Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.10 @ 21:10:44 // Halloween2020/ForbiddenLore Player: STB Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (77) 385 Value Destroyed (1972) 1972 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 4072 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 437/550 Matter 248/300 Energy 220/220 System Corruption 0% Temperature Cool (0) Movement Treading (155) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Advanced Treads > --- UTILITY (3) ------ Cooling System High-capacity Storage Unit Targeting Computer > --- WEAPON (3) ------- Improved Assault Rifle > --- INVENTORY (12) --- Visual Processing Unit Improved Sensor Array Signal Interpreter Power Shielding Weapon Shielding Improved Light Armor Plating System Shield EM Pulse Cannon Advanced Beam Cannon Improved Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Improved EM Shotgun Electrolaser Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Visual Processing Unit Improved Sensor Array Signal Interpreter Power Shielding Weapon Shielding Improved Light Armor Plating System Shield Advanced Beam Cannon Improved Assault Rifle [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 77 | 6 25 35 11 Power 16 | 1 4 7 4 Engine 14 | 1 4 7 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 23 | 2 5 14 2 Treads 23 | 2 5 14 2 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 3 2 2 Device 4 | . 1 2 1 Storage 3 | 1 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 30 | 2 13 12 3 Energy Gun 11 | . 2 6 3 Energy Cannon 5 | . 3 2 . Ballistic Gun 14 | 2 8 4 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 4 . Parts Lost 5 | . . 2 3 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 5 | . . 2 3 Highest Loss Streak 1 | . . 1 1 Average Slot Usage (%) 97 | . 96 97 98 Engine 18 | . 13 21 16 Treads 29 | . 26 32 27 Device 10 | . 10 10 9 Storage 12 | . 17 11 9 Processor 1 | . . . 9 Energy Gun 10 | . 4 12 17 Energy Cannon 3 | . 9 . . Ballistic Gun 10 | . 13 8 9 Naked Turns . | . . . . Heaviest Build 59 | 12 46 54 59 Greatest Support 62 | 40 40 60 62 Greatest Overweight (x) 12 | 2 12 2 . Average Overweight (x) . | . 1 . . Largest Inventory Capacity 14 | 6 14 12 12 Average Capacity 12 | 5 12 12 12 Most Carried 12 | 2 12 12 12 Average Carried 8 | . 5 9 9 Final Capacity 12 | 6 12 12 12 Final Carried 10 | . 8 10 10 Class Distribution -------------------- 45% | Scavenger-Mutant 40% | Mutant 8% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1249 | 177 228 629 215 Remotely . | . . . . Salvage Created 2700 | . 228 1316 1156 Parts 189 | . 30 89 70 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 56 | . 10 24 22 Guns 48 | . 4 24 20 Cannons 6 | . 6 . . AOE 2 | . . . 2 Classes Destroyed 9 | . 3 4 2 Worker 4 | . . 3 1 Builder 1 | . . . 1 Hauler 2 | . . 2 . Recycler 1 | . . . 1 Operator 3 | . . 2 1 Watcher 10 | . 3 5 2 Swarmer 22 | . 9 6 7 Grunt 22 | . 1 10 11 Sentry 12 | . . 8 4 Best Kill Streak 7 | . 4 6 7 Combat Bots Only 7 | . 4 4 7 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging 1 | . . 1 1 Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1789 | . 221 647 921 Core 226 | . 26 87 113 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 89 78 . Volleys Fired 147 | . 22 67 58 Largest 3 | . 2 2 3 Hottest 131 | . 80 101 131 Shots Fired 306 | . 43 133 130 Gun 287 | . 24 133 130 Cannon 19 | . 19 . . Launcher . | . . . . Special . | . . . . Kinetic 122 | . 22 42 58 Thermal 82 | . 21 24 37 Explosive . | . . . . Electromagnetic 102 | . . 67 35 Robot Hit Streak 28 | . 10 18 28 Robot Miss Streak 2 | . 1 2 2 Penetration Max . | . . . . Secondary Targets 11 | . . 4 7 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 237 | . 29 101 107 Core Hits 113 | . 15 46 52 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4501 | . 450 2115 1936 Guns 3329 | . 135 1613 1581 Cannons 280 | . 280 . . Explosions 754 | . . 426 328 Melee . | . . . . Ramming 138 | . 35 76 27 Kinetic 1157 | . 123 453 581 Thermal 1514 | . 292 612 610 Explosive . | . . . . Electromagnetic 1692 | . . 974 718 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Effects 3 | . . 3 . Message Errors 3 | . . 3 . Overload Shots . | . . . . Overflow Damage 149 | . . 147 2 Projectiles . | . . . . Explosions 149 | . . 147 2 Melee . | . . . . Knockbacks 1 | . 1 . . Impact 1 | . 1 . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 46 | . . 30 16 Shots 2 | . . 1 1 Rammed 12 | . 3 7 2 Targets Rammed 14 | . 3 9 2 Kicked . | . . . . Crushed 2 | . . 2 . Highest Temperature 54 | . 18 54 24 Average Temperature 12 | . 6 14 8 Received Heat Transfer 657 | . 24 273 360 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 1 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 2757 | . 629 868 1260 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . 2 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 483 | . 183 238 483 Initial . | . . . . Average 66 | . 23 70 150 Maximum Alert Level 2 | . . 1 2 Low Security (%) 94 | 100 100 98 65 Level 1 4 | . . 1 24 Level 2 1 | . . . 9 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 2 3 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 81 | . 14 34 33 Peak Tracking Total 5 | . 5 2 5 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 9 | . 6 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . 1 3 2 Max in Single Turn 2 | . 1 2 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 1 2 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations 4 | . 1 2 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 5 12 2 Successful 18 | . 5 11 2 Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations 19 | . 5 12 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks 18 | . 5 11 2 Scan Component 10 | . 3 6 1 Repair 8 | . 2 5 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 2 . Full Trace Events 3 | . 1 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 8 | . 2 5 1 Time 226 | . 52 142 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 5560 | 76 1742 2921 821 Spaces Moved 2935 | 47 881 1619 388 Core 19 | 12 7 . . Treads 2916 | 35 874 1619 388 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 155 Average Speed 166 | 139 182 161 157 Slowest Speed 650 | 160 650 200 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 54 | 3 99 89 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 10 | . . 3 7 Melee . | . . . . Projectile . | . . . . AOE 10 | . . 3 7 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3291 | 58 964 1790 479 Wait 3 | . . 3 . Move 2932 | 46 880 1618 388 Hop . | . . . . Pick Up 82 | 6 28 36 12 Fast Attach . | . . . . Attach 38 | 6 14 14 4 Detach . | . . . . Swap 40 | . 11 22 7 Drop 35 | . 6 21 8 Fire 147 | . 22 67 58 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 14 | . 3 9 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 14) 440 | -10/Materials | Repaired Assault Rifle 1025 | -10/Materials | Repaired Lgt. Treads 1236 | -10/Materials | Discovered new exit (range 5) 1299 | -10/Materials | Discovered new exit (range 12) 1592 | -10/Materials | Discovered new exit (range 16) 1819 | -10/Materials | Entered another Materials area 1819 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 2211 | -9/Materials | Discovered new exit (range 14) 2493 | -9/Materials | Discovered new exit (range 13) 2571 | -9/Materials | Build established: Scavenger-Mutant 2720 | -9/Materials | Discovered new exit (range 16) 2851 | -9/Materials | Repaired Imp. Ion Engine 2879 | -9/Materials | Repaired Heat Sink 3280 | -9/Materials | Repaired Lgt. Treads 3318 | -9/Materials | Repaired Lgt. Treads 3751 | -9/Materials | Repaired Hvy. EM Pulse Gun 4702 | -9/Materials | Discovered new exit (range 3) 4740 | -9/Materials | Entered another Materials area 4740 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5033 | -8/Materials | Build established: Scavenger-Gunner 5073 | -8/Materials | Repaired Imp. Ion Engine 5340 | -8/Materials | Destroyed 7 combat bots 5530 | -8/Materials | Garrison activated, responded to threat 5561 | -8/Materials | Self-destructed Last Messages --------------- Dropped Imp. Ion Engine. Dropped Deuterium Engine. U-05 Engineer builds a Door. Imp. EM Shotgun destroyed. G-47 Trooper destroyed. R-06 Scavenger collects Imp. Heat Sink. A-02 Transporter calls for garrison support. ALERT: Activating Garrison Access M001. R-06 Scavenger collects Aluminum Leg. G-47 Trooper destroyed. Switching to secondary target: Y-45 Defender. R-06 Scavenger collects Particle Gun. U-05 Engineer lays Concrete. K-01 Serf collects debris. R-06 Scavenger collects Imp. Heat Sink. U-05 Engineer destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. Particle Gun destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????? | | ??????????????????????????????? ?????????????? | | ??????????????????????????????? ]????????????? | | ??????????????????????????????? ]????????????? | | ???????????????????????????????# [ =????????????? | | ???????????????????????????????# % ?????????????? | | ???????????????????????????????#% ?????????????? | | ???????????????????????????????# %*#?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????+ #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ??????????????????????????????## ##????????# #?? | | ?????????# ################## =% ####### #? | | ????????? ! a=* k*| sw%[ #? | | ????????? *% %%*@ s%= % = k #? | | ??????????" % ka = =a [s a #? | | ??????????" #######+######+###=%%% ####### #? | | ????????????????????????? ####+#####????????#?? | | ???????????????????????!!! #=[[%%= #??????????? | | ??????????????????????#!!! #!!% = #??????????? | | ??????????????????????#!! # =!! #??????????? | | ??????????????????????# # #??????????? | | ??????????????????????# ? [ # #??????????? | | ??????????????????????######## #??????? ??? | | ?????????????????????????????# !#??????? #?? | | ?????????????????????????????# #??????? #?? | | ?????????????????????????????# #??????? #?? | | ?????????????????????????###########/##??????? #?? | | ????????????????????????##= * #?# #???????? #?? | | ????????????????????????# #?# #???????? #?? | | ????????????????????????## #?#%#???????# #?? | | ?????????????????????????# ! #?# #???????# #?? | | ?????????????????????????# ### ###???### ### | | ?????????????????????????# # ##### % # | | ?????????????????????????# [% # # | | ????????????????########## [! %# % # | | ????????????????# ## =# % # | | ????????????????# " ## !% # ##### # | | ????????????????# "" ## %= ## ######## ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalCryofiberCannon Manual? 0 Play Time 00:35:36 Cumulative 7.6 hours Start 2020.11.10 @ 20:28:46 End 2020.11.10 @ 21:10:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 24 Rogue 1 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: aacbfda0-ebc0-4860-8cdb-661ce033cae6