Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 00:29:15

Player: APerTAS

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (670)                670
              TOTAL SCORE: 2670

 Bonus
-------
Pacifist                   470
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     188/300
Energy                     100/100
System Corruption          6%
Temperature                Warm (103)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
None

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    None
Weapon                     None

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Sto Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     .    | .   .   .   .   .   .   
Naked Turns                284  | .   30  36  89  35  94  
Heaviest Build             .    | .   .   .   .   .   .   
  Greatest Support         3    | 3   3   3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             .    | .   .   .   .   .   .   
  Average Carried          .    | .   .   .   .   .   .   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            .    | .   .   .   .   .   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Sto Mat Gar 
Matter Collected           56   | 32  .   .   24  .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Sto Mat Gar 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Sto Mat Gar 
Hostile Shots Fired        79   | .   .   10  16  2   51  
  Missed                   31   | .   .   3   10  .   18  
Damage Taken               722  | .   .   78  88  31  525 
  Core                     722  | .   .   78  88  31  525 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         86   | 100 100 .   58  .   .   
Volleys Fired              .    | .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   
  Core Hits                1    | .   .   .   1   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           46   | .   .   .   25  .   21  
  Guns                     .    | .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  46   | .   .   .   25  .   21  
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         5    | .   .   .   1   .   5   
  Average Corruption       2    | .   .   .   1   .   3   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  2    | .   .   .   .   .   2   
    Matter Fused           1    | .   .   .   .   .   1   
    Heat Flow Errors       1    | .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 1    | .   .   .   .   .   1   
  Impact                   1    | .   .   .   .   .   1   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      22   | .   .   .   12  .   10  
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   11   | .   .   .   5   .   6   
Targets Rammed             11   | .   .   .   5   .   6   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        103  | .   .   .   .   .   103 
  Average Temperature      103  | .   .   .   .   .   103 
  Received Heat Transfer   117  | .   .   45  18  9   45  
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Sto Mat Gar 
Peak Influence             116  | .   30  27  93  54  116 
  Initial                  44   | .   .   12  11  39  44  
  Average                  36   | .   2   14  38  50  52  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   1   1   2   1   .   
  Investigation            4    | .   .   1   2   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Sto Mat Gar 
Distress Signals           3    | .   .   1   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              24   | .   1   4   11  3   5   
  Peak Tracking Total      11   | .   1   4   11  2   5   
  Tactical Retreats        1    | .   .   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Sto Mat Gar 
Traps Triggered            2    | .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Sto Mat Gar 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Sto Mat Gar 
Machines Accessed          7    | .   .   1   3   2   1   
  Terminals                5    | .   .   1   2   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                24   | .   .   4   13  3   4   
  Successful               11   | .   .   1   7   2   1   
  Failed                   13   | .   .   3   6   1   3   
    Catastrophic           2    | .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   .   4   .   2   .   
  Terminals                17   | .   .   4   7   2   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   6   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             6    | .   .   1   4   .   1   
  Open Door                1    | .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Fabricator Index         1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   3   .   .   
  Retrieve Components      3    | .   .   .   3   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   .   1   .   
  Terminals                1    | .   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   .   1   3   2   1   
  Full Trace Events        6    | .   .   1   3   1   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Sto Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Sto Mat Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Sto Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Mat Sto Mat Gar 
Turns Passed               293  | 9   30  36  89  35  94  
Spaces Moved               522  | 18  59  72  168 69  136 
  Core                     522  | 18  59  72  168 69  136 
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       14   | 3   16  11  30  9   16  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Sto Mat Gar 
Total                      548  | 17  58  71  172 69  161 
  Wait                     3    | .   .   .   .   .   3   
  Move                     519  | 17  58  71  168 69  136 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  .    | .   .   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   
  Fire                     .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      10   | .   .   .   4   .   6   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            15   | .   .   .   .   .   15  
  Rewire                   1    | .   .   .   .   .   1   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   10 | -11/Scrapyard | Entered Materials
   38 | -10/Materials | Discovered new exit (range 3)
   40 | -10/Materials | Entered another Materials area
   40 | -9/Materials  | Evolved 2 slots: Utility x2
   72 | -9/Materials  | Discovered new exit (range 7)
   76 | -9/Materials  | Entered Storage
   87 | -9/Storage    | Identified exit to Recycling
  156 | -9/Storage    | Discovered new exit (range 16)
  165 | -9/Storage    | Entered Materials
  165 | -8/Materials  | Evolved 2 slots: Utility x2
  200 | -8/Materials  | Identified exit to Garrison
  200 | -8/Materials  | Entered Garrison
  236 | -8/Garrison   | Triggered checkpoint
  283 | -8/Garrison   | Core integrity fell below 50%
  290 | -8/Garrison   | Core integrity fell below 20%
  294 | -8/Garrison   | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
00238_ Stasis field depleted.
00246_ P-60 Hacker springs to life.
00247_ Machine disabled. <x3>
00248_ RIF Installer disabled.
00278_ System corrupted: Matter fused (-6).
00281_ Slammed into Y-45 Defender. <x2>
00282_ Destabilizing: Core damaged (-11).
00284_ Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
00284_ ALERT: Suspicious activity at Terminal
  G002. Transmitting hostile system tracking
  data.
00285_ Attempting to rewire KZ-1ZG(h).
00287_ Slammed into Y-45 Defender.
00288_ P-60 Hacker suffers critical hit (Burn).
00288_ Slammed into Y-45 Defender. <x2>
00290_ Slammed into P-60 Hacker.
00290_ P-60 Hacker knocked back.
00293_ System corrupted: Heat flow error (+134).

 Map 
-----
+----------------------------------------------------+
| ?#    #??????????????##  # #?????????????????????? |
| ?#    #??????????????#     #?????????????????????? |
| ?#    #??????????????#    ##?????????????????????? |
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| ?#  #?????????????????## ###?????????????????????? |
| ?#  #################### ##??????????????????????? |
| ?#                        #??????????????????????? |
| ?#                        #??????????????????????? |
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| ?# ????????#   #???????#  #??????????????????????? |
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| ?#???????????????#######  #??????????????????????? |
| ?????????????????#    ##  #??????????????????????? |
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| ?????????????????##  ###pp#??????????????????????? |
| ?????????????????#   #?#  #??????????????????????? |
| ?????????????????#   #?#  #??????????????????????? |
| ?????????????????#####?#  #??????????????????????? |
| ???????????????????????# @#??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#   ??????????????????????? |
| ???????????????????????#    ?????????????????????? |
| ???????????????????????######????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          5
Energy Capacity            100
Matter Stores              183
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GhostMassEdition
  Manual?         0
Play Time         00:05:30
  Cumulative      19.2 hours
  Start           2024.07.16 @ 00:24:46
  End             2024.07.16 @ 00:29:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           60
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          25
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              28/Dina
Map View          50x43
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 8ba03018-007d-4105-9f4e-4c8fc902efce