Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.18 @ 14:58:42 Player: Daxot Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (90) 450 Value Destroyed (3385) 3385 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (618) 618 TOTAL SCORE: 8573 Bonus ------- Follower Combat Kills 618 Cogmind --------- Core Integrity 0/850 Matter 381/400 Energy 100/100 System Corruption 3% Temperature Cool (12) Movement Core (600) Ox11 Location -6/Lower Caves Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Medium Matter Pod > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Long-range Terrain Scanner EM Shield > --- WEAPON ----------- Precision Beam Rifle Beamcaster Rocket Array > --- INVENTORY -------- Light Deuterium Engine Medium Matter Pod Advanced Beam Cannon Heavy Ion Cannon Improved Light Cannon Flak Cannon Missile Launcher Flail [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Melee Analysis Suite Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Rocket Array Impact Weapon Flail Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Slots Evolved 8 | . . 2 2 . 2 . . 2 . . Power 3 | . . 1 1 . . . . 1 . . Propulsion 2 | . . . . . 2 . . . . . Utility 2 | . . 1 . . . . . 1 . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 89 | 6 9 23 13 13 7 . 6 4 8 . Power 22 | 1 1 5 5 4 2 . 2 1 1 . Engine 16 | 1 1 5 2 3 2 . . 1 1 . Core 6 | . . . 3 1 . . 2 . . . Reactor . | . . . . . . . . . . . Propulsion 17 | 2 3 6 . 2 2 . 2 . . . Treads 5 | . . 5 . . . . . . . . Leg 12 | 2 3 1 . 2 2 . 2 . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 18 | 1 2 5 4 2 1 . 1 1 1 . Device 13 | . 2 4 4 . 1 . 1 1 . . Storage 4 | 1 . 1 . 1 . . . . 1 . Processor 1 | . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 32 | 2 3 7 4 5 2 . 1 2 6 . Energy Gun 14 | 1 3 2 2 2 1 . 1 2 . . Energy Cannon 7 | . . 2 . 3 . . . . 2 . Ballistic Gun 3 | 1 . 1 1 . . . . . . . Ballistic Cannon 2 | . . . . . . . . . 2 . Launcher 3 | . . 1 . . 1 . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . 1 1 . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 3 1 . . 1 . . Parts Lost 41 | . 3 5 1 3 2 . 5 2 18 2 Power 12 | . 1 . 1 2 2 . 1 1 4 . Propulsion 7 | . . 2 . . . . 1 . 4 . Utility 5 | . . 1 . . . . 1 . 3 . Weapon 17 | . 2 2 . 1 . . 2 1 7 2 Highest Loss Streak 7 | . 3 2 1 3 2 . 1 2 7 1 Average Slot Usage (%) 77 | . 93 94 98 99 96 100 93 92 52 20 Engine 14 | . 13 21 19 19 20 23 19 13 11 . Core 2 | . . . 6 7 . . 3 6 1 . Treads 2 | . . 2 18 4 . . . . . . Leg 14 | . 28 17 . 13 28 30 26 26 7 . Device 12 | . 9 19 17 14 10 15 13 18 10 . Storage 9 | . 14 11 9 11 11 7 7 6 7 13 Energy Gun 8 | . 19 14 3 8 9 15 14 12 3 . Energy Cannon 2 | . . 1 7 5 6 . . . 4 . Ballistic Gun 2 | . 7 4 7 4 . . . . . . Ballistic Cannon 1 | . . . . . . . . . 2 6 Launcher 1 | . . . . . . 7 7 6 2 . Impact Weapon 2 | . . . 9 9 4 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 76 | 12 13 52 58 67 71 71 71 76 74 44 Greatest Support 76 | 20 20 40 49 49 76 76 76 57 57 3 Greatest Overweight (x) 17 | . 1 5 1 1 1 . 1 1 17 14 Average Overweight (x) 1 | . . 1 1 1 . . . 1 5 12 Largest Inventory Capacity 12 | 6 6 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 6 9 12 12 12 12 12 12 12 12 Most Carried 11 | 4 5 8 11 11 10 10 11 10 8 . Average Carried 6 | 1 3 5 8 9 9 9 10 8 4 . Final Capacity 12 | 6 6 12 12 12 12 12 12 12 12 12 Final Carried 10 | 4 4 4 10 10 9 10 10 8 . . Class Distribution -------------------- 49% | Mutant 25% | Scavenger-Mutant 16% | Skirmisher 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Matter Collected 1818 | 248 90 170 354 247 40 30 70 51 346 172 Remotely . | . . . . . . . . . . . Salvage Created 3265 | . 295 781 727 739 141 . 121 97 282 82 Parts 181 | . 17 52 47 37 5 . 3 4 10 6 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . 5 11 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Combat Hostiles Destroyed 75 | . 5 17 12 13 4 . 4 3 15 2 Melee 1 | . . . 1 . . . . . . . Guns 42 | . 5 17 5 10 . . 3 1 1 . Cannons 21 | . . . 6 3 2 . . . 8 2 AOE 11 | . . . . . 2 . 1 2 6 . Classes Destroyed 12 | . 2 4 4 . 1 . . . 1 . Worker 1 | . . 1 . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 1 | . . . 1 . . . . . . . Operator 1 | . . 1 . . . . . . . . Watcher 10 | . 3 4 3 . . . . . . . Swarmer 16 | . . 4 4 . . . . . 8 . Grunt 34 | . 5 8 4 6 3 . 1 . 6 1 Brawler 1 | . . . . . . . . . 1 . Sentry 17 | . . 5 3 7 . . . 2 . . Hunter 2 | . . . 1 . . . 1 . . . Programmer 5 | . . . . . 1 . 2 1 . 1 Best Kill Streak 5 | . 3 4 5 3 2 . 1 1 4 1 Combat Bots Only 4 | . 3 4 3 3 2 . 1 1 4 1 Max Kills in Single Turn 4 | . 1 2 2 1 2 . 1 1 4 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 3 | . . . . . 2 . 1 1 3 . Melee 1 | . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Damage Taken 5839 | . 441 615 531 957 310 . 535 319 1650 481 Core 1387 | . 86 132 62 195 23 . 32 29 472 356 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 75 | 100 65 67 . 53 . . 92 . . . Volleys Fired 254 | . 36 56 42 50 10 . 12 8 30 10 Largest 3 | . 2 2 2 2 3 . 3 3 3 2 Hottest 183 | . 115 115 128 118 183 . 160 181 181 83 Shots Fired 477 | . 57 107 84 96 22 . 15 20 62 14 Gun 352 | . 57 107 59 84 12 . 13 14 6 . Cannon 110 | . . . 25 12 10 . . . 49 14 Launcher 15 | . . . . . . . 2 6 7 . Special . | . . . . . . . . . . . Kinetic 165 | . 23 16 38 44 . . . . 30 14 Thermal 226 | . 34 91 25 12 13 . 12 14 25 . Explosive 15 | . . . . . . . 2 6 7 . Electromagnetic 71 | . . . 21 40 9 . 1 . . . Robot Hit Streak 41 | . 20 40 41 20 12 . 7 27 16 5 Robot Miss Streak 3 | . 2 1 2 3 2 . 3 2 3 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 385 | . 40 90 74 78 17 . 9 16 50 11 Core Hits 183 | . 16 34 28 25 9 . 8 13 42 8 Critical Hits 4 | . . . . 2 . . . . 2 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . 2 . . . . 2 . Melee Attacks 7 | . . . 7 . . . . . . . Impact 7 | . . . 7 . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7576 | . 384 1214 1354 1329 635 . 274 392 1874 120 Guns 3898 | . 384 1214 708 1051 87 . 196 198 60 . Cannons 1790 | . . . 380 248 119 . . . 923 120 Explosions 1688 | . . . 66 30 429 . 78 194 891 . Melee 200 | . . . 200 . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1997 | . 98 171 464 555 . . . . 589 120 Thermal 2948 | . 286 1043 446 278 119 . 184 198 394 . Explosive 1592 | . . . . . 429 . 78 194 891 . Electromagnetic 839 | . . . 244 496 87 . 12 . . . Impact 200 | . . . 200 . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . 2 2 2 3 3 3 Average Corruption 2 | . . . . . 1 2 2 2 3 3 Corruption Purged . | . . . . . . . . . . . Effects 62 | . . . . . 5 2 11 7 18 19 Message Errors 18 | . . . . . 2 1 3 3 4 5 Matter Fused 11 | . . . . . . . . . 9 2 Heat Flow Errors 10 | . . . . . 1 . 2 1 1 5 Energy Discharges 12 | . . . . . 1 1 3 2 1 4 Data Loss (minor) 7 | . . . . . 1 . 3 . 2 1 Targeting Errors 3 | . . . . . . . . 1 . 2 Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 161 | . . . 27 1 118 . . . 15 . Projectiles 14 | . . . . 1 . . . . 13 . Explosions 120 | . . . . . 118 . . . 2 . Melee 27 | . . . 27 . . . . . . . Knockbacks 7 | . . . 1 . . . . . 6 . Impact 1 | . . . 1 . . . . . . . Kinetic 6 | . . . . . . . . . 6 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 276 | . . . . . 137 . 20 52 67 . Shots 10 | . . . . . 2 . 1 3 4 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 253 | . 64 220 214 182 253 . 233 234 200 236 Average Temperature 67 | . 20 75 52 60 113 . 65 59 69 95 Received Heat Transfer 2031 | . 327 273 207 414 81 . 21 42 597 69 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 11 | . 1 4 1 . 2 . 2 1 . . Heat Transferred 6246 | . 768 2775 803 420 185 . 296 370 629 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Peak Influence 490 | . 125 314 329 490 176 49 361 246 . . Initial 132 | . . 9 . 87 128 49 . 132 . . Average 131 | . 41 126 127 261 127 42 101 165 . . Maximum Alert Level 2 | . . 1 1 2 . . 1 1 . . Low Security (%) 77 | 100 100 84 67 24 100 100 82 93 . . Level 1 21 | . . 15 32 66 . . 17 6 . . Level 2 1 | . . . . 8 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . . 1 1 1 3 . 4 1 . . Investigation 3 | . . . 1 1 1 . . . . . Extermination 4 | . . . . . 1 . 2 1 . . Reinforcement 3 | . . 1 . . 1 . 1 . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Distress Signals 5 | . . 1 1 2 . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 128 | . 12 25 21 25 7 . 17 3 15 3 Peak Tracking Total 5 | . 4 4 4 5 3 . 4 1 4 1 Tactical Retreats 5 | . . . 4 . 1 . . . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Traps Triggered 6 | . . . 1 1 1 . 1 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Machines Disabled 12 | . . 2 . 1 4 . 5 . . . Max in Single Turn 4 | . . 1 . . 4 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Machines Accessed 20 | . 6 4 2 4 2 . 1 1 . . Terminals 12 | . 4 3 1 3 1 . . . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 2 | . 1 . . . 1 . . . . . Recycling Units 3 | . 1 . 1 1 . . . . . . Scanalyzers 2 | . . 1 . . . . . 1 . . Garrison Access . | . . . . . . . . . . . Total Hacks 56 | . 13 13 8 12 6 . 2 2 . . Successful 34 | . 8 8 7 5 3 . 1 2 . . Failed 22 | . 5 5 1 7 3 . 1 . . . Catastrophic 2 | . . . . 1 . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 35 | . 10 10 2 8 5 . . . . . Fabricators 2 | . . . . . . . 2 . . . Repair Stations 3 | . 2 . . . 1 . . . . . Recycling Units 11 | . 1 . 6 4 . . . . . . Scanalyzers 5 | . . 3 . . . . . 2 . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 16 | . 6 5 1 1 3 . . . . . Record 2 | . . 1 1 . . . . . . . Part Schematic 3 | . . . . . 3 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Garrison Index 1 | . . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Dispatch Records 4 | . 2 2 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Network Status 1 | . . . . . . . 1 . . . Repair Station Hacks 1 | . 1 . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . Recycling Unit Hacks 11 | . 1 . 6 4 . . . . . . Recycle Component 3 | . . . 3 . . . . . . . Process 4 | . . . 3 1 . . . . . . Report Inventory 2 | . . . . 2 . . . . . . Retrieve Matter 2 | . 1 . . 1 . . . . . . Scanalyzer 5 | . . 3 . . . . . 2 . . Insert Component 3 | . . 2 . . . . . 1 . . Analyze 2 | . . 1 . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 5 3 2 3 2 . 1 1 . . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . 1 . . 3 . . 1 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 3 | . . . 3 . . . . . . . Recycled Matter 377 | . . . 164 213 . . . . . . Retrieved Matter 226 | . . . . 226 . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . 1 . . Part Schematics Acquired 2 | . . 1 . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Total Allies 21 | . . . . 1 . 20 . . . . Largest Group 20 | . . . . 1 . 20 15 . . . Highest-Rated Group 545 | . . . . 99 . 545 390 . . . Highest-Rated Ally 99 | . . . . 99 . 35 35 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 76 | . . . . 15 . . 61 . . . Total Damage 2877 | . . . . 531 . . 2346 . . . Kills 30 | . . . . 7 . . 23 . . . Allies Corrupted 1 | . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Turns Passed 10053 | 87 690 1287 1054 1136 761 464 1090 431 1599 1454 Spaces Moved 4566 | 65 409 639 421 602 459 354 714 254 446 203 Core 321 | 9 . . . . . . . . 109 203 Treads 594 | . . 60 421 113 . . . . . . Legs 3651 | 56 409 579 . 489 459 354 714 254 337 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 150 125 125 125 155 155 600 Average Speed 189 | 110 121 156 190 157 130 125 138 155 337 699 Slowest Speed 900 | 120 150 270 190 190 153 125 156 155 900 750 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 4 58 59 39 78 11 92 29 9 59 33 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . . Scrap Searched 1 | . . . . . . . . . 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 291 | . . . 9 2 42 . 42 94 102 . Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 . AOE 290 | . . . 9 2 42 . 42 94 101 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Total 5518 | 80 549 823 600 712 603 375 801 268 483 224 Wait 481 | . 82 70 82 29 123 21 62 1 . 11 Move 4557 | 64 408 638 420 601 459 353 713 253 445 203 Hop . | . . . . . . . . . . . Pick Up 87 | 10 9 21 24 11 3 1 6 2 . . Fast Attach . | . . . . . . . . . . . Attach 60 | 6 5 11 9 7 5 . 5 4 8 . Detach 1 | . . . . . 1 . . . . . Swap 29 | . 4 12 4 6 2 . 1 . . . Drop 42 | . 5 15 12 8 . . 2 . . . Fire 254 | . 36 56 42 50 10 . 12 8 30 10 Melee 7 | . . . 7 . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 490 | -10/Materials | Lost 3 parts (1p2w) 728 | -10/Materials | Discovered new exit (range 14) 778 | -10/Materials | Entered another Materials area 778 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1104 | -9/Materials | Discovered new exit (range 11) 1155 | -9/Materials | Build established: Scavenger-Mutant 2014 | -9/Materials | Discovered new exit (range 3) 2065 | -9/Materials | Entered another Materials area 2065 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2189 | -8/Materials | Build established: Mutant 2842 | -8/Materials | Discovered new exit (range 15) 3119 | -8/Materials | Entered Storage 3595 | -8/Storage | Lost 3 parts (2p1w) 3615 | -8/Storage | Met 01-MTF 3749 | -8/Storage | Discovered new exit (range 15) 3911 | -8/Storage | Build established: Scavenger-Mutant 4255 | -8/Storage | Entered Factory 4255 | -7/Factory | Accompanied by 1 ally (01-MTF) 4255 | -7/Factory | Evolved 2 slots: Propulsion x2 4260 | -7/Factory | 01-MTF left 4986 | -7/Factory | Found Prototype Launcher 4988 | -7/Factory | Identified Rocket Array 5016 | -7/Factory | Sucked down chute 5016 | -7/Factory | Entered Waste 5017 | -7/Waste | Joined by Warlord forces that had cleared the area 5085 | -7/Waste | Build established: Skirmisher 5312 | -7/Waste | Discovered new exit (range 10) 5480 | -7/Waste | Entered Factory 5480 | -7/Factory | Accompanied by 15 allies 5778 | -7/Factory | Discovered new exit (range 14) 5988 | -7/Factory | Garrison activated, responded to threat 6518 | -7/Factory | Discovered new exit (range 15) 6570 | -7/Factory | Entered another Factory area 6570 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6944 | -6/Factory | Build established: Scavenger-Tank 6966 | -6/Factory | Discovered new exit (range 16) 7001 | -6/Factory | Entered Lower Caves 7019 | -6/Lower Caves | Identified exit to Lower Caves 7473 | -6/Lower Caves | Lost 7 parts (1p3n3w) 7661 | -6/Lower Caves | Lost 6 parts (1p1n2u2w) 7745 | -6/Lower Caves | Build established: Mutant 8332 | -6/Lower Caves | Core integrity fell below 50% 8368 | -6/Lower Caves | Lost 5 parts (2p1u2w) 8480 | -6/Lower Caves | Learned 8 Factory zone layouts 8600 | -6/Lower Caves | Entered another Lower Caves area 9638 | -6/Lower Caves | Spotted B-75 Beast 10039 | -6/Lower Caves | Core integrity fell below 20% 10054 | -6/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- Acquired 2 matter. System corrupted: Heat flow error (+273). Acquired 3 matter. Acquired 4 matter. Acquired 5 matter. Acquired 3 matter. Acquired 11 matter. Acquired 1 matter. System corrupted: Matter fused (-5). Acquired 5 matter. 6CNM,KNRVS/HQD TY/MKZEMLPLEEL&7SOC Acquired 8 matter. Acquired 3 matter. Acquired 1 matter. System corrupted: Energy discharge (-27). Acquired 1 matter. GCHVECF&F10#I6/8M5XFAKSHOB#L46ZVGD QIX System corrupted: Energy discharge (-36). System corrupted: Heat flow error (+118). Flak Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#######????????????????????? | | ??????????????????????? $$$$?????????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????????$ $??##???????????###????? | | ????????????????????????$ $?# #???????#### ###### | | ??????????????????????###/## #?# % # | | ???????????####???????# @ ### ##### | | ??????????## ???????# ;;; BB ????# # | | ??????????# ?????## BB ?????# # | | ??????????? ???## ;; ####### # | | ????????????? #??# ### % % | | ??????????????# #?# ##; ##????#### #### | | ?????????????## ### ### #???###### ###### | | ????????# ### ## ##?# #?### ##?### | | ???????# ### ### #??## | | ??????? #???# | | ??????? ### ### ####???# | | ???????? ### ??# ######?## ##?????# | | ???????????## ????## #???????# ##???## | | ????????????##??????## #???????## ##### | | ?????????????????????## #????????# | | ??????????????????????## #????????## | | ???????????????????????## #?????????## | | ????????????????????????## ???????### | | ?????????????????????????## ?????# | | ??????????????????????????# ## ? | | ??????????????????????????## ##?? #### | | ????????????????????????????##????#??## # | | ??????????????????????????????????????##### # ## | | ??????????????????????????????????????????### ##? | | ????????????????????????????????????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 37 Energy Capacity 665 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Focal Shield | -7/Factory | Hacked Gatling Laser | -7/Factory | Hacked Hvy. Shock Bomb Launcher | -7/Factory | Hacked Flail | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed HoverLightDrive Manual? 0 Play Time 01:21:57 Cumulative 9.4 hours Start 2020.12.12 @ 13:15:38 End 2021.02.18 @ 14:58:42 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 38490f7b-e130-4cbd-9247-cea1cff383e3