Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 16:55:38 Player: Cmdr.Laserstrahl Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (154) 770 Value Destroyed (5156) 5156 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1547) 1547 TOTAL SCORE: 13533 Bonus ------- High Alert Combat Kills 308 Follower Combat Kills 660 Met Imprinter 300 Was Imprinted 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/1300 Matter 73/300 Energy 99/100 System Corruption 20% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter System Shield > --- WEAPON (3) ------- Dirty Datajack Enhanced Force Lance > --- INVENTORY (5) ---- Light Antimatter Reactor Coil Gun Railgun Bore Cannon Scatter Rocket Array Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Medium Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Transmission Jammer Advanced Transmission Jammer Improved Phase Shifter Layered Heavy Armor Plating Improved Force Field Advanced Hacking Suite > --- WEAPON ----------- Coil Gun KE Penetrator Light Antimatter Cannon > --- INVENTORY -------- Myomer Leg Myomer Leg Myomer Leg Wheel HERF Cannon Coil Gun Railgun Bore Cannon Scatter Rocket Array Dirty Datajack [Rating: 118] Favorites ----------- Power Cold Fusion Reactor Engine Improved Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Wheel Treads Armored Medium Treads Leg Myomer Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Layered Heavy Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Burst Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Piercing Weapon Enhanced Force Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 . . . 6 2 . . 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . . . . 1 1 . . . . Utility 10 | . . 2 . . . 4 1 . . 1 2 Weapon 1 | . . . . . . . . . . 1 . Parts Attached 205 | 7 7 8 15 9 6 52 21 10 2 42 26 Power 29 | 1 . 1 1 . 1 13 2 2 . 5 3 Engine 11 | 1 . 1 1 . 1 4 . 1 . 2 . Core 7 | . . . . . . 2 2 1 . 1 1 Reactor 11 | . . . . . . 7 . . . 2 2 Propulsion 44 | 2 . . 2 4 4 7 4 2 . 9 10 Treads 5 | . . . . . 1 . 2 . . . 2 Leg 7 | . . . . . . 1 . 1 . 2 3 Wheel 25 | 2 . . 2 4 3 6 1 . . 6 1 Hover 1 | . . . . . . . 1 . . . . Flight 6 | . . . . . . . . 1 . 1 4 Utility 69 | 2 3 3 4 3 . 18 9 2 1 17 7 Device 39 | 1 . 2 . 2 . 13 6 1 . 9 5 Storage 7 | 1 3 . . . . . . 1 . 2 . Processor 10 | . . . 3 . . 3 1 . 1 2 . Hackware 3 | . . . . . . 1 . . . 1 1 Protection 10 | . . 1 1 1 . 1 2 . . 3 1 Artifact . | . . . . . . . . . . . . Weapon 63 | 2 4 4 8 2 1 14 6 4 1 11 6 Energy Gun 16 | 1 1 1 3 . . 2 . 2 . 5 1 Energy Cannon 10 | . 1 . . . . 5 1 1 . 1 1 Ballistic Gun 16 | 1 1 1 1 . 1 3 3 . . 4 1 Ballistic Cannon 8 | . . . 1 2 . 2 1 1 . . 1 Launcher 10 | . 1 2 3 . . 2 1 . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon 2 | . . . . . . . . . 1 . 1 Unidentified Prototypes 10 | . . . . 1 . 4 . . . 3 2 Corrupted Parts 1 | . . . . . . . . 1 . . . System Corruption 3 | . . . . . . . . 3 . . . Parts Lost 83 | . . 6 4 . 3 11 10 16 1 3 29 Power 10 | . . 1 . . . 1 . 4 . . 4 Propulsion 22 | . . . 2 . 2 2 2 4 . . 10 Utility 32 | . . 3 1 . . 4 7 5 1 1 10 Weapon 19 | . . 2 1 . 1 4 1 3 . 2 5 Highest Loss Streak 27 | . . 3 4 . 3 5 7 5 1 2 27 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 99 97 96 99 93 91 84 64 17 81 81 Engine 5 | . 14 10 11 11 11 4 4 . . 3 . Core 1 | . . . . . . . 2 6 . 1 2 Reactor 2 | . . . . . . 6 4 . . 3 3 Treads 1 | . . . . . 4 . 1 4 . . 5 Leg 1 | . . . . . . 2 . . . 5 . Wheel 12 | . 28 22 21 21 11 10 9 1 . 9 8 Device 17 | . 14 25 6 9 11 20 25 20 10 15 21 Storage 7 | . 14 11 11 11 11 6 5 10 . 5 3 Processor 14 | . . . 21 22 22 20 8 5 5 15 8 Hackware 1 | . . . . . . 4 . . . 4 4 Protection 1 | . . 6 3 . . . 5 1 . 2 4 Energy Gun 4 | . 13 6 10 8 . . . 6 . 7 2 Energy Cannon 1 | . . 3 . . . 4 4 . . . . Ballistic Gun 5 | . 13 10 5 . 9 5 2 2 . 4 5 Ballistic Cannon 3 | . . . 3 13 12 2 3 . . . 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 100 | 13 49 55 58 58 61 93 100 97 3 70 95 Greatest Support 54 | 26 26 26 26 20 28 40 54 28 3 50 50 Greatest Overweight (x) 22 | 2 1 2 2 18 18 3 3 22 . 2 5 Average Overweight (x) 1 | . . 1 1 2 3 1 2 2 . 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 5 10 10 Average Capacity 17 | 7 18 20 20 20 20 20 20 19 5 8 9 Most Carried 20 | 8 20 20 20 20 20 20 20 20 5 10 10 Average Carried 16 | 4 14 19 19 19 19 19 19 19 4 8 9 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 5 10 5 Final Carried 20 | 8 20 20 19 20 20 20 20 5 5 10 5 Class Distribution -------------------- 59% | Mutant 19% | Scavenger-Mutant 10% | Scavenger-Tank 8% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Matter Collected 5673 | 291 571 289 278 136 134 1924 527 457 16 731 319 Remotely . | . . . . . . . . . . . . Salvage Created 7025 | 158 486 396 284 . 20 2831 534 425 . 1264 627 Parts 314 | 10 30 29 30 . . 107 12 15 . 49 32 Haulers Intercepted 6 | . 1 . . . . 3 . . . 2 . Recyclers Shooed 15 | . 2 1 2 . . 4 1 . . 5 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . 1 10 . . 12 . . . Prevented 5 | . . . . . 4 . . 1 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 101 | . 5 8 16 . 1 36 4 11 . 10 10 Melee 3 | . . . . . . . . . . . 3 Guns 38 | . 1 5 5 . . 10 1 7 . 5 4 Cannons 31 | . . . 3 . 1 20 2 3 . . 2 AOE 28 | . 4 3 8 . . 6 1 . . 5 1 Classes Destroyed 16 | 2 6 2 1 . . 3 2 . . . . Worker 10 | . 1 1 . . . 3 2 . . 1 2 Builder 4 | . 1 . . . . 2 . . . 1 . Tunneler 7 | 3 1 . 1 . . 1 . . . 1 . Hauler 6 | . 1 . . . . 3 . . . 2 . Recycler 20 | 1 2 1 1 . . 7 3 . . 5 . Mechanic 1 | . 1 . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . Watcher 4 | . 2 1 . . . 1 . . . . . Swarmer 34 | . . . 14 . 1 7 . 6 . 6 . Grunt 31 | . 5 5 . . . 17 . 2 . 1 1 Brawler 1 | . . 1 . . . . . . . . . Duelist 3 | . . . . . . 1 . 2 . . . Sentry 10 | . . 2 2 . . 1 2 1 . 1 1 Specialist 3 | . . . . . . . 2 . . 1 . Hunter 9 | . . . . . . 5 . . . . 4 Programmer 10 | . . . . . . 5 . . . 1 4 Best Kill Streak 8 | 4 7 6 5 . 1 8 4 6 . 4 4 Combat Bots Only 6 | . 4 5 4 . 1 5 2 6 . 4 4 Max Kills in Single Turn 4 | 2 3 1 4 . 1 3 2 2 . 4 1 Gunslinging 1 | . . . . . . . . 1 . 1 . Exploded 4 | . 2 1 4 . . 2 1 . . 4 1 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Hostile Shots Fired 1195 | . 8 30 51 . 28 324 125 167 4 82 376 Missed 371 | . 4 10 9 . 11 104 37 35 1 37 123 Damage Taken 13214 | . 50 569 444 . 341 2688 1253 2348 70 913 4538 Core 2662 | . 12 40 125 . . 298 94 621 45 125 1302 Absorbed by Shields 2102 | . . . . . 76 1384 242 . . . 400 Redirected to Shielding 105 | . . . . . . . . . . . 105 Ignored by Resistances 448 | . . . . . . 64 134 195 . . 55 Core Remaining (%) 71 | 100 95 . . . 58 64 . . 24 89 . Volleys Fired 446 | 7 42 33 24 . 10 147 38 40 . 53 52 Largest 3 | 2 2 2 2 . 2 2 2 2 . 3 3 Hottest 343 | 70 80 90 95 . 78 140 143 125 . 343 184 Shots Fired 879 | 14 82 63 47 . 19 283 59 71 . 128 113 Gun 591 | 14 78 47 31 . 3 150 13 42 . 127 86 Cannon 260 | . . 8 9 . 16 129 42 29 . . 27 Launcher 28 | . 4 8 7 . . 4 4 . . 1 . Special . | . . . . . . . . . . . . Kinetic 494 | 7 37 29 20 . 19 185 36 27 . 49 85 Thermal 336 | 7 41 26 20 . . 86 19 33 . 78 26 Explosive 27 | . 4 8 7 . . 3 4 . . 1 . Electromagnetic 22 | . . . . . . 9 . 11 . . 2 Robot Hit Streak 18 | 4 7 7 8 . 4 13 10 10 . 10 18 Robot Miss Streak 10 | 1 3 3 2 . 2 4 2 7 . 10 4 Penetration Max 1 | . . . . . . 1 . . . . 1 Secondary Targets 2 | . . . . . . . . 1 . 1 . Max Gunslinging Chain 1 | . . . . . . . . 1 . 1 . Shots Hit Robots 544 | 9 40 35 28 . 10 181 33 46 . 84 78 Core Hits 304 | 5 24 22 21 . 3 106 31 23 . 41 28 Critical Kills 6 | . . . . . . 5 . . . 1 . Critical Parts Destroyed 8 | . . . . . . 3 . . . 1 4 Critical Strikes 29 | 1 2 . 2 . 3 9 . . . 2 10 Burn 5 | 1 2 . 2 . . . . . . . . Destroy 14 | . . . . . . 8 . . . 2 4 Blast 8 | . . . . . 3 1 . . . . 4 Impale 2 | . . . . . . . . . . . 2 Melee Attacks 15 | . . . . . . . . . . 1 14 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 15 | . . . . . . . . . . 1 14 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 17528 | 122 779 1025 915 . 264 6718 1422 1187 . 2832 2264 Guns 7354 | 122 490 411 233 . 26 1767 242 638 . 2138 1287 Cannons 5201 | . . 69 88 . 238 2934 779 549 . . 544 Explosions 4512 | . 289 545 594 . . 2007 401 . . 676 . Melee 424 | . . . . . . . . . . 3 421 Ramming 37 | . . . . . . 10 . . . 15 12 Kinetic 6091 | 60 265 192 124 . 264 2248 494 387 . 615 1442 Thermal 7980 | 62 225 288 197 . . 3629 527 638 . 2040 374 Explosive 2498 | . 289 545 594 . . 510 401 . . 159 . Electromagnetic 498 | . . . . . . 321 . 162 . . 15 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 424 | . . . . . . . . . . 3 421 Highest Corruption 20 | . . 13 13 13 . 4 4 4 3 6 20 Average Corruption 5 | . . 13 13 13 . 1 4 2 3 3 11 Corruption Purged 9 | . . . . . . 5 . 4 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 90 | . . 16 15 3 . 24 3 3 4 15 7 Message Errors 13 | . . 3 5 1 . 2 . 1 . 1 . Matter Fused 33 | . . 3 7 . . 10 2 1 2 5 3 Heat Flow Errors 12 | . . 3 . 1 . 4 1 1 . 2 . Energy Discharges 12 | . . 3 1 . . 1 . . 1 4 2 Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 11 | . . 2 1 1 . 4 . . . 1 2 Data Loss (major) 2 | . . . 1 . . . . . 1 . . Misfires 2 | . . . . . . 2 . . . . . Weapon Failures 4 | . . 2 . . . 1 . . . 1 . Overload Shots 13 | . . . . . . . . . . 13 . Overflow Damage 537 | . . . 45 . 3 303 . . . 105 81 Projectiles 64 | . . . . . 3 61 . . . . . Explosions 392 | . . . 45 . . 242 . . . 105 . Melee 81 | . . . . . . . . . . . 81 Knockbacks 17 | . . . . . 3 4 1 1 . . 8 Impact . | . . . . . . . . . . . . Kinetic 16 | . . . . . 3 4 1 1 . . 7 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 409 | . . 5 23 . . 326 . . . 55 . Shots 7 | . . 1 1 . . 4 . . . 1 . Rammed 3 | . . . . . . 1 . . . . 2 Targets Rammed 6 | . . . . . . 1 . . . 1 4 Kicked 3 | . . . . . . . . . . 1 2 Crushed . | . . . . . . . . . . . . Highest Temperature 375 | 47 85 230 148 251 154 375 193 100 . 320 197 Average Temperature 77 | 16 18 93 63 132 63 222 56 20 . 78 75 Received Heat Transfer 2148 | . 30 102 75 . 88 529 455 387 9 36 437 Effects 6 | . . . . . . 6 . . . . . Shutdowns 2 | . . . . . . 2 . . . . . Interference 4 | . . . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Fried 1 | . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 19 | 1 . . 3 . . 9 . 1 . 4 1 Heat Transferred 10871 | 259 814 666 666 . . 3679 625 1131 . 2513 518 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Peak Influence 812 | 20 273 355 528 . . 812 537 . . 644 321 Initial 385 | . 13 39 76 . . 74 385 . . . 262 Average 296 | 5 123 162 336 . . 348 422 . . 294 236 Maximum Alert Level 3 | . 1 1 2 . . 3 2 . . 2 1 Low Security (%) 42 | 100 80 72 26 . . 47 . . . 24 30 Level 1 33 | . 19 27 50 . . 14 50 . . 57 69 Level 2 11 | . . . 22 . . 7 50 . . 17 . Level 3 12 | . . . . . . 30 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . . 1 . . . 14 3 . . 4 3 Investigation 7 | . . . . . . 6 . . . . 1 Extermination 6 | . . . . . . 4 . . . 1 1 Reinforcement 11 | . . 1 . . . 4 2 . . 3 1 Assault 1 | . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . . . . . Haulers Reinforced 3 | . . . . . . 1 . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Distress Signals 3 | . 3 . . . . . . . . . . Communications Jammed 148 | . . . . . . . 2 . . 145 1 Distress Signals 148 | . . . . . . . 2 . . 145 1 Times Spotted 196 | . 17 15 19 . 11 48 13 14 3 33 23 Peak Tracking Total 8 | . 5 6 4 . 7 7 6 4 3 8 8 Tactical Retreats 16 | . . . 2 . 1 4 3 . . 2 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Traps Triggered 4 | . . . . . . 2 . . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Machines Disabled 27 | . 1 4 . . 2 15 . 1 . 4 . Max in Single Turn 4 | . 1 2 . . 1 4 . 1 . 4 . Garrison Access 2 | . . . . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Machines Accessed 26 | . 5 5 . 1 1 8 1 . 1 3 1 Terminals 8 | . 3 2 . . 1 1 . . . 1 . Fabricators 4 | . . . . . . 4 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . 2 2 . . . 1 . . . 1 . Scanalyzers 4 | . . 1 . . . 1 1 . . . 1 Garrison Access 2 | . . . . . . 1 . . . 1 . Total Hacks 66 | . 8 14 . 4 4 23 2 . 1 7 3 Successful 43 | . 3 8 . 4 4 15 2 . 1 3 3 Failed 23 | . 5 6 . . . 8 . . . 4 . Catastrophic 2 | . 1 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 29 | . 4 . . 4 . 12 2 . . 7 . Terminals 19 | . 6 7 . . 4 1 . . . 1 . Fabricators 17 | . . . . . . 17 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 12 | . 2 4 . . . 1 . . . 5 . Scanalyzers 11 | . . 3 . . . 3 2 . . . 3 Garrison Access 2 | . . . . . . 1 . . . 1 . Terminal Hacks 14 | . 1 3 . 4 4 1 . . 1 . . Record 4 | . . . . . 4 . . . . . . Part Schematic 4 | . . . . 4 . . . . . . . Open Door 1 | . . . . . . . . . 1 . . Open DSF 1 | . . . . . . 1 . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks 10 | . . . . . . 10 . . . . . Load Schematic 4 | . . . . . . 4 . . . . . Build 6 | . . . . . . 6 . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 7 | . 2 3 . . . . . . . 2 . Report Inventory 5 | . 2 2 . . . . . . . 1 . Retrieve Components 2 | . . 1 . . . . . . . 1 . Scanalyzer 10 | . . 2 . . . 3 2 . . . 3 Insert Component 4 | . . 1 . . . 1 1 . . . 1 Analyze 6 | . . 1 . . . 2 1 . . . 2 Garrison Access Hacks 2 | . . . . . . 1 . . . 1 . Seal Access 2 | . . . . . . 1 . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 2 4 . . 1 6 1 . . 2 1 Full Trace Events 6 | . . . . . . 5 . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 44 | . . 1 . 17 . 25 1 . . . . Parts Built 7 | . . . . . . 7 . . . . . Authchips . | . . . . . . . . . . . . Time 737 | . . . . . . 737 . . . . . Total Part Build Rating 41 | . . . . . . 41 . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 4 | . . 1 . . . . . . . 3 . Parts Scanalyzed 4 | . . 1 . . . 1 1 . . . 1 Part Schematics Acquired 3 | . . 1 . . . 1 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Total Allies 13 | . . . . 9 . . . . . 3 1 Largest Group 9 | . . . . 9 9 3 . . . 3 1 Highest-Rated Group 302 | . . . . 302 302 114 . . . 288 42 Highest-Rated Ally 96 | . . . . 51 51 39 . . . 96 42 Zionite Dispatches 1 | . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . . . 3 EXPLORE 2 | . . . . . . . . . . . 2 RETURN 1 | . . . . . . . . . . . 1 Ally Attacks 96 | . . . . . 44 1 . . . 49 2 Total Damage 3146 | . . . . . 1339 . . . . 1767 40 Kills 24 | . . . . . 13 . . . . 11 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 1 . . 1 1 . . Drone Launches 2 | . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 107 | . . . . . . 61 13 . . 19 14 Traps 35 | . . . . . . 7 4 . . 15 9 Emergency Access 17 | . . . . . . 8 . . . 4 5 Items 48 | . . . . . . 39 9 . . . . Machines 4 | . . . . . . 4 . . . . . Patrols 1 | . . . . . . 1 . . . . . Guards 2 | . . . . . . 2 . . . . . Zionite Intel Received 4 | . . . . . . 3 . . . 1 . Main Access 1 | . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . 1 . . . . . Component Schematics 1 | . . . . . . 1 . . . . . Prototype Schematics 1 | . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Turns Passed 9244 | 84 562 440 389 996 763 2539 600 1031 268 835 737 Spaces Moved 5765 | 49 380 262 266 829 473 1363 333 403 487 550 370 Core 627 | 18 . . . 1 1 . . 59 487 56 5 Treads 171 | . . . . . 2 . . 169 . . . Legs 47 | . . . . . . . . 8 . 20 19 Wheels 4798 | 31 380 262 266 828 470 1363 333 167 . 384 314 Hover . | . . . . . . . . . . . . Flight 122 | . . . . . . . . . . 90 32 Fastest Speed 37 | 50 90 105 105 110 110 110 108 50 50 40 37 Average Speed 118 | 85 102 112 106 111 142 123 125 222 50 103 120 Slowest Speed 1150 | 150 105 120 110 950 950 145 145 1150 50 120 155 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 2 Cave-ins Triggered 2 | . . 1 . . . . 1 . . . . Exploration Rate (%) 42 | 4 62 32 72 89 75 26 8 57 58 17 9 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 6 | . . . . 2 2 . . 1 1 . . Known Exits Taken 5 | . . . 1 1 1 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . . . . 1 1 1 . . Scrap Searched 8 | . . . . 4 1 . . 2 1 . . Spaces Dug 30 | . . 7 . . . 2 16 . . 2 3 Terrain Destroyed 431 | . 21 64 58 . . 120 65 5 . 89 9 Melee . | . . . . . . . . . . . . Projectile 66 | . . . . . . 20 20 5 . 12 9 AOE 365 | . 21 64 58 . . 100 45 . . 77 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Total 7275 | 75 469 342 321 910 548 1934 448 466 511 707 544 Wait 559 | . 17 28 4 41 45 297 33 6 19 15 54 Move 5750 | 48 379 261 265 828 472 1362 332 402 486 549 366 Hop 2 | . . . . . . . . . . . 2 Pick Up 151 | 13 17 8 10 13 6 31 14 5 2 20 12 Fast Attach 73 | 2 1 . . 6 3 16 6 2 1 25 11 Attach 86 | 5 . 6 8 2 2 22 9 6 1 12 13 Detach 8 | . . 1 . . 2 1 1 . . 2 1 Swap 46 | . 6 2 7 1 1 14 6 2 . 5 2 Drop 125 | . 7 3 3 19 7 35 9 3 2 24 13 Fire 446 | 7 42 33 24 . 10 147 38 40 . 53 52 Melee 15 | . . . . . . . . . . 1 14 Ram 1 | . . . . . . 1 . . . . . Kick 3 | . . . . . . . . . . 1 2 Crush 2 | . . . . . . . . . . . 2 Escape Stasis 8 | . . . . . . 8 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 16) 564 | -10/Materials | Discovered new exit (range 9) 647 | -10/Materials | Entered another Materials area 647 | -9/Materials | Evolved 2 slots: Utility x2 792 | -9/Materials | Crushed by falling debris 792 | -9/Materials | System corruption reached 10% 823 | -9/Materials | Lost 3 parts (1p1u1w) 861 | -9/Materials | Discovered new exit (range 11) 1087 | -9/Materials | Entered Mines 1099 | -9/Mines | Lost 3 parts (2u1w) 1347 | -9/Mines | Lost 4 parts (2n1u1w) 1468 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1470 | -9/Mines | Assembled infested the area 1472 | -9/Mines | Identified exit to Zion 1475 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1476 | -9/Mines | Entered Zion 1511 | -7/Zion | Found Prototype Device 1511 | -7/Zion | Identified Phasing AFG 1542 | -7/Zion | System corruption cleaned by Quarantine Array 1563 | -7/Zion | Learned location of Quarantine (-3) 1910 | -7/Zion | Imprinted 1912 | -7/Zion | Declared Zion's savior 2053 | -7/Zion | Gained Derelict followers 2335 | -7/Zion | Received a visual enhancement algorithm 2367 | -7/Zion | Discovered new exit (range 12) 2399 | -7/Zion | Build established: Scavenger-Mutant 2408 | -7/Zion | Given A8's code to call for help 2451 | -7/Zion | Identified exit to Proximity Caves 2472 | -7/Zion | Entered Proximity Caves 2472 | -6/Proximity Caves | Accompanied by 9 allies 2531 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2581 | -6/Proximity Caves | Lost 3 parts (2n1w) 2581 | -6/Proximity Caves | Lost 4 allies 2602 | -6/Proximity Caves | Learned location of Armory (-4) 2602 | -6/Proximity Caves | Learned Research terminal intel 3146 | -6/Proximity Caves | Build established: Derelict-Mutant 3224 | -6/Proximity Caves | Discovered new exit (range 3) 3226 | -6/Proximity Caves | Identified exit to Factory 3235 | -6/Proximity Caves | Entered Factory 3235 | -6/Factory | Accompanied by 3 allies 3235 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 3355 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 3383 | -6/Factory | Fabricated Bore Cannon? 3416 | -6/Factory | Lost 3 allies 3705 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 3791 | -6/Factory | Build established: Scavenger-Mutant 3873 | -6/Factory | Fabricated Adv. Thermal Shield? 3920 | -6/Factory | Retrieved Zion intel report: Component Schematics 4264 | -6/Factory | Fabricated Scatter Rocket Array? 4481 | -6/Factory | Terminal network hard line cut 4501 | -6/Factory | Build established: Mutant 4988 | -6/Factory | Fabricated Scatter Rocket Array? 4995 | -6/Factory | Lost 5 parts (2n2u1w) 5448 | -6/Factory | Fabricated Heavy Servo Lattice (x1) 5512 | -6/Factory | Discovered new exit (range 15) 5603 | -6/Factory | Fabricated F-cell Engine? 5773 | -6/Factory | Identified exit to Factory 5774 | -6/Factory | Entered another Factory area 5774 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6117 | -5/Factory | Lost 3 parts (1n2u) 6131 | -5/Factory | Discovered new exit (range 9) 6191 | -5/Factory | Crushed by falling debris 6238 | -5/Factory | Lost 7 parts (1n5u1w) 6374 | -5/Factory | First assault squad dispatched 6374 | -5/Factory | Entered Upper Caves 6540 | -5/Upper Caves | Build established: Scavenger-Mutant 6697 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6789 | -5/Upper Caves | Lost 5 parts (1p3u1w) 6942 | -5/Upper Caves | Build established: Mutant 7312 | -5/Upper Caves | Core integrity fell below 50% 7348 | -5/Upper Caves | Lost 5 parts (1p2n1u1w) 7350 | -5/Upper Caves | Spotted B-75 Beast 7390 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7394 | -5/Upper Caves | Lost 5 parts (2p1n1u1w) 7394 | -5/Upper Caves | Discovered new exit (range 9) 7405 | -5/Upper Caves | Entered another Upper Caves area 7481 | -5/Upper Caves | Learned location of Warlord (-5) 7653 | -5/Upper Caves | Discovered new exit (range 16) 7660 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7673 | -5/Upper Caves | Entered Factory 7673 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7843 | -4/Factory | Retrieved Zion intel report: Main Access 7843 | -4/Factory | Identified exit to Research 7844 | -4/Factory | Zion Light squad teleported in 8262 | -4/Factory | Spotted B-86 Titan 8393 | -4/Factory | Build established: Scavenger-Tank 8508 | -4/Factory | Entered Research 8508 | -3/Research | Evolved 2 slots: Utility x2 8509 | -3/Research | Loaded intel: 21 terminal locations 9145 | -3/Research | System corruption reached 10% 9196 | -3/Research | Found Enh. Force Lance 9224 | -3/Research | Core integrity fell below 50% 9235 | -3/Research | Core integrity fell below 20% 9245 | -3/Research | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 09233_ K-01 Serf collects debris. 09233_ Penetrated by Slug. 09233_ Slug penetrates Wall. 09234_ H-77 Assassin Lgt. Antimatter Reactor critical detonation. [Achievement: Error 47] 09234_ H-77 Assassin destroyed. 09234_ U-05 Engineer destroyed. 09234_ K-01 Serf destroyed. 09234_ Penetrated by Slug. 09234_ U-05 Engineer destroyed. 09234_ Slug penetrates Wall. 09239_ System corrupted: Component data lost. 09239_ Penetrated by Slug. 09239_ 0b10 Decoder Chip [Scout] destroyed. 09239_ H-77 Assassin destroyed. 09241_ Slug penetrates Wall. 09243_ U-05 Engineer lays Concrete. 09244_ Acquired Lgt. Antimatter Reactor. 09244_ U-05 Engineer lays Concrete. 09245_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# ## | | ???????????????????????????????????????????# ## | | ???????????????????????????????????????????# ## | | ??????????????????????????????????????? ???# | | ??????????????????????????????????????? ???# | | ??????????????????????????????????????? ???# | | ??????????????????????????????????????# ???# | | ??????????????????????????????????????# ???####### | | ??????????????????????????????????????# #????????? | | ??????????????????????????????????????# #??????### | | ??????????????????????????????????????# #??????# | | ??????????????????????????????+???????# #??????# | | ??????????????????????????????????????# ######## | | ??????????????????????????????????????# ## | | ??????????????????????????????????????# ## | | ????????????????????????????#########?# ## | | ????????????????????????????# ### ## | | ????????????????????????????# = # ## | | ????????????????????????????# =! # #### | | ????????????????????????????# / #??? | | ????????????????????????????# = ! " #??? | | ????????????????????####+############ #### | | ?????????#+########## #???????# | | ????????? #########u !! | | ???????? % !% hh^ =[%[! | | ???????? @ ^^ =%[![| | | ???????? =[ |!u ^^ = ### | | ???????? p [%=!%###########+#### | | ???????????########## =!%[[*#???# !% # | | ??????????????????###;;!=%=;##### # ## | | ??????????????????# %%|* ## # #? | | ??????????????????# =! ## % # #? | | ??????????????????# ## ######? | | ??????????????????# ## "?????? | | ??????????????????#^ ## ##????? | | ??????????????????##########################?????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 100 Energy Generation 35 Energy Capacity 600 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Resistance: TH 30 Core Shielding 30 Phase Shifting 10 Evasion (%) 62 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 1 Salvage Targeting 2 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Energy Filter | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Arc Projector | -7/Zion | Archive Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Deuterium Engine | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Rocket Array | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Cld. Deuterium Engine | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Adv. Sensor Array | -6/Factory | Scanalyzed Triangulator | -6/Factory | Z-intel Imp. Targeting Computer | -6/Factory | Z-intel Imp. Gravmag System | -6/Factory | Z-intel Target Analyzer | -6/Factory | Z-intel Thermic Laser | -6/Factory | Z-intel Shock Rifle | -6/Factory | Z-intel Flail | -6/Factory | Z-intel Microactuators | -6/Factory | Z-intel Plasma Cannon | -6/Factory | Z-intel Imp. VSS Leg | -6/Factory | Z-intel Weight Redist. System | -6/Factory | Z-intel Coolant Injector | -6/Factory | Z-intel Imp. Melee Analysis Suite | -6/Factory | Z-intel Focal Shield | -6/Factory | Z-intel Med. Storage Unit | -6/Factory | Z-intel Imp. Hardlight Generator | -6/Factory | Z-intel Imp. Shield Generator | -5/Factory | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Bore Cannon | x1 | -6/Factory Adv. Thermal Shield | x2 | -6/Factory | Preloaded Scatter Rocket Array | x1 | -6/Factory Scatter Rocket Array | x1 | -6/Factory Heavy Servo Lattice | x1 | -6/Factory | Preloaded F-cell Engine | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Error 47 Challenges ------------ None Game ------ Seed BladeWardroneCore Manual? 0 Play Time 05:16:44 Cumulative 218.4 hours Start 2024.03.31 @ 09:52:52 End 2024.03.31 @ 16:55:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 96 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 51 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ff4f184-b91d-4510-a54e-f95f4345b369