Cogmind - Beta 17 *** ADVENTURER MODE // 2026.08.22 @ 21:56:05 Player: frazz Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (2715) 2715 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1200) 1200 TOTAL SCORE: 7725 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 98/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Enhanced Optical Array Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Light Deuterium Engine Light Nuclear Core Light Fission Core > --- PROPULSION ------- Light Treads Armored Treads Titanium Leg Titanium Leg > --- UTILITY ---------- Enhanced Optical Array Improved Power Shielding Hacking Suite > --- WEAPON ----------- Gatling Laser Axe > --- INVENTORY -------- Focal Shield Beam Rifle Beam Rifle Beam Rifle EM Pulse Cannon [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Power Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Slots Evolved 8 | . . 2 2 2 . 2 . Power 4 | . . 2 . 2 . . . Propulsion 3 | . . . 2 . . 1 . Utility 1 | . . . . . . 1 . Weapon . | . . . . . . . . Parts Attached 49 | 6 1 11 18 . . 7 6 Power 14 | 1 . 3 5 . . 4 1 Engine 8 | 1 . 3 2 . . 1 1 Core 6 | . . . 3 . . 3 . Reactor . | . . . . . . . . Propulsion 11 | 2 . 3 4 . . . 2 Treads 5 | 2 . . 2 . . . 1 Leg 3 | . . . 2 . . . 1 Wheel . | . . . . . . . . Hover 1 | . . 1 . . . . . Flight 2 | . . 2 . . . . . Utility 9 | 1 1 1 3 . . 2 1 Device 3 | . 1 . 1 . . . 1 Storage 2 | 1 . . 1 . . . . Processor 1 | . . . . . . 1 . Hackware 1 | . . . 1 . . . . Protection 2 | . . 1 . . . 1 . Artifact . | . . . . . . . . Weapon 15 | 2 . 4 6 . . 1 2 Energy Gun 6 | . . 1 3 . . 1 1 Energy Cannon 3 | . . 1 1 . . . 1 Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . 1 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 43 | . . 9 15 . . 1 18 Power 13 | . . 2 5 . . . 6 Propulsion 11 | . . 3 2 . . 1 5 Utility 6 | . . 1 3 . . . 2 Weapon 13 | . . 3 5 . . . 5 Highest Loss Streak 11 | . . 7 10 . . 1 11 To Critical Strikes 1 | . . . . . . . 1 Average Backups 4 | . 5 6 3 4 4 4 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . 1 1 1 . . Weapon 3 | . 3 4 2 3 3 3 2 Tool/Special . | . . . . . . . . Unused Backups 1 | . . . 1 . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 1 | . . . 1 . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 77 | . 98 74 71 74 76 82 70 Engine 14 | . 14 13 12 13 15 16 16 Core 4 | . . . 6 . . 8 8 Treads 12 | . 28 13 7 15 15 10 6 Leg 5 | . . . 5 15 15 13 7 Hover 1 | . . . 4 . . . . Flight 1 | . . 4 2 . . . . Device 4 | . 12 7 2 . . . 2 Storage 7 | . 14 11 8 7 7 . . Processor 1 | . . . . . . 5 6 Hackware 3 | . . . 4 7 7 6 6 Protection 2 | . . 3 . . . 5 2 Energy Gun 5 | . . 3 8 7 7 6 5 Energy Cannon 1 | . . 1 4 . . . . Ballistic Gun 7 | . 28 14 . . . . . Slashing Weapon 3 | . . 2 4 7 7 6 5 Peak Build Rating 43 | 6 7 12 25 25 25 43 43 Average Rating 20 | 4 6 8 17 24 25 37 34 On Entrance 17 | . 6 7 12 25 25 25 42 Avg Prop Armor Cover (%) 14 | . . 8 14 20 20 15 8 Naked Turns . | . . . . . . . . Heaviest Build 36 | 12 13 26 28 17 17 36 34 Greatest Support 40 | 40 40 40 40 34 34 34 40 Greatest Overweight (x) 11 | . . 6 8 . . 1 11 Average Overweight (x) . | . . 1 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 Average Capacity 6 | 7 8 8 6 5 5 5 5 Most Carried 8 | 3 6 8 5 5 4 5 4 Average Carried 4 | . 5 6 3 4 4 4 2 Final Capacity 8 | 8 8 8 5 5 5 5 5 Final Carried 6 | . 6 4 4 4 4 4 . Class Distribution -------------------- 44% | Mutant 27% | Hacker-Mutant 25% | Scavenger-Mutant 3% | Scientist-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Matter Collected 897 | 59 69 392 228 . 4 96 49 Remotely 344 | . 69 275 . . . . . Salvage Created 2642 | . 69 921 1017 . . 347 288 Parts 138 | . 6 55 55 . . 13 9 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Combat Hostiles Destroyed 56 | . 2 20 21 . . 8 5 Melee 11 | . . 2 7 . . 1 1 Guns 44 | . 2 18 14 . . 7 3 Cannons 1 | . . . . . . . 1 Classes Destroyed 12 | . 1 7 2 . . 1 1 Builder 1 | . . . 1 . . . . Hauler 1 | . . 1 . . . . . Recycler 1 | . . 1 . . . . . Operator 1 | . . 1 . . . . . Watcher 6 | . . 4 1 . . 1 . Swarmer 12 | . . 6 3 . . 3 . Grunt 26 | . 2 11 11 . . . 2 Brawler 1 | . . . . . . . 1 Duelist 1 | . . 1 . . . . . Sentry 11 | . . 2 5 . . 2 2 Hunter 2 | . . . 2 . . . . Programmer 3 | . . . . . . 3 . Best Kill Streak 6 | . 1 4 6 . . 4 3 Combat Bots Only 5 | . 1 3 5 . . 4 3 Max Kills in Single Turn 2 | . 1 2 1 . . 1 1 Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee 1 | . . 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Hostile Shots Fired 812 | . 6 152 212 . 2 107 333 Missed 249 | . 1 42 53 . . 41 112 Hits 563 | . 5 110 159 . 2 66 221 Melee 3 | . . 2 . . . . 1 Projectile 560 | . 5 108 159 . 2 66 220 Critical Strikes 10 | . . 1 5 . . 1 3 Actively Blocked 1 | . . . . . . 1 . Damage Taken 5203 | . 41 975 1554 . 89 577 1967 Core 1566 | . 8 207 501 . . 88 762 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 108 | . . . . . . 89 19 Ignored by Resistances 1631 | . 13 302 452 . 24 178 662 Regen/Repaired (Parts) 51 | . . . 25 26 . . . Core Remaining (%) 70 | 100 96 48 8 . 100 . . Volleys Fired 225 | . 7 83 65 . . 44 26 Largest 2 | . 2 2 2 . . 1 1 Hottest 116 | . 40 116 116 . . 80 80 Shots Fired 308 | . 14 140 84 . . 44 26 Gun 273 | . 14 135 59 . . 44 21 Cannon 32 | . . 2 25 . . . 5 Launcher 3 | . . 3 . . . . . Special . | . . . . . . . . Kinetic 147 | . 14 121 12 . . . . Thermal 139 | . . 16 58 . . 44 21 Explosive 3 | . . 3 . . . . . Electromagnetic 19 | . . . 14 . . . 5 Robot Hit Streak 20 | . 10 16 20 . . 16 20 Robot Miss Streak 3 | . . 3 2 . . 3 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 277 | . 10 114 78 . . 42 33 Core Hits 142 | . 4 52 44 . . 25 17 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 17 | . . 3 7 . . 2 5 Burn 8 | . . 1 4 . . 2 1 Blast 3 | . . . 3 . . . . Sever 6 | . . 2 . . . . 4 Melee Attacks 37 | . . 9 11 . . 5 12 Impact . | . . . . . . . . Slashing 37 | . . 9 11 . . 5 12 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4746 | . 79 1259 1585 . . 913 910 Guns 3020 | . 79 1017 846 . . 730 348 Cannons 522 | . . 18 384 . . . 120 Explosions 59 | . . . . . . . 59 Melee 1133 | . . 213 354 . . 183 383 Ramming 12 | . . 11 1 . . . . Kinetic 1099 | . 79 793 227 . . . . Thermal 2148 | . . 242 828 . . 730 348 Explosive 59 | . . . . . . . 59 Electromagnetic 295 | . . . 175 . . . 120 Impact . | . . . . . . . . Slashing 1133 | . . 213 354 . . 183 383 Piercing . | . . . . . . . . Highest Corruption 3 | . . 1 . . . 3 3 Average Corruption 2 | . . 1 . . . 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . 3 . . . 5 11 Message Errors 6 | . . . . . . 3 3 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 3 | . . 1 . . . 1 1 Energy Discharges 2 | . . . . . . 1 1 Parts Rejected 1 | . . 1 . . . . . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 2 | . . 1 . . . . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 7 | . . . 7 . . . . Impact . | . . . . . . . . Kinetic 7 | . . . 7 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 7 | . . 6 1 . . . . Targets Rammed 7 | . . 6 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 494 | . 12 275 494 . . 402 280 Average Temperature 124 | . 6 39 188 . . 116 115 Received Heat Transfer 2292 | . 30 534 837 . . 30 861 Effects 27 | . . . 20 . . 6 1 Shutdowns 13 | . . . 9 . . 4 . Energy Bleed 2 | . . . . . . 1 1 Interference 5 | . . . 4 . . 1 . Matter Decay 1 | . . . 1 . . . . Short Circuit 1 | . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . Damage (major) 4 | . . . 4 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 18 | . . 2 6 . . 9 1 Heat Transferred 5310 | . . 592 2183 . . 1738 797 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 199 | . 30 87 120 14 . 90 199 Initial 3 | . . . 3 . . . . Average 34 | . 3 38 40 2 . 22 79 Influence Increases 1903 | . 82 558 604 14 . 266 379 Destroy 0b10 Robot/C 1120 | . 40 400 420 . . 160 100 Destroy 0b10 Robot/NC 50 | . . 35 10 . . 5 . Destroy Leader 304 | . 20 100 112 . . 62 10 Successful Hack 76 | . 22 6 . 14 . 24 10 Disable Machine 9 | . . 9 . . . . . Anti-Garrison Action 100 | . . . . . . . 100 Destroy Structure 49 | . . 8 2 . . . 39 Lose Combat Pursuer 195 | . . . 60 . . 15 120 Influence Decreases 1704 | . 82 547 615 14 . 266 180 Entered New Map 8 | . . . 8 . . . . Time Decay 1312 | . 82 487 470 14 . 259 . Lost Part 384 | . . 60 137 . . 7 180 Squads Dispatched 12 | . 2 4 4 . . 2 . Investigation 8 | . 2 3 3 . . . . Extermination 2 | . . . . . . 2 . Reinforcement 2 | . . 1 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Distress Signals 7 | . . 5 1 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 97 | . 3 31 33 . . 10 20 Peak Tracking Total 9 | . 1 4 9 . 1 3 8 Tactical Retreats 8 | . . . 3 . . 1 4 Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Traps Triggered 4 | . 1 . 2 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Machines Disabled 4 | . . 1 . . . . 3 Max in Single Turn 2 | . . 1 . . . . 2 Garrison Relay 1 | . . . . . . . 1 Phase Generator 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Machines Accessed 27 | . 4 6 5 4 . 6 2 Terminals 18 | . 3 6 3 2 . 2 2 Fabricators 2 | . . . . . . 2 . Repair Stations 3 | . 1 . 1 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 86 | . 9 24 20 10 . 20 3 Successful 53 | . 7 11 15 4 . 13 3 Failed 32 | . 2 13 5 6 . 6 . Catastrophic 4 | . 1 3 . . . . . Database Lockouts 1 | . . . . . . 1 . Manual . | . . . . . . . . Terminals 52 | . 7 24 9 4 . 5 3 Fabricators 4 | . . . . . . 4 . Repair Stations 9 | . 2 . 4 3 . . . Recycling Units . | . . . . . . . . Scanalyzers 15 | . . . 7 . . 8 . Garrison Access 6 | . . . . 3 . 3 . Terminal Hacks 30 | . 5 11 6 2 . 3 3 Record 18 | . 2 10 5 . . 1 . Part Schematic 2 | . . . . 1 . 1 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . . . . 1 . Open DSF 1 | . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 2 | . . . 1 . . . 1 Alert Level 1 | . . 1 . . . . . Registered Components 1 | . 1 . . . . . . Patrol Navigation 2 | . . . . . . . 2 Fabricator Hacks 2 | . . . . . . 2 . Network Status 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 6 | . 2 . 2 2 . . . Scan Component 4 | . 2 . 1 1 . . . Repair 2 | . . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 14 | . . . 7 . . 7 . Insert Component 4 | . . . 2 . . 2 . Analyze 2 | . . . 1 . . 1 . Retrieve Study 8 | . . . 4 . . 4 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 2 6 5 3 . 5 1 Full Trace Events 6 | . 1 4 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 1 1 . 2 . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 47 | . . . . . . 47 . Total Part Build Rating 10 | . . . . . . 10 . Part Studies Acquired 8 | . . . 4 . . 4 . Parts Repaired 2 | . . . 1 1 . . . Time 42 | . . . 26 16 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . Part Schematics Acquired 2 | . . . 1 . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 Machine Destruction 5 | . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Active Infowar (turns) 1315 | . . . . . . 850 465 Optics 1315 | . . . . . . 850 465 Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Turns Passed 4292 | 64 485 1150 1097 102 44 885 465 Spaces Moved 1933 | 40 198 365 377 70 39 513 331 Core 166 | 10 . 6 25 . . . 125 Treads 582 | 30 198 258 35 . . . 61 Legs 930 | . . . 163 70 39 513 145 Wheels . | . . . . . . . . Hover 169 | . . 15 154 . . . . Flight 86 | . . 86 . . . . . Fastest Speed 50 | 50 160 160 100 115 115 115 50 Average Speed 152 | 132 160 213 181 115 115 127 102 Slowest Speed 600 | 160 160 515 450 115 115 185 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 27 37 37 2 37 14 50 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 60 | . . 8 2 . . . 50 Melee . | . . . . . . . . Projectile 2 | . . . 2 . . . . AOE 58 | . . 8 . . . . 50 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Total 2913 | 51 355 598 687 92 38 688 404 Wait 608 | . 143 116 195 15 . 108 31 Move 1920 | 39 197 364 376 69 38 512 325 Hop . | . . . . . . . . Pick Up 53 | 6 7 9 19 1 . 8 3 Fast Attach . | . . . . . . . . Attach 51 | 6 1 11 18 2 . 6 7 Detach 1 | . . . . 1 . . . Swap 2 | . . . 1 . . 1 . Drop 5 | . . . 1 . . 4 . Fire 225 | . 7 83 65 . . 44 26 Melee 37 | . . 9 11 . . 5 12 Ram 5 | . . 4 1 . . . . Kick . | . . . . . . . . Crush 2 | . . 2 . . . . . Escape Stasis 4 | . . . . 4 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 8) 550 | -10/Materials | Entered another Materials area 550 | -9/Materials | Evolved 2 slots: Power x2 1382 | -9/Materials | Lost 7 parts (1p2n1u3w) 1575 | -9/Materials | Core integrity fell below 50% 1667 | -9/Materials | Discovered new exit (range 8) 1700 | -9/Materials | Entered another Materials area 1700 | -8/Materials | Evolved 2 slots: Propulsion x2 2151 | -8/Materials | Build established: Scavenger-Mutant 2259 | -8/Materials | Core integrity fell below 50% 2286 | -8/Materials | Core integrity fell below 20% 2298 | -8/Materials | Lost 10 parts (4p1n1u4w) 2558 | -8/Materials | Build established: Hacker-Mutant 2692 | -8/Materials | Discovered new exit (range 13) 2779 | -8/Materials | Repaired Lgt. Ion Engine 2797 | -8/Materials | Entered Factory 2797 | -7/Factory | Evolved 2 slots: Power x2 2825 | -7/Factory | Repaired Imp. Ion Engine 2899 | -7/Factory | Identified exit to DSF 2899 | -7/Factory | Entered DSF 2929 | -7/DSF | Discovered new exit (range 12) 2937 | -7/DSF | Additional patrols routed to DSF 2943 | -7/DSF | Entered Factory 2943 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3614 | -6/Factory | Build established: Scavenger-Mutant 3632 | -6/Factory | Fabricated Fusion Compressor (x2) 3679 | -6/Factory | Central database locked down 3826 | -6/Factory | Identified exit to Garrison 3828 | -6/Factory | Entered Garrison 3870 | -6/Garrison | Triggered checkpoint 3882 | -6/Garrison | Garrison Relay disabled 3946 | -6/Garrison | Triggered checkpoint 4104 | -6/Garrison | Lost 6 parts (2p2n1u1w) 4172 | -6/Garrison | Triggered checkpoint 4180 | -6/Garrison | Triggered checkpoint 4226 | -6/Garrison | Core integrity fell below 50% 4235 | -6/Garrison | Discovered new exit (range 8) 4251 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4256 | -6/Garrison | Lost 11 parts (4p3n1u3w) 4272 | -6/Garrison | Phase Generator disabled 4272 | -6/Garrison | Installed Relay Interface Framework 4286 | -6/Garrison | Core integrity fell below 20% 4293 | -6/Garrison | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. System corrupted: Component data lost. Attempting to access garrison exit controls... Remote lockdown engaged. Drone sends a signal. Initiating installation procedure... Relay Interface Framework installed. [Achievement: Join The Dark Side] With RIF installed, you can review your current list of abilities via the new button at the top-right of the HUD, or Spacebar+i. Y-54 Guardian springs to life. Beam Rifle+ destroyed. H-66 Slayer IFF system glitched. Slug penetrates Earth. Slug penetrates G-50 Soldier. 90O1PH&TOX #RIK1GVAJJJT=910M4PP K The unstable cave ceiling collapses. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ## ## ##########???????????????????????????? | | !%=#???????????????????????????? | | [=*#???????????????????????????? | | #T#####[ #???????????????????????????? | | ## ## ####???# #???????????????????????????? | | ?# ????# #??????# #####???????????????????????? | | ???#????# #??????# #???????????????????????? | | ????????# #??????# ### #???????????????????????? | | ?#??????# #??????# #?? ????????????????????????? | | ????????# #??????# #?? ????????????????????????? | | ????????# #??????# #?? ????????????????????????? | | ????????# ######## ### ##########??????????????? | | ????????# #?#######??????? | | ????????# ### #??????? | | ????????# ##### ######## ####### #??????? | | ????????# ????#????????# #?????# ## # #??????? | | ????????# ????????????? #?????# ## ## #??????? | | ????????#"?????????????# ###???# ######?##??????? | | ????????##?????????????# #"#???# #??????????????? | | ???????????????????????# "????# ###????????????? | | ???????????????????????# "????# #????????????? | | ???????????????????????# ?????# < #????????????? | | ??????????????????#??### #??#### #????????????? | | ?????????????????????? ### ####+##????????????? | | ?????????????????"""?### # ## #?????????????? | | ????????????????? ?# @ # ########??????? | | ?????????????????# ### h #????? | | ?????????????????# ## #### #????? | | ?????????#???????# ## #?????????????? | | ?????????# #### ## ##????????????? | | ?????????# g "#????????????? | | ?????????#T ####### g ##????????????? | | ?????????#?????????# # #?????????????? | | ??????????????????? ## ##?????????????? | | ??????????????????### Y #??????????????? | | ????????????????????## # Y "#??????????????? | | ?????????????????????## ###??????????????? | | ????????????????????#### ### ###????????????????? | | ????????????????????# ###??????????????????? | | ????????????????????###" "###????????????????????? | | ??????????????????????#" "#??????????????????????? | | ??????????????????????#" "#??????????????????????? | | ??????????????????????#"""#??????????????????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 48 Energy Capacity 495 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Beam Rifle | -8/Materials | Scanalyzed Neutrino Core | -7/Factory | Hacked Focal Shield | -6/Factory | Scanalyzed Imp. Thermal Shield | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Fusion Compressor | x2 | -6/Factory | Preloaded Repaired ---------- Lgt. Ion Engine | 37% | -8/Materials Imp. Ion Engine | 62% | -7/Factory Studied --------- Lgt. Treads | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked EM Pulse Cannon | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Lgt. Deuterium Engine | -6/Factory | Hacked Lgt. Ion Engine | -6/Factory | Hacked Fusion Compressor | -6/Factory | Hacked Axe | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call For Emergencies Only I Have A Map? Item+ Join The Dark Side Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer Organ Harvest Part-time Mechanic Risk Taker Spot Them First That Tickles There's More Where That Came From Uninvited Guest Use The Force Watch This! Window Shopping Challenges ------------ None Game ------ Seed TachyonAluminumCoupler Manual? 0 Play Time 01:28:07 Cumulative 1.7 hours Start 2026.08.22 @ 20:27:13 End 2026.08.22 @ 21:56:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cadcd78c-d0ae-461f-898b-68d97c58eedf