Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.02.11 @ 00:04:51 Player: areborido Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (2101) 2101 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4421 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 53/300 Energy 83/150 System Corruption 4% Temperature Critical (577) Movement Core (1650) Ox32 Location -8/Garrison Parts ------- > --- POWER (3) -------- Micro Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Huge Storage Unit Weight Redist. System Utility Shielding > --- WEAPON (3) ------- Small Laser > --- INVENTORY (25) --- Light Ion Engine Light Ion Engine Improved Ion Engine Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Aluminum Leg Heat Sink Medium Storage Unit Structural Scanner Small Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Huge Storage Unit Weight Redist. System Utility Shielding > --- WEAPON ----------- EM Shotgun Light Assault Rifle Assault Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Heat Sink Medium Storage Unit Structural Scanner Small Laser Small Laser Spread Laser Mini Grenade Launcher Mini Grenade Launcher [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Weight Redist. System Storage Huge Storage Unit Protection Propulsion Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 5 | . 1 2 2 . Power 2 | . 1 . 1 . Propulsion . | . . . . . Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 42 | 7 7 13 7 8 Power 12 | 1 2 4 2 3 Engine 10 | 1 2 4 2 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 7 | 2 . 2 2 1 Treads . | . . . . . Leg 7 | 2 . 2 2 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 2 2 . 2 . Device 2 | 1 . . 1 . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 17 | 2 3 7 1 4 Energy Gun 8 | 2 2 3 . 1 Energy Cannon 1 | . . 1 . . Ballistic Gun 5 | . . 3 1 1 Ballistic Cannon 1 | . . . . 1 Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . 1 . . System Corruption 2 | . . 2 . . Parts Lost 20 | . 3 2 2 13 Power 6 | . 2 1 . 3 Propulsion 3 | . . . . 3 Utility 1 | . . . 1 . Weapon 10 | . 1 1 1 7 Highest Loss Streak 10 | . 3 1 2 10 To Critical Strikes . | . . . . . Average Backups 10 | 3 6 8 15 15 Power 2 | . . . 5 6 Propulsion . | . . . . 1 Utility 3 | 1 2 3 3 3 Weapon 4 | 1 3 4 6 4 Tool/Special . | . . . . . Unused Backups 7 | . . . . 7 Power 5 | . . . . 5 Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 76 92 98 95 Engine 17 | . 15 16 25 15 Leg 17 | . 16 18 15 14 Device 1 | . . . 6 8 Storage 16 | . 12 18 16 16 Protection 9 | . 11 10 8 8 Energy Gun 9 | . 13 11 . 7 Energy Cannon 2 | . . 5 . . Ballistic Gun 10 | . . 9 25 8 Launcher 2 | . 5 1 . . Peak Build Rating 26 | 7 9 15 24 26 Average Rating 13 | 4 6 12 20 23 On Entrance 10 | . 7 6 15 23 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 123 | 20 93 111 120 123 Greatest Support 29 | 20 20 23 29 29 Greatest Overweight (x) 12 | 1 8 9 6 12 Average Overweight (x) 4 | . 4 4 3 5 Largest Inventory Capacity 25 | 10 25 25 25 25 Average Capacity 24 | 7 22 25 25 25 Most Carried 20 | 5 8 16 20 20 Average Carried 10 | 3 6 8 15 15 Final Capacity 25 | 10 25 25 25 25 Final Carried 20 | 4 5 15 20 11 Class Distribution -------------------- 46% | Hacker-Tank 28% | Hacker-Mutant 19% | Scavenger-Tank 5% | Hacker-Bomber Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Scavenger-Tank | -8/Materials Hacker-Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1237 | 229 151 487 220 150 Remotely . | . . . . . Salvage Created 1967 | . 311 811 431 414 Parts 129 | . 22 56 22 29 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 53 | . 10 22 7 14 Melee 1 | . . . . 1 Guns 32 | . 5 18 7 2 Cannons 9 | . . 3 . 6 AOE 11 | . 5 1 . 5 Classes Destroyed 11 | . 6 2 1 2 Worker 1 | . 1 . . . Builder 1 | . . 1 . . Tunneler 1 | . 1 . . . Mechanic 1 | . 1 . . . Watcher 7 | . 1 3 3 . Swarmer 11 | . 4 7 . . Saboteur 2 | . . . . 2 Grunt 22 | . 6 9 3 4 Sentry 14 | . . 6 3 5 Hunter 1 | . . . 1 . Programmer 3 | . . . . 3 Best Kill Streak 6 | . 3 4 2 6 Combat Bots Only 6 | . 3 4 1 6 Max Kills in Single Turn 2 | . 2 1 1 2 Gunslinging . | . . . . . Exploded 2 | . 2 1 . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 362 | . 52 104 48 158 Missed 95 | . 17 30 15 33 Hits 267 | . 35 74 33 125 Melee 2 | . . . . 2 Projectile 265 | . 35 74 33 123 Critical Strikes 14 | . 1 3 1 9 Actively Blocked 4 | . . 1 1 2 Part Disruptions 1 | . 1 . . . Damage Taken 2639 | . 228 641 350 1420 Core 695 | . 39 106 99 451 Absorbed by Shields . | . . . . . Redirected to Shielding 84 | . 7 41 7 29 Ignored by Resistances 1506 | . 153 404 207 742 Regen/Repaired (Parts) 90 | . . 23 67 . Core Remaining (%) 85 | 100 84 73 . . Volleys Fired 134 | . 19 47 29 39 Largest 3 | . 2 3 3 3 Hottest 125 | . 90 125 66 102 Shots Fired 303 | . 30 127 71 75 Gun 237 | . 24 97 71 45 Cannon 46 | . . 25 . 21 Launcher 20 | . 6 5 . 9 Special . | . . . . . Kinetic 172 | . . 49 71 52 Thermal 98 | . 12 73 . 13 Explosive 20 | . 6 5 . 9 Electromagnetic 13 | . 12 . . 1 Robot Hit Streak 23 | . 8 14 23 14 Robot Miss Streak 3 | . 2 3 3 2 Penetration Max . | . . . . . Secondary Targets 5 | . 2 2 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 222 | . 20 87 57 58 Core Hits 129 | . 18 45 31 35 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4164 | . 703 1280 698 1483 Guns 2184 | . 223 890 686 385 Cannons 685 | . . 210 . 475 Explosions 1251 | . 471 157 . 623 Melee . | . . . . . Ramming 44 | . 9 23 12 . Kinetic 1929 | . . 523 686 720 Thermal 813 | . 100 577 . 136 Explosive 1181 | . 442 116 . 623 Electromagnetic 197 | . 152 41 . 4 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 3 . 4 Average Corruption 3 | . . 2 . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 59 | . . 51 . 8 Message Errors 10 | . . 9 . 1 Matter Fused 14 | . . 13 . 1 Heat Flow Errors 6 | . . 5 . 1 Energy Discharges 11 | . . 9 . 2 Parts Rejected 1 | . . 1 . . Parts Fused 1 | . . 1 . . Data Loss (minor) 8 | . . 6 . 2 Data Loss (major) 3 | . . 2 . 1 Misfires 2 | . . 2 . . Alerts 2 | . . 2 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 67 | . 9 16 . 42 Projectiles 16 | . . 16 . . Explosions 51 | . 9 . . 42 Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 144 | . 36 101 . 7 Shots 12 | . 4 7 . 1 Rammed . | . . . . . Targets Rammed 7 | . 1 4 2 . Kicked 7 | . 1 4 2 . Crushed . | . . . . . Highest Temperature 559 | . 225 449 163 559 Average Temperature 130 | . 72 119 50 235 Received Heat Transfer 1482 | . 72 375 216 819 Effects 29 | . . 3 . 26 Shutdowns 6 | . . 2 . 4 Energy Bleed 3 | . . 1 . 2 Interference 6 | . . . . 6 Matter Decay 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Damage (major) 8 | . . . . 8 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1725 | . 236 1264 . 225 Parts Sabotaged 6 | . . . . 6 Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 1 . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 1 | . . . . 1 Low Security (%) 99 | 100 100 100 100 92 Level 1 . | . . . . 7 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 231 | . 94 75 30 231 Initial . | . . . . . Average 18 | . 9 6 2 142 Influence Increases 1514 | . 336 621 214 343 Destroy 0b10 Robot/C 1060 | . 200 440 140 280 Destroy 0b10 Robot/NC 55 | . 20 20 15 . Destroy Leader 234 | . 42 126 56 10 Successful Hack 39 | . 14 12 3 10 Disable Machine 24 | . 16 8 . . Destroy Structure 87 | . 44 15 . 28 Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 1301 | . 336 621 212 132 Entered New Map 2 | . . . . 2 Time Decay 1110 | . 306 602 202 . Lost Part 189 | . 30 19 10 130 Squads Dispatched 5 | . 1 4 . . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 3 | . . 3 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 7 | . 1 6 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 12 43 17 20 Peak Tracking Total 7 | . 3 4 2 7 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 6 | . 2 2 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 6 | . 4 2 . . Max in Single Turn 3 | . 3 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 17 | . 6 7 3 1 Terminals 11 | . 5 5 . 1 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 3 | . 1 1 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 51 | . 18 24 6 3 Successful 45 | . 16 24 4 1 Failed 6 | . 2 . 2 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 38 | . 16 19 . 3 Fabricators . | . . . . . Repair Stations 7 | . . 4 3 . Recycling Units 4 | . 2 1 1 . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 34 | . 14 19 . 1 Record 16 | . 5 11 . . Emergency Access Points 3 | . 1 1 . 1 Alert Level 5 | . 2 3 . . Locate Traps 2 | . 2 . . . Dispatch Records 3 | . 2 1 . . Maintenance Status 1 | . . 1 . . Investigation Status 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 4 2 . Scan Component 3 | . . 2 1 . Repair 3 | . . 2 1 . Recycling Unit Hacks 4 | . 2 1 1 . Process 2 | . 1 . 1 . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 4 6 2 1 Full Trace Events 5 | . 2 3 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 3 | . . 2 1 . Time 90 | . . 58 32 . Parts Recycled . | . . . . . Recycled Matter 153 | . 151 . 2 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 29 | 28 1 . . . Structural 29 | 28 1 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 6544 | 71 1377 3211 1290 595 Spaces Moved 1455 | 54 306 705 298 92 Core 20 | 20 . . . . Treads . | . . . . . Legs 1435 | 34 306 705 298 92 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 190 330 330 400 Average Speed 413 | 99 430 426 391 512 Slowest Speed 960 | 120 680 750 540 960 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 4 45 65 33 28 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 86 | . 45 16 . 25 Melee . | . . . . . Projectile . | . . . . . AOE 86 | . 45 16 . 25 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1717 | 70 338 796 358 155 Wait 11 | . . . 11 . Move 1452 | 53 305 704 298 92 Hop . | . . . . . Pick Up 53 | 10 6 22 11 4 Fast Attach 1 | 1 . . . . Attach 42 | 6 5 13 5 13 Detach 1 | . . 1 . . Swap 11 | . 2 5 2 2 Drop . | . . . . . Fire 134 | . 19 47 29 39 Melee . | . . . . . Ram . | . . . . . Kick 7 | . 1 4 2 . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 72 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Evolved 1 slot: Power x1 303 | -10/Materials | Build established: Hacker-Mutant 703 | -10/Materials | Identified exit to Materials 703 | -10/Materials | Discovered exit to Materials (range 3) 1213 | -10/Materials | Lost 3 parts (2p1w) 1449 | -10/Materials | Entered another Materials area 1449 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1955 | -9/Materials | Build established: Hacker-Bomber 2321 | -9/Materials | Build established: Hacker-Tank 2554 | -9/Materials | Identified exit to Mines 2554 | -9/Materials | Discovered exit to Mines (range 16) 2891 | -9/Materials | Repaired Imp. Ion Engine 2917 | -9/Materials | Repaired Ion Engine 4648 | -9/Materials | Identified exit to Materials 4648 | -9/Materials | Discovered exit to Materials (range 3) 4660 | -9/Materials | Entered another Materials area 4660 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4975 | -8/Materials | Build established: Scavenger-Tank 5310 | -8/Materials | Identified exit to Factory 5310 | -8/Materials | Discovered exit to Factory (range 5) 5841 | -8/Materials | Repaired Imp. Ion Engine 5950 | -8/Materials | Identified exit to Garrison 5950 | -8/Materials | Entered Garrison 6273 | -8/Garrison | Build established: Hacker-Tank 6452 | -8/Garrison | Triggered checkpoint 6488 | -8/Garrison | Triggered checkpoint 6514 | -8/Garrison | Core integrity fell below 50% 6543 | -8/Garrison | Core integrity fell below 20% 6545 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Destroyed Lgt. Angular Momentum Engine. G-47 Trooper destroyed. Overheating: Matter decay (-24). Spread Laser destroyed. Overheating: Huge Storage Unit damaged (-397). Overheating: Med. Storage Unit damaged (-43). Overheating: Weight Redist. System damaged (-6). Overheating: Mni. Grenade Launcher damaged (-4). G-50 Soldier destroyed. Lgt. Assault Rifle destroyed. Mni. Grenade Launcher destroyed. Overheating: Huge Storage Unit damaged (-108). Critical hit (Burn: +37). Overheating: Med. Storage Unit damaged (-68). Overheating: Sml. Laser damaged (-5). Overheating: Huge Storage Unit damaged (-26). Overheating: Utility Shielding damaged (-13). Overheating: Core damaged (-104). Mni. Grenade Launcher destroyed. Overheating: Energy bleed (-11). Map ----- +----------------------------------------------------+ | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #???????????????????????+????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | =! #????????????????????????????????????? | | //[* #????????????????????????????????????? | | = * #????????????????????????????????????? | | ==[ #????????????????????????????????????? | | #??????????????????????????+?????????? | | #????????????????????????????????????? | | =% #????????????????????????????????????? | | = +????????????????????????????????????? | | ! #???????????????????+??????+?????????? | | | #????????????????????????????????????? | | ########## #????????????????????????????????????? | | ?????????# #??????????????????????????+?????????? | | ?????????# #????????????????????????????????????? | | ?+???????# #????????????????????+???????????????? | | ?????????# #????????????????????????????????????? | | ??+??????# #???????????######???????????????????? | | ?+???????# #???????????#[%!%#?? #??????????????? | | ?????????# #??????##+### # ##?????????????? | | +######### ######## = #??+??????????? | | @ % % ????????? | | [ % ????????? | | #####T#####+######## ^^## = ###???????????? | | ????###????????????# ## *% ##?????????????? | | ?????????????????+ g #????????????? | | ?????????????????# #????????????? | | ?????????????????# #????????????? | | ?????????????????# #????????????? | | ?????????????????### # g ## ###????????????? | | ???????????????????# # #? #??????????????? | | ??????????????????? gg ? ?????????+????? | | ??????????????????? ? ????????+????? | | ?????????????????? ? #??????????????? | | ??????????????????###+### ## ?????????????????? | | ????????????????????????? #???????????????????? | | ?????????????????????????+##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????+???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??+??+???+???????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 33 Energy Capacity 605 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 61% | -9/Materials Imp. Ion Engine | 4% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Resistances Are Futile Challenges ------------ None Game ------ Seed ArmorSeismicAmplifier Manual? 0 Play Time 00:42:17 Cumulative 4.2 hours Start 2026.02.10 @ 20:22:15 End 2026.02.11 @ 00:04:51 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 3 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 517b6246-827a-4b8c-adb7-e5c92ec965c1