Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.02 @ 10:08:07 Player: sideriver81 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1623) 1623 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 4628 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 355/550 Matter 49/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Location -8/Materials Parts ------- Power (1) Propulsion (4) Carbon-fiber Leg Utility (4) Large Storage Unit Large Storage Unit Advanced Terrain Scanner Seismic Analyzer Weapon (2) Inventory (16) Light Deuterium Engine Light Nuclear Core Light Nuclear Core Titanium Leg Improved Heat Sink Medium Matter Pod (0) Advanced Terrain Scanner Hardened Light Armor Plating Hardened Medium Armor Plating System Shield EM Pulse Cannon Advanced Beam Cannon Assault Cannon Assault Cannon Grenade Launcher Peak State ------------ Power Light Angular Momentum Engine Propulsion Aluminum Leg Titanium Leg Titanium Leg Titanium Leg Utility Large Storage Unit Large Storage Unit Advanced Terrain Scanner Seismic Analyzer Weapon Assault Cannon Assault Cannon Inventory Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Titanium Leg Improved Heat Sink Medium Matter Pod Hardened Light Armor Plating Hardened Medium Armor Plating System Shield Shock Rifle Shock Rifle EM Pulse Cannon Advanced Beam Cannon Assault Cannon [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Seismic Analyzer Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Shock Rifle Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 44 | 6 1 12 8 9 8 Power 7 | 1 . 1 3 1 1 Engine 4 | 1 . 1 1 . 1 Core 3 | . . . 2 1 . Reactor . | . . . . . . Propulsion 12 | 2 . 5 2 2 1 Treads . | . . . . . . Leg 12 | 2 . 5 2 2 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 1 2 3 4 1 Device 3 | . . . 2 . 1 Storage 5 | 1 1 2 . 1 . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 3 | . . . . 3 . Artifact . | . . . . . . Weapon 13 | 2 . 4 . 2 5 Energy Gun 2 | . . . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 6 | . . 3 . 1 2 Launcher 3 | . . 1 . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . . . 1 4 7 Power 3 | . . . 1 1 1 Propulsion 5 | . . . . 1 4 Utility 1 | . . . . 1 . Weapon 3 | . . . . 1 2 Highest Loss Streak 6 | . . . 1 3 6 Average Slot Usage (%) 98 | . 99 95 99 99 96 Engine 6 | . 14 11 5 . 7 Core 3 | . . . 3 9 1 Leg 35 | . 28 40 36 36 33 Device 3 | . . . 9 . 8 Storage 19 | . 27 22 18 18 18 Processor 5 | . . . 9 9 9 Protection 1 | . . . . 8 . Ballistic Gun 5 | . 28 10 . . . Ballistic Cannon 13 | . . 11 18 16 15 Naked Turns . | . . . . . . Heaviest Build 52 | 12 20 49 50 52 52 Greatest Support 61 | 20 20 50 57 61 61 Greatest Overweight (x) 2 | 1 . . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 16 | 6 10 16 16 16 16 Average Capacity 14 | 5 9 13 16 16 16 Most Carried 16 | 6 10 15 16 16 16 Average Carried 13 | 4 7 12 15 15 15 Final Capacity 16 | 6 10 16 16 16 16 Final Carried 16 | 6 10 15 16 16 15 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1342 | 260 14 356 184 391 137 Remotely . | . . . . . . Salvage Created 1665 | . 16 605 195 433 416 Parts 113 | . 2 39 27 24 21 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . . 1 . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 42 | . . 9 12 13 8 Guns 3 | . . 2 . . 1 Cannons 29 | . . 4 9 10 6 AOE 10 | . . 3 3 3 1 Classes Destroyed 10 | . 1 7 . . 2 Worker 3 | . . 1 . . 2 Builder 4 | . . 1 3 . . Tunneler 1 | . . 1 . . . Recycler 5 | . . 3 . . 2 Watcher 2 | . 1 1 . . . Swarmer 12 | . . 3 6 3 . Grunt 21 | . . 4 3 8 6 Duelist 1 | . . . . . 1 Sentry 7 | . . 2 3 2 . Hunter 1 | . . . . . 1 Best Kill Streak 7 | . 1 7 5 5 5 Combat Bots Only 5 | . . 3 4 5 4 Max Kills in Single Turn 4 | . 1 4 4 2 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 3 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 2093 | . . 117 439 856 681 Core 234 | . . 39 29 101 65 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 100 90 . . . Volleys Fired 119 | . 1 28 28 30 32 Largest 2 | . 2 2 2 2 2 Hottest 88 | . 40 88 88 88 88 Shots Fired 232 | . 2 56 56 56 62 Gun 37 | . 2 34 . . 1 Cannon 184 | . . 21 56 49 58 Launcher 11 | . . 1 . 7 3 Special . | . . . . . . Kinetic 220 | . 2 55 56 49 58 Thermal . | . . . . . . Explosive 3 | . . . . . 3 Electromagnetic 9 | . . 1 . 7 1 Robot Hit Streak 19 | . 1 19 17 15 9 Robot Miss Streak 3 | . . 2 2 3 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 157 | . 1 41 43 37 35 Core Hits 88 | . 1 21 19 24 23 Critical Hits 2 | . . . . 1 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4697 | . 14 702 1679 1156 1146 Guns 262 | . 14 231 . . 17 Cannons 3113 | . . 388 1004 835 886 Explosions 1322 | . . 83 675 321 243 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3358 | . 14 619 1004 835 886 Thermal 92 | . . 34 . 58 . Explosive 918 | . . . 675 . 243 Electromagnetic 329 | . . 49 . 263 17 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 83 | . . 10 44 13 16 Projectiles 60 | . . 10 23 13 14 Explosions 23 | . . . 21 . 2 Melee . | . . . . . . Knockbacks 24 | . . 4 8 7 5 Impact . | . . . . . . Kinetic 23 | . . 4 8 7 4 Secondary 1 | . . . . . 1 Self-Inflicted Damage 99 | . . . 91 8 . Shots 3 | . . . 2 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 381 | . . 63 222 381 363 Average Temperature 113 | . . 21 67 136 157 Received Heat Transfer 1107 | . . 81 144 495 387 Effects 8 | . . . . 3 5 Shutdowns 2 | . . . . 1 1 Energy Bleed 1 | . . . . . 1 Interference 4 | . . . . 1 3 Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . . 50 . 50 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 397 | . 22 219 276 397 288 Average Influence 130 | . 8 89 112 271 158 Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 75 | . . . . . . Level 1 24 | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . 1 4 . 2 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 3 | . . 1 . . 2 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 2 | . . . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 1 13 12 20 21 Peak Tracking Total 7 | . 1 3 4 7 6 Tactical Retreats 4 | . . . . 3 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 3 | . . . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 4 | . . . 2 . 2 Max in Single Turn 2 | . . . 2 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 15 | . 2 3 7 . 3 Terminals 12 | . 1 3 6 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . 1 . . Total Hacks 45 | . 5 14 13 . 13 Successful 32 | . 2 9 11 . 10 Failed 13 | . 3 5 2 . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 17 | . 4 5 5 . 3 Terminals 37 | . 2 14 12 . 9 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers 4 | . . . . . 4 Garrison Access 1 | . . . 1 . . Terminal Hacks 19 | . 1 7 7 . 4 Record 4 | . . . 3 . 1 Robot Analysis 1 | . . 1 . . . Alert Level 4 | . 1 2 1 . . Unreport Threat 1 | . . . . . 1 Locate Traps 3 | . . 1 1 . 1 Investigation Status 2 | . . 1 1 . . Recall Investigation 1 | . . . 1 . . Zone Layout 3 | . . 2 . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 4 | . . . . . 4 Insert Component 2 | . . . . . 2 Analyze 2 | . . . . . 2 Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 16 | . 2 4 6 . 4 Terminals 7 | . . 2 3 . 2 Track 7 | . . 2 3 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 2 3 5 . 3 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 2137 | 85 220 500 577 431 324 Spaces Moved 1132 | 63 173 284 211 245 156 Core 19 | 19 . . . . . Treads . | . . . . . . Legs 1113 | 44 173 284 211 245 156 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 122 125 127 Average Speed 123 | 108 120 120 124 125 131 Slowest Speed 180 | 120 120 122 125 127 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 5 32 27 15 38 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 56 | . . 6 41 1 8 Melee . | . . . . . . Projectile 11 | . . 3 4 . 4 AOE 45 | . . 3 37 1 4 Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 1649 | 79 184 392 472 310 212 Wait 254 | . . 28 210 12 4 Move 1127 | 62 172 283 210 244 156 Hop . | . . . . . . Pick Up 63 | 11 7 23 9 7 6 Fast Attach 4 | 1 1 2 . . . Attach 15 | 5 . 2 3 4 1 Detach . | . . . . . . Swap 25 | . . 8 5 5 7 Drop 37 | . 3 18 7 3 6 Fire 119 | . 1 28 28 30 32 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 306 | -10/Materials | Entered another Materials area 306 | -9/Materials | Evolved 2 slots: Propulsion x2 763 | -9/Materials | Discovered new exit (range 11) 806 | -9/Materials | Entered another Materials area 806 | -8/Materials | Evolved 2 slots: Utility x2 1143 | -8/Materials | Garrison activated, responded to threat 1337 | -8/Materials | Identified exit to Garrison 1383 | -8/Materials | Entered Garrison 1390 | -8/Garrison | Installed Relay Interface Framework 1466 | -8/Garrison | Triggered checkpoint 1566 | -8/Garrison | Triggered checkpoint 1569 | -8/Garrison | Triggered checkpoint 1625 | -8/Garrison | Lost 3 parts (1p1n1w) 1800 | -8/Garrison | Discovered new exit (range 12) 1814 | -8/Garrison | Entered Materials 2138 | -8/Materials | Self-destructed Last Messages --------------- 02107_ W-25 Informer distress signal alerts nearby ally. 02107_ U-05 Engineer lays Concrete. 02108_ Acquired 20 matter. 02108_ U-05 Engineer lays Concrete. 02112_ Titanium Leg destroyed. 02113_ U-05 Engineer lays Concrete. 02114_ R-06 Scavenger collects Imp. Heat Sink. 02114_ K-01 Serf collects debris. 02114_ U-05 Engineer lays Concrete. 02117_ K-01 Serf collects debris. 02117_ U-05 Engineer lays Concrete. 02121_ K-01 Serf collects debris. 02122_ U-05 Engineer lays Concrete. 02124_ K-01 Serf collects debris. 02124_ U-05 Engineer lays Concrete. 02128_ Shock Rifle destroyed. 02132_ Titanium Leg destroyed. 02135_ Aluminum Leg destroyed. 02136_ Lgt. Angular Momentum Engine destroyed. 02137_ Shock Rifle destroyed. 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T + # ########???## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 60 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed MicroCloakingRegenerator Manual? 0 Play Time 00:57:21 Cumulative 29.0 hours Start 2019.11.02 @ 00:30:51 End 2019.11.02 @ 10:08:07 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue -10 Adventurer 10 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 10 Gallery% 26 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b2efef8-916a-4eea-8fca-aaa36e0deaf8