Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 03:19:04 Player: Zaros426 Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (222) 1110 Value Destroyed (11479) 11479 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2520) 2520 TOTAL SCORE: 23389 Bonus ------- High Alert Combat Kills 1464 Follower Combat Kills 1056 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 48% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Reinforced Antimatter Reactor Huge Storage Unit Matter Compressor (250) Advanced Weapon Cycler Point Defense Array Peak State ------------ > --- POWER ------------ Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Huge Storage Unit Advanced Signal Interpreter Advanced Phase Shifter Layered Heavy Armor Plating Layered Heavy Armor Plating Graphene Brace Experimental Focal Shield Advanced Force Field > --- WEAPON ----------- Advanced Variable Charge Gun Long-range Phase Cannon Linear Accelerator Enhanced Force Lance > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Advanced Medium Treads Advanced Medium Treads Armored Heavy Treads Improved Heavy Siege Treads Biometal Heavy Treads Biometal Heavy Treads Experimental Power Amplifier Advanced Heat Sink Advanced Heat Sink Matter Compressor Layered Heavy Armor Plating Layered Heavy Armor Plating Graphene Brace Advanced Thermal Shield Point Defense Array Quantum Rifle Segregator [Rating: 204] Favorites ----------- Power Quantum Reactor Engine Angular Momentum Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Wheel Treads Improved Heavy Siege Treads Leg Flexi-carbon Leg Wheel Wheel Utility Signal Interpreter Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Rocket Array Energy Gun Improved Spread Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Railgun Ballistic Cannon Linear Accelerator Launcher Rocket Array Impact Weapon Heavy Mace Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Res Res Acc Com Slots Evolved 18 | . . 2 . 2 2 2 . . 2 . . 2 . 2 2 2 . Power 2 | . . . . . . . . . . . . . . 1 . 1 . Propulsion 4 | . . . . . . . . . . . . 2 . . 2 . . Utility 10 | . . 2 . 2 1 2 . . 2 . . . . 1 . . . Weapon 2 | . . . . . 1 . . . . . . . . . . 1 . Parts Attached 284 | 6 7 9 3 12 40 14 6 4 9 7 . 30 19 12 13 50 43 Power 38 | 1 . 3 . . 6 . . 1 1 . . 3 3 2 4 8 6 Engine 10 | 1 . 3 . . 4 . . 1 . . . . . 1 . . . Core 6 | . . . . . 2 . . . 1 . . 2 1 . . . . Reactor 22 | . . . . . . . . . . . . 1 2 1 4 8 6 Propulsion 70 | 2 2 4 . 4 10 8 4 1 2 . . 8 4 1 1 6 13 Treads 36 | . . 2 . 1 5 4 2 . . . . 3 2 1 1 6 9 Leg 5 | . . . . . . . . . . . . . 1 . . . 4 Wheel 29 | 2 2 2 . 3 5 4 2 1 2 . . 5 1 . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 121 | 2 3 2 2 3 19 3 2 2 6 5 . 15 6 6 6 19 20 Device 82 | 1 . 2 1 1 13 2 2 . 4 4 . 11 4 4 3 16 14 Storage 9 | 1 2 . . 1 1 . . 1 . . . 1 . 1 1 . . Processor 10 | . 1 . 1 . 2 . . . . 1 . . 1 . 2 . 2 Hackware 1 | . . . . . . . . . . . . . 1 . . . . Protection 19 | . . . . 1 3 1 . 1 2 . . 3 . 1 . 3 4 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 55 | 1 2 . 1 5 5 3 . . . 2 . 4 6 3 2 17 4 Energy Gun 14 | 1 1 . . . 2 . . . . 1 . 1 1 . 1 5 1 Energy Cannon 10 | . 1 . . 2 2 1 . . . . . 1 . . 1 2 . Ballistic Gun 5 | . . . . . . . . . . . . . 2 1 . . 2 Ballistic Cannon 13 | . . . 1 . 1 1 . . . . . 2 1 2 . 5 . Launcher 4 | . . . . 1 . 1 . . . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . 2 . . 1 1 Piercing Weapon 3 | . . . . . . . . . . . . . . . . 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 1 2 . 1 . 1 1 . . . . 2 3 2 Parts Lost 111 | . . 4 . 3 10 . 1 1 3 . 1 10 20 . 1 12 45 Power 16 | . . 2 . . . . . 1 . . . 2 3 . . 2 6 Propulsion 32 | . . 1 . 3 3 . . . . . . 4 6 . . 1 14 Utility 43 | . . 1 . . 4 . 1 . 3 . . 2 6 . 1 7 18 Weapon 20 | . . . . . 3 . . . . . 1 2 5 . . 2 7 Highest Loss Streak 17 | . . 2 . 2 3 . 1 1 1 . 1 5 17 . 1 4 15 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 83 | . 84 73 98 90 97 95 87 85 75 81 80 77 64 73 81 80 65 Engine 2 | . 14 9 11 9 5 6 6 5 4 . . . . 1 2 . . Core 1 | . . . . . 1 . . . . 5 5 4 . . . . . Reactor 3 | . . . . . . . . . . . . . 1 1 5 11 7 Treads 6 | . . 11 . . 8 5 . . . . . 1 4 8 13 12 12 Wheel 5 | . 27 10 22 16 5 7 12 13 4 5 5 10 3 . . . . Device 20 | . 14 10 11 13 19 19 14 13 19 22 17 21 18 15 18 26 25 Storage 5 | . 14 11 11 11 7 6 6 8 5 5 5 5 4 3 4 4 3 Processor 13 | . . 11 21 18 18 20 20 20 13 11 17 15 17 19 19 7 1 Protection 5 | . . . . 3 5 8 6 4 5 11 11 5 2 3 4 4 4 Energy Gun 3 | . 4 . . . 3 6 6 6 5 5 5 3 3 . 1 4 2 Energy Cannon 4 | . 9 11 11 6 6 5 6 6 5 5 3 1 . . 1 3 1 Ballistic Cannon 2 | . . . 10 7 . . . . . . . 3 2 3 4 5 . Launcher 2 | . . . . . 3 6 6 6 5 5 5 3 . . . . . Impact Weapon 1 | . . . . 3 6 . . . . . . . . . . . . Naked Turns 11 | . . . . . . . . . . . . . . . . . 11 Heaviest Build 238 | 11 27 32 39 83 94 93 93 89 108 116 104 111 93 72 185 224 238 Greatest Support 225 | 20 20 40 20 20 56 56 56 26 28 28 28 78 78 140 215 225 225 Greatest Overweight (x) 31 | . 4 3 1 4 7 3 3 3 31 4 3 3 17 . . 1 1 Average Overweight (x) 1 | . . 1 1 2 2 2 2 2 4 3 3 1 1 . . . . Largest Inventory Capacity 25 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 10 25 25 25 Average Capacity 20 | 7 14 15 15 18 20 20 20 20 20 20 20 20 18 8 22 25 24 Most Carried 25 | 4 8 8 15 19 20 20 20 20 20 20 17 20 17 10 24 25 25 Average Carried 17 | 2 6 6 13 14 16 18 19 19 18 19 17 17 11 7 17 23 13 Final Capacity 25 | 8 15 15 15 20 20 20 20 20 20 20 20 20 5 10 25 25 5 Final Carried 25 | 4 8 8 15 14 19 18 20 20 20 17 17 16 5 10 24 25 5 Class Distribution -------------------- 29% | Mutant 17% | Scavenger-Tank 12% | Scavenger-Mutant 9% | Trapper-Bomber 9% | Scavenger-Bomber 5% | Skirmisher 4% | Tank 3% | Trapper-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Bomber | -5/Factory Scavenger-Bomber | -5/Upper Caves Trapper-Bomber | -5/Upper Caves Trapper-Bomber | -4/Factory Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Tank | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Res Res Acc Com Matter Collected 8878 | 260 15 325 98 229 429 103 203 197 281 566 . 1241 858 179 276 2655 963 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 10452 | 177 15 516 98 475 1012 281 125 89 281 183 39 1054 886 216 374 2548 2083 Parts 425 | 14 2 21 6 8 59 7 12 5 12 12 7 35 28 11 11 105 70 Haulers Intercepted 4 | . . 1 . 1 2 . . . . . . . . . . . . Recyclers Shooed 12 | . 1 . . . 1 . . . . . . 3 . . 1 . 6 Parts Field Recycled 48 | . . . . . . . . . . 19 . 29 . . . . . Retrieved Matter 721 | . . . . . . . . . . 227 . 494 . . . . . Parts Self-Destructed 51 | . . . . . . . 5 11 . 6 4 . 25 . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Res Res Acc Com Combat Hostiles Destroyed 164 | . . 9 2 8 16 9 5 5 4 4 4 11 14 1 5 44 23 Melee 15 | . . . . 1 4 . . . . . . . 2 . . 1 7 Guns 26 | . . . . . 1 . 1 2 . 1 . . 8 1 . 8 4 Cannons 77 | . . 8 2 1 3 1 . . 3 1 . 8 3 . 5 33 9 AOE 29 | . . . . . 6 7 4 3 . 2 4 3 . . . . . Classes Destroyed 19 | 2 1 3 . 2 6 . 1 . . 1 . 1 . . . 2 . Worker 10 | . . . . . 5 . . . . . . 1 . 2 . 1 1 Builder 12 | . . . . 1 7 . . . 1 . . 2 . . . 1 . Tunneler 6 | 4 . 1 1 . . . . . . . . . . . . . . Hauler 4 | . . 1 . 1 2 . . . . . . . . . . . . Recycler 12 | 1 . . . 1 1 . . . . . . 5 . 1 1 . 2 Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . Mechanic 2 | . . . . . 1 . . . . . . . . . . . 1 Operator 2 | . . . . . 1 . . . . . . 1 . . . . . Watcher 9 | . 1 . . 1 2 . . . . . . 1 . . . 4 . Swarmer 13 | . . . . . 2 . 4 2 . . 4 . 1 . . . . Saboteur 2 | . . . . . . . . . . . . . . . . 1 1 Grunt 63 | . . 7 2 6 5 8 . 3 2 . . 3 7 1 . 12 7 Brawler 3 | . . . . . . . . . . . . . . . . 2 1 Duelist 8 | . . . . . 2 . . . . . . . 4 . . 1 1 Sentry 16 | . . 2 . 1 2 1 1 . 2 1 . 1 2 . 1 1 1 Hunter 22 | . . . . 1 1 . . . . 2 . 3 . . 2 7 6 Programmer 35 | . . . . . 4 . . . . 1 . 3 . . 2 20 5 Heavy 2 | . . . . . . . . . . . . 1 . . . . 1 Samaritan 1 | . . . . . . . 1 . . . . . . . . . . Best Kill Streak 8 | 5 1 4 2 7 6 4 4 5 2 3 4 4 4 2 1 8 7 Combat Bots Only 8 | . . 3 2 7 3 4 4 5 2 3 4 3 4 1 1 8 7 Max Kills in Single Turn 5 | 1 1 1 1 2 5 3 4 2 1 2 4 2 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 3 3 4 2 . 2 4 2 . . . . . Melee 1 | . . . . 1 1 . . . . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Res Res Acc Com Hostile Shots Fired 2076 | . . 66 9 49 124 83 57 18 32 35 8 109 169 10 59 622 626 Missed 510 | . . 19 3 12 30 36 18 3 10 11 1 36 37 3 12 153 126 Damage Taken 28607 | . . 640 77 552 1788 320 269 273 455 436 130 1594 2890 196 724 5473 12790 Core 3401 | . . 147 . 127 117 65 26 19 49 46 30 218 930 . 21 186 1420 Absorbed by Shields 5205 | . . . . . 24 136 107 . 112 . . . . . 526 3873 427 Reduced by Siege Mode 1818 | . . . . . . . . . . . . . . . 46 663 1109 Redirected to Shielding 44 | . . . . . . . . . . . . . . . . . 44 Ignored by Resistances 2474 | . . . . . 57 . . . 55 9 . 90 44 . . 313 1906 Core Remaining (%) 79 | 100 100 . 63 76 83 . . 87 . . 87 . . 100 98 . . Volleys Fired 747 | 14 8 60 13 19 53 11 7 9 25 16 2 104 50 11 24 188 133 Largest 4 | 1 1 1 1 1 2 2 2 1 2 1 1 1 1 1 2 4 3 Hottest 339 | 50 60 60 48 48 140 165 165 75 165 100 45 100 225 35 186 339 251 Shots Fired 1038 | 14 8 60 13 19 70 13 11 9 29 16 2 104 50 11 41 389 179 Gun 334 | 14 5 . . . 16 2 4 6 4 5 . 1 36 11 . 122 108 Cannon 690 | . 3 60 13 19 52 8 5 . 25 10 . 102 14 . 41 267 71 Launcher 14 | . . . . . 2 3 2 3 . 1 2 1 . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 484 | . . . 13 19 . . . . . . . 99 44 11 23 192 83 Thermal 528 | 14 8 60 . . 68 10 9 6 29 15 . 1 6 . 18 188 96 Explosive 14 | . . . . . 2 3 2 3 . 1 2 1 . . . . . Electromagnetic 12 | . . . . . . . . . . . . 3 . . . 9 . Robot Hit Streak 56 | 5 2 9 2 7 10 8 11 5 12 14 4 10 15 19 20 56 28 Robot Miss Streak 8 | 1 1 3 2 4 8 3 4 4 6 2 1 3 2 3 1 7 3 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Capacitor 76 | . . . . . . . . . . . . 3 6 . . . 67 Shots Hit Robots 829 | 11 3 39 7 28 78 10 10 9 23 14 1 73 48 10 36 262 167 Core Hits 426 | 6 2 13 3 5 50 38 14 25 14 18 7 40 28 3 12 92 56 Critical Kills 11 | . . . . 1 1 1 . . 1 . . . . . . 4 3 Critical Parts Destroyed 18 | . . . . 5 5 . . . . . . . 1 . . 4 3 Critical Strikes 56 | 2 . . 1 7 6 1 . . 1 . . 4 3 . 2 21 8 Burn 2 | 2 . . . . . . . . . . . . . . . . . Meltdown 7 | . . . . . . 1 . . 1 . . . . . . 2 3 Destroy 10 | . . . . . . . . . . . . . 1 . . 6 3 Blast 22 | . . . 1 1 . . . . . . . 4 1 . 2 13 . Smash 12 | . . . . 6 6 . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . 1 . . . . Impale 2 | . . . . . . . . . . . . . . . . . 2 Melee Attacks 128 | . . . . 26 49 . . . . . . . 6 4 4 3 36 Thermal 3 | . . . . . . . . . . . . . . . . . 3 Impact 75 | . . . . 26 49 . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . . . 6 4 4 . . Piercing 36 | . . . . . . . . . . . . . . . . 3 33 Sneak Attacks 12 | . . . . . 7 . . . . . . . . 2 2 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . 3 . . . . . . . . . . . . 1 Damage Inflicted 32404 | 134 37 703 199 1263 3467 1440 472 681 764 854 260 3141 1571 358 1546 9613 5901 Guns 6490 | 134 37 . . . 270 43 101 96 50 199 . 15 881 164 . 2138 2362 Cannons 17431 | . . 703 199 252 756 137 128 . 607 297 . 2721 442 . 1360 7475 2354 Explosions 4340 | . . . . 341 781 1260 243 585 107 358 260 405 . . . . . Melee 4143 | . . . . 670 1660 . . . . . . . 248 194 186 . 1185 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 12021 | . . . 199 252 . . . . . . . 2642 1131 164 705 4978 1950 Thermal 12451 | 134 37 703 . 341 1157 265 229 96 657 496 . 213 192 . 655 4510 2766 Explosive 3585 | . . . . . 650 1175 243 585 107 358 260 207 . . . . . Electromagnetic 204 | . . . . . . . . . . . . 79 . . . 125 . Impact 2330 | . . . . 670 1660 . . . . . . . . . . . . Slashing 628 | . . . . . . . . . . . . . 248 194 186 . . Piercing 1185 | . . . . . . . . . . . . . . . . . 1185 Highest Corruption 50 | . 1 . . 3 1 . . . . . . 2 . . 4 24 50 Average Corruption 14 | . 1 . . 2 1 . . . . . . 1 . . 2 13 33 Corruption Purged 17 | . . . . . 1 . . . . . . 3 . . . . 13 Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 195 | . . . . . 8 . . . . . . . . . 8 105 74 Message Errors 41 | . . . . . 2 . . . . . . . . . 2 27 10 Matter Fused 39 | . . . . . 1 . . . . . . . . . 2 23 13 Heat Flow Errors 25 | . . . . . 1 . . . . . . . . . 1 11 12 Energy Discharges 21 | . . . . . 1 . . . . . . . . . . 10 10 Parts Rejected 2 | . . . . . . . . . . . . . . . . 2 . Parts Fused 3 | . . . . . . . . . . . . . . . . 1 2 Data Loss (minor) 19 | . . . . . 2 . . . . . . . . . . 13 4 Data Loss (major) 5 | . . . . . . . . . . . . . . . . 2 3 Misfires 14 | . . . . . 1 . . . . . . . . . 2 7 4 Alerts 4 | . . . . . . . . . . . . . . . 1 3 . Misdirections 4 | . . . . . . . . . . . . . . . . . 4 Weapon Failures 18 | . . . . . . . . . . . . . . . . 6 12 Overload Shots 5 | . . . . . . . . . . . . . 3 . . 2 . Overflow Damage 1993 | . . . 16 345 673 75 4 . 4 50 . 283 . 44 169 180 150 Projectiles 650 | . . . 16 19 7 19 . . 4 50 . 156 . . 83 180 116 Explosions 415 | . . . . 106 122 56 4 . . . . 127 . . . . . Melee 928 | . . . . 220 544 . . . . . . . . 44 86 . 34 Knockbacks 85 | . . . 1 8 9 . . . . . . 21 3 . 3 35 5 Impact 11 | . . . . 2 9 . . . . . . . . . . . . Kinetic 69 | . . . 1 4 . . . . . . . 20 3 . 3 34 4 Secondary 5 | . . . . 2 . . . . . . . 1 . . . 1 1 Self-Inflicted Damage 939 | . . . . . 394 24 60 10 153 41 24 189 . . . 44 . Shots 26 | . . . . . 12 1 2 1 2 3 1 3 . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 455 | 70 60 245 . 3 304 134 369 120 315 226 . 90 420 4 406 355 455 Average Temperature 113 | 27 22 80 . 3 84 53 169 58 121 85 . 28 147 4 128 141 125 Received Heat Transfer 2600 | . . 258 . 270 213 101 64 60 75 30 . 147 543 27 8 333 471 Effects 16 | . . . . . 1 . . . . 1 . . . . 2 7 5 Shutdowns 3 | . . . . . . . . . . . . . . . 1 1 1 Energy Bleed 2 | . . . . . . . . . . 1 . . . . . 1 . Interference 7 | . . . . . . . . . . . . . . . . 3 4 Matter Decay 2 | . . . . . 1 . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations 28 | . . . . . . . . . . . . . . 1 4 17 6 Total Turns 818 | . . . . . . . . . . . . . . 4 69 465 280 Longest Duration 89 | . . . . . . . . . . . . . . 4 26 70 89 Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 20 | . . . . 7 13 . . . . . . . . . . . . Impact Corruptions 31 | . . . . 10 21 . . . . . . . . . . . . Robots Melted 8 | . . 1 . . . 1 . . 1 . . . . . . 2 3 Combat Hostiles 8 | . . 1 . . . 1 . . 1 . . . . . . 2 3 Parts Melted 37 | . . 7 . . 2 3 . . 5 1 . . 2 . 1 7 9 Heat Transferred 14467 | 555 111 1480 . 250 1259 283 280 85 995 725 . 175 250 . 518 4504 2997 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . 2 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Res Res Acc Com Peak Influence 983 | 25 28 353 214 313 328 622 . . 240 . . 591 . 440 329 983 885 Initial 620 | . 16 11 137 83 76 160 . . 77 . . 56 . 189 247 137 620 Average 298 | 8 24 187 161 153 154 340 . . 116 . . 203 . 288 225 473 694 Maximum Alert Level 3 | . . 1 1 1 1 2 . . 1 . . 2 . 2 1 3 3 Low Security (%) 47 | 100 100 48 99 89 65 14 . . 91 . . 60 . 4 23 29 . Level 1 26 | . . 51 . 10 34 62 . . 8 . . 30 . 73 76 8 . Level 2 17 | . . . . . . 23 . . . . . 9 . 23 . 42 57 Level 3 8 | . . . . . . . . . . . . . . . . 19 42 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . . 1 1 2 9 1 . . 1 . . 11 . 2 2 12 6 Investigation 7 | . . 1 1 1 1 . . . . . . . . . . 1 2 Extermination 18 | . . . . . 5 . . . . . . 3 . . 1 7 2 Reinforcement 17 | . . . . 1 3 . . . 1 . . 8 . 1 1 1 1 Assault 5 | . . . . . . 1 . . . . . . . 1 . 2 1 Garrison 1 | . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . 1 1 . . . 1 . . 3 . . . 1 . Haulers Reinforced 3 | . . . . . . . . . . . . 2 . 1 . . . Active Scanning Responses 2 | . . . . . . . . . . . . . . . . . 2 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Res Res Acc Com Distress Signals 7 | . . . . 2 . . . . 1 . . 1 . . 2 1 . Communications Jammed 121 | . . . . . . . . . . . . . . . . . 121 Distress Signals 121 | . . . . . . . . . . . . . . . . . 121 Times Spotted 270 | . 1 16 4 14 31 10 5 7 6 6 4 23 18 5 10 55 55 Peak Tracking Total 9 | . 1 6 2 7 4 4 4 3 2 3 4 5 7 3 3 5 9 Tactical Retreats 18 | . . 3 1 3 1 . . . . 2 . 2 1 . . 3 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Res Res Acc Com Traps Triggered 13 | . 2 1 . 3 2 . . . . . . . . . 1 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . 1 . . . . Traps Extracted 5 | . . . . . . . . . . 5 . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . Most Traps Carried 8 | . . . . . . . . . . 8 7 7 7 . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Res Res Acc Com Machines Disabled 36 | . . 1 . 1 10 8 . . 5 . . 4 . 1 1 4 1 Max in Single Turn 6 | . . 1 . 1 5 6 . . 3 . . 3 . . 1 1 1 Garrison Access 2 | . . . . 1 . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Res Res Acc Com Machines Accessed 30 | . 3 1 1 1 11 1 1 . 1 . . 2 . 1 3 4 . Terminals 17 | . 2 1 . . 5 1 . . 1 . . 2 . . 3 2 . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 2 . . . . . . . . . . 1 . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . Garrison Access 4 | . . . . 1 1 . . . . . . . . 1 . 1 . Total Hacks 63 | . 6 1 1 2 32 2 1 . 1 . . 3 . 1 7 6 . Successful 36 | . 5 1 1 1 18 1 1 . 1 . . 3 . . 2 2 . Failed 27 | . 1 . . 1 14 1 . . . . . . . 1 5 4 . Catastrophic 6 | . . . . . 3 . . . . . . . . . 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . Terminals 35 | . 5 1 . . 12 2 . . 1 . . 3 . . 7 4 . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 3 . . . . . . . . . . 1 . Scanalyzers 14 | . . . . . 14 . . . . . . . . . . . . Garrison Access 6 | . . . . 2 2 . . . . . . . . 1 . 1 . Terminal Hacks 20 | . 4 1 1 . 4 1 1 . 1 . . 3 . . 2 2 . Record 6 | . . . . . 1 1 . . 1 . . 2 . . 1 . . Prototype ID Bank 3 | . 2 1 . . . . . . . . . . . . . . . Open Door 4 | . . . 1 . . . 1 . . . . . . . . 2 . Open DSF 2 | . . . . . . . . . . . . 1 . . 1 . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . . . . Zone Layout 3 | . 1 . . . 2 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . Scanalyzer 13 | . . . . . 13 . . . . . . . . . . . . Insert Component 6 | . . . . . 6 . . . . . . . . . . . . Analyze 7 | . . . . . 7 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 1 . . . 11 1 . . 1 . . . . 1 2 2 . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 6 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . 6 . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 6 . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . 4 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . . 1 . Programmers 4 | . . . . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Res Res Acc Com Total Allies 5 | . . . . . 3 . . . . . . 1 1 . . . . Largest Group 3 | . . . . . 3 . . . . . . 1 1 1 1 . . Highest-Rated Group 167 | . . . . . 93 . . . . . . 99 167 167 167 . . Highest-Rated Ally 167 | . . . . . 31 . . . . . . 99 167 167 167 . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 88 | . . . . . 16 . . . . . . 40 . 20 12 . . Total Damage 4582 | . . . . . 160 . . . . . . 1981 . 1506 935 . . Kills 24 | . . . . . 3 . . . . . . 11 . 5 5 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Res Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . . 2 . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Res Res Acc Com Turns Passed 16096 | 99 332 397 368 438 3027 429 900 124 585 2187 114 1011 740 300 999 2858 1188 Spaces Moved 8135 | 71 313 203 344 258 1424 221 610 73 221 1270 63 480 429 143 463 1127 422 Core 296 | 2 1 . . . . . . . 10 . . . 176 34 . . 73 Treads 2838 | . . 39 . . 677 62 2 . . . . 21 3 109 463 1127 335 Legs 72 | . . . . . . . . . . . . . 58 . . . 14 Wheels 4929 | 69 312 164 344 258 747 159 608 73 211 1270 63 459 192 . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 95 120 135 135 120 135 145 145 101 50 50 160 156 50 Average Speed 151 | 79 93 110 95 115 187 164 135 134 213 156 145 121 131 133 164 167 152 Slowest Speed 1600 | 80 250 160 95 140 240 240 240 135 1600 160 145 235 900 160 166 249 270 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 38 18 81 28 37 8 76 11 7 91 7 10 51 4 11 17 16 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 . . . . . . . . . 2 . . . . Known Exits Taken 16 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . Scrap Searched 10 | . . . 1 . . . 1 1 . 5 . . 2 . . . . Spaces Dug 58 | . . . . . 5 1 . . . . 26 4 . 1 1 20 . Terrain Destroyed 687 | . . . 7 16 81 141 61 42 46 36 41 110 12 2 6 74 12 Melee 8 | . . . . . 5 . . . . . . . . 1 1 1 . Projectile 139 | . . . 7 8 1 1 1 . 2 1 . 34 12 1 5 56 10 AOE 538 | . . . . 8 75 140 60 42 44 35 41 76 . . . 17 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Res Res Acc Com Total 10784 | 97 341 312 372 338 1665 265 670 85 306 1453 82 801 549 233 651 1788 776 Wait 1195 | 2 6 38 1 8 52 18 43 . 43 146 18 163 32 49 127 332 117 Move 8118 | 70 312 202 343 257 1423 220 609 72 220 1269 62 479 428 142 462 1126 422 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 158 | 5 5 3 10 9 25 . 1 . 3 6 . 13 1 10 16 40 11 Fast Attach 82 | 5 3 2 1 3 8 3 2 . 6 . . 7 7 9 1 9 16 Attach 118 | 1 1 3 1 5 14 2 . 1 3 1 . 13 11 3 2 32 25 Detach 36 | . . . . 1 5 1 2 . . . . 4 5 1 . 13 4 Swap 84 | . 3 4 1 4 18 9 4 3 . 6 . 10 1 . 10 9 2 Drop 121 | . 3 . 2 9 18 1 2 . 6 9 . 8 7 4 5 36 11 Fire 747 | 14 8 60 13 19 53 11 7 9 25 16 2 104 50 11 24 188 133 Melee 124 | . . . . 23 49 . . . . . . . 6 4 4 3 35 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 8) 431 | -10/Materials | Identified exit to Materials 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Utility x2 813 | -9/Materials | Discovered new exit (range 9) 820 | -9/Materials | Identified exit to Mines 829 | -9/Materials | Entered Mines 832 | -9/Mines | Met a Derelict shopkeep closing up shop 867 | -9/Mines | Learned 4 Materials zone layouts 943 | -9/Mines | Discovered new exit (range 8) 955 | -9/Mines | Identified exit to Materials 1076 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1079 | -9/Mines | Found Prototype Device 1080 | -9/Mines | Identified Exp. Sensor Array 1104 | -9/Mines | Discovered exit to Materials (range 13) 1127 | -9/Mines | Assembled infested the area 1176 | -9/Mines | Learned location of Zion (-6) 1197 | -9/Mines | Entered Materials 1197 | -8/Materials | Evolved 2 slots: Utility x2 1198 | -8/Materials | Identified exit to Factory 1499 | -8/Materials | Found Prototype Launcher 1502 | -8/Materials | Found Prototype Launcher 1504 | -8/Materials | Found Prototype Launcher 1616 | -8/Materials | Identified Rocket Array (x3) 1631 | -8/Materials | Destroyed 7 combat bots 1635 | -8/Materials | Entered Factory 1635 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2739 | -7/Factory | Allied Derelicts emerged from ambush trap array 2814 | -7/Factory | Lost 3 allies 2907 | -7/Factory | Build established: Scavenger-Mutant 3005 | -7/Factory | Lost 3 parts (1n1u1w) 3270 | -7/Factory | Build established: Mutant 4637 | -7/Factory | Discovered new exit (range 14) 4654 | -7/Factory | Identified exit to Factory 4662 | -7/Factory | Entered another Factory area 4662 | -6/Factory | Evolved 2 slots: Utility x2 4829 | -6/Factory | Discovered new exit (range 16) 4875 | -6/Factory | Identified exit to Lower Caves 5012 | -6/Factory | First assault squad dispatched 5091 | -6/Factory | Entered Lower Caves 5098 | -6/Lower Caves | Learned Factory emergency access door positions 5142 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5235 | -6/Lower Caves | Found Prototype Device 5235 | -6/Lower Caves | Identified Heart of Steel 5541 | -6/Lower Caves | Build established: Skirmisher 5827 | -6/Lower Caves | Learned Factory trap positions 5958 | -6/Lower Caves | Discovered new exit (range 4) 5961 | -6/Lower Caves | Identified exit to Lower Caves 5991 | -6/Lower Caves | Entered another Lower Caves area 6032 | -6/Lower Caves | Discovered new exit (range 10) 6055 | -6/Lower Caves | Identified exit to Factory 6115 | -6/Lower Caves | Entered Factory 6115 | -5/Factory | Evolved 2 slots: Utility x2 6116 | -5/Factory | Loaded intel: 134 trap records 6618 | -5/Factory | Discovered new exit (range 13) 6623 | -5/Factory | Build established: Bomber 6699 | -5/Factory | Identified exit to Upper Caves 6700 | -5/Factory | Entered Upper Caves 6949 | -5/Upper Caves | Spotted B-75 Beast 6958 | -5/Upper Caves | Build established: Scavenger-Bomber 8004 | -5/Upper Caves | Ambushed by research squad 8212 | -5/Upper Caves | Build established: Trapper-Bomber 8382 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8465 | -5/Upper Caves | Discovered new exit (range 6) 8471 | -5/Upper Caves | Identified exit to Upper Caves 8887 | -5/Upper Caves | Entered another Upper Caves area 8972 | -5/Upper Caves | Discovered new exit (range 14) 9000 | -5/Upper Caves | Identified exit to Factory 9001 | -5/Upper Caves | Entered Factory 9001 | -4/Factory | Evolved 2 slots: Propulsion x2 9261 | -4/Factory | Found Quantum Capacitor 9264 | -4/Factory | Found Quantum Capacitor 9489 | -4/Factory | Heart of Steel transformed into Warbot 9935 | -4/Factory | Discovered new exit (range 11) 9966 | -4/Factory | Lost 5 parts (1p2n2u) 9972 | -4/Factory | Identified exit to Upper Caves 10012 | -4/Factory | Entered Upper Caves 10014 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10298 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10342 | -4/Upper Caves | Core integrity fell below 50% 10402 | -4/Upper Caves | Lost 17 parts (3p5n5u4w) 10648 | -4/Upper Caves | Core integrity fell below 20% 10675 | -4/Upper Caves | Learned location of Testing (-3) 10684 | -4/Upper Caves | Lost 3 parts (1n1u1w) 10749 | -4/Upper Caves | P1-3CE showed up to help 10751 | -4/Upper Caves | P1-3CE revealed a hidden path 10752 | -4/Upper Caves | Identified exit to Research 10752 | -4/Upper Caves | Entered Research 10752 | -3/Research | Accompanied by 1 ally (P1-3CE) 10752 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10758 | -3/Research | Spotted B-86 Titan 10764 | -3/Research | Allies destroyed B-86 Titan 11002 | -3/Research | First assault squad dispatched 11002 | -3/Research | Discovered new exit (range 15) 11049 | -3/Research | Identified exit to Research 11051 | -3/Research | Build established: Scavenger-Mutant 11052 | -3/Research | Entered another Research area 11052 | -2/Research | Accompanied by 1 ally (P1-3CE) 11052 | -2/Research | Evolved 2 slots: Propulsion x2 11543 | -2/Research | Identified exit to DSF 11675 | -2/Research | Spotted B-90 Cyclops 11773 | -2/Research | Discovered new exit (range 14) 11916 | -2/Research | Identified exit to Access 12021 | -2/Research | Spotted B-90 Cyclops 12051 | -2/Research | Entered Access 12051 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 12350 | -1/Access | Build established: Scavenger-Tank 12881 | -1/Access | Found Enh. Force Lance 12910 | -1/Access | Found Prototype Launcher 13131 | -1/Access | Garrison activated, responded to threat 13134 | -1/Access | Identified Ragnarok Missile Launcher 13187 | -1/Access | Destroyed 8 combat bots 13402 | -1/Access | System corruption reached 10% 13528 | -1/Access | Spotted B-99 Colossus 13699 | -1/Access | Spotted B-99 Colossus 13744 | -1/Access | Lost 4 parts (1p2u1w) 13888 | -1/Access | Lost 3 parts (1p1u1w) 14117 | -1/Access | Spotted B-99 Colossus 14525 | -1/Access | Energy Cycler disabled 14681 | -1/Access | Discovered new exit (range 15) 14759 | -1/Access | Found Prototype Device 14759 | -1/Access | Identified Exp. Focal Shield 14801 | -1/Access | First assault squad dispatched 14907 | -1/Access | Identified exit to Command 14909 | -1/Access | Entered Command 15004 | -1/Command | Spotted B-99 Colossus 15058 | -1/Command | Found Prototype Reactor 15058 | -1/Command | Identified Vortex Chain Reactor 15064 | -1/Command | Found Vortex Chain Reactor 15117 | -1/Command | Found Quantum Capacitor 15235 | -1/Command | System corruption reached 30% 15255 | -1/Command | Lost 5 parts (1p3u1w) 15266 | -1/Command | Destroyed 7 combat bots 15468 | -1/Command | Build established: Mutant 15575 | -1/Command | Lost 14 parts (1p6n4u3w) 15591 | -1/Command | Found Prototype Device 15591 | -1/Command | Identified Active Sensor Suite 15688 | -1/Command | First assault squad dispatched 15833 | -1/Command | Lost 8 parts (2p5u1w) 15894 | -1/Command | Build established: Scavenger-Assassin 16036 | -1/Command | Spotted M Guard 16036 | -1/Command | Spotted M Guard 16036 | -1/Command | Spotted Combat Programmer 16039 | -1/Command | Spotted Combat Programmer 16043 | -1/Command | Core integrity fell below 50% 16073 | -1/Command | Core integrity fell below 20% 16097 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 16070_ Penetrated by Slug. 16071_ R-10 Processor collects Imp. Antigrav System. 16072_ Penetrated by Slug. 16073_ ITAB32#RKM/M3P5GUCIIV87I:J%LFS6 16075_ Penetrated by EMDS Slug. 16075_ R-10 Processor collects Graphene Brace. 16078_ R-10 Processor collects Hpw. Tractor Beam. 16084_ ALERT: Active scanning activity reported from Zone 3R, dispatching Investigation squad. 16084_ Penetrated by EMDS Slug. 16086_ Triggered Blade Trap. 16086_ Massive razor-sharp blades shoot up from within the floor. 16086_ Adv. Transmission Jammer severed. 16086_ Graphene Brace severed. 16086_ Adv. Target Analyzer severed. 16088_ Penetrated by EMDS Slug. 16088_ Terminal disabled. 16088_ Penetrated by EMDS Slug. 16096_ Slug penetrates Wall. 16097_ Penetrated by EMDS Slug. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###????????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????# ??????????????????? ^ | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? [] | | ??????????????????????# #?????????????????# [] | | ?????????????????????## ##????????????????+ ! | | ?????????????????????# @#????? ##????????# | | ?????????????????????# " #### #????????# | | ?????????????????????# #????????# | | ?????????????????????# +?????????????# | | ?????????????????????## ##### #??????????????? | | ??????????????????????# ###### ##??????????????? | | ??????????????????????# + = # #???????????????? | | ??????????????????????# # # ????????????????? | | ??????????????????????# # # ????????????????? | | ??????????????????????# # # #???????????????? | | ??????????????????????# # # #???????????????? | | ??????????????????????# # # #???????????????? | | ??????????????????????# # # #???????????????? | | ??????????????????????# # # #???????????????? | | ??????????????????????# # # #############?#?? | | ??????????????????????# ###### ## ! ? #?? | | ??????????????????????# #????# ## #?? | | ??????????????????????# #????# ## "" #?? | | ??????????????????????# #????# ## """" #?? | | ??????????????????????#! #???## ## """" #?? | | ??????????????????????# ^##### # "" #?? | | ??????????????????????# # #?? | | ??????????????????????# + #?? | | ????????????????????###/###### # + | | ????????????????????# ####### ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 65 Energy Generation 103 Energy Capacity 950 Matter Stores 303 Matter Capacity 500 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Power Amplification 80 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 30 Resistance: EX 25 Propulsion Shielding 33 Point Defense Rating 160 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 8 Launcher Accuracy 20 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 6 Offensive Hacking 11 Trap Extractor Capacity 6 Item Schematics ----------------- Angular Momentum Engine | -7/Factory | Scanalyzed Coolant Injector | -7/Factory | Scanalyzed Gatling Laser | -7/Factory | Scanalyzed Gauss Cannon | -7/Factory | Scanalyzed Hardlight Generator | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club More Power To You Rockin' Loadout Ultimate Loadout Challenges ------------ None Game ------ Seed TimingDispersionThruster Manual? 0 Play Time 04:27:45 Cumulative 47.7 hours Start 2024.04.15 @ 17:54:15 End 2024.04.16 @ 03:19:04 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 308e2fc0-495a-4d8f-af7d-42737a8b4424