Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.02 @ 10:08:07

Player: sideriver81

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (57)      285
Value Destroyed (1623)     1623
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 4628

 Bonus
-------
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             355/550
Matter                     49/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Location                   -8/Materials

 Parts 
-------
Power (1)
Propulsion (4)
  Carbon-fiber Leg
Utility (4)
  Large Storage Unit
  Large Storage Unit
  Advanced Terrain Scanner
  Seismic Analyzer
Weapon (2)
Inventory (16)
  Light Deuterium Engine
  Light Nuclear Core
  Light Nuclear Core
  Titanium Leg
  Improved Heat Sink
  Medium Matter Pod (0)
  Advanced Terrain Scanner
  Hardened Light Armor Plating
  Hardened Medium Armor Plating
  System Shield
  EM Pulse Cannon
  Advanced Beam Cannon
  Assault Cannon
  Assault Cannon
  Grenade Launcher

 Peak State 
------------
Power
  Light Angular Momentum Engine
Propulsion
  Aluminum Leg
  Titanium Leg
  Titanium Leg
  Titanium Leg
Utility
  Large Storage Unit
  Large Storage Unit
  Advanced Terrain Scanner
  Seismic Analyzer
Weapon
  Assault Cannon
  Assault Cannon
Inventory
  Light Deuterium Engine
  Light Nuclear Core
  Light Nuclear Core
  Light Nuclear Core
  Carbon-fiber Leg
  Titanium Leg
  Improved Heat Sink
  Medium Matter Pod
  Hardened Light Armor Plating
  Hardened Medium Armor Plating
  System Shield
  Shock Rifle
  Shock Rifle
  EM Pulse Cannon
  Advanced Beam Cannon
  Assault Cannon
[Rating: 31]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Seismic Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Shock Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             44   | 6   1   12  8   9   8   
  Power                    7    | 1   .   1   3   1   1   
    Engine                 4    | 1   .   1   1   .   1   
    Core                   3    | .   .   .   2   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   .   5   2   2   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    12   | 2   .   5   2   2   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | 1   1   2   3   4   1   
    Device                 3    | .   .   .   2   .   1   
    Storage                5    | 1   1   2   .   1   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   .   4   .   2   5   
    Energy Gun             2    | .   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   3   .   1   2   
    Launcher               3    | .   .   1   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 12   | .   .   .   1   4   7   
  Power                    3    | .   .   .   1   1   1   
  Propulsion               5    | .   .   .   .   1   4   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   3    | .   .   .   .   1   2   
  Highest Loss Streak      6    | .   .   .   1   3   6   
Average Slot Usage (%)     98   | .   99  95  99  99  96  
  Engine                   6    | .   14  11  5   .   7   
  Core                     3    | .   .   .   3   9   1   
  Leg                      35   | .   28  40  36  36  33  
  Device                   3    | .   .   .   9   .   8   
  Storage                  19   | .   27  22  18  18  18  
  Processor                5    | .   .   .   9   9   9   
  Protection               1    | .   .   .   .   8   .   
  Ballistic Gun            5    | .   28  10  .   .   .   
  Ballistic Cannon         13   | .   .   11  18  16  15  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             52   | 12  20  49  50  52  52  
  Greatest Support         61   | 20  20  50  57  61  61  
  Greatest Overweight (x)  2    | 1   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   10  16  16  16  16  
  Average Capacity         14   | 5   9   13  16  16  16  
  Most Carried             16   | 6   10  15  16  16  16  
  Average Carried          13   | 4   7   12  15  15  15  
  Final Capacity           16   | 6   10  16  16  16  16  
  Final Carried            16   | 6   10  15  16  16  15  

 Class Distribution 
--------------------
 86% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Garrison
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  -8  -8  
-----------                Run  | Scr Mat Mat Mat Gar Mat 
Matter Collected           1342 | 260 14  356 184 391 137 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1665 | .   16  605 195 433 416 
  Parts                    113  | .   2   39  27  24  21  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   1   .   .   3   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  42   | .   .   9   12  13  8   
  Guns                     3    | .   .   2   .   .   1   
  Cannons                  29   | .   .   4   9   10  6   
  AOE                      10   | .   .   3   3   3   1   
Classes Destroyed          10   | .   1   7   .   .   2   
  Worker                   3    | .   .   1   .   .   2   
  Builder                  4    | .   .   1   3   .   .   
  Tunneler                 1    | .   .   1   .   .   .   
  Recycler                 5    | .   .   3   .   .   2   
  Watcher                  2    | .   1   1   .   .   .   
  Swarmer                  12   | .   .   3   6   3   .   
  Grunt                    21   | .   .   4   3   8   6   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   7    | .   .   2   3   2   .   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           7    | .   1   7   5   5   5   
  Combat Bots Only         5    | .   .   3   4   5   4   
Max Kills in Single Turn   4    | .   1   4   4   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   3   3   2   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Mat  
Damage Taken               2093 | .    .    117  439  856  681  
  Core                     234  | .    .    39   29   101  65   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         96   | 100  100  90   .    .    .    
Volleys Fired              119  | .    1    28   28   30   32   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  88   | .    40   88   88   88   88   
Shots Fired                232  | .    2    56   56   56   62   
  Gun                      37   | .    2    34   .    .    1    
  Cannon                   184  | .    .    21   56   49   58   
  Launcher                 11   | .    .    1    .    7    3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  220  | .    2    55   56   49   58   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                3    | .    .    .    .    .    3    
  Electromagnetic          9    | .    .    1    .    7    1    
  Robot Hit Streak         19   | .    1    19   17   15   9    
  Robot Miss Streak        3    | .    .    2    2    3    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           157  | .    1    41   43   37   35   
  Core Hits                88   | .    1    21   19   24   23   
  Critical Hits            2    | .    .    .    .    1    1    
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4697 | .    14   702  1679 1156 1146 
  Guns                     262  | .    14   231  .    .    17   
  Cannons                  3113 | .    .    388  1004 835  886  
  Explosions               1322 | .    .    83   675  321  243  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  3358 | .    14   619  1004 835  886  
  Thermal                  92   | .    .    34   .    58   .    
  Explosive                918  | .    .    .    675  .    243  
  Electromagnetic          329  | .    .    49   .    263  17   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            83   | .    .    10   44   13   16   
  Projectiles              60   | .    .    10   23   13   14   
  Explosions               23   | .    .    .    21   .    2    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 24   | .    .    4    8    7    5    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  23   | .    .    4    8    7    4    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      99   | .    .    .    91   8    .    
  Shots                    3    | .    .    .    2    1    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        381  | .    .    63   222  381  363  
  Average Temperature      113  | .    .    21   67   136  157  
  Received Heat Transfer   1107 | .    .    81   144  495  387  
  Effects                  8    | .    .    .    .    3    5    
    Shutdowns              2    | .    .    .    .    1    1    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           4    | .    .    .    .    1    3    
    Matter Decay           1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         100  | .    .    50   .    50   .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Peak Influence             397  | .   22  219 276 397 288 
  Average Influence        130  | .   8   89  112 271 158 
Maximum Alert Level        1    | .   .   1   1   1   1   
  Low Security (%)         75   | .   .   .   .   .   .   
  Level 1                  24   | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   .   1   4   .   2   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar Mat 
Distress Signals           2    | .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              67   | .   1   13  12  20  21  
  Peak Tracking Total      7    | .   1   3   4   7   6   
  Tactical Retreats        4    | .   .   .   .   3   1   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Traps Triggered            3    | .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Scr Mat Mat Mat Gar Mat 
Machines Disabled          4    | .   .   .   2   .   2   
  Max in Single Turn       2    | .   .   .   2   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar Mat 
Machines Accessed          15   | .   2   3   7   .   3   
  Terminals                12   | .   1   3   6   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                45   | .   5   14  13  .   13  
  Successful               32   | .   2   9   11  .   10  
  Failed                   13   | .   3   5   2   .   3   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   17   | .   4   5   5   .   3   
  Terminals                37   | .   2   14  12  .   9   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             19   | .   1   7   7   .   4   
  Record                   4    | .   .   .   3   .   1   
  Robot Analysis           1    | .   .   1   .   .   .   
  Alert Level              4    | .   1   2   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   
  Locate Traps             3    | .   .   1   1   .   1   
  Investigation Status     2    | .   .   1   1   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   
  Zone Layout              3    | .   .   2   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   
  Insert Component         2    | .   .   .   .   .   2   
  Analyze                  2    | .   .   .   .   .   2   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         16   | .   2   4   6   .   4   
  Terminals                7    | .   .   2   3   .   2   
    Track                  7    | .   .   2   3   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   2   3   5   .   3   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Scr Mat Mat Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Scr Mat Mat Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Robot Analysis Total       1    | .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -8  
-------------              Run  | Scr Mat Mat Mat Gar Mat 
Turns Passed               2137 | 85  220 500 577 431 324 
Spaces Moved               1132 | 63  173 284 211 245 156 
  Core                     19   | 19  .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1113 | 44  173 284 211 245 156 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 122 125 127 
  Average Speed            123  | 108 120 120 124 125 131 
  Slowest Speed            180  | 120 120 122 125 127 180 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       22   | 5   32  27  15  38  18  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          56   | .   .   6   41  1   8   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               11   | .   .   3   4   .   4   
  AOE                      45   | .   .   3   37  1   4   

 Actions                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar Mat 
Total                      1649 | 79  184 392 472 310 212 
  Wait                     254  | .   .   28  210 12  4   
  Move                     1127 | 62  172 283 210 244 156 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  63   | 11  7   23  9   7   6   
  Fast Attach              4    | 1   1   2   .   .   .   
  Attach                   15   | 5   .   2   3   4   1   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     25   | .   .   8   5   5   7   
  Drop                     37   | .   3   18  7   3   6   
  Fire                     119  | .   1   28  28  30  32  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   5   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   86 | -11/Scrapyard | Entered Materials
  246 | -10/Materials | Discovered new exit (range 14)
  306 | -10/Materials | Build established: Mutant
  306 | -10/Materials | Entered another Materials area
  306 | -9/Materials  | Evolved 2 slots: Propulsion x2
  763 | -9/Materials  | Discovered new exit (range 11)
  806 | -9/Materials  | Entered another Materials area
  806 | -8/Materials  | Evolved 2 slots: Utility x2
 1143 | -8/Materials  | Garrison activated, responded to threat
 1337 | -8/Materials  | Identified exit to Garrison
 1383 | -8/Materials  | Entered Garrison
 1390 | -8/Garrison   | Installed Relay Interface Framework
 1466 | -8/Garrison   | Triggered checkpoint
 1566 | -8/Garrison   | Triggered checkpoint
 1569 | -8/Garrison   | Triggered checkpoint
 1625 | -8/Garrison   | Lost 3 parts (1p1n1w)
 1800 | -8/Garrison   | Discovered new exit (range 12)
 1814 | -8/Garrison   | Entered Materials
 2138 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02107_ W-25 Informer distress signal alerts nearby ally.
02107_ U-05 Engineer lays Concrete.
02108_ Acquired 20 matter.
02108_ U-05 Engineer lays Concrete. <x6>
02112_ Titanium Leg destroyed.
02113_ U-05 Engineer lays Concrete.
02114_ R-06 Scavenger collects Imp. Heat Sink.
02114_ K-01 Serf collects debris.
02114_ U-05 Engineer lays Concrete. <x2>
02117_ K-01 Serf collects debris.
02117_ U-05 Engineer lays Concrete. <x4>
02121_ K-01 Serf collects debris.
02122_ U-05 Engineer lays Concrete. <x2>
02124_ K-01 Serf collects debris.
02124_ U-05 Engineer lays Concrete.
02128_ Shock Rifle destroyed.
02132_ Titanium Leg destroyed.
02135_ Aluminum Leg destroyed.
02136_ Lgt. Angular Momentum Engine destroyed.
02137_ Shock Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       60
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50

 Item Schematics 
-----------------
          Adv. Beam Cannon | -8/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()

 Challenges 
------------
None

 Game 
------
Seed              MicroCloakingRegenerator
  Manual?         0
Play Time         00:57:21
  Cumulative      29.0 hours
  Start           2019.11.02 @ 00:30:51
  End             2019.11.02 @ 10:08:07
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          10
  Rogue           -10
  Adventurer      10
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             10
Gallery%          26
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4b2efef8-916a-4eea-8fca-aaa36e0deaf8