Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.04 @ 09:19:45 Player: CrossedViper Result: Destroyed by MAIN.C with Heavy Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (408) 2040 Value Destroyed (20608) 20608 Prototype IDs (81) 1620 Alien Tech Used (5) 1000 Bonus (26989) 26989 TOTAL SCORE: 62557 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 11184 Follower Combat Kills 5279 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Friendly Fire -1874 Cogmind --------- Core Integrity 0/1600 Matter 255/300 Energy 90/100 System Corruption 63% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Advanced Cooling System Experimental Coolant Injector > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Heavy Regenerative Plating Phasing AFG Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Reinforced Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Coolant Network Experimental Coolant Injector Medium Storage Unit Large Storage Unit Zionite Weapon Casing Zionite Shade Armor Heavy Regenerative Plating Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Cooled Nova Cannon Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Zionite Heavy DM Reactor Experimental Matter Compressor Zionite Shade Armor Zionite Shade Armor AEGIS Remote Shield Advanced Dynamic Insulation System Phasing AFG High-powered Transdimensional Reconstructor Long-range Proton Cannon Helical Railgun Multirail Smartbomb Launcher [Rating: 249] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Reinforced Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Ghost Barrier Protection Improved Utility Shielding Artifact Phase Armor Weapon Long-range Proton Cannon Energy Gun Zionite Laser-H Energy Cannon Long-range Proton Cannon Ballistic Gun Minigun Ballistic Cannon Compact Mass Driver Launcher Heavy Shock Bomb Launcher Special Weapon Stasis Beam Impact Weapon Mace Slashing Weapon Makeshift Sword Piercing Weapon Plasma Lance Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Slots Evolved 18 | . . 2 . 2 . 2 . . . . 2 . . . . . . 2 2 . . . . 2 . 2 . 2 . Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . 1 . . . 1 . . . . 1 . . . . . . . 1 . . . . . . 1 . . . Utility 10 | . . 1 . 2 . 1 . . . . . . . . . . . 1 1 . . . . 2 . . . 2 . Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Attached 576 | 7 4 11 3 31 36 30 . . 16 1 15 1 29 7 3 1 24 38 55 16 18 23 13 51 22 17 13 10 81 Power 59 | 1 . 1 . 3 1 5 . . 1 . . . 5 2 1 . 2 6 8 1 1 . . 6 . 3 2 1 9 Engine 18 | 1 . 1 . 3 1 3 . . . . . . 3 1 . . 2 1 2 . . . . . . . . . . Core 18 | . . . . . . 2 . . 1 . . . 1 . 1 . . 4 5 1 . . . 2 . 1 . . . Reactor 23 | . . . . . . . . . . . . . 1 1 . . . 1 1 . 1 . . 4 . 2 2 1 9 Propulsion 143 | 3 . 2 . 10 14 5 . . 3 . 5 1 3 1 . . 8 11 14 8 10 3 3 15 2 3 5 . 14 Treads 65 | 2 . 2 . 9 11 . . . . . . . . . . . 5 1 . 4 9 . 1 5 2 3 3 . 8 Leg 12 | . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . 2 . 6 Wheel 9 | 1 . . . . . . . . . . . . . . . . 1 3 . . . . 1 3 . . . . . Hover 44 | . . . . . 3 . . . . . 2 1 3 1 . . . 7 14 4 1 3 1 4 . . . . . Flight 13 | . . . . 1 . 5 . . 3 . 3 . . . . . 1 . . . . . . . . . . . . Utility 215 | 1 3 2 2 9 9 14 . . 10 . 6 . 14 2 . . 12 10 17 6 3 13 5 20 11 6 5 5 30 Device 127 | . . . 1 2 3 7 . . 4 . 5 . 5 1 . . 11 6 13 6 3 8 3 11 7 4 3 5 19 Storage 19 | 1 2 1 . 1 1 2 . . 1 . . . . 1 . . 1 3 2 . . . 1 . . 1 . . 1 Processor 12 | . 1 . . 2 . . . . . . . . 4 . . . . . . . . 2 . 2 1 . . . . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Protection 55 | . . 1 1 4 5 5 . . 5 . 1 . 5 . . . . 1 2 . . 3 1 6 2 1 2 . 10 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 159 | 2 1 6 1 9 12 6 . . 2 1 4 . 7 2 2 1 2 11 16 1 4 7 5 10 9 5 1 4 28 Energy Gun 32 | . . . . . . . . . . . . . . . . . . 4 4 1 1 3 2 5 3 4 . 1 4 Energy Cannon 27 | . . . 1 1 . . . . . . . . . . . . . . 2 . . 2 3 2 3 . 1 2 10 Ballistic Gun 57 | 2 . 4 . 6 8 2 . . . . 2 . 5 . 2 . 2 2 8 . 2 2 . 1 1 1 . . 7 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Launcher 23 | . 1 2 . 2 4 2 . . 1 . . . 1 . . . . 2 . . . . . . 2 . . . 6 Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Slashing Weapon 15 | . . . . . . 1 . . 1 1 2 . 1 1 . 1 . 2 2 . 1 . . 1 . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 69 | . . . 1 2 1 3 . . 1 . 2 . 1 1 . . 3 3 5 . . 5 . 6 5 3 6 1 20 Parts Lost 166 | . . 1 . 3 5 1 . . 5 . 10 . 5 1 2 . 5 14 30 . 3 . 1 13 11 6 10 3 37 Power 18 | . . . . . . . . . . . 1 . 1 . 1 . 1 4 3 . . . . . 1 2 2 . 2 Propulsion 70 | . . 1 . 2 2 . . . 2 . 4 . 2 1 . . 3 6 14 . 2 . . 9 4 2 2 . 14 Utility 40 | . . . . . 1 1 . . 2 . 5 . 1 . . . 1 2 4 . . . 1 1 4 1 3 1 12 Weapon 38 | . . . . 1 2 . . . 1 . . . 1 . 1 . . 2 9 . 1 . . 3 2 1 3 2 9 Highest Loss Streak 15 | . . 1 . 2 2 1 . . 5 . 5 . 2 1 1 . 3 7 9 . 2 . 1 4 9 5 6 2 15 Average Slot Usage (%) 80 | . 98 97 100 93 93 82 92 92 83 91 73 33 77 73 74 65 81 83 78 56 77 81 75 81 73 66 69 64 67 Engine 4 | . 14 11 11 9 9 3 . . . . . . 10 10 6 6 9 1 . . . . . . . . . . . Core 2 | . . . . . . 3 7 7 7 7 5 . . . 1 6 2 5 6 9 5 5 5 1 . 3 3 . . Reactor 2 | . . . . . . . . . . . . . . 1 3 . . . . . 4 5 5 5 3 . 3 5 9 Treads 12 | . 14 31 33 26 25 . . . . . . . . . . . 15 13 . 1 11 12 . 7 17 14 13 11 12 Hover 6 | . . . . . 1 . . . . . . 13 17 13 12 12 3 5 29 12 11 11 21 11 . . . . . Flight 2 | . . . . . . 30 30 30 27 30 27 . . . . . 3 . . . . . . . . . . . . Device 12 | . . . . 6 2 8 23 23 7 22 14 6 15 19 18 18 18 18 9 13 19 18 10 8 10 16 15 18 17 Storage 10 | . 14 18 22 21 21 7 7 7 6 . . . . 1 6 6 2 1 12 15 15 10 10 9 9 8 8 7 6 Processor 7 | . 12 11 7 1 9 7 7 7 7 7 3 . 12 12 12 12 12 10 4 . . 4 5 13 12 8 6 3 2 Protection 4 | . . 2 3 10 6 13 7 7 12 15 6 . 5 4 . . . 2 1 . . 1 9 5 4 1 3 3 6 Energy Gun 1 | . . . . . . . . . . . . . . . . . . 3 3 4 5 1 1 3 2 8 8 2 3 Energy Cannon 1 | . . . 3 . . . . . . . . . . . . . . . 1 . . 6 2 1 4 . 2 2 2 Ballistic Gun 6 | . 26 17 18 17 16 . . . . . . 6 7 . 8 . 6 5 5 . 1 . . . 1 2 . . 1 Slashing Weapon 2 | . . . . . . . 7 7 11 7 11 6 4 6 1 3 2 3 2 . 3 5 5 3 . . . 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 208 | 13 26 45 47 82 68 33 26 26 41 26 27 10 47 35 37 23 52 63 92 62 68 78 88 116 153 95 116 114 208 Greatest Support 360 | 10 10 60 60 60 66 26 26 26 26 26 34 56 67 56 56 56 118 64 125 152 198 198 87 253 253 219 270 270 360 Greatest Overweight (x) 18 | 2 2 2 . 1 3 3 . . 1 . 1 . 1 . . . . 6 18 1 1 1 1 8 . 1 2 . 1 Average Overweight (x) . | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 10 16 16 22 22 14 8 8 8 4 4 4 4 6 6 6 6 14 20 16 16 16 16 16 16 16 14 14 14 Average Capacity 12 | 4 9 13 16 18 18 8 8 8 7 4 4 4 4 4 6 6 4 5 14 16 16 16 16 16 16 14 14 14 12 Most Carried 22 | 4 10 16 16 22 21 10 8 8 8 4 4 4 4 5 5 6 6 6 16 16 16 16 16 16 16 13 14 14 14 Average Carried 10 | 2 7 12 15 16 16 7 8 8 3 4 3 2 3 4 3 5 4 3 10 15 15 15 15 14 15 11 12 11 11 Final Capacity 22 | 6 10 16 16 22 10 8 8 8 4 4 4 4 4 6 6 6 4 14 16 16 16 16 16 16 16 14 14 14 4 Final Carried 20 | 2 10 16 15 20 10 8 8 8 4 4 4 4 4 4 5 6 4 6 14 16 16 16 16 15 8 12 14 9 3 Class Distribution -------------------- 55% | Scavenger-Mutant 22% | Mutant 5% | Hauler-Mutant 4% | Sprinter 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -7/Data Miner Sprinter | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Matter Collected 12616 | 200 189 263 114 1326 778 306 25 . 220 91 77 . 435 237 73 22 547 1373 1534 478 423 55 310 564 738 487 89 62 1600 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20938 | . 306 238 103 1751 1029 305 . . 393 . 148 . 719 236 30 . 445 1373 1653 313 343 . 293 1443 2727 1160 610 536 4784 Parts 920 | . 19 27 2 105 63 14 . . 17 . 6 . 46 11 2 . 22 67 63 20 14 . 13 67 97 43 19 12 171 Haulers Intercepted 11 | . 2 . . 2 2 1 . . . . 1 . . . . . . . 1 . . . . 1 . . . 1 . Recyclers Shooed 21 | . . 1 . 2 2 . . . . . . . . . . . . 1 2 . . . . 4 1 2 1 . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . . . . . . . . 9 5 . 15 . . 14 2 . 2 . . . . . . Prevented 43 | . . . . . . . . . . . . . . . . . 7 . . 2 7 16 11 . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Combat Hostiles Destroyed 329 | . 7 13 . 39 22 6 . . 4 . . . 11 . . . 11 14 15 6 7 . 4 19 55 10 4 5 77 Melee 36 | . . . . . . 1 . . 2 . . . 8 . . . 2 5 3 2 . . . 12 . . . 1 . Guns 137 | . 4 4 . 38 16 1 . . . . . . 3 . . . 9 7 11 4 3 . 1 2 12 10 3 . 9 Cannons 14 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 5 . . 3 4 AOE 109 | . 3 9 . 1 6 4 . . . . . . . . . . . 2 1 . 2 . . 1 33 . . . 47 Classes Destroyed 28 | . 5 4 . 2 2 2 . . . . . . . 1 1 . 2 . 1 1 . . . . 3 1 1 . 2 Worker 21 | . 1 3 . 2 1 . . . . . . . 2 . . . . 4 2 . . . . . 4 . . 1 1 Builder 10 | . 1 . . . . . . . . . . . 1 . . . . 2 1 . . . . 1 3 1 . . . Tunneler 5 | . . 2 . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . Hauler 11 | . 2 . . 2 2 1 . . . . 1 . . . . . . . 1 . . . . 1 . . . 1 . Recycler 14 | . . . . 1 1 1 . . . . . . . . . . . 2 3 . . . . . . 1 3 . 2 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Operator 4 | . . . . 1 . . . . . . . . . . . . . 1 1 . . . . . . 1 . . . Drone 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Watcher 8 | . . 3 . 1 . . . . . . . . 1 . . . . 1 . . . . . 1 1 . . . . Swarmer 69 | . 3 8 . 11 6 4 . . . . . . . . . . 9 1 5 4 4 . 2 5 4 . . . 3 Saboteur 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 5 Grunt 121 | . 4 2 . 20 5 . . . . . . . 7 . . . . 4 1 . . . . 5 35 5 3 2 28 Brawler 13 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . 7 . . . 4 Duelist 8 | . . 1 . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . 4 Protector 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 4 Researcher 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Sentry 32 | . . 2 . 8 9 . . . . . . . 1 . . . . 3 3 . 1 . 1 3 . 1 . . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 19 | . . . . . 1 . . . . . . . . . . . 1 1 3 . 2 . . 1 2 . . 3 5 Programmer 34 | . . . . . . 1 . . . . . . 2 . . . . 2 3 2 . . . 5 3 3 . . 13 Behemoth 3 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Executioner 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Courier 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Tinkerer 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 20 | . 7 6 . 12 5 4 . . 2 . 2 . 4 . . . 5 5 5 4 4 . 1 4 18 9 3 3 20 Combat Bots Only 20 | . 3 4 . 12 5 4 . . 2 . . . 4 . . . 5 3 5 4 4 . 1 4 18 7 3 2 20 Max Kills in Single Turn 5 | . 3 4 . 2 4 3 . . 2 . 1 . 1 1 1 . 2 2 1 1 2 . 1 1 4 2 2 1 5 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploded 5 | . 2 2 . 1 3 3 . . . . . . . . . . . 1 1 . 2 . . 1 4 . . . 5 Melee 1 | . . . . . . 1 . . 1 . . . 1 . . . 1 1 1 1 . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Damage Taken 47494 | . 300 325 . 2108 2261 403 . . 1302 164 1303 . 1072 485 133 . 915 2224 4475 466 700 70 573 2474 5088 1735 2635 955 15328 Core 4900 | . 99 63 . 115 158 46 . . 226 69 408 . 123 105 38 . 102 227 514 22 73 11 60 288 220 141 164 118 1510 Absorbed by Shields 5296 | . . . . . . . . . . . . . 71 . . . . 42 . . . . 11 232 1118 . . . 3822 Reduced by Siege Mode 1974 | . . . . . . . . . . . . . . . . . . . . 8 176 . . . 306 116 155 . 1213 Core Remaining (%) 59 | 100 60 . 84 . 50 . . . . 51 . . . . . . 8 77 . . . . 40 . 48 . 72 . . Volleys Fired 909 | . 37 22 5 125 78 10 . . 7 . 5 . 16 1 4 . 21 35 71 31 30 . 18 52 108 31 33 33 136 Largest 3 | . 2 2 2 2 2 1 . . 1 . 1 . 2 1 2 . 2 3 3 1 1 . 1 2 3 3 3 1 3 Hottest 240 | . 40 40 40 80 51 36 . . 36 . 30 . 58 . 61 . 56 195 163 60 60 . 94 150 220 225 237 113 240 Shots Fired 1462 | . 71 35 10 236 150 10 . . 7 . 5 . 30 2 8 . 42 78 140 32 29 . 18 57 159 65 59 33 186 Gun 1160 | . 68 26 10 227 144 7 . . . . 5 . 28 1 8 . 42 67 140 32 29 . 2 27 85 65 52 13 82 Cannon 179 | . . . . 5 . . . . . . . . . . . . . . . . . . 16 30 55 . 7 20 46 Launcher 122 | . 3 9 . 4 6 3 . . 7 . . . 2 . . . . 11 . . . . . . 19 . . . 58 Special 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Kinetic 843 | . 68 26 10 227 144 7 . . . . 5 . 28 1 8 . 42 40 111 . . . . 8 50 26 . . 42 Thermal 221 | . . . . 5 . . . . . . . . . . . . . 27 . . . . 2 17 1 39 59 20 51 Explosive 62 | . 3 9 . 4 6 . . . . . . . 2 . . . . . . . . . . . 19 . . . 19 Electromagnetic 292 | . . . . . . 3 . . 7 . . . . . . . . 11 29 32 29 . 16 32 75 . . 13 45 Phasic 43 | . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . 29 Robot Hit Streak 67 | . 9 7 6 28 25 2 . . 5 . . . 8 . 6 . 4 20 17 5 15 . 8 7 67 44 16 12 28 Robot Miss Streak 13 | . 3 9 1 4 2 3 . . 1 . . . 13 . 1 . 5 2 4 4 1 . 3 3 5 4 2 2 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . 1 1 1 . . . . . 1 2 . . 1 Secondary Targets 22 | . . . . 4 5 . . . . . . . 1 . . . 5 1 1 . . . . . . 4 . . 1 Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . 1 . . . 1 1 1 . . . . . . 1 . . 1 Capacitor 165 | . . . . . . . . . . . . . . . . . . . 20 32 29 . 12 15 12 . 10 33 2 Shots Hit Robots 1199 | . 37 17 7 168 115 12 . . 19 . 7 . 47 9 4 . 27 84 102 17 25 . 13 85 120 62 49 29 144 Core Hits 940 | . 19 29 3 78 43 9 . . 11 . 3 . 31 3 3 . 13 42 44 19 9 . 4 36 187 42 31 10 271 Critical Hits 22 | . . . . 2 . . . . . . . . . . . . 1 3 4 . . . 1 6 2 1 . 1 1 Critical Kills 8 | . . . . 1 . . . . . . . . . . . . 1 1 . . . . . 4 . . . . 1 Critical Parts Destroyed 13 | . . . . 1 . . . . . . . . . . . . . 2 4 . . . . 2 2 1 . 1 . Melee Attacks 298 | . . . . . . 16 1 5 18 3 12 . 33 11 . . 9 48 27 . . . 2 82 . . . 16 15 Impact 16 | . . . . . . 15 . . . . . . . . . . . 1 . . . . . . . . . . . Slashing 267 | . . . . . . 1 1 5 18 3 12 . 33 11 . . 9 47 27 . . . 2 82 . . . 16 . Piercing 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Sneak Attacks 37 | . . . . . . 4 . . 1 . 4 . 3 1 . . . 8 9 . . . . 5 . . . 2 . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . 2 . 1 . . . . . . 1 . . . . . . . . . . . Damage Inflicted 65782 | . 736 1462 88 2838 2233 647 . . 1108 . 651 . 1811 796 54 . 812 3658 4402 479 624 . 371 3492 13262 2338 1510 1582 20828 Guns 20241 | . 524 134 82 2529 1709 70 . . . . . . 290 . 54 . 582 1208 2071 416 525 . 30 558 2632 2338 1390 478 2621 Cannons 5126 | . . . . 52 . . . . . . . . . . . . . . . . . . 341 430 1489 . 106 478 2230 Explosions 28603 | . 212 1317 . 242 518 140 . . 542 . . . 256 . . . . 428 220 . 99 . . 258 9099 . . 64 15208 Melee 11514 | . . . . . . 437 . . 566 . 651 . 1265 796 . . 230 2015 2111 . . . . 2246 . . . 562 635 Ramming 298 | . . 11 6 15 6 . . . . . . . . . . . . 7 . 63 . . . . 42 . 14 . 134 Kinetic 12386 | . 524 134 82 2529 1709 70 . . . . . . 290 . 54 . 582 626 1757 . . . . . 1821 1073 . . 1135 Thermal 10759 | . . . . 52 . . . . 157 . . . . . . . . 582 220 . 99 . 30 559 658 1265 1496 658 4983 Explosive 18258 | . 212 1317 . 242 518 . . . . . . . 256 . . . . . . . . . . . 8441 . . . 7272 Electromagnetic 10483 | . . . . . . 140 . . 385 . . . . . . . . 428 314 416 525 . 341 687 1971 . . 362 4914 Impact 329 | . . . . . . 329 . . . . . . . . . . . . . . . . . . . . . . . Slashing 10550 | . . . . . . 108 . . 566 . 651 . 1265 796 . . 230 2015 2111 . . . . 2246 . . . 562 . Piercing 635 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 635 Phasic 2084 | . . . . . . . . . . . . . . . . . . . . . . . . . 329 . . . 1755 Highest Corruption 63 | . . . . 2 2 3 3 3 3 3 14 21 21 22 22 22 . 10 10 13 13 13 . 9 16 7 7 7 63 Average Corruption 9 | . . . . 2 2 2 3 3 3 3 11 19 21 21 22 22 . 6 3 12 13 13 . 7 9 6 7 7 19 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 566 | . . . . 16 10 5 4 3 2 3 3 4 88 35 52 2 . 17 15 38 42 1 . 35 62 2 4 2 121 Message Errors 97 | . . . . 7 4 . 3 1 1 . . . 10 2 7 . . 5 4 4 7 . . 8 14 . 2 . 18 Matter Fused 78 | . . . . . . 1 1 . . 1 1 1 8 6 4 1 . 5 3 5 9 . . 8 10 1 2 . 11 Heat Flow Errors 48 | . . . . 1 1 2 . 2 1 1 . . 2 4 6 . . 2 . 2 4 1 . 3 3 . . . 13 Energy Discharges 38 | . . . . 1 . 1 . . . 1 . . 3 4 3 1 . . . 4 4 . . 3 4 . . . 9 Parts Rejected 4 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 2 Data Loss (minor) 35 | . . . . 2 2 1 . . . . . . 3 1 4 . . . 3 3 . . . 6 5 . . 1 4 Data Loss (major) 15 | . . . . . . . . . . . . . 3 1 3 . . . . . 1 . . . 2 1 . . 4 Misfires 13 | . . . . . . . . . . . . . 5 1 . . . 2 . 1 . . . . 2 . . . 2 Alerts 5 | . . . . . . . . . . . 1 1 1 . 1 . . . . . 1 . . . . . . . . Misdirections 107 | . . . . . . . . . . . 1 2 30 13 24 . . 1 1 16 11 . . . 1 . . . 7 Targeting Errors 113 | . . . . 5 3 . . . . . . . 20 3 . . . 2 3 3 4 . . 7 17 . . 1 45 Weapon Failures 13 | . . . . . . . . . . . . . 2 . . . . . . . 1 . . . 4 . . . 6 Overload Shots 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 3 Overflow Damage 3284 | . 22 23 . . 18 84 . . 111 . 262 . 214 254 . . 8 531 354 . . . . 366 390 . . 153 494 Projectiles 201 | . . . . . . . . . . . . . . . . . . . . . . . . 16 37 . . 11 137 Explosions 989 | . 22 23 . . 18 3 . . . . . . 23 . . . . 21 58 . . . . 114 353 . . . 354 Melee 2094 | . . . . . . 81 . . 111 . 262 . 191 254 . . 8 510 296 . . . . 236 . . . 142 3 Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 1085 | . 23 . . 47 86 52 . . . . . . . . . . . 94 175 . 38 . . 73 61 . . . 436 Shots 38 | . 1 . . 1 3 2 . . . . . . . . . . . 8 3 . 1 . . 1 3 . . . 15 Rammed 38 | . . 1 1 . 1 . . . . . . . . . . . . 1 . 23 . . . . 3 . 3 . 5 Targets Rammed 42 | . . 2 1 2 1 . . . . . . . . . . . . 1 . 24 . . . . 3 . 3 . 5 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . 1 . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . Highest Temperature 448 | . 2 11 . 337 263 233 . 264 135 199 18 . 155 255 228 . . 280 448 286 326 334 192 228 183 199 10 73 316 Average Temperature 94 | . 2 3 . 68 71 75 . 117 58 127 6 . 61 109 81 . . 85 187 94 115 150 75 63 63 94 7 36 93 Received Heat Transfer 5775 | . 132 66 . 927 603 36 . . 168 33 45 . 334 135 12 . 12 219 237 . 9 24 36 275 711 279 315 90 1077 Effects 23 | . . . . 5 1 . . . . . . . . . . . . 1 9 3 3 . . . . . . . 1 Shutdowns 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Energy Bleed 4 | . . . . 1 1 . . . . . . . . . . . . 1 1 . . . . . . . . . . Interference 10 | . . . . 3 . . . . . . . . . . . . . . 1 3 3 . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Damage (minor) 3 | . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . Siege Activations 15 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . 5 1 2 . 4 Total Turns 503 | . . . . . . . . . . . . . . . . . . . . 6 24 . . . 163 35 42 . 233 Longest Duration 74 | . . . . . . . . . . . . . . . . . . . . 6 17 . . . 63 35 22 . 74 Robots Corrupted 34 | . . . . . . . . . 2 . . . . . . . . . . 1 2 . 2 4 5 . . 1 17 Combat Hostiles 31 | . . . . . . . . . 2 . . . . . . . . . . . 2 . 2 3 5 . . 1 16 Parts Fried 74 | . . . . . 2 1 . . 4 . . . . . . . . 6 . 3 4 . 2 8 11 . . 4 29 Impact Corruptions 5 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 2 Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Parts Melted 18 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . 5 6 . 4 Heat Transferred 11501 | . . . . 111 . . . . 200 . . . . . . . . 888 200 . . . 37 559 450 1731 2673 605 4047 Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 27 | . . . . . . . . . 2 . . . . . . . . 2 1 . 1 . . 1 2 . . 1 17 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Peak Influence 5632 | . 167 455 159 576 620 424 . . . . 66 60 810 . . . . 451 328 . . . . 654 2760 1976 1373 808 5632 Initial 1509 | . . 70 144 . 142 282 . . . . 18 . 42 . . . . 123 120 . . . . 81 367 1509 1111 685 452 Average 773 | . 68 278 108 219 291 350 . . . . 33 28 481 . . . . 278 190 . . . . 460 1378 1698 1173 709 3297 Maximum Alert Level 5 | . . 2 . 2 2 2 . . . . . . 3 . . . . 2 1 . . . . 2 5 5 4 3 5 Low Security (%) 26 | 100 100 33 100 36 43 . . . . . 100 100 24 . . . . 11 52 . . . . 3 . . . . . Level 1 28 | . . 44 . 60 26 67 . . . . . . . . . . . 84 47 . . . . 22 6 . . . . Level 2 18 | . . 21 . 3 29 32 . . . . . . 57 . . . . 4 . . . . . 73 8 . . 47 11 Level 3 5 | . . . . . . . . . . . . . 17 . . . . . . . . . . . 24 . . 52 5 Level 4 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 22 46 100 . 10 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 34 . . 10 High Security 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 24 19 . . 61 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 102 | . . . . 6 6 4 . . . . 1 . 1 . . . . 5 8 . . . . 6 24 2 7 2 30 Investigation 11 | . . . . 2 1 2 . . . . 1 . . . . . . 1 2 . . . . . . . 1 . 1 Extermination 11 | . . . . . . 1 . . . . . . . . . . . 2 1 . . . . 2 1 1 . 1 2 Reinforcement 27 | . . . . 4 2 1 . . . . . . 1 . . . . 2 1 . . . . 1 9 1 4 . 1 Assault 41 | . . . . . . . . . . . . . . . . . . . . . . . . . 13 . 2 . 26 Garrison 12 | . . . . . 3 . . . . . . . . . . . . . 4 . . . . 3 1 . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . 1 . . . . . . . . . . . . 2 1 . . . . . 3 . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Distress Signals 33 | . 1 2 . 2 3 . . . . . 1 . 2 . . . . 1 1 . . . . 4 4 . 1 1 10 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 742 | . 15 21 . 55 30 14 . . 4 9 12 6 30 14 6 . 13 33 37 7 7 9 6 42 135 17 36 6 178 Peak Tracking Total 46 | . 5 8 . 8 5 5 . . 4 8 9 6 5 8 3 . 5 7 10 4 4 8 3 6 14 5 11 3 46 Tactical Retreats 55 | . 3 1 . 2 2 3 . . . 1 2 . 5 4 2 . . 4 5 1 . . 2 4 6 . 2 . 6 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Traps Triggered 14 | . . . . 1 4 2 . . . . 2 . . . . . . 2 1 . . 1 . . . . . . 1 Indirectly 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . . . . . . . 1 . . . 5 . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Machines Disabled 42 | . . 3 . 6 2 . . . 1 . . . . . 1 . . 2 8 . . . . 5 6 . 2 . 6 Max in Single Turn 7 | . . 2 . 1 1 . . . 1 . . . . . 1 . . 1 7 . . . . 1 2 . 1 . 1 Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Machines Accessed 52 | . 3 2 . 8 9 11 . . 4 . 4 . 4 . 1 1 . . . . . 1 . 1 1 . 1 1 . Terminals 36 | . 3 2 . 6 9 10 . . . . 4 . 2 . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . . Garrison Access 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . Total Hacks 157 | . 11 8 . 26 21 31 . . 26 . 9 . 9 . 1 5 . . . . . 1 . 3 2 . 2 2 . Successful 89 | . 5 5 . 13 15 8 . . 26 . 2 . 4 . 1 5 . . . . . 1 . 2 1 . 1 . . Failed 68 | . 6 3 . 13 6 23 . . . . 7 . 5 . . . . . . . . . . 1 1 . 1 2 . Catastrophic 10 | . 1 1 . . . 4 . . . . 2 . 1 . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 119 | . 9 6 . 11 12 15 . . . . 4 . . . . . . 12 9 . . 1 . 11 16 5 . 6 2 Terminals 105 | . 11 8 . 23 21 27 . . . . 9 . 6 . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . 4 . . . . . . 2 . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . 2 . . . . . . . . . . . . . . . . . . . 3 2 . . . . Garrison Access 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 2 . Terminal Hacks 69 | . 5 5 . 8 12 3 . . 26 . 1 . 2 . 1 5 . . . . . 1 . . . . . . . Record 11 | . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . Part Schematic 14 | . 1 . . . . . . . 8 . . . . . . 5 . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . 1 . . . 3 . . . 3 . . . . . . . . . . . . . . . . . . . . Open Door 7 | . . . . . 5 . . . . . . . . . 1 . . . . . . 1 . . . . . . . Branch Access Points 3 | . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . . 1 . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 4 | . . 1 . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . . . 1 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Build 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . 2 . . . . . . . . . . . . . . . . . . . 2 1 . . . . Insert Component 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . 2 1 . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 9 | . . . . 2 3 3 . . . . 1 . . . . . . . . . . . . . . . . . . Terminals 9 | . . . . 2 3 3 . . . . 1 . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 4 | . . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 2 1 . 6 6 11 . . . . 4 . 2 . . . . . . . . . . 1 1 . . 1 . Full Trace Events 6 | . 1 1 . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . 1 . . 1 . . . . 8 . . . . . . 5 . . . . . . . . . . . . . Parts Built 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Matter 570 | . . . . . . 285 . . . . . . 285 . . . . . . . . . . . . . . . . Time 304 | . . . . . . 152 . . . . . . 152 . . . . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . 5 . . . . . . 5 . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Total Allies 77 | . . . . 1 . 1 . . . . 1 . . . . 9 . 5 5 . . . . 8 . 3 1 8 35 Largest Group 17 | . . . . 1 1 1 . . . . 1 . . . . 9 9 5 3 . . . . 3 3 2 1 8 17 Highest-Rated Group 1435 | . . . . 10 10 10 . . . . 10 . . . . 274 274 296 117 . . . . 305 305 244 79 920 1435 Highest-Rated Ally 268 | . . . . 10 10 10 . . . . 10 . . . . 40 40 85 39 . . . . 103 103 122 79 122 268 Zionite Dispatches 14 | . . . . . . . . . . . . . . . . . . 3 3 . . . . 3 . 2 . 3 . Heavy 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . 1 . 1 . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Thermal Resupply 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Total Orders 6 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . 3 STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 DROP 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . Ally Attacks 633 | . . . . . . . . . . . . . . . . . 35 22 6 . . . . 38 89 23 15 8 397 Total Damage 35452 | . . . . . . . . . . . . . . . . . 904 684 72 . . . . 2269 6544 2116 1401 461 21001 Kills 162 | . . . . . . . . . . . . . . . . . 2 7 . . . . . 12 41 8 6 1 85 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Robot Analysis Total 4 | . 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . 1 . . . 2 1 . 1 . . . 1 1 2 . . . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 137 | . . . . . . . . . . . . . . . . . . . . . . . . 45 42 8 11 12 19 Traps 22 | . . . . . . . . . . . . . . . . . . . . . . . . 6 8 . 4 2 2 Emergency Access 11 | . . . . . . . . . . . . . . . . . . . . . . . . 6 1 1 1 1 1 Items 81 | . . . . . . . . . . . . . . . . . . . . . . . . 25 24 7 5 6 14 Machines 17 | . . . . . . . . . . . . . . . . . . . . . . . . 4 9 . 1 2 1 Patrols 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 Guards 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exits 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Intel Received 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 4 . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Turns Passed 19177 | 72 521 465 548 1963 1062 680 161 163 188 188 291 93 796 364 619 680 761 1279 959 424 576 780 378 1155 1071 345 551 531 1513 Spaces Moved 16660 | 55 408 248 330 886 471 1277 463 467 159 460 482 150 1008 535 1058 909 541 948 1037 495 564 520 599 874 403 128 244 279 662 Core 143 | 53 . . . . . . . . . . . . . . . . 2 1 4 . . . . . . . . . 83 Treads 4410 | . . 208 330 886 429 . . . . . . . . . . . 185 . . 7 182 345 . 268 403 128 212 279 548 Legs 106 | . . . . . . . . . . . . . . . . . 2 . . . . . . 41 . . 32 . 31 Wheels 1327 | 2 408 40 . . . . . . . . . . . . . . 15 802 . . . . . 60 . . . . . Hover 7380 | . . . . . 42 . . . . . 14 150 1008 535 1058 909 337 145 1033 488 382 175 599 505 . . . . . Flight 3294 | . . . . . . 1277 463 467 159 460 468 . . . . . . . . . . . . . . . . . . Fastest Speed 15 | 50 90 100 160 160 42 26 26 26 26 26 23 56 52 56 56 56 50 48 15 45 45 43 40 33 170 166 140 160 50 Average Speed 84 | 104 97 150 160 172 161 31 26 26 50 26 35 59 53 59 56 56 104 98 56 63 85 130 43 89 179 169 164 160 143 Slowest Speed 950 | 150 100 160 160 180 230 245 26 26 97 26 102 60 110 60 56 56 165 350 950 180 180 173 90 230 180 190 175 160 180 Overloaded Moves 57 | . . . . . . . . . . . . . . . . . . . 57 . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . 9 . . . 1 . . . . 1 . . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . 1 . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Exploration Rate (%) 49 | 4 47 28 77 72 70 42 60 57 80 54 14 93 25 71 72 89 58 21 28 48 70 76 70 22 52 4 43 10 35 Regions Visited 29 Branch Regions 17 Pre-discovered Areas 7 | . . . . . . . 1 . 1 1 . . . . . . . . . . 1 . . . 3 . . . . Known Exits Taken 17 | . . 1 . 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . 1 . . . 1 . . . 1 . Unknown Exits Taken 10 | 1 1 . 1 . . . . . . . . . . . . . . . 1 . 1 1 1 . 1 1 1 . . Scrap Searched 20 | . . . 1 . . . 1 . . 3 . . . 1 . 4 2 . . 2 3 . 3 . . . . . . Spaces Dug 108 | . 6 9 . 10 37 2 1 5 . 3 8 . . 2 . . . 5 . . . . . 3 . . 2 7 8 Terrain Destroyed 652 | . 11 68 . 32 58 2 1 5 9 3 10 . 32 2 . . . 10 39 . 4 . 1 26 212 . 3 13 111 Melee 27 | . . . . . . 2 1 5 . 3 4 . . 2 . . . 5 . . . . . 1 . . . 4 . Projectile 47 | . . . . . . . . . . . 6 . 1 . . . . 1 15 . . . 1 6 5 . 3 4 5 AOE 578 | . 11 68 . 32 58 . . . 9 . . . 31 . . . . 4 24 . 4 . . 19 207 . . 5 106 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Total 20192 | 69 457 305 340 1130 639 1521 501 500 238 523 581 152 1181 560 1075 1080 676 1158 1265 590 662 624 712 1164 609 194 340 339 1007 Wait 1149 | . . 5 . 42 13 153 38 29 27 58 56 . 76 1 10 166 61 56 34 5 30 51 65 58 46 12 10 . 47 Move 16608 | 54 407 247 329 885 470 1258 462 466 158 457 480 149 1007 534 1055 908 540 947 1036 494 563 519 598 873 402 127 243 278 662 Hop 11 | . . . . . . 9 . . . 1 . . . . 1 . . . . . . . . . . . . . . Pick Up 178 | 8 8 12 1 19 9 12 . . 3 . 4 2 4 1 1 2 7 9 12 5 8 6 3 13 7 3 4 . 15 Fast Attach 301 | . 1 3 . 12 13 12 . . 5 1 5 . 24 5 1 1 16 30 38 5 6 13 5 28 5 15 12 3 42 Attach 192 | 6 . 2 1 10 13 16 . . 8 . 5 1 2 1 2 . 4 6 12 11 12 7 7 21 10 2 2 7 24 Detach 80 | . . . . 2 3 10 . . 4 1 1 . . 1 . . . 2 3 9 7 5 6 7 3 2 1 2 11 Swap 88 | 1 3 6 2 9 10 2 . . 3 . 5 . 3 2 . . 4 2 5 . . 3 1 2 9 . 1 . 15 Drop 297 | . 1 6 1 24 29 23 . . 7 2 7 . 16 3 1 3 14 25 17 6 6 20 7 28 11 2 5 . 33 Fire 909 | . 37 22 5 125 78 10 . . 7 . 5 . 16 1 4 . 21 35 71 31 30 . 18 52 108 31 33 33 136 Melee 292 | . . . . . . 16 1 5 16 3 11 . 33 11 . . 9 45 27 . . . 2 82 . . . 16 15 Ram 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Crush 40 | . . 2 1 2 1 . . . . . . . . . . . . . . 24 . . . . 3 . 3 . 4 Escape Stasis 18 | . . . . . . . . . . . 2 . . . . . . . 10 . . . . . 5 . . . 1 Rewire 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / Upp x2 / Ext x2) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 10) 594 | -10/Materials | Entered another Materials area 594 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 687 | -9/Materials | Identified exit to Mines 949 | -9/Materials | Build established: Scavenger-Mutant 1059 | -9/Materials | Entered Mines 1430 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1435 | -9/Mines | Found Prototype Device 1436 | -9/Mines | Identified Exp. Sensor Array 1490 | -9/Mines | Learned location of 1 exit from Proximity Caves 1556 | -9/Mines | Discovered new exit (range 12) 1607 | -9/Mines | Entered Materials 1607 | -8/Materials | Evolved 2 slots: Utility x2 2246 | -8/Materials | Discovered new exit (range 5) 2762 | -8/Materials | Build established: Mutant 2789 | -8/Materials | Destroyed 12 combat bots 3158 | -8/Materials | Build established: Hauler-Mutant 3222 | -8/Materials | Discovered new exit (range 14) 3279 | -8/Materials | Identified exit to Factory 3533 | -8/Materials | Discovered new exit (range 2) 3535 | -8/Materials | Identified exit to Storage 3570 | -8/Materials | Entered Storage 3570 | -8/Storage | Accompanied by 1 ally 4312 | -8/Storage | Build established: Mutant 4347 | -8/Storage | Garrison activated, responded to threat 4606 | -8/Storage | Discovered exit to Factory (range 16) 4632 | -8/Storage | Entered Factory 4632 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5004 | -7/Factory | Discovered new exit (range 13) 5007 | -7/Factory | Identified exit to Factory 5017 | -7/Factory | Fabricated Exp. Sensor Array? 5156 | -7/Factory | Discovered exit to Factory (range 5) 5211 | -7/Factory | Identified exit to Lower Caves 5212 | -7/Factory | Found Powered Armor 5312 | -7/Factory | Entered Lower Caves 5331 | -7/Lower Caves | Learned location of Zion (-6) 5388 | -7/Lower Caves | Encountered a Warlord checkpoint 5455 | -7/Lower Caves | Discovered new exit (range 6) 5456 | -7/Lower Caves | Identified exit to Lower Caves 5465 | -7/Lower Caves | Learned Factory trap positions 5473 | -7/Lower Caves | Entered another Lower Caves area 5522 | -7/Lower Caves | Spotted B-75 Beast 5562 | -7/Lower Caves | Learned Factory machine intel 5608 | -7/Lower Caves | Encountered a Warlord checkpoint 5632 | -7/Lower Caves | Discovered new exit (range 15) 5636 | -7/Lower Caves | Identified exit to Data Miner 5636 | -7/Lower Caves | Entered Data Miner 5636 | -7/Data Miner | Discovered new exit (range 6) 5641 | -7/Data Miner | Met Data Miner 5649 | -7/Data Miner | Learned location of Section 7 (-3) 5649 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5651 | -7/Data Miner | Received God Mode back door access code from Data Miner 5670 | -7/Data Miner | Data Conduit disabled 5757 | -7/Data Miner | Lost 5 parts (2n2u1w) 5824 | -7/Data Miner | Identified exit to Proximity Caves 5824 | -7/Data Miner | Entered Proximity Caves 5918 | -6/Proximity Caves | Learned location of Extension (-5) 6011 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6012 | -6/Proximity Caves | Entered Factory 6012 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6013 | -6/Factory | Loaded intel: 127 trap records 6014 | -6/Factory | Loaded intel: 303 machine locations 6205 | -6/Factory | Crushed by falling debris 6206 | -6/Factory | System corruption reached 10% 6211 | -6/Factory | Crushed by falling debris 6242 | -6/Factory | Lost 5 parts (2n3u) 6303 | -6/Factory | Sucked down chute 6303 | -6/Factory | Entered Waste 6318 | -6/Waste | EMP discharged 6331 | -6/Waste | Found Fusion Bomb Launcher 6334 | -6/Waste | Lost 5 parts (1p2n2u) 6335 | -6/Waste | Spotted C-40 Crusher 6336 | -6/Waste | Spotted C-40 Crusher 6337 | -6/Waste | Spotted C-40 Crusher 6343 | -6/Waste | Spotted C-40 Crusher 6363 | -6/Waste | Spotted C-40 Crusher 6363 | -6/Waste | Spotted C-40 Crusher 6388 | -6/Waste | Discovered new exit (range 12) 6396 | -6/Waste | Entered Factory 6558 | -6/Factory | Fabricated Exp. Sensor Array (x1) 6591 | -6/Factory | Local fabrication network quarantined 6600 | -6/Factory | Discovered new exit (range 15) 6670 | -6/Factory | Identified exit to Factory 6790 | -6/Factory | Build established: Scavenger-Mutant 6874 | -6/Factory | Discovered exit to Factory (range 16) 6932 | -6/Factory | Core integrity fell below 50% 7187 | -6/Factory | Discovered new exit (range 4) 7189 | -6/Factory | Identified exit to Lower Caves 7192 | -6/Factory | Entered Lower Caves 7312 | -6/Lower Caves | Attacked by a faux Warlord 7408 | -6/Lower Caves | Identified exit to Lower Caves 7448 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7488 | -6/Lower Caves | Found Alien Artifact 7489 | -6/Lower Caves | Identified Core Expander 7489 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 7556 | -6/Lower Caves | Entered another Lower Caves area 7581 | -6/Lower Caves | Discovered exit to Factory (range 6) 7605 | -6/Lower Caves | Encountered a Warlord checkpoint 7923 | -6/Lower Caves | Spotted B-75 Beast 7972 | -6/Lower Caves | Found Prototype Device 8167 | -6/Lower Caves | Discovered new exit (range 15) 8175 | -6/Lower Caves | Identified exit to Zion 8175 | -6/Lower Caves | Entered Zion 8207 | -6/Zion | System corruption cleaned by Quarantine Array 8301 | -6/Zion | Imprinted 8303 | -6/Zion | Declared Zion's savior 8348 | -6/Zion | Received a hallucinogenic algorithm 8366 | -6/Zion | Found Prototype Device 8412 | -6/Zion | Gained Derelict followers 8443 | -6/Zion | Gained Derelict followers 8493 | -6/Zion | Learned Factory emergency access door positions 8494 | -6/Zion | Learned location of 1 exit from Factory 8623 | -6/Zion | Given the Hacking Drone Bay 8624 | -6/Zion | Found Prototype Device 8632 | -6/Zion | Discovered new exit (range 13) 8794 | -6/Zion | Identified exit to Proximity Caves 8855 | -6/Zion | Entered Proximity Caves 8855 | -5/Proximity Caves | Accompanied by 9 allies 8862 | -5/Proximity Caves | Spotted B-75 Beast 8929 | -5/Proximity Caves | Destroyed B-75 Beast 8937 | -5/Proximity Caves | Identified Hacking Drone Bay 8939 | -5/Proximity Caves | Identified Phasing AFG 9035 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9100 | -5/Proximity Caves | Core integrity fell below 20% 9216 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 9241 | -5/Proximity Caves | Identified Heart of Steel 9596 | -5/Proximity Caves | Discovered exit to Factory (range 15) 9616 | -5/Proximity Caves | Entered Factory 9616 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9617 | -5/Factory | Identified exit to Extension 9618 | -5/Factory | Identified exit to Factory 9819 | -5/Factory | Zion Hacker squad teleported in 9921 | -5/Factory | Zion Heavy squad teleported in 10064 | -5/Factory | Build established: Scavenger-Tank 10303 | -5/Factory | Crushed by falling debris 10415 | -5/Factory | Build established: Scavenger-Mutant 10460 | -5/Factory | Lost 7 parts (1p5n1u) 10787 | -5/Factory | Retrieved Zion intel report: Branch Access 10787 | -5/Factory | Identified exit to Upper Caves 10788 | -5/Factory | Zion Recon squad teleported in 10872 | -5/Factory | Terminal network hard line cut 10884 | -5/Factory | System corruption reached 10% 10889 | -5/Factory | Discovered exit to Factory (range 11) 10895 | -5/Factory | Entered another Factory area 10895 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10903 | -4/Factory | Zion Thermal Resupply teleported in 10914 | -4/Factory | Lost 4 parts (1p1n1u1w) 10919 | -4/Factory | Found Quantum Capacitor 11112 | -4/Factory | Zion Kinetic Resupply teleported in 11174 | -4/Factory | Build established: Mutant 11369 | -4/Factory | Garrison activated, responded to threat 11428 | -4/Factory | Lost 9 parts (1p5n2u1w) 11458 | -4/Factory | Found Quantum Capacitor 11540 | -4/Factory | Zion Fire squad teleported in 11571 | -4/Factory | Garrison activated, responded to threat 11624 | -4/Factory | Lost 5 parts (1p1n3w) 11671 | -4/Factory | System corruption reached 10% 11718 | -4/Factory | Lost 5 parts (2n1u2w) 11848 | -4/Factory | Discovered new exit (range 16) 11854 | -4/Factory | Entered Upper Caves 11869 | -4/Upper Caves | Lost 8 parts (4n1u3w) 12081 | -4/Upper Caves | Identified exit to Upper Caves 12221 | -4/Upper Caves | Build established: Scavenger-Mutant 12278 | -4/Upper Caves | Entered another Upper Caves area 12336 | -4/Upper Caves | Discovered new exit (range 12) 12346 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12523 | -4/Upper Caves | Core integrity fell below 50% 12837 | -4/Upper Caves | Discovered new exit (range 12) 12854 | -4/Upper Caves | Entered Warlord 12922 | -4/Warlord | System corruption cleaned by Quarantine Array 13440 | -4/Warlord | Rebuked by Warlord 13464 | -4/Warlord | Opened Warlord's prototype stash 13465 | -4/Warlord | Warlord's base attacked by MAIN.C 13497 | -4/Warlord | Found Prototype Device 13497 | -4/Warlord | Identified Thermal Barrier 13503 | -4/Warlord | Found Prototype Reactor 13508 | -4/Warlord | Found Prototype Processor 13510 | -4/Warlord | Identified Spectral Analyzer 13511 | -4/Warlord | Found Prototype Hackware 13616 | -4/Warlord | Opened side exit 13631 | -4/Warlord | Discovered new exit (range 9) 13634 | -4/Warlord | Entered Proximity Caves 13636 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13776 | -3/Proximity Caves | Spotted B-86 Titan 13780 | -3/Proximity Caves | Build established: Mutant 13885 | -3/Proximity Caves | Destroyed B-86 Titan 14001 | -3/Proximity Caves | Discovered new exit (range 10) 14012 | -3/Proximity Caves | Entered Research 14012 | -3/Research | Evolved 2 slots: Utility x2 14015 | -3/Research | Identified Ghost Barrier 14015 | -3/Research | Identified Vortex Chain Reactor 14031 | -3/Research | Zion Hacker squad teleported in 14327 | -3/Research | Retrieved Zion intel report: Branch Access 14327 | -3/Research | Identified exit to Quarantine 14328 | -3/Research | Zion Heavy squad teleported in 14333 | -3/Research | Garrison activated, responded to threat 14360 | -3/Research | Found Prototype Protection 14398 | -3/Research | Lost 4 parts (2n1u1w) 14439 | -3/Research | Identified Zio. Weapon Casing 15005 | -3/Research | Build established: Hacker-Mutant 15023 | -3/Research | Heart of Steel transformed into Warbot 15146 | -3/Research | Zion Heavy squad teleported in 15167 | -3/Research | Entered Quarantine 15167 | -3/Quarantine | Accompanied by 3 allies (Warbot) 15192 | -3/Quarantine | Found Alien Artifact 15195 | -3/Quarantine | Found Alien Artifact 15198 | -3/Quarantine | Found Alien Artifact 15202 | -3/Quarantine | Found Alien Artifact 15203 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 15203 | -3/Quarantine | Warped through subspace 15223 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 15289 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 15334 | -3/Quarantine | Discovered new exit (range 10) 15417 | -3/Quarantine | First assault squad dispatched 15459 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 15533 | -3/Quarantine | Found Alien Artifact 15576 | -3/Quarantine | Found Alien Artifact 15576 | -3/Quarantine | Identified Phase Armor 15634 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 15693 | -3/Quarantine | Spotted Alpha 7 15704 | -3/Quarantine | Allies destroyed Alpha 7 15719 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 15727 | -3/Quarantine | Found Prototype Processor 15727 | -3/Quarantine | Identified Exp. Target Analyzer 15732 | -3/Quarantine | Found Prototype Ballistic Gun 15732 | -3/Quarantine | Identified Multirail 15973 | -3/Quarantine | High security lockdown imminent 16011 | -3/Quarantine | Destroyed 12 combat bots 16053 | -3/Quarantine | High security lockdown engaged 16072 | -3/Quarantine | Destroyed 7 combat bots 16105 | -3/Quarantine | System corruption reached 10% 16133 | -3/Quarantine | Garrison activated, responded to threat 16179 | -3/Quarantine | Destroyed 18 combat bots 16188 | -3/Quarantine | Spotted Executioner 16201 | -3/Quarantine | Destroyed Executioner 16207 | -3/Quarantine | Spotted Investigator 16207 | -3/Quarantine | Scanned by Researcher 16216 | -3/Quarantine | Warped through subspace 16238 | -3/Quarantine | Core integrity fell below 50% 16238 | -3/Quarantine | Entered Research 16238 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 16255 | -2/Research | Zion Thermal Resupply teleported in 16262 | -2/Research | Lost 9 parts (1p3n3u2w) 16377 | -2/Research | Zion Heavy squad teleported in 16388 | -2/Research | Discovered new exit (range 13) 16402 | -2/Research | Spotted B-90 Cyclops 16410 | -2/Research | Destroyed B-90 Cyclops 16515 | -2/Research | High security lockdown imminent 16571 | -2/Research | Destroyed 7 combat bots 16575 | -2/Research | Lost 5 parts (2p1n1u1w) 16583 | -2/Research | Entered Testing 16699 | -2/Testing | Identified Core Reset Matrix 16699 | -2/Testing | Used Core Reset Matrix 16710 | -2/Testing | Spotted Alpha 7 16738 | -2/Testing | Destroyed Alpha 7 16772 | -2/Testing | Spotted Q7-WAI(K) 16774 | -2/Testing | Spotted TM-3QK(K) 16774 | -2/Testing | Spotted RP-MR4(K) 16813 | -2/Testing | Rewired RP-MR4(K) 16818 | -2/Testing | Allies destroyed TM-3QK(K) 16823 | -2/Testing | Allies destroyed Q7-WAI(K) 16825 | -2/Testing | Found Prototype Slashing Weapon 16833 | -2/Testing | First assault squad dispatched 16924 | -2/Testing | Warped through subspace 17083 | -2/Testing | Discovered new exit (range 5) 17134 | -2/Testing | Entered Access 17134 | -1/Access | Evolved 2 slots: Utility x2 17159 | -1/Access | Lost 6 parts (2p1n1u2w) 17246 | -1/Access | Identified Particle Cleaver 17249 | -1/Access | Garrison activated, responded to threat 17546 | -1/Access | Build established: Scavenger-Mutant 17578 | -1/Access | Zion Heavy squad teleported in 17587 | -1/Access | Identified exit to Command 17611 | -1/Access | Zion Light squad teleported in 17623 | -1/Access | Crushed by falling debris 17658 | -1/Access | Zion Light squad teleported in 17665 | -1/Access | Entered Command 17665 | -1/Command | Accompanied by 8 allies 17960 | -1/Command | First assault squad dispatched 17983 | -1/Command | Spotted B-99 Colossus 17995 | -1/Command | Allies destroyed B-99 Colossus 18024 | -1/Command | Found Prototype Ballistic Gun 18056 | -1/Command | Found Prototype Protection 18056 | -1/Command | Identified Zio. Weapon Casing 18114 | -1/Command | Destroyed 11 combat bots 18187 | -1/Command | Disengaged cave seal 18219 | -1/Command | Phase Generator disabled 18241 | -1/Command | High security lockdown imminent 18295 | -1/Command | Destroyed 7 combat bots 18321 | -1/Command | High security lockdown engaged 18475 | -1/Command | Spotted Executioner 18479 | -1/Command | Spotted Investigator 18482 | -1/Command | Destroyed Investigator 18484 | -1/Command | Destroyed Executioner 18499 | -1/Command | Allies destroyed Striker 18516 | -1/Command | Destroyed 12 combat bots 18547 | -1/Command | Spotted M Guard 18547 | -1/Command | Spotted M Guard 18547 | -1/Command | Spotted Combat Programmer 18552 | -1/Command | System corruption reached 10% 18558 | -1/Command | Spotted Combat Programmer 18566 | -1/Command | Destroyed M Guard 18572 | -1/Command | Destroyed M Guard 18573 | -1/Command | Identified Multirail 18581 | -1/Command | Allies destroyed Combat Programmer 18587 | -1/Command | Allies destroyed Combat Programmer 18587 | -1/Command | All MAIN.C guards destroyed 18592 | -1/Command | Lost 6 parts (1n2u3w) 18620 | -1/Command | Found Prototype Protection 18620 | -1/Command | Identified Hvy. Regenerative Plating 18625 | -1/Command | Found Hvy. Regenerative Plating 18628 | -1/Command | Found Prototype Energy Cannon 18628 | -1/Command | Identified Cld. Nova Cannon 18632 | -1/Command | Found Prototype Device 18632 | -1/Command | Identified AEGIS Remote Shield 18643 | -1/Command | Found AEGIS Remote Shield 18646 | -1/Command | Found Prototype Reactor 18646 | -1/Command | Identified Zero-point Reactor 18673 | -1/Command | Spotted Striker 18678 | -1/Command | Destroyed Striker 18740 | -1/Command | Destroyed 17 combat bots 18750 | -1/Command | Spotted Executioner 18752 | -1/Command | Found Prototype Protection 18764 | -1/Command | Destroyed Executioner 18776 | -1/Command | Found Prototype Protection 18776 | -1/Command | Identified Zio. Shade Armor (x2) 18779 | -1/Command | Found Zio. Weapon Casing 18782 | -1/Command | Found Prototype Energy Cannon 18787 | -1/Command | Found Prototype Energy Cannon 18792 | -1/Command | Found Zio. Shade Armor 18793 | -1/Command | Identified Zio. Alpha Cannon Mk. II (x2) 18848 | -1/Command | Met MAIN.C 18850 | -1/Command | 0b10 Conduit disabled 18867 | -1/Command | Spotted Striker 18867 | -1/Command | Spotted Executioner 18883 | -1/Command | Destroyed Striker 18885 | -1/Command | Destroyed Executioner 18890 | -1/Command | System corruption reached 30% 18890 | -1/Command | Spotted Executioner 18890 | -1/Command | Spotted Striker 18890 | -1/Command | Spotted Striker 18903 | -1/Command | Spotted Executioner 18903 | -1/Command | Spotted Striker 18923 | -1/Command | Destroyed 20 combat bots 18930 | -1/Command | Destroyed Executioner 18956 | -1/Command | Destroyed Striker 18981 | -1/Command | Destroyed Striker 19027 | -1/Command | Lost 14 parts (1p4n6u3w) 19058 | -1/Command | Core integrity fell below 50% 19093 | -1/Command | Emitted hypermatrix ping 19098 | -1/Command | Assembled emerged from beneath the floor 19168 | -1/Command | Core integrity fell below 20% 19178 | -1/Command | Destroyed by MAIN.C with Heavy Quantum Rifle Last Messages --------------- 19127_ Acquired Unknown Device. 19127_ Identified Adv. Cooling System. 19130_ System corrupted: Component data lost. 19130_ Acquired Adv. Cooling System. 19134_ Acquired 11 matter. 19135_ Slammed into MAIN.C. 19135_ as-90869 destroyed. 19135_ as-58827 destroyed. 19136_ Acquired 6 matter. 19137_ The unstable cave ceiling collapses. 19138_ Zio. Supercomposite Leg destroyed. 19138_ Attempting to rewire Warlord KY-Z71. 19138_ Warlord KY-Z71 cannot be rewired. 19160_ System corrupted: Matter fused (-5). 19161_ Exp. Heat Sink destroyed. 19164_ Med. Treads destroyed. 19165_ Dropped Rnf. Antimatter Reactor. 19165_ Dropped Exp. Cooling System. 19166_ Dropped Adv. Cooling System. 19175_ AZXMWQ >%JSARHZC8P&CD:H0R>SA9YE&EZJL Map ----- +----------------------------------------------------+ | ?????????????????????????????#???????#??????# ### | | ????????????????????????????????????????????# #?? | | ??????????????????????????????? ??????#?????# #?# | | ????????????????????????? ?????????????#??#?# #?? | | ????????????????????????????? ?????????#??### ### | | ????????????????????????? ???????????????# # | | ????????????????????????? ??????????????#?# | | ????????????????????????? ?????????????#??# | | ????????????????????????? ????????????????# | | ????????????????????????? #???????????##??# | | ?????????????????????????g#??????????????## # | | ????????????????????????? #???????????????######## | | ??????????????????????###g#???????????????# | | ?????????????????????? pg ??????#????????# | | ??????????????????????#pg #????#????#?????# | | ??????????????????????# g#??????#????#???# | | ??????????????????????#ggg#?????#????????## !! | | ???????????????#??????# g#?????????##???## !! | | ????????###???????????# #??????#??#?????# ! ? | | ???????#???#??????????# ##?#?????????##?# ? | | ????????????#?????#???# #?#????#???##???# ?? | | ??????????????????#?### #??#??????????#?######?# | | ????????????#?##??????# #????#??##?#?#?###?????? | | ????#??##?#???????????# ##?#?#??#???#?##???????? | | ??#???##??????????##??# #??##?#????#????#??##??? | | ????#?????##????#??#??# @##??#????#???#??#?###?## | | ???#??????????????????#! #????#?#????#???????#??? | | ?#????????????#???????#* #???##???????#?#??????#? | | ????###??????????????##! #??###?#??#?#?#?#??#???? | | ####################?## #????####?###???#?###??? | | %!! ##?# #??##?#??#??????#?????#? | | [!!* #?## #???####?#?#?#???#?##??? | | %!!* #??# #??#?##???#???????????#? | | ################ ##?; #########??#?###????#?#? | | ?#?#??#?????#??# #??# ### ## ##??????####???? | | ?#??????#??????# ##?#;;### ##### ####"#???? | | ???????????????# T### "# # ### # ##?# | | ?????#??????#??# ##"MMW # # # ##"### | | ??##??????????## MM /| %! | | ???????????????# ! MM! / = = /*!|= | | ???#???#??????## !]*% %% / !== | | #???#????###???# !=%%% = /=!%/ | | ???#??????????## ! /%![% | | ?????????#?##??# #" # # #!= # ###"#% | | ????????#?#???######### # # ## # # ###?## | | ???????#?#?????#?#??#?######## ######????# | | ?#????????????#???????# ??#?# ### #####???###???# | | ?#?????????????????#?#?? ???########????#????????? | | ?#?????????????????????????#??#????#?#?#?#???#??#? | | ????????????????#??#??? ??#??????##??#???##???#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 178 Coolant Potential 220 Energy Generation 83 Energy Capacity 850 Matter Stores 600 Matter Capacity 600 Sight Range 24 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 16 Additional Mass Support 12 EM Shielding 4 Armor Coverage 2850 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 65 Melee Accuracy 6 Target Analysis 12 Recoil Reduction 8 Energy Filtering 30 Particle Charging 25 Salvage Targeting 4 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- Core Expander High-powered Transdimensional Reconstructor Phase Armor Transdimensional Reconstructor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed CoreSwarmThruster Manual? 0 Play Time 03:58:40 Cumulative 426.3 hours Start 2021.06.03 @ 08:05:24 End 2021.06.04 @ 09:19:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 323 Rogue 316 Adventurer 0 Explorer 7 Win Type - Total 18 Types 8/1/9/0/0/0/0/0/0 Lore% 80 Gallery% 93 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f2bf4fd-6582-4012-a5c3-b0cb3e6e9f8e