Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 14:51:17 Player: Oldman Pu Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (144) 720 Value Destroyed (4310) 4310 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (376) 376 TOTAL SCORE: 8326 Bonus ------- High Alert Combat Kills 376 Cogmind --------- Core Integrity 0/700 Matter 232/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink High-capacity Matter Pod (200) Precision Beam Rifle Gatling Laser Gatling Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg VSS Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser > --- INVENTORY -------- Deuterium Engine Deuterium Engine Hybrid Deuterium Engine Aluminum Leg Aluminum Leg Armored Wheel Advanced Heat Sink High-capacity Matter Pod Medium Armor Plating Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Precision Beam Rifle Precision Beam Rifle Improved Spread Laser Improved Spread Laser Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Assault Cannon [Rating: 51] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Slots Evolved 6 | . . . 4 2 . Power 1 | . . . . 1 . Propulsion 2 | . . . 1 1 . Utility 3 | . . . 3 . . Weapon . | . . . . . . Parts Attached 145 | 8 15 10 68 41 3 Power 14 | 1 1 2 6 3 1 Engine 12 | 1 . 2 6 2 1 Core 2 | . 1 . . 1 . Reactor . | . . . . . . Propulsion 58 | 4 5 3 21 24 1 Treads 1 | . . . 1 . . Leg 18 | 2 3 . 6 7 . Wheel 39 | 2 2 3 14 17 1 Hover . | . . . . . . Flight . | . . . . . . Utility 42 | 1 5 2 26 8 . Device 22 | . 2 1 17 2 . Storage 4 | 1 2 . 1 . . Processor 4 | . 1 1 2 . . Hackware . | . . . . . . Protection 12 | . . . 6 6 . Artifact . | . . . . . . Weapon 31 | 2 4 3 15 6 1 Energy Gun 22 | 1 4 1 11 5 . Energy Cannon 6 | . . 2 2 1 1 Ballistic Gun 3 | 1 . . 2 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . 1 . 4 2 . Parts Lost 47 | . . 5 20 15 7 Power 5 | . . 1 1 3 . Propulsion 21 | . . 2 7 8 4 Utility 13 | . . 1 8 3 1 Weapon 8 | . . 1 4 1 2 Highest Loss Streak 7 | . . 4 7 3 7 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 95 | . 98 88 96 97 88 Engine 10 | . 5 8 10 12 6 Core 2 | . 8 3 . 2 5 Leg 7 | . 8 . 4 13 20 Wheel 18 | . 19 24 19 14 6 Device 15 | . 11 9 18 14 13 Storage 9 | . 14 12 8 7 6 Processor 5 | . 1 2 7 7 6 Protection 5 | . . . 7 7 4 Energy Gun 16 | . 26 19 14 14 13 Energy Cannon 1 | . . 5 2 . . Naked Turns 8 | . . . . . 8 Heaviest Build 115 | 12 92 97 115 83 73 Greatest Support 65 | 20 20 30 40 65 12 Greatest Overweight (x) 9 | . 4 9 6 6 6 Average Overweight (x) 1 | . 1 3 1 1 5 Largest Inventory Capacity 25 | 8 25 25 25 20 20 Average Capacity 20 | 6 15 25 21 20 18 Most Carried 25 | 2 20 23 25 20 17 Average Carried 18 | . 9 22 19 19 15 Final Capacity 25 | 8 25 25 20 20 5 Final Carried 20 | 2 20 20 20 18 5 Class Distribution -------------------- 50% | Scavenger-Mutant 46% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Was Matter Collected 1923 | 192 363 145 761 462 . Remotely . | . . . . . . Salvage Created 5185 | . 571 125 2711 1778 . Parts 232 | . 29 6 102 95 . Haulers Intercepted 10 | . 2 . 6 2 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . 6 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Combat Hostiles Destroyed 90 | . 10 3 41 36 . Guns 77 | . 9 3 29 36 . Cannons 7 | . . . 7 . . Classes Destroyed 17 | . 5 1 9 2 . Worker 20 | . . . 10 10 . Builder 4 | . . . 2 2 . Tunneler 1 | . . . . 1 . Hauler 10 | . 2 . 6 2 . Recycler 6 | . 1 . 2 3 . Operator 2 | . . . 2 . . Watcher 12 | . 3 . 5 4 . Swarmer 15 | . 3 . 3 9 . Grunt 41 | . 7 . 24 10 . Brawler 3 | . . . 1 2 . Duelist 2 | . . . 1 1 . Protector 1 | . . . 1 . . Sentry 18 | . . . 9 9 . Hunter 1 | . . . 1 . . Programmer 5 | . . . . 5 . Heavy 1 | . . . 1 . . Subdweller 3 | . . 3 . . . Best Kill Streak 9 | . 4 3 6 9 . Combat Bots Only 6 | . 2 3 5 6 . Max Kills in Single Turn 2 | . 1 1 2 2 . Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Was Hostile Shots Fired 612 | . 29 23 239 311 10 Missed 182 | . 8 2 64 108 . Damage Taken 6686 | . 231 570 2996 2466 423 Core 1302 | . 61 132 383 396 330 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . . 32 18 . Regen/Repaired (Parts) 86 | . . . 32 54 . Core Remaining (%) 50 | 100 . 22 30 . . Volleys Fired 384 | . 47 31 192 112 2 Largest 3 | . 2 2 3 2 2 Hottest 196 | . 112 140 196 150 105 Shots Fired 777 | . 94 62 395 223 3 Gun 663 | . 94 28 317 222 2 Cannon 114 | . . 34 78 1 1 Launcher . | . . . . . . Special . | . . . . . . Kinetic 34 | . 3 . 31 . . Thermal 743 | . 91 62 364 223 3 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 25 | . 9 12 19 25 6 Robot Miss Streak 9 | . 3 2 6 9 1 Penetration Max . | . . . . . . Secondary Targets 9 | . . 1 1 7 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 571 | . 60 18 290 200 3 Core Hits 454 | . 25 6 130 293 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 27 | . 9 . 18 . . Burn 27 | . 9 . 18 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11358 | . 802 323 5498 4634 101 Guns 10231 | . 802 323 4432 4601 73 Cannons 1127 | . . . 1066 33 28 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 352 | . 14 . 338 . . Thermal 11006 | . 788 323 5160 4634 101 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . 1 8 8 Average Corruption 1 | . . . 1 2 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 54 | . . . 19 31 4 Message Errors 9 | . . . 3 5 1 Matter Fused 17 | . . . 3 13 1 Heat Flow Errors 3 | . . . 1 1 1 Energy Discharges 10 | . . . 6 4 . Parts Rejected 1 | . . . 1 . . Parts Fused 2 | . . . . 2 . Data Loss (minor) 4 | . . . 2 2 . Data Loss (major) 5 | . . . 1 3 1 Misfires 2 | . . . 2 . . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 26 | . . . 18 8 . Projectiles 18 | . . . 18 . . Explosions 8 | . . . . 8 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 97 | . . . . 97 . Shots 4 | . . . . 4 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 502 | . 231 234 502 489 161 Average Temperature 100 | . 41 83 118 160 73 Received Heat Transfer 1962 | . 108 141 1098 615 . Effects 10 | . . . 6 4 . Shutdowns 3 | . . . . 3 . Energy Bleed 2 | . . . 1 1 . Interference 3 | . . . 3 . . Matter Decay 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 8 | . 2 . 6 . . Combat Hostiles 6 | . 1 . 5 . . Parts Melted 43 | . 6 3 32 2 . Heat Transferred 19534 | . 2812 703 12378 3544 97 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Alert | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Peak Influence 886 | . 233 . 548 886 310 Initial 310 | . . . . 249 310 Average 265 | . 86 . 276 317 302 Maximum Alert Level 3 | . 1 . 2 3 1 Low Security (%) 42 | 100 93 . 37 30 . Level 1 27 | . 6 . 26 32 100 Level 2 28 | . . . 35 31 . Level 3 2 | . . . . 5 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 1 . 5 10 . Investigation 1 | . . . . 1 . Extermination 4 | . . . . 4 . Reinforcement 6 | . 1 . 4 1 . Assault 2 | . . . 1 1 . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Distress Signals 8 | . 1 . 4 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 135 | . 20 3 59 49 4 Peak Tracking Total 6 | . 3 3 5 6 4 Tactical Retreats 7 | . 3 . 2 2 . Traps | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Traps Triggered 5 | . . 2 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . 6 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Was Machines Disabled 9 | . . 1 2 6 . Max in Single Turn 4 | . . 1 1 4 . Garrison Access 2 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Machines Accessed 31 | . 6 1 12 12 . Terminals 20 | . 5 . 7 8 . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 3 | . 1 . 1 1 . Scanalyzers 3 | . . . 2 1 . Garrison Access 2 | . . . 1 1 . Total Hacks 87 | . 13 9 37 28 . Successful 55 | . 9 9 24 13 . Failed 32 | . 4 . 13 15 . Catastrophic 4 | . 2 . . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 52 | . 12 . 20 20 . Fabricators . | . . . . . . Repair Stations 9 | . . . 4 5 . Recycling Units 3 | . 1 . 1 1 . Scanalyzers 11 | . . . 10 1 . Garrison Access 3 | . . . 2 1 . Terminal Hacks 38 | . 8 9 14 7 . Record 17 | . . 8 6 3 . Prototype ID Bank 2 | . . . 1 1 . Open DSF 1 | . . . . 1 . Emergency Access Points 1 | . . . 1 . . Alert Level 2 | . . . 2 . . Locate Traps 5 | . 3 . 2 . . Reprogram Traps 1 | . 1 . . . . Dispatch Records 3 | . 1 . 1 1 . Maintenance Status 2 | . 2 . . . . Transport Status 1 | . 1 . . . . Hauler Manifests 1 | . . . . 1 . Zone Layout 1 | . . . 1 . . Derelict Proto ID Bank 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 2 4 . Scan Component 3 | . . . 1 2 . Repair 3 | . . . 1 2 . Recycling Unit Hacks 3 | . 1 . 1 1 . Report Inventory 3 | . 1 . 1 1 . Scanalyzer 6 | . . . 6 . . Insert Component 3 | . . . 3 . . Analyze 3 | . . . 3 . . Garrison Access Hacks 2 | . . . 1 1 . Seal Access 2 | . . . 1 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 3 . 9 7 . Full Trace Events 5 | . 2 . 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 1 2 . Time 84 | . . . 26 58 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Was Turns Passed 7983 | 49 967 934 3119 2790 124 Spaces Moved 4481 | 41 637 519 1645 1578 61 Core 11 | 11 . . . . . Treads 4 | . . . 4 . . Legs 779 | 15 169 . 178 417 . Wheels 3687 | 15 468 519 1463 1161 61 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 125 95 97 150 Average Speed 131 | 86 117 139 129 135 175 Slowest Speed 540 | 120 190 215 540 260 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 4 97 39 99 40 49 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 6 | . . 6 . . . Spaces Dug 10 | . . 10 . . . Terrain Destroyed 32 | . . 12 7 13 . Melee . | . . . . . . Projectile 19 | . . 12 7 . . AOE 13 | . . . . 13 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Total 5838 | 50 766 662 2264 2020 76 Wait 645 | . 27 96 272 242 8 Move 4477 | 40 636 518 1644 1578 61 Hop . | . . . . . . Pick Up 87 | 2 24 5 40 16 . Fast Attach 49 | 6 5 3 19 16 . Attach 35 | . 1 4 18 9 3 Detach 2 | . . . 1 1 . Swap 61 | 2 9 3 31 16 . Drop 98 | . 17 2 47 30 2 Fire 384 | . 47 31 192 112 2 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / [*Low x2]) -7/Waste History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 50 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 538 | -10/Materials | Discovered new exit (range 6) 733 | -10/Materials | Discovered new exit (range 16) 877 | -10/Materials | Discovered new exit (range 9) 1000 | -10/Materials | Discovered new exit (range 11) 1017 | -10/Materials | Entered Subcaves 1043 | -10/Subcaves | Learned Materials stockpile data 1257 | -10/Subcaves | A Subdweller sparked back to life 1257 | -10/Subcaves | A Subdweller sparked back to life 1257 | -10/Subcaves | A Subdweller sparked back to life 1284 | -10/Subcaves | Core integrity fell below 50% 1323 | -10/Subcaves | Lost 4 parts (1p2n1u) 1687 | -10/Subcaves | Visited 4L-MR0's lab 1705 | -10/Subcaves | Found Rainbow Chip 1707 | -10/Subcaves | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 1941 | -10/Subcaves | Discovered new exit (range 9) 1951 | -10/Subcaves | Entered Materials 1951 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2420 | -8/Materials | Lost 7 parts (3n1u3w) 2701 | -8/Materials | Discovered new exit (range 16) 2853 | -8/Materials | Build established: Scavenger-Mutant 3295 | -8/Materials | Discovered new exit (range 16) 3420 | -8/Materials | Build established: Mutant 3666 | -8/Materials | Discovered new exit (range 3) 3741 | -8/Materials | Lost 3 parts (2u1w) 3813 | -8/Materials | Build established: Scavenger-Mutant 4211 | -8/Materials | Repaired Wheel 4310 | -8/Materials | Core integrity fell below 50% 4342 | -8/Materials | Lost 3 parts (2n1u) 4657 | -8/Materials | Build established: Mutant 4751 | -8/Materials | First assault squad dispatched 4987 | -8/Materials | Build established: Scavenger-Mutant 5070 | -8/Materials | Entered Factory 5070 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5758 | -7/Factory | Build established: Mutant 5915 | -7/Factory | Discovered new exit (range 12) 6050 | -7/Factory | Discovered new exit (range 16) 6356 | -7/Factory | Build established: Scavenger-Mutant 6394 | -7/Factory | Repaired Arm. Wheel 6422 | -7/Factory | Repaired Wheel 6667 | -7/Factory | Garrison activated, responded to threat 7218 | -7/Factory | Discovered new exit (range 15) 7470 | -7/Factory | First assault squad dispatched 7737 | -7/Factory | Core integrity fell below 50% 7770 | -7/Factory | Lost 3 parts (1n1u1w) 7860 | -7/Factory | Sucked down chute 7860 | -7/Factory | Entered Waste 7898 | -7/Waste | Spotted C-40 Crusher 7925 | -7/Waste | Spotted C-40 Crusher 7932 | -7/Waste | Spotted C-40 Crusher 7932 | -7/Waste | Spotted C-40 Crusher 7964 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7970 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7973 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7975 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7976 | -7/Waste | Crushed by Compactor (1 part destroyed) 7979 | -7/Waste | Core integrity fell below 20% 7983 | -7/Waste | Spotted C-40 Crusher 7984 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 07969_ Hrd. Medium Armor Plating crushed. 07970_ Carbon-fiber Leg crushed. 07970_ Imp. Spread Laser crushed. 07970_ Imp. Cooling System crushed. 07970_ Critical hit (Destroy). 07970_ Arm. Wheel destroyed. 07970_ Aluminum Leg destroyed. 07971_ Mic. Nuclear Core crushed. 07973_ Cld. Particle Cannon crushed. 07973_ Adv. Heat Sink crushed. 07973_ Deuterium Engine crushed. 07975_ Imp. Spread Laser crushed. 07975_ Hcp. Storage Unit crushed. 07976_ Adv. Heat Sink crushed. 07976_ Prc. Beam Rifle crushed. 07976_ Imp. Cooling System crushed. 07976_ Adv. Targeting Computer crushed. 07978_ Hrd. Light Armor Plating crushed. 07978_ Imp. Assault Rifle crushed. 07978_ Adv. Targeting Computer crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# CC #??????????????????? | | ?????????????????????# [CC #??????????????????? | | ?????????????????????# [!CC #??????????????????? | | ?????????????????????# !@CC #??????????????????? | | ?????????????????????#! *CCCC #??????????????????? | | ?????????????????????# CCCC #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????### ###??????????????????? | | ???????????????????????# #????????????????????? | | ????????????? ???????# #????????????????????? | | ???????????# ???????# #????????????????????? | | ?????????### ???????# #????????????????????? | | ????????? ???????# #????????????????????? | | ????????? #??????# #????????????????????? | | ?????????? #??????# #????????????????????? | | ??????????? #??????# #????????????????????? | | ???????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# CC#????????????????????? | | #??????# #??????# #????????????????????? | | #??????# ######## #????????????????????? | | ! #??????# #????????????????????? | | #??????# #????????????????????? | | #??????# #????????????????????? | | #??????# " #????????????????????? | | #??????# ######## #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Coolant Potential 50 Energy Generation 25 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- Imp. Medium Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeDeepTreads Manual? 0 Play Time 01:31:36 Cumulative 255.8 hours Start 2024.04.15 @ 09:08:38 End 2024.04.15 @ 14:51:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 185 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 49 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eef61ca6-8bb5-466e-9fde-be85f3e505d5