Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.20 @ 22:59:58

Player: ILikeMonsters1890

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (103)     515
Value Destroyed (3696)     3696
Prototype IDs (47)         940
Alien Tech Used (3)        600
Bonus (1050)               1050
              TOTAL SCORE: 12801

 Bonus
-------
High Alert Combat Kills    195
Follower Combat Kills      255
Aligned with FarCom        300
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     297/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -4/Armory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (7) ---
                    (None)
>               --- UTILITY (10) -----
          Large Storage Unit
       Enhanced Optical Array
       Advanced Melee Analysis Suite
                Core Analyzer
       Improved Transmission Jammer
       Advanced Hacking Suite
                System Shield
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (15) ---
          Micro Fission Core
          Micro Fission Core
       Advanced Heat Sink
       Advanced Cooling System
   Experimental Targeting Computer
                Core Analyzer
                Hacking Suite
  Hypervelocity Railgun
                Linear Accelerator
       Advanced EMP Blaster

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
       Improved Gravmag System
                Antigrav System
                Antigrav System
                Antigrav System
                Antigrav System
                Antigrav System
>               --- UTILITY ----------
          Large Storage Unit
       Enhanced Optical Array
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Melee Analysis Suite
                Core Analyzer
       Improved Medium Armor Plating
                System Shield
>               --- WEAPON -----------
                Katana
                Longsword +1
>               --- INVENTORY --------
                Nuclear Core
          Micro Fission Core
   Experimental Targeting Computer
                Core Analyzer
       Improved Transmission Jammer
       Improved Reaction Control System
       Improved Phase Shifter
   Experimental Utility Shielding
       Advanced Hacking Suite
                System Guard
                Minigun
  Hypervelocity Gauss Rifle
                Bore Cannon
       Advanced EMP Blaster
[Rating: 89]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Improved Ion Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Wheel
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Longsword +1
  Ballistic Gun            Minigun
  Ballistic Cannon         Bore Cannon
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm 
Slots Evolved              12   | .   .   .   .   .   4   .   .   4   2   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   1   1   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   2   .   .   3   1   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             113  | 3   2   .   1   5   10  7   3   19  18  2   .   5   14  22  2   
  Power                    14   | .   1   .   .   .   2   1   .   3   1   .   .   .   3   3   .   
    Engine                 3    | .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
    Core                   10   | .   1   .   .   .   1   .   .   2   1   .   .   .   3   2   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               41   | 2   1   .   .   4   2   3   .   7   11  .   .   .   4   7   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
    Wheel                  13   | 2   1   .   .   4   2   2   .   2   .   .   .   .   .   .   .   
    Hover                  25   | .   .   .   .   .   .   1   .   5   11  .   .   .   2   6   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | 1   .   .   .   .   3   3   1   9   4   1   .   5   6   5   .   
    Device                 11   | 1   .   .   .   .   1   1   .   2   .   .   .   1   4   1   .   
    Storage                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   .   1   .   1   3   3   .   .   .   .   1   .   
    Hackware               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Protection             15   | .   .   .   .   .   1   2   .   2   1   1   .   4   2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | .   .   .   1   1   3   .   2   .   2   1   .   .   1   7   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | .   .   .   .   1   2   .   1   .   1   .   .   .   .   4   1   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   1   
    Launcher               3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   1   2   .   .   .   1   .   4   .   1   .   
Parts Lost                 49   | .   1   .   .   2   .   1   .   1   7   1   .   2   16  15  3   
  Power                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   
  Propulsion               28   | .   1   .   .   2   .   1   .   .   7   1   .   1   8   7   .   
  Utility                  10   | .   .   .   .   .   .   .   .   1   .   .   .   1   4   1   3   
  Weapon                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   
  Highest Loss Streak      7    | .   1   .   .   2   .   1   .   1   2   1   .   2   7   5   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   100 100 100 99  99  100 100 97  99  93  88  87  68  69  49  
  Engine                   1    | .   11  .   .   .   2   9   9   2   .   .   .   .   .   .   .   
  Core                     4    | .   2   14  14  14  6   .   .   3   5   5   5   5   4   4   .   
  Wheel                    11   | .   28  28  28  27  35  35  36  22  .   .   .   .   .   .   .   
  Hover                    11   | .   .   .   .   .   .   .   .   10  34  28  27  27  11  6   .   
  Device                   6    | .   14  14  14  14  16  9   9   7   5   5   5   5   4   2   5   
  Storage                  7    | .   14  14  14  14  9   9   9   6   5   5   5   5   5   5   5   
  Processor                16   | .   .   .   .   .   9   9   9   15  23  22  22  22  22  25  24  
  Hackware                 4    | .   .   .   .   .   .   .   .   4   5   5   5   5   5   10  10  
  Protection               5    | .   .   .   .   .   1   9   9   8   5   5   5   4   4   7   4   
  Ballistic Gun            6    | .   28  28  25  14  9   9   6   6   4   .   .   .   .   2   .   
  Slashing Weapon          5    | .   .   .   2   14  9   9   9   6   5   10  11  11  5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 13  15  15  16  17  22  27  30  54  51  44  43  43  43  42  22  
  Greatest Support         54   | 20  20  20  20  20  40  40  40  52  53  50  50  50  54  36  3   
  Greatest Overweight (x)  11   | .   .   .   .   1   .   .   .   1   1   .   .   .   11  11  7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   6   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   8   8   15  15  15  15  15  15  15  15  
  Average Capacity         12   | 8   8   8   8   8   8   8   8   13  15  15  15  15  15  15  15  
  Most Carried             15   | 7   8   8   8   8   8   8   8   15  15  14  14  15  15  12  13  
  Average Carried          10   | 3   7   7   8   7   6   7   7   11  14  13  13  14  11  9   10  
  Final Capacity           15   | 8   8   8   8   8   8   8   8   15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   7   8   8   8   8   7   8   15  13  13  14  15  9   11  10  

 Class Distribution 
--------------------
 34% | Scavenger-Scout
 24% | Scavenger-Mutant
 16% | Mutant
 12% | Hacker-Mutant
  5% | Commander-Mutant
  5% | Scavenger-Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -8/Storage
   Commander-Mutant | -8/Recycling
 Scavenger-Assassin | -6/Factory
    Scavenger-Scout | -5/Factory
    Scavenger-Scout | -5/Upper Caves
    Scavenger-Scout | -5/Upper Caves
    Scavenger-Scout | -5/Zhirov
   Scavenger-Mutant | -4/Proximity Caves
      Hacker-Mutant | -4/Factory
      Hacker-Mutant | -4/Armory

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  
-----------                Run  | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm 
Matter Collected           2284 | 308 95  30  .   64  100 101 94  206 277 10  36  .   248 715 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            5059 | 135 146 33  .   248 106 498 500 596 989 140 24  .   799 845 .   
  Parts                    253  | 11  14  2   .   4   8   24  18  39  61  8   1   .   31  32  .   
Haulers Intercepted        7    | .   .   .   .   .   .   3   .   2   1   .   .   .   .   1   .   
Recyclers Shooed           5    | 1   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      40   | .   .   .   .   .   .   .   .   .   .   8   6   .   26  .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm 
Combat Hostiles Destroyed  64   | .   3   2   .   5   1   7   3   6   8   2   1   .   12  14  .   
  Melee                    43   | .   .   .   .   5   1   7   3   6   8   2   1   .   10  .   .   
  Guns                     10   | .   3   2   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Cannons                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   9   .   
Classes Destroyed          16   | 2   2   1   .   2   1   1   2   2   1   1   .   .   .   1   .   
  Worker                   11   | .   .   .   .   3   1   .   .   2   5   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Tunneler                 6    | 3   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Hauler                   7    | .   .   .   .   .   .   3   .   2   1   .   .   .   .   1   .   
  Recycler                 8    | 1   .   .   .   1   .   .   4   .   2   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   .   .   .   .   3   .   .   .   .   1   .   
  Swarmer                  9    | .   .   2   .   .   .   .   .   .   5   .   1   .   1   .   .   
  Grunt                    22   | .   3   .   .   .   .   4   .   3   .   .   .   .   7   5   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   5    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   1   .   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   1   2   .   .   2   .   .   
  Programmer               16   | .   .   .   .   .   .   .   2   3   2   .   .   .   2   7   .   
  Assembled                5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 4   2   2   .   3   2   3   5   4   6   2   1   .   2   4   .   
  Combat Bots Only         5    | .   2   2   .   3   1   2   2   3   5   2   1   .   2   4   .   
Max Kills in Single Turn   2    | 1   1   1   .   1   1   1   1   1   1   1   1   .   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   1   1   1   1   1   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -5   -5   -5   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  
Damage Taken               7297  | .    161  67   .    147  .    265  49   259  762  168  102  74   2151 2305 787  
  Core                     2175  | .    31   29   .    41   .    58   .    19   133  .    18   .    696  544  606  
  Absorbed by Shields      24    | .    .    .    .    .    .    .    13   11   .    .    .    .    .    .    .    
  Redirected to Shielding  156   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    126  30   
Core Remaining (%)         71    | 100  .    .    .    59   .    .    89   97   .    .    .    .    10   .    .    
Volleys Fired              138   | 13   14   5    .    1    .    .    7    3    10   .    .    .    3    82   .    
  Largest                  2     | 2    2    2    .    1    .    .    1    1    1    .    .    .    1    1    .    
  Hottest                  60    | 40   40   40   .    23   .    .    36   25   57   .    .    .    57   60   .    
Shots Fired                173   | 26   28   10   .    1    .    1    7    4    11   .    .    .    3    82   .    
  Gun                      90    | 26   28   10   .    1    .    1    5    4    1    .    .    .    .    14   .    
  Cannon                   81    | .    .    .    .    .    .    .    .    .    10   .    .    .    3    68   .    
  Launcher                 2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  171   | 26   28   10   .    1    .    1    5    4    11   .    .    .    3    82   .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12    | 10   5    1    .    .    .    .    .    1    2    .    .    .    1    12   .    
  Robot Miss Streak        9     | 1    3    7    .    1    .    .    7    9    8    .    .    .    1    8    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           277   | 19   15   3    .    13   3    25   12   28   45   8    2    .    41   63   .    
  Core Hits                161   | 5    9    2    .    5    2    9    6    13   17   2    1    .    18   72   .    
  Critical Kills           10    | .    .    .    .    .    .    .    .    .    1    .    .    .    2    7    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    
  Critical Strikes         24    | .    .    .    .    .    .    3    .    1    3    1    .    .    6    10   .    
    Destroy                14    | .    .    .    .    .    .    .    .    .    2    .    .    .    2    10   .    
    Sever                  10    | .    .    .    .    .    .    3    .    1    1    1    .    .    4    .    .    
Melee Attacks              213   | .    .    .    .    17   3    29   13   28   67   11   2    2    41   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 213   | .    .    .    .    17   3    29   13   28   67   11   2    2    41   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            44    | .    .    .    .    4    2    4    8    8    15   2    .    .    1    .    .    
    Combat Hostiles        3     | .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Damage Inflicted           12275 | 241  207  41   .    832  225  1347 1022 1715 2930 480  95   .    1823 1317 .    
  Guns                     660   | 241  203  41   .    .    .    .    .    19   .    .    .    .    .    156  .    
  Cannons                  1253  | .    .    .    .    .    .    .    .    .    57   .    .    .    46   1150 .    
  Explosions               43    | .    .    .    .    .    .    .    43   .    .    .    .    .    .    .    .    
  Melee                    10299 | .    .    .    .    832  225  1347 977  1696 2873 480  95   .    1774 .    .    
  Ramming                  20    | .    4    .    .    .    .    .    2    .    .    .    .    .    3    11   .    
  Kinetic                  1913  | 241  203  41   .    .    .    .    .    19   57   .    .    .    46   1306 .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          43    | .    .    .    .    .    .    .    43   .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 10299 | .    .    .    .    832  225  1347 977  1696 2873 480  95   .    1774 .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    5    5    2    6    6    6    6    9    .    .    
  Average Corruption       5     | .    .    .    .    .    .    4    5    1    5    6    6    6    8    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  115   | .    .    .    .    .    .    15   15   5    19   6    4    4    47   .    .    
    Message Errors         25    | .    .    .    .    .    .    4    5    1    4    1    2    1    7    .    .    
    Matter Fused           30    | .    .    .    .    .    .    5    3    .    6    1    1    1    13   .    .    
    Heat Flow Errors       16    | .    .    .    .    .    .    .    .    1    1    1    .    2    11   .    .    
    Energy Discharges      18    | .    .    .    .    .    .    3    2    .    4    1    1    .    7    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      19    | .    .    .    .    .    .    2    4    1    3    2    .    .    7    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Misfires               3     | .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1637  | .    .    .    .    200  45   73   360  264  544  74   24   .    53   .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Melee                    1636  | .    .    .    .    200  45   73   359  264  544  74   24   .    53   .    .    
Knockbacks                 37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Self-Inflicted Damage      8     | .    2    .    .    .    .    .    1    .    .    .    .    .    .    5    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   5     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    2    1    
Targets Rammed             6     | .    1    .    .    .    .    .    1    .    .    .    .    .    1    2    1    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        210   | .    2    .    .    25   .    .    5    170  210  189  2    164  204  19   .    
  Average Temperature      71    | .    2    .    .    7    .    .    5    59   77   101  1    98   93   19   .    
  Received Heat Transfer   1001  | .    93   .    .    80   .    81   7    63   57   .    18   9    400  193  .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -5   -5   -5   -4   -4   -4   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  
Peak Influence             1159 | 20   178  109  .    10   148  271  300  1159 548  .    .    .    .    158  41   
  Initial                  1026 | .    13   69   .    .    3    62   57   1026 447  .    .    .    .    .    41   
  Average                  252  | 9    75   92   .    1    69   162  144  1005 343  .    .    .    .    64   39   
Maximum Alert Level        4    | .    .    .    .    .    .    1    1    4    2    .    .    .    .    .    .    
  Low Security (%)         60   | 100  100  100  .    100  100  59   71   .    12   .    .    .    .    100  100  
  Level 1                  18   | .    .    .    .    .    .    40   28   .    50   .    .    .    .    .    .    
  Level 2                  8    | .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    .    
  Level 3                  8    | .    .    .    .    .    .    .    .    70   .    .    .    .    .    .    .    
  Level 4                  3    | .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          21   | .    1    .    .    .    1    3    1    4    3    .    .    .    .    6    2    
  Investigation            2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Extermination            7    | .    .    .    .    .    .    .    .    2    1    .    .    .    .    4    .    
  Reinforcement            9    | .    1    .    .    .    1    1    1    1    2    .    .    .    .    1    1    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm 
Distress Signals           3    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Times Spotted              153  | .   7   3   .   8   5   11  20  10  33  2   6   3   21  22  2   
  Peak Tracking Total      8    | .   4   2   .   4   2   4   4   3   8   2   7   3   6   5   2   
  Tactical Retreats        18   | .   1   .   .   1   .   .   .   1   7   .   3   .   4   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm 
Traps Triggered            5    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm 
Machines Disabled          5    | .   .   .   .   .   .   1   1   2   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm 
Machines Accessed          48   | .   3   .   5   .   3   3   2   2   12  .   1   9   .   6   2   
  Terminals                23   | .   3   .   .   .   2   3   2   2   6   .   .   .   .   4   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
Total Hacks                215  | .   15  .   48  .   15  8   12  4   34  .   1   48  .   21  9   
  Successful               155  | .   9   .   48  .   9   7   6   .   12  .   1   48  .   12  3   
  Failed                   60   | .   6   .   .   .   6   1   6   4   22  .   .   .   .   9   6   
    Catastrophic           11   | .   .   .   .   .   2   .   2   2   4   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   7   .   2   .   10  3   3   .   12  .   .   .   .   6   2   
  Terminals                85   | .   15  .   .   .   12  8   12  4   11  .   .   .   .   17  6   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   3   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          14   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   3   .   .   .   4   .   .   .   .   .   .   
Terminal Hacks             135  | .   7   .   48  .   5   6   5   .   4   .   1   48  .   9   2   
  Record                   85   | .   .   .   47  .   .   .   .   .   .   .   .   36  .   2   .   
  Part Schematic           5    | .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   
  Robot Analysis           6    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   
  Prototype ID Bank        8    | .   1   .   .   .   1   .   1   .   .   .   .   4   .   .   1   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Level Access Points      3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Station Index     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   2   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   2   .   .   .   3   1   1   .   4   .   .   .   .   2   1   
  Terminals                8    | .   2   .   .   .   3   1   1   .   .   .   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   2   .   .   .   2   1   1   .   .   .   .   .   .   .   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Hacking Detections         30   | .   3   .   .   .   2   4   2   2   10  .   .   .   .   5   2   
  Full Trace Events        3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  
------------               Run  | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             24   | .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -5   -5   -5   -4   -4   -4   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  
Total Allies               27   | .    .    .    .    3    .    .    24   .    .    .    .    .    .    .    .    
  Largest Group            19   | .    .    .    .    3    3    2    19   16   .    .    .    .    .    .    .    
  Highest-Rated Group      302  | .    .    .    .    40   40   32   302  251  .    .    .    .    .    .    .    
  Highest-Rated Ally       34   | .    .    .    .    16   16   16   34   34   .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               189  | .    .    .    .    1    17   8    159  4    .    .    .    .    .    .    .    
  Total Damage             3429 | .    .    .    .    12   173  112  2123 1009 .    .    .    .    .    .    .    
  Kills                    54   | .    .    .    .    1    3    1    38   11   .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm 
Robot Analysis Total       6    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   
Derelict Logs Recovered    4    | .   .   .   .   1   .   .   .   .   .   1   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -5   -5   -5   -4   -4   -4   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  
Turns Passed               8066 | 108  205  54   426  463  190  561  556  667  1393 295  197  141  1260 1291 259  
Spaces Moved               6775 | 67   153  48   529  469  176  381  276  649  1855 409  343  193  592  571  64   
  Core                     190  | .    .    .    .    .    .    .    .    .    .    .    .    .    102  24   64   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     211  | .    .    .    .    .    .    .    .    .    .    .    .    .    20   191  .    
  Wheels                   2384 | 67   153  48   529  469  176  381  276  285  .    .    .    .    .    .    .    
  Hover                    3990 | .    .    .    .    .    .    .    .    364  1855 409  343  193  470  356  .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            40   | 80   80   80   80   80   80   80   80   44   40   44   44   44   44   58   350  
  Average Speed            79   | 80   80   80   80   80   80   80   80   61   42   44   44   45   148  167  390  
  Slowest Speed            600  | 80   80   80   80   95   80   80   80   97   108  44   44   48   600  600  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       40   | 5    26   10   72   81   19   41   69   13   42   64   53   63   68   15   6    
  Regions Visited          15
    Branch Regions         10
  Pre-discovered Areas     5    | .    .    .    1    .    .    .    .    .    .    .    1    3    .    .    .    
  Known Exits Taken        11   | .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             9    | .    .    .    .    2    .    .    .    .    .    4    3    .    .    .    .    
Spaces Dug                 20   | .    .    .    .    .    .    .    .    .    18   1    .    .    .    1    .    
Terrain Destroyed          29   | .    .    .    .    .    .    .    .    .    19   1    .    .    .    9    .    
  Melee                    19   | .    .    .    .    .    .    .    .    .    18   1    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    9    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -5   -5   -5   -4   -4   -4   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  
Total                      9101 | 96   207  53   531  543  220  610  593  886  2388 512  386  244  931  825  76   
  Wait                     1438 | 5    32   .    .    34   22   172  50   139  414  91   41   35   276  127  .    
  Move                     6760 | 66   152  47   528  468  175  380  275  648  1854 408  342  192  591  570  64   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  128  | 5    4    1    1    10   7    11   5    31   17   1    1    6    7    19   2    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   60   | 1    1    .    .    2    4    1    .    5    9    1    .    3    13   18   2    
  Detach                   5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    
  Swap                     56   | 2    1    .    1    3    6    6    3    14   9    2    .    4    1    4    .    
  Drop                     66   | 4    2    .    1    8    3    11   3    18   8    .    .    3    .    1    4    
  Fire                     138  | 13   14   5    .    1    .    .    7    3    10   .    .    .    3    82   .    
  Melee                    208  | .    .    .    .    17   3    29   13   28   67   9    2    1    39   .    .    
  Ram                      5    | .    1    .    .    .    .    .    1    .    .    .    .    .    .    2    1    
  Kick                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   236  | .    .    .    .    .    .    .    236  .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 4 exits: Fac x3 / *Sto)
-8/Storage
-8/Recycling
-6/Factory
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 9 exits: Res x4 / Upp x2 / Ext x2 / *Arm)
-4/Armory

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 2)
  109 | -11/Scrapyard      | Entered Materials
  290 | -10/Materials      | Discovered new exit (range 16)
  297 | -10/Materials      | Identified exit to Mines
  297 | -10/Materials      | Identified exit to Materials
  313 | -10/Materials      | Build established: Mutant
  314 | -10/Materials      | Entered Mines
  317 | -10/Mines          | Discovered exit to Materials (range 12)
  323 | -10/Mines          | Met a Derelict bent on vengeance
  365 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  365 | -10/Mines          | Discovered new exit (range 5)
  368 | -10/Mines          | Entered Exiles
  380 | -10/Exiles         | Discovered new exit (range 15)
  391 | -10/Exiles         | Met 8R-AWN
  404 | -10/Exiles         | Met EX-HEX
  433 | -10/Exiles         | Met EX-DEC
  480 | -10/Exiles         | Learned location of Zion (-6)
  509 | -10/Exiles         | Discovered new exit (range 14)
  657 | -10/Exiles         | Met EX-BIN
  669 | -10/Exiles         | Aligned with FarCom system
  669 | -10/Exiles         | Given EX-Vault access code
  709 | -10/Exiles         | Opened EX-Vault
  715 | -10/Exiles         | Found Longsword +1
  736 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  794 | -10/Exiles         | Left Exiles lab with Longsword +1
  794 | -10/Exiles         | Entered Mines
  795 | -9/Mines           | Assembled infested the area
  800 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  906 | -9/Mines           | Learned location of 1 exit from Materials
 1172 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1193 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 1229 | -9/Mines           | Discovered new exit (range 5)
 1257 | -9/Mines           | Entered Materials
 1257 | -8/Materials       | Accompanied by 3 allies
 1257 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 1258 | -8/Materials       | Identified exit to Factory
 1298 | -8/Materials       | Identified exit to Storage
 1447 | -8/Materials       | Entered Storage
 1447 | -8/Storage         | Accompanied by 2 allies
 1545 | -8/Storage         | Build established: Scavenger-Mutant
 1559 | -8/Storage         | Garrison activated, responded to threat
 1683 | -8/Storage         | Garrison activated, responded to threat
 2005 | -8/Storage         | Used back door to open Recycling access
 2005 | -8/Storage         | Discovered new exit (range 5)
 2007 | -8/Storage         | Identified exit to Recycling
 2008 | -8/Storage         | Entered Recycling
 2034 | -8/Recycling       | Spotter reported a threat
 2038 | -8/Recycling       | Spotter reported a threat
 2066 | -8/Recycling       | Spotter reported a threat
 2066 | -8/Recycling       | Spotter reported a threat
 2066 | -8/Recycling       | Spotter reported a threat
 2108 | -8/Recycling       | Spotter reported a threat
 2155 | -8/Recycling       | Spotter reported a threat
 2159 | -8/Recycling       | Spotter reported a threat
 2161 | -8/Recycling       | Spotter reported a threat
 2167 | -8/Recycling       | Spotter reported a threat
 2169 | -8/Recycling       | Spotter reported a threat
 2174 | -8/Recycling       | Spotter reported a threat
 2201 | -8/Recycling       | Spotter reported a threat
 2212 | -8/Recycling       | Spotter reported a threat
 2235 | -8/Recycling       | Spotter reported a threat
 2249 | -8/Recycling       | Spotter reported a threat
 2318 | -8/Recycling       | Spotter reported a threat
 2318 | -8/Recycling       | Spotter reported a threat
 2318 | -8/Recycling       | Spotter reported a threat
 2347 | -8/Recycling       | Spotter reported a threat
 2357 | -8/Recycling       | Spotter reported a threat
 2358 | -8/Recycling       | Spotter reported a threat
 2371 | -8/Recycling       | Spotter reported a threat
 2398 | -8/Recycling       | Spotter reported a threat
 2411 | -8/Recycling       | Spotter reported a threat
 2424 | -8/Recycling       | Build established: Commander-Mutant
 2452 | -8/Recycling       | Spotter reported a threat
 2452 | -8/Recycling       | Spotter reported a threat
 2452 | -8/Recycling       | Spotter reported a threat
 2453 | -8/Recycling       | Spotter reported a threat
 2500 | -8/Recycling       | Spotter reported a threat
 2500 | -8/Recycling       | Spotter reported a threat
 2500 | -8/Recycling       | Spotter reported a threat
 2500 | -8/Recycling       | Spotter reported a threat
 2503 | -8/Recycling       | Discovered new exit (range 12)
 2511 | -8/Recycling       | Identified exit to Factory
 2551 | -8/Recycling       | Spotter reported a threat
 2551 | -8/Recycling       | Spotter reported a threat
 2564 | -8/Recycling       | Entered Factory
 2564 | -6/Factory         | Accompanied by 16 allies
 2564 | -6/Factory         | Evolved 4 slots: Propulsion x1, Utility x3
 2833 | -6/Factory         | Found Prototype Processor
 2914 | -6/Factory         | Search patrols dispatched
 2954 | -6/Factory         | Build established: Scavenger-Assassin
 3042 | -6/Factory         | Discovered new exit (range 8)
 3045 | -6/Factory         | Identified exit to Factory
 3231 | -6/Factory         | Entered another Factory area
 3231 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3236 | -5/Factory         | Identified exit to DSF
 3293 | -5/Factory         | Build established: Scavenger-Scout
 3299 | -5/Factory         | Discovered new exit (range 16)
 3307 | -5/Factory         | Identified exit to Factory
 3531 | -5/Factory         | Search patrols dispatched
 4333 | -5/Factory         | Discovered exit to Factory (range 18)
 4614 | -5/Factory         | Discovered new exit (range 10)
 4623 | -5/Factory         | Identified exit to Upper Caves
 4624 | -5/Factory         | Entered Upper Caves
 4872 | -5/Upper Caves     | Discovered new exit (range 22)
 4873 | -5/Upper Caves     | Learned location of 1 exit from Factory
 4885 | -5/Upper Caves     | Identified exit to Upper Caves
 4901 | -5/Upper Caves     | Found Alien Artifact
 4902 | -5/Upper Caves     | Identified Core Expander
 4902 | -5/Upper Caves     | Installed Core Expander, added new Propulsion slot
 4919 | -5/Upper Caves     | Entered another Upper Caves area
 4921 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 4950 | -5/Upper Caves     | Discovered exit to Factory (range 10)
 4951 | -5/Upper Caves     | Encountered a Warlord checkpoint
 4993 | -5/Upper Caves     | Spotted B-75 Beast
 5097 | -5/Upper Caves     | Discovered new exit (range 16)
 5116 | -5/Upper Caves     | Identified exit to Zhirov
 5116 | -5/Upper Caves     | Entered Zhirov
 5116 | -5/Zhirov          | Discovered new exit (range 3)
 5117 | -5/Zhirov          | Identified exit to Proximity Caves
 5124 | -5/Zhirov          | Met Zhirov
 5136 | -5/Zhirov          | Learned location of Quarantine (-3)
 5136 | -5/Zhirov          | Learned location of Testing (-2)
 5136 | -5/Zhirov          | Learned location of Command (-1)
 5137 | -5/Zhirov          | Identified Exp. Targeting Computer
 5146 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 5154 | -5/Zhirov          | Found Alien Artifact
 5155 | -5/Zhirov          | Identified Integrated Dissipator
 5155 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 5163 | -5/Zhirov          | Found Alien Artifact
 5164 | -5/Zhirov          | Identified Transdimensional Reconstructor
 5164 | -5/Zhirov          | Warped through subspace
 5250 | -5/Zhirov          | Cloak Generator disabled
 5250 | -5/Zhirov          | Attacked by Zhirov
 5257 | -5/Zhirov          | Entered Proximity Caves
 5713 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5737 | -4/Proximity Caves | Spotted B-86 Titan
 5809 | -4/Proximity Caves | Learned Research stockpile data
 5833 | -4/Proximity Caves | Core integrity fell below 50%
 5846 | -4/Proximity Caves | Lost 6 parts (1p4n1u)
 5922 | -4/Proximity Caves | Core integrity fell below 20%
 5960 | -4/Proximity Caves | Lost 7 parts (2n3u2w)
 6239 | -4/Proximity Caves | Build established: Scavenger-Mutant
 6451 | -4/Proximity Caves | Discovered exit to Factory (range 12)
 6517 | -4/Proximity Caves | Entered Factory
 6517 | -4/Factory         | Evolved 2 slots: Utility x2
 6518 | -4/Factory         | Identified exit to Research
 6815 | -4/Factory         | Build established: Hacker-Mutant
 7308 | -4/Factory         | Garrison activated, responded to threat
 7424 | -4/Factory         | Build established: Scavenger-Mutant
 7455 | -4/Factory         | Identified exit to Upper Caves
 7455 | -4/Factory         | Identified exit to Extension
 7455 | -4/Factory         | Identified exit to Armory
 7532 | -4/Factory         | Lost 5 parts (1p2n1u1w)
 7624 | -4/Factory         | Lost 3 parts (1p1n1w)
 7666 | -4/Factory         | Lost 3 parts (2n1w)
 7808 | -4/Factory         | Entered Armory
 7838 | -4/Armory          | Lost 3 parts (1p2n)
 8027 | -4/Armory          | Core integrity fell below 50%
 8057 | -4/Armory          | Core integrity fell below 20%
 8067 | -4/Armory          | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
    Exp. System Shield
    Hellfire Missile Launcher
>>Access(Emergency)
Found 2 emergency access doors:
    (197,64)
    (197,62)
  Map updated.
08049_ Penetrated by Slug. <x2>
08051_ Slug penetrates Wall.
08051_ Penetrated by Slug.
08053_ Slug penetrates Wall. <x2>
08056_ Penetrated by Slug.
08059_ Slug penetrates Wall.
08059_ Penetrated by Slug.
08059_ Slug penetrates Wall.
08059_ Penetrated by Slug. <x2>
08059_ Slug penetrates Wall. <x2>
08062_ Penetrated by Slug. <x4>
08067_ System Guard destroyed.
08067_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????#            #  #??      |
| ??????????????????????????#      [     +  #??      |
| ??????????????????????????# """"       #  #??      |
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| ??????????????????????????# """"  !    #  #??      |
| ??????????????????????????# """"       #  #??      |
| ??????????????????????????#        """ #  #??      |
| ??????????????????????????# """"   """ ####??      |
| ??????????????????????????# """"     " #?????      |
| ??????????????????????????# """"   "F" #?????      |
| ??????????????????????????# """"  g""" #?????      |
| ??????????????????????????#        g   #?????      |
| ??????????????????????????#########+##+#?????      |
| ??????????????????????????????????#    #?????      |
| ??????????????????????????????????#    ######      |
| ??????????????????????????????????#    #    #      |
| ??????????????????????????????????#    #    #      |
| ??????????????????????????????????#    # ]] #      |
| ??????????????????????????????????#    #[]] #      |
| ??????????????????????????????????#    +]]] #      |
| ????????????????????????"""???????#    #[ [ #      |
| ????????????????????????   ???????#    # [[ #      |
| ????????????????????????#;#?#+#???#    # [[ #      |
| ????????????????????????# #?# #???#### #    #      |
| ????????????????????????# #?# #??????# ###+##      |
| ????????????????????????#@#?# #??????# #?????      |
| ????????????????????????# #?# #??????# ###+##      |
| ????????????????????????# #?# ######## #    #      |
| ????????????????????????# #?#          # "" #      |
| ???????????????????????##h###          # "" #      |
| ???????????????????# ### h #"          # "T #      |
| ???????????????????#     T             + "" #      |
| ???????????????????#####   ############# "" #      |
| ???????????????????????#####???????????#    #      |
| ????????????????????????????????????????!   #      |
| ????????????????????????????????????????  ! #      |
| ????????????????????????????????????????#####      |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          21
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              14
Corruption Containment     8
Armor Coverage             375
Resistance: KI             20
Utility Shielding          90
Evasion (%)                57
Melee Accuracy             8
Core Analysis              6
Offensive Hacking          14
Defensive Hacking          10

 Item Schematics 
-----------------
          Great Axe | -8/Storage | Hacked
  Assault Drone Bay | -5/Zhirov  | Free
     Exp. Heat Sink | -5/Zhirov  | Free
 Exp. Optical Array | -5/Zhirov  | Free
   Imp. Arc Thrower | -5/Zhirov  | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Exposed

 Challenges 
------------
None

 Game 
------
Seed              RefineryTiamatNanoactuators
  Manual?         0
Play Time         01:50:46
  Cumulative      98.2 hours
  Start           2022.11.19 @ 16:49:34
  End             2022.11.20 @ 22:59:58
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          100
  Rogue           100
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          50
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4102ae9f-b698-4ab3-9556-d80504101238