Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.01.09 @ 16:16:07 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (161) 805 Value Destroyed (7285) 7285 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (637) 637 TOTAL SCORE: 14327 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 60 Scanned by Researcher 500 Cogmind --------- Core Integrity 673/1300 Matter 249/300 Energy 173/700 System Corruption 8% Temperature Cool (0) Movement Core (250) Ox4 Location -3/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- 2N-1CE's Frost Array Improved Energy Well Advanced Target Analyzer Quantum Capacitor EM Disruption Field Advanced Dynamic Insulation System > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Biometal Leg > --- UTILITY ---------- 2N-1CE's Frost Array Advanced Coolant Injector Medium Storage Unit Improved Energy Well Advanced Target Analyzer Quantum Capacitor Layered Medium Armor Plating Centrium Medium Armor Plating Improved Focal Shield EM Disruption Field Advanced Dynamic Insulation System > --- WEAPON ----------- Potential Cannon Linear Accelerator > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg [Rating: 154] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Medium Storage Unit Device Advanced Coolant Injector Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Layered Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Electrolaser Energy Cannon Potential Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Slots Evolved 15 | . 1 2 2 2 2 2 2 2 . Power 2 | . . 1 . . . 1 . . . Propulsion 2 | . . . 2 . . . . . . Utility 10 | . 1 1 . 1 2 1 2 2 . Weapon 1 | . . . . 1 . . . . . Parts Attached 139 | 7 . 19 16 6 24 10 32 9 16 Power 25 | 1 . 6 3 3 2 3 6 . 1 Engine 19 | 1 . 6 3 3 2 2 2 . . Core 1 | . . . . . . 1 . . . Reactor 5 | . . . . . . . 4 . 1 Propulsion 39 | 2 . 2 10 . 7 4 8 4 2 Treads . | . . . . . . . . . . Leg 39 | 2 . 2 10 . 7 4 8 4 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 49 | 2 . 6 2 1 9 2 12 5 10 Device 28 | 1 . 3 1 1 4 1 8 3 6 Storage 5 | 1 . . . . . . 1 . 3 Processor 9 | . . 3 1 . 2 . 2 1 . Hackware 2 | . . . . . 1 1 . . . Protection 5 | . . . . . 2 . 1 1 1 Artifact . | . . . . . . . . . . Weapon 26 | 2 . 5 1 2 6 1 6 . 3 Energy Gun 4 | 1 . . . . . . 2 . 1 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 19 | 1 . 5 1 2 6 1 3 . . Ballistic Cannon 2 | . . . . . . . 1 . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 13 | . . 1 . 1 2 . 1 . 8 Parts Lost 49 | . . . . . 9 2 18 1 19 Power 8 | . . . . . . . 4 . 4 Propulsion 11 | . . . . . 4 . 2 1 4 Utility 17 | . . . . . 2 1 8 . 6 Weapon 13 | . . . . . 3 1 4 . 5 Highest Loss Streak 10 | . . . . . 6 2 5 1 10 Average Slot Usage (%) 94 | . 87 92 99 100 98 97 93 88 87 Engine 9 | . 12 16 15 14 12 13 7 4 1 Core 1 | . . . . . . 2 4 . . Reactor 2 | . . . . . . . 1 9 8 Leg 21 | . 25 19 32 28 23 21 19 14 17 Device 12 | . 12 10 8 14 8 5 9 24 29 Storage 7 | . 12 10 8 7 6 5 9 4 6 Processor 16 | . . 16 16 14 24 16 17 9 7 Hackware 2 | . . . . . . 7 7 4 . Protection 2 | . . . . . 3 7 2 2 4 Energy Gun 1 | . 12 1 . . . . 2 4 2 Ballistic Gun 12 | . 12 18 16 21 17 15 10 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 104 | 18 18 27 29 42 42 46 82 82 104 Greatest Support 99 | 20 20 38 50 50 59 83 99 93 93 Greatest Overweight (x) 5 | . . 1 2 . 1 . 1 1 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 7 Most Carried 8 | 1 1 8 8 8 8 6 8 8 8 Average Carried 6 | . 1 6 7 7 6 2 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 1 1 8 8 8 2 5 6 8 4 Class Distribution -------------------- 20% | Scavenger-Gunner 19% | Hacker-Mutant 17% | Hacker-Gunner 13% | Scavenger-Skirmisher 11% | Scavenger-Mutant 10% | Scavenger-Tank 6% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Tank | -3/Research Scavenger-Mutant | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Matter Collected 5245 | 270 12 276 467 132 974 334 1745 558 477 Remotely . | . . . . . . . . . . Salvage Created 8431 | . 68 723 740 376 1795 548 2595 911 675 Parts 390 | . 5 49 37 20 86 26 122 23 22 Haulers Intercepted 7 | . . 2 1 . 3 . 1 . . Recyclers Shooed 7 | . . . . . 1 1 5 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Combat Hostiles Destroyed 113 | . 2 9 9 2 27 5 37 10 12 Guns 95 | . 2 9 9 2 27 5 32 4 5 Cannons 16 | . . . . . . . 5 6 5 AOE 2 | . . . . . . . . . 2 Classes Destroyed 15 | . 2 6 2 . 1 1 . 1 2 Worker 6 | . . 1 . 1 1 1 1 . 1 Builder 5 | . . 1 . . . 1 1 . 2 Hauler 7 | . . 2 1 . 3 . 1 . . Recycler 11 | . . 2 2 3 1 1 . 2 . Mechanic 2 | . . . . . . 1 . . 1 Operator 2 | . . . 1 . . . 1 . . Watcher 12 | . 1 1 . 1 3 2 2 2 . Swarmer 20 | . 2 . . . 10 1 3 . 4 Grunt 44 | . . 6 4 . 7 2 17 6 2 Duelist 3 | . . . . . . . . 1 2 Researcher 3 | . . . . . . . . . 3 Sentry 19 | . . 3 4 2 3 1 5 1 . Hunter 13 | . . . 1 . 5 1 4 . 2 Programmer 12 | . . . . . 2 . 8 2 . Q-Series 1 | . . . . . . . . . 1 Protovariant H 1 | . . . . . . . . . 1 Best Kill Streak 8 | . 3 3 4 5 7 8 5 4 6 Combat Bots Only 7 | . 2 2 4 1 7 5 5 3 4 Max Kills in Single Turn 3 | . 1 2 1 2 2 2 2 1 3 Gunslinging 1 | . . . . . 1 1 . . . Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Damage Taken 8922 | . 3 192 375 82 1774 541 2863 451 2641 Core 1227 | . . 45 57 9 171 . 318 5 622 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 90 | 100 100 88 89 98 79 100 72 . . Volleys Fired 462 | . 4 33 35 12 115 24 127 44 68 Largest 3 | . 2 2 2 3 3 3 3 3 3 Hottest 266 | . 60 60 46 71 83 80 130 150 266 Shots Fired 1180 | . 8 66 70 36 340 70 331 124 135 Gun 1025 | . 8 66 70 36 340 70 289 80 66 Cannon 155 | . . . . . . . 42 44 69 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 1034 | . 4 61 70 36 340 70 296 88 69 Thermal 102 | . . . . . . . . 36 66 Explosive . | . . . . . . . . . . Electromagnetic 44 | . 4 5 . . . . 35 . . Robot Hit Streak 60 | . 3 39 60 39 30 39 51 23 48 Robot Miss Streak 6 | . 2 1 2 1 6 1 2 3 2 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 13 | . . 1 1 1 5 2 3 . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 . . Capacitor 3 | . . . . . . . . . 3 Shots Hit Robots 967 | . 4 55 65 30 271 62 280 104 96 Core Hits 389 | . 3 24 30 14 88 29 112 39 50 Critical Hits 64 | . . 1 . . 14 1 40 5 3 Critical Kills 27 | . . 1 . . 5 . 16 3 2 Critical Parts Destroyed 35 | . . . . . 8 1 23 2 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 20451 | . 53 778 987 489 4288 1000 5740 2591 4525 Guns 14677 | . 53 778 987 489 4288 1000 4749 1490 843 Cannons 4365 | . . . . . . . 991 1101 2273 Explosions 1261 | . . . . . . . . . 1261 Melee . | . . . . . . . . . . Ramming 148 | . . . . . . . . . 148 Kinetic 16152 | . 10 744 987 489 4288 1000 5191 2044 1399 Thermal 3525 | . . . . . . . . 547 2978 Explosive . | . . . . . . . . . . Electromagnetic 626 | . 43 34 . . . . 549 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . 4 . 2 1 8 Average Corruption 1 | . . . . . 1 . 1 1 2 Corruption Purged . | . . . . . . . . . . Effects 41 | . . . . . 6 . 15 5 15 Message Errors 10 | . . . . . 3 . 4 2 1 Matter Fused 3 | . . . . . . . . . 3 Heat Flow Errors 3 | . . . . . . . 1 . 2 Energy Discharges 5 | . . . . . 1 . 2 . 2 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 5 | . . . . . 1 . 3 . 1 Targeting Errors 11 | . . . . . 1 . 4 3 3 Weapon Failures 2 | . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 436 | . . . . . . . 5 30 401 Projectiles 269 | . . . . . . . 5 30 234 Explosions 167 | . . . . . . . . . 167 Melee . | . . . . . . . . . . Knockbacks 36 | . . . . . . . 10 3 23 Impact 3 | . . . . . . . . . 3 Kinetic 31 | . . . . . . . 10 2 19 Secondary 2 | . . . . . . . . 1 1 Self-Inflicted Damage 194 | . . . . . . . . . 194 Shots 4 | . . . . . . . . . 4 Rammed 11 | . . . . . . . . . 11 Targets Rammed 27 | . . . . . . . . . 27 Kicked 16 | . . . . . . . . . 16 Crushed . | . . . . . . . . . . Highest Temperature 329 | . . 22 18 152 329 225 199 . 190 Average Temperature 95 | . . 10 6 50 101 76 106 . 100 Received Heat Transfer 1905 | . . 129 198 42 378 180 585 237 156 Effects 5 | . . . . . 5 . . . . Shutdowns 2 | . . . . . 2 . . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 1 | . . . . . 1 . . . . Short Circuit 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . . . . . 3 Heat Transferred 4540 | . . . . . . . . 1147 3393 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Peak Influence 593 | . 79 205 413 104 310 207 343 256 593 Initial 67 | . . 23 44 37 16 18 67 64 49 Average 121 | . 64 105 207 47 80 120 116 103 264 Maximum Alert Level 2 | . . 1 2 . 1 1 1 1 2 Low Security (%) 84 | 100 100 92 56 100 90 86 87 94 50 Level 1 10 | . . 7 30 . 9 13 12 5 12 Level 2 5 | . . . 12 . . . . . 36 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 39 | . . 1 3 . 12 3 10 4 6 Investigation 8 | . . . . . 4 2 1 . 1 Extermination 10 | . . . . . 2 1 3 2 2 Reinforcement 16 | . . 1 3 . 4 . 4 2 2 Assault 1 | . . . . . . . . . 1 Garrison 4 | . . . . . 2 . 2 . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 5 | . . . . . 2 . 2 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Distress Signals 13 | . 1 1 1 1 . 1 4 1 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 179 | . 3 14 14 4 34 11 50 14 35 Peak Tracking Total 11 | . 3 3 4 2 5 6 5 6 11 Tactical Retreats 7 | . . . 2 . 3 1 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Traps Triggered 6 | . . 1 2 . 1 . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Machines Disabled 8 | . . . . . 1 . 2 . 5 Max in Single Turn 1 | . . . . . 1 . 1 . 1 Garrison Access 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Machines Accessed 15 | . 1 1 2 . 6 1 2 . 2 Terminals 10 | . 1 . 2 . 5 1 . . 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 3 | . . 1 . . 1 . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 50 | . 2 6 5 . 22 4 6 . 5 Successful 26 | . 2 6 4 . 10 1 2 . 1 Failed 24 | . . . 1 . 12 3 4 . 4 Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . 1 . 1 . 4 . . . . Terminals 28 | . 2 . 5 . 14 4 . . 3 Fabricators 2 | . . . . . . . . . 2 Repair Stations 19 | . . 6 . . 8 . 5 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 12 | . 2 . 4 . 5 1 . . . Record 1 | . . . . . 1 . . . . Part Schematic 1 | . . . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Level Access Points 2 | . 1 . 1 . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . Locate Traps 5 | . 1 . 1 . 2 1 . . . Fabricator Hacks 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 12 | . . 6 . . 5 . 1 . . Scan Component 7 | . . 3 . . 3 . 1 . . Repair 5 | . . 3 . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . . . . . 6 1 1 . 2 Full Trace Events 7 | . . . . . 4 1 1 . 1 Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built 1 | . . . . . . . . . 1 Matter 417 | . . . . . . . . . 417 Time 222 | . . . . . . . . . 222 Total Part Build Rating 9 | . . . . . . . . . 9 Parts Repaired 5 | . . 3 . . 2 . . . . Time 125 | . . 84 . . 41 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . 3 . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Total Allies 12 | . . . . . 12 . . . . Largest Group 12 | . . . . . 12 9 . . . Highest-Rated Group 281 | . . . . . 281 222 . . . Highest-Rated Ally 31 | . . . . . 31 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 25 | . . . . . . 25 . . . Total Damage 451 | . . . . . . 451 . . . Kills 3 | . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 3 | . . . . . . . 3 . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Turns Passed 7067 | 70 130 770 411 551 1671 351 1752 528 833 Spaces Moved 3686 | 54 93 412 204 353 884 175 837 256 418 Core 12 | 8 . . . . . . . . 4 Treads . | . . . . . . . . . . Legs 3674 | 46 93 412 204 353 884 175 837 256 414 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 116 117 Average Speed 123 | 109 120 137 120 120 120 120 121 128 127 Slowest Speed 300 | 120 120 150 180 120 150 120 150 146 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 19 | 4 21 26 26 10 31 6 28 10 30 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 88 | . . . . . . . 20 15 53 Melee . | . . . . . . . . . . Projectile 41 | . . . . . . . 20 15 6 AOE 47 | . . . . . . . . . 47 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Total 5242 | 61 103 547 299 459 1270 264 1297 354 588 Wait 865 | . 7 73 35 81 237 52 289 43 48 Move 3677 | 53 92 411 203 352 883 174 836 255 418 Hop . | . . . . . . . . . . Pick Up 23 | 1 . 3 2 3 4 2 4 2 2 Fast Attach 73 | 7 . 13 6 2 8 4 19 5 9 Attach 29 | . . . 2 2 11 2 6 1 5 Detach 3 | . . 3 . . . . . . . Swap 37 | . . 6 8 2 5 4 7 3 2 Drop 46 | . . 5 8 5 7 2 9 1 9 Fire 462 | . 4 33 35 12 115 24 127 44 68 Melee . | . . . . . . . . . . Ram 3 | . . . . . . . . . 3 Kick 24 | . . . . . . . . . 24 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research -3/Testing History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 71 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Evolved 1 slot: Utility x1 76 | -10/Materials | Identified exit to Materials 201 | -10/Materials | Entered another Materials area 201 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 348 | -9/Materials | Build established: Hacker-Mutant 742 | -9/Materials | Repaired Imp. Ion Engine 770 | -9/Materials | Repaired Aluminum Leg 797 | -9/Materials | Repaired Sensor Array? 924 | -9/Materials | Identified exit to Materials 924 | -9/Materials | Discovered exit to Materials (range 16) 971 | -9/Materials | Entered another Materials area 971 | -8/Materials | Evolved 2 slots: Propulsion x2 989 | -8/Materials | Identified exit to Factory 1044 | -8/Materials | Identified exit to Storage 1382 | -8/Materials | Entered Factory 1382 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1699 | -7/Factory | Build established: Scavenger-Skirmisher 1920 | -7/Factory | Identified exit to Factory 1920 | -7/Factory | Discovered exit to Factory (range 9) 1933 | -7/Factory | Entered another Factory area 1933 | -6/Factory | Evolved 2 slots: Utility x2 2043 | -6/Factory | Spotted B-75 Beast 2246 | -6/Factory | Repaired Hvy. Assault Rifle 2272 | -6/Factory | Repaired Imp. Assault Rifle 2502 | -6/Factory | Identified exit to Lower Caves 2682 | -6/Factory | Build established: Hacker-Skirmisher 3114 | -6/Factory | Build established: Hacker-Gunner 3413 | -6/Factory | Garrison activated, responded to threat 3473 | -6/Factory | Lost 6 parts (2n1u3w) 3515 | -6/Factory | Destroyed 7 combat bots 3534 | -6/Factory | Identified exit to Factory 3534 | -6/Factory | Discovered exit to Factory (range 12) 3604 | -6/Factory | Entered another Factory area 3604 | -5/Factory | Accompanied by 9 allies 3604 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3932 | -5/Factory | Identified exit to Factory 3932 | -5/Factory | Discovered exit to Factory (range 20) 3955 | -5/Factory | Entered another Factory area 3955 | -4/Factory | Evolved 2 slots: Utility x2 4173 | -4/Factory | Identified exit to Upper Caves 4173 | -4/Factory | Discovered exit to Upper Caves (range 20) 4384 | -4/Factory | Build established: Scavenger-Gunner 4987 | -4/Factory | Discovered exit to Upper Caves (range 7) 4988 | -4/Factory | Garrison activated, responded to threat 5174 | -4/Factory | Garrison activated, responded to threat 5536 | -4/Factory | Lost 5 parts (2p1n2u) 5568 | -4/Factory | Identified exit to Research 5568 | -4/Factory | Discovered exit to Research (range 19) 5668 | -4/Factory | Lost 3 parts (1p1n1u) 5707 | -4/Factory | Entered Research 5707 | -3/Research | Evolved 2 slots: Utility x2 5981 | -3/Research | Found Antimissile System 6170 | -3/Research | Build established: Scavenger-Tank 6197 | -3/Research | Identified exit to Testing 6197 | -3/Research | Discovered exit to Testing (range 20) 6235 | -3/Research | Entered Testing 6338 | -3/Testing | Spotted PH-IAN3PAJ3NZ 6376 | -3/Testing | Destroyed PH-IAN3PAJ3NZ 6391 | -3/Testing | Scanned by Researcher 6400 | -3/Testing | Lost 3 parts (1u2w) 6550 | -3/Testing | Fabricated Exp. Core Analyzer? 6659 | -3/Testing | Found Prototype Device 6729 | -3/Testing | Local fabrication network quarantined 6735 | -3/Testing | First assault squad dispatched 6745 | -3/Testing | Found Prototype Energy Cannon 6745 | -3/Testing | Identified Potential Cannon 6764 | -3/Testing | Found Quantum Capacitor 6871 | -3/Testing | Identified EM Disruption Field 6922 | -3/Testing | Spotted Striker 6925 | -3/Testing | Spotted Striker 6938 | -3/Testing | Spotted Alpha 7 7068 | -3/Testing | Self-destructed Last Messages --------------- 07044_ Penetrated by Slug. 07044_ Slug penetrates Scanalyzer. 07045_ Flexi-carbon Leg destroyed. 07047_ Penetrated by Slug. 07047_ Flexi-carbon Leg destroyed. 07047_ Slug penetrates Wall. 07047_ Imp. Kinecellerator destroyed. 07056_ Slug penetrates Wall. 07058_ System corrupted: Matter fused (-9). 07058_ Slug penetrates Wall. 07059_ Slammed into Striker. 07061_ Penetrated by Slug. 07061_ Slug penetrates Wall. 07062_ Slammed into Striker. 07064_ Penetrated by Slug. 07064_ Slug penetrates Wall. 07065_ Slammed into Alpha 7. 07067_ Imp. Focal Shield destroyed. 07067_ Penetrated by Slug. 07067_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???########## #????# ""#?# | | ???# #???####????# ""#?# | | ???# #???????????# T"#?# | | ???# #???????????# ""#?# | | ???# #???????????# ""#?# | | ???# ######??????#! ### | | ???# # ########"#/### | | ??## # | | ??# # # | | ??# # # ############## | | ??# # ##?????????#####+# | | ??## ## ######?????# | | ???# ## ## ###???# | | ???# ## ! #" " ###?# """"" | | ???# ## ## "### """"" | | ???# ## ! + """"" | | ???# ## ##### "### | | ???# ##/##+### !# ## | | ???# # # # ##! | | ???# # """"" # # ######## | | ???# # """"" "# ##??????? | | ???# # """"" ## "###???????? | | ???# / ## ##?????????? | | ???#g#p"" "" ## #??????????? | | ???#K#g""S"" ##%#??????????? | | ???# @7"""" ! ## # #????????? | | ???#K############ # #????????? | | ???# #??????????# ###????????? | | ??## ##?????????# #??????????? | | ??# #?????????# #??????????? | | ??# #?????????# #??????????? | | ??# = #?????????#+#########??? | | ??## ##?????????# = #??? | | ???# #??????????# #??? | | ???# #?########?# ! ! #??? | | ???# #?# """!"#?# #??? | | ???# #?# " !"#?# #??? | | ?### ### "##?# = #??? | | ?# # " #?# #??? | | ?# # !! #?# #?? | | ?# + """###?########+## | | ?# ######??????# | | ?# #???????????# | | ####+######????????# ##### | | # ] #????????# #???? | | # #????????# #?????#+ | | # ! !! #????????# #??????? | | # !!! #????????# #??????? | | # !!! #????????# #??????? | | ###########????????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 222 Coolant Potential 100 Energy Generation 57 Energy Capacity 930 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 18 EM Shielding 4 Armor Coverage 600 Resistance: KI 60 Resistance: TH 65 Resistance: EX 35 Resistance: EM 85 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 90 Weapon Shielding 66 Point Defense Rating 240 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 8 Matter Filtering 30 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- Adv. Trap Extractor | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Exp. Core Analyzer | x1 | -3/Testing | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatThiefDeconstructor Manual? 0 Play Time 01:20:28 Cumulative 870.1 hours Start 2021.01.09 @ 14:55:34 End 2021.01.09 @ 16:16:07 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 681 Rogue 62 Adventurer 0 Explorer 619 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 805bf3c0-4fc2-4b3b-87aa-c83966344254