Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 23:18:38 Player: Copyrite Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (41) 205 Value Destroyed (1058) 1058 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (3338) 3338 TOTAL SCORE: 12861 Bonus ------- High Alert Combat Kills 38 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1387/1600 Matter 225/300 Energy 422/430 System Corruption 0% Temperature Cool (16) Movement Flying (24) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Particle Reactor Light Quantum Reactor > --- PROPULSION (6) --- Nuclear Pulse Array Advanced Surge Thruster Advanced Surge Thruster Impulse Thruster Array > --- UTILITY (15) ----- Advanced Gravity Neutralizer Quantum Shading Machine Experimental Optical Array Advanced Signal Interpreter Advanced Targeting Computer Stasis Canceller Advanced Reaction Control System Layered Medium Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite System Shield System Shield System Shield Advanced System Shield > --- WEAPON (2) ------- Enhanced Quantum Rifle Heavy Mace > --- INVENTORY (5) ---- Light Particle Reactor Advanced Surge Thruster Impulse Thruster Array Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Advanced Surge Thruster Advanced Surge Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Gravity Neutralizer Quantum Shading Machine Experimental Optical Array Advanced Signal Interpreter Advanced Targeting Computer Stasis Canceller Advanced Reaction Control System Layered Medium Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite System Shield System Shield System Shield Advanced System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Heavy Mace > --- INVENTORY -------- Light Particle Reactor Advanced Surge Thruster Impulse Thruster Array [Rating: 150] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Cooled VTOL Module Treads Light Treads Wheel Compact Wheel Flight Unit Cooled VTOL Module Utility Hacking Suite Device Advanced ECM Suite Storage Large Storage Unit Processor Experimental Optical Array Hackware Hacking Suite Protection Centrium Light Armor Plating Weapon Heavy Mace Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . 2 . . 1 . . 1 . . . Utility 13 | . . . . . 2 2 2 1 . . . 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 137 | 6 12 4 1 . 9 33 8 2 1 . 4 6 19 32 Power 27 | 1 . 1 . . . 6 1 . . . 1 2 6 9 Engine 5 | 1 . . . . . 4 . . . . . . . . Core 3 | . . 1 . . . 2 . . . . . . . . Reactor 19 | . . . . . . . 1 . . . 1 2 6 9 Propulsion 35 | 2 3 1 1 . 1 10 4 1 . . 1 1 3 7 Treads 3 | 2 1 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 4 | . 2 1 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 28 | . . . . . 1 10 4 1 . . 1 1 3 7 Utility 55 | 1 5 1 . . 6 10 2 1 1 . 2 3 9 14 Device 29 | . 2 1 . . 1 7 . . . . 1 2 4 11 Storage 6 | 1 2 . . . 3 . . . . . . . . . Processor 5 | . 1 . . . . . . . . . . . 3 1 Hackware 13 | . . . . . 2 3 2 1 1 . 1 1 1 1 Protection 2 | . . . . . . . . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 20 | 2 4 1 . . 2 7 1 . . . . . 1 2 Energy Gun 3 | . 2 . . . . . . . . . . . . 1 Energy Cannon 1 | . 1 . . . . . . . . . . . . . Ballistic Gun 4 | 2 1 . . . 1 . . . . . . . . . Ballistic Cannon 4 | . . . . . 1 2 1 . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 . . . . . . 1 1 Slashing Weapon 3 | . . . . . . 3 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . 1 . . . 1 6 2 . . . . . 2 2 Parts Lost 28 | . . 2 . . . 4 . . . . 1 2 7 12 Power 4 | . . 1 . . . 1 . . . . . . 1 1 Propulsion 10 | . . . . . . 1 . . . . 1 . 2 6 Utility 12 | . . . . . . 1 . . . . . 2 4 5 Weapon 2 | . . 1 . . . 1 . . . . . . . . Highest Loss Streak 8 | . . 1 . . . 3 . . . . 1 2 3 8 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 95 98 99 100 71 81 99 100 100 . 89 84 80 72 Engine 4 | . 14 5 . . . 4 . . . . . . . . Core 3 | . . 8 14 14 9 2 5 . . . . . . . Reactor 1 | . . . . . . . . 5 5 . 5 6 6 6 Treads 4 | . 22 . . . . . . . . . . . . . Wheel 4 | . 5 28 27 28 . . . . . . . . . . Flight 13 | . . . . . 8 18 25 29 29 . 26 23 18 13 Device 7 | . 4 13 14 14 12 6 6 5 5 . 5 10 8 10 Storage 6 | . 14 14 14 14 9 5 . . . . . . . . Processor 2 | . 5 . . . . . . . . . . . 7 8 Hackware 23 | . . . . . 13 31 46 47 47 . 42 37 32 28 Energy Gun 1 | . 9 . . . . . . . . . . . . . Energy Cannon 3 | . 9 14 14 14 6 . . . . . . . . . Ballistic Gun 2 | . 8 . . . 8 . . . . . . . . . Ballistic Cannon 1 | . . . . . 2 2 5 5 5 . 4 . . . Special Weapon 1 | . . 12 14 14 . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 6 5 5 . 5 4 3 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 90 | 12 89 90 90 90 90 46 24 24 24 24 28 34 36 57 Greatest Support 62 | 40 40 32 26 26 50 50 23 26 34 34 34 43 43 62 Greatest Overweight (x) 8 | . 2 3 8 3 3 1 1 . . . 1 . . . Average Overweight (x) . | . . 2 3 3 . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 15 5 5 5 5 5 5 5 5 Average Capacity 11 | 7 16 25 25 25 12 12 5 5 5 5 5 5 5 5 Most Carried 25 | 6 24 25 25 25 25 15 5 5 5 5 5 5 5 5 Average Carried 10 | 2 14 23 24 25 9 12 4 4 5 5 4 3 4 2 Final Capacity 25 | 8 25 25 25 25 15 5 5 5 5 5 5 5 5 5 Final Carried 25 | 6 23 25 25 25 13 5 5 5 5 5 4 4 4 4 Class Distribution -------------------- 32% | Wizard-Sprinter 25% | Mutant 21% | Hacker-Mutant 9% | Scavenger-Mutant 6% | Hacker-Sprinter 5% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Wizard-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Matter Collected 1804 | 202 306 167 . 32 50 417 49 . . . 17 . 260 304 Remotely 10 | . 10 . . . . . . . . . . . . . Salvage Created 1513 | . 555 104 . . 15 233 49 . . . 17 41 166 333 Parts 62 | . 25 12 . . 2 14 . . . . . . 1 8 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 4 | . 2 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 21 | . 10 5 . . . 2 . . . . . . . 4 Melee 3 | . . . . . . 1 . . . . . . . 2 Guns 6 | . 6 . . . . . . . . . . . . . Cannons 10 | . 4 5 . . . 1 . . . . . . . . Classes Destroyed 12 | . 6 1 . . . 2 1 . . . 1 . . 1 Worker 3 | . 1 . . . . 1 . . . . . . 1 . Builder 2 | . . 1 . . . 1 . . . . . . . . Tunneler 1 | . . . . . . . . . . . 1 . . . Recycler 5 | . 2 . . . . 1 . . . . . . 1 1 Mechanic 1 | . . . . . . . 1 . . . . . . . Operator 4 | . 2 . . . 1 . . . . . . . . 1 Watcher 4 | . 1 . . . . 1 . . . . . 1 1 . Swarmer 7 | . 3 3 . . . . . . . . . . . 1 Cutter 3 | . . . . . . . . . . . . . . 3 Grunt 9 | . 7 2 . . . . . . . . . . . . Sentry 1 | . . . . . . 1 . . . . . . . . Programmer 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 4 | . 4 4 . . 1 2 1 . . . 1 1 1 3 Combat Bots Only 3 | . 3 3 . . . 1 . . . . . . . 3 Max Kills in Single Turn 2 | . 1 2 . . 1 1 1 . . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Hostile Shots Fired 395 | . 42 36 . . 4 88 21 . 4 4 20 16 75 85 Missed 187 | . 9 7 . . 3 38 16 . 3 1 9 10 38 53 Damage Taken 4153 | . 409 329 . . 12 1160 29 . 18 50 97 251 1000 798 Core 866 | . 57 77 . . 12 151 18 . . . 58 20 260 213 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 135 | . . . . . . 28 . . . . . . 107 . Core Remaining (%) 87 | 100 . . . 46 97 78 97 . . 100 94 98 82 86 Volleys Fired 84 | . 45 18 . . 15 4 2 . . . . . . . Largest 2 | . 2 2 . . 2 1 1 . . . . . . . Hottest 160 | . 100 160 . . 83 48 48 . . . . . . . Shots Fired 139 | . 86 29 . . 18 4 2 . . . . . . . Gun 78 | . 71 4 . . 3 . . . . . . . . . Cannon 54 | . 15 18 . . 15 4 2 . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special 7 | . . 7 . . . . . . . . . . . . Kinetic 79 | . 60 . . . 13 4 2 . . . . . . . Thermal 60 | . 26 29 . . 5 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 16 | . 16 5 . . 4 4 . . . . . . . . Robot Miss Streak 4 | . 3 3 . . 4 . 1 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 111 | . 64 15 . . 6 14 1 . . . 1 1 3 6 Core Hits 50 | . 30 8 . . 2 8 . . . . . . . 2 Critical Kills 1 | . 1 . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 Critical Strikes 3 | . 1 . . . . 1 . . . . . . . 1 Destroy 1 | . 1 . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . . 1 Sever 1 | . . . . . . 1 . . . . . . . . Melee Attacks 129 | . . . . . . 56 20 1 2 . 6 4 18 22 Impact 92 | . . . . . . 19 20 1 2 . 6 4 18 22 Slashing 37 | . . . . . . 37 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . 3 1 . . . 1 . 2 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 2739 | . 637 333 . . 118 819 60 . . . 57 36 271 408 Guns 536 | . 465 22 . . 49 . . . . . . . . . Cannons 473 | . 157 191 . . 69 56 . . . . . . . . Explosions 51 | . . . . . . 51 . . . . . . . . Melee 1544 | . . . . . . 712 60 . . . 57 36 271 408 Ramming 15 | . 15 . . . . . . . . . . . . . Kinetic 533 | . 377 . . . 100 56 . . . . . . . . Thermal 596 | . 245 333 . . 18 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 51 | . . . . . . 51 . . . . . . . . Impact 957 | . . . . . . 125 60 . . . 57 36 271 408 Slashing 587 | . . . . . . 587 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 11 | . 2 2 2 2 . 11 . . . . . . 3 . Average Corruption 4 | . 2 2 2 2 . 7 . . . . . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 54 | . 3 4 5 1 . 38 . . . . . . 3 . Message Errors 14 | . 1 3 1 . . 9 . . . . . . . . Matter Fused 13 | . . 1 2 1 . 8 . . . . . . 1 . Heat Flow Errors 7 | . . . . . . 7 . . . . . . . . Energy Discharges 7 | . 1 . 1 . . 3 . . . . . . 2 . Parts Rejected 1 | . . . . . . 1 . . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . Data Loss (minor) 7 | . . . . . . 7 . . . . . . . . Data Loss (major) 3 | . 1 . . . . 2 . . . . . . . . Alerts 1 | . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 696 | . . . . . . 236 10 . . . 37 12 177 224 Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 696 | . . . . . . 236 10 . . . 37 12 177 224 Knockbacks 8 | . 1 . . . . 2 . . . . . . 2 3 Impact 8 | . 1 . . . . 2 . . . . . . 2 3 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 42 | . 7 . . . . 35 . . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . Highest Temperature 318 | . 117 318 . . 61 289 . . 53 68 123 114 66 132 Average Temperature 74 | . 33 160 . . 21 128 . . 33 68 75 49 21 52 Received Heat Transfer 597 | . 234 147 . . . 90 . . 9 . . . 90 27 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 12 | . . . . . . 1 . . . . 2 2 3 4 Impact Corruptions 20 | . . . . . . 3 1 . . . 2 1 6 7 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . Heat Transferred 1277 | . 533 707 . . 37 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Peak Influence 600 | . 165 133 . . 84 110 99 77 . . 341 220 456 600 Initial 273 | . . 11 . . . 33 9 35 . . 100 122 123 273 Average 103 | . 42 89 . . 21 37 53 46 . . 226 169 247 387 Maximum Alert Level 2 | . . . . . . . . . . . 1 1 2 2 Low Security (%) 81 | 100 100 100 . 100 100 100 100 100 . . 35 76 30 . Level 1 14 | . . . . . . . . . . . 64 23 65 67 Level 2 3 | . . . . . . . . . . . . . 3 32 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 30 | . 2 . . . 2 8 6 1 . . 5 1 2 3 Investigation 12 | . . . . . . 4 4 1 . . 2 1 . . Extermination 5 | . . . . . . 2 . . . . 1 . 1 1 Reinforcement 13 | . 2 . . . 2 2 2 . . . 2 . 1 2 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Distress Signals 11 | . 3 . . . 1 . . . . . . . 3 4 Communications Jammed 30 | . . . . . . . . . . . . . 12 18 Distress Signals 30 | . . . . . . . . . . . . . 12 18 Times Spotted 196 | . 18 7 . . 12 24 6 . 10 4 12 17 41 45 Peak Tracking Total 17 | . 4 3 . . 4 6 2 . 6 4 6 6 17 12 Tactical Retreats 35 | . . . . . 4 6 2 . 4 . 4 1 6 8 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Traps Triggered 9 | . . . . . . 4 . . . . 1 1 3 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 11 | . . . . . . 5 6 . . . . . . . Reprogrammed 9 | . . . . . . . . . . . 4 4 1 . Reused 1 | . . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . Objects Rigged 3 | . . . . . . . . . . . 3 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Machines Disabled 4 | . . 1 . . . 2 1 . . . . . . . Max in Single Turn 2 | . . 1 . . . 2 1 . . . . . . . Garrison Access 7 | . . . . . . 3 1 1 . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Machines Accessed 74 | . 7 . . . 3 21 12 3 . . 9 3 8 8 Terminals 53 | . 6 . . . 3 14 7 2 . . 7 3 6 5 Fabricators 5 | . . . . . . 1 3 . . . 1 . . . Repair Stations 2 | . . . . . . 1 . . . . . . 1 . Recycling Units 6 | . 1 . . . . 2 . . . . 1 . 1 1 Scanalyzers 1 | . . . . . . . 1 . . . . . . . Garrison Access 7 | . . . . . . 3 1 1 . . . . . 2 Total Hacks 394 | . 17 . . . 8 108 68 22 . . 61 39 44 27 Successful 266 | . 10 . . . 3 71 52 13 . . 48 27 29 13 Failed 126 | . 7 . . . 5 36 16 9 . . 12 12 15 14 Catastrophic 16 | . 2 . . . 1 3 1 . . . 2 1 3 3 Database Lockouts 2 | . . . . . . 1 . . . . 1 . . . Manual 203 | . 13 . 1 . 8 64 33 6 . . 29 19 23 7 Terminals 342 | . 16 . . . 8 91 54 18 . . 57 39 37 22 Fabricators 11 | . . . . . . 2 7 . . . 2 . . . Repair Stations 7 | . . . . . . 2 . . . . . . 5 . Recycling Units 13 | . 1 . . . . 5 . . . . 2 . 2 3 Scanalyzers 4 | . . . . . . . 4 . . . . . . . Garrison Access 17 | . . . . . . 8 3 4 . . . . . 2 Terminal Hacks 175 | . 4 . . . . 44 34 10 . . 37 22 17 7 Record 21 | . . . . . . 4 4 1 . . 5 5 1 1 Part Schematic 9 | . . . . . . 2 1 1 . . 5 . . . Robot Analysis 6 | . . . . . . 2 . 2 . . 2 . . . Prototype ID Bank 15 | . 1 . . . . 3 5 1 . . 4 1 . . Open Door 1 | . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . 1 . . . . . . . . Level Access Points 6 | . . . . . . 1 1 . . . 1 1 1 1 Branch Access Points 3 | . . . . . . . 1 . . . 1 1 . . Emergency Access Points 7 | . . . . . . 1 3 . . . 2 1 . . Machine Index 4 | . . . . . . . 1 . . . 1 1 . 1 Terminal Index 5 | . . . . . . 1 1 1 . . . 1 1 . Fabricator Index 3 | . . . . . . 1 1 . . . . 1 . . Repair Station Index 1 | . . . . . . 1 . . . . . . . . Recycling Unit Index 2 | . . . . . . 1 . . . . . 1 . . Scanalyzer Index 2 | . . . . . . 1 . 1 . . . . . . Garrison Index 1 | . . . . . . 1 . . . . . . . . Alert Level 14 | . 1 . . . . 2 2 . . . 3 2 3 1 Unreport Threat 2 | . . . . . . . . . . . 1 . 1 . Locate Traps 10 | . 1 . . . . 3 1 1 . . 2 1 1 . Disarm Traps 2 | . . . . . . 1 1 . . . . . . . Reprogram Traps 3 | . . . . . . . . . . . 1 1 1 . Security Status 2 | . . . . . . 1 . . . . . 1 . . Surveillance Status 2 | . . . . . . 1 1 . . . . . . . Patrol Status 3 | . . . . . . 1 . . . . . 2 . . Transport Status 2 | . . . . . . 1 1 . . . . . . . Investigation Status 7 | . . . . . . 3 1 . . . . 1 1 1 Reinforcement Status 3 | . . . . . . 1 . . . . . 1 1 . Assault Status 2 | . . . . . . 1 . . . . . . 1 . Intercept Status 1 | . . . . . . 1 . . . . . . . . Recall Investigation 9 | . . . . . . 3 3 . . . 2 . 1 . Recall Reinforcements 3 | . . . . . . 1 . . . . 1 . 1 . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . Registered Components 5 | . 1 . . . . . 1 1 . . 1 . 1 . Registered Prototypes 6 | . . . . . . 1 2 1 . . 1 . 1 . Zone Layout 11 | . . . . . . 3 2 . . . 4 . 1 1 Fabricator Hacks 10 | . . . . . . 2 6 . . . 2 . . . Load Schematic 5 | . . . . . . 1 3 . . . 1 . . . Build 5 | . . . . . . 1 3 . . . 1 . . . Repair Station Hacks 5 | . . . . . . 2 . . . . . . 3 . Scan Component 2 | . . . . . . 1 . . . . . . 1 . Repair 2 | . . . . . . 1 . . . . . . 1 . Refit 1 | . . . . . . . . . . . . . 1 . Recycling Unit Hacks 11 | . 1 . . . . 4 . . . . 2 . 2 2 Report Inventory 6 | . 1 . . . . 2 . . . . 1 . 1 1 Retrieve Components 5 | . . . . . . 2 . . . . 1 . 1 1 Scanalyzer 2 | . . . . . . . 2 . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . Garrison Access Hacks 7 | . . . . . . 3 1 1 . . . . . 2 Seal Access 7 | . . . . . . 3 1 1 . . . . . 2 Unauthorized Hacks 56 | . 5 . . . 3 16 9 2 . . 7 5 7 2 Terminals 56 | . 5 . . . 3 16 9 2 . . 7 5 7 2 Assimilate 10 | . . . . . 1 3 2 . . . . 3 1 . Botnet 41 | . 5 . . . 2 12 6 2 . . 5 2 5 2 Detonate 1 | . . . . . . . . . . . 1 . . . Operators 4 | . . . . . . 1 1 . . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 62 | . 6 . . . 2 17 12 2 . . 8 3 7 5 Full Trace Events 9 | . . . . . . 1 4 1 . . 2 1 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . 1 . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . 2 2 1 . . 5 . . . Parts Built 5 | . . . . . . 1 3 . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . Time 325 | . . . . . . 36 155 . . . 134 . . . Total Part Build Rating 19 | . . . . . . 3 12 . . . 4 . . . Parts Repaired 2 | . . . . . . 1 . . . . . . 1 . Time 56 | . . . . . . 44 . . . . . . 12 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 17 | . . . . . . 11 . . . . 2 . 2 2 Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Total Allies 10 | . . . . . 1 2 1 . . . 3 2 1 . Largest Group 3 | . . . . . 1 1 1 . . . 3 1 1 . Highest-Rated Group 138 | . . . . . 10 26 20 . . . 138 45 45 . Highest-Rated Ally 46 | . . . . . 10 26 20 . . . 46 45 45 . Total Orders 2 | . . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . . 2 Ally Attacks 17 | . . . . . . . . . . . 17 . . . Total Damage 489 | . . . . . . . . . . . 489 . . . Kills 2 | . . . . . . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Robot Analysis Total 6 | . . . . . . 2 . 2 . . 2 . . . Derelict Logs Recovered 3 | . . . . 1 . . . . 2 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Turns Passed 6559 | 78 1304 310 396 81 303 1643 774 103 151 2 326 95 345 648 Spaces Moved 9342 | 42 638 172 288 61 314 2173 1134 369 486 15 718 313 899 1720 Core 3 | 3 . . . . . . . . . . . . . . Treads 509 | 39 470 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 693 | . 168 172 288 61 4 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 8137 | . . . . . 310 2173 1134 369 486 15 718 313 899 1720 Fastest Speed 11 | 50 130 130 135 135 50 28 27 24 11 11 11 11 11 15 Average Speed 46 | 152 152 132 135 135 51 46 31 24 23 11 23 20 24 26 Slowest Speed 200 | 160 160 135 200 135 135 107 92 24 24 11 88 24 28 37 Overloaded Moves 537 | . . . . . . . . . 9 15 24 76 223 190 Propulsion Burnouts 2 | . . . . . . . . . . . . . . 2 Robots Hopped 43 | . . . . . 5 6 5 . . . 5 3 6 13 Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . Exploration Rate (%) 34 | 4 79 46 62 19 27 54 31 13 68 7 22 10 31 41 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 . . . . 1 1 . . . 1 1 1 . Unknown Exits Taken 8 | 1 . 1 1 1 1 . . 1 1 1 . . . . Scrap Searched 5 | . . 1 . 1 . . . . 3 . . . . . Spaces Dug 99 | . . . . . 3 43 18 1 2 . 5 3 14 10 Terrain Destroyed 103 | . . 2 . . 4 44 18 1 2 . 5 3 14 10 Melee 95 | . . . . . . 42 18 1 2 . 5 3 14 10 Projectile 8 | . . 2 . . 4 2 . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Total 11106 | 53 900 212 297 60 440 2693 1516 380 516 14 861 330 985 1849 Wait 1216 | . 165 5 . . 81 359 335 7 28 . 120 8 34 74 Move 9241 | 41 637 171 287 60 303 2159 1124 368 485 14 707 306 886 1693 Hop 42 | . . . . . 5 6 4 . . . 5 3 6 13 Pick Up 102 | 6 26 9 2 . 9 25 13 2 . . . 1 5 4 Fast Attach 48 | 6 2 . 1 . . 6 1 . . . 1 2 9 20 Attach 40 | . 1 2 . . 5 11 3 2 . . 1 3 5 7 Detach 11 | . 1 . . . . . . . . . . 2 3 5 Swap 49 | . 9 2 . . 4 16 4 . 1 . 2 1 5 5 Drop 101 | . 12 5 7 . 18 32 10 . . . 1 . 10 6 Fire 84 | . 45 18 . . 15 4 2 . . . . . . . Melee 129 | . . . . . . 56 20 1 2 . 6 4 18 22 Ram 1 | . 1 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . Escape Stasis 41 | . . . . . . 19 . . . . 18 . 4 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / Arm) -3/Research (discovered 5 exits: *Res x3 / Qua x2) -2/Research (discovered 5 exits: *Acc x3 / *Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 887 | -10/Materials | Discovered new exit (range 7) 904 | -10/Materials | Identified exit to Mines 962 | -10/Materials | Discovered new exit (range 3) 964 | -10/Materials | Identified exit to Materials 1119 | -10/Materials | Discovered exit to Materials (range 8) 1219 | -10/Materials | Discovered exit to Materials (range 12) 1383 | -10/Materials | Entered Mines 1611 | -10/Mines | Discovered exit to Materials (range 8) 1626 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1631 | -10/Mines | Core integrity fell below 50% 1686 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1688 | -10/Mines | Discovered new exit (range 5) 1693 | -10/Mines | Entered Exiles 1725 | -10/Exiles | Met 8R-AWN 1746 | -10/Exiles | Met EX-HEX 1795 | -10/Exiles | Met EX-BIN 1843 | -10/Exiles | Build established: Scavenger-Mutant 1877 | -10/Exiles | Aligned with FarCom system 1878 | -10/Exiles | Given EX-Vault access code 1911 | -10/Exiles | Opened EX-Vault 1926 | -10/Exiles | Found Prototype Flight Unit 1956 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1972 | -10/Exiles | Exiles lab attacked by MAIN.C 2073 | -10/Exiles | Discovered new exit (range 14) 2089 | -10/Exiles | Left Exiles lab with Flying Fortress v7 2089 | -10/Exiles | Entered Mines 2146 | -9/Mines | Learned Materials terminal intel 2150 | -9/Mines | Discovered new exit (range 16) 2170 | -9/Mines | Entered Materials 2170 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2171 | -8/Materials | Loaded intel: 12 terminal locations 2181 | -8/Materials | Identified Flying Fortress v7 2441 | -8/Materials | Discovered new exit (range 16) 2473 | -8/Materials | Entered Factory 2473 | -7/Factory | Evolved 2 slots: Utility x2 2500 | -7/Factory | Identified exit to DSF 2504 | -7/Factory | Found Prototype Launcher 2505 | -7/Factory | Identified Rocket Array 2511 | -7/Factory | Found Rocket Array 2608 | -7/Factory | Build established: Hacker-Mutant 2980 | -7/Factory | Central database locked down 2980 | -7/Factory | Identified exit to Factory 3567 | -7/Factory | Crushed by falling debris 3568 | -7/Factory | System corruption reached 10% 3598 | -7/Factory | Lost 3 parts (1p1n1w) 3720 | -7/Factory | Repaired Adv. ECM Suite 3749 | -7/Factory | Discovered new exit (range 8) 3869 | -7/Factory | Fabricated Hacking Suite (x1) 4006 | -7/Factory | Build established: Hacker-Sprinter 4116 | -7/Factory | Entered another Factory area 4116 | -6/Factory | Accompanied by 1 ally 4116 | -6/Factory | Evolved 2 slots: Utility x2 4310 | -6/Factory | Identified exit to Factory 4310 | -6/Factory | Identified exit to Lower Caves 4427 | -6/Factory | Build established: Wizard-Sprinter 4428 | -6/Factory | Fabricated Cld. VTOL Module? 4611 | -6/Factory | Fabricated Cld. VTOL Module (x1) 4681 | -6/Factory | Fabricated Cld. VTOL Module (x1) 4890 | -6/Factory | Entered another Factory area 4890 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4968 | -5/Factory | Discovered new exit (range 15) 4993 | -5/Factory | Entered Upper Caves 5073 | -5/Upper Caves | Spotted B-75 Beast 5097 | -5/Upper Caves | Learned Factory security intel 5108 | -5/Upper Caves | Learned Factory emergency access door positions 5125 | -5/Upper Caves | Encountered a Warlord checkpoint 5140 | -5/Upper Caves | Discovered new exit (range 15) 5144 | -5/Upper Caves | Entered another Upper Caves area 5145 | -5/Upper Caves | Discovered new exit (range 15) 5146 | -5/Upper Caves | Entered Factory 5146 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5175 | -4/Factory | Discovered new exit (range 9) 5198 | -4/Factory | Identified exit to Research 5230 | -4/Factory | Identified exit to Upper Caves 5230 | -4/Factory | Identified exit to Armory 5440 | -4/Factory | Fabricated Cld. VTOL Module (x1) 5457 | -4/Factory | Central database locked down 5472 | -4/Factory | Entered Research 5472 | -3/Research | Evolved 2 slots: Utility x2 5528 | -3/Research | Identified exit to Research 5528 | -3/Research | Identified exit to Quarantine 5567 | -3/Research | Entered another Research area 5567 | -2/Research | Evolved 2 slots: Utility x2 5612 | -2/Research | Discovered new exit (range 9) 5619 | -2/Research | Identified exit to Testing 5659 | -2/Research | Repaired Hvy. Mace 5807 | -2/Research | Identified exit to Access 5808 | -2/Research | Lost 3 parts (1p1n1u) 5817 | -2/Research | Discovered exit to Testing (range 17) 5912 | -2/Research | Entered Access 5912 | -1/Access | Evolved 2 slots: Utility x2 5928 | -1/Access | Lost 3 parts (1n2u) 5962 | -1/Access | Spotted B-99 Colossus 5962 | -1/Access | Spotted B-99 Colossus 6013 | -1/Access | Identified exit to Surface 6071 | -1/Access | Lost 8 parts (1p3n4u) 6162 | -1/Access | Search patrols dispatched 6413 | -1/Access | Spotted B-99 Colossus 6560 | *** | Escaped! Last Messages --------------- K-01 Serf cleans the Sealed Freight Elevator. Connecting with Garrison Access... >>Seal Access door sealed. Acquired Prototype Device. Identified Adv. Gravity Neutralizer. Acquired Impulse Thruster Array. Acquired Lyr. Medium Armor Plating. Acquired Stasis Canceller. Acquired Enh. Quantum Rifle. Adv. Surge Thruster destroyed. Adv. Surge Thruster burned out. Acquired Adv. Targeting Computer. [Achievement: Rockin' Loadout] The unstable cave ceiling collapses. Connecting with Terminal... >>Open(Door) Sealed Barrier opened. The Access Shell folds into the floor. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# "" = | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????######### | | ??????????# ??????????????????????????### | | ??????????+ ??????????????????????????# | | ??????????# ??????????????????????????# | | ??????????# ??????????????????????????# | | ??????????# ??????????????????????????## | | ??????????# #?????###?????????????????# | | ??????????# ####### ##########??######## | | ??????????# """T""" "??" | | ??????????# """ """ "??" BB % | | ??????????# "??" BB | | ??????????# "??" | | ??????????# "" "??" | | ??????????# @" "??" % | | ??????????# "??" | | ??????????# "??" BB ######### | | ??????????# "??" BB #???????? | | ??????????# "??" #???????? | | ??????????# ####### ##########??#########???????? | | ??????????# #?????###??###??????????????????????? | | ########### #????????###"######################?? | | #????????# " # " ? | | #????????### # """ ? | | #?????###### " # """ | | ####### # """" # " | | ########### # """"" # | | ??????????# w " """"" # ! | | ??????????########## # """" # | | ???????????????????## ## " # ? | | ????????????????????# ## ########## | | ????????????????????# ## # | | ????????????????????+ #########+######## | | ????????????????????# ####### #?????# | | ????????????????????# #?????# | | ????????????????????# #?????# | | ????????????????????######+### #?????# | | ???????????????????????? ???##/#######?# | | ?????????????????????? ????# = #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 43 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Additional Mass Support 20 Corruption Containment 12 Armor Coverage 225 Evasion (%) 77 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 56 Defensive Hacking 54 Item Schematics ----------------- Hacking Suite | -7/Factory | Hacked Plasma Cannon | -7/Factory | Hacked Cld. VTOL Module | -6/Factory | Scanalyzed Nuclear Pulse Thruster | -6/Factory | Hacked Neutrino Core | -5/Factory | Hacked Quantum Reactor | -4/Factory | Hacked Adv. Transmission Jammer | -4/Factory | Hacked Imp. Hacking Suite | -4/Factory | Hacked Adv. Hacking Suite | -4/Factory | Hacked Imp. Remote Shield | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Cld. VTOL Module | x1 | -6/Factory Cld. VTOL Module | x1 | -6/Factory Cld. VTOL Module | x1 | -6/Factory Cld. VTOL Module | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Denied? Dodgeball, But With Guns Epsilon Run Maximum Efficiency Rockin' Loadout Whoosh! Challenges ------------ None Game ------ Seed TiamatMolecularMount Manual? 0 Play Time 02:33:52 Cumulative 39.0 hours Start 2024.04.20 @ 20:42:35 End 2024.04.20 @ 23:18:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 37 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2cbe251d-6bf2-4f9d-9bf4-cfcf0e599515