 | -9/Materials | Identified exit to Materials 827 | -9/Materials | Discovered exit to Materials (range 15) 902 | -9/Materials | Entered another Materials area 902 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1218 | -8/Materials | Garrison activated, responded to threat 1229 | -8/Materials | Destroyed 7 combat bots 1483 | -8/Materials | Identified exit to Storage 1483 | -8/Materials | Discovered exit to Storage (range 6) 1527 | -8/Materials | Repaired Hvy. Assault Rifle 1640 | -8/Materials | Identified exit to Factory 1640 | -8/Materials | Discovered exit to Factory (range 6) 1648 | -8/Materials | Entered Factory 1648 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2701 | -7/Factory | Identified exit to Lower Caves 2701 | -7/Factory | Discovered exit to Lower Caves (range 7) 2795 | -7/Factory | Entered Lower Caves 2835 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3323 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3357 | -7/Lower Caves | Destroyed 8 combat bots 3530 | -7/Lower Caves | Identified exit to Lower Caves 3530 | -7/Lower Caves | Discovered exit to Lower Caves (range 10) 3591 | -7/Lower Caves | Build established: Hacker-Mutant 4041 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4052 | -7/Lower Caves | Entered Zion 4099 | -7/Zion | System corruption cleaned by Quarantine Array 4210 | -7/Zion | Build established: Hacker-Gunner 4247 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4419 | -7/Zion | Given A8's code to call for help 4493 | -7/Zion | Identified exit to Proximity Caves 5023 | -7/Zion | Gained Derelict followers 5074 | -7/Zion | Entered Proximity Caves 5074 | -6/Proximity Caves | Accompanied by 5 allies 5590 | -6/Proximity Caves | Build established: Hacker-Bomber 5747 | -6/Proximity Caves | Spotted B-75 Beast 5795 | -6/Proximity Caves | Destroyed B-75 Beast 5821 | -6/Proximity Caves | Lost 4 allies 5825 | -6/Proximity Caves | Lost 5 parts (3n1u1w) 5875 | -6/Proximity Caves | Learned Factory emergency access door positions 5954 | -6/Proximity Caves | Identified exit to Factory 5954 | -6/Proximity Caves | Discovered exit to Factory (range 16) 5978 | -6/Proximity Caves | Entered Factory 5978 | -6/Factory | Accompanied by 1 ally 5978 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6440 | -6/Factory | Build established: Hacker-Gunner 7417 | -6/Factory | Identified exit to Factory 7417 | -6/Factory | Discovered exit to Factory (range 5) 7425 | -6/Factory | Entered another Factory area 7425 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7427 | -5/Factory | Garrison activated, responded to threat 7713 | -5/Factory | Build established: Hacker-Executioner 7876 | -5/Factory | Destroyed 9 combat bots 7939 | -5/Factory | Spotted B-75 Beast 7990 | -5/Factory | Destroyed B-75 Beast 8019 | -5/Factory | Lost 3 parts (2n1w) 8072 | -5/Factory | Garrison activated, responded to threat 8092 | -5/Factory | Released all parts (13) 8230 | -5/Factory | Sucked down chute 8230 | -5/Factory | Entered Waste 8231 | -5/Waste | Joined by Warlord forces that had cleared the area 8408 | -5/Waste | Identified exit to Factory 8408 | -5/Waste | Discovered exit to Factory (range 16) 8461 | -5/Waste | Found Damper Plating 8508 | -5/Waste | Entered Factory 8508 | -5/Factory | Accompanied by 20 allies 8525 | -5/Factory | Identified exit to DSF 8525 | -5/Factory | Entered DSF 8525 | -5/DSF | Accompanied by 20 allies 8582 | -5/DSF | Additional patrols routed to DSF 8693 | -5/DSF | Sterilization system engaged 8707 | -5/DSF | Lost 3 allies 8713 | -5/DSF | Ambient heat levels rising (+10) 8728 | -5/DSF | Ambient heat levels rising (+10) 8731 | -5/DSF | Identified exit to Factory 8731 | -5/DSF | Discovered exit to Factory (range 15) 8743 | -5/DSF | Ambient heat levels rising (+10) 8758 | -5/DSF | Ambient heat levels rising (+10) 8773 | -5/DSF | Ambient heat levels rising (+10) 8788 | -5/DSF | Ambient heat levels rising (+10) 8803 | -5/DSF | Ambient heat levels rising (+10) 8815 | -5/DSF | Core integrity fell below 50% 8818 | -5/DSF | Ambient heat levels rising (+10) 8826 | -5/DSF | Core integrity fell below 20% 8833 | -5/DSF | Ambient heat levels rising (+10) 8848 | -5/DSF | Ambient heat levels rising (+10) 8851 | -5/DSF | Core melted Last Messages --------------- 08848_ SO-HKO(g) heat short circuits Adv. Heat Sink. 08848_ ALERT: Ambient heat levels +10. 08849_ SO-9YE(g) heat short circuits Flexi-carbon Leg. 08849_ BL-9V6(g) heat damages Particle Gun. 08849_ 42-7LG(g) heat spikes uncontrollably. 08849_ 5F-YNS(g) heat damages Neutrino Core. 08849_ SO-HKO(g) heat damages Flexi-carbon Leg, Broken Adv. Heat Sink, Broken Flexi-carbon Leg, Hvy. Beamcaster. 08849_ 9H-Z34(g) heat damages Broken Adv. Heat Sink, Particle Gun. 08850_ 9Q-T3X(g) heat damages core (-22). 08850_ 26-YNM(g) heat damages core (-19). 08850_ BL-9V6(g) heat damages Flexi-carbon Leg, Adv. Heat Sink, Adv. Heat Sink. 08850_ 5F-YNS(g) heat damages Broken Flexi-carbon Leg, Adv. Heat Sink, Broken Particle Gun, Broken Adv. Heat Sink. 08851_ Overheating: Core damaged (-100). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????# #??????????! !!?????????????? | | ????????! !??????????! !??????????????? | | ????????! !??????????! !??????????????? | | ???????## #??????????# ###????????????? | | ???????#! !??????????! !!#????????????? | | ???????#! !??????????! !!#????????????? | | ????????! !??????????! !!?????????????? | | ??????### ##########?# #???###????????? | | ??????# ##|||#!!!### ##?***#??!#????? | | ??????# = #"|[|# # ##***#!!!## ??? | | ??????#=^ ! ??? | | ??????#== [%* %% = ? | | ??????#=^^ ! %% %!*= ? | | ??????#!!= ##[[[ ! %#==!%! ##!!!# #? /? | | ??????#!! ##[[[ ##%!!!##????#????# /? | | ??????### ##### #!! ###????????# ## | | ???????# [[#?# = !!#????????= =? | | ???????# [[#?## # ! !!#????????= =? | | ???????# [[#??#####!! !!#????????= =? | | ???????## ###??????### ###???????## ## | | ???????#[] #??????# #????????= =# | | ???????#[% #??????# #????????= =# | | ???????## ########## %= ########?# #? | | ??????### ###]]#[g[###!=!### #==### ## | | ?????##"" ##]]#gg[###=* ### # =## "" | | ????""""" g g@g =![%= == "" | | ????"##"" %ggg % *!* "" | | ??????#"""""##[[#[[[#[[ # # ##""""" | | ??????#"""""#########[[ #########""""" | | ??????####"##???????####"####???????##"### | | ?????????#"#???????????###???????????#"#?? | | ?????????""#?????????????????????????#""?? | | ??????????????????????????????????????##?? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 1600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 100 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 64 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 30% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club Construction Begets Destruction Ghost 'Em I'm Back, Baby! It's Just You Quick And Dirty Respectable Loadout Superinsulated The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed AntimatterVisualStrikerail Manual? 0 Play Time 01:40:01 Cumulative 9.4 hours Start 2026.07.26 @ 21:14:19 End 2026.07.28 @ 18:22:54 Sessions 15 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 13 Rogue 0 Adventurer 0 Explorer 13 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 28/Proggy Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc67797e-4d85-4552-b2fc-8a278d6c3024